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gulpfile.js
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gulpfile.js
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// ## Globals
var argv = require('minimist')(process.argv.slice(2));
var autoprefixer = require('gulp-autoprefixer');
var browserSync = require('browser-sync').create();
var critical = require('critical');
var changed = require('gulp-changed');
var concat = require('gulp-concat');
var flatten = require('gulp-flatten');
var gulp = require('gulp');
var gulpif = require('gulp-if');
var imagemin = require('gulp-imagemin');
var eslint = require('gulp-eslint');
var lazypipe = require('lazypipe');
//var less = require('gulp-less');
var merge = require('merge-stream');
var cssNano = require('gulp-cssnano');
var plumber = require('gulp-plumber');
var rev = require('gulp-rev');
var runSequence = require('run-sequence');
var sass = require('gulp-sass');
var sourcemaps = require('gulp-sourcemaps');
var svgMin = require('gulp-svgmin');
var svgStore = require('gulp-svgstore');
var uglify = require('gulp-uglify');
// See https://github.com/austinpray/asset-builder
var manifest = require('asset-builder')('./assets/manifest.json');
// `path` - Paths to base asset directories. With trailing slashes.
// - `path.source` - Path to the source files. Default: `assets/`
// - `path.dist` - Path to the build directory. Default: `dist/`
var path = manifest.paths;
// `config` - Store arbitrary configuration values here.
// var config = manifest.config || {};
// 2016-11-19 - commented out because it is unused
// `globs` - These ultimately end up in their respective `gulp.src`.
// - `globs.js` - Array of asset-builder JS dependency objects. Example:
// ```
// {type: 'js', name: 'main.js', globs: []}
// ```
// - `globs.css` - Array of asset-builder CSS dependency objects. Example:
// ```
// {type: 'css', name: 'main.css', globs: []}
// ```
// - `globs.fonts` - Array of font path globs.
// - `globs.images` - Array of image path globs.
// - `globs.bower` - Array of all the main Bower files.
var globs = manifest.globs;
// `project` - paths to first-party assets.
// - `project.js` - Array of first-party JS assets.
// - `project.css` - Array of first-party CSS assets.
var project = manifest.getProjectGlobs();
// CLI options
var enabled = {
// Enable static asset revisioning when `--production`
rev: argv.production,
// Disable source maps when `--production`
maps: !argv.production,
// Fail styles task on error when `--production`
failStyleTask: argv.production,
// Fail due to ESLint warnings only when `--production`
failESLint: argv.production,
// Strip debug statments from javascript when `--production`
stripJSDebug: argv.production
};
// Path to the compiled assets manifest in the dist directory
var revManifest = path.dist + 'assets.json';
// Error checking; produce an error rather than crashing.
var onError = function (err) {
console.log(err.toString());
this.emit('end');
};
// ## Reusable Pipelines
// See https://github.com/OverZealous/lazypipe
// ### CSS processing pipeline
// Example
// ```
// gulp.src(cssFiles)
// .pipe(cssTasks('main.css')
// .pipe(gulp.dest(path.dist + 'styles'))
// ```
var cssTasks = function(filename) {
return lazypipe()
.pipe(function() {
return gulpif(!enabled.failStyleTask, plumber());
})
.pipe(function() {
return gulpif(enabled.maps, sourcemaps.init());
})
// .pipe(function() {
// return gulpif('*.less', less());
// })
.pipe(function() {
return gulpif('*.scss', sass({
outputStyle: 'nested', // libsass doesn't support expanded yet
precision: 10,
includePaths: ['.'],
errLogToConsole: !enabled.failStyleTask
}));
})
.pipe(concat, filename)
.pipe(autoprefixer, {
browsers: [
'last 2 versions',
'android 4'
]
})
.pipe(cssNano, {
safe: true
})
.pipe(function() {
return gulpif(enabled.rev, rev());
})
.pipe(function() {
return gulpif(enabled.maps, sourcemaps.write('.', {
sourceRoot: 'assets/styles/'
}));
})();
};
// ### JS processing pipeline
// Example
// ```
// gulp.src(jsFiles)
// .pipe(jsTasks('main.js')
// .pipe(gulp.dest(path.dist + 'scripts'))
// ```
var jsTasks = function(filename) {
return lazypipe()
.pipe(function() {
return gulpif(enabled.maps, sourcemaps.init());
})
.pipe(concat, filename)
.pipe(uglify, {
compress: {
'drop_debugger': enabled.stripJSDebug
}
})
.pipe(function() {
return gulpif(enabled.rev, rev());
})
.pipe(function() {
return gulpif(enabled.maps, sourcemaps.write('.', {
sourceRoot: 'assets/scripts/'
}));
})();
};
// ### Write to rev manifest
// If there are any revved files then write them to the rev manifest.
// See https://github.com/sindresorhus/gulp-rev
var writeToManifest = function(directory) {
return lazypipe()
.pipe(gulp.dest, path.dist + directory)
.pipe(browserSync.stream, {match: '**/*.{js,css}'})
.pipe(rev.manifest, revManifest, {
base: path.dist,
merge: true
})
.pipe(gulp.dest, path.dist)();
};
// ## Gulp tasks
// Run `gulp -T` for a task summary
// ### Styles
// `gulp styles` - Compiles, combines, and optimizes Bower CSS and project CSS.
// By default this task will only log a warning if a precompiler error is
// raised. If the `--production` flag is set: this task will fail outright.
gulp.task('styles', ['wiredep'], function() {
var merged = merge();
manifest.forEachDependency('css', function(dep) {
var cssTasksInstance = cssTasks(dep.name);
if (!enabled.failStyleTask) {
cssTasksInstance.on('error', function(err) {
console.error(err.message);
this.emit('end');
});
}
merged.add(gulp.src(dep.globs, {base: 'styles'})
.pipe(plumber({errorHandler: onError}))
.pipe(cssTasksInstance));
});
return merged
.pipe(writeToManifest('styles'));
});
// ### Scripts
// `gulp scripts` - Runs ESLint then compiles, combines, and optimizes Bower JS
// and project JS.
gulp.task('scripts', ['lint'], function() {
var merged = merge();
manifest.forEachDependency('js', function(dep) {
merged.add(
gulp.src(dep.globs, {base: 'scripts'})
.pipe(plumber({ errorHandler: onError }))
.pipe(jsTasks(dep.name))
);
});
return merged
.pipe(writeToManifest('scripts'));
});
// ### Fonts
// `gulp fonts` - Grabs all the fonts and outputs them in a flattened directory
// structure. See: https://github.com/armed/gulp-flatten
gulp.task('fonts', function() {
return gulp.src(globs.fonts)
.pipe(flatten())
.pipe(gulp.dest(path.dist + 'fonts'))
.pipe(browserSync.stream());
});
// ### Images
// `gulp images` - Run lossless compression on all the images.
gulp.task('images', function() {
return gulp.src(globs.images)
.pipe(imagemin([
imagemin.jpegtran({progressive: true}),
imagemin.gifsicle({interlaced: true}),
imagemin.svgo({plugins: [{removeUnknownsAndDefaults: false}, {cleanupIDs: false}]})
]))
.pipe(gulp.dest(path.dist + 'images'))
.pipe(browserSync.stream());
});
// ### Svg
// `gulp svg` - Minifies all svg files
gulp.task('svg', function() {
return gulp.src(path.source + 'images/sprite/*.svg')
.pipe(svgMin())
.pipe(svgStore({
inlineSvg: true
}))
.pipe(gulp.dest(path.dist + 'images/sprite'))
.pipe(browserSync.stream());
});
// ### Critical and Rename
// 'gulp critical' - Add inline critical CSS to <head> for faster rendering
// Use in conjunction with LoadCSS
// http://github.com/addyosmani/critical-path-css-demo
gulp.task('copystyles', function () {
return gulp.src(['dist/styles/main.css'])
.pipe($.rename({
basename: "site" // site.css
}))
.pipe(gulp.dest('dist/styles'));
});
gulp.task('critical', ['build', 'copystyles'], function () {
critical.generate({
inline: true,
base: '.', // base directory
src: 'index.html', // if source is different, change here
//styleTarget: 'dist/styles/main.css',
dest: 'index.html', // file used on production site
width: 320, // viewport width for index.html
height: 480, // viewport height for index.html
minify: true
});
});
// ### ESLint
// `gulp lint` - Lints configuration JSON and project JS.
gulp.task('lint', function() {
return gulp.src([
'gulpfile.js'
].concat(project.js))
.pipe(eslint())
.pipe(eslint.format())
.pipe(gulpif(enabled.failESLint, eslint.failAfterError()));
});
// ### Clean
// `gulp clean` - Deletes the build folder entirely.
gulp.task('clean', require('del').bind(null, [path.dist]));
// ### Watch
// `gulp watch` - Use BrowserSync to proxy your dev server and synchronize code
// changes across devices. Specify the hostname of your dev server at
// `manifest.config.devUrl`. When a modification is made to an asset, run the
// build step for that asset and inject the changes into the page.
// See: http://www.browsersync.io
gulp.task('watch', function() {
browserSync.init({
files: ['*.html'],
server: {
baseDir: "./"
}
//files: ['{lib,templates}/**/*.php', '*.php'],
//proxy: config.devUrl,
//snippetOptions: {
// whitelist: ['/wp-admin/admin-ajax.php'],
// blacklist: ['/wp-admin/**']
//}
});
gulp.watch([path.source + 'styles/**/*'], ['styles']);
gulp.watch([path.source + 'scripts/**/*'], ['lint', 'scripts']);
gulp.watch([path.source + 'fonts/**/*'], ['fonts']);
gulp.watch([path.source + 'images/**/*'], ['images']);
gulp.watch([path.source + 'images/sprite/**/*'], ['svg']);
gulp.watch(['bower.json', 'assets/manifest.json'], ['build']);
});
// ### Build
// `gulp build` - Run all the build tasks but don't clean up beforehand.
// Generally you should be running `gulp` instead of `gulp build`.
gulp.task('build', function(callback) {
runSequence('styles',
'scripts',
['fonts', 'images', 'svg'],
callback);
});
// ### Wiredep
// `gulp wiredep` - Automatically inject Less and Sass Bower dependencies. See
// https://github.com/taptapship/wiredep
gulp.task('wiredep', function() {
var wiredep = require('wiredep').stream;
return gulp.src(project.css)
.pipe(wiredep())
.pipe(changed(path.source + 'styles', {
hasChanged: changed.compareSha1Digest
}))
.pipe(gulp.dest(path.source + 'styles'));
});
// ### Gulp
// `gulp` - Run a complete build. To compile for production run `gulp --production`.
gulp.task('default', ['clean'], function() {
gulp.start('build');
});