Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

One button synthesis skills get changed into the focused synthesis combo, even if the outcome is the same #61

Open
MikevLeeuwen opened this issue Jan 27, 2023 · 0 comments

Comments

@MikevLeeuwen
Copy link

MikevLeeuwen commented Jan 27, 2023

Required Information

Class: Blacksmith (might happen on every class)
Level: 90
Craftsmanship: 3628 (3748 buffed)
Control: 3466
CP: 536 (639 buffed)
Recipe Name: Ilmenite Ingot (probably all 3* recipes)
Recipe Level: 90***
Solver Seed: 1674782791426

Expected Behaviour

The solver finds the shortest macro duration, and will not use the focused synthesis combo (level 67) if a basic synthesis would suffice.

Actual Behaviour

The solver automatically changes the basic synthesis into the focused synthesis combo, even if the progress was already further than the minimum amount. This happens on the final step of the macro.

Steps To Reproduce

Buffs:

  • Calamari Ripieni (hq)
  • Cunning Craftsman's Draught (hq)

I also set the HQ% Margin to 50%, although with my stats, the quality doesn't get close to that (understandably so)

image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant