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[Players] Ability to See Character Abilities Acted Out, with Visual Readout of Damage Rolls #9
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GuyPaddock
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Dec 19, 2021
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Dec 18, 2023
This might get reworked later, since I am not sure if a GE exec is supposed to make changes outside the scope of executing a GE, but this seems like the best place to do this logic since it has all the context about the type and amount of each damage type.
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Dec 26, 2023
GuyPaddock
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Dec 26, 2023
This makes it easy to map from a damage attribute back to a damage tag.
GuyPaddock
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Dec 26, 2023
This might get reworked later, since I am not sure if a GE exec is supposed to make changes outside the scope of executing a GE, but this seems like the best place to do this logic since it has all the context about the type and amount of each damage type.
GuyPaddock
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Dec 28, 2023
GuyPaddock
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Dec 28, 2023
This makes it easy to map from a damage attribute back to a damage tag.
GuyPaddock
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Dec 28, 2023
This might get reworked later, since I am not sure if a GE exec is supposed to make changes outside the scope of executing a GE, but this seems like the best place to do this logic since it has all the context about the type and amount of each damage type.
GuyPaddock
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Dec 28, 2023
GuyPaddock
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Dec 28, 2023
This makes it easy to map from a damage attribute back to a damage tag.
GuyPaddock
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Dec 28, 2023
This might get reworked later, since I am not sure if a GE exec is supposed to make changes outside the scope of executing a GE, but this seems like the best place to do this logic since it has all the context about the type and amount of each damage type.
GuyPaddock
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Dec 28, 2023
GuyPaddock
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Dec 28, 2023
This makes it easy to map from a damage attribute back to a damage tag.
GuyPaddock
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this issue
Dec 28, 2023
This might get reworked later, since I am not sure if a GE exec is supposed to make changes outside the scope of executing a GE, but this seems like the best place to do this logic since it has all the context about the type and amount of each damage type.
GuyPaddock
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Dec 29, 2023
GuyPaddock
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Dec 29, 2023
This makes it easy to map from a damage attribute back to a damage tag.
GuyPaddock
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Dec 29, 2023
This might get reworked later, since I am not sure if a GE exec is supposed to make changes outside the scope of executing a GE, but this seems like the best place to do this logic since it has all the context about the type and amount of each damage type.
GuyPaddock
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Feb 7, 2024
GuyPaddock
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Feb 7, 2024
This makes it easy to map from a damage attribute back to a damage tag.
GuyPaddock
added a commit
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Feb 7, 2024
This might get reworked later, since I am not sure if a GE exec is supposed to make changes outside the scope of executing a GE, but this seems like the best place to do this logic since it has all the context about the type and amount of each damage type.
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As a Player, I'd like it if I could see each attack/ability acted out by the character who is performing the attack/ability, along with an overhead readout above each target of the amount of damage inflicted on that target, so that I don't have to rely solely on my imagination to visualize what is happening.
Acceptance Criteria
Given that any character is performing an attack:
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