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Naive rays please squash me
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OFFTKP committed Aug 13, 2024
1 parent 1666274 commit 8d3eae6
Showing 1 changed file with 113 additions and 0 deletions.
113 changes: 113 additions & 0 deletions src/retro_achievements.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ double se_time();
#include <atomic>
#include <cassert>
#include <chrono>
#include <cmath>
#include <cstdint>
#include <cstdio>
#include <cstring>
Expand Down Expand Up @@ -80,6 +81,7 @@ struct ra_achievement_t
uint32_t id;
std::string title;
std::string description;
uint8_t percentage = 0;
};

struct ra_bucket_t
Expand Down Expand Up @@ -747,6 +749,116 @@ namespace
achievement->description.c_str(), ICON_FK_SPINNER, image,
0, uv0, uv1);
}

struct Ray {
float distance;
float velocity;
float angle;
float angle_velocity;
float alpha;
float alpha_velocity;
uint32_t color;
};

const int ray_count = 100;
static bool rays_initialized = false;
static Ray rays[ray_count];

if (!rays_initialized) {
for (int i = 0; i < ray_count; i++) {
rays[i].distance = 30 + static_cast<float>(rand() % 30);
rays[i].velocity = 0.1f + static_cast<float>(rand() % 100) / 100.0f;
rays[i].angle = static_cast<float>(rand() % 360);
rays[i].angle_velocity = 0.1f + static_cast<float>(rand() % 10) / 100.0f;
rays[i].alpha = 0.5f + static_cast<float>(rand() % 5) / 10.0f;
rays[i].alpha_velocity = 0.1f + static_cast<float>(rand() % 10) / 10.0f;
rays[i].color = 0x8ffffd;
}
rays_initialized = true;
}

auto ig = igGetWindowDrawList();
for (int i = 0; i < ray_count; i++) {
rays[i].angle += rays[i].angle_velocity;
if (rays[i].angle > 360) {
rays[i].angle -= 360;
}
rays[i].distance += rays[i].velocity;
if (rays[i].distance < 30) {
rays[i].distance = 30;
rays[i].velocity = 0.1f + static_cast<float>(rand() % 10) / 10.0f;
} else if (rays[i].distance > 60) {
rays[i].distance = 60;
rays[i].velocity = -0.1f - static_cast<float>(rand() % 10) / 10.0f;
}
rays[i].alpha += rays[i].alpha_velocity;
if (rays[i].alpha < 0.4f) {
rays[i].alpha = 0.4f;
rays[i].alpha_velocity = 0.0015f + static_cast<float>(rand() % 10) / 1000.0f;
} else if (rays[i].alpha > 0.95f) {
rays[i].alpha = 0.95f;
rays[i].alpha_velocity = -0.0015f - static_cast<float>(rand() % 10) / 1000.0f;
}

float angle = rays[i].angle;
float distance = rays[i].distance;
float distance_2 = distance / 3;

float distance_x = distance * cosf(angle * 0.0174533f);
float distance_y = distance * sinf(angle * 0.0174533f);

if (distance_x > 40) {
distance_x = 40;
} else if (distance_x < -40) {
distance_x = -40;
}

if (distance_y > 40) {
distance_y = 40;
} else if (distance_y < -40) {
distance_y = -40;
}

ImVec2 center = {100, 100};
ImVec2 target = ImVec2{center.x + distance_x, center.y + distance_y};
center.x += distance_x / 2.3;
center.y += distance_y / 2.3;
auto vert_start = ig->VtxBuffer.Size;
ImDrawList_PathLineTo(ig, center);
// Create rotated polygon to target
// need 2 more points for the left and right edges
ImVec2 target_1 = ImVec2{center.x + distance_2 * cosf((angle + 70) * 0.0174533f),
center.y + distance_2 * sinf((angle + 70) * 0.0174533f)};
ImVec2 target_2 = ImVec2{center.x + distance_2 * cosf((angle - 70) * 0.0174533f),
center.y + distance_2 * sinf((angle - 70) * 0.0174533f)};
ImDrawList_PathLineTo(ig, target_1);
ImDrawList_PathLineTo(ig, target);
ImDrawList_PathLineTo(ig, target_2);
ImDrawList_PathFillConvex(ig, 0);

ImDrawVert* vert = ig->VtxBuffer.Data + vert_start;
vert->col = rays[i].color | (int(rays[i].alpha * 255) << 24);
vert++;
vert->col = 0;
vert++;
vert->col = 0;
vert++;
vert->col = 0;
}
int j = 0;
const auto& achievement = bucket->achievements[j];
sg_image image = {SG_INVALID_ID};
ImVec2 uv0, uv1;
if (bucket->achievements[j]->tile)
{
atlas_tile_t* tile = bucket->achievements[j]->tile;
uv0 = ImVec2{tile->x1, tile->y1};
uv1 = ImVec2{tile->x2, tile->y2};
image.id = tile->atlas_id;
}
ImVec2 center = {100, 100};
igSetCursorPos(ImVec2{center.x - 25, center.y - 50});
igImage((ImTextureID)(intptr_t)image.id, ImVec2{50, 50}, uv0, uv1, ImVec4{1, 1, 1, 1}, ImVec4{0, 0, 0, 0});
}
}
} // namespace
Expand Down Expand Up @@ -778,6 +890,7 @@ void ra_achievement_list_t::initialize(ra_game_state_ptr game_state,
buckets[i].achievements[j]->id = list->buckets[i].achievements[j]->id;
buckets[i].achievements[j]->title = list->buckets[i].achievements[j]->title;
buckets[i].achievements[j]->description = list->buckets[i].achievements[j]->description;
buckets[i].achievements[j]->percentage = list->buckets[i].achievements[j]->measured_percent;

const rc_client_achievement_t* achievement = list->buckets[i].achievements[j];
if (rc_client_achievement_get_image_url(achievement, achievement->state, &url[0],
Expand Down

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