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This repository has been archived by the owner on May 31, 2022. It is now read-only.
Idea:
Light BVH for frustum culling
Frustum culling
Tile culling
Problem:
Omnidirectional and stereo requires 360 or 2 viewports, so tiles aren't possible. These would be more of a cone in these examples or a cone-shaped frustum.
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Would increase performance a lot for shadows and primaries.
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