From 3b33a3441a8bb24128020a30d3dfb26bceb732f8 Mon Sep 17 00:00:00 2001 From: Genesis <12591123+Genesis-Nova@users.noreply.github.com> Date: Fri, 12 Jul 2024 10:02:38 -0500 Subject: [PATCH] Fixes SMN_EDFester feature not applying to Necrotize. --- XIVSlothCombo/Combos/PvE/SMN.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/XIVSlothCombo/Combos/PvE/SMN.cs b/XIVSlothCombo/Combos/PvE/SMN.cs index 8c657a53d..6d2b82b9d 100644 --- a/XIVSlothCombo/Combos/PvE/SMN.cs +++ b/XIVSlothCombo/Combos/PvE/SMN.cs @@ -110,6 +110,7 @@ public const uint Fester = 181, EnergySiphon = 16510, Painflare = 3578, + Necrotize = 36990, SearingFlash = 36991, // Revive @@ -192,7 +193,7 @@ internal class SMN_EDFester : CustomCombo protected override uint Invoke(uint actionID, uint lastComboMove, float comboTime, byte level) { - if (actionID == Fester) + if (actionID is Fester or Necrotize) { var gauge = GetJobGauge(); if (HasEffect(Buffs.FurtherRuin) && IsOnCooldown(EnergyDrain) && !gauge.HasAetherflowStacks && IsEnabled(CustomComboPreset.SMN_EDFester_Ruin4))