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surface_depth_limit does not seem to actually affect anything #102

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muzikbike opened this issue Mar 2, 2020 · 0 comments
Open

surface_depth_limit does not seem to actually affect anything #102

muzikbike opened this issue Mar 2, 2020 · 0 comments

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@muzikbike
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Use the following preset

{
"waterLevel": 0,
"caves": false,
"strongholds": false,
"alternateStrongholdsPositions": false,
"villages": false,
"mineshafts": false,
"temples": false,
"oceanMonuments": false,
"woodlandMansions": false,
"ravines": false,
"dungeons": false,
"dungeonCount": 1,
"lakes": [],
"lavaOceans": false,
"biome": -1,
"biomeSize": 4,
"riverSize": 5,
"standardOres": [],
"periodicGaussianOres": [],
"expectedBaseHeight": 0.0,
"expectedHeightVariation": 64.0,
"actualHeight": 192.0,
"heightVariationFactor": 64.0,
"specialHeightVariationFactorBelowAverageY": 0.25,
"heightVariationOffset": 0.0,
"heightFactor": 64.0,
"heightOffset": 0.0,
"depthNoiseFactor": 1.0240000486373901,
"depthNoiseOffset": 0.0,
"depthNoiseFrequencyX": 0.00152587890625,
"depthNoiseFrequencyZ": 0.00152587890625,
"depthNoiseOctaves": 16,
"selectorNoiseFactor": 12.75,
"selectorNoiseOffset": 0.5,
"selectorNoiseFrequencyX": 0.016709277406334877,
"selectorNoiseFrequencyY": 0.008354638703167439,
"selectorNoiseFrequencyZ": 0.016709277406334877,
"selectorNoiseOctaves": 8,
"lowNoiseFactor": 1.0,
"lowNoiseOffset": 0.0,
"lowNoiseFrequencyX": 0.005221649073064327,
"lowNoiseFrequencyY": 0.0026108245365321636,
"lowNoiseFrequencyZ": 0.005221649073064327,
"lowNoiseOctaves": 16,
"highNoiseFactor": 1.0,
"highNoiseOffset": 0.0,
"highNoiseFrequencyX": 0.005221649073064327,
"highNoiseFrequencyY": 0.0026108245365321636,
"highNoiseFrequencyZ": 0.005221649073064327,
"highNoiseOctaves": 16,
"cubeAreas": [],
"replacerConfig": {
"defaults": {
"cubicgen:height_scale": 64.0,
"cubicgen:surface_depth_limit": 81.0,
"cubicgen:water_level": 0.0,
"cubicgen:biome_fill_depth_factor": 2.3333333333333335,
"cubicgen:terrain_fill_block": {
"Name": "minecraft:glass",
"Properties": { }
},
"cubicgen:mesa_depth": 16.0,
"cubicgen:biome_fill_depth_offset": 3.0,
"cubicgen:biome_fill_noise_octaves": 16.0,
"cubicgen:ocean_block": {
"Properties": {
"level": 0.0
},
"Name": "minecraft:water"
},
"cubicgen:biome_fill_noise_freq": 0.0104432981,
"cubicgen:horizontal_gradient_depth_decrease_weight": 1.0,
"cubicgen:height_offset": 64.0
},
"overrides": { }
},
"version": 5
}

then go to 6275412 on an axis. Due to the surface block far lands starting about here, one would expect that some of the surface blocks would extend the full specified 81 blocks down, but they still seem to be capped at 9.

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