diff --git a/Content/OpenPF2/Optional/UI/Gameplay/DT_DamageTypeColors.csv b/Content/OpenPF2/Optional/UI/Gameplay/DT_DamageTypeColors.csv index 42331e1cf..16720e518 100644 --- a/Content/OpenPF2/Optional/UI/Gameplay/DT_DamageTypeColors.csv +++ b/Content/OpenPF2/Optional/UI/Gameplay/DT_DamageTypeColors.csv @@ -1,20 +1,20 @@ ---,Damage Type Tag,Color -DamageType.Physical.Bludgeoning,"(TagName=""DamageType.Physical.Bludgeoning"")","(B=0,G=102,R=204,A=255)" -DamageType.Physical.Piercing,"(TagName=""DamageType.Physical.Piercing"")","(B=128,G=128,R=128,A=255)" -DamageType.Physical.Slashing,"(TagName=""DamageType.Physical.Slashing"")","(B=0,G=0,R=139,A=255)" -DamageType.Energy.Acid,"(TagName=""DamageType.Energy.Acid"")","(B=51,G=255,R=102,A=255)" -DamageType.Energy.Cold,"(TagName=""DamageType.Energy.Cold"")","(B=255,G=153,R=153,A=255)" -DamageType.Energy.Electricity,"(TagName=""DamageType.Energy.Electricity"")","(B=255,G=255,R=0,A=255)" -DamageType.Energy.Fire,"(TagName=""DamageType.Energy.Fire"")","(B=0,G=153,R=255,A=255)" -DamageType.Energy.Sonic,"(TagName=""DamageType.Energy.Sonic"")","(B=0,G=69,R=255,A=255)" -DamageType.Energy.Positive,"(TagName=""DamageType.Energy.Positive"")","(B=102,G=255,R=255,A=255)" -DamageType.Energy.Negative,"(TagName=""DamageType.Energy.Negative"")","(B=255,G=102,R=204,A=255)" -DamageType.Energy.Force,"(TagName=""DamageType.Energy.Force"")","(B=255,G=102,R=0,A=255)" -DamageType.Alignment.Chaotic,"(TagName=""DamageType.Alignment.Chaotic"")","(B=153,G=51,R=255,A=255)" -DamageType.Alignment.Evil,"(TagName=""DamageType.Alignment.Evil"")","(B=51,G=0,R=102,A=255)" -DamageType.Alignment.Good,"(TagName=""DamageType.Alignment.Good"")","(B=0,G=204,R=255,A=255)" -DamageType.Alignment.Lawful,"(TagName=""DamageType.Alignment.Lawful"")","(B=153,G=51,R=51,A=255)" -DamageType.Mental,"(TagName=""DamageType.Mental"")","(B=255,G=0,R=153,A=255)" -DamageType.Poison,"(TagName=""DamageType.Poison"")","(B=0,G=128,R=128,A=255)" -DamageType.Bleed,"(TagName=""DamageType.Bleed"")","(B=34,G=34,R=178,A=255)" -DamageType.Precision,"(TagName=""DamageType.Precision"")","(B=0,G=165,R=255,A=255)" +PF2.DamageType.Physical.Bludgeoning,"(TagName=""PF2.DamageType.Physical.Bludgeoning"")","(B=0,G=102,R=204,A=255)" +PF2.DamageType.Physical.Piercing,"(TagName=""PF2.DamageType.Physical.Piercing"")","(B=128,G=128,R=128,A=255)" +PF2.DamageType.Physical.Slashing,"(TagName=""PF2.DamageType.Physical.Slashing"")","(B=0,G=0,R=139,A=255)" +PF2.DamageType.Energy.Acid,"(TagName=""PF2.DamageType.Energy.Acid"")","(B=51,G=255,R=102,A=255)" +PF2.DamageType.Energy.Cold,"(TagName=""PF2.DamageType.Energy.Cold"")","(B=255,G=153,R=153,A=255)" +PF2.DamageType.Energy.Electricity,"(TagName=""PF2.DamageType.Energy.Electricity"")","(B=255,G=255,R=0,A=255)" +PF2.DamageType.Energy.Fire,"(TagName=""PF2.DamageType.Energy.Fire"")","(B=0,G=153,R=255,A=255)" +PF2.DamageType.Energy.Sonic,"(TagName=""PF2.DamageType.Energy.Sonic"")","(B=0,G=69,R=255,A=255)" +PF2.DamageType.Energy.Positive,"(TagName=""PF2.DamageType.Energy.Positive"")","(B=102,G=255,R=255,A=255)" +PF2.DamageType.Energy.Negative,"(TagName=""PF2.DamageType.Energy.Negative"")","(B=255,G=102,R=204,A=255)" +PF2.DamageType.Energy.Force,"(TagName=""PF2.DamageType.Energy.Force"")","(B=255,G=102,R=0,A=255)" +PF2.DamageType.Alignment.Chaotic,"(TagName=""PF2.DamageType.Alignment.Chaotic"")","(B=153,G=51,R=255,A=255)" +PF2.DamageType.Alignment.Evil,"(TagName=""PF2.DamageType.Alignment.Evil"")","(B=51,G=0,R=102,A=255)" +PF2.DamageType.Alignment.Good,"(TagName=""PF2.DamageType.Alignment.Good"")","(B=0,G=204,R=255,A=255)" +PF2.DamageType.Alignment.Lawful,"(TagName=""PF2.DamageType.Alignment.Lawful"")","(B=153,G=51,R=51,A=255)" +PF2.DamageType.Mental,"(TagName=""PF2.DamageType.Mental"")","(B=255,G=0,R=153,A=255)" +PF2.DamageType.Poison,"(TagName=""PF2.DamageType.Poison"")","(B=0,G=128,R=128,A=255)" +PF2.DamageType.Bleed,"(TagName=""PF2.DamageType.Bleed"")","(B=34,G=34,R=178,A=255)" +PF2.DamageType.Precision,"(TagName=""PF2.DamageType.Precision"")","(B=0,G=165,R=255,A=255)" diff --git a/Content/OpenPF2/Optional/UI/Gameplay/DT_DamageTypeColors.uasset b/Content/OpenPF2/Optional/UI/Gameplay/DT_DamageTypeColors.uasset index 986a90bcd..3948d4b5f 100644 --- a/Content/OpenPF2/Optional/UI/Gameplay/DT_DamageTypeColors.uasset +++ b/Content/OpenPF2/Optional/UI/Gameplay/DT_DamageTypeColors.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7d485270813bb178aa4b2fdc6e702b0fb7f35656efcefccb5aa78d0e1a61cc00 -size 6587 +oid sha256:32a83c5c13a0a10f633dea9f8f6f691872a8cc15a1707c3246272f71ccc2cb1a +size 6647