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Light and non-light heightmaps can be wildly different due to early loading of light into global heightmaps #76

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NotStirred opened this issue Jan 8, 2022 · 1 comment
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@NotStirred
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NotStirred commented Jan 8, 2022

Whereas light heightmaps are loaded into the global heightmaps at FEATURES status, non-light heightmaps are loaded into global at promotion to LevelCube.
If some terrain is on the edge of your render distance (such as an island in a sky islands world) this would mean that the heightmaps could be very different.

Is this an issue? I'm not sure we should even do anything about this, thoughts?

@NotStirred NotStirred added the question Further information is requested label Jan 8, 2022
@CursedFlames
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This could cause behavior such as getting rainfall in areas that don't have skylight, but I agree that it doesn't seem particularly problematic. Probably leave it as-is for now but keep this issue open until we get closer to release and see if any problems arise.

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