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changelog.md

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0.0.2 Changes:

Plants:

  • Sunflower

    • Now only drops additional sun when eaten by zombie
    • Chance to drop big sun: 1/8 -> 1/64
  • Peashooter

    • Cost increased: 75 -> 100
  • Sunshroom

    • When grown drops 35 sun instead of 25
  • Gravebuster

    • Cost decrease 75 -> 25

Gameplay

  • Seed Bank
    • QoL: By pressing keys 1..9 you can select plants from seed bank

Bugfixes

0.0.1 Changes:

Plants:

  • Sunflower
    • Cost increased: 50 -> 75
    • Drops sun when eaten: 25
    • Apply 20 damage on zombie that ate sunflower
    • Has 1/8 (12.5%) chance to drop 50 sun instead 25
  • Peashooter
    • Cost decreased: 100 -> 75
    • Increase shoot speed by 75% when there are 3 or more zombies on line
  • Chomper
    • Chewing time decrease: 4000 -> 2000
    • Cost increased: 150 -> 175
  • Potatomine
    • Cost increased: 25 -> 75
    • Refresh time decreased: 3000 -> 2000
    • Explosion cause two damages:
      1. 3x3 with 200 damage
      2. 1x1 with 1200 damage
  • Cherrybomb
    • Cost increased 150 -> 325
    • Refresh time decreased: 5000 -> 4000
    • Explosion damage decreased: 1800 -> 1200

Zombie:

  • Zombie with Flag
    • Increase health: 270 -> 2000
  • Default zombie
    • Health increase: 270 -> 300

Gameplay:

  • Spawn
    • Increase spawn rate: ~2 times
  • Zombie
    • Remove zombies' speed randomization
  • Large sun
    • Size changed 2.0 -> 1.75