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This repository has been archived by the owner on Oct 11, 2022. It is now read-only.

Collision detection causes unnecessary drag #9

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OLEGSHA opened this issue Jan 3, 2021 · 1 comment
Open

Collision detection causes unnecessary drag #9

OLEGSHA opened this issue Jan 3, 2021 · 1 comment
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bug Something isn't working colliding is hard :( Issues related to collision detection

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@OLEGSHA
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OLEGSHA commented Jan 3, 2021

As a side effect of the use of TIME_STEP_COEFFICIENT_FOR_CURRENTLY_COLLIDING_BODIES approach entities experience noticeable drag when walking on surfaces or pushing against them, especially far from spawn (~1000 m).

@OLEGSHA OLEGSHA self-assigned this Jan 3, 2021
@OLEGSHA OLEGSHA added the bug Something isn't working label Jan 3, 2021
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OLEGSHA commented Jan 11, 2021

This is hotfixed ATM, there should be problems with collision detection still

@OLEGSHA OLEGSHA added the colliding is hard :( Issues related to collision detection label Dec 13, 2021
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