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SDL2 compiles more files than described in Android.mk #5

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marijnvdwerf opened this issue Oct 30, 2016 · 2 comments
Open

SDL2 compiles more files than described in Android.mk #5

marijnvdwerf opened this issue Oct 30, 2016 · 2 comments

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@marijnvdwerf
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marijnvdwerf commented Oct 30, 2016

  src/SDL.c.o
  src/SDL_assert.c.o
  src/SDL_error.c.o
  src/SDL_hints.c.o
  src/SDL_log.c.o
  src/atomic/SDL_atomic.c.o
  src/atomic/SDL_spinlock.c.o
  src/audio/android/SDL_androidaudio.c.o
  src/audio/dummy/SDL_dummyaudio.c.o
  src/audio/SDL_audio.c.o
  src/audio/SDL_audiocvt.c.o
  src/audio/SDL_audiodev.c.o
  src/audio/SDL_audiotypecvt.c.o
  src/audio/SDL_mixer.c.o
  src/audio/SDL_wave.c.o
  src/core/android/SDL_android.c.o
  src/cpuinfo/SDL_cpuinfo.c.o
  src/dynapi/SDL_dynapi.c.o
  src/events/SDL_clipboardevents.c.o
  src/events/SDL_dropevents.c.o
  src/events/SDL_events.c.o
  src/events/SDL_gesture.c.o
  src/events/SDL_keyboard.c.o
  src/events/SDL_mouse.c.o
  src/events/SDL_quit.c.o
  src/events/SDL_touch.c.o
  src/events/SDL_windowevents.c.o
  src/file/SDL_rwops.c.o
  src/filesystem/android/SDL_sysfilesystem.c.o
  src/haptic/dummy/SDL_syshaptic.c.o
  src/haptic/SDL_haptic.c.o
  src/joystick/android/SDL_sysjoystick.c.o
  src/joystick/SDL_gamecontroller.c.o
  src/joystick/SDL_joystick.c.o
+ src/libm/e_atan2.c.o
+ src/libm/e_log.c.o
+ src/libm/e_pow.c.o
+ src/libm/e_rem_pio2.c.o
+ src/libm/e_sqrt.c.o
+ src/libm/k_cos.c.o
+ src/libm/k_rem_pio2.c.o
+ src/libm/k_sin.c.o
+ src/libm/k_tan.c.o
+ src/libm/s_atan.c.o
+ src/libm/s_copysign.c.o
+ src/libm/s_cos.c.o
+ src/libm/s_fabs.c.o
+ src/libm/s_floor.c.o
+ src/libm/s_scalbn.c.o
+ src/libm/s_sin.c.o
+ src/libm/s_tan.c.o
  src/loadso/dlopen/SDL_sysloadso.c.o
  src/power/android/SDL_syspower.c.o
  src/power/SDL_power.c.o
  src/render/direct3d/SDL_render_d3d.c.o
  src/render/direct3d11/SDL_render_d3d11.c.o
  src/render/opengl/SDL_render_gl.c.o
  src/render/opengl/SDL_shaders_gl.c.o
  src/render/opengles/SDL_render_gles.c.o
  src/render/opengles2/SDL_render_gles2.c.o
  src/render/opengles2/SDL_shaders_gles2.c.o
  src/render/psp/SDL_render_psp.c.o
  src/render/SDL_d3dmath.c.o
  src/render/SDL_render.c.o
  src/render/SDL_yuv_mmx.c.o
  src/render/SDL_yuv_sw.c.o
  src/render/software/SDL_blendfillrect.c.o
  src/render/software/SDL_blendline.c.o
  src/render/software/SDL_blendpoint.c.o
  src/render/software/SDL_drawline.c.o
  src/render/software/SDL_drawpoint.c.o
  src/render/software/SDL_render_sw.c.o
  src/render/software/SDL_rotate.c.o
  src/stdlib/SDL_getenv.c.o
  src/stdlib/SDL_iconv.c.o
  src/stdlib/SDL_malloc.c.o
  src/stdlib/SDL_qsort.c.o
  src/stdlib/SDL_stdlib.c.o
  src/stdlib/SDL_string.c.o
  src/thread/pthread/SDL_syscond.c.o
  src/thread/pthread/SDL_sysmutex.c.o
  src/thread/pthread/SDL_syssem.c.o
  src/thread/pthread/SDL_systhread.c.o
  src/thread/pthread/SDL_systls.c.o
  src/thread/SDL_thread.c.o
  src/timer/SDL_timer.c.o
  src/timer/unix/SDL_systimer.c.o
  src/video/android/SDL_androidclipboard.c.o
  src/video/android/SDL_androidevents.c.o
  src/video/android/SDL_androidgl.c.o
  src/video/android/SDL_androidkeyboard.c.o
  src/video/android/SDL_androidmessagebox.c.o
  src/video/android/SDL_androidmouse.c.o
  src/video/android/SDL_androidtouch.c.o
  src/video/android/SDL_androidvideo.c.o
  src/video/android/SDL_androidwindow.c.o
  src/video/SDL_blit.c.o
  src/video/SDL_blit_0.c.o
  src/video/SDL_blit_1.c.o
  src/video/SDL_blit_A.c.o
  src/video/SDL_blit_auto.c.o
  src/video/SDL_blit_copy.c.o
  src/video/SDL_blit_N.c.o
  src/video/SDL_blit_slow.c.o
  src/video/SDL_bmp.c.o
  src/video/SDL_clipboard.c.o
  src/video/SDL_egl.c.o
  src/video/SDL_fillrect.c.o
  src/video/SDL_pixels.c.o
  src/video/SDL_rect.c.o
  src/video/SDL_RLEaccel.c.o
  src/video/SDL_shape.c.o
  src/video/SDL_stretch.c.o
  src/video/SDL_surface.c.o
  src/video/SDL_video.c.o
@LRFLEW
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LRFLEW commented Oct 30, 2016

src/libm/ is a <math.h> replacement that SDL uses when it's not sure about the standard library it's being compiled for. It shouldn't make any significant difference to performance, but there should be a flag to disable that component.

@marijnvdwerf
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Cmakelists doesn't include it conditionally, so maybe it's an oversight in
the Android script?
Op zo 30 okt. 2016 om 23:57 schreef LRFLEW [email protected]

src/libm/ is a <math.h> replacement that SDL uses when it's not sure
about the standard library it's being compiled for. It shouldn't make any
significant difference to performance, but there should be a flag to
disable that component.


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