From 326f56af827f489ed20181399449a1558ecb51ce Mon Sep 17 00:00:00 2001 From: Guy Elsmore-Paddock Date: Tue, 16 Jul 2024 01:01:19 -0400 Subject: [PATCH] [#60] Gracefully Handle Missing Damage Type Previously, if a damage type passed in was not a recognized damage type, the damage callout would report `-999` as the damage. Now, it merely renders the proper damage amount in black text. --- .../Optional/Abilities/Attacks/WBP_DamageCallout.uasset | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content/OpenPF2/Optional/Abilities/Attacks/WBP_DamageCallout.uasset b/Content/OpenPF2/Optional/Abilities/Attacks/WBP_DamageCallout.uasset index 28dbd317..4671e7b7 100644 --- a/Content/OpenPF2/Optional/Abilities/Attacks/WBP_DamageCallout.uasset +++ b/Content/OpenPF2/Optional/Abilities/Attacks/WBP_DamageCallout.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:204525e4864a2e75aaae9434e5c18be4ff5e0d368524996c42a2a6b86994d4ed -size 76697 +oid sha256:425f078b8053b8b765ad0b49cf16b2d9c569c4641a4387113c4702b6a9a5e283 +size 81445