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Releases: NotAdam/Lumina

Lumina 3.1.0

10 Apr 00:48
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fix uncompressed block reading

Lumina 3.0.0

06 Apr 01:06
ac19b2a
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Merge pull request #20 from lmcintyre/master

Models, Materials, Textures, Terrain

Lumina 2.6.0

06 Mar 04:47
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Breaking changes

  • IExcelRow is gone, everything inherits from an abstract ExcelRow with a virtual PopulateData
  • Sheets now use properties instead of fields for their data
  • Lumina.Lumina is now Lumina.GameData

New stuff

  • Easier access to raw sheet data (ExcelSheetImpl.GetRowParser)
  • Better performance & less GC pressure during sheet loading (generally halved the amount of allocations across the board for sheets)
  • LazyRow< T > implements a new ILazyRow which provides direct access without reflection hackery to the underlying data

Lumina 2.5.1

09 Dec 06:37
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fix for rowparser validity not being checked before usage

Lumina 2.5.0

08 Dec 08:45
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add rowparser enumerator to raw sheet

Lumina 2.4.3

06 Dec 11:08
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no wonder it doesn't work, also ignore build for tag pushes

Lumina 2.4.2

28 Nov 23:37
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bump version

Lumina 2.4.1

22 Nov 01:40
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add hash check func to excelmodule to validate sheet integrity

Lumina 2.4.0

20 Oct 06:58
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version bump

Lumina 2.3.0

09 Sep 10:18
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version bump, add extension method to get icons