A free, open-source sandbox survival game currently in early development.
The game has barely begun development so much of its features are yet to be implemented.
In broader terms, Progressia is a challenging game about survival, exploration and engineering in a realistic voxel sandbox environment. The game is heavily inspired by Minecraft technology mods, Factorio, Vintage Story and Minetest. Progressia's main unique features will include highly composite items and blocks, a realistically-scaled world, temperature mechanics and a parallelism-capable server.
- GNU/Linux (x64, arm32 or arm64), Windows XP or later (x64 or x86) or MacOS (x64)
- Java 8 or later
- OpenGL 2.1 or later
- Probably about 0.5 GiB RAM
- Less than 1 GiB of storage space
See Build Guide for compilation requirements.
All contributors welcome. Please contact Javapony in Telegram or join our Discord server for details or help.
On GNU/Linux and MacOS:
$ git clone https://github.com/OLEGSHA/Progressia.git
$ chmod +x gradlew
$ ./gradlew buildLocal
On Windows:
git clone https://github.com/OLEGSHA/Progressia.git
gradlew.bat buildLocal
Alternatively use Linux/MacOS steps in a Bash shell.
For a more in-depth explanation, solutions for common problems and tips for IDE configuration please see the Build Guide.
- LWJGL (GitHub) – OpenGL, OpenAL, GLFW and STB libraries ported to Java
- OpenGL – a low-level graphics interface
- OpenAL – a low-level audio interface
- GLFW (GitHub) – a minimalistic OpenGL-capable windowing library
- STB (GitHub) – a collection of various algorithms.
stb_vorbis
is used
- Guava (GitHub) – a generic utilities library
- Trove4j (BitBucket) – optimized primitive collections
- java-graphics/glm (GitHub) – GLM ported to Java. Maven Central contains an outdated version, a custom repository used instead
- OpenSimplex2 (GitHub) – a minimalistic highly optimized noise generator
- Log4j (GitHub) – a logging library