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Reliance on Converto / Newtonsoft.Json #100
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I am glad it works great on Unity. Since we now have |
Any update on this? |
Hi @slimshader . Is it possible to share some thoughts on porting to Unity? There are to many allocations in ReduxSimple's implmentation. While this is not a thing in WPF or other platforms, in Unity we tend to minimize heap alloc. So how do you manage to do it? |
Hi,
I just ported this awesome library to Unity (and works like a charm so far) but was hoping to further remove the dependence on Converto for (IsDeepEqual calls) which in turn depends on outdated version of Newtonsoft.Json. My question: if my state is a record, so I know the comparisons are deep, can this code be simplified to not rely on IsDeepEqual?
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