-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
(Suggestion/Fix) Ancient Spellcraft/Special Mobs compatibility fix #18
Comments
Some of the player errors mention ID caps, have you tried installing RoughlyEnoughIDs and still getting this problem? |
provide a full game log? |
Sorry I forgot to add that last time I just quickly reproduced the problem here's the latest.log file: |
https://github.com/NovaEngineering-Source/StellarCore/actions/runs/11639357606 |
closed as long time no reply, if has any problem, reopen this. |
Hi I was looking through your mod features and config and I was really impressed, I can also see you have a fix for a memory leak to do with ancient spellcraft. Honestly you seem highly skilled and good at this stuff and I understand it's not your job, but please if there's anything you can do to fix the mob spawning compatibility issues with ancient spellcraft and special mobs it would be not only an amazing feature for you to have in this mod but also amazing for everyone as it'd be fixed it seems like a win-win for everyone.
It seems this has been a problem since "Jul 1" and I fear this may even never be fixed as there's been no response lately either so I've come to you now just in case. These are some the best mods for 1.12.2 and might need some rescuing in my opinion in terms of this situation.
WinDanesz/AncientSpellcraft#265 (this one shows errors like "Server thread/ERROR: Encountered an exception while constructing entity 'specialmobs:SpecialZombie')
WinDanesz/AncientSpellcraft#270
FatherToast/SpecialMobs#52
The text was updated successfully, but these errors were encountered: