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Program.cs
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Program.cs
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using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using Fleck;
using System.Security.Cryptography.X509Certificates;
using static Phi_MGUS.GameManager;
namespace Phi_MGUS;
public class Program
{
public static Config config = new()
{
isDebug = true
};
private const string Version = "Release 0.0.0-Build 00004";
private static void Main(string[] args)
{
LogManager.WriteLog("Phi-MGUS " + Version + " | " + "Starting...");
//Load config | 读取配置
if (File.Exists("config.json"))
{
config = JsonConvert.DeserializeObject<Config>(File.ReadAllText("config.json"))!;
if (config.ConfigVersion != 0)
{
LogManager.WriteLog("The configuration file is outdated and will be updated.", LogManager.LogLevel.Warning);
config.ConfigVersion = 0;
File.WriteAllText("config.json", JsonConvert.SerializeObject(config, Formatting.Indented));
}
if (config.isDebug)
{
LogManager.WriteLog("Debug mode is enabled.", LogManager.LogLevel.Warning);
}
}
else
{
File.WriteAllText("config.json", JsonConvert.SerializeObject(config, Formatting.Indented));
LogManager.WriteLog(
"We have generated a default configuration file. If modifications are needed, please exit the program and modify \"config.json\", and then run it again.",
LogManager.LogLevel.Warning);
}
//Check private mode | 检测是否为私有模式
if (config.isPrivate && string.IsNullOrEmpty(config.Password))
{
LogManager.WriteLog("The server is private, but the password is empty.", LogManager.LogLevel.Warning);
}
//Start WebSocket Server | 启动 WebSocket 服务器
WebSocketServer wssserver = new WebSocketServer($"wss://{config.wssOptions.Host}:{config.wssOptions.Port}");
WebSocketServer wsserver = new WebSocketServer($"ws://{config.wsOptions.Host}:{config.wsOptions.Port}");
//set cert | 设置证书
if (!string.IsNullOrEmpty(config.certPath) && config.wss)
{
try
{
// set cert
wssserver.Certificate = new X509Certificate2(config.certPath, config.certPassword);
wssserver.EnabledSslProtocols = System.Security.Authentication.SslProtocols.Tls12 |
System.Security.Authentication.SslProtocols.Tls13;
}
catch (Exception e)
{
LogManager.WriteLog("Secure connection is not enabled or the certificate is invalid.\n" + e.Message,
LogManager.LogLevel.Warning);
wssserver =
new WebSocketServer($"ws://{config.wssOptions.Host}:{config.wssOptions.Port}");
}
}
else
{
LogManager.WriteLog("Secure connection is not enabled or the certificate is invalid.",
LogManager.LogLevel.Warning);
config.wss = false;
}
//change Fleck Log Level | 设置 Fleck 日志等级
FleckLog.Level = LogLevel.Error;
if (config.wss)
{
wssserver.Start(socket =>
{
socket.OnOpen += async () => await ServerOnOpen(socket);
socket.OnMessage += async message => await ServerOnMessage(message, socket);
socket.OnError += async e => await ServerOnError(e, socket);
socket.OnClose += async () => await ServerOnClose(socket);
socket.OnBinary += bytes =>
{
_ = bytes;
LogManager.WriteLog("illegal Binary data received, Drop.", LogManager.LogLevel.Debug);
//Drop and disconnect | 断开连接
UserManager.RemoveUser(socket);
socket.Close();
};
});
}
if (config.ws)
{
wsserver.Start(socket =>
{
socket.OnOpen += async () => await ServerOnOpen(socket);
socket.OnMessage += async message => await ServerOnMessage(message, socket);
socket.OnError += async e => await ServerOnError(e, socket);
socket.OnClose += async () => await ServerOnClose(socket);
socket.OnBinary += bytes =>
{
_ = bytes;
LogManager.WriteLog("illegal Binary data received, Drop.", LogManager.LogLevel.Debug);
//Drop and disconnect | 断开连接
UserManager.RemoveUser(socket);
socket.Close();
};
});
}
if (!config.ws && !config.wss)
{
throw new Exception("No server is enabled.");
}
if (config.ws && config.wss)
{
LogManager.WriteLog(
"Is it expected that both secure and insecure connections will be enabled simultaneously?",
LogManager.LogLevel.Warning
);
}
//LogManager.WriteLog("The server has been started");
if (config.ws)
{
LogManager.WriteLog($"The server is listening on ws://{config.wsOptions.Host}:{config.wsOptions.Port}");
}
if (config.wss)
{
LogManager.WriteLog($"The server is listening on wss://{config.wssOptions.Host}:{config.wssOptions.Port}");
}
while (true)
{
var command = Console.ReadLine();
var commands = command.Split(' ');
try
{
if (commands[0] == "user")
{
if (commands[1] == "list")
{
//print all user | 输出所有用户
LogManager.WriteLog("User List:");
foreach (var user in UserManager.UserList)
{
LogManager.WriteLog(
$"{user.name} Joined at {user.joinTime.ToString("yyyy-mm-dd hh:mm:ss")} {user.room?.roomID ?? "No Room"}");
}
}
}
if (commands[0] == "room")
{
if (commands[1] == "list")
{
LogManager.WriteLog("Room List:");
foreach (var room in RoomManager.RoomList)
{
LogManager.WriteLog($"{room.roomID} Owner: {room.owner.name} User Count: {room.UserCount}");
}
}
else if (RoomManager.GetRoom(commands[1]) != null)
{
//print room info | 输出房间信息
var room = RoomManager.GetRoom(commands[1]);
LogManager.WriteLog(
$"Room Info: {room.roomID} Owner: {room.owner.name} User Count: {room.UserCount}");
LogManager.WriteLog("Member:");
for (int i = 0; i < room.UserCount; i++)
{
LogManager.WriteLog(
"Name: " + room[i].name + (room.owner == room[i] ? " (Owner)" : ""));
}
}
}
}
catch
{
LogManager.WriteLog("Invalid command, please check the command again.", LogManager.LogLevel.Warning);
}
}
}
/// <summary>
/// Server On Message | 服务器收到消息
/// </summary>
/// <param name="message"></param>
/// <param name="socket"></param>
private static async Task ServerOnMessage(string message, IWebSocketConnection socket)
{
//Attempt serialization, if serialization fails, discard directly | 序列化失败直接丢弃
try
{
JObject.Parse(message);
}
catch
{
LogManager.WriteLog("illegal data received, Drop.", LogManager.LogLevel.Warning);
//Drop | 丢弃并断开连接
if (UserManager.Contains(socket))
UserManager.RemoveUser(socket);
socket.Close();
return;
}
var msg = JsonConvert.DeserializeObject<ConnectionMessage.Message>(message)!;
if (msg.action == "clientMetaData")
{
//to ConnectionMessage.Client.ClientMetaData | 将客户端发送的消息转换为 ConnectionMessage.Client.ClientMetaData
var clientMetaData =
JsonConvert.DeserializeObject<ConnectionMessage.Client.ClientMetaData>(message)!;
if (UserManager.Contains(socket))
{
//illegal client, Drop it | 非法客户端,丢弃并断开连接
LogManager.WriteLog("illegal client, Drop it.", LogManager.LogLevel.Warning);
await socket.Send(new ConnectionMessage.Server.JoinServerFailed
{
reason = ConnectionMessage.Server.JoinServerFailed.ReasonType
.JoinFailedByIllegalClient //客户端已经连接服务器,您的连接将被关闭。
}.Serialize());
LogManager.WriteLog(
$"There are illegal clients attempting to pass metadata multiple times: {UserManager.GetUser(socket).name}");
UserManager.GetUser(socket).Disconnect();
return;
}
var data = clientMetaData.data;
if (config.isPrivate)
{
if (string.IsNullOrEmpty(data.password) || data.password != config.Password)
{
if (string.IsNullOrEmpty(data.password))
{
await socket.Send(new ConnectionMessage.Server.JoinServerFailed
{
reason =
ConnectionMessage.Server.JoinServerFailed.ReasonType
.AuthFailedByPwdNull //服务器是私有的,但提供的密码为空。您的连接将被关闭。
}.Serialize());
}
else
{
await socket.Send(new ConnectionMessage.Server.JoinServerFailed
{
reason =
ConnectionMessage.Server.JoinServerFailed.ReasonType
.AuthFailedByPwdIncorrect //服务器是私有的,但提供的密码无效。您的连接将被关闭。
}.Serialize());
}
LogManager.WriteLog(
$"The client attempted to connect to the server, but authentication failed: {data.userName}");
//Authentication failed, Drop and disconnect | 认证失败,丢弃并断开连接
UserManager.GetUser(socket).Disconnect();
return;
}
}
// Add user | 添加用户
LogManager.WriteLog($"User {clientMetaData.data.userName} connected.");
LogManager.WriteLog($"Raw Message: {message}", LogManager.LogLevel.Debug);
//Check all parameters | 检查所有参数
if (data.isDebugger == null || data.isSpectator == null || data.features == null)
{
await socket.Send(new ConnectionMessage.Server.JoinServerFailed
{
reason = ConnectionMessage.Server.JoinServerFailed.ReasonType
.JoinFailedByInvalidParameter //非法参数,请检查后重试。
}.Serialize());
return;
}
UserManager.AddUser(clientMetaData.data.userName, socket, new User.UserConfig
{
isAnonymous = data.userName == null,
isDebugger = data.isDebugger,
isSpectator = data.isSpectator,
featureSupport = data.features
});
await socket.Send(new ConnectionMessage.Server.JoinServerSuccess().Serialize());
return;
}
// Check if the user has completed the return of metadata | 检查用户是否已经返回元数据
if (!UserManager.Contains(socket))
{
socket.Close();
LogManager.WriteLog("illegal client, Drop it.", LogManager.LogLevel.Warning);
return;
}
if (msg.action == "newRoom")
{
// To ConnectionMessage.Client.NewRoom | 将客户端发送的消息转换为 ConnectionMessage.Client.NewRoom
ConnectionMessage.Client.NewRoom newRoom =
JsonConvert.DeserializeObject<ConnectionMessage.Client.NewRoom>(message)!;
var user = UserManager.GetUser(socket);
if (user.status == User.Status.InRoom)
{
await socket.Send(new ConnectionMessage.Server.NewRoomFailed
{
reason = ConnectionMessage.Server.NewRoomFailed.ReasonType.AlreadyInRoom // 你已经在房间里了。
}.Serialize());
LogManager.WriteLog($"User {user.name} tried to create a room while in a room."); // 用户尝试在房间里创建房间。
return;
}
var room = RoomManager.GetRoom(newRoom.data.roomID);
if (room != null)
{
await socket.Send(new ConnectionMessage.Server.NewRoomFailed
{
reason = ConnectionMessage.Server.NewRoomFailed.ReasonType.RoomAlreadyExists // 房间已存在。
}.Serialize());
LogManager.WriteLog(
$"User {user.name} tried to create a room with the same name."); // 用户尝试使用相同的名称创建房间。
return;
}
try
{
RoomManager.AddRoom(user, newRoom.data.roomID, newRoom.data.maxUser);
await socket.Send(new ConnectionMessage.Server.NewRoomSuccess().Serialize());
LogManager.WriteLog($"User {user.name} has created a new room {user.room!.roomID}.");
}
catch (ArgumentException e)
{
await socket.Send(new ConnectionMessage.Server.NewRoomFailed
{
reason = ConnectionMessage.Server.NewRoomFailed.ReasonType.RoomIdentifierInvalid // 房间名不合法。
}.Serialize());
LogManager.WriteLog($"User {user.name} tried to create a room with an illegal name: {e.Message}");
}
catch (Exception e)
{
await socket.Send(new ConnectionMessage.Server.NewRoomFailed().Serialize());
// Failed to create room | 创建房间失败
LogManager.WriteLog($"User {user.name} tried to create a room, but failed: {e.Message}",
LogManager.LogLevel.Error);
}
}
if (msg.action == "joinRoom")
{
// To ConnectionMessage.Client.JoinRoom | 将客户端发送的消息转换为 ConnectionMessage.Client.JoinRoom
ConnectionMessage.Client.JoinRoom joinRoom =
JsonConvert.DeserializeObject<ConnectionMessage.Client.JoinRoom>(message)!;
var user = UserManager.GetUser(socket);
if (user.status == User.Status.InRoom)
{
await socket.Send(new ConnectionMessage.Server.JoinRoomFailed
{
reason = ConnectionMessage.Server.JoinRoomFailed.ReasonType.AlreadyInRoom // 你已经在房间里了。
}.Serialize());
LogManager.WriteLog($"User {user.name} tried to join a room while in a room."); // 用户尝试在房间里加入房间。
return;
}
//Find the room | 查找房间
var room = RoomManager.GetRoom(joinRoom.data.roomID);
if (room != null)
{
if (room.UserCount ! < room.maxUser)
{
await socket.Send(new ConnectionMessage.Server.JoinRoomFailed
{
reason = ConnectionMessage.Server.JoinRoomFailed.ReasonType.RoomIsFull // 房间不存在。
}.Serialize());
LogManager.WriteLog($"User {user.name} tried to join a full room."); // 用户尝试加入不存在的房间。
}
else
{
room.Join(user);
LogManager.WriteLog($"User {user.name} has joined the {room.roomID} room.");
await socket.Send(new ConnectionMessage.Server.JoinRoomSuccess
{
data =
{
roomID = room.roomID,
userList = room.userList.Select(u => u.name).ToList(),
chartMD5 = room.chartInfo.MD5,
chartUrl = room.chartInfo.url,
roomOwner = room.owner.name
}
}.Serialize());
}
}
else
{
await socket.Send(new ConnectionMessage.Server.JoinRoomFailed
{
reason = ConnectionMessage.Server.JoinRoomFailed.ReasonType.RoomNotFound // 房间不存在。
}.Serialize());
LogManager.WriteLog($"User {user.name} tried to join a room that does not exist."); // 用户尝试加入不存在的房间。
}
return;
}
if (msg.action == "leaveRoom")
{
var user = UserManager.GetUser(socket);
if (user.status == User.Status.InRoom)
{
user.room!.Leave(user);
LogManager.WriteLog($"User {user.name} has left the {user.room!.roomID} room.");
await socket.Send(new ConnectionMessage.Server.LeaveRoomSuccess().Serialize());
}
else
{
await socket.Send(new ConnectionMessage.Server.LeaveRoomFailed
{
reason = ConnectionMessage.Server.LeaveRoomFailed.ReasonType.NotInRoom // 你不在房间里。
}.Serialize());
LogManager.WriteLog($"User {user.name} tried to leave a room while not in a room."); // 用户尝试离开房间,但未在房间里。
}
}
if (msg.action == "selectChart")
{
var user = UserManager.GetUser(socket);
var data = JsonConvert.DeserializeObject<ConnectionMessage.Client.SelectChart>(message)!.data;
if (user.status == User.Status.InRoom)
{
var room = user.room!;
if (room.owner == user)
{
//Select chart | 选择谱面
room.chartInfo = new Room.ChartInfo(data.chartMD5, data.chartUrl);
LogManager.WriteLog(
$"User {user.name} has selected a chart {data.chartMD5} in the {room.roomID} room.");
}
else
{
await socket.Send(new ConnectionMessage.Server.SelectChartFailed
{
reason = ConnectionMessage.Server.SelectChartFailed.ReasonType.InsufficientPermissions // 权限不足。
}.Serialize());
LogManager.WriteLog(
$"User {user.name} tried to select a chart while not being the owner of the room.");
}
}
else
{
await socket.Send(new ConnectionMessage.Server.SelectChartFailed
{
reason = ConnectionMessage.Server.SelectChartFailed.ReasonType.NotInRoom // 你不在房间里。
}.Serialize());
LogManager.WriteLog($"User {user.name} tried to select a chart while not in a room.");
}
}
if (msg.action == "gameStart")
{
var user = UserManager.GetUser(socket);
if (user.status != User.Status.InRoom)
{
//Not in room, do not do anything | 不在房间里,不做任何操作
return;
}
var room = user.room!;
if (room.owner != user)
{
//Insufficient permissions,do not do anything | 权限不足,不做任何操作
//Let the front end judge for itself | 让前端自己判断
return;
}
else
{
if (room.chartInfo != null)
{
room.GameStart();
}
else
{
//No chart selected, do not do anything | 未选择谱面,不做任何操作
//Let the front end judge for itself | 让前端自己判断
}
return;
}
}
}
private static async Task ServerOnOpen(IWebSocketConnection socket)
{
// Send GetData message, get metadata. | 发送 GetData 消息,获取元数据
await socket.Send(
new ConnectionMessage.Server.GetData
{
needPassword = config.isPrivate
}.Serialize()
);
}
private static async Task ServerOnError(Exception e, IWebSocketConnection socket)
{
LogManager.WriteLog(e.Message, LogManager.LogLevel.Debug);
//WriteLog, Socket has been drop | 输出日志,连接被丢弃
LogManager.WriteLog("Socket has been drop, because of an error: " + e.Message, LogManager.LogLevel.Debug);
LogManager.WriteLog($"User {UserManager.GetUser(socket).name} unexpectedly disconnected",
LogManager.LogLevel.Warning);
//Drop and disconnect | 丢弃并断开连接
UserManager.GetUser(socket).Disconnect();
socket.Close();
}
private static async Task ServerOnClose(IWebSocketConnection socket)
{
LogManager.WriteLog($"user{UserManager.GetUser(socket).name} disconnected.");
UserManager.GetUser(socket).Disconnect();
}
/// <summary>
/// Server configuration file | 服务器配置文件
/// </summary>
public class Config
{
public int ConfigVersion = 0;
public bool isPrivate = false;
public bool RoomChat = false;
public bool isDebug = false;
public string Password = "";
public bool ws = true;
public bool wss = false;
public dynamic wsOptions = new
{
Host = "0.0.0.0",
Port = 14156
};
public dynamic wssOptions = new
{
Host = "0.0.0.0",
Port = 14157
};
public string certPath = "path/to/your/certificate.pfx";
public string certPassword = "your_certificate_password";
public string userDefauletAvatarUrl = "";
}
/// <summary>
/// Broadcast message to all clients | 广播消息给所有客户端
/// </summary>
/// <param name="message"></param>
public static void Broadcast(string message)
{
//Broadcast message to all clients
foreach (var user in UserManager.UserList)
{
user.userSocket.Send(message);
}
}
}