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Fog uses maximum of vertical and horizontal view distance #74

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CursedFlames opened this issue Jan 4, 2022 · 1 comment
Open

Fog uses maximum of vertical and horizontal view distance #74

CursedFlames opened this issue Jan 4, 2022 · 1 comment
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@CursedFlames
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Fog currently uses the max of the vertical and horizontal view distances, meaning that edges of the loaded world may not have any fog applied if one is much greater than the other.
We might want to investigate alternative approaches to fog rendering so that the edges of the world look smoother in these cases.

@CursedFlames CursedFlames added Enhancement New feature or request Low priority labels Jan 4, 2022
@NotStirred
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perhaps this would be good as an addon mod, though it would be nice to have a basic fallback in CC itself

I seem to remember mojang is messing with fog in 1.18, so we might be able to make minor changes to that

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