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Vulture.sln
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Vulture.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Vulture", "Intermediate\ProjectFiles\Vulture.vcxproj", "{F1B444CC-8057-4E55-A7A5-7C1FD98E1FEB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Windows = DebugGame Editor|Windows
DebugGame|Windows = DebugGame|Windows
Development Editor|Windows = Development Editor|Windows
Development|Windows = Development|Windows
Shipping|Windows = Shipping|Windows
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F1B444CC-8057-4E55-A7A5-7C1FD98E1FEB}.DebugGame Editor|Windows.ActiveCfg = DebugGame_Editor|x64
{F1B444CC-8057-4E55-A7A5-7C1FD98E1FEB}.DebugGame Editor|Windows.Build.0 = DebugGame_Editor|x64
{F1B444CC-8057-4E55-A7A5-7C1FD98E1FEB}.DebugGame|Windows.ActiveCfg = DebugGame_RocketGame|x64
{F1B444CC-8057-4E55-A7A5-7C1FD98E1FEB}.DebugGame|Windows.Build.0 = DebugGame_RocketGame|x64
{F1B444CC-8057-4E55-A7A5-7C1FD98E1FEB}.Development Editor|Windows.ActiveCfg = Development_Editor|x64
{F1B444CC-8057-4E55-A7A5-7C1FD98E1FEB}.Development Editor|Windows.Build.0 = Development_Editor|x64
{F1B444CC-8057-4E55-A7A5-7C1FD98E1FEB}.Development|Windows.ActiveCfg = Development_RocketGame|x64
{F1B444CC-8057-4E55-A7A5-7C1FD98E1FEB}.Development|Windows.Build.0 = Development_RocketGame|x64
{F1B444CC-8057-4E55-A7A5-7C1FD98E1FEB}.Shipping|Windows.ActiveCfg = Shipping_RocketGame|Win32
{F1B444CC-8057-4E55-A7A5-7C1FD98E1FEB}.Shipping|Windows.Build.0 = Shipping_RocketGame|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal