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SConstruct
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SConstruct
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#!/usr/bin/env python
env = SConscript("godot-cpp/SConstruct")
env.Append(CPPPATH=["src/"])
sources = (
Glob("src/*.cpp")
+ Glob("src/effect/*.cpp")
+ Glob("src/editor/*.cpp")
+ Glob("src/viewer/*.cpp")
+ Glob("src/editor/attribute_inspector/*.cpp")
+ Glob("src/editor/tag_inspector/*.cpp")
+ Glob("src/editor/csharp/*.cpp")
)
if env["platform"] == "macos":
library = env.SharedLibrary(
"bin/libability_system.{}.{}.framework/libability_system.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
"bin/libability_system{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)