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Optimization: Clustered lights and geometry #6

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Nielsbishere opened this issue Jun 24, 2020 · 1 comment
Open

Optimization: Clustered lights and geometry #6

Nielsbishere opened this issue Jun 24, 2020 · 1 comment

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@Nielsbishere
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Would increase performance a lot for shadows and primaries.

@Nielsbishere
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Idea:
Light BVH for frustum culling
Frustum culling
Tile culling

Problem:
Omnidirectional and stereo requires 360 or 2 viewports, so tiles aren't possible. These would be more of a cone in these examples or a cone-shaped frustum.

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