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deep.lua
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deep.lua
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--[[
deep v3.0.0
Add layers or z axis to 2D graphics.
View full source code at https://github.com/Nikaoto/deep
License (MIT):
Copyright (c) 2023 Nikoloz Otiashvili
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]--
local deep = {}
function deep:new()
local instance = {
r = {},
z_min = nil,
z_max = nil,
q = {},
}
setmetatable(instance, self)
self.__index = self
return instance
end
function deep:queue(z, fn)
if self.r.z_from and z < self.r.z_from then
return
end
if self.r.z_to and z > self.r.z_to then
return
end
if not self.q[z] then
self.q[z] = {}
end
table.insert(self.q[z], fn)
if not self.z_min or not self.z_max then
self.z_min = z
self.z_max = z
elseif z < self.z_min then
self.z_min = z
elseif z > self.z_max then
self.z_max = z
end
end
function deep:restrict(z_from, z_to)
self.r.z_from = z_from
self.r.z_to = z_to
end
function deep:draw(z_from, z_to)
local from, to
if z_from and z_to then
if z_from > z_to then
printf("z_from (%i) can't be larger than z_to (%i)", z_from, z_to)
return
end
if z_from > self.z_max or z_to < self.z_min then
-- Nothing to draw
return
end
from = math.max(z_from, self.z_min)
to = math.min(z_to, self.z_max)
else
from = self.z_min
to = self.z_max
end
-- Nothing queued, nothing to draw
if not from or not to then
return
end
if from > to then
-- Nothing to draw
return
end
for i=from, to do
local fns = self.q[i]
if fns then
for _, fn in ipairs(fns) do
fn()
end
end
end
self.q = {}
end
return deep