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direct_input.py
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direct_input.py
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from random import choice
from time import sleep
import keyboard
import win32api
import win32con
import win32gui
from utils import (
Client,
ClientConfig,
MyFileHandler,
MyFormatter,
MyStreamHandler,
Path,
Settings,
Sg,
box,
ceil,
chunks,
compare,
copy,
datetime,
excepthook,
floor,
format_time,
get_font_name,
get_menu_pixels,
get_rotation,
get_text,
global_settings,
hdlr,
importlib,
json,
load_font,
log,
logger,
logging,
my_emit,
os,
requests,
rfh,
set_text,
sys,
timedelta,
)
MAP_VSC_TO_VK = 1
MAP_VK_TO_CHAR = 2
# noinspection PyPep8Naming
class VirtualInput:
def __init__(self, brawlhalla, hotkeys):
self.brawlhalla = brawlhalla
self.hotkeys = hotkeys
@property
def keys(self):
return vars(self.hotkeys)
def PressKey(self, hexCode):
win32gui.SendMessage(self.brawlhalla.window, win32con.WM_KEYDOWN, hexCode)
def ReleaseKey(self, hexCode):
win32gui.SendMessage(self.brawlhalla.window, win32con.WM_KEYUP, hexCode)
def press_key(self, *key_codes, delay=0.05):
for key_code in key_codes:
self.PressKey(key_code)
sleep(delay)
for key_code in key_codes:
self.ReleaseKey(key_code)
def release_keys(self):
for key in self.keys:
self.ReleaseKey(self.keys[key])
sleep(0.05)
def up(self, *args, **kwargs):
self.press_key(self.hotkeys.up, *args, **kwargs)
def down(self, *args, **kwargs):
self.press_key(self.hotkeys.down, *args, **kwargs)
def left(self, *args, **kwargs):
self.press_key(self.hotkeys.left, *args, **kwargs)
def right(self, *args, **kwargs):
self.press_key(self.hotkeys.right, *args, **kwargs)
def throw(self, *args, **kwargs):
self.press_key(self.hotkeys.throw, *args, **kwargs)
def quick(self, *args, **kwargs):
self.press_key(self.hotkeys.quick, *args, **kwargs)
def heavy(self, *args, **kwargs):
self.press_key(self.hotkeys.heavy, *args, **kwargs)
def dodge(self, *args, **kwargs):
self.press_key(self.hotkeys.dodge, *args, **kwargs)
def rbr(self, *args, **kwargs):
self.press_key(self.hotkeys.rbr, *args, **kwargs)
def esc(self, *args, **kwargs):
self.press_key(self.hotkeys.esc, *args, **kwargs)
def enter(self, *args, **kwargs):
self.press_key(self.hotkeys.enter, *args, **kwargs)
def fight(self):
move_keys = [
self.hotkeys.left,
self.hotkeys.up,
self.hotkeys.down,
self.hotkeys.right,
]
fight_keys = [
self.hotkeys.throw,
self.hotkeys.quick,
self.hotkeys.heavy,
self.hotkeys.dodge,
]
self.press_key(choice(move_keys), choice(fight_keys), delay=0.2)
class Hotkeys:
def __init__(self, hotkeys):
self.up = hotkeys.get("up", win32con.VK_UP)
self.down = hotkeys.get("down", win32con.VK_DOWN)
self.left = hotkeys.get("left", win32con.VK_LEFT)
self.right = hotkeys.get("right", win32con.VK_RIGHT)
self.throw = hotkeys.get("throw", 0x48)
self.quick = hotkeys.get("quick", 0x4A)
self.heavy = hotkeys.get("heavy", 0x4B)
self.dodge = hotkeys.get("dodge", 0x4C)
self.rbr = 0xDD
self.esc = win32con.VK_ESCAPE
self.enter = win32con.VK_RETURN
@classmethod
def load(cls):
try:
res = json.load(global_settings.hotkeys_location.open("r"))
return cls(res)
except FileNotFoundError:
return cls({})
def save(self):
try:
global_settings.hotkeys_location.parent.mkdir(parents=True, exist_ok=True)
json.dump(vars(self), global_settings.hotkeys_location.open("w+"))
except Exception as e:
logger.error("cant_save_hotkeys", e)
class GUIHotkeys:
def __init__(self):
self.hotkeys = Hotkeys.load()
self.window = self.create_window()
self.hook = None
self.last_keyboard_event = None
self.converter = {}
def hook_keyboard(self):
def inner_hook(event):
self.last_keyboard_event = event
if not self.hook:
self.hook = keyboard.hook(inner_hook)
def unhook_keyboard(self):
if self.hook:
keyboard.unhook(self.hook)
self.hook = None
@staticmethod
def text_column(*keys):
return Sg.Column(
[
[
Sg.Text(
" ",
size=(1, 1),
key=f"{key}_text",
font=(global_settings.font, 12),
)
]
for key in keys
]
)
def input_column(self, *keys):
return Sg.Column(
[
[
Sg.Input(
size=(3, 1),
key=key,
enable_events=True,
font=(global_settings.font, "12"),
default_text=self.vk_to_char(vars(self.hotkeys)[key]),
)
]
for key in keys
]
)
def combined_column(self, *keys):
return [self.text_column(*keys), self.input_column(*keys)]
def create_window(self):
layout = [
[
Sg.Text(
" ",
size=(1, 1),
key="hotkeys_title",
font=(global_settings.font, 20),
)
],
[
*self.combined_column("up", "left", "throw", "quick"),
*self.combined_column("down", "right", "dodge", "heavy"),
],
[
Sg.Button("", key="save", font=(global_settings.font, 12)),
Sg.Button("", key="back", font=(global_settings.font, 12)),
],
]
window = Sg.Window(
"",
layout,
size=(600, 350),
keep_on_top=True,
icon=global_settings.icon,
metadata="hotkeys_window_title",
).Finalize()
global_settings.update_window(window)
return window
@staticmethod
def vsc_to_vk(code):
return win32api.MapVirtualKey(code, MAP_VSC_TO_VK)
@staticmethod
def vk_to_char(code):
direct = {
win32con.VK_LEFT: "◁",
win32con.VK_UP: "△",
win32con.VK_RIGHT: "▷",
win32con.VK_DOWN: "▽",
}
if code in direct:
return direct[code]
return chr(win32api.MapVirtualKey(code, MAP_VK_TO_CHAR))
def save(self):
for key in self.converter:
vars(self.hotkeys)[key] = self.converter[key]
self.hotkeys.save()
def start_loop(self):
self.hook_keyboard()
while True:
event, values = self.window.read(timeout=50)
if self.last_keyboard_event:
if event in [
"up",
"down",
"left",
"right",
"quick",
"heavy",
"dodge",
"throw",
]:
vk = self.vsc_to_vk(self.last_keyboard_event.scan_code)
self.window[event].Update(self.vk_to_char(vk))
self.converter[event] = vk
if event in (Sg.WINDOW_CLOSED, "back"):
break
elif event == "save":
self.save()
break
global_settings.update_window(self.window)
self.unhook_keyboard()
self.window.close()