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sceMsgDialogGetResult always returns buttonId == 2 #266

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VityaSchel opened this issue Sep 4, 2024 · 0 comments
Open

sceMsgDialogGetResult always returns buttonId == 2 #266

VityaSchel opened this issue Sep 4, 2024 · 0 comments

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@VityaSchel
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I tried it on my ps4 and buttonId is always 2 which means ORBIS_MSG_DIALOG_BUTTON_ID_NO which means if I execute samples I always get else {} condition on YESNO dialogs

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