forked from card-io/card.io-dmz
-
Notifications
You must be signed in to change notification settings - Fork 0
/
mz_android.cpp
256 lines (200 loc) · 7.18 KB
/
mz_android.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
#include "compile.h"
#if ANDROID_DMZ
#include "mz_android.h"
#if ANDROID_USE_GLES_WARP
int llcv_gl_error_count() {
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
dmz_error_log("egl error: %i", error);
dmz_set_gles_warp(0);
return 1;
}
int err_count = 0;
GLenum glerror;
while ((glerror = glGetError())) {
err_count++;
dmz_error_log("gl error: 0x%X (%i)", glerror, glerror);
}
if (err_count) dmz_set_gles_warp(0);
return err_count;
}
void llcv_gles_setup(llcv_gles_context* mz, int width, int height) {
mz->pbufWidth = width;
mz->pbufHeight = height;
if (dmz_use_gles_warp() && mz->egl_display == NULL) {
dmz_debug_log("setting up %i x %i rendering surface", mz->pbufWidth, mz->pbufHeight);
mz->egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLint major, minor, error;
if (eglInitialize(mz->egl_display, &major, &minor) && mz->egl_display != EGL_NO_DISPLAY ) {
dmz_debug_log("Initialized GLES and got version %i.%i", major, minor);
}
else {
int n_err = llcv_gl_error_count();
dmz_debug_log("Failed to initialize GLES display with %i errors", n_err);
// llcv_gl_supported = false;
return;
}
int attribList[] = {
EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, 0,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE
};
EGLint max_configs = 5;
EGLint num_configs = 0;
EGLConfig configs[max_configs];
eglChooseConfig(mz->egl_display, attribList, configs, max_configs, &num_configs);
if (num_configs == 0) {
llcv_gl_error_count();
dmz_debug_log("didn't get any EGL configs!");
// llcv_gl_supported = false;
return;
}
mz->egl_context = eglCreateContext(mz->egl_display, configs[0], EGL_NO_CONTEXT, NULL);
if (mz->egl_context == EGL_NO_CONTEXT) {
llcv_gl_error_count();
dmz_debug_log("Failed to create an EGL context");
// llcv_gl_supported = false;
return;
}
int pbAttribList[] = {
EGL_WIDTH, mz->pbufWidth,
EGL_HEIGHT, mz->pbufHeight,
EGL_NONE
};
mz->egl_surface = eglCreatePbufferSurface(mz->egl_display, configs[0], pbAttribList);
if (! eglMakeCurrent(mz->egl_display, mz->egl_surface, mz->egl_surface, mz->egl_context)) {
llcv_gl_error_count();
dmz_debug_log("gles warp not available");
return;
}
// "onSurfaceCreated"
glGenTextures(1, &(mz->gl_texture));
glBindTexture(GL_TEXTURE_2D, mz->gl_texture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glEnable(GL_TEXTURE_2D); //Enable Texture Mapping ( NEW )
glShadeModel(GL_SMOOTH); //Enable Smooth Shading
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); //Black Background
if (llcv_gl_error_count()) return;
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
// "onSurfaceChanged"
glViewport(0, 0, mz->pbufWidth, mz->pbufHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(-1, 1, -1, 1, -1, 1);
if (llcv_gl_error_count()) return;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// onetime setup
GLfloat h = 1.0f;
GLfloat w = 1.0f;
// gl_verts = {
// -w, -h, 0.0f, // V1 - bottom left
// -w, h, 0.0f, // V2 - top left
// w, -h, 0.0f, // V3 - bottom right
// w, h, 0.0f // V4 - top right
// };
// appease the compiler.
GLfloat* gl_verts = mz->gl_verts;
gl_verts[0] = gl_verts[3] = -w;
gl_verts[1] = gl_verts[7] = -h;
gl_verts[2] = gl_verts[5] = gl_verts[8] = gl_verts[11] = 0.0f;
gl_verts[4] = gl_verts[10] = h;
gl_verts[6] = gl_verts[9] = w;
if (llcv_gl_error_count()) return;
}
}
void llcv_gles_teardown(llcv_gles_context *mz) {
dmz_debug_log("tearing down gles");
eglMakeCurrent(mz->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(mz->egl_display, mz->egl_context);
eglDestroySurface(mz->egl_display, mz->egl_surface);
eglTerminate(mz->egl_display);
mz->egl_display = NULL;
llcv_gl_error_count();
}
#endif // ANDROID_USE_GLES_WARP
void llcv_gles_warp_perspective(void* mzv, IplImage *input, const dmz_point corners[4], IplImage *card) {
#if ANDROID_USE_GLES_WARP
llcv_gles_context* mz = (llcv_gles_context*) mzv;
// the docs say somewhere that width & height must be even
assert(input->height % 2 == 0);
assert(input->width % 2 == 0);
assert(input->imageData != NULL);
dmz_debug_log("gles warp: engage!");
int err_count = 0;
GLfloat texCorners[] = {
corners[0].x/input->width, corners[0].y/input->height,
corners[2].x/input->width, corners[2].y/input->height,
corners[1].x/input->width, corners[1].y/input->height,
corners[3].x/input->width, corners[3].y/input->height,
};
#if DMZ_DEBUG
for (int i=0; i<8; i+=2) {
dmz_debug_log("\tsurface corner: (%f, %f)", texCorners[i], texCorners[i+1]);
}
#endif
assert(card->width == mz->pbufWidth);
assert(card->height == mz->pbufHeight);
GLint bufFormat;
if (input->nChannels == 1) bufFormat = GL_LUMINANCE;
else if (input->nChannels == 3) bufFormat = GL_RGB;
else if (input->nChannels == 4) bufFormat = GL_RGBA;
else {
dmz_debug_log("unexpected number of channels: %i I expected one of {1, 3, 4}", input->nChannels);
return;
}
glTexImage2D(GL_TEXTURE_2D, 0, bufFormat, input->width, input->height, 0, bufFormat, GL_UNSIGNED_BYTE, input->imageData);
if (llcv_gl_error_count()) return;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
if (llcv_gl_error_count()) return;
glBindTexture(GL_TEXTURE_2D, mz->gl_texture);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if (llcv_gl_error_count()) return;
glFrontFace(GL_CW);
err_count = llcv_gl_error_count();
if (err_count) dmz_debug_log("%i errors after enable client state", err_count);
glVertexPointer(3, GL_FLOAT, 0, mz->gl_verts);
glTexCoordPointer(2, GL_FLOAT, 0, texCorners);
err_count = llcv_gl_error_count();
if (err_count) dmz_debug_log("%i errors after pointer", err_count);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
err_count = llcv_gl_error_count();
if (err_count) dmz_debug_log("%i errors after drawArrays", err_count);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
err_count = llcv_gl_error_count();
if (err_count) dmz_debug_log("%i errors at end of warp", err_count);
dmz_debug_log("reading pixels %i x %i", card->width, card->height);
glReadPixels(0, 0, card->width, card->height, GL_RGBA, GL_UNSIGNED_BYTE, card->imageData);
err_count = llcv_gl_error_count();
if (err_count) dmz_debug_log("%i errors after readPixels", err_count);
#endif // ANDROID_USE_GLES_WARP
}
void *mz_create(void) {
void* mz = NULL;
#if ANDROID_USE_GLES_WARP
mz = malloc(sizeof(llcv_gles_context));
llcv_gles_setup((llcv_gles_context*)mz, kCreditCardTargetWidth, kCreditCardTargetHeight);
#endif
return mz;
}
void mz_prepare_for_backgrounding(void *mz) {
// empty callback is required.
}
// Destruction of the MZ
void mz_destroy(void *mz) {
#if ANDROID_USE_GLES_WARP
llcv_gles_teardown((llcv_gles_context*)mz);
#endif
if (mz != NULL) {
free(mz);
}
}
#endif