This repository has been archived by the owner on Oct 4, 2024. It is now read-only.
Light and non-light heightmaps can be wildly different due to early loading of light into global heightmaps #76
Labels
question
Further information is requested
Whereas light heightmaps are loaded into the global heightmaps at FEATURES status, non-light heightmaps are loaded into global at promotion to LevelCube.
If some terrain is on the edge of your render distance (such as an island in a sky islands world) this would mean that the heightmaps could be very different.
Is this an issue? I'm not sure we should even do anything about this, thoughts?
The text was updated successfully, but these errors were encountered: