Great Rebalancing
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released this
20 Mar 13:13
·
59 commits
to master
since this release
New Additions:
- Reloading now stores previous assignments, so if you tell a pawn to shoot something, they'll keep doing it after reload is complete
- Added new firing modes mechanic, can toggle between single/burst/auto fire and aimed/snapshot
- Added artillery spotting, mortars now incur heavy accuracy penalty when doing indirect fire. To negate either place mortar where operator can see the target (must be within 107 cells and have direct line of sight) or use binoculars to mark targets for shelling.
- Added proper tooltip for displaying weapon accuracy to replace obsolete vanilla one
- Added various gun stats to info tab and expanded stat descriptions to explain what they do in more detail
- Added various internal body parts to Mechanoids that act similarly to human/animal organs and are only vulnerable to weapons that can penetrate Mechanoid outer armor
Balancing changes:
- Changed the formula for shooting XP gain, XP is now dependent on time spent aiming and firing rather than a fixed value per burst
- Manned turrets now take into account the shooting skill of the pawn manning them and give shooting XP accordingly
- Uncapped bleed rates, now pawns can have overall bleed rates exceeding 100%. Organ wounds rebalanced to cause death from bleedout very quickly without immediate medical assistance.
- Various assorted balance changes to stats, mechanics, etc.
Fixes:
- Misc bugfixes
Defence Pack:
- Added new sound to AGS-30
- Added new KPV heavy machine gun turret
- Replaced cannon turret with flak turret