diff --git a/.github/workflows/pylint-test.yml b/.github/workflows/pylint-test.yml deleted file mode 100644 index b26b0703..00000000 --- a/.github/workflows/pylint-test.yml +++ /dev/null @@ -1,31 +0,0 @@ -name: pylint-test - -on: [push, pull_request] - -jobs: - build: - runs-on: ubuntu-latest - strategy: - matrix: - python-version: ["3.8", "3.9", "3.10"] - steps: - - uses: actions/checkout@v3 - - name: Set up Python ${{ matrix.python-version }} - uses: actions/setup-python@v3 - with: - python-version: ${{ matrix.python-version }} - - name: Install dependencies - run: | - python -m pip install --upgrade pip setuptools wheel - pip install -r requirements.txt - - name: Running unit tests - run: pytest - # NOTE: will put these back eventually - # - name: Analysing the code with pylint - # run: pylint --recursive=y config feature_extractor model tests - # - name: Looking for xcxc, just in case - # run: | - # if grep -r --include='*.py' 'xcxc'; then - # echo "Found xcxc in the code. Please check the file." - # exit 1 - # fi \ No newline at end of file diff --git a/.github/workflows/workflow.yml b/.github/workflows/workflow.yml new file mode 100644 index 00000000..8601682d --- /dev/null +++ b/.github/workflows/workflow.yml @@ -0,0 +1,24 @@ +name: tox +on: [push, pull_request] + +jobs: + test: + runs-on: ubuntu-latest + strategy: + fail-fast: false + matrix: + py: ["3.8", "3.9", "3.10"] + steps: + - name: Setup python for test ${{ matrix.py }} + uses: actions/setup-python@v5 + with: + python-version: ${{ matrix.py }} + - uses: actions/checkout@v3 + - name: Upgrade pip + run: python -m pip install -U pip setuptools wheel cython + - name: Install + run: python -m pip install -e '.[dev]' + - name: Check formatting + run: ruff format . + - name: Check lint + run: ruff check . \ No newline at end of file diff --git a/.pre-commit-config.yaml b/.pre-commit-config.yaml new file mode 100644 index 00000000..8f03df78 --- /dev/null +++ b/.pre-commit-config.yaml @@ -0,0 +1,9 @@ +repos: + - repo: https://github.com/astral-sh/ruff-pre-commit + # Ruff version. + rev: v0.3.2 + hooks: + # Run the linter. + - id: ruff + # Run the formatter. + - id: ruff-format \ No newline at end of file diff --git a/.pylintrc b/.pylintrc deleted file mode 100644 index 1b621401..00000000 --- a/.pylintrc +++ /dev/null @@ -1,36 +0,0 @@ -[MESSAGES CONTROL] - -disable=C0103, # invalid name - C0114, # missing module docstring - C0115, # missing class docstring - C0116, # missing function docstring - C0301, # line too long - C0411, # wrong import order - C0415, # import outside toplevel - E0611, # no name in module - R0401, # cyclic import - R0901, # too many ancestors - R0902, # too many instance attributes - R0903, # too few public methods - R0911, # too many return statements - R0912, # too many branches - R0913, # too many arguments - R0914, # too many local variables - R0914, # too many local variables - R0915, # too many statements - W0105, # string is used as a statement - W1203, # use logging instead of print - W0221, # arguments differ from overridden method - W0511, # TODO/FIXME - -[INDENTATION] -indent-string=' ' - -[MASTER] -good-names-rgxs=^[_a-zA-Z][_a-z0-9]?$ # whitelist short variables -known-third-party=ordered_set,numpy,gym,pettingzoo,vec_noise,imageio,scipy,tqdm -load-plugins=pylint.extensions.bad_builtin -ignored-modules=torch - -[BASIC] -bad-functions=print # checks if these functions are used diff --git a/README.md b/README.md index ee5bafec..ea34dd24 100644 --- a/README.md +++ b/README.md @@ -2,8 +2,69 @@ # ![icon](https://neuralmmo.github.io/_build/html/_images/icon.png) Welcome to the Platform! +[Documentation](https://neuralmmo.github.io "Neural MMO Documentation") is hosted by github.io. [![PyPI version](https://badge.fury.io/py/nmmo.svg)](https://badge.fury.io/py/nmmo) [![](https://dcbadge.vercel.app/api/server/BkMmFUC?style=plastic)](https://discord.gg/BkMmFUC) [![Twitter](https://img.shields.io/twitter/url/https/twitter.com/cloudposse.svg?style=social&label=Follow%20%40jsuarez5341)](https://twitter.com/jsuarez5341) -Baselines repository for Neural MMO. New users should treat this as a starter project. [Documentation](https://neuralmmo.github.io "Neural MMO Documentation") is hosted by github.io. +## Installation + +After cloning this repo, run: + +``` +pip install -e .[dev] +``` + +## Training + +To test if the installation was successful (with the `--debug` mode), run the following command: + +``` +python train.py --debug --no-track +``` + +To log the training process, edit the wandb section in `config.yaml` and remove `--no-track` from the command line. The `config.yaml` file contains various configuration settings for the project. + +### Agent zoo and your custom policy + +This baseline comes with four different models under the `agent_zoo` directory: `neurips23_start_kit`, `yaofeng`, `takeru`, and `hybrid`. You can use any of these models by specifying the `-a` argument. + +``` +python train.py -a hybrid +``` + +You can also create your own policy by creating a new module under the `agent_zoo` directory, which should contain `Policy`, `Recurrent`, and `RewardWrapper` classes. + +### Curriculum Learning using Syllabus + +The training script supports automatic curriculum learning using the [Syllabus](https://github.com/RyanNavillus/Syllabus) library. To use it, add `--syllabus` to the command line. + +``` +python train.py --syllabus +``` + +## Replay generation + +The `policies` directory contains a set of trained policies. For your models, create a directory and copy the checkpoint files to it. To generate a replay, run the following command: + +``` +python train.py -m replay -p policies +``` + +The replay file ends with `.replay.lzma`. You can view the replay using the [web viewer](https://kywch.github.io/nmmo-client/). + +## Evaluation + +The evaluation script supports the pvp and pve modes. The pve mode spawns all agents using only one policy. The pvp mode spawns groups of agents, each controlled by a different policy. + +To evaluate models in the `policies` directory, run the following command: + +``` +python evaluate.py policies pvp -r 10 +``` + +This generates 10 results json files in the same directory (by using `-r 10`), each of which contains the results from 200 episodes. Then the task completion metrics can be viewed using: + +``` +python analysis/proc_eval_result.py policies +``` diff --git a/agent_zoo/__init__.py b/agent_zoo/__init__.py new file mode 100644 index 00000000..e69de29b diff --git a/agent_zoo/hybrid.py b/agent_zoo/hybrid.py new file mode 100644 index 00000000..a62046d3 --- /dev/null +++ b/agent_zoo/hybrid.py @@ -0,0 +1,4 @@ +# ruff: noqa +from .takeru import Policy +from .takeru import Recurrent +from .yaofeng import RewardWrapper diff --git a/agent_zoo/neurips23_start_kit/__init__.py b/agent_zoo/neurips23_start_kit/__init__.py new file mode 100644 index 00000000..2f7ed092 --- /dev/null +++ b/agent_zoo/neurips23_start_kit/__init__.py @@ -0,0 +1,3 @@ +from .baseline_policy import Baseline as Policy +from .baseline_policy import Recurrent +from .reward_wrapper import RewardWrapper diff --git a/agent_zoo/neurips23_start_kit/baseline_policy.py b/agent_zoo/neurips23_start_kit/baseline_policy.py new file mode 100644 index 00000000..8525250f --- /dev/null +++ b/agent_zoo/neurips23_start_kit/baseline_policy.py @@ -0,0 +1,281 @@ +import torch +import torch.nn.functional as F + +import pufferlib +import pufferlib.models +import pufferlib.emulation +from pufferlib.emulation import unpack_batched_obs + +from nmmo.entity.entity import EntityState + +EntityId = EntityState.State.attr_name_to_col["id"] + +# NOTE: a workaround for the torch.complier problem. TODO: try torch 2.2 +# unpack_batched_obs = torch.compiler.disable(unpack_batched_obs) + + +class Recurrent(pufferlib.models.RecurrentWrapper): + def __init__(self, env, policy, input_size=256, hidden_size=256, num_layers=1): + super().__init__(env, policy, input_size, hidden_size, num_layers) + + +class Baseline(pufferlib.models.Policy): + """Improved baseline policy by JimyhZhu""" + + def __init__(self, env, input_size=256, hidden_size=256, task_size=2048): + super().__init__(env) + + self.unflatten_context = env.unflatten_context + + self.tile_encoder = TileEncoder(input_size) + self.player_encoder = PlayerEncoder(input_size, hidden_size) + self.item_encoder = ItemEncoder(input_size, hidden_size) + self.inventory_encoder = InventoryEncoder(input_size, hidden_size) + self.market_encoder = MarketEncoder(input_size, hidden_size) + self.task_encoder = TaskEncoder(input_size, hidden_size, task_size) + self.proj_fc = torch.nn.Linear(6 * input_size, input_size) + self.action_decoder = ActionDecoder(input_size, hidden_size) + self.value_head = torch.nn.Linear(hidden_size, 1) + + def encode_observations(self, flat_observations): + env_outputs = unpack_batched_obs(flat_observations, self.unflatten_context) + tile = self.tile_encoder(env_outputs["Tile"]) + player_embeddings, my_agent = self.player_encoder( + env_outputs["Entity"], env_outputs["AgentId"][:, 0] + ) + + item_embeddings = self.item_encoder(env_outputs["Inventory"]) + market_embeddings = self.item_encoder(env_outputs["Market"]) # no_pooling + market = self.market_encoder(market_embeddings) # fc +mean pooling already applied + task = self.task_encoder(env_outputs["Task"]) + pooled_item_embeddings = item_embeddings.mean(dim=1) + pooled_player_embeddings = player_embeddings.mean(dim=1) + obs = torch.cat( + [tile, my_agent, pooled_player_embeddings, pooled_item_embeddings, market, task], dim=-1 + ) + obs = self.proj_fc(obs) + + # Pad the embeddings to make them the same size to the action_decoder + # This is a workaround for the fact that the action_decoder expects the same number of actions including no-op + embeddings = [player_embeddings, item_embeddings, market_embeddings] + padded_embeddings = [] + for embedding in embeddings: + padding_size = 1 # The size of padding to be added + padding = torch.zeros( + embedding.size(0), padding_size, embedding.size(2), device=embedding.device + ) + padded_embedding = torch.cat([embedding, padding], dim=1) + padded_embeddings.append(padded_embedding) + # Replace the original embeddings with the padded versions + player_embeddings, item_embeddings, market_embeddings = padded_embeddings + + return obs, ( + player_embeddings, + item_embeddings, + market_embeddings, + env_outputs["ActionTargets"], + ) + + def decode_actions(self, hidden, lookup): + actions = self.action_decoder(hidden, lookup) + value = self.value_head(hidden) + return actions, value + + +class TileEncoder(torch.nn.Module): + def __init__(self, input_size): + super().__init__() + self.tile_offset = torch.tensor([i * 256 for i in range(3)]) + self.embedding = torch.nn.Embedding(3 * 256, 32) + + self.tile_conv_1 = torch.nn.Conv2d(96, 32, 3) + self.tile_conv_2 = torch.nn.Conv2d(32, 8, 3) + self.tile_fc = torch.nn.Linear(8 * 11 * 11, input_size) + + def forward(self, tile): + tile[:, :, :2] -= tile[:, 112:113, :2].clone() + tile[:, :, :2] += 7 + tile = self.embedding(tile.long().clip(0, 255) + self.tile_offset.to(tile.device)) + + agents, tiles, features, embed = tile.shape + tile = ( + tile.view(agents, tiles, features * embed) + .transpose(1, 2) + .view(agents, features * embed, 15, 15) + ) + + tile = F.relu(self.tile_conv_1(tile)) + tile = F.relu(self.tile_conv_2(tile)) + tile = tile.contiguous().view(agents, -1) + tile = F.relu(self.tile_fc(tile)) + + return tile + + +class PlayerEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.entity_dim = 31 + self.num_classes_npc_type = 5 # only using npc_type for one hot (0,4) + self.agent_fc = torch.nn.Linear(self.entity_dim + 5 - 1, hidden_size) + self.my_agent_fc = torch.nn.Linear(self.entity_dim + 5 - 1, input_size) + + def forward(self, agents, my_id): + npc_type = agents[:, :, 1] + one_hot_npc_type = F.one_hot( + npc_type.long(), num_classes=self.num_classes_npc_type + ).float() # Subtract 1 if npc_type starts from 1 + one_hot_agents = torch.cat( + [agents[:, :, :1], one_hot_npc_type, agents[:, :, 2:]], dim=-1 + ).float() + + agent_ids = one_hot_agents[:, :, EntityId] + mask = (agent_ids == my_id.unsqueeze(1)) & (agent_ids != 0) + mask = mask.int() + row_indices = torch.where( + mask.any(dim=1), mask.argmax(dim=1), torch.zeros_like(mask.sum(dim=1)) + ) + + # batch, agent, attrs, embed = agent_embeddings.shape + my_agent_embeddings = one_hot_agents[torch.arange(one_hot_agents.shape[0]), row_indices] + agent_embeddings = self.agent_fc(one_hot_agents.cuda()) + my_agent_embeddings = self.my_agent_fc(my_agent_embeddings) + my_agent_embeddings = F.relu(my_agent_embeddings) + + return agent_embeddings, my_agent_embeddings + + +class ItemEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.fc = torch.nn.Linear(18 + 2 + 14 - 2, hidden_size) + self.discrete_idxs = [1, 14] + self.discrete_offset = torch.Tensor([2, 0]) + self.continuous_idxs = [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15] + self.continuous_scale = torch.Tensor([1 / 100] * 12) + + def forward(self, items): + if self.discrete_offset.device != items.device: + self.discrete_offset = self.discrete_offset.to(items.device) + self.continuous_scale = self.continuous_scale.to(items.device) + + one_hot_discrete_equipped = F.one_hot(items[:, :, 14].long(), num_classes=2).float() + one_hot_discrete_type_id = F.one_hot(items[:, :, 1].long(), num_classes=18).float() + one_hot_discrete = torch.concat( + [one_hot_discrete_type_id, one_hot_discrete_equipped], dim=-1 + ) # + continuous = items[:, :, self.continuous_idxs] * self.continuous_scale + item_embeddings = torch.cat([one_hot_discrete, continuous], dim=-1).float() + item_embeddings = self.fc(item_embeddings) + return item_embeddings + + +class InventoryEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.fc = torch.nn.Linear(12 * hidden_size, input_size) + + def forward(self, inventory): + agents, items, hidden = inventory.shape + inventory = inventory.view(agents, items * hidden) + return self.fc(inventory) + + +class MarketEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.fc = torch.nn.Linear(hidden_size, input_size) + + def forward(self, market): + return self.fc(market).mean(-2) + + +class TaskEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size, task_size): + super().__init__() + self.fc = torch.nn.Linear(task_size, input_size) + + def forward(self, task): + return self.fc(task.clone().float()) + + +class ActionDecoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.layers = torch.nn.ModuleDict( + { + "attack_style": torch.nn.Linear(hidden_size, 3), + "attack_target": torch.nn.Linear(hidden_size, hidden_size), + "market_buy": torch.nn.Linear(hidden_size, hidden_size), + "inventory_destroy": torch.nn.Linear(hidden_size, hidden_size), + "inventory_give_item": torch.nn.Linear(hidden_size, hidden_size), + "inventory_give_player": torch.nn.Linear(hidden_size, hidden_size), + "gold_quantity": torch.nn.Linear(hidden_size, 99), + "gold_target": torch.nn.Linear(hidden_size, hidden_size), + "move": torch.nn.Linear(hidden_size, 5), + "inventory_sell": torch.nn.Linear(hidden_size, hidden_size), + "inventory_price": torch.nn.Linear(hidden_size, 99), + "inventory_use": torch.nn.Linear(hidden_size, hidden_size), + } + ) + + def apply_layer(self, layer, embeddings, mask, hidden): + hidden = layer(hidden) + if hidden.dim() == 2 and embeddings is not None: + hidden = torch.matmul(embeddings, hidden.unsqueeze(-1)).squeeze(-1) + + if mask is not None: + hidden = hidden.masked_fill(mask == 0, -1e9) + + return hidden + + def forward(self, hidden, lookup): + ( + player_embeddings, + inventory_embeddings, + market_embeddings, + action_targets, + ) = lookup + + embeddings = { + "attack_target": player_embeddings, + "market_buy": market_embeddings, + "inventory_destroy": inventory_embeddings, + "inventory_give_item": inventory_embeddings, + "inventory_give_player": player_embeddings, + "gold_target": player_embeddings, + "inventory_sell": inventory_embeddings, + "inventory_use": inventory_embeddings, + } + + action_targets = { + "attack_style": action_targets["Attack"]["Style"], + "attack_target": action_targets["Attack"]["Target"], + "market_buy": action_targets["Buy"]["MarketItem"], + "inventory_destroy": action_targets["Destroy"]["InventoryItem"], + "inventory_give_item": action_targets["Give"]["InventoryItem"], + "inventory_give_player": action_targets["Give"]["Target"], + "gold_quantity": action_targets["GiveGold"]["Price"], + "gold_target": action_targets["GiveGold"]["Target"], + "move": action_targets["Move"]["Direction"], + "inventory_sell": action_targets["Sell"]["InventoryItem"], + "inventory_price": action_targets["Sell"]["Price"], + "inventory_use": action_targets["Use"]["InventoryItem"], + } + + actions = [] + for key, layer in self.layers.items(): + mask = None + mask = action_targets[key] + embs = embeddings.get(key) + + # NOTE: SHOULD not hit this + # if embs is not None and embs.shape[1] != mask.shape[1]: + # b, _, f = embs.shape + # zeros = torch.zeros([b, 1, f], dtype=embs.dtype, device=embs.device) + # embs = torch.cat([embs, zeros], dim=1) + + action = self.apply_layer(layer, embs, mask, hidden) + actions.append(action) + + return actions diff --git a/agent_zoo/neurips23_start_kit/reward_wrapper.py b/agent_zoo/neurips23_start_kit/reward_wrapper.py new file mode 100644 index 00000000..a7aa2f3b --- /dev/null +++ b/agent_zoo/neurips23_start_kit/reward_wrapper.py @@ -0,0 +1,82 @@ +from reinforcement_learning.stat_wrapper import BaseStatWrapper + + +class RewardWrapper(BaseStatWrapper): + def __init__( + # BaseStatWrapper args + self, + env, + eval_mode=False, + early_stop_agent_num=0, + stat_prefix=None, + use_custom_reward=True, + # Custom reward wrapper args + heal_bonus_weight=0, + explore_bonus_weight=0, + clip_unique_event=3, + ): + super().__init__(env, eval_mode, early_stop_agent_num, stat_prefix, use_custom_reward) + self.stat_prefix = stat_prefix + + self.heal_bonus_weight = heal_bonus_weight + self.explore_bonus_weight = explore_bonus_weight + self.clip_unique_event = clip_unique_event + + def reset(self, **kwargs): + """Called at the start of each episode""" + self._reset_reward_vars() + return super().reset(**kwargs) + + def _reset_reward_vars(self): + self._history = { + agent_id: { + "prev_price": 0, + "prev_moves": [], + } + for agent_id in self.env.possible_agents + } + + """ + @functools.cached_property + def observation_space(self): + '''If you modify the shape of features, you need to specify the new obs space''' + return super().observation_space + """ + + def observation(self, agent_id, agent_obs): + """Called before observations are returned from the environment + + Use this to define custom featurizers. Changing the space itself requires you to + define the observation space again (i.e. Gym.spaces.Dict(gym.spaces....)) + """ + # Mask the price of the previous action, to encourage agents to explore new prices + agent_obs["ActionTargets"]["Sell"]["Price"][self._history[agent_id]["prev_price"]] = 0 + return agent_obs + + def action(self, agent_id, agent_atn): + """Called before actions are passed from the model to the environment""" + # Keep track of the previous price and moves for each agent + self._history[agent_id]["prev_price"] = agent_atn["Sell"]["Price"] + self._history[agent_id]["prev_moves"].append(agent_atn["Move"]["Direction"]) + return agent_atn + + def reward_terminated_truncated_info(self, agent_id, reward, terminated, truncated, info): + realm = self.env.realm + + # Add "Healing" score based on health increase and decrease, due to food and water + healing_bonus = 0 + if self.heal_bonus_weight > 0 and agent_id in realm.players: + if realm.players[agent_id].resources.health_restore > 0: + healing_bonus = self.heal_bonus_weight + + # Unique event-based rewards, similar to exploration bonus + # The number of unique events are available in self._unique_events[agent_id] + uniq = self._unique_events[agent_id] + explore_bonus = 0 + if self.explore_bonus_weight > 0 and uniq["curr_count"] > uniq["prev_count"]: + explore_bonus = min(self.clip_unique_event, uniq["curr_count"] - uniq["prev_count"]) + explore_bonus *= self.explore_bonus_weight + + reward += healing_bonus + explore_bonus + + return reward, terminated, truncated, info diff --git a/agent_zoo/takeru/README.md b/agent_zoo/takeru/README.md new file mode 100644 index 00000000..c8b4b80e --- /dev/null +++ b/agent_zoo/takeru/README.md @@ -0,0 +1 @@ +Please see the participants' repo for the full training code: https://github.com/Netease-Games-OPD-AI/neural-mmo-2023 diff --git a/agent_zoo/takeru/__init__.py b/agent_zoo/takeru/__init__.py new file mode 100644 index 00000000..bfd0d4d9 --- /dev/null +++ b/agent_zoo/takeru/__init__.py @@ -0,0 +1,3 @@ +from .policy import ReducedModelV2 as Policy +from .policy import Recurrent +from .reward_wrapper import RewardWrapper diff --git a/agent_zoo/takeru/policy.py b/agent_zoo/takeru/policy.py new file mode 100644 index 00000000..5f863eef --- /dev/null +++ b/agent_zoo/takeru/policy.py @@ -0,0 +1,405 @@ +import torch +import torch.nn.functional as F + +import pufferlib +import pufferlib.emulation +import pufferlib.models + +from nmmo.entity.entity import EntityState + +EVAL_MODE = False +# print(f"** EVAL_MODE {EVAL_MODE}") + +EntityId = EntityState.State.attr_name_to_col["id"] + + +class Recurrent(pufferlib.models.RecurrentWrapper): + def __init__(self, env, policy, input_size=256, hidden_size=256, num_layers=0): + super().__init__(env, policy, input_size, hidden_size, num_layers) + + +class ReducedModelV2(pufferlib.models.Policy): + """Reduce observation space""" + + def __init__(self, env, input_size=256, hidden_size=256, task_size=2048): + super().__init__(env) + + self.unflatten_context = env.unflatten_context + + self.tile_encoder = ReducedTileEncoder(input_size) + self.player_encoder = ReducedPlayerEncoder(input_size, hidden_size) + self.item_encoder = ReducedItemEncoder(input_size, hidden_size) + self.inventory_encoder = InventoryEncoder(input_size, hidden_size) + self.market_encoder = MarketEncoder(input_size, hidden_size) + self.task_encoder = TaskEncoder(input_size, hidden_size, task_size) + self.proj_fc = torch.nn.Linear(5 * input_size, hidden_size) + self.action_decoder = ReducedActionDecoder(input_size, hidden_size) + self.value_head = torch.nn.Linear(hidden_size, 1) + + def encode_observations(self, flat_observations): + env_outputs = pufferlib.emulation.unpack_batched_obs( + flat_observations, self.unflatten_context + ) + tile = self.tile_encoder(env_outputs["Tile"]) + player_embeddings, my_agent = self.player_encoder( + env_outputs["Entity"], env_outputs["AgentId"][:, 0] + ) + + item_embeddings = self.item_encoder(env_outputs["Inventory"]) + inventory = self.inventory_encoder(item_embeddings) + + market_embeddings = self.item_encoder(env_outputs["Market"]) + market = self.market_encoder(market_embeddings) + + task = self.task_encoder(env_outputs["Task"]) + + obs = torch.cat([tile, my_agent, inventory, market, task], dim=-1) + obs = self.proj_fc(obs) + + return obs, ( + player_embeddings, + item_embeddings, + market_embeddings, + env_outputs["ActionTargets"], + ) + + def no_explore_post_processing(self, logits): + # logits shape (BS, n sub-action dim) + max_index = torch.argmax(logits, dim=-1) + ret = torch.full_like(logits, fill_value=-1e9) + ret[torch.arange(logits.shape[0]), max_index] = 0 + + return ret + + def decode_actions(self, hidden, lookup): + actions = self.action_decoder(hidden, lookup) + value = self.value_head(hidden) + + if EVAL_MODE: + actions = [self.no_explore_post_processing(logits) for logits in actions] + # TODO: skip value + + return actions, value + + +class ReducedTileEncoder(torch.nn.Module): + def __init__(self, input_size): + super().__init__() + self.embedding = torch.nn.Embedding(256, 32) + + self.tile_conv_1 = torch.nn.Conv2d(32, 16, 3) + self.tile_conv_2 = torch.nn.Conv2d(16, 8, 3) + self.tile_fc = torch.nn.Linear(8 * 11 * 11, input_size) + + def forward(self, tile): + # tile: row, col, material_id + tile = tile[:, :, 2:] + + tile = self.embedding(tile.long().clip(0, 255)) + + agents, tiles, features, embed = tile.shape + tile = ( + tile.view(agents, tiles, features * embed) + .transpose(1, 2) + .view(agents, features * embed, 15, 15) + ) + + tile = F.relu(self.tile_conv_1(tile)) + tile = F.relu(self.tile_conv_2(tile)) + tile = tile.contiguous().view(agents, -1) + tile = F.relu(self.tile_fc(tile)) + + return tile + + +class ReducedPlayerEncoder(torch.nn.Module): + """ """ + + def __init__(self, input_size, hidden_size): + super().__init__() + + discrete_attr = [ + "id", # pos player entity id & neg npc entity id + "npc_type", + "attacker_id", # just pos player entity id + "message", + ] + self.discrete_idxs = [EntityState.State.attr_name_to_col[key] for key in discrete_attr] + self.discrete_offset = torch.Tensor([i * 256 for i in range(len(discrete_attr))]) + + _max_exp = 100 + _max_level = 10 + + continuous_attr_and_scale = [ + ("row", 256), + ("col", 256), + ("damage", 100), + ("time_alive", 1024), + ("freeze", 3), + ("item_level", 50), + ("latest_combat_tick", 1024), + ("gold", 100), + ("health", 100), + ("food", 100), + ("water", 100), + ("melee_level", _max_level), + ("melee_exp", _max_exp), + ("range_level", _max_level), + ("range_exp", _max_exp), + ("mage_level", _max_level), + ("mage_exp", _max_exp), + ("fishing_level", _max_level), + ("fishing_exp", _max_exp), + ("herbalism_level", _max_level), + ("herbalism_exp", _max_exp), + ("prospecting_level", _max_level), + ("prospecting_exp", _max_exp), + ("carving_level", _max_level), + ("carving_exp", _max_exp), + ("alchemy_level", _max_exp), + ("alchemy_exp", _max_level), + ] + self.continuous_idxs = [ + EntityState.State.attr_name_to_col[key] for key, _ in continuous_attr_and_scale + ] + self.continuous_scale = torch.Tensor([scale for _, scale in continuous_attr_and_scale]) + + self.embedding = torch.nn.Embedding(len(discrete_attr) * 256, 32) + + emb_dim = len(discrete_attr) * 32 + len(continuous_attr_and_scale) + self.agent_fc = torch.nn.Linear(emb_dim, hidden_size) + self.my_agent_fc = torch.nn.Linear(emb_dim, input_size) + + def forward(self, agents, my_id): + # self._debug(agents) + + # Pull out rows corresponding to the agent + agent_ids = agents[:, :, EntityId] + mask = (agent_ids == my_id.unsqueeze(1)) & (agent_ids != 0) + mask = mask.int() + row_indices = torch.where( + mask.any(dim=1), mask.argmax(dim=1), torch.zeros_like(mask.sum(dim=1)) + ) + + if self.discrete_offset.device != agents.device: + self.discrete_offset = self.discrete_offset.to(agents.device) + self.continuous_scale = self.continuous_scale.to(agents.device) + + # Embed each feature separately + # agents shape (BS, agents, n of states) + discrete = agents[:, :, self.discrete_idxs] + self.discrete_offset + discrete = self.embedding(discrete.long().clip(0, 255)) + batch, item, attrs, embed = discrete.shape + discrete = discrete.view(batch, item, attrs * embed) + + continuous = agents[:, :, self.continuous_idxs] / self.continuous_scale + + # shape (BS, agents, x) + agent_embeddings = torch.cat([discrete, continuous], dim=-1).float() + + my_agent_embeddings = agent_embeddings[torch.arange(agents.shape[0]), row_indices] + + # Project to input of recurrent size + agent_embeddings = self.agent_fc(agent_embeddings) + my_agent_embeddings = self.my_agent_fc(my_agent_embeddings) + my_agent_embeddings = F.relu(my_agent_embeddings) + + return agent_embeddings, my_agent_embeddings + + def _debug(self, agents): + agents_max, _ = torch.max(agents, dim=-2) + agents_max, _ = torch.max(agents_max, dim=-2) + print(f"agents_max {agents_max.tolist()}") + + +class ReducedItemEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.item_offset = torch.tensor([i * 256 for i in range(16)]) + self.embedding = torch.nn.Embedding(256, 32) + + self.fc = torch.nn.Linear(2 * 32 + 12, hidden_size) + + self.discrete_idxs = [1, 14] + self.discrete_offset = torch.Tensor([2, 0]) + self.continuous_idxs = [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15] + self.continuous_scale = torch.Tensor( + [ + 10, + 10, + 10, + 100, + 100, + 100, + 40, + 40, + 40, + 100, + 100, + 100, + ] + ) + + def forward(self, items): + if self.discrete_offset.device != items.device: + self.discrete_offset = self.discrete_offset.to(items.device) + self.continuous_scale = self.continuous_scale.to(items.device) + + # Embed each feature separately + discrete = items[:, :, self.discrete_idxs] + self.discrete_offset + discrete = self.embedding(discrete.long().clip(0, 255)) + batch, item, attrs, embed = discrete.shape + discrete = discrete.view(batch, item, attrs * embed) + + continuous = items[:, :, self.continuous_idxs] / self.continuous_scale + + item_embeddings = torch.cat([discrete, continuous], dim=-1).float() + item_embeddings = self.fc(item_embeddings) + return item_embeddings + + +class InventoryEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.fc = torch.nn.Linear(12 * hidden_size, input_size) + + def forward(self, inventory): + agents, items, hidden = inventory.shape + inventory = inventory.view(agents, items * hidden) + return self.fc(inventory) + + +class MarketEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.fc = torch.nn.Linear(hidden_size, input_size) + + def forward(self, market): + return self.fc(market).mean(-2) + + +class TaskEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size, task_size): + super().__init__() + self.fc = torch.nn.Linear(task_size, input_size) + + def forward(self, task): + return self.fc(task.clone().float()) + + +class ReducedActionDecoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + # order corresponding to action space + self.sub_action_keys = [ + "attack_style", + "attack_target", + "market_buy", + "inventory_destroy", + "inventory_give_item", + "inventory_give_player", + "gold_quantity", + "gold_target", + "move", + "inventory_sell", + "inventory_price", + "inventory_use", + ] + self.layers = torch.nn.ModuleDict( + { + "attack_style": torch.nn.Linear(hidden_size, 3), + "attack_target": torch.nn.Linear(hidden_size, hidden_size), + "market_buy": torch.nn.Linear(hidden_size, hidden_size), + "inventory_destroy": torch.nn.Linear(hidden_size, hidden_size), + "inventory_give_item": torch.nn.Linear( + hidden_size, hidden_size + ), # TODO: useful for Inventory Management? + "inventory_give_player": torch.nn.Linear(hidden_size, hidden_size), + "gold_quantity": torch.nn.Linear(hidden_size, 99), + "gold_target": torch.nn.Linear(hidden_size, hidden_size), + "move": torch.nn.Linear(hidden_size, 5), + "inventory_sell": torch.nn.Linear(hidden_size, hidden_size), + "inventory_price": torch.nn.Linear(hidden_size, 99), + "inventory_use": torch.nn.Linear(hidden_size, hidden_size), + } + ) + + def apply_layer(self, layer, embeddings, mask, hidden): + hidden = layer(hidden) + if hidden.dim() == 2 and embeddings is not None: + hidden = torch.matmul(embeddings, hidden.unsqueeze(-1)).squeeze(-1) + + if mask is not None: + hidden = hidden.masked_fill(mask == 0, -1e9) + + return hidden + + # NOTE: Disabling give/give_gold was moved to the reward wrapper + # def act_noob_action(self, key, mask): + # if key in ("inventory_give_item", "inventory_give_player", "gold_target"): + # noob_action_index = -1 + # elif key in ("gold_quantity",): + # noob_action_index = 0 + # else: + # raise NotImplementedError(key) + + # logits = torch.full_like(mask, fill_value=-1e9) + # logits[:, noob_action_index] = 0 + + # return logits + + def forward(self, hidden, lookup): + ( + player_embeddings, + inventory_embeddings, + market_embeddings, + action_targets, + ) = lookup + + embeddings = { + "attack_target": player_embeddings, + "market_buy": market_embeddings, + "inventory_destroy": inventory_embeddings, + "inventory_give_item": inventory_embeddings, + "inventory_give_player": player_embeddings, + "gold_target": player_embeddings, + "inventory_sell": inventory_embeddings, + "inventory_use": inventory_embeddings, + } + + action_targets = { + "attack_style": action_targets["Attack"]["Style"], + "attack_target": action_targets["Attack"]["Target"], + "market_buy": action_targets["Buy"]["MarketItem"], + "inventory_destroy": action_targets["Destroy"]["InventoryItem"], + "inventory_give_item": action_targets["Give"]["InventoryItem"], + "inventory_give_player": action_targets["Give"]["Target"], + "gold_quantity": action_targets["GiveGold"]["Price"], + "gold_target": action_targets["GiveGold"]["Target"], + "move": action_targets["Move"]["Direction"], + "inventory_sell": action_targets["Sell"]["InventoryItem"], + "inventory_price": action_targets["Sell"]["Price"], + "inventory_use": action_targets["Use"]["InventoryItem"], + } + + actions = [] + for key in self.sub_action_keys: + mask = action_targets[key] + + if key in self.layers: + layer = self.layers[key] + embs = embeddings.get(key) + if embs is not None and embs.shape[1] != mask.shape[1]: + b, _, f = embs.shape + zeros = torch.zeros([b, 1, f], dtype=embs.dtype, device=embs.device) + embs = torch.cat([embs, zeros], dim=1) + + action = self.apply_layer(layer, embs, mask, hidden) + + # NOTE: see act_noob_action() + # else: + # action = self.act_noob_action(key, mask) + + actions.append(action) + + return actions diff --git a/agent_zoo/takeru/reward_wrapper.py b/agent_zoo/takeru/reward_wrapper.py new file mode 100644 index 00000000..175fd5bd --- /dev/null +++ b/agent_zoo/takeru/reward_wrapper.py @@ -0,0 +1,51 @@ +from reinforcement_learning.stat_wrapper import BaseStatWrapper + + +class RewardWrapper(BaseStatWrapper): + def __init__( + # BaseStatWrapper args + self, + env, + eval_mode=False, + early_stop_agent_num=0, + stat_prefix=None, + use_custom_reward=True, + # Custom reward wrapper args + explore_bonus_weight=0, + clip_unique_event=3, + disable_give=True, + ): + super().__init__(env, eval_mode, early_stop_agent_num, stat_prefix, use_custom_reward) + self.stat_prefix = stat_prefix + + self.explore_bonus_weight = explore_bonus_weight + self.clip_unique_event = clip_unique_event + self.disable_give = disable_give + + def observation(self, agent_id, agent_obs): + """Called before observations are returned from the environment + + Use this to define custom featurizers. Changing the space itself requires you to + define the observation space again (i.e. Gym.spaces.Dict(gym.spaces....)) + """ + if self.disable_give is True: + agent_obs["ActionTargets"]["Give"]["InventoryItem"][:-1] = 0 + agent_obs["ActionTargets"]["Give"]["Target"][:-1] = 0 + agent_obs["ActionTargets"]["GiveGold"]["Target"][:-1] = 0 + agent_obs["ActionTargets"]["GiveGold"]["Price"][1:] = 0 + + return agent_obs + + def reward_terminated_truncated_info(self, agent_id, reward, terminated, truncated, info): + if not (terminated or truncated): + # Unique event-based rewards, similar to exploration bonus + # The number of unique events are available in self._unique_events[agent_id] + uniq = self._unique_events[agent_id] + explore_bonus = 0 + if self.explore_bonus_weight > 0 and uniq["curr_count"] > uniq["prev_count"]: + explore_bonus = min(self.clip_unique_event, uniq["curr_count"] - uniq["prev_count"]) + explore_bonus *= self.explore_bonus_weight + + reward += explore_bonus + + return reward, terminated, truncated, info diff --git a/agent_zoo/yaofeng/__init__.py b/agent_zoo/yaofeng/__init__.py new file mode 100644 index 00000000..b0d72bf7 --- /dev/null +++ b/agent_zoo/yaofeng/__init__.py @@ -0,0 +1,3 @@ +from .policy import Policy +from .policy import Recurrent +from .reward_wrapper import RewardWrapper diff --git a/agent_zoo/yaofeng/policy.py b/agent_zoo/yaofeng/policy.py new file mode 100644 index 00000000..41a1ddac --- /dev/null +++ b/agent_zoo/yaofeng/policy.py @@ -0,0 +1,352 @@ +import torch +import torch.nn.functional as F + +import pufferlib +import pufferlib.models +import pufferlib.emulation + +from nmmo.entity.entity import EntityState + +EntityId = EntityState.State.attr_name_to_col["id"] + + +class Recurrent(pufferlib.models.RecurrentWrapper): + def __init__(self, env, policy, input_size=256, hidden_size=256, num_layers=2): + super().__init__(env, policy, input_size, hidden_size, num_layers) + + +def orthogonal_init(layer, gain=1.0): + torch.nn.init.orthogonal_(layer.weight, gain=gain) + torch.nn.init.constant_(layer.bias, 0) + + +class Policy(pufferlib.models.Policy): + def __init__(self, env, input_size=256, hidden_size=256, task_size=2048): + super().__init__(env) + + self.unflatten_context = env.unflatten_context + + self.tile_encoder = TileEncoder(input_size) + self.player_encoder = PlayerEncoder(input_size, hidden_size) + self.item_encoder = ItemEncoder(input_size, hidden_size) + self.inventory_encoder = InventoryEncoder(input_size, hidden_size) + self.market_encoder = MarketEncoder(input_size, hidden_size) + self.task_encoder = TaskEncoder(input_size, hidden_size, task_size) + self.proj_fc = torch.nn.Linear(5 * input_size, hidden_size) + self.action_decoder = ActionDecoder(input_size, hidden_size) + self.value_head = torch.nn.Linear(hidden_size, 1) + orthogonal_init(self.proj_fc) + orthogonal_init(self.value_head) + + def encode_observations(self, flat_observations): + env_outputs = pufferlib.emulation.unpack_batched_obs( + flat_observations, self.unflatten_context + ) + tile = self.tile_encoder(env_outputs["Tile"]) + player_embeddings, my_agent = self.player_encoder( + env_outputs["Entity"], env_outputs["AgentId"][:, 0] + ) + + item_embeddings = self.item_encoder(env_outputs["Inventory"]) + inventory = self.inventory_encoder(item_embeddings) + + market_embeddings = self.item_encoder(env_outputs["Market"]) + market = self.market_encoder(market_embeddings) + + task = self.task_encoder(env_outputs["Task"]) + + obs = torch.cat([tile, my_agent, inventory, market, task], dim=-1) + obs = F.relu(self.proj_fc(obs)) + + return obs, ( + player_embeddings, + item_embeddings, + market_embeddings, + env_outputs["ActionTargets"], + ) + + def decode_actions(self, hidden, lookup): + actions = self.action_decoder(hidden, lookup) + value = self.value_head(hidden) + return actions, value + + +class ResnetBlock(torch.nn.Module): + def __init__(self, in_planes, img_size=(15, 15)): + super().__init__() + self.model = torch.nn.Sequential( + torch.nn.Conv2d(in_planes, in_planes, kernel_size=3, stride=1, padding=1), + torch.nn.LayerNorm((in_planes, *img_size)), + torch.nn.ReLU(), + torch.nn.Conv2d(in_planes, in_planes, kernel_size=3, stride=1, padding=1), + torch.nn.LayerNorm((in_planes, *img_size)), + ) + + def forward(self, x): + out = self.model(x) + out += x + return out + + +class TileEncoder(torch.nn.Module): + def __init__(self, input_size): + super().__init__() + self.type_embedding = torch.nn.Embedding(16, 62) + + self.tile_resnet = ResnetBlock(64) + self.tile_conv_1 = torch.nn.Conv2d(64, 32, 3) + self.tile_conv_2 = torch.nn.Conv2d(32, 8, 3) + self.tile_fc = torch.nn.Linear(8 * 11 * 11, input_size) + self.tile_norm = torch.nn.LayerNorm(input_size) + orthogonal_init(self.tile_fc) + + def forward(self, tile): + tile_position = tile[:, :, :2] / 128 - 0.5 + tile_type = tile[:, :, 2].long().clip(0, 15) + tile = torch.cat((tile_position, self.type_embedding(tile_type)), dim=-1) + agents, _, features = tile.shape + tile = tile.transpose(1, 2).view(agents, features, 15, 15).float() + + tile = F.relu(self.tile_resnet(tile)) + tile = F.relu(self.tile_conv_1(tile)) + tile = F.relu(self.tile_conv_2(tile)) + tile = tile.contiguous().view(agents, -1) + tile = F.relu(self.tile_norm(self.tile_fc(tile))) + return tile + + +class MLPBlock(torch.nn.Module): + def __init__(self, input_size, hidden_size, output_size, num_layers=2): + super().__init__() + self.model = [ + torch.nn.Linear(input_size, hidden_size), + torch.nn.ReLU(), + ] + for _ in range(num_layers - 2): + self.model += [torch.nn.Linear(hidden_size, hidden_size), torch.nn.ReLU()] + self.model.append(torch.nn.Linear(hidden_size, output_size)) + for layer in self.model: + if isinstance(layer, torch.nn.Linear): + orthogonal_init(layer) + self.model = torch.nn.Sequential(*self.model) + + def forward(self, x): + out = self.model(x) + return out + + +class PlayerEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.entity_dim = 31 + self.player_offset = torch.tensor([i * 256 for i in range(self.entity_dim)]) + self.embedding = torch.nn.Embedding(self.entity_dim * 256, 32) + + self.EntityId = EntityState.State.attr_name_to_col["id"] + self.EntityAttackerId = EntityState.State.attr_name_to_col["attacker_id"] + self.EntityMessage = EntityState.State.attr_name_to_col["message"] + self.id_embedding = torch.nn.Embedding(512, 64) + self.embedding_idx = [self.EntityId, self.EntityAttackerId] + self.no_embedding_idx = [i for i in range(self.entity_dim)] + self.no_embedding_idx.remove(self.EntityId) + self.no_embedding_idx.remove(self.EntityAttackerId) + self.no_embedding_idx.remove(self.EntityMessage) + + self.agent_mlp = MLPBlock(64 + self.entity_dim - 3, hidden_size, hidden_size) + self.agent_fc = torch.nn.Linear(hidden_size, hidden_size) + self.my_agent_fc = torch.nn.Linear(hidden_size, input_size) + self.agent_norm = torch.nn.LayerNorm(hidden_size) + self.my_agent_norm = torch.nn.LayerNorm(hidden_size) + orthogonal_init(self.agent_fc) + orthogonal_init(self.my_agent_fc) + + def forward(self, agents, my_id): + # Pull out rows corresponding to the agent + agent_ids = agents[:, :, EntityId] + mask = (agent_ids == my_id.unsqueeze(1)) & (agent_ids != 0) + mask = mask.int() + row_indices = torch.where( + mask.any(dim=1), mask.argmax(dim=1), torch.zeros_like(mask.sum(dim=1)) + ) + + batch, agent, _ = agents.shape + agent_embeddings = self.embedding( + (agents[:, :, self.embedding_idx].long() + 256).clip(0, 511) + ).reshape(batch, agent, -1) + agent_embeddings = torch.cat( + (agent_embeddings, agents[:, :, self.no_embedding_idx]), dim=-1 + ).float() + agent_embeddings = F.relu(self.agent_mlp(agent_embeddings)) + + my_agent_embeddings = agent_embeddings[torch.arange(agents.shape[0]), row_indices] + agent_embeddings = F.relu(self.agent_norm(self.agent_fc(agent_embeddings))) + my_agent_embeddings = F.relu(self.my_agent_norm(self.my_agent_fc(my_agent_embeddings))) + return agent_embeddings, my_agent_embeddings + + +class ItemEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.embedding = torch.nn.Embedding(256, 32) + self.item_mlp = MLPBlock(2 * 32 + 12, hidden_size, hidden_size) + self.item_norm = torch.nn.LayerNorm(hidden_size) + + self.discrete_idxs = [1, 14] + self.discrete_offset = torch.Tensor([2, 0]) + self.continuous_idxs = [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15] + self.continuous_scale = torch.Tensor( + [ + 1 / 10, + 1 / 10, + 1 / 10, + 1 / 100, + 1 / 100, + 1 / 100, + 1 / 40, + 1 / 40, + 1 / 40, + 1 / 100, + 1 / 100, + 1 / 100, + ] + ) + + def forward(self, items): + if self.discrete_offset.device != items.device: + self.discrete_offset = self.discrete_offset.to(items.device) + self.continuous_scale = self.continuous_scale.to(items.device) + + # Embed each feature separately + discrete = items[:, :, self.discrete_idxs] + self.discrete_offset + discrete = self.embedding(discrete.long().clip(0, 255)) + batch, item, attrs, embed = discrete.shape + discrete = discrete.view(batch, item, attrs * embed) + + continuous = items[:, :, self.continuous_idxs] / self.continuous_scale + + item_embeddings = torch.cat([discrete, continuous], dim=-1).float() + item_embeddings = F.relu(self.item_norm(self.item_mlp(item_embeddings))) + return item_embeddings + + +class InventoryEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.fc = torch.nn.Linear(12 * hidden_size, input_size) + self.norm = torch.nn.LayerNorm(input_size) + orthogonal_init(self.fc) + + def forward(self, inventory): + agents, items, hidden = inventory.shape + inventory = inventory.view(agents, items * hidden) + return F.relu(self.norm(self.fc(inventory))) + + +class MarketEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.fc = torch.nn.Linear(hidden_size, input_size) + self.norm = torch.nn.LayerNorm(input_size) + orthogonal_init(self.fc) + + def forward(self, market): + return F.relu(self.norm(self.fc(market).mean(-2))) + + +class TaskEncoder(torch.nn.Module): + def __init__(self, input_size, hidden_size, task_size): + super().__init__() + self.fc = torch.nn.Linear(task_size, input_size) + self.norm = torch.nn.LayerNorm(input_size) + orthogonal_init(self.fc) + + def forward(self, task): + return F.relu(self.norm(self.fc(task.clone().float()))) + + +class ActionDecoder(torch.nn.Module): + def __init__(self, input_size, hidden_size): + super().__init__() + self.layers = { + "attack_style": torch.nn.Linear(hidden_size, 3), + "attack_target": torch.nn.Linear(hidden_size, hidden_size), + "market_buy": torch.nn.Linear(hidden_size, hidden_size), + "inventory_destroy": torch.nn.Linear(hidden_size, hidden_size), + "inventory_give_item": torch.nn.Linear(hidden_size, hidden_size), + "inventory_give_player": torch.nn.Linear(hidden_size, hidden_size), + "gold_quantity": torch.nn.Linear(hidden_size, 99), + "gold_target": torch.nn.Linear(hidden_size, hidden_size), + "move": torch.nn.Linear(hidden_size, 5), + "inventory_sell": torch.nn.Linear(hidden_size, hidden_size), + "inventory_price": torch.nn.Linear(hidden_size, 99), + "inventory_use": torch.nn.Linear(hidden_size, hidden_size), + } + for _, v in self.layers.items(): + orthogonal_init(v, gain=0.1) + self.layers = torch.nn.ModuleDict(self.layers) + + def apply_layer(self, layer, embeddings, mask, hidden): + hidden = layer(hidden) + if hidden.dim() == 2 and embeddings is not None: + hidden = torch.matmul(embeddings, hidden.unsqueeze(-1)).squeeze(-1) + + if mask is not None: + hidden = hidden.masked_fill(mask == 0, -1e9) + + return hidden + + def forward(self, hidden, lookup): + ( + player_embeddings, + inventory_embeddings, + market_embeddings, + action_targets, + ) = lookup + + embeddings = { + "attack_target": player_embeddings, + "market_buy": market_embeddings, + "inventory_destroy": inventory_embeddings, + "inventory_give_item": inventory_embeddings, + "inventory_give_player": player_embeddings, + "gold_target": player_embeddings, + "inventory_sell": inventory_embeddings, + "inventory_use": inventory_embeddings, + } + + action_targets = { + "attack_style": action_targets["Attack"]["Style"], + "attack_target": action_targets["Attack"]["Target"], + "market_buy": action_targets["Buy"]["MarketItem"], + "inventory_destroy": action_targets["Destroy"]["InventoryItem"], + "inventory_give_item": action_targets["Give"]["InventoryItem"], + "inventory_give_player": action_targets["Give"]["Target"], + "gold_quantity": action_targets["GiveGold"]["Price"], + "gold_target": action_targets["GiveGold"]["Target"], + "move": action_targets["Move"]["Direction"], + "inventory_sell": action_targets["Sell"]["InventoryItem"], + "inventory_price": action_targets["Sell"]["Price"], + "inventory_use": action_targets["Use"]["InventoryItem"], + } + + # Pass the LSTM output through a ReLU + # NOTE: The original implementation had relu after both LSTM layers + hidden = F.relu(hidden) + + actions = [] + # assert action_targets["inventory_give_item"].sum() <= hidden.shape[0] + # assert action_targets["inventory_give_player"].sum() <= hidden.shape[0] + # assert action_targets["gold_target"].sum() <= hidden.shape[0] + # assert action_targets["gold_quantity"].sum() <= hidden.shape[0] + for key, layer in self.layers.items(): + mask = None + mask = action_targets[key] + embs = embeddings.get(key) + if embs is not None and embs.shape[1] != mask.shape[1]: + b, _, f = embs.shape + zeros = torch.zeros([b, 1, f], dtype=embs.dtype, device=embs.device) + embs = torch.cat([embs, zeros], dim=1) + action = self.apply_layer(layer, embs, mask, hidden) + actions.append(action) + + return actions diff --git a/agent_zoo/yaofeng/reward_wrapper.py b/agent_zoo/yaofeng/reward_wrapper.py new file mode 100644 index 00000000..93bb46ba --- /dev/null +++ b/agent_zoo/yaofeng/reward_wrapper.py @@ -0,0 +1,129 @@ +import numpy as np + +from nmmo.entity.entity import EntityState + +from reinforcement_learning.stat_wrapper import BaseStatWrapper + +EntityAttr = EntityState.State.attr_name_to_col +SKILL_LIST = ["melee", "range", "mage", "fishing", "herbalism", "prospecting", "carving", "alchemy"] + + +class RewardWrapper(BaseStatWrapper): + def __init__( + # BaseStatWrapper args + self, + env, + eval_mode=False, + early_stop_agent_num=0, + stat_prefix=None, + use_custom_reward=True, + # Custom reward wrapper args + hp_bonus_weight=0, + exp_bonus_weight=0, + defense_bonus_weight=0, + attack_bonus_weight=0, + gold_bonus_weight=0, + custom_bonus_scale=1, + randomize_spawn_immunity=False, + disable_give=True, + donot_attack_dangerous_npc=True, + ): + super().__init__(env, eval_mode, early_stop_agent_num, stat_prefix, use_custom_reward) + self.stat_prefix = stat_prefix + self.default_spawn_immunity = env.config.COMBAT_SPAWN_IMMUNITY + + self.hp_bonus_weight = hp_bonus_weight + self.exp_bonus_weight = exp_bonus_weight + self.defense_bonus_weight = defense_bonus_weight + self.attack_bonus_weight = attack_bonus_weight + self.gold_bonus_weight = gold_bonus_weight + self.custom_bonus_scale = custom_bonus_scale + + # TODO: implement random spawn immunity, while not breaking determinism + self.randomize_spawn_immunity = randomize_spawn_immunity + + self.disable_give = disable_give + self.donot_attack_dangerous_npc = donot_attack_dangerous_npc + + def reset(self, **kwargs): + """Called at the start of each episode""" + self._reset_reward_vars() + return super().reset(**kwargs) + + def _reset_reward_vars(self): + self._data = { + agent_id: { + "hp": 100, + "exp": 0, + "damage_received": 0, + "damage_inflicted": 0, + "gold": 0, + } + for agent_id in self.env.possible_agents + } + + def observation(self, agent_id, agent_obs): + """Called before observations are returned from the environment + + Use this to define custom featurizers. Changing the space itself requires you to + define the observation space again (i.e. Gym.spaces.Dict(gym.spaces....)) + """ + if self.disable_give is True: + agent_obs["ActionTargets"]["Give"]["InventoryItem"][:-1] = 0 + agent_obs["ActionTargets"]["Give"]["Target"][:-1] = 0 + agent_obs["ActionTargets"]["GiveGold"]["Target"][:-1] = 0 + agent_obs["ActionTargets"]["GiveGold"]["Price"][1:] = 0 + + if self.donot_attack_dangerous_npc is True: + # npc type: 1: passive, 2: neutral, 3: hostile + dangerours_npc_idxs = np.where(agent_obs["Entity"][:, EntityAttr["npc_type"]] > 1) + agent_obs["ActionTargets"]["Attack"]["Target"][dangerours_npc_idxs] = 0 + + return agent_obs + + def reward_terminated_truncated_info(self, agent_id, reward, terminated, truncated, info): + if not (terminated or truncated): + assert agent_id in self.env.realm.players, f"agent_id {agent_id} not in realm.players" + agent_info = self.env.realm.players[agent_id] + + # HP bonus + current_hp = agent_info.health.val + hp_bonus = (current_hp - self._data[agent_id]["hp"]) * self.hp_bonus_weight + self._data[agent_id]["hp"] = current_hp + + # Experience bonus + current_exps = np.array( + [getattr(agent_info, f"{skill}_exp").val for skill in SKILL_LIST] + ) + current_exp = np.max(current_exps) + exp_bonus = (current_exp - self._data[agent_id]["exp"]) * self.exp_bonus_weight + assert exp_bonus >= 0, "exp bonus error" + self._data[agent_id]["exp"] = current_exp + + # Defense bonus + current_damage_received = agent_info.history.damage_received + equipment = agent_info.inventory.equipment + defense = ( + equipment.melee_defense + equipment.range_defense + equipment.mage_defense + ) / (15 * 3) + defense_bonus = self.defense_bonus_weight * defense + self._data[agent_id]["damage_received"] = current_damage_received + + # Attack bonus + current_damage_inflicted = agent_info.history.damage_inflicted + attack_bonus = ( + current_damage_inflicted - self._data[agent_id]["damage_inflicted"] + ) * self.attack_bonus_weight + assert attack_bonus >= 0, "attack bonus error" + self._data[agent_id]["damage_inflicted"] = current_damage_inflicted + + # Gold bonus + current_gold = agent_info.gold.val + gold_bonus = (current_gold - self._data[agent_id]["gold"]) * self.gold_bonus_weight + self._data[agent_id]["gold"] = current_gold + + reward += ( + hp_bonus + exp_bonus + defense_bonus + attack_bonus + gold_bonus + ) * self.custom_bonus_scale + + return reward, terminated, truncated, info diff --git a/analysis/proc_eval_result.py b/analysis/proc_eval_result.py new file mode 100644 index 00000000..4a767a95 --- /dev/null +++ b/analysis/proc_eval_result.py @@ -0,0 +1,179 @@ +import os +import json +import logging +import argparse + +import numpy as np +import polars as pl + +# Make the table output simpler +pl.Config.set_tbl_hide_dataframe_shape(True) +pl.Config.set_tbl_formatting("NOTHING") +pl.Config.set_tbl_hide_column_data_types(True) + +# string matching for task names +WEIGHT_DICT = { + "TickGE": ("survival", 100 / 6), # 1 survival task + "PLAYER_KILL": ("combat", 100 / (6 * 3)), # 3 combat tasks + "DefeatEntity": ("combat", 100 / (6 * 3)), + "GO_FARTHEST": ("exploration", 100 / (6 * 2)), # 2 exploration tasks + "OccupyTile": ("exploration", 100 / (6 * 2)), + "AttainSkill": ("skill", 100 / (6 * 8)), # 8 skill tasks + "HarvestItem": ("item", 100 / (6 * 44)), # 44 item tasks + "ConsumeItem": ("item", 100 / (6 * 44)), + "EquipItem": ("item", 100 / (6 * 44)), + "FullyArmed": ("item", 100 / (6 * 44)), + "EARN_GOLD": ("market", 100 / (6 * 5)), # 5 market tasks + "BUY_ITEM": ("market", 100 / (6 * 5)), + "EarnGold": ("market", 100 / (6 * 5)), + "HoardGold": ("market", 100 / (6 * 5)), + "MakeProfit": ("market", 100 / (6 * 5)), +} + + +def get_task_weight(task_name): + for key, val in WEIGHT_DICT.items(): + if key in task_name: + return val + logging.warning(f"Task name {task_name} not found in weight dict") + return "etc", 0 + + +def get_summary_dict(progress, key): + # progress = vals if key == "length" else [v[0] for v in vals] + summ = {"count": len(progress), "mean": np.mean(progress), "median": np.median(progress)} + + if key == "length": + progress = np.array(progress) / 1023 # full episode length + + summ["completed"] = np.mean([1 if v >= 1 else 0 for v in progress]) + summ["over30pcnt"] = np.mean([1 if v >= 0.3 else 0 for v in progress]) + return summ + + +def summarize_single_eval(data, weighted_score=False): + summary = {} + + # task-level info + for key, vals in data.items(): + if key.startswith("curriculum") or key == "length": + summary[key] = get_summary_dict(vals, key) + + if weighted_score and key.startswith("curriculum"): + category, weight = get_task_weight(key) + summary[key]["category"] = category + summary[key]["weight"] = weight + summary[key]["weighted_score"] = summary[key]["mean"] * weight + + # meta info + summary["avg_progress"] = np.mean( + [v["mean"] for k, v in summary.items() if k.startswith("curriculum")] + ) + if weighted_score: + summary["weighted_score"] = np.sum( + [v["weighted_score"] for k, v in summary.items() if k.startswith("curriculum")] + ) + return summary + + +def process_eval_files(policy_store_dir, eval_prefix): + summ_policy = [] + summ_task = [] + + for file in os.listdir(policy_store_dir): + # NOTE: assumes the file naming convention is 'eval__.json' + if not file.startswith(eval_prefix) or not file.endswith(".json"): + continue + + mode = file.split("_")[1] + random_seed = file.split("_")[2].replace(".json", "") + + with open(os.path.join(policy_store_dir, file), "r") as f: + data = json.load(f) + + for pol_name, pol_data in data.items(): + if len(pol_data) == 0: + continue + + summary = summarize_single_eval(pol_data, weighted_score=True) + summ_policy.append( + { + "policy_name": pol_name, + "mode": mode, + "seed": random_seed, + "count": summary["length"]["count"], + "length": summary["length"]["mean"], + "task_progress": summary["avg_progress"], + "weighted_score": summary["weighted_score"], + } + ) + + # also gather the results across random seeds for each task, then average + for task_name, task_data in summary.items(): + if not task_name.startswith("curriculum"): + continue + summ_task.append( + { + "category": task_data["category"], + "task_name": task_name, + "weight": task_data["weight"], + "policy_name": pol_name, + "mode": mode, + "seed": random_seed, + "count": task_data["count"], + "task_progress": task_data["mean"], + } + ) + + summ_df = pl.DataFrame(summ_policy).sort(["policy_name", "mode", "seed"]) + summ_grp = summ_df.group_by(["policy_name", "mode"]).agg( + pl.col("task_progress").mean(), + pl.col("weighted_score").mean(), + ) + summ_grp = summ_grp.sort("weighted_score", descending=True) + summ_grp.write_csv( + os.path.join(policy_store_dir, "score_summary.tsv"), separator="\t", float_precision=6 + ) + print("\nPolicy score summary, sorted by weighted_score:") + print(summ_grp) + + task_df = pl.DataFrame(summ_task).sort(["mode", "category", "task_name", "policy_name", "seed"]) + task_grp = task_df.group_by(["mode", "category", "task_name", "policy_name"]).agg( + pl.col("task_progress").mean() + ) + task_grp = task_grp.sort(["mode", "category", "task_name", "policy_name"]) + task_grp.write_csv( + os.path.join(policy_store_dir, "score_task_summary.tsv"), separator="\t", float_precision=6 + ) + cate_grp = task_df.group_by(["mode", "category", "policy_name"]).agg( + pl.col("task_progress").mean() + ) + cate_grp = cate_grp.sort(["mode", "category", "policy_name"]) + cate_grp.write_csv( + os.path.join(policy_store_dir, "score_category_summary.tsv"), + separator="\t", + float_precision=6, + ) + + if len(summ_df["seed"].unique()) > 1: + summ_df.write_csv( + os.path.join(policy_store_dir, "score_by_seed.tsv"), separator="\t", float_precision=6 + ) + task_df.write_csv( + os.path.join(policy_store_dir, "score_by_task_seed.tsv"), + separator="\t", + float_precision=6, + ) + + return summ_df, summ_grp, task_df, task_grp, cate_grp + + +if __name__ == "__main__": + parser = argparse.ArgumentParser(description="Process the evaluation result files") + parser.add_argument("policy_store_dir", type=str, help="Path to the policy directory") + parser.add_argument( + "-p", "--prefix", type=str, default="eval_", help="Prefix of the evaluation result files" + ) + args = parser.parse_args() + + process_eval_files(args.policy_store_dir, args.prefix) diff --git a/analysis/proc_task_cond_result.py b/analysis/proc_task_cond_result.py new file mode 100644 index 00000000..651ceba1 --- /dev/null +++ b/analysis/proc_task_cond_result.py @@ -0,0 +1,144 @@ +import os +import argparse +from collections import defaultdict + +import dill +import numpy as np +import polars as pl +from tqdm import tqdm + +from nmmo.lib.event_code import EventCode +from nmmo.systems.item import ALL_ITEM +from nmmo.systems.skill import COMBAT_SKILL, HARVEST_SKILL + +CODE_TO_EVENT = {v: k for k, v in EventCode.__dict__.items() if not k.startswith("_")} + +ITEM_ID_TO_NAME = {item.ITEM_TYPE_ID: item.__name__ for item in ALL_ITEM} + +SKILL_ID_TO_NAME = {skill.SKILL_ID: skill.__name__ for skill in COMBAT_SKILL + HARVEST_SKILL} + + +# event tuple key to string +def event_key_to_str(event_key): + if event_key[0] == EventCode.LEVEL_UP: + return f"LEVEL_{SKILL_ID_TO_NAME[event_key[1]]}" + + elif event_key[0] == EventCode.SCORE_HIT: + return f"ATTACK_NUM_{SKILL_ID_TO_NAME[event_key[1]]}" + + elif event_key[0] in [ + EventCode.HARVEST_ITEM, + EventCode.CONSUME_ITEM, + EventCode.EQUIP_ITEM, + EventCode.LIST_ITEM, + EventCode.BUY_ITEM, + ]: + return f"{CODE_TO_EVENT[event_key[0]]}_{ITEM_ID_TO_NAME[event_key[1]]}" + + elif event_key[0] == EventCode.GO_FARTHEST: + return "3_PROGRESS_TO_CENTER" + + elif event_key[0] == EventCode.AGENT_CULLED: + return "2_AGENT_LIFESPAN" + + else: + return CODE_TO_EVENT[event_key[0]] + + +def extract_task_name(task_str): + name = task_str.split("Task_eval_fn:(")[1].split(")_assignee:")[0] + # then take out (agent_id,) + return name.split("_(")[0] + "_" + name.split(")_")[1] + + +def gather_agent_events_by_task(data_dir): + data_by_task = defaultdict(list) + file_list = [f for f in os.listdir(data_dir) if f.endswith(".metadata.pkl")] + for file_name in tqdm(file_list): + data = dill.load(open(f"{data_dir}/{file_name}", "rb")) + final_tick = data["tick"] + + for agent_id, vals in data["event_stats"].items(): + task_name = extract_task_name(data["task"][agent_id]) + + # Agent survived until the end + if EventCode.AGENT_CULLED not in vals: + vals[(EventCode.AGENT_CULLED,)] = final_tick + data_by_task[task_name].append(vals) + + return data_by_task + + +def get_event_stats(task_name, task_data): + num_agents = len(task_data) + assert num_agents > 0, "There should be at least one agent" + + cnt_attack = 0 + cnt_buy = 0 + cnt_consume = 0 + cnt_equip = 0 + cnt_harvest = 0 + cnt_list = 0 + + results = {"0_NAME": task_name, "1_COUNT": num_agents} + event_data = defaultdict(list) + for data in task_data: + for event, val in data.items(): + event_data[event].append(val) + + for event, vals in event_data.items(): + if event[0] == EventCode.LEVEL_UP: + # Base skill level is 1 + vals += [1] * (num_agents - len(vals)) + results[event_key_to_str(event)] = np.mean(vals) # AVG skill level + elif event[0] == EventCode.AGENT_CULLED: + life_span = np.mean(vals) + results["2_AGENT_LIFESPAN_AVG"] = life_span + results["2_AGENT_LIFESPAN_SD"] = np.std(vals) + elif event[0] == EventCode.GO_FARTHEST: + results["3_PROGRESS_TO_CENTER_AVG"] = np.mean(vals) + results["3_PROGRESS_TO_CENTER_SD"] = np.std(vals) + else: + results[event_key_to_str(event)] = sum(vals) / num_agents + + if event[0] == EventCode.SCORE_HIT: + cnt_attack += sum(vals) + if event[0] == EventCode.BUY_ITEM: + cnt_buy += sum(vals) + if event[0] == EventCode.CONSUME_ITEM: + cnt_consume += sum(vals) + if event[0] == EventCode.EQUIP_ITEM: + cnt_equip += sum(vals) + if event[0] == EventCode.HARVEST_ITEM: + cnt_harvest += sum(vals) + if event[0] == EventCode.LIST_ITEM: + cnt_list += sum(vals) + + results["4_NORM_ATTACK"] = cnt_attack / life_span + results["4_NORM_BUY"] = cnt_buy / life_span + results["4_NORM_CONSUME"] = cnt_consume / life_span + results["4_NORM_EQUIP"] = cnt_equip / life_span + results["4_NORM_HARVEST"] = cnt_harvest / life_span + results["4_NORM_LIST"] = cnt_list / life_span + + return results + + +if __name__ == "__main__": + parser = argparse.ArgumentParser(description="Process replay data") + parser.add_argument("policy_store_dir", type=str, help="Path to the policy directory") + args = parser.parse_args() + + # Gather the event data by tasks, across multiple replays + data_by_task = gather_agent_events_by_task(args.policy_store_dir) + + task_results = [ + get_event_stats(task_name, task_data) for task_name, task_data in data_by_task.items() + ] + + task_df = pl.DataFrame(task_results).fill_null(0).sort("0_NAME") + task_df = task_df.select(sorted(task_df.columns)) + task_df.write_csv("task_conditioning.tsv", separator="\t", float_precision=5) + + print("Result file saved as task_conditioning.tsv") + print("Done.") diff --git a/analysis/run_task_conditioning.py b/analysis/run_task_conditioning.py new file mode 100644 index 00000000..6d889719 --- /dev/null +++ b/analysis/run_task_conditioning.py @@ -0,0 +1,59 @@ +import argparse +import logging +import random + + +from train import load_from_config, combine_config_args, update_args +from train_helper import generate_replay + +from evaluate import make_env_creator, make_agent_creator + +CURRICULUM_FILE = "neurips23_evaluation/heldout_task_with_embedding.pkl" + + +if __name__ == "__main__": + logging.basicConfig(level=logging.INFO) + parser = argparse.ArgumentParser(description="Parse environment argument", add_help=False) + parser.add_argument("eval_model_path", type=str, default=None, help="Path to model to evaluate") + parser.add_argument( + "-c", "--curriculum", type=str, default=CURRICULUM_FILE, help="Path to curriculum file" + ) + parser.add_argument( + "-t", + "--task-to-assign", + type=int, + default=None, + help="The index of the task to assign in the curriculum file", + ) + parser.add_argument( + "-r", "--repeat", type=int, default=1, help="Number of times to repeat the evaluation" + ) + clean_parser = argparse.ArgumentParser(parents=[parser]) + args = parser.parse_known_args()[0].__dict__ + + # required args when using train.py's helper functions + args["no_track"] = True + args["no_recurrence"] = False + args["vectorization"] = "serial" + args["debug"] = False + + # Generate argparse menu from config + config = load_from_config("neurips23_start_kit") # dummy learner + args = combine_config_args(parser, args, config) + args = update_args(args, mode="replay") + + agent_creator = make_agent_creator() + env_creator = make_env_creator(args["curriculum"], "pvp") + + # Generate replay + for i in range(args.repeat): + generate_replay( + args, + env_creator, + agent_creator, + stop_when_all_complete_task=False, + seed=random.randint(10000000, 99999999), + ) + print(f"Generated replay for task {i+1}/{args.repeat}...") + + print("Done!") diff --git a/config.yaml b/config.yaml new file mode 100644 index 00000000..019a7050 --- /dev/null +++ b/config.yaml @@ -0,0 +1,159 @@ +wandb: + project: nmmo-baselines + entity: kywch + group: ~ + +debug: + train: + num_envs: 1 + envs_per_batch: 1 # batching envs work? + envs_per_worker: 1 + batch_size: 1024 + total_timesteps: 10000 + pool_kernel: [0, 1] + checkpoint_interval: 3 + verbose: True + +train: + seed: 1 + torch_deterministic: True + device: cuda + total_timesteps: 10_000_000 + learning_rate: 1.5e-4 + anneal_lr: True + gamma: 0.99 + gae_lambda: 0.95 + update_epochs: 3 + norm_adv: True + clip_coef: 0.1 + clip_vloss: True + ent_coef: 0.01 + vf_coef: 0.5 + max_grad_norm: 0.5 + target_kl: ~ + + num_envs: 15 + envs_per_worker: 1 + envs_per_batch: 6 + env_pool: True + verbose: True + data_dir: runs + checkpoint_interval: 200 + pool_kernel: [0] + batch_size: 32768 + batch_rows: 128 + bptt_horizon: 8 + vf_clip_coef: 0.1 + compile: False + compile_mode: reduce-overhead + +sweep: + method: random + name: sweep + metric: + goal: maximize + name: episodic_return + # Nested parameters name required by WandB API + parameters: + train: + parameters: + learning_rate: { + 'distribution': 'log_uniform_values', + 'min': 1e-4, + 'max': 1e-1, + } + batch_size: { + 'values': [128, 256, 512, 1024, 2048], + } + batch_rows: { + 'values': [16, 32, 64, 128, 256], + } + bptt_horizon: { + 'values': [4, 8, 16, 32], + } + +env: + num_agents: 128 + num_npcs: 256 + max_episode_length: 1024 + maps_path: 'maps/train/' + map_size: 128 + num_maps: 256 + map_force_generation: False + death_fog_tick: ~ + task_size: 2048 + spawn_immunity: 20 + resilient_population: 0.2 + +policy: + input_size: 256 + hidden_size: 256 + task_size: 2048 # must match env task_size + +recurrent: + input_size: 256 + hidden_size: 256 + num_layers: 1 + +reward_wrapper: + eval_mode: False + early_stop_agent_num: 8 + use_custom_reward: True + +neurips23_start_kit: + reward_wrapper: + heal_bonus_weight: 0.03 + explore_bonus_weight: 0.01 + +yaofeng: + env: + maps_path: 'maps/train_yaofeng/' + num_maps: 1024 + resilient_population: 0 + train: + update_epochs: 2 + learning_rate: 1.0e-4 + recurrent: + num_layers: 2 + reward_wrapper: + hp_bonus_weight: 0.03 + exp_bonus_weight: 0.002 + defense_bonus_weight: 0.04 + attack_bonus_weight: 0.0 + gold_bonus_weight: 0.001 + custom_bonus_scale: 0.1 + disable_give: True + donot_attack_dangerous_npc: True + +takeru: + env: + maps_path: 'maps/train_takeru/' + num_maps: 1280 + resilient_population: 0 + train: + update_epochs: 1 + recurrent: + num_layers: 0 + reward_wrapper: + early_stop_agent_num: 0 + explore_bonus_weight: 0.01 + disable_give: True + +hybrid: + env: + maps_path: 'maps/train_yaofeng/' + num_maps: 1024 + resilient_population: 0 + train: + update_epochs: 1 + recurrent: + num_layers: 1 + reward_wrapper: + hp_bonus_weight: 0.03 + exp_bonus_weight: 0.002 + defense_bonus_weight: 0.04 + attack_bonus_weight: 0.0 + gold_bonus_weight: 0.001 + custom_bonus_scale: 0.1 + disable_give: True + donot_attack_dangerous_npc: True diff --git a/curriculum_generation/curriculum_tutorial.py b/curriculum_generation/curriculum_tutorial.py index c7599400..cc96dcf0 100644 --- a/curriculum_generation/curriculum_tutorial.py +++ b/curriculum_generation/curriculum_tutorial.py @@ -41,6 +41,7 @@ ############################################################################## # Create training tasks using custom evaluation functions + def PracticeEating(gs, subject): """The progress, the max of which is 1, should * increase small for each eating @@ -55,12 +56,15 @@ def PracticeEating(gs, subject): progress += 0.3 return norm(progress) # norm is a helper function to normalize the value to [0, 1] + curriculum.append(TaskSpec(eval_fn=PracticeEating, eval_fn_kwargs={})) + # You can also use pre-built eval functions to define your own eval functions def PracticeInventoryManagement(gs, subject, space, num_tick): return norm(InventorySpaceGE(gs, subject, space) * TickGE(gs, subject, num_tick)) + for space in [2, 4, 8]: curriculum.append( TaskSpec( @@ -74,6 +78,7 @@ def PracticeInventoryManagement(gs, subject, space, num_tick): # Import the custom curriculum print("------------------------------------------------------------") import curriculum_tutorial # which is this file + CURRICULUM = curriculum_tutorial.curriculum print("The number of training tasks in the curriculum:", len(CURRICULUM)) @@ -96,6 +101,7 @@ def PracticeInventoryManagement(gs, subject, space, num_tick): CURRICULUM_FILE_PATH = "custom_curriculum_with_embedding.pkl" with open(CURRICULUM_FILE_PATH, "wb") as f: import dill + dill.dump(CURRICULUM, f) print("All training tasks are picklable.") @@ -105,7 +111,8 @@ def PracticeInventoryManagement(gs, subject, space, num_tick): print("------------------------------------------------------------") print("Generating the task spec with embedding file ...") from task_encoder import TaskEncoder - LLM_CHECKPOINT = "Salesforce/codegen25-7b-instruct" + + LLM_CHECKPOINT = "deepseek-ai/deepseek-coder-1.3b-instruct" # Get the task embeddings for the training tasks and save to file # You need to provide the curriculum file as a module to the task encoder @@ -113,57 +120,59 @@ def PracticeInventoryManagement(gs, subject, space, num_tick): task_encoder.get_task_embedding(CURRICULUM, save_to_file=CURRICULUM_FILE_PATH) print("Done.") - # Initialize the trainer with the custom curriculum - # These lines are the same as the RL track. If these don't run, please see train.py - from reinforcement_learning import config - from train import setup_env - args = config.create_config(config.Config) - args.tasks_path = CURRICULUM_FILE_PATH # This is the curriculum file saved by the task encoder - - # Remove below lines if you want to use the default training config - local_mode = True - if local_mode: - args.num_envs = 1 - args.num_buffers = 1 - args.use_serial_vecenv = True - args.rollout_batch_size = 2**12 - - print("------------------------------------------------------------") - print("Setting up the agent training env ...") - trainer = setup_env(args) - - # Train agents using the curriculum file - # NOTE: this is basically the same as the reinforcement_learning_track function in the train.py - while not trainer.done_training(): - print("------------------------------------------------------------") - print("Evaluating the agents ...") - _, _, infos = trainer.evaluate() - # The training task stats are available in infos, which then can be use for training task selection - if len(infos) > 0: - print("------------------------------------------------------------") - print("Training task stats:") - curri_keys = [key for key in infos.keys() if key.startswith("curriculum/")] - for key in curri_keys: - completed = [] - max_progress = [] - reward_signal_count = [] - for sub_list in infos[key]: - for prog, rcnt in sub_list: - completed.append(int(prog>=1)) # progress >= 1 is considered task complete - max_progress.append(prog) - reward_signal_count.append(rcnt) - print(f"{key} -- task tried: {len(completed)}, completed: {sum(completed)}, " + - f"avg max progress: {sum(max_progress)/len(max_progress):.3f}, " + - f"avg reward signal count: {sum(reward_signal_count)/len(reward_signal_count):.3f}") - - print("------------------------------------------------------------") - print("The tutorial is done.") - break - - print("------------------------------------------------------------") - print("Training the agents ...") - trainer.train( - update_epochs=args.ppo_update_epochs, - bptt_horizon=args.bptt_horizon, - batch_rows=args.ppo_training_batch_size // args.bptt_horizon, - ) + # TODO: MAKE THE BELOW CODE WORK + + # # Initialize the trainer with the custom curriculum + # # These lines are the same as the RL track. If these don't run, please see train.py + # from reinforcement_learning import config + # from train import setup_env + # args = config.create_config(config.Config) + # args.tasks_path = CURRICULUM_FILE_PATH # This is the curriculum file saved by the task encoder + + # # Remove below lines if you want to use the default training config + # local_mode = True + # if local_mode: + # args.num_envs = 1 + # args.num_buffers = 1 + # args.use_serial_vecenv = True + # args.rollout_batch_size = 2**12 + + # print("------------------------------------------------------------") + # print("Setting up the agent training env ...") + # trainer = setup_env(args) + + # # Train agents using the curriculum file + # # NOTE: this is basically the same as the reinforcement_learning_track function in the train.py + # while not trainer.done_training(): + # print("------------------------------------------------------------") + # print("Evaluating the agents ...") + # _, _, infos = trainer.evaluate() + # # The training task stats are available in infos, which then can be use for training task selection + # if len(infos) > 0: + # print("------------------------------------------------------------") + # print("Training task stats:") + # curri_keys = [key for key in infos.keys() if key.startswith("curriculum/")] + # for key in curri_keys: + # completed = [] + # max_progress = [] + # reward_signal_count = [] + # for sub_list in infos[key]: + # for prog, rcnt in sub_list: + # completed.append(int(prog>=1)) # progress >= 1 is considered task complete + # max_progress.append(prog) + # reward_signal_count.append(rcnt) + # print(f"{key} -- task tried: {len(completed)}, completed: {sum(completed)}, " + + # f"avg max progress: {sum(max_progress)/len(max_progress):.3f}, " + + # f"avg reward signal count: {sum(reward_signal_count)/len(reward_signal_count):.3f}") + + # print("------------------------------------------------------------") + # print("The tutorial is done.") + # break + + # print("------------------------------------------------------------") + # print("Training the agents ...") + # trainer.train( + # update_epochs=args.ppo_update_epochs, + # bptt_horizon=args.bptt_horizon, + # batch_rows=args.ppo_training_batch_size // args.bptt_horizon, + # ) diff --git a/curriculum_generation/curriculum_with_embedding.pkl b/curriculum_generation/curriculum_with_embedding.pkl new file mode 100644 index 00000000..991de4b2 Binary files /dev/null and b/curriculum_generation/curriculum_with_embedding.pkl differ diff --git a/curriculum_generation/elm.py b/curriculum_generation/elm.py deleted file mode 100644 index 562598e2..00000000 --- a/curriculum_generation/elm.py +++ /dev/null @@ -1,598 +0,0 @@ -import inspect -import math -import multiprocessing as mp -import re -import sys -import ast -import time -import random -from collections import Counter -from types import ModuleType -from typing import List, Optional, Dict, Union - -from dataclasses import dataclass, field - -import numpy as np - -import nmmo -from nmmo.lib.material import Harvestable -from nmmo.task import constraint as c, task_spec as ts -import nmmo.task.base_predicates -from nmmo.task.base_predicates import * - -from openelm import ELM -from openelm.environments.base import Genotype, Phenotype -from openelm.configs import EnvConfig -from openelm.environments import BaseEnvironment, Genotype -from openelm.mutation_model import MutationModel -from openelm.configs import ELMConfig, MAPElitesConfig, PromptModelConfig - -from curriculum_generation.task_sampler import LearnableTaskSampler - - -# used in OpenELMTaskGenerator: see self.config.env.impr = import_str["short_import"] -import_str = { - "short_import": """from predicates import TickGE,StayAlive,AllDead,EatFood,DrinkWater,CanSeeTile,CanSeeAgent,OccupyTile -from predicates import DistanceTraveled,AllMembersWithinRange,ScoreHit,ScoreKill,AttainSkill,InventorySpaceGE,OwnItem -from predicates import EquipItem,FullyArmed,ConsumeItem,GiveItem,DestroyItem,HarvestItem,HoardGold,GiveGold,ListItem,EarnGold,BuyItem,SpendGold,MakeProfit -# Armour -item.Hat, item.Top, item.Bottom, -# Weapon -item.Sword, item.Bow, item.Wand -# Tool -item.Rod, item.Gloves, item.Pickaxe, item.Chisel, item.Arcane -# Ammunition -item.Scrap, item.Shaving, item.Shard, -# Consumable -item.Ration, item.Poultice -# Materials -tile_type.Lava, tile_type.Water,tile_type.Grass, tile_type.Scrub, -tile_type.Forest, tile_type.Stone, tile_type.Slag, tile_type.Ore -tile_type.Stump, tile_type.Tree, tile_type.Fragment, tile_type.Crystal, -tile_type.Weeds, tile_type.Ocean, tile_type.Fish""", - "long_import": """ -Base Predicates to use in tasks: -TickGE(gs, num_tick):True if the current tick is greater than or equal to the specified num_tick.Is progress counter. -CanSeeTile(gs, subject,tile_type):True if any agent in subject can see a tile of tile_typegg -StayAlive(gs,subject): True if all subjects are alive. -AllDead(gs, subject):True if all subjects are dead. -OccupyTile(gs,subject,row, col):True if any subject agent is on the desginated tile. -AllMembersWithinRange(gs,subject,dist):True if the max l-inf distance of teammates is less than or equal to dist -CanSeeAgent(gs,subject,target): True if obj_agent is present in the subjects' entities obs. -CanSeeGroup(gs,subject,target): Returns True if subject can see any of target -DistanceTraveled(gs, subject, dist): True if the summed l-inf distance between each agent's current pos and spawn pos is greater than or equal to the specified _dist. -AttainSkill(gs,subject,skill,level,num_agent):True if the number of agents having skill level GE level is greather than or equal to num_agent -CountEvent(gs,subject,event,N): True if the number of events occured in subject corresponding to event >= N -ScoreHit(gs, subject, combat_style, N):True if the number of hits scored in style combat_style >= count -HoardGold(gs, subject, amount): True iff the summed gold of all teammate is greater than or equal to amount. -EarnGold(gs, subject, amount): True if the total amount of gold earned is greater than or equal to amount. -SpendGold(gs, subject, amount): True if the total amount of gold spent is greater than or equal to amount. -MakeProfit(gs, subject, amount) True if the total amount of gold earned-spent is greater than or equal to amount. -InventorySpaceGE(gs, subject, space): True if the inventory space of every subjects is greater than or equal to the space. Otherwise false. -OwnItem(gs, subject, item, level, quantity): True if the number of items owned (_item, >= level) is greater than or equal to quantity. -EquipItem(gs, subject, item, level, num_agent): True if the number of agents that equip the item (_item_type, >=_level) is greater than or equal to _num_agent. -FullyArmed(GameState, subject, combat_style, level, num_agent): True if the number of fully equipped agents is greater than or equal to _num_agent Otherwise false. To determine fully equipped, we look at hat, top, bottom, weapon, ammo, respectively, these are equipped and has level greater than or equal to _level. -ConsumeItem(GameState, subject, item, level, quantity): True if total quantity consumed of item type above level is >= quantity -HarvestItem(GameState, Group, Item, int, int): True if total quantity harvested of item type above level is >= quantity -ListItem(GameState,subject,item,level, quantity): True if total quantity listed of item type above level is >= quantity -BuyItem(GameState, subject, item, level, quantity) : True if total quantity purchased of item type above level is >= quantity -# Armour -item.Hat, item.Top, item.Bottom, -# Weapon -item.Sword, item.Bow, item.Wand -# Tool -item.Rod, item.Gloves, item.Pickaxe, item.Chisel, item.Arcane -# Ammunition -item.Scrap, item.Shaving, item.Shard, -# Consumable -item.Ration, item.Poultice -# Materials -tile_type.Lava, tile_type.Water,tile_type.Grass, tile_type.Scrub, -tile_type.Forest, tile_type.Stone, tile_type.Slag, tile_type.Ore -tile_type.Stump, tile_type.Tree, tile_type.Fragment, tile_type.Crystal, -tile_type.Weeds, tile_type.Ocean, tile_type.Fish -""", -} - - -def extract_task_fn(result_str, fn_name): - """ - Extracts the source code of a function from a given string. - - Args: - result_str: The string from which the function is to be extracted. - fn_name: The name of the function to be extracted. - - Returns: - The source code of the function as a string. - """ - split = result_str.split("\n") - fn_str = [] - for line in split[::-1]: - if line.startswith(f"def {fn_name}("): - fn_str.append(line) - break - fn_str.append(line) - return "\n".join(fn_str[::-1]) - -def sample_parameter(key, type_hint): - """ - Generates sample parameter values based on the key and type_hint provided. - - Args: - key: The key for which a sample value is to be generated. - type_hint: The type of the value to be generated. - - Returns: - A sample value for the given key and type_hint. - """ - TARGET = [ - "left_team", - "right_team", - "left_team_leader", - "right_team_leader", - "my_team_leader", - ] - EVENT_NAME = c.event_names - SKILLS = c.combat_skills + c.harvest_skills - COMBAT_STYLE = c.combat_skills - ALL_ITEM = c.armour + c.weapons + c.tools + c.ammunition + c.consumables - - # Define a dictionary to generate sample values for each key - sample_dict = { - "event": lambda: np.random.choice(EVENT_NAME), - "N": lambda: round(1 + np.random.gamma(1, 3)), - "tile_type": lambda: np.random.choice(list(Harvestable)), - "num_tick": lambda: round(np.random.gamma(10, 20)), - "target": lambda: np.random.choice(TARGET), - "row": lambda: round(80 + np.random.randn() * 15), - "col": lambda: round(80 + np.random.randn() * 15), - "dist": lambda: round(np.random.rand() * 10), - "num_agent": lambda: 1, - "level": lambda: min(round(1 + np.random.gamma(1, 3)), 10), - "skill": lambda: np.random.choice(SKILLS), - "combat_style": lambda: np.random.choice(COMBAT_STYLE), - "agent_type": lambda: np.random.choice(["npc", "player"]), - "amount": lambda: round(1 + np.random.gamma(3, 3)), - "space": lambda: round(2 + np.random.rand() * 6), - "item": lambda: np.random.choice(ALL_ITEM), - "quantity": lambda: round(1 + np.random.gamma(1, 1)), - } - - # Define a dictionary to generate sample values for each type_hint - hint_dict = { - "int": lambda: round(1 + np.random.gamma(1, 3)), - "float": lambda: np.random.rand(), - } - - # Use the sample_dict if the key is in it, otherwise use the hint_dict. If the type_hint is not in hint_dict, return 1 - return sample_dict.get(key, hint_dict.get(type_hint, lambda: 1))() - - -def is_task_spec_valid(spec_list: List[ts.TaskSpec], timeout=15) -> bool: - """ - This function validates a list of task specifications by running each task in a - separate process for a set number of steps or until a timeout. - - If at least one task from the list runs successfully, the function will return True. - If all tasks fail or time out, the function will return False. - - Args: - spec_list (List[ts.TaskSpec]): List of task specifications to validate. - - Returns: - bool: True if at least one task ran successfully, False otherwise. - """ - # Predefined teams of agents for task execution. - teams = {0: [1, 2, 3], 1: [4, 5], 2: [6, 7], 3: [8, 9], 4: [10, 11]} - - # Create an instance of the environment using default configuration. - config = nmmo.config.Default() - env = nmmo.Env(config) - - num_success = 0 # Counter for successful task runs. - - for single_spec in spec_list: - # Generate a task from the task specification. - test_task = ts.make_task_from_spec(teams, [single_spec]) - # Reset the environment with the new task. - env.reset(make_task_fn=lambda: test_task) - - # Function to run environment steps in a separate process. - def run_env(): - for _ in range(3): - env.step({}) - sys.exit(0) # Exit to signify a successful run. - - # Start the process to run the task steps. - proc = mp.Process(target=run_env) - proc.start() - - # Monitor the process, terminate it if it runs too long. - start_time = time.time() - while proc.is_alive(): - elapsed_time = time.time() - start_time - if elapsed_time > timeout: - print("NMMO task timed out") - proc.terminate() - break - time.sleep(0.1) # Brief pause to reduce CPU usage. - - # Increment the counter if the task ran successfully. - if proc.exitcode == 0: - num_success += 1 - - # Return True if at least one task ran successfully. - return num_success > 0 - -def generate_task_spec(result_str, fn_name, num_sample=3): - """ - Generates a list of TaskSpec objects from the task function string provided during the class instantiation. - Each TaskSpec is an instantiation of the task function with sampled parameters. - - Args: - program_str: The string representation of the task function. - fn_name: The name of the task function. - num_sample: The number of TaskSpecs to generate. Defaults to None, which will generate a TaskSpec for each valid - function parameter set. - - Returns: - A list of valid TaskSpec objects. If the task function string is invalid or no valid TaskSpecs can be generated, - an empty list is returned. - """ - task_spec = [] - task_fn_str = extract_task_fn(result_str, fn_name) - import_str = ( - "from nmmo.task.game_state import GameState\n" - + "from nmmo.task.group import Group\n" - + "from nmmo.task.base_predicates import *\n\n" - ) - - locals_dict = {} - try: - # NOTE: this is a security vulenerability - # TODO: make this secure - exec(import_str + task_fn_str, globals(), locals_dict) - except: - # return empty task spec for invalid function - print("Invalid python function generated ...") - return task_spec - task_fn = locals_dict[fn_name] - fn_params = inspect.signature(task_fn).parameters - - included_kwargs = set() - for _ in range(num_sample): - task_fn_kwargs = {} - for key, param in fn_params.items(): - if key in ["gs", "subject"]: - continue - type_hint = param.annotation.__name__ - task_fn_kwargs[key] = sample_parameter(key, type_hint) - args_vals = tuple(task_fn_kwargs.values()) - if args_vals not in included_kwargs: - task_spec.append( - ts.TaskSpec(eval_fn=task_fn, eval_fn_kwargs=task_fn_kwargs) - ) - included_kwargs.add(args_vals) - - return task_spec - - -class NMMOTaskFn(Genotype): - """A task in the NMMO environment.""" - - def __init__(self, program_str: str, fn_name: str, module: ModuleType): - """ - Initialize the NMMO task function. - - Args: - program_str: The string representation of the task function. - fn_name: The name of the task function. - module: The module where task function predicates are defined. - """ - self._fitness = -np.inf - self._fn_name = fn_name - self.program_str = extract_task_fn(program_str, self._fn_name) - self.valid = is_task_spec_valid( - generate_task_spec(program_str, self._fn_name) - ) - - self.PREBUILT_TASK_FN = { - name: fn - for name, fn in module.__dict__.items() - if inspect.isfunction(fn) - and not inspect.isbuiltin(fn) - and not name.startswith("_") - } - - self.morphology = {} - if self.valid: - code_only = re.sub(r" +#.*\n", "", self.program_str) # Removes comments. - self.morphology["predicates"] = self._count_predicates(code_only) - self.morphology["length"] = calculate_length(code_only) - self.morphology["lines"] = code_only.count("\n") - - def _count_predicates(self, task_str: str) -> int: - """ - Counts the number of used predicates in the task. - - Args: - task_str: The string representation of the task. - - Returns: - The number of used predicates in the task. - """ - called_fns = [ - node.func.id - for node in ast.walk(ast.parse(task_str)) - if isinstance(node, ast.Call) and isinstance(node.func, ast.Name) - ] - used_pred_fn = { - fn_name for fn_name in called_fns if fn_name in self.PREBUILT_TASK_FN - } - return len(used_pred_fn) - - def evaluate(self) -> float: - """ - Computes a fitness score for the task based on the task length. - - Returns: - The fitness score for the task. - """ - self._fitness = len(self.program_str) / 10 - return self._fitness - - def generate_task_spec(self, num_sample=None) -> List: - """ - Generates a list of TaskSpec objects from the task function string provided during the class instantiation. - Each TaskSpec is an instantiation of the task function with sampled parameters. - - Args: - num_sample: The number of TaskSpecs to generate. Defaults to None, which will generate a TaskSpec for each valid - function parameter set. - - Returns: - A list of valid TaskSpec objects. If the task function string is invalid or no valid TaskSpecs can be generated, - an empty list is returned. - """ - if not self.valid: - return [] - task_spec = [] - for single_spec in generate_task_spec( - self.program_str, self._fn_name, num_sample - ): - if is_task_spec_valid([single_spec]): - task_spec.append(single_spec) - return task_spec - - @property - def fitness(self) -> Optional[float]: - """ - The fitness of the task. - - Returns: - The fitness score of the task. - """ - return self._fitness - - def to_phenotype(self) -> Optional[Phenotype]: - if self.valid: - return np.array( - [ - self.morphology["predicates"], - self.morphology["length"], - self.morphology["lines"], - ] - ).astype(int) - else: - return None - - -class OpenELMTaskGenerator(LearnableTaskSampler): - """Container class to include all the configs and generate tasks""" - - def __init__( - self, - task_spec: List[ts.TaskSpec], - checkpoint, - temperature=1.1, - batch_size=1, - gen_fn_name="training_task", - ): - assert 0.9 <= temperature <= 1.4, "temperature should be between 0.9 and 1.4" - super().__init__(task_spec) - - self.config = ELMConfig() - self.config.batch_size = batch_size - - self.config.env = NMMOConfig() - self.config.env.impr = import_str["short_import"] - self.config.env.init_prompt = self.task_spec_to_str(task_spec) - self.config.env.mutate = True - self.config.env.batch_size = batch_size - self.gen_fn_name = gen_fn_name - self.config.env.gen_fn_name = gen_fn_name - - self.config.qd = MAPElitesConfig() - - self.config.model = PromptModelConfig() - self.config.model.temp = temperature - self.config.model.batch_size = batch_size - self.config.model.model_path = checkpoint - self.config.model.load_in_8bit = True - - @staticmethod - def task_spec_to_str(task_spec: List[ts.TaskSpec]): - """ - Converts a list of TaskSpec objects to a string of function source code. - - Args: - task_spec: A list of TaskSpec objects. - - Returns: - A string of function source code. - """ - return "\n".join( - set(inspect.getsource(single_spec.eval_fn) for single_spec in task_spec) - ) - - def evolve_tasks( - self, task_spec: List[ts.TaskSpec], num_tasks, steps=10, debug=False - ) -> List[ts.TaskSpec]: - """Evolve the given task specs for the given number of steps - and return the num_tasks task specs - """ - if debug: # just to check if the end-to-end works - return self.sample_tasks(num_tasks) - - # NOTE: evolve task to generate a function, then generate parameters to deliver num_tasks - self.config.env.init_prompt = self.task_spec_to_str(task_spec) - elm = ELM(self.config, env=NMMOEnvironment) - - best_task = None - while best_task is None: - elm.run(init_steps=2, total_steps=steps) - # for now, just using the maximum fitness genome - # TODO: we may want to sample best ones across the MAP (see MAP-Elites) - # TODO: vary the name of generated functions. Now, it's all training_task (self.gen_fn_name) - best_task = elm.qd_algorithm.current_max_genome - - return best_task.generate_task_spec(num_tasks) - - -@dataclass -class NMMOConfig(EnvConfig): - """Configuration class for the NMMO environment.""" - - env_name: str = "NMMO" - prebuilt_task_module = nmmo.task.base_predicates - - # Determines the behavior space to improve diversity. - behavior_space: List[List[float]] = field( - default_factory=lambda: [[0, 10], [0, 10], [0, 10]] - ) - - init_prompt: str = "" - impr: str = "" - starting_seeds: List[str] = field(default_factory=lambda: ["square"]) - instruction: int = 1 - crossover: bool = False - batch_size: int = 1 - mutate: bool = False - num_sample_spec = 5 # Number of parameter sets to sample for an eval function. - gen_fn_name = "training_task" # Default function name to generate. - - -class NMMOEnvironment(BaseEnvironment[NMMOTaskFn]): - """The NMMO environment.""" - - def __init__(self, config: NMMOConfig, mutation_model: MutationModel) -> None: - self.config: NMMOConfig = config - self.batch_size = self.config.batch_size - self.mutation_model: MutationModel = mutation_model - self.genotype_space = np.array(self.config.behavior_space).T - self.gen_fn_name = config.gen_fn_name - self.num_sample_spec = config.num_sample_spec - self.impr = config.impr - self.prebuilt_task_module = config.prebuilt_task_module - - def construct_prompt( - self, code_batch: Optional[Union[List[str], str]] = None - ) -> Dict[str, str]: - """Constructs the prompt for the environment.""" - prompt_str = self.impr - task_idea = "explore the map, eat food, and drink water" - - inst = ( - "\n# use the predicates listed in the imports and " - + "complete the task using diverse predicates than before\n\n" - + "# normalized float progress to a value between 0 and 1\n" - + "def norm(progress):\n" - + " return max(min(progress, 1.0), 0.0)\n\n" - + "# training_task evaluates progress towards " - + task_idea - + "\n" - + "# and must return a float between 0-1 using norm()\n" - + "# the lines of code should be less than 30\n" - + f"def {self.gen_fn_name}(gs: GameState, subject: Group, " - ) - prompt_str += inst - return {"prompt": prompt_str, "template": self.impr + inst} - - def _generate_task_fn(self, code_batch: List[Dict[str, str]]) -> str: - """Generates task functions.""" - local_scope_exec: bool = False - return self.mutation_model.generate_programs(code_batch, local_scope_exec) - - def generate_programs(self, code_batch: List[Dict[str, str]]) -> List[NMMOTaskFn]: - """Generates task programs.""" - eval_fn_batch = self._generate_task_fn(code_batch) - task_list = [] - for gen_str in eval_fn_batch: - gene = NMMOTaskFn(gen_str, self.gen_fn_name, self.prebuilt_task_module) - if gene.valid: - task_list.append(gene) - return task_list - - def random(self) -> list[NMMOTaskFn]: - """Generates a random task.""" - program_list = [ - self.construct_prompt() for _ in range(2) - ] # NOTE: where the 2 comes from? - new_tasks = self.generate_programs(program_list) - return new_tasks - - def mutate(self, x: list[NMMOTaskFn]) -> list[NMMOTaskFn]: - """Mutate the text of the given tasks with ELM""" - task_list = [sr.program_str for sr in x] - program_list = list(map(self.construct_prompt, task_list)) - new_tasks = self.generate_programs(program_list) - return new_tasks - - def fitness(self, x: NMMOTaskFn) -> float: - """Evaluate fitness if x is valis, -inf otherwise""" - if x.valid: - return x.evaluate() - return -np.inf - - def get_rng_state(self) -> Optional[np.random._generator.Generator]: - #warnings.warn("WARNING: rng state not used in this environment") - return None - - def set_rng_state(self, rng_state: Optional[np.random._generator.Generator]): - #warnings.warn("WARNING: rng state not used in this environment") - pass - -def entropy(task): - """ - Computes the entropy of the task string by counting the frequency of each word. - This can be used as a measure of complexity or variability in the task string. - - Args: - task: A task string - - Returns: - The entropy of the task string, rescaled to be between 0 and 10. - """ - words = [word for word in re.split(r"[ _\(\):]+", task) if word] - word_prob = [count / len(words) for count in Counter(words).values()] - ent = -sum(prob * math.log2(prob) for prob in word_prob) - return min(math.ceil(ent), 10) - - -def calculate_length(task): - """ - Scales the length of the task string to a value between 0 and 10. - - Args: - task: A task string - - Returns: - The scaled length of the task string. - """ - scale = ( - lambda val, vmin, vmax, dmin, dmax: ((val - vmin) / (vmax - vmin)) - * (dmax - dmin) - + dmin - ) - return math.ceil(scale(len(task), 100, 9000, 0, 10)) \ No newline at end of file diff --git a/curriculum_generation/manual_curriculum.py b/curriculum_generation/manual_curriculum.py index fecc44ce..0f207573 100644 --- a/curriculum_generation/manual_curriculum.py +++ b/curriculum_generation/manual_curriculum.py @@ -1,13 +1,10 @@ """Manual test for creating learning curriculum manually""" -# pylint: disable=invalid-name,redefined-outer-name,bad-builtin -# pylint: disable=wildcard-import,unused-wildcard-import + from typing import List -import nmmo import nmmo.lib.material as m import nmmo.systems.item as Item import nmmo.systems.skill as Skill -from nmmo.task import constraint as c from nmmo.task.base_predicates import ( AttainSkill, BuyItem, @@ -37,11 +34,11 @@ STAY_ALIVE_GOAL = EXP_GOAL = [50, 100, 150, 200, 300, 500, 700] LEVEL_GOAL = list(range(2, 10)) # TODO: get config AGENT_NUM_GOAL = ITEM_NUM_GOAL = [1, 2, 3, 4, 5] # competition team size: 8 -SKILLS = c.combat_skills + c.harvest_skills -COMBAT_STYLE = c.combat_skills -ALL_ITEM = c.armour + c.weapons + c.tools + c.ammunition + c.consumables -EQUIP_ITEM = c.armour + c.weapons + c.tools + c.ammunition -HARVEST_ITEM = c.weapons + c.ammunition + c.consumables +SKILLS = Skill.COMBAT_SKILL + Skill.HARVEST_SKILL +COMBAT_STYLE = Skill.COMBAT_SKILL +ALL_ITEM = Item.ALL_ITEM +EQUIP_ITEM = Item.ARMOR + Item.WEAPON + Item.TOOL + Item.AMMUNITION +HARVEST_ITEM = Item.WEAPON + Item.AMMUNITION + Item.CONSUMABLE TOOL_FOR_SKILL = { Skill.Melee: Item.Spear, Skill.Range: Item.Bow, @@ -55,6 +52,9 @@ curriculum: List[TaskSpec] = [] +# The default task: stay alive for the whole episode +curriculum.append(TaskSpec(eval_fn=TickGE, eval_fn_kwargs={"num_tick": 1024})) + # explore, eat, drink, attack any agent, harvest any item, level up any skill # which can happen frequently most_essentials = [ @@ -62,14 +62,14 @@ "DRINK_WATER", ] for event_code in most_essentials: - for cnt in range(1, 10): - curriculum.append( - TaskSpec( - eval_fn=CountEvent, - eval_fn_kwargs={"event": event_code, "N": cnt}, - sampling_weight=100, + for cnt in range(1, 10): + curriculum.append( + TaskSpec( + eval_fn=CountEvent, + eval_fn_kwargs={"event": event_code, "N": cnt}, + sampling_weight=100, + ) ) - ) essential_skills = [ "SCORE_HIT", @@ -83,14 +83,14 @@ "BUY_ITEM", ] for event_code in essential_skills: - for cnt in EVENT_NUMBER_GOAL: - curriculum.append( - TaskSpec( - eval_fn=CountEvent, - eval_fn_kwargs={"event": event_code, "N": cnt}, - sampling_weight=20, + for cnt in EVENT_NUMBER_GOAL: + curriculum.append( + TaskSpec( + eval_fn=CountEvent, + eval_fn_kwargs={"event": event_code, "N": cnt}, + sampling_weight=20, + ) ) - ) # item/market skills, which happen less frequently or should not do too much item_skills = [ @@ -99,248 +99,241 @@ "GIVE_GOLD", ] for event_code in item_skills: - curriculum += [ - TaskSpec(eval_fn=CountEvent, eval_fn_kwargs={ - "event": event_code, "N": cnt}) - for cnt in INFREQUENT_GOAL - ] # less than 10 + curriculum += [ + TaskSpec(eval_fn=CountEvent, eval_fn_kwargs={"event": event_code, "N": cnt}) + for cnt in INFREQUENT_GOAL + ] # less than 10 # find resource tiles for resource in m.Harvestable: - curriculum.append( - TaskSpec( - eval_fn=CanSeeTile, - eval_fn_kwargs={"tile_type": resource}, - sampling_weight=10, - ) - ) + curriculum.append( + TaskSpec( + eval_fn=CanSeeTile, + eval_fn_kwargs={"tile_type": resource}, + sampling_weight=10, + ) + ) + # practice particular skill with a tool def PracticeSkillWithTool(gs, subject, skill, exp): - return 0.3 * EquipItem(gs, subject, item=TOOL_FOR_SKILL[skill], level=1, num_agent=1) + \ - 0.7 * GainExperience(gs, subject, skill, exp, num_agent=1) + return 0.3 * EquipItem( + gs, subject, item=TOOL_FOR_SKILL[skill], level=1, num_agent=1 + ) + 0.7 * GainExperience(gs, subject, skill, exp, num_agent=1) + for skill in SKILLS: - # level up a skill - for level in LEVEL_GOAL[1:]: - # since this is an agent task, num_agent must be 1 - curriculum.append( - TaskSpec( - eval_fn=AttainSkill, - eval_fn_kwargs={"skill": skill, "level": level, "num_agent": 1}, - sampling_weight=10*(6 - level) if level < 6 else 5, + # level up a skill + for level in LEVEL_GOAL[1:]: + # since this is an agent task, num_agent must be 1 + curriculum.append( + TaskSpec( + eval_fn=AttainSkill, + eval_fn_kwargs={"skill": skill, "level": level, "num_agent": 1}, + sampling_weight=10 * (6 - level) if level < 6 else 5, + ) ) - ) - - # gain experience on particular skill - for exp in EXP_GOAL: - curriculum.append( - TaskSpec( - eval_fn=PracticeSkillWithTool, - eval_fn_kwargs={"skill": skill, "exp": exp}, - sampling_weight=50, + + # gain experience on particular skill + for exp in EXP_GOAL: + curriculum.append( + TaskSpec( + eval_fn=PracticeSkillWithTool, + eval_fn_kwargs={"skill": skill, "exp": exp}, + sampling_weight=50, + ) ) - ) # stay alive ... like ... for 300 ticks # i.e., getting incremental reward for each tick alive as an individual or a team for num_tick in STAY_ALIVE_GOAL: - curriculum.append( - TaskSpec(eval_fn=TickGE, eval_fn_kwargs={"num_tick": num_tick})) + curriculum.append(TaskSpec(eval_fn=TickGE, eval_fn_kwargs={"num_tick": num_tick})) # occupy the center tile, assuming the Medium map size # TODO: it'd be better to have some intermediate targets toward the center -curriculum.append(TaskSpec(eval_fn=OccupyTile, - eval_fn_kwargs={"row": 80, "col": 80})) +curriculum.append(TaskSpec(eval_fn=OccupyTile, eval_fn_kwargs={"row": 80, "col": 80})) # find the other team leader for target in ["left_team_leader", "right_team_leader"]: - curriculum.append(TaskSpec(eval_fn=CanSeeAgent, - eval_fn_kwargs={"target": target})) + curriculum.append(TaskSpec(eval_fn=CanSeeAgent, eval_fn_kwargs={"target": target})) # find the other team (any agent) for target in ["left_team", "right_team"]: - curriculum.append(TaskSpec(eval_fn=CanSeeGroup, - eval_fn_kwargs={"target": target})) + curriculum.append(TaskSpec(eval_fn=CanSeeGroup, eval_fn_kwargs={"target": target})) # practice specific combat style for style in COMBAT_STYLE: - for cnt in EVENT_NUMBER_GOAL: - curriculum.append( - TaskSpec( - eval_fn=ScoreHit, - eval_fn_kwargs={"combat_style": style, "N": cnt}, - sampling_weight=5, + for cnt in EVENT_NUMBER_GOAL: + curriculum.append( + TaskSpec( + eval_fn=ScoreHit, + eval_fn_kwargs={"combat_style": style, "N": cnt}, + sampling_weight=5, + ) ) - ) # hoarding gold -- evaluated on the current gold for amount in EVENT_NUMBER_GOAL: - curriculum.append( - TaskSpec( - eval_fn=HoardGold, eval_fn_kwargs={"amount": amount}, sampling_weight=10 - ) - ) + curriculum.append( + TaskSpec(eval_fn=HoardGold, eval_fn_kwargs={"amount": amount}, sampling_weight=10) + ) # earning gold -- evaluated on the total gold earned by selling items for amount in EVENT_NUMBER_GOAL: - curriculum.append( - TaskSpec(eval_fn=EarnGold, eval_fn_kwargs={ - "amount": amount}, sampling_weight=10) - ) + curriculum.append( + TaskSpec(eval_fn=EarnGold, eval_fn_kwargs={"amount": amount}, sampling_weight=10) + ) # spending gold, by buying items for amount in EVENT_NUMBER_GOAL: - curriculum.append( - TaskSpec( - eval_fn=SpendGold, eval_fn_kwargs={"amount": amount}, sampling_weight=5 - ) - ) + curriculum.append( + TaskSpec(eval_fn=SpendGold, eval_fn_kwargs={"amount": amount}, sampling_weight=5) + ) # making profits by trading -- only buying and selling are counted for amount in EVENT_NUMBER_GOAL: - curriculum.append( - TaskSpec( - eval_fn=MakeProfit, eval_fn_kwargs={"amount": amount}, sampling_weight=3 - ) - ) + curriculum.append( + TaskSpec(eval_fn=MakeProfit, eval_fn_kwargs={"amount": amount}, sampling_weight=3) + ) + # managing inventory space def PracticeInventoryManagement(gs, subject, space, num_tick): - return InventorySpaceGE(gs, subject, space) * TickGE(gs, subject, num_tick) + return InventorySpaceGE(gs, subject, space) * TickGE(gs, subject, num_tick) + for space in [2, 4, 8]: - curriculum += [ - TaskSpec( - eval_fn=PracticeInventoryManagement, - eval_fn_kwargs={"space": space, "num_tick": num_tick}, - ) - for num_tick in STAY_ALIVE_GOAL - ] + curriculum += [ + TaskSpec( + eval_fn=PracticeInventoryManagement, + eval_fn_kwargs={"space": space, "num_tick": num_tick}, + ) + for num_tick in STAY_ALIVE_GOAL + ] # own item, evaluated on the current inventory for item in ALL_ITEM: - for level in LEVEL_GOAL: - # agent task - for quantity in ITEM_NUM_GOAL: - if level + quantity <= 6 or quantity == 1: # heuristic prune - curriculum.append( - TaskSpec( - eval_fn=OwnItem, - eval_fn_kwargs={ - "item": item, - "level": level, - "quantity": quantity, - }, - sampling_weight=4 - level if level < 4 else 1, - ) - ) + for level in LEVEL_GOAL: + # agent task + for quantity in ITEM_NUM_GOAL: + if level + quantity <= 6 or quantity == 1: # heuristic prune + curriculum.append( + TaskSpec( + eval_fn=OwnItem, + eval_fn_kwargs={ + "item": item, + "level": level, + "quantity": quantity, + }, + sampling_weight=4 - level if level < 4 else 1, + ) + ) # equip item, evaluated on the current inventory and equipment status for item in EQUIP_ITEM: - for level in LEVEL_GOAL: - # agent task - curriculum.append( - TaskSpec( - eval_fn=EquipItem, - eval_fn_kwargs={"item": item, "level": level, "num_agent": 1}, - sampling_weight=4 - level if level < 4 else 1, - ) - ) - -# consume items (ration, potion), evaluated based on the event log -for item in c.consumables: - for level in LEVEL_GOAL: - # agent task - for quantity in ITEM_NUM_GOAL: - if level + quantity <= 6 or quantity == 1: # heuristic prune + for level in LEVEL_GOAL: + # agent task curriculum.append( TaskSpec( - eval_fn=ConsumeItem, - eval_fn_kwargs={ - "item": item, - "level": level, - "quantity": quantity, - }, + eval_fn=EquipItem, + eval_fn_kwargs={"item": item, "level": level, "num_agent": 1}, sampling_weight=4 - level if level < 4 else 1, ) ) +# consume items (ration, potion), evaluated based on the event log +for item in Item.CONSUMABLE: + for level in LEVEL_GOAL: + # agent task + for quantity in ITEM_NUM_GOAL: + if level + quantity <= 6 or quantity == 1: # heuristic prune + curriculum.append( + TaskSpec( + eval_fn=ConsumeItem, + eval_fn_kwargs={ + "item": item, + "level": level, + "quantity": quantity, + }, + sampling_weight=4 - level if level < 4 else 1, + ) + ) + # harvest items, evaluated based on the event log for item in HARVEST_ITEM: - for level in LEVEL_GOAL: - # agent task - for quantity in ITEM_NUM_GOAL: - if level + quantity <= 6 or quantity == 1: # heuristic prune - curriculum.append( - TaskSpec( - eval_fn=HarvestItem, - eval_fn_kwargs={ - "item": item, - "level": level, - "quantity": quantity, - }, - sampling_weight=4 - level if level < 4 else 1, - ) - ) + for level in LEVEL_GOAL: + # agent task + for quantity in ITEM_NUM_GOAL: + if level + quantity <= 6 or quantity == 1: # heuristic prune + curriculum.append( + TaskSpec( + eval_fn=HarvestItem, + eval_fn_kwargs={ + "item": item, + "level": level, + "quantity": quantity, + }, + sampling_weight=4 - level if level < 4 else 1, + ) + ) # list items, evaluated based on the event log for item in ALL_ITEM: - for level in LEVEL_GOAL: - # agent task - for quantity in ITEM_NUM_GOAL: - if level + quantity <= 6 or quantity == 1: # heuristic prune - curriculum.append( - TaskSpec( - eval_fn=ListItem, - eval_fn_kwargs={ - "item": item, - "level": level, - "quantity": quantity, - }, - sampling_weight=4 - level if level < 4 else 1, - ) - ) + for level in LEVEL_GOAL: + # agent task + for quantity in ITEM_NUM_GOAL: + if level + quantity <= 6 or quantity == 1: # heuristic prune + curriculum.append( + TaskSpec( + eval_fn=ListItem, + eval_fn_kwargs={ + "item": item, + "level": level, + "quantity": quantity, + }, + sampling_weight=4 - level if level < 4 else 1, + ) + ) # buy items, evaluated based on the event log for item in ALL_ITEM: - for level in LEVEL_GOAL: - # agent task - for quantity in ITEM_NUM_GOAL: - if level + quantity <= 6 or quantity == 1: # heuristic prune - curriculum.append( - TaskSpec( - eval_fn=BuyItem, - eval_fn_kwargs={ - "item": item, - "level": level, - "quantity": quantity, - }, - sampling_weight=4 - level if level < 4 else 1, - ) - ) + for level in LEVEL_GOAL: + # agent task + for quantity in ITEM_NUM_GOAL: + if level + quantity <= 6 or quantity == 1: # heuristic prune + curriculum.append( + TaskSpec( + eval_fn=BuyItem, + eval_fn_kwargs={ + "item": item, + "level": level, + "quantity": quantity, + }, + sampling_weight=4 - level if level < 4 else 1, + ) + ) if __name__ == "__main__": - import multiprocessing as mp - from contextlib import contextmanager - - import dill - import numpy as np - import psutil - - @contextmanager - def create_pool(num_proc): - pool = mp.Pool(processes=num_proc) - yield pool - pool.close() - pool.join() - - # 1609 task specs: divide the specs into chunks - num_workers = round(psutil.cpu_count(logical=False)*0.7) - spec_chunks = np.array_split(curriculum, num_workers) - with create_pool(num_workers) as pool: - pool.map(check_task_spec, spec_chunks) - - # test if the task spec is pickalable - with open("pickle_test.pkl", "wb") as f: - dill.dump(curriculum, f) \ No newline at end of file + import multiprocessing as mp + from contextlib import contextmanager + + import dill + import numpy as np + import psutil + + @contextmanager + def create_pool(num_proc): + pool = mp.Pool(processes=num_proc) + yield pool + pool.close() + pool.join() + + # 1609 task specs: divide the specs into chunks + num_workers = round(psutil.cpu_count(logical=False) * 0.7) + spec_chunks = np.array_split(curriculum, num_workers) + with create_pool(num_workers) as pool: + pool.map(check_task_spec, spec_chunks) + + # test if the task spec is pickalable + with open("pickle_test.pkl", "wb") as f: + dill.dump(curriculum, f) diff --git a/curriculum_generation/task_encoder.py b/curriculum_generation/task_encoder.py index 3be9bcbf..4a2ff489 100644 --- a/curriculum_generation/task_encoder.py +++ b/curriculum_generation/task_encoder.py @@ -14,17 +14,23 @@ def extract_module_fn(module: ModuleType): - fn_dict = {} - for name, fn in module.__dict__.items(): - if inspect.isfunction(fn) and not inspect.isbuiltin(fn) and not name.startswith("_"): - fn_dict[name] = fn - return fn_dict + fn_dict = {} + for name, fn in module.__dict__.items(): + if inspect.isfunction(fn) and not inspect.isbuiltin(fn) and not name.startswith("_"): + fn_dict[name] = fn + return fn_dict class TaskEncoder: """A class for encoding tasks into embeddings using a pretrained model.""" - - def __init__(self, checkpoint: str, context: ModuleType, batch_size=2, tmp_file_path="tmp_task_encoder.pkl"): + + def __init__( + self, + checkpoint: str, + context: ModuleType, + batch_size=2, + tmp_file_path="tmp_task_encoder.pkl", + ): """ Initialize the TaskEncoder. @@ -38,13 +44,13 @@ def __init__(self, checkpoint: str, context: ModuleType, batch_size=2, tmp_file_ self.tokenizer = AutoTokenizer.from_pretrained(checkpoint, trust_remote_code=True) self.tokenizer.pad_token = self.tokenizer.eos_token if self.device == "cuda": - self.model = AutoModelForCausalLM.from_pretrained(checkpoint, - trust_remote_code=True, - device_map="auto", - load_in_8bit=True) + self.model = AutoModelForCausalLM.from_pretrained( + checkpoint, trust_remote_code=True, device_map="auto", torch_dtype=torch.bfloat16 + ) else: - self.model = AutoModelForCausalLM.from_pretrained(checkpoint, - trust_remote_code=True).to(self.device) + self.model = AutoModelForCausalLM.from_pretrained( + checkpoint, trust_remote_code=True + ).to(self.device) self.model.eval() self.batch_size = batch_size self.temp_file_path = tmp_file_path @@ -70,10 +76,14 @@ def _get_embedding(self, prompts: List[str]) -> list: all_embeddings = [] with torch.no_grad(): for i in tqdm(range(0, len(prompts), self.batch_size)): - batch = prompts[i: i + self.batch_size] - tokens = self.tokenizer(batch, return_tensors="pt", padding=True, truncation=True).to(self.device) + batch = prompts[i : i + self.batch_size] + tokens = self.tokenizer( + batch, return_tensors="pt", padding=True, truncation=True + ).to(self.device) outputs = self.model(**tokens, output_hidden_states=True) - embeddings = outputs.hidden_states[-1].mean(dim=1).detach().cpu().numpy() + embeddings = ( + outputs.hidden_states[-1].mean(dim=1).detach().cpu().to(torch.float32).numpy() + ) all_embeddings.extend(embeddings.astype(np.float16)) return all_embeddings @@ -88,8 +98,18 @@ def _get_task_deps_src(self, eval_fn) -> tuple: A tuple with source code and dependencies of eval_fn. """ eval_src = inspect.getsource(eval_fn) - deps_fns = [node.func.id for node in ast.walk(ast.parse(eval_src)) if isinstance(node, ast.Call) and isinstance(node.func, ast.Name)] - deps_src = "\n".join([inspect.getsource(self._fn_dict[fn_name]) for fn_name in deps_fns if fn_name in self._fn_dict]) + deps_fns = [ + node.func.id + for node in ast.walk(ast.parse(eval_src)) + if isinstance(node, ast.Call) and isinstance(node.func, ast.Name) + ] + deps_src = "\n".join( + [ + inspect.getsource(self._fn_dict[fn_name]) + for fn_name in deps_fns + if fn_name in self._fn_dict + ] + ) return eval_src, deps_src def _construct_prompt(self, reward_to, eval_fn, eval_fn_kwargs) -> str: @@ -126,7 +146,12 @@ def get_task_embedding(self, task_spec_list: List[ts.TaskSpec], save_to_file: st Updated task specifications with embeddings. """ assert self.model is not None, "Model has been unloaded. Re-initialize the TaskEncoder." - prompts = [self._construct_prompt(single_spec.reward_to, single_spec.eval_fn, single_spec.eval_fn_kwargs) for single_spec in task_spec_list] + prompts = [ + self._construct_prompt( + single_spec.reward_to, single_spec.eval_fn, single_spec.eval_fn_kwargs + ) + for single_spec in task_spec_list + ] embeddings = self._get_embedding(prompts) for single_spec, embedding in zip(task_spec_list, embeddings): @@ -155,11 +180,9 @@ def __exit__(self, exc_type, exc_value, traceback): if __name__ == "__main__": import curriculum_generation.manual_curriculum as curriculum - LLM_CHECKPOINT = "Salesforce/codegen25-7b-instruct" - CURRICULUM_FILE_PATH = "reinforcement_learning/curriculum_with_embedding.pkl" + + LLM_CHECKPOINT = "deepseek-ai/deepseek-coder-1.3b-instruct" + CURRICULUM_FILE_PATH = "curriculum_generation/curriculum_with_embedding.pkl" with TaskEncoder(LLM_CHECKPOINT, curriculum, batch_size=6) as task_encoder: - task_encoder.get_task_embedding( - curriculum.curriculum, - save_to_file=CURRICULUM_FILE_PATH - ) + task_encoder.get_task_embedding(curriculum.curriculum, save_to_file=CURRICULUM_FILE_PATH) diff --git a/curriculum_generation/task_sampler.py b/curriculum_generation/task_sampler.py index eba88def..b6ad2603 100644 --- a/curriculum_generation/task_sampler.py +++ b/curriculum_generation/task_sampler.py @@ -4,10 +4,9 @@ from nmmo.task import task_spec as ts + class LearnableTaskSampler: - def __init__(self, - task_spec: List[ts.TaskSpec], - average_window = 50): + def __init__(self, task_spec: List[ts.TaskSpec], average_window=50): self.task_spec = task_spec self.name_to_spec = {single_spec.name: single_spec for single_spec in self.task_spec} self.task_stats = {} @@ -27,12 +26,12 @@ def update(self, infos, prefix="curriculum/"): for key, val in infos.items(): # Process the new infos if key.startswith(prefix): - spec_name = key.replace(prefix,"") - completed, prog_over_10pcnt, rcnt_over_2 = [], [], [] + spec_name = key.replace(prefix, "") + completed, _, rcnt_over_2 = [], [], [] for sublist in val: for prog, rcnt in sublist: completed.append(float(prog >= 1)) - rcnt_over_2.append(float(rcnt >= 2)) # rewarded >= 2 times + rcnt_over_2.append(float(rcnt >= 2)) # rewarded >= 2 times # Add to the task_stats if spec_name not in self.task_stats: @@ -42,32 +41,37 @@ def update(self, infos, prefix="curriculum/"): # Keep only the recent values -- self.average_window (50) for key, vals in self.task_stats[spec_name].items(): - self.task_stats[spec_name][key] = vals[-self.average_window:] + self.task_stats[spec_name][key] = vals[-self.average_window :] - def get_learnable_tasks(self, num_tasks, - max_completed = 0.8, # filter out easy tasks - min_completed = 0.05, # filter out harder tasks - min_rcnt_rate = 0.1, # reward signal generating + def get_learnable_tasks( + self, + num_tasks, + max_completed=0.8, # filter out easy tasks + min_completed=0.05, # filter out harder tasks + min_rcnt_rate=0.1, # reward signal generating ) -> List[ts.TaskSpec]: learnable = [] for spec_name, stat in self.task_stats.items(): completion_rate = np.mean(stat["completed"]) rcnt_over2_rate = np.mean(stat["rcnt_over_2"]) - if completion_rate < max_completed and\ - (completion_rate >= min_completed or rcnt_over2_rate >= min_rcnt_rate): + if completion_rate < max_completed and ( + completion_rate >= min_completed or rcnt_over2_rate >= min_rcnt_rate + ): learnable.append(self.name_to_spec[spec_name]) if len(learnable) > num_tasks: return list(np.random.choice(learnable, num_tasks)) return learnable - def sample_tasks(self, num_tasks, - random_ratio = 0.5, - reset_sampling_weight = True, + def sample_tasks( + self, + num_tasks, + random_ratio=0.5, + reset_sampling_weight=True, ) -> List[ts.TaskSpec]: task_spec = [] if 0 <= random_ratio < 1: - num_learnable = round(num_tasks * (1-random_ratio)) + num_learnable = round(num_tasks * (1 - random_ratio)) task_spec = self.get_learnable_tasks(num_learnable) # fill in with the randomly-sampled tasks diff --git a/curriculum_generation/visualize_embeddings.py b/curriculum_generation/visualize_embeddings.py deleted file mode 100644 index 7325af7c..00000000 --- a/curriculum_generation/visualize_embeddings.py +++ /dev/null @@ -1,83 +0,0 @@ -from pdb import set_trace as T -import numpy as np -from sklearn.manifold import TSNE -import plotly.graph_objects as go -import dill -try: - import dash - from dash import dcc, html -except: - print('pip install dash to use this script') - -CURRICULUM_FILE_PATH = "reinforcement_learning/curriculum_with_embedding.pkl" - - -class TaskEmbeddingVisualizer: - def __init__(self, curriculum_file_path): - with open(curriculum_file_path, 'rb') as f: - # TODO: de-duplication. Although, the manual curriculum doesn't have duplicates. - self.curriculum = dill.load(f) - self.embeddings = np.array([single_spec.embedding for single_spec in self.curriculum]) - - def visualize(self, dims=2): - task_names = [single_spec.name for single_spec in self.curriculum] - colors = [f"#00{format(int(val), '02x')}ff" for val in np.linspace(0, 255, len(task_names))] - task_to_color = {eval_fn: color for eval_fn, color in zip(task_names, colors)} - - tsne = TSNE(n_components=dims, random_state=42, perplexity=23) - embeddings_tsne = tsne.fit_transform(self.embeddings) - - x, y, z, colors = [], [], [], [] - for i, emb in enumerate(embeddings_tsne): - x.append(emb[0]) - y.append(emb[1]) - z.append(emb[2] if dims==3 else 0) - colors.append(task_to_color[task_names[i]]) - - trace = go.Scatter3d( - x=x, - y=y, - z=z, - mode='markers', - marker=dict( - color=colors, - size=6, - symbol='circle', - opacity=0.8 - ), - hovertemplate='%{hovertext}', - hovertext=task_names, - name="Embeddings" - ) - - return [trace] - -# usage -visualizer = TaskEmbeddingVisualizer(CURRICULUM_FILE_PATH) -traces = visualizer.visualize(dims=3) - -# Create Dash app -app = dash.Dash(__name__) -app.layout = html.Div([ - dcc.Graph(id='3d-scatter', - figure=go.Figure( - data=traces, - layout=go.Layout( - scene=dict( - xaxis=dict(backgroundcolor="rgba(0, 0, 0,0)", gridcolor="white", showbackground=True, zerolinecolor="white"), - yaxis=dict(backgroundcolor="rgba(0, 0, 0,0)", gridcolor="white", showbackground=True, zerolinecolor="white"), - zaxis=dict(backgroundcolor="rgba(0, 0, 0,0)", gridcolor="white", showbackground=True, zerolinecolor="white") - ), - legend=dict(yanchor="top", y=1, xanchor="left", x=0), - margin=dict(l=0, r=0, b=0, t=0), - plot_bgcolor='rgba(6,26,26,1)', - paper_bgcolor='rgba(6,26,26,1)', - scene_bgcolor='rgba(6,26,26,1)', - font=dict(color='white') - ) - ) - ) -]) - -if __name__ == '__main__': - app.run_server(debug=True) \ No newline at end of file diff --git a/environment.py b/environment.py deleted file mode 100644 index a921a658..00000000 --- a/environment.py +++ /dev/null @@ -1,130 +0,0 @@ -from argparse import Namespace -import math - -import nmmo -import pufferlib -import pufferlib.emulation - -from leader_board import StatPostprocessor, calculate_entropy - -class Config(nmmo.config.Default): - """Configuration for Neural MMO.""" - - def __init__(self, args: Namespace): - super().__init__() - - self.PROVIDE_ACTION_TARGETS = True - self.PROVIDE_NOOP_ACTION_TARGET = True - self.MAP_FORCE_GENERATION = False - self.PLAYER_N = args.num_agents - self.HORIZON = args.max_episode_length - self.MAP_N = args.num_maps - self.PLAYER_DEATH_FOG = args.death_fog_tick - self.PATH_MAPS = f"{args.maps_path}/{args.map_size}/" - self.MAP_CENTER = args.map_size - self.NPC_N = args.num_npcs - self.CURRICULUM_FILE_PATH = args.tasks_path - self.TASK_EMBED_DIM = args.task_size - self.RESOURCE_RESILIENT_POPULATION = args.resilient_population - - self.COMMUNICATION_SYSTEM_ENABLED = False - - self.COMBAT_SPAWN_IMMUNITY = args.spawn_immunity - -class Postprocessor(StatPostprocessor): - def __init__(self, env, is_multiagent, agent_id, - eval_mode=False, - early_stop_agent_num=0, - sqrt_achievement_rewards=False, - heal_bonus_weight=0, - meander_bonus_weight=0, - explore_bonus_weight=0, - clip_unique_event=3, - ): - super().__init__(env, agent_id, eval_mode) - self.early_stop_agent_num = early_stop_agent_num - self.sqrt_achievement_rewards = sqrt_achievement_rewards - self.heal_bonus_weight = heal_bonus_weight - self.meander_bonus_weight = meander_bonus_weight - self.explore_bonus_weight = explore_bonus_weight - self.clip_unique_event = clip_unique_event - - def reset(self, obs): - '''Called at the start of each episode''' - super().reset(obs) - - @property - def observation_space(self): - '''If you modify the shape of features, you need to specify the new obs space''' - return super().observation_space - - """ - def observation(self, obs): - '''Called before observations are returned from the environment - - Use this to define custom featurizers. Changing the space itself requires you to - define the observation space again (i.e. Gym.spaces.Dict(gym.spaces....)) - ''' - return obs - - def action(self, action): - '''Called before actions are passed from the model to the environment''' - return action - """ - - def reward_done_info(self, reward, done, info): - '''Called on reward, done, and info before they are returned from the environment''' - - # Stop early if there are too few agents generating the training data - if len(self.env.agents) <= self.early_stop_agent_num: - done = True - - reward, done, info = super().reward_done_info(reward, done, info) - - # Default reward shaper sums team rewards. - # Add custom reward shaping here. - - # Add "Healing" score based on health increase and decrease due to food and water - healing_bonus = 0 - if self.agent_id in self.env.realm.players: - if self.env.realm.players[self.agent_id].resources.health_restore > 0: - healing_bonus = self.heal_bonus_weight - - # Add meandering bonus to encourage moving to various directions - meander_bonus = 0 - if len(self._last_moves) > 5: - move_entropy = calculate_entropy(self._last_moves[-8:]) # of last 8 moves - meander_bonus = self.meander_bonus_weight * (move_entropy - 1) - - # Unique event-based rewards, similar to exploration bonus - # The number of unique events are available in self._curr_unique_count, self._prev_unique_count - if self.sqrt_achievement_rewards: - explore_bonus = math.sqrt(self._curr_unique_count) - math.sqrt(self._prev_unique_count) - else: - explore_bonus = min(self.clip_unique_event, - self._curr_unique_count - self._prev_unique_count) - explore_bonus *= self.explore_bonus_weight - - reward = reward + explore_bonus + healing_bonus + meander_bonus - - return reward, done, info - - -def make_env_creator(args: Namespace): - # TODO: Max episode length - def env_creator(): - """Create an environment.""" - env = nmmo.Env(Config(args)) - env = pufferlib.emulation.PettingZooPufferEnv(env, - postprocessor_cls=Postprocessor, - postprocessor_kwargs={ - 'eval_mode': args.eval_mode, - 'early_stop_agent_num': args.early_stop_agent_num, - 'sqrt_achievement_rewards': args.sqrt_achievement_rewards, - 'heal_bonus_weight': args.heal_bonus_weight, - 'meander_bonus_weight': args.meander_bonus_weight, - 'explore_bonus_weight': args.explore_bonus_weight, - }, - ) - return env - return env_creator diff --git a/evaluate.py b/evaluate.py index 89678748..a3fa3817 100644 --- a/evaluate.py +++ b/evaluate.py @@ -1,358 +1,247 @@ -# pylint: disable=bad-builtin, no-member, protected-access -import argparse -import logging import os -import time -from types import SimpleNamespace -from pathlib import Path +import json +import random +import logging +import argparse from collections import defaultdict -from dataclasses import asdict -from itertools import cycle -import dill -import numpy as np -import torch -import pandas as pd - -from nmmo.render.replay_helper import FileReplayHelper -from nmmo.task.task_spec import make_task_from_spec +import nmmo +import nmmo.core.config as nc import pufferlib -from pufferlib.vectorization import Serial, Multiprocessing -from pufferlib.policy_store import DirectoryPolicyStore -from pufferlib.frameworks import cleanrl -import pufferlib.policy_ranker -import pufferlib.utils - -import environment - -from reinforcement_learning import config, clean_pufferl - -def setup_policy_store(policy_store_dir): - # CHECK ME: can be custom models with different architectures loaded here? - if not os.path.exists(policy_store_dir): - raise ValueError("Policy store directory does not exist") - if os.path.exists(os.path.join(policy_store_dir, "trainer.pt")): - raise ValueError("Policy store directory should not contain trainer.pt") - logging.info("Using policy store from %s", policy_store_dir) - policy_store = DirectoryPolicyStore(policy_store_dir) - return policy_store - -def save_replays(policy_store_dir, save_dir, curriculum_file, task_to_assign=None): - # load the checkpoints into the policy store - policy_store = setup_policy_store(policy_store_dir) - policy_ranker = create_policy_ranker(policy_store_dir) - num_policies = len(policy_store._all_policies()) - - # setup the replay path - save_dir = os.path.join(save_dir, policy_store_dir) - os.makedirs(save_dir, exist_ok=True) - logging.info("Replays will be saved to %s", save_dir) - - # Use 1 env and 1 buffer for replay generation - # TODO: task-condition agents when generating replays - args = SimpleNamespace(**config.Config.asdict()) - args.num_envs = 1 - args.num_buffers = 1 - args.use_serial_vecenv = True - args.learner_weight = 0 # evaluate mode - args.selfplay_num_policies = num_policies + 1 - args.early_stop_agent_num = 0 # run the full episode - args.resilient_population = 0 # no resilient agents - args.tasks_path = curriculum_file # task-conditioning - - # NOTE: This creates a dummy learner agent. Is it necessary? - from reinforcement_learning import policy # import your policy - def make_policy(envs): - learner_policy = policy.Baseline( - envs.driver_env, - input_size=args.input_size, - hidden_size=args.hidden_size, - task_size=args.task_size - ) - return cleanrl.Policy(learner_policy) - - # Setup the evaluator. No training during evaluation - evaluator = clean_pufferl.CleanPuffeRL( - seed=args.seed, - env_creator=environment.make_env_creator(args), - env_creator_kwargs={}, - agent_creator=make_policy, - vectorization=Serial, - num_envs=args.num_envs, - num_cores=args.num_envs, - num_buffers=args.num_buffers, - selfplay_learner_weight=args.learner_weight, - selfplay_num_policies=args.selfplay_num_policies, - policy_store=policy_store, - policy_ranker=policy_ranker, # so that a new ranker is created - data_dir=save_dir, - ) +import pufferlib.policy_pool as pp + +from reinforcement_learning import clean_pufferl +import agent_zoo.neurips23_start_kit as default_learner + +from train import get_init_args + +NUM_AGENTS = 128 +EVAL_TASK_FILE = "neurips23_evaluation/heldout_task_with_embedding.pkl" +NUM_PVE_EVAL_EPISODE = 32 +NUM_PVP_EVAL_EPISODE = 200 # TODO: cannot do more due to memory leak + + +def get_eval_config(debug=False): + return { + "device": "cuda", + "num_envs": 6 if not debug else 1, + "batch_size": 2**15 if not debug else 2**12, + } + + +class EvalConfig( + nc.Medium, + nc.Terrain, + nc.Resource, + nc.Combat, + nc.NPC, + nc.Progression, + nc.Item, + nc.Equipment, + nc.Profession, + nc.Exchange, +): + """NMMO config for NeurIPS 2023 competition evaluation. + Hardcoded to keep the eval config independent from the training config. + """ - # Load the policies into the policy pool - evaluator.policy_pool.update_policies({ - p.name: p.policy( - policy_args=[evaluator.buffers[0]], - device=evaluator.device - ) for p in list(policy_store._all_policies().values()) - }) - - # Set up the replay helper - o, r, d, i = evaluator.buffers[0].recv() # reset the env - replay_helper = FileReplayHelper() - nmmo_env = evaluator.buffers[0].envs[0].envs[0].env - nmmo_env.realm.record_replay(replay_helper) - - if task_to_assign is not None: - with open(curriculum_file, 'rb') as f: - task_with_embedding = dill.load(f) # a list of TaskSpec - assert 0 <= task_to_assign < len(task_with_embedding), "Task index out of range" - select_task = task_with_embedding[task_to_assign] - - # Assign the task to the env - tasks = make_task_from_spec(nmmo_env.possible_agents, - [select_task] * len(nmmo_env.possible_agents)) - nmmo_env.tasks = tasks # this is a hack - print("seed:", args.seed, - ", task:", nmmo_env.tasks[0].spec_name) - - # Run an episode to generate the replay - replay_helper.reset() - while True: - with torch.no_grad(): - actions, logprob, value, _ = evaluator.policy_pool.forwards( - torch.Tensor(o).to(evaluator.device), - None, # dummy lstm state - torch.Tensor(d).to(evaluator.device), - ) - value = value.flatten() - evaluator.buffers[0].send(actions.cpu().numpy(), None) - o, r, d, i = evaluator.buffers[0].recv() - - num_alive = len(nmmo_env.realm.players) - task_done = sum(1 for task in nmmo_env.tasks if task.completed) - alive_done = sum(1 for task in nmmo_env.tasks - if task.completed and task.assignee[0] in nmmo_env.realm.players) - print("Tick:", nmmo_env.realm.tick, ", alive agents:", num_alive, ", task done:", task_done) - if num_alive == alive_done: - print("All alive agents completed the task.") - break - if num_alive == 0 or nmmo_env.realm.tick == args.max_episode_length: - print("All agents died or reached the max episode length.") - break - - # Count how many agents completed the task - print("--------------------------------------------------") - print("Task:", nmmo_env.tasks[0].spec_name) - num_completed = sum(1 for task in nmmo_env.tasks if task.completed) - print("Number of agents completed the task:", num_completed) - avg_progress = np.mean([task.progress_info["max_progress"] for task in nmmo_env.tasks]) - print(f"Average maximum progress (max=1): {avg_progress:.3f}") - avg_completed_tick = np.mean([task.progress_info["completed_tick"] - for task in nmmo_env.tasks if task.completed]) - print(f"Average completed tick: {avg_completed_tick:.1f}") - - # Save the replay file - replay_file = os.path.join(save_dir, f"replay_{time.strftime('%Y%m%d_%H%M%S')}") - logging.info("Saving replay to %s", replay_file) - replay_helper.save(replay_file, compress=False) - evaluator.close() - -def create_policy_ranker(policy_store_dir, ranker_file="ranker.pickle", db_file="ranking.sqlite"): - file = os.path.join(policy_store_dir, ranker_file) - if os.path.exists(file): - logging.info("Using existing policy ranker from %s", file) - policy_ranker = pufferlib.policy_ranker.OpenSkillRanker.load_from_file(file) - else: - logging.info("Creating a new policy ranker and db under %s", policy_store_dir) - db_file = os.path.join(policy_store_dir, db_file) - policy_ranker = pufferlib.policy_ranker.OpenSkillRanker(db_file, "anchor") - return policy_ranker - -class AllPolicySelector(pufferlib.policy_ranker.PolicySelector): - def select_policies(self, policies): - # Return all policy names in the alpahebetical order - # Loops circularly if more policies are needed than available - loop = cycle([ - policies[name] for name in sorted(policies.keys() - )]) - return [next(loop) for _ in range(self._num)] - -def rank_policies(policy_store_dir, eval_curriculum_file, device): - # CHECK ME: can be custom models with different architectures loaded here? - policy_store = setup_policy_store(policy_store_dir) - policy_ranker = create_policy_ranker(policy_store_dir) - num_policies = len(policy_store._all_policies()) - policy_selector = AllPolicySelector(num_policies) - - args = SimpleNamespace(**config.Config.asdict()) - args.data_dir = policy_store_dir - args.eval_mode = True - args.num_envs = 5 # sample a bit longer in each env - args.num_buffers = 1 - args.learner_weight = 0 # evaluate mode - args.selfplay_num_policies = num_policies + 1 - args.early_stop_agent_num = 0 # run the full episode - args.resilient_population = 0 # no resilient agents - args.tasks_path = eval_curriculum_file # task-conditioning - - # NOTE: This creates a dummy learner agent. Is it necessary? - from reinforcement_learning import policy # import your policy - def make_policy(envs): - learner_policy = policy.Baseline( - envs.driver_env, - input_size=args.input_size, - hidden_size=args.hidden_size, - task_size=args.task_size + def __init__(self, task_file, mode): + super().__init__() + self.set("GAME_PACKS", [(nmmo.core.game_api.AgentTraining, 1)]) + self.set("CURRICULUM_FILE_PATH", task_file) + self.set("TASK_EMBED_DIM", 2048) # must match the task file + + # Eval constants + self.set("PROVIDE_ACTION_TARGETS", True) + self.set("PROVIDE_NOOP_ACTION_TARGET", True) + self.set("PLAYER_N", NUM_AGENTS) + self.set("HORIZON", 1024) + self.set("PLAYER_DEATH_FOG", None) + self.set("NPC_N", 256) + self.set("RESOURCE_RESILIENT_POPULATION", 0) + self.set("COMBAT_SPAWN_IMMUNITY", 20) + + # Map related + self.set("TERRAIN_FLIP_SEED", True) + self.set("MAP_CENTER", 128) + self.set("MAP_FORCE_GENERATION", False) + self.set("MAP_GENERATE_PREVIEWS", True) + if mode not in ["pve", "pvp"]: + raise ValueError(f"Invalid eval_mode: {mode}") + if mode == "pve": + self.set("MAP_N", 4) + self.set("PATH_MAPS", "maps/pve_eval/") + else: + self.set("MAP_N", 256) + self.set("PATH_MAPS", "maps/pvp_eval/") + + +def make_env_creator(task_file, mode): + def env_creator(*args, **kwargs): # dummy args + env = nmmo.Env(EvalConfig(task_file, mode)) + # Reward wrapper is for the learner, which is not used in evaluation + env = default_learner.RewardWrapper( + env, + **{ + "eval_mode": True, + "early_stop_agent_num": 0, + }, ) - return cleanrl.Policy(learner_policy) - - # Setup the evaluator. No training during evaluation - evaluator = clean_pufferl.CleanPuffeRL( - device=torch.device(device), - seed=args.seed, - env_creator=environment.make_env_creator(args), - env_creator_kwargs={}, - agent_creator=make_policy, - data_dir=policy_store_dir, - vectorization=Multiprocessing, - num_envs=args.num_envs, - num_cores=args.num_envs, - num_buffers=args.num_buffers, - selfplay_learner_weight=args.learner_weight, - selfplay_num_policies=args.selfplay_num_policies, - batch_size=args.eval_batch_size, - policy_store=policy_store, - policy_ranker=policy_ranker, # so that a new ranker is created - policy_selector=policy_selector, - ) + env = pufferlib.emulation.PettingZooPufferEnv(env) + return env - ranker_file = os.path.join(policy_store_dir, "ranker.pickle") - # This is for quick viewing of the ranks, not for the actual ranking - rank_txt = os.path.join(policy_store_dir, "ranking.txt") - with open(rank_txt, "w") as f: - pass - - results = defaultdict(list) - while evaluator.global_step < args.eval_num_steps: - _, stats, infos = evaluator.evaluate() - - for pol, vals in infos.items(): - results[pol].extend([ - e[1] for e in infos[pol]['team_results'] - ]) - - ratings = evaluator.policy_ranker.ratings() - dataframe = pd.DataFrame( - { - ("Rating"): [ratings.get(n).get("mu") for n in ratings], - ("Policy"): ratings.keys(), - } - ) + return env_creator - ratings = evaluator.policy_ranker.save_to_file(ranker_file) - with open(rank_txt, "a") as f: - f.write( - "\n\n" - + dataframe.round(2) - .sort_values(by=["Rating"], ascending=False) - .to_string(index=False) - + "\n\n" - ) - - evaluator.close() - for pol, res in results.items(): - aggregated = {} - keys = asdict(res[0]).keys() - for k in keys: - if k == 'policy_id': - continue - aggregated[k] = np.mean([asdict(e)[k] for e in res]) - results[pol] = aggregated - print('Evaluation complete. Average stats:\n', results) +def make_agent_creator(): + # NOTE: Assuming all policies are recurrent, which may not be true + policy_args = get_init_args(default_learner.Policy.__init__) + recurrent_args = get_init_args(default_learner.Recurrent.__init__) -if __name__ == "__main__": - """Usage: python evaluate.py -p -s + def agent_creator(env, args=None): + policy = default_learner.Policy(env, **policy_args) + policy = default_learner.Recurrent(env, policy, **recurrent_args) + policy = pufferlib.frameworks.cleanrl.RecurrentPolicy(policy) + return policy.to(get_eval_config()["device"]) - -p, --policy-store-dir: Directory to load policy checkpoints from for evaluation/ranking - -s, --replay-save-dir: Directory to save replays (Default: replays/) - -r, --replay-mode: Replay save mode (Default: False) - -d, --device: Device to use for evaluation/ranking (Default: cuda if available, otherwise cpu) - -t, --task-file: Task file to use for evaluation (Default: reinforcement_learning/eval_task_with_embedding.pkl) - -i, --task-index: The index of the task to assign in the curriculum file (Default: None) + return agent_creator - To generate replay from your checkpoints, put them together in policy_store_dir, run the following command, - and replays will be saved under the replays/. The script will only use 1 environment. - $ python evaluate.py -p - To rank your checkpoints, set the eval-mode to true, and the rankings will be printed out. - The replay files will NOT be generated in the eval mode.: - $ python evaluate.py -p -e true +class EvalRunner: + def __init__(self, policy_store_dir, debug=False): + self.policy_store_dir = policy_store_dir + self._debug = debug - TODO: Pass in the task embedding? - """ - logging.basicConfig(level=logging.INFO) + def set_debug(self, debug): + self._debug = debug - # Process the evaluate.py command line arguments - parser = argparse.ArgumentParser() - parser.add_argument( - "-p", - "--policy-store-dir", - dest="policy_store_dir", - type=str, - default=None, - help="Directory to load policy checkpoints from", - ) - parser.add_argument( - "-s", - "--replay-save-dir", - dest="replay_save_dir", - type=str, - default="replays", - help="Directory to save replays (Default: replays/)", - ) + def setup_evaluator(self, mode, task_file, seed): + policies = pp.get_policy_names(self.policy_store_dir) + assert len(policies) > 0, "No policies found in eval_model_path" + if mode == "pve": + assert len(policies) == 1, "PvE mode requires only one policy" + logging.info(f"Policies to evaluate: {policies}") + + # pool_kernel determines policy-agent mapping + pool_kernel = pp.create_kernel(NUM_AGENTS, len(policies), shuffle_with_seed=seed) + + config = self.get_pufferl_config(self._debug) + config.seed = seed + config.data_dir = self.policy_store_dir + config.pool_kernel = pool_kernel + + vectorization = ( + pufferlib.vectorization.Serial + if self._debug + else pufferlib.vectorization.Multiprocessing + ) + + return clean_pufferl.create( + config=config, + agent_creator=make_agent_creator(), + env_creator=make_env_creator(task_file, mode), + vectorization=vectorization, + eval_mode=True, + eval_model_path=self.policy_store_dir, + policy_selector=pp.AllPolicySelector(seed), + ) + + @staticmethod + def get_pufferl_config(debug=False): + config = get_eval_config(debug) + # add required configs + config["torch_deterministic"] = True + config["total_timesteps"] = 100_000_000 # arbitrarily large, but will end much earlier + config["envs_per_batch"] = config["num_envs"] + config["envs_per_worker"] = 1 + config["env_pool"] = False + config["learning_rate"] = 1e-4 + config["compile"] = False + config["verbose"] = True # not debug + return pufferlib.namespace(**config) + + def perform_eval(self, mode, task_file, seed, num_eval_episode, save_file_prefix): + pufferl_data = self.setup_evaluator(mode, task_file, seed) + # this is a hack + pufferl_data.policy_pool.mask[:] = 1 # policy_pool.mask is valid for training only + + eval_results = {} + cnt_episode = 0 + while cnt_episode < num_eval_episode: + _, infos = clean_pufferl.evaluate(pufferl_data) + + for pol, vals in infos.items(): + cnt_episode += sum(infos[pol]["episode_done"]) + if pol not in eval_results: + eval_results[pol] = defaultdict(list) + for k, v in vals.items(): + if k == "length": + eval_results[pol][k] += v # length is a plain list + if k.startswith("curriculum"): + eval_results[pol][k] += [vv[0] for vv in v] + + pufferl_data.sort_keys = [] # TODO: check if this solves memory leak + + print(f"\nSeed: {seed}, evaluated {cnt_episode} episodes.\n") + + file_name = f"{save_file_prefix}_{seed}.json" + self._save_results(eval_results, file_name) + clean_pufferl.close(pufferl_data) + return eval_results, file_name + + def _save_results(self, results, file_name): + with open(os.path.join(self.policy_store_dir, file_name), "w") as f: + json.dump(results, f) + + def run( + self, mode, task_file=EVAL_TASK_FILE, seed=None, num_episode=None, save_file_prefix=None + ): + assert mode in ["pve", "pvp"], f"Invalid mode: {mode}" + if mode == "pve": + num_episode = num_episode or NUM_PVE_EVAL_EPISODE + save_file_prefix = save_file_prefix or "eval_pve" + else: + num_episode = num_episode or NUM_PVP_EVAL_EPISODE + save_file_prefix = save_file_prefix or "eval_pvp" + + if self._debug: + num_episode = 4 + + if seed is None: + seed = random.randint(10000000, 99999999) + + logging.info(f"Evaluating {self.policy_store_dir} in the {mode} mode with seed: {seed}") + logging.info(f"Using the task file: {task_file}") + + _, file_name = self.perform_eval(mode, task_file, seed, num_episode, save_file_prefix) + + print(f"Saved the result file to: {file_name}.") + + +if __name__ == "__main__": + logging.basicConfig(level=logging.INFO) + parser = argparse.ArgumentParser(description="Evaluate a policy store") + parser.add_argument("policy_store_dir", type=str, help="Path to the policy directory") + parser.add_argument("mode", type=str, choices=["pve", "pvp"], help="Evaluation mode") parser.add_argument( - "-r", - "--replay-mode", - dest="replay_mode", - action="store_true", - help="Replay mode (Default: False)", + "-t", "--task-file", type=str, default=EVAL_TASK_FILE, help="Path to the task file" ) + parser.add_argument("-s", "--seed", type=int, default=1, help="Random seed") parser.add_argument( - "-d", - "--device", - dest="device", - type=str, - default="cuda" if torch.cuda.is_available() else "cpu", - help="Device to use for evaluation/ranking (Default: cuda if available, otherwise cpu)", + "-n", "--num-episode", type=int, default=None, help="Number of episodes to evaluate" ) parser.add_argument( - "-t", - "--task-file", - dest="task_file", - type=str, - default="reinforcement_learning/eval_task_with_embedding.pkl", - help="Task file to use for evaluation", + "-r", "--repeat", type=int, default=1, help="Number of times to repeat the evaluation" ) parser.add_argument( - "-i", - "--task-index", - dest="task_index", - type=int, - default=None, - help="The index of the task to assign in the curriculum file", + "--save-file-prefix", type=str, default=None, help="Prefix for the save file" ) - - # Parse and check the arguments - eval_args = parser.parse_args() - assert eval_args.policy_store_dir is not None, "Policy store directory must be specified" - - if getattr(eval_args, "replay_mode", False): - logging.info("Generating replays from the checkpoints in %s", eval_args.policy_store_dir) - save_replays(eval_args.policy_store_dir, eval_args.replay_save_dir, - eval_args.task_file, eval_args.task_index) - else: - logging.info("Ranking checkpoints from %s", eval_args.policy_store_dir) - logging.info("Replays will NOT be generated") - rank_policies(eval_args.policy_store_dir, eval_args.task_file, eval_args.device) + parser.add_argument("--debug", action="store_true", help="Debug mode") + args = parser.parse_args() + + runner = EvalRunner(args.policy_store_dir, args.debug) + for i in range(args.repeat): + if i > 0: + args.seed = None # this will sample new seed + runner.run(args.mode, args.task_file, args.seed, args.num_episode, args.save_file_prefix) diff --git a/leader_board.py b/leader_board.py deleted file mode 100644 index 1c8e7834..00000000 --- a/leader_board.py +++ /dev/null @@ -1,415 +0,0 @@ -from typing import Optional, List -from dataclasses import dataclass -from collections import defaultdict, Counter - -import math -import numpy as np - -import pufferlib -import pufferlib.emulation - -from nmmo.core.realm import Realm -from nmmo.lib.log import EventCode -import nmmo.systems.item as Item - -@dataclass -class TeamResult: - policy_id: str = None - - # event-log based, coming from process_event_log - total_score: int = 0 - agent_kill_count: int = 0, - npc_kill_count: int = 0, - max_combat_level: int = 0, - max_harvest_level: int = 0, - max_damage: int = 0, - max_progress_to_center: int = 0, - eat_food_count: int = 0, - drink_water_count: int = 0, - attack_count: int = 0, - item_harvest_count: int = 0, - item_list_count: int = 0, - item_buy_count: int = 0, - - # agent object based (fill these in the environment) - # CHECK ME: perhaps create a stat wrapper for putting all stats in one place? - time_alive: int = 0, - earned_gold: int = 0, - completed_task_count: int = 0, - max_task_progress: float = 0, - damage_received: int = 0, - damage_inflicted: int = 0, - ration_consumed: int = 0, - potion_consumed: int = 0, - melee_level: int = 0, - range_level: int = 0, - mage_level: int = 0, - fishing_level: int = 0, - herbalism_level: int = 0, - prospecting_level: int = 0, - carving_level: int = 0, - alchemy_level: int = 0, - - # system-level - n_timeout: Optional[int] = 0 - - @classmethod - def names(cls) -> List[str]: - return [ - "total_score", - "agent_kill_count", - "npc_kill_count", - "max_combat_level", - "max_harvest_level", - "max_damage", - "max_progress_to_center", - "eat_food_count", - "drink_water_count", - "attack_count", - "item_equip_count", - "item_harvest_count", - "item_list_count", - "item_buy_count", - "time_alive", - "earned_gold", - "completed_task_count", - "max_task_progress", - "damage_received", - "damage_inflicted", - "ration_consumed", - "potion_consumed", - "melee_level", - "range_level", - "mage_level", - "fishing_level", - "herbalism_level", - "prospecting_level", - "carving_level", - "alchemy_level", - ] - -def get_episode_result(realm: Realm, agent_id): - achieved, performed, event_cnt = process_event_log(realm, [agent_id]) - # NOTE: Not actually a "team" result. Just a "team" of one agent - result = TeamResult( - policy_id = str(agent_id), # TODO: put actual team/policy name here - agent_kill_count = achieved["achieved/agent_kill_count"], - npc_kill_count = achieved["achieved/npc_kill_count"], - max_damage = achieved["achieved/max_damage"], - max_progress_to_center = achieved["achieved/max_progress_to_center"], - eat_food_count = event_cnt["event/eat_food"], - drink_water_count = event_cnt["event/drink_water"], - attack_count = event_cnt["event/score_hit"], - item_harvest_count = event_cnt["event/harvest_item"], - item_list_count = event_cnt["event/list_item"], - item_buy_count = event_cnt["event/buy_item"], - ) - - return result, achieved, performed, event_cnt - - -class StatPostprocessor(pufferlib.emulation.Postprocessor): - """Postprocessing actions and metrics of Neural MMO. - Process wandb/leader board stats, and save replays. - """ - def __init__(self, env, agent_id, eval_mode=False): - super().__init__(env, is_multiagent=True, agent_id=agent_id) - self.eval_mode = eval_mode - self._reset_episode_stats() - - def reset(self, observation): - self._reset_episode_stats() - - def _reset_episode_stats(self): - self.epoch_return = 0 - self.epoch_length = 0 - - self._cod_attacked = 0 - self._cod_starved = 0 - self._cod_dehydrated = 0 - self._task_completed = 0 - self._max_task_progress = 0 - self._task_with_2_reward_signal = 0 - self._task_with_0p2_max_progress = 0 - self._curriculum = defaultdict(list) - self._combat_level = [] - self._harvest_level = [] - self._prev_unique_count = 0 - self._curr_unique_count = 0 - - # for agent results - self._time_alive = 0 - self._damage_received = 0 - self._damage_inflicted = 0 - self._ration_consumed = 0 - self._potion_consumed = 0 - self._melee_level = 0 - self._range_level = 0 - self._mage_level = 0 - self._fishing_level = 0 - self._herbalism_level = 0 - self._prospecting_level = 0 - self._carving_level = 0 - self._alchemy_level = 0 - - # saving actions for masking/scoring - self._last_moves = [] - self._last_price = 0 - - def _update_stats(self, agent): - task = self.env.agent_task_map[agent.ent_id][0] - # For each task spec, record whether its max progress and reward count - self._curriculum[task.spec_name].append((task._max_progress, task.reward_signal_count)) - self._max_task_progress = task._max_progress - if task.reward_signal_count >= 2: - self._task_with_2_reward_signal = 1.0 - if task._max_progress >= 0.2: - self._task_with_0p2_max_progress = 1.0 - if task.completed: - self._task_completed = 1.0 - - if agent.damage.val > 0: - self._cod_attacked = 1.0 - elif agent.food.val == 0: - self._cod_starved = 1.0 - elif agent.water.val == 0: - self._cod_dehydrated = 1.0 - - self._combat_level.append(agent.attack_level) - self._harvest_level.append(max( - agent.fishing_level.val, - agent.herbalism_level.val, - agent.prospecting_level.val, - agent.carving_level.val, - agent.alchemy_level.val, - )) - - # For TeamResult - self._time_alive += agent.history.time_alive.val - self._damage_received += agent.history.damage_received - self._damage_inflicted += agent.history.damage_inflicted - self._ration_consumed += agent.ration_consumed - self._potion_consumed += agent.poultice_consumed - self._melee_level += agent.melee_level.val - self._range_level += agent.range_level.val - self._mage_level += agent.mage_level.val - self._fishing_level += agent.fishing_level.val - self._herbalism_level += agent.herbalism_level.val - self._prospecting_level += agent.prospecting_level.val - self._carving_level += agent.carving_level.val - self._alchemy_level += agent.alchemy_level.val - - def observation(self, observation): - # Mask out the last selected price - observation["ActionTargets"]["Sell"]["Price"][self._last_price] = 0 - return observation - - def action(self, action): - self._last_moves.append(action[8]) # 8 is the index for move direction - self._last_price = action[10] # 10 is the index for selling price - return action - - def reward_done_info(self, reward, done, info): - """Update stats + info and save replays.""" - - # Remove the task from info. Curriculum info is processed in _update_stats() - info.pop('task', None) - - # Count and store unique event counts for easier use - log = self.env.realm.event_log.get_data(agents=[self.agent_id]) - self._prev_unique_count = self._curr_unique_count - self._curr_unique_count = len(extract_unique_event(log, self.env.realm.event_log.attr_to_col)) - - if not done: - self.epoch_length += 1 - self.epoch_return += reward - return reward, done, info - - if 'stats' not in info: - info['stats'] = {} - - agent = self.env.realm.players.dead_this_tick.get( - self.agent_id, self.env.realm.players.get(self.agent_id) - ) - assert agent is not None - self._update_stats(agent) - - info['return'] = self.epoch_return - info['length'] = self.epoch_length - - info["stats"]["cod/attacked"] = self._cod_attacked - info["stats"]["cod/starved"] = self._cod_starved - info["stats"]["cod/dehydrated"] = self._cod_dehydrated - info["stats"]["task/completed"] = self._task_completed - info["stats"]["task/pcnt_2_reward_signal"] = self._task_with_2_reward_signal - info["stats"]["task/pcnt_0p2_max_progress"] = self._task_with_0p2_max_progress - info["stats"]["achieved/max_combat_level"] = max(self._combat_level) - info["stats"]["achieved/max_harvest_level"] = max(self._harvest_level) - info["stats"]["achieved/team_time_alive"] = self._time_alive - info["stats"]["achieved/unique_events"] = self._curr_unique_count - info["curriculum"] = self._curriculum - - result, achieved, performed, _ = get_episode_result(self.env.realm, self.agent_id) - for key, val in list(achieved.items()) + list(performed.items()): - info["stats"][key] = float(val) - - # Fill in the "TeamResult" - result.max_task_progress = self._max_task_progress - result.total_score = self._curr_unique_count - result.time_alive = self._time_alive - result.earned_gold = achieved["achieved/earned_gold"] - result.completed_task_count = self._task_completed - result.damage_received = self._damage_received - result.damage_inflicted = self._damage_inflicted - result.ration_consumed = self._ration_consumed - result.potion_consumed = self._potion_consumed - result.melee_level = self._melee_level - result.range_level = self._range_level - result.mage_level = self._mage_level - result.fishing_level = self._fishing_level - result.herbalism_level = self._herbalism_level - result.prospecting_level = self._prospecting_level - result.carving_level = self._carving_level - result.alchemy_level = self._alchemy_level - - info["team_results"] = (self.agent_id, result) - - if self.eval_mode: - # "return" is used for ranking in the eval mode, so put the task progress here - info["return"] = self._max_task_progress # this is 1 if done - - return reward, done, info - -# Event processing utilities for Neural MMO. - -INFO_KEY_TO_EVENT_CODE = { - "event/" + evt.lower(): val - for evt, val in EventCode.__dict__.items() - if isinstance(val, int) -} - -# convert the numbers into binary (performed or not) for the key events -KEY_EVENT = [ - "eat_food", - "drink_water", - "score_hit", - "player_kill", - "consume_item", - "harvest_item", - "list_item", - "buy_item", -] - -ITEM_TYPE = { - "armor": [item.ITEM_TYPE_ID for item in [Item.Hat, Item.Top, Item.Bottom]], - "weapon": [item.ITEM_TYPE_ID for item in [Item.Spear, Item.Bow, Item.Wand]], - "tool": [item.ITEM_TYPE_ID for item in \ - [Item.Axe, Item.Gloves, Item.Rod, Item.Pickaxe, Item.Chisel]], - "ammo": [item.ITEM_TYPE_ID for item in [Item.Runes, Item.Arrow, Item.Whetstone]], - "consumable": [item.ITEM_TYPE_ID for item in [Item.Potion, Item.Ration]], -} - -def process_event_log(realm, agent_list): - """Process the event log and extract performed actions and achievements.""" - log = realm.event_log.get_data(agents=agent_list) - attr_to_col = realm.event_log.attr_to_col - - # count the number of events - event_cnt = {} - for key, code in INFO_KEY_TO_EVENT_CODE.items(): - # count the freq of each event - event_cnt[key] = int(sum(log[:, attr_to_col["event"]] == code)) - - # record true or false for each event - performed = {} - for evt in KEY_EVENT: - key = "event/" + evt - performed[key] = event_cnt[key] > 0 - - # check if tools, weapons, ammos, ammos were equipped - for item_type, item_ids in ITEM_TYPE.items(): - if item_type == "consumable": - continue - key = "event/equip_" + item_type - idx = (log[:, attr_to_col["event"]] == EventCode.EQUIP_ITEM) & \ - np.in1d(log[:, attr_to_col["item_type"]], item_ids) - performed[key] = sum(idx) > 0 - - # check if weapon was harvested - key = "event/harvest_weapon" - idx = (log[:, attr_to_col["event"]] == EventCode.HARVEST_ITEM) & \ - np.in1d(log[:, attr_to_col["item_type"]], ITEM_TYPE["weapon"]) - performed[key] = sum(idx) > 0 - - # record important achievements - achieved = {} - - # get progress to center - idx = log[:, attr_to_col["event"]] == EventCode.GO_FARTHEST - achieved["achieved/max_progress_to_center"] = \ - int(max(log[idx, attr_to_col["distance"]])) if sum(idx) > 0 else 0 - - # get earned gold - idx = log[:, attr_to_col["event"]] == EventCode.EARN_GOLD - achieved["achieved/earned_gold"] = int(sum(log[idx, attr_to_col["gold"]])) - - # get max damage - idx = log[:, attr_to_col["event"]] == EventCode.SCORE_HIT - achieved["achieved/max_damage"] = int(max(log[idx, attr_to_col["damage"]])) if sum(idx) > 0 else 0 - - # get max possessed item levels: from harvesting, looting, buying - idx = np.in1d(log[:, attr_to_col["event"]], - [EventCode.HARVEST_ITEM, EventCode.LOOT_ITEM, EventCode.BUY_ITEM]) - if sum(idx) > 0: - for item_type, item_ids in ITEM_TYPE.items(): - idx_item = np.in1d(log[idx, attr_to_col["item_type"]], item_ids) - achieved["achieved/max_" + item_type + "_level"] = \ - int(max(log[idx][idx_item, attr_to_col["level"]])) if sum(idx_item) > 0 else 1 # min level = 1 - - # other notable achievements - idx = (log[:, attr_to_col["event"]] == EventCode.PLAYER_KILL) - achieved["achieved/agent_kill_count"] = int(sum(idx & (log[:, attr_to_col["target_ent"]] > 0))) - achieved["achieved/npc_kill_count"] = int(sum(idx & (log[:, attr_to_col["target_ent"]] < 0))) - - return achieved, performed, event_cnt - -def extract_unique_event(log, attr_to_col): - if len(log) == 0: # no event logs - return set() - - # mask some columns to make the event redundant - cols_to_ignore = { - EventCode.GO_FARTHEST: ["distance"], - EventCode.SCORE_HIT: ["damage"], - # treat each (item, level) differently - EventCode.CONSUME_ITEM: ["quantity"], - # but, count each (item, level) only once - EventCode.HARVEST_ITEM: ["quantity"], - EventCode.EQUIP_ITEM: ["quantity"], - EventCode.LOOT_ITEM: ["quantity"], - EventCode.LIST_ITEM: ["quantity", "price"], - EventCode.BUY_ITEM: ["quantity", "price"], - } - - for code, attrs in cols_to_ignore.items(): - idx = log[:, attr_to_col["event"]] == code - for attr in attrs: - log[idx, attr_to_col[attr]] = 0 - - # make every EARN_GOLD events unique, from looting and selling - idx = log[:, attr_to_col["event"]] == EventCode.EARN_GOLD - log[idx, attr_to_col["number"]] = log[ - idx, attr_to_col["tick"] - ].copy() # this is a hack - - # return unique events after masking - return set(tuple(row) for row in log[:, attr_to_col["event"]:]) - -def calculate_entropy(sequence): - frequencies = Counter(sequence) - total_elements = len(sequence) - entropy = 0 - for freq in frequencies.values(): - probability = freq / total_elements - entropy -= probability * math.log2(probability) - return entropy diff --git a/llm-agent/3b_generate_agent.py b/llm-agent/3b_generate_agent.py deleted file mode 100644 index f9d70bb5..00000000 --- a/llm-agent/3b_generate_agent.py +++ /dev/null @@ -1,43 +0,0 @@ -from transformers import AutoTokenizer, AutoModelForCausalLM, BitsAndBytesConfig -import torch - -# Install bitsandbytes, accelerate, and transformers to use this code -# Note that we have not been able to get usable scripts out of this model, -# but you may have better luck - -# 4 bit quantization -nf4_config = BitsAndBytesConfig( - load_in_4bit=True, - bnb_4bit_quant_type="nf4", - bnb_4bit_use_double_quant=True, - bnb_4bit_compute_dtype=torch.bfloat16 -) - -# Load the tokenizer and model -device = 'cuda' if torch.cuda.is_available() else 'cpu' -tokenizer = AutoTokenizer.from_pretrained("cerebras/btlm-3b-8k-base") -model = AutoModelForCausalLM.from_pretrained("cerebras/btlm-3b-8k-base", trust_remote_code=True, device_map='auto', quantization_config=nf4_config) - -# Set the prompt for generating text -prompt = '\n\n'.join(open(f).read() for f in [ - 'script_prompt.txt', - 'documentation_summary.txt', - 'example_code.py', -]) - -# Tokenize the prompt and convert to PyTorch tensors -inputs = tokenizer(prompt[:10], return_tensors="pt").to(device) - -print('Generating script...') - -# Generate text using the model -outputs = model.generate( - **inputs, - #num_beams=5, - max_new_tokens=50, - early_stopping=True, - no_repeat_ngram_size=2 -) - -# Convert the generated token IDs back to text -generated_text = tokenizer.batch_decode(outputs, skip_special_tokens=True) \ No newline at end of file diff --git a/llm-agent/generated_agent.py b/llm-agent/generated_agent.py deleted file mode 100644 index 3a021784..00000000 --- a/llm-agent/generated_agent.py +++ /dev/null @@ -1,44 +0,0 @@ -from nmmo import material -import nmmo.systems.item as item_system - -from scripted.baselines import Forage - - -class Agent(Forage): - def __init__(self, config, idx): - super().__init__(config, idx) - self.tool = item_system.Rod # For fishing, a resource that replenishes health, food, and water - - @property - def supplies(self): - return { - item_system.Ration.ITEM_TYPE_ID: 1, # Just one ration to start with - item_system.Potion.ITEM_TYPE_ID: 1 # Just one potion to start with - } - - @property - def wishlist(self): - return { - item_system.Hat.ITEM_TYPE_ID, # Basic armor - item_system.Top.ITEM_TYPE_ID, # Basic armor - item_system.Bottom.ITEM_TYPE_ID, # Basic armor - self.tool.ITEM_TYPE_ID # Tool for fishing - } - - def __call__(self, obs): - super().__call__(obs) - - # Prioritize usage of available resources for survival - self.use() - - # Exchange items in the market if possible - self.exchange() - - # Gather resources when possible - if self.forage_criterion: - self.forage() - # Explore in the absence of resources or the encroaching fog - elif self.fog_criterion or not self.gather([material.Fish]): - self.explore() - - return self.actions \ No newline at end of file diff --git a/llm-agent/gpt_generate_agent.py b/llm-agent/gpt_generate_agent.py deleted file mode 100644 index f4bc34d2..00000000 --- a/llm-agent/gpt_generate_agent.py +++ /dev/null @@ -1,29 +0,0 @@ -from pdb import set_trace as T -import os - -import openai - - -# Set these with export OPENAI_ORGANIZATION=your_key etc. in ~/.bashrc -openai.organization = os.environment['OPENAI_ORGANIZATION'] -openai.api_key = os.environment9['OPENAI_API_KEY'] - -prompt = '\n\n'.join(open(f).read() for f in [ - 'prompt_generate_agent.txt', - 'prompt_documentation_summary.txt', - 'prompt_example_code.py', -]) - -response = openai.ChatCompletion.create( - model='gpt-3.5-turbo', - messages=[ - {"role": "user", "content": prompt}, - ], - temperature=0, -) - -content = response["choices"][0]["message"]["content"] -print(content) - -with open('generated_agent.py', 'w') as f: - f.write(content) \ No newline at end of file diff --git a/llm-agent/gpt_summarize_documentation.py b/llm-agent/gpt_summarize_documentation.py deleted file mode 100644 index 64c07416..00000000 --- a/llm-agent/gpt_summarize_documentation.py +++ /dev/null @@ -1,28 +0,0 @@ -import openai -import os - - -# Set these with export OPENAI_ORGANIZATION=your_key etc. in ~/.bashrc -openai.organization = os.environment['OPENAI_ORGANIZATION'] -openai.api_key = os.environment9['OPENAI_API_KEY'] - -# Prompt uses documentation minus the narrative to fit in 4097 context -prompt = '\n\n'.join(open(f).read() for f in [ - 'prompt_summarize_documentation.txt', - 'prompt_documentation.txt', -]) - -response = openai.ChatCompletion.create( - model='gpt-3.5-turbo', - messages=[ - {"role": "user", "content": prompt}, - ], - temperature=0, -) - -content = response["choices"][0]["message"]["content"] - -with open('prompt_documentation_summary.txt', 'w') as f: - f.write(content) - -print(content) \ No newline at end of file diff --git a/llm-agent/leader_board.py b/llm-agent/leader_board.py deleted file mode 120000 index 13320565..00000000 --- a/llm-agent/leader_board.py +++ /dev/null @@ -1 +0,0 @@ -../leader_board.py \ No newline at end of file diff --git a/llm-agent/play_game.py b/llm-agent/play_game.py deleted file mode 100644 index c4bd1947..00000000 --- a/llm-agent/play_game.py +++ /dev/null @@ -1,60 +0,0 @@ -from pdb import set_trace as T -import os -from tqdm import tqdm -import numpy as np - -import nmmo -from nmmo.render.replay_helper import FileReplayHelper - -# These files are symlinked for convenience -from scripted import baselines -from leader_board import process_event_log - -from generated_agent import Agent - -SEED = 42 - -def get_agent_info(env, agent_id): - # some other old info can be accessed via - # env.realm.players[agent_id].history - task = env.agent_task_map[agent_id][0] - log = { - "lifetime": env.realm.tick, - "task_name": "Default StayAlive task" if task.spec_name is None else task.spec_name, - "task_completed": task.completed, - } - achieved, performed, _ = process_event_log(env.realm, [agent_id]) - log.update(achieved) - log.update(performed) - return log - -config = nmmo.config.Default() -config.PLAYERS = [Agent] - -# Scripted baseline -# config.SPECIALIZE= True -# config.PLAYERS = [baselines.Mage, baselines.Range, baselines.Melee, baselines.Fisher, baselines.Herbalist, baselines.Carver, baselines.Alchemist, baselines.Prospector] - -replay_helper = FileReplayHelper() -env = nmmo.Env(config, seed=SEED) -env.realm.record_replay(replay_helper) - -agent_info = [] -obs = env.reset(seed=SEED) -for t in tqdm(range(128)): - _, _, d, _ = env.step({}) - agent_info += [get_agent_info(env, agent_id) for agent_id in d if d[agent_id] is True] - -os.makedirs('replays', exist_ok=True) -replay_helper.save('replays/gpt-agent') - -# remaining agents -agent_info += [get_agent_info(env, agent_id) for agent_id in env.realm.players] - -for key in agent_info[0]: - if isinstance(agent_info[0][key], (bool, np.bool_)): - mean_val = np.mean([info[key] for info in agent_info]) - print(f"{key}: Mean value of {mean_val}") - else: - max_val = max([info[key] for info in agent_info]) - print(f"{key}: Maximum value of {max_val}") diff --git a/llm-agent/prompt_documentation.txt b/llm-agent/prompt_documentation.txt deleted file mode 100644 index 4c64d36f..00000000 --- a/llm-agent/prompt_documentation.txt +++ /dev/null @@ -1,271 +0,0 @@ -The Game Map -************ - -Each instance of Neural MMO contains an automatically generated tile-based game map of 128 x 128 tiles. The map is surrounded by Void. Agents that attempt to walk into the void dissapear, never to be seen again. - -Tiles are broadly categorized as follows: - - *Passable* tiles can be walked on while *obstacle* tiles block movement - - *Resource* tiles can be harvested while *non-resource* cannot - -Tiles in the game are classified based on their passability and whether they contain resources. Passable tiles could either have resources (Foliage, Ore, Tree, Crystal) or not (Grass, Harvested Tile). In contrast, obstacle tiles are non-passable and include resources like Water, Fish or non-resources like Stone, Void. - -*Resource* tiles may be harvested. *Passable* tiles are harvested by walking over them and *non-passable* tiles by walking next to them. The resource is then consumed from the tile. It will regenerate randomly over time on the same tile. The only exception is the Water tile, which provides unlimited resource. - -Visibility range is 7 tiles. - -|icon| Survival -############### - -Agents have health, food, and water. These are displayed overhead as green, gold, and blue bars respectively. Agents must stay full, hydrated, and healthy in order to survive. - -Losing and gaining resources: - - Health, food, and water start at 100 - - Agents lose 5 food and 5 water per game tick - - Agents lose 10 health per tick if out of food - - Agents lose 10 health per tick if out of water - - These values add - lose 20 health if out of food and water per tick - - If above half food and half water, agents regain 10 health per tick - -**Tick:** The gameplay consists of time units called “ticks.” When rendering, the game moves at 0.6s/tick. - -Agents can replenish food and water. Walking on a foliage tile restores food to 100. The foliage tile then is harvested and will respawn at a random time in the same place. Walking adjacent to a water tile restores water to 100. Water tiles do not empty. - -|icon| Competition Environment and Levels -***************************************** - -At the start of a game, all agents on all teams spawn (enter the game) together around the perimeter of the map on the same tile. Agent teams are evenly dispersed around the perimeter. - -Non-Player Characters (NPCs) are any agent not controlled by a user; sometimes called a *mob*. NPCs are scattered across the entire map. They get stronger and more aggressive towards the center. NPCs are all individuals; they fight each other as well; and they are all controlled by basic scripts. Their aggression and strength levels are correlated, but otherwise are identical. - -Agents can occupy the same tile as other agents. There is no limit to number or type of agents on a single tile, including enemy agents and NPCs. - -**Time and Gameplay** -Each tick provides the opportunity for every Agent and NPC to do any, all or none of the following actions: - -**Move 1 tile in any available direction** - -- Agents cannot move off of the game space, or **into water.** -- As the game progresses, the action space becomes constrained as a fog encircles the board. Agents cannot be in tiles covered in fog, and all gradually move towards the center of the game space. - -**Attack an Agent - either NPC or from another team** - -- Attack can only be against one other Agent or NPC -- To attack, your Agent must be within three tiles of the opponent (within a 7x7 square around your Agent). - -**Inventory Management** - -Inventory capacity is 12 items, including armor, weapon, tools, and consumables. - -- Buy or Sell in the Market -- Destroy an item if no market value -- **Giving an item to a team mate is only permitted when standing on the same tile** - -Levels -###### -.. tab-set:: - - .. tab-item:: Agent Levels - - - Levels range from 1 to 10 - - Agents spawn with all skills at level 1 (0 XP) - - Level n+1 requires 10 x XP x 2^n - - Agents are awarded 1 XP per attack - - - Agents are awarded 1 XP per ammunition resource gathered - - Agents are awarded 5 XP per consumable resource gathered - - - All items except gold will appear in varying levels - - .. tab-item:: Items and Equipment Levels - - - All items appear in level 1-10 variants. - - Agents can equip armor up to the level of their highest skill - - Agents can equip weapons up to the level of the associated skill - - Agents can equip ammunition and tools up to the level of the associated skill - -.. dropdown:: About the Action Space - - Each agent may take multiple actions per tick -- one from each category. Each action accepts a list of arguments. Each argument is a discrete variable. This can be either a standard index (i.e. 0-4 for direction) or a pointer to an entity (i.e. inventory item or agent). - -.. code-block:: python - :caption: Action space of a single agent - - action_space(agent_idx) = { - nmmo.action.Move: { - nmmo.action.Direction: { - nmmo.action.North, - nmmo.action.South, - nmmo.action.East, - nmmo.action.West, - nmmo.action.Stay, - }, - }, - nmmo.action.Attack: { - nmmo.action.Style: { - nmmo.action.Melee, - nmmo.action.Range, - nmmo.action.Mage, - }, - nmmo.action.Target: { - Entity Pointer, - } - }, - nmmo.action.Use: { - nmmo.action.InventoryItem: { - Inventory Pointer, - }, - }, - nmmo.action.Destroy: { - nmmo.action.InventoryItem: { - Inventory Pointer, - }, - }, - nmmo.action.Give: { - nmmo.action.InventoryItem: { - Inventory Pointer, - }, - nmmo.action.Target: { - Entity Pointer, - } - }, - nmmo.action.GiveGold: { - nmmo.action.Price: { - Discrete Value, - }, - nmmo.action.Target: { - Entity Pointer, - } - }, - nmmo.action.Sell: { - nmmo.action.InventoryItem: { - Inventory Pointer, - }, - nmmo.action.Price: { - Discrete Value, - }, - }, - nmmo.action.Buy: { - nmmo.action.MarketItem: { - Market Pointer, - }, - }, - nmmo.action.Comm: { - nmmo.action.Token: { - Discrete Value, - }, - }, - } - -About Combat -************ - -Each agent can attack one opponent per game tick. In a given tick, multiple enemy agents can attack a single agent. Agents select from Melee, Range, and Mage style attacks. An agent's main combat skill is the one that they use the most / have the highest level in. This is denoted by the hat they are wearing. - -Attack skills obey a rock-paper-scissors dominance relationship: - - Melee beats Range - - Range beats Mage - - Mage beats Melee - -Attack range is 3 tiles, full sweep view. - -**Insert Image** - -.. tab-set:: - - .. tab-item:: Choosing attack style - - The attacker can select the skill strongest against the target's main skill. This multiplies the effectiveness of the attack. However, the defender can immediately retaliate in the same way. A strong agent with a higher level and better equipment can still beat a weaker agent, even if the weaker agent uses the attack style that multiplies damage. - - .. tab-item:: Armor - - There are three pieces of armor: Hat, Top, Bottom. Armor requires at least one skill ≥ the item level to equip. Armor provides defense that increases with equipment level. - - .. tab-item:: Weapons and Tools - - Weapons require an associated fighting style skill level ≥ the item level to equip. Weapons boost attacks; higher level weapons provide more boost. Tools grant a flat defense regardless of item level. - -**Damage** to health is a randomized function based on several factors, including: - - Fighting style - - Combat skill level - - Weapon level - - Armor levels - -.. code-block:: python - - def COMBAT_DAMAGE_FORMULA(self, offense, defense, multiplier): - '''Damage formula''' - return int(multiplier * (offense * (15 / (15 + defense)))) - - -Professions, Tools, and Items -***************************** - -There are 8 Professions that Agents can learn and level up in. Agents can improve their skills in multiple Professions, but will not be able to progress in all Professions. How Professions are distributed across Agent teams is a part of game strategy. - -For Skills Prospecting, Carving, and Alchemy, agents walk on the associated resource tile to harvest the resource. Agent receives a different quality/level of resource, depending on agent levels/tools. The resource tile will respawn later in the same place. There is a 2.5 percent chance to obtain a weapon while gathering ammunition on a tile. - -**Agents have an inventory that can hold 12 items.** - -Game items are categorized based on their application in combat or gathering. For combat, professions like Mage, Melee, and Range use tools such as Wand, Sword, and Bow respectively. Their level up is primarily achieved by hitting and damaging NPCs and enemies, with an associated decrease in HP levels unless damage is evaded. In the case of gathering professions, tools such as Rod (Fishing), Gloves (Herbalism), Chisel (Carving), Pickaxe (Prospecting), and Arcane (Alchemy) are used. Leveling up in these professions is experience-based and often results in positive HP levels. It can also affect food and water levels depending on the profession. - -**Tools** - - All Tools provide a flat 30 defense regardless of item level - - Tools need a relevant skill level (fishing, herbalism, prospecting, carving, alchemy) ≥ the item level to equip - - Tools enable an agent to collect an associated resource (ration, poultice, scrap, shaving, shard) at a level equal to the item level - -| - -**Rations** - - Consume rations to restore 5 food and water per item level - - Requires at least one skill greater than or equal to the item level to use - - A rod is used to collect the rations. Alternatively, agents can buy rations in the market. - - For example, agents can harvest a level 3 fish only with a level 3 rod. If they buy a fish in the market, they can eat level 3 fish by just having any skill level 3 or above. If they buy a ration with a level higher than any of their skills, they can store but cannot eat it until a skill level = the ration level. - -| - -**Poultices** - - Consume to restore 5 health per gloves level. - - Requires at least one skill greater than or equal to the glove level to use. - - The same rules about levels apply to poultices and rations. - - -|icon| Market -************* - -Gold coins are the currency for buying and selling items in NMMO. Gold coins cannot be sub-divided. Agents set their own prices and receive gold when someone is willing to accept their price. Within the same team, can gift to one another if they are standing on the same tile. - -Market interactions are as follows: - - Agents place sell offers on the market for one of their items at a desired price - - The item is immediately removed from the seller's inventory - - Other agents can immediately buy that item and receive it - - If multiple agents attempt to buy the same item at the same time, the market will attempt to fulfill the request from another seller at a price no more than 10% higher. - -Agents only observe the current best offer for each item of each level. This bounds the observation and action spaces. - -Gold is used in the game as a currency for buying and selling. Combat items like Axe, Pickaxe, Chisel, along with their corresponding ammunitions (Wood Arrows, Rock Whetstones, Magic Runes), weapons (Bow, Sword, Wand) and armors (Hat, Top, Bottom) can be traded with gold. Health items, including tools like Rod and Gloves, are also purchasable. The rod allows the player to harvest fish for ration items that restore food and water, while gloves enable herb harvesting to produce potion items that restore health. - -|icon| NPCs -************ - -**Characteristics** - - NPCs are controlled by one of three scripted AIs - - Passive NPCs wander randomly and cannot attack - - Neutral NPCs wander randomly but will attack aggressors and give chase using a Dijkstra's algorithm based pathing routine - - Hostile NPCs will actively hunt down and attack other NPCs and players using the same pathing algorithm - - NPCs will appear in varying levels - -**NPC Items** - - NPCs spawn with random armor piece - - NPCs spawn with a random tool - - Any equipment dropped will be of level equal to the NPC's level - - NPCs spawn with gold equal to their level - -Generally, Passive NPCs will spawn towards the edges of the map, Hostile NPCs spawn in the middle, and Neutral NPCs spawn somewhere between. - -|icon| Tiles Quick Reference -****************************** - -Tile resources in the game serve distinct purposes and are obtained differently. For water tile resources, water can be drunk directly by standing next to a water tile, and fish can be harvested using a rod for ration items. Grass tile resources include food, which can be eaten by standing on a food tile, and herbs that can be harvested using gloves to increase health. Tree resources, harvested using an axe, can be used to boost the bow's damage in ranged combat. Stone tile resources comprise ore and crystals that are harvested using a pickaxe and chisel respectively. The ore boosts the sword's damage in melee combat, while crystals boost the wand's damage in magic combat. Finally, gold resources can be used to buy items from other players in the market, and they can be obtained by selling items or defeating NPCs. \ No newline at end of file diff --git a/llm-agent/prompt_documentation_summary.txt b/llm-agent/prompt_documentation_summary.txt deleted file mode 100644 index bf00f8ef..00000000 --- a/llm-agent/prompt_documentation_summary.txt +++ /dev/null @@ -1,17 +0,0 @@ -Neural MMO is an AI research platform based on massively multiplayer online games. The game comprises a tile-based 128x128 map featuring passable and obstacle tiles, with some containing harvestable resources. Players must navigate the terrain, avoiding the void and interacting with resource tiles to sustain their agents' health, food, and water. - -Agent attributes such as health, food, and water begin at 100 and are depleted or replenished depending on the actions taken. Agent activity is conducted in time units, or "ticks", and a game progresses at a rate of 0.6s/tick. - -At the start of a game, agents spawn on the map's perimeter, alongside non-player characters (NPCs) which get stronger and more aggressive towards the map's center. The game offers an action space per tick, where agents can move, attack, and manage their inventory. Agents can't move into water or the void and must retreat towards the center as the fog encroaches on the game space. - -The game uses a leveling system for agents and items, with levels ranging from 2 to 10. Agent levels increase with XP earned through combat and resource gathering. Items appear in all levels, with usage restrictions based on the agent's skills level. - -The action space allows agents to perform actions such as movement, attacking, using, destroying, and giving items, as well as buying and selling in the market. Agents can take multiple actions per tick, with actions taking discrete arguments. - -Combat rules define the attack styles (Melee, Range, Mage) and their dominance relationships. Agents can equip armor and use weapons that boost attacks and grant defense. Damage calculation involves factors such as fighting style, skill level, weapon level, and armor levels. - -Agents can learn and level up in eight different professions affecting combat or gathering. Combat professions involve tools like Wand, Sword, and Bow, while gathering professions use tools such as Rod, Gloves, Chisel, Pickaxe, and Arcane. Tools offer defense and enable resource collection. Gathered resources can restore health, food, and water. - -The game features a market system where agents can buy and sell items using gold coins. Market interactions involve setting sell offers and buying from other agents. Gold coins are used to trade items like tools, weapons, armors, and health-related items. - -Finally, the game includes NPCs controlled by scripted AIs. They come in passive (non-attacking wanderers) or neutral (attacking aggressors) forms, and utilize Dijkstra's algorithm for pathing. \ No newline at end of file diff --git a/llm-agent/prompt_example_code.py b/llm-agent/prompt_example_code.py deleted file mode 100644 index dd95839a..00000000 --- a/llm-agent/prompt_example_code.py +++ /dev/null @@ -1,180 +0,0 @@ -import nmmo -from nmmo import material -from nmmo.systems import skill -import nmmo.systems.item as item_system -from nmmo.lib import colors -from nmmo.core import action -from nmmo.core.observation import Observation - -from scripted import attack, move -from scripted import Scripted - - -class Sleeper(Scripted): - '''Do Nothing''' - def __call__(self, obs): - super().__call__(obs) - return {} -class Random(Scripted): - '''Moves randomly''' - def __call__(self, obs): - super().__call__(obs) - - move.rand(self.config, self.ob, self.actions, self._np_random) - return self.actions - -class Meander(Scripted): - '''Moves randomly on safe terrain''' - def __call__(self, obs): - super().__call__(obs) - - move.meander(self.config, self.ob, self.actions, self._np_random) - return self.actions - -class Explore(Scripted): - '''Actively explores towards the center''' - def __call__(self, obs): - super().__call__(obs) - - self.explore() - - return self.actions - -class Forage(Scripted): - '''Forages using Dijkstra's algorithm and actively explores''' - def __call__(self, obs): - super().__call__(obs) - - if self.forage_criterion: - self.forage() - else: - self.explore() - - return self.actions - -class Combat(Scripted): - '''Forages, fights, and explores''' - def __init__(self, config, idx): - super().__init__(config, idx) - self.style = [action.Melee, action.Range, action.Mage] - - @property - def supplies(self): - return { - item_system.Ration.ITEM_TYPE_ID: 2, - item_system.Potion.ITEM_TYPE_ID: 2, - self.ammo.ITEM_TYPE_ID: 10 - } - - @property - def wishlist(self): - return { - item_system.Hat.ITEM_TYPE_ID, - item_system.Top.ITEM_TYPE_ID, - item_system.Bottom.ITEM_TYPE_ID, - self.weapon.ITEM_TYPE_ID, - self.ammo.ITEM_TYPE_ID - } - - def __call__(self, obs): - super().__call__(obs) - self.use() - self.exchange() - - self.adaptive_control_and_targeting() - self.attack() - - return self.actions - -class Gather(Scripted): - '''Forages, fights, and explores''' - def __init__(self, config, idx): - super().__init__(config, idx) - self.resource = [material.Fish, material.Herb, material.Ore, material.Tree, material.Crystal] - - @property - def supplies(self): - return { - item_system.Ration.ITEM_TYPE_ID: 1, - item_system.Potion.ITEM_TYPE_ID: 1 - } - - @property - def wishlist(self): - return { - item_system.Hat.ITEM_TYPE_ID, - item_system.Top.ITEM_TYPE_ID, - item_system.Bottom.ITEM_TYPE_ID, - self.tool.ITEM_TYPE_ID - } - - def __call__(self, obs): - super().__call__(obs) - self.use() - self.exchange() - - if self.forage_criterion: - self.forage() - elif self.fog_criterion or not self.gather(self.resource): - self.explore() - - return self.actions - -class Fisher(Gather): - def __init__(self, config, idx): - super().__init__(config, idx) - if config.SPECIALIZE: - self.resource = [material.Fish] - self.tool = item_system.Rod - -class Herbalist(Gather): - def __init__(self, config, idx): - super().__init__(config, idx) - if config.SPECIALIZE: - self.resource = [material.Herb] - self.tool = item_system.Gloves - -class Prospector(Gather): - def __init__(self, config, idx): - super().__init__(config, idx) - if config.SPECIALIZE: - self.resource = [material.Ore] - self.tool = item_system.Pickaxe - -class Carver(Gather): - def __init__(self, config, idx): - super().__init__(config, idx) - if config.SPECIALIZE: - self.resource = [material.Tree] - self.tool = item_system.Axe - -class Alchemist(Gather): - def __init__(self, config, idx): - super().__init__(config, idx) - if config.SPECIALIZE: - self.resource = [material.Crystal] - self.tool = item_system.Chisel - -class Melee(Combat): - def __init__(self, config, idx): - super().__init__(config, idx) - if config.SPECIALIZE: - self.style = [action.Melee] - self.weapon = item_system.Spear - self.ammo = item_system.Whetstone - -class Range(Combat): - def __init__(self, config, idx): - super().__init__(config, idx) - if config.SPECIALIZE: - self.style = [action.Range] - self.weapon = item_system.Bow - self.ammo = item_system.Arrow - -class Mage(Combat): - def __init__(self, config, idx): - super().__init__(config, idx) - if config.SPECIALIZE: - self.style = [action.Mage] - self.weapon = item_system.Wand - self.ammo = item_system.Runes \ No newline at end of file diff --git a/llm-agent/prompt_generate_agent.txt b/llm-agent/prompt_generate_agent.txt deleted file mode 100644 index dbefa317..00000000 --- a/llm-agent/prompt_generate_agent.txt +++ /dev/null @@ -1,5 +0,0 @@ -Neural MMO is a many-agent simulation for AI research inspired by massively multiplayer online games. Documentation and sample code is provided below. Your objective is to implement a scripted agent to complete the TASK described below. - -Do not reference variable names, functions, or game mechanics of Neural MMO that you are not sure exist. Write complete, runnable code to accomplish the task. Name the class "Agent". Enclose any explanation of your method in Python comments. - -TASK: Survive for as long as possible \ No newline at end of file diff --git a/llm-agent/prompt_summarize_documentation.txt b/llm-agent/prompt_summarize_documentation.txt deleted file mode 100644 index 42ee458b..00000000 --- a/llm-agent/prompt_summarize_documentation.txt +++ /dev/null @@ -1 +0,0 @@ -Neural MMO is a many-agent simulation for AI research inspired by massively multiplayer online games. Create an approximately 2 page or 500 word summary of the documentation below as a reference for yourself. You will later use this information to implement various scripted agents to complete tasks within the game. \ No newline at end of file diff --git a/llm-agent/scripted b/llm-agent/scripted deleted file mode 120000 index cbfa5a89..00000000 --- a/llm-agent/scripted +++ /dev/null @@ -1 +0,0 @@ -../../nmmo-environment/scripted/ \ No newline at end of file diff --git a/neurips23_evaluation/export_embeddings.py b/neurips23_evaluation/export_embeddings.py new file mode 100644 index 00000000..28b33a25 --- /dev/null +++ b/neurips23_evaluation/export_embeddings.py @@ -0,0 +1,55 @@ +import dill +import polars as pl + +# load the curriculum and evaluation files +with open("curriculum_generation/curriculum_with_embedding.pkl", "rb") as f: + curriculum = dill.load(f) +with open("neurips23_evaluation/heldout_task_with_embedding.pkl", "rb") as f: + eval_tasks = dill.load(f) + +# metadata: task name (including full info), predicate, kwargs, sampling weights, training vs evaluation +# group by +# - train vs eval +# - predicate + +# embedding projector needs a tsv file of vectors only and metadata files + +embeddings = [] +metadata = [] + + +def get_task_predicate(spec): + name = spec.name.split("_")[1] + if name == "CountEvent": + return name + "=" + spec.eval_fn_kwargs["event"] + return name + + +for spec in curriculum: + embeddings.append(spec.embedding) + metadata.append( + { + "task_name": spec.name.replace("Task_", "").replace("_reward_to:agent", ""), + "predicate": get_task_predicate(spec), + "used_for": "train", + "sampling_weight": spec.sampling_weight, + } + ) + +for spec in eval_tasks: + embeddings.append(spec.embedding) + metadata.append( + { + "task_name": spec.name.replace("Task_", "").replace("_reward_to:agent", ""), + "predicate": get_task_predicate(spec), + "used_for": "eval", + "sampling_weight": spec.sampling_weight, + } + ) + + +embed_df = pl.DataFrame(embeddings) +embed_df.write_csv("task_embeddings.tsv", separator="\t", include_header=False, float_precision=6) + +meta_df = pl.DataFrame(metadata) +meta_df.write_csv("task_metadata.tsv", separator="\t") diff --git a/neurips23_evaluation/heldout_evaluation_task.py b/neurips23_evaluation/heldout_evaluation_task.py new file mode 100644 index 00000000..1d407419 --- /dev/null +++ b/neurips23_evaluation/heldout_evaluation_task.py @@ -0,0 +1,184 @@ +"""Held-out evaluation tasks for NeurIPS 2023 competition.""" + +from typing import List + +from nmmo.systems import skill as s +from nmmo.systems import item as i +from nmmo.task.base_predicates import ( + AttainSkill, + ConsumeItem, + CountEvent, + DefeatEntity, + EarnGold, + EquipItem, + FullyArmed, + HarvestItem, + HoardGold, + MakeProfit, + OccupyTile, + TickGE, +) +from nmmo.task.task_spec import TaskSpec, check_task_spec + + +CURRICULUM_FILE_PATH = "neurips23_evaluation/heldout_task_with_embedding.pkl" + +EVENT_GOAL = 20 +LEVEL_GOAL = [1, 3] +GOLD_GOAL = 100 + +curriculum: List[TaskSpec] = [] + +# Survive to the end +curriculum.append(TaskSpec(eval_fn=TickGE, eval_fn_kwargs={"num_tick": 1024})) + +# Kill 20 players/npcs +curriculum.append( + TaskSpec( + eval_fn=CountEvent, + eval_fn_kwargs={"event": "PLAYER_KILL", "N": EVENT_GOAL}, + ) +) + +# Kill npcs of level 1+, 3+ +for level in LEVEL_GOAL: + curriculum.append( + TaskSpec( + eval_fn=DefeatEntity, + eval_fn_kwargs={"agent_type": "npc", "level": level, "num_agent": EVENT_GOAL}, + ) + ) + +# Explore and reach the center (80, 80) +curriculum.append( + TaskSpec( + eval_fn=CountEvent, + eval_fn_kwargs={"event": "GO_FARTHEST", "N": 64}, + ) +) + +curriculum.append( + TaskSpec( + eval_fn=OccupyTile, + eval_fn_kwargs={"row": 80, "col": 80}, + ) +) + +# Reach skill level 10 +for skill in s.COMBAT_SKILL + s.HARVEST_SKILL: + curriculum.append( + TaskSpec( + eval_fn=AttainSkill, + eval_fn_kwargs={"skill": skill, "level": 10, "num_agent": 1}, + ) + ) + +# Harvest 20 ammos of level 1+ or 3+ +for ammo in i.AMMUNITION: + for level in LEVEL_GOAL: + curriculum.append( + TaskSpec( + eval_fn=HarvestItem, + eval_fn_kwargs={"item": ammo, "level": level, "quantity": EVENT_GOAL}, + ) + ) + +# Consume 10 ration/potions of level 1+ or 3+ +for item in i.CONSUMABLE: + for level in LEVEL_GOAL: + curriculum.append( + TaskSpec( + eval_fn=ConsumeItem, + eval_fn_kwargs={"item": item, "level": level, "quantity": EVENT_GOAL}, + ) + ) + +# Equip armour, weapons, tools, and ammos +for item in i.ARMOR + i.WEAPON + i.TOOL + i.AMMUNITION: + for level in LEVEL_GOAL: + curriculum.append( + TaskSpec( + eval_fn=EquipItem, + eval_fn_kwargs={"item": item, "level": level, "num_agent": 1}, + ) + ) + +# Fully armed, level 1+ or 3+ +for skill in s.COMBAT_SKILL: + for level in LEVEL_GOAL: + curriculum.append( + TaskSpec( + eval_fn=FullyArmed, + eval_fn_kwargs={"combat_style": skill, "level": level, "num_agent": 1}, + ) + ) + +# Buy and Sell 10 items (of any kind) +curriculum.append( + TaskSpec( + eval_fn=CountEvent, + eval_fn_kwargs={"event": "EARN_GOLD", "N": EVENT_GOAL}, # item sold + ) +) + +curriculum.append( + TaskSpec( + eval_fn=CountEvent, + eval_fn_kwargs={"event": "BUY_ITEM", "N": EVENT_GOAL}, # item bought + ) +) + +# Earn 100 gold (revenue), just by trading +curriculum.append(TaskSpec(eval_fn=EarnGold, eval_fn_kwargs={"amount": GOLD_GOAL})) + +# Own and protect 100 gold by any means (looting or trading) +curriculum.append(TaskSpec(eval_fn=HoardGold, eval_fn_kwargs={"amount": GOLD_GOAL})) + +# Make profit of 100 gold by any means +curriculum.append(TaskSpec(eval_fn=MakeProfit, eval_fn_kwargs={"amount": GOLD_GOAL})) + + +if __name__ == "__main__": + # Import the custom curriculum + print("------------------------------------------------------------") + from neurips23_evaluation import heldout_evaluation_task # which is this file + + CURRICULUM = heldout_evaluation_task.curriculum + print("The number of training tasks in the curriculum:", len(CURRICULUM)) + + # Check if these task specs are valid in the nmmo environment + # Invalid tasks will crash your agent training + print("------------------------------------------------------------") + print("Checking whether the task specs are valid ...") + results = check_task_spec(CURRICULUM) + num_error = 0 + for result in results: + if result["runnable"] is False: + print("ERROR: ", result["spec_name"]) + num_error += 1 + assert num_error == 0, "Invalid task specs will crash training. Please fix them." + print("All training tasks are valid.") + + # The task_spec must be picklable to be used for agent training + print("------------------------------------------------------------") + print("Checking if the training tasks are picklable ...") + with open(CURRICULUM_FILE_PATH, "wb") as f: + import dill + + dill.dump(CURRICULUM, f) + print("All training tasks are picklable.") + + # To use the curriculum for agent training, the curriculum, task_spec, should be + # saved to a file with the embeddings using the task encoder. The task encoder uses + # a coding LLM to encode the task_spec into a vector. + print("------------------------------------------------------------") + print("Generating the task spec with embedding file ...") + from curriculum_generation.task_encoder import TaskEncoder + + LLM_CHECKPOINT = "deepseek-ai/deepseek-coder-1.3b-instruct" + + # Get the task embeddings for the training tasks and save to file + # You need to provide the curriculum file as a module to the task encoder + with TaskEncoder(LLM_CHECKPOINT, heldout_evaluation_task) as task_encoder: + task_encoder.get_task_embedding(CURRICULUM, save_to_file=CURRICULUM_FILE_PATH) + print("Done.") diff --git a/neurips23_evaluation/heldout_task_with_embedding.pkl b/neurips23_evaluation/heldout_task_with_embedding.pkl new file mode 100644 index 00000000..711b5afd Binary files /dev/null and b/neurips23_evaluation/heldout_task_with_embedding.pkl differ diff --git a/neurips23_evaluation/sample_eval_task_with_embedding.pkl b/neurips23_evaluation/sample_eval_task_with_embedding.pkl new file mode 100644 index 00000000..055ac219 Binary files /dev/null and b/neurips23_evaluation/sample_eval_task_with_embedding.pkl differ diff --git a/curriculum_generation/sample_evaluation_task.py b/neurips23_evaluation/sample_evaluation_task.py similarity index 56% rename from curriculum_generation/sample_evaluation_task.py rename to neurips23_evaluation/sample_evaluation_task.py index 13cb9a58..fce5e394 100644 --- a/curriculum_generation/sample_evaluation_task.py +++ b/neurips23_evaluation/sample_evaluation_task.py @@ -1,18 +1,18 @@ """Manual test for creating learning curriculum manually""" -# pylint: disable=invalid-name,redefined-outer-name,bad-builtin -# pylint: disable=wildcard-import,unused-wildcard-import + from typing import List -from nmmo.task import constraint as c +from nmmo.systems import skill as s from nmmo.task.base_predicates import AttainSkill, CountEvent, EarnGold, TickGE from nmmo.task.task_spec import TaskSpec + +CURRICULUM_FILE_PATH = "neurips23_evaluation/sample_eval_task_with_embedding.pkl" + curriculum: List[TaskSpec] = [] # Stay alive as long as possible -curriculum.append( - TaskSpec(eval_fn=TickGE, eval_fn_kwargs={"num_tick": 1024}) -) +curriculum.append(TaskSpec(eval_fn=TickGE, eval_fn_kwargs={"num_tick": 1024})) # Perform these 10 times essential_skills = [ @@ -40,7 +40,7 @@ ) # Reach skill level 10 -for skill in c.combat_skills + c.harvest_skills: +for skill in s.COMBAT_SKILL + s.HARVEST_SKILL: curriculum.append( TaskSpec( eval_fn=AttainSkill, @@ -49,6 +49,13 @@ ) # Earn gold 50 -curriculum.append( - TaskSpec(eval_fn=EarnGold, eval_fn_kwargs={"amount": 50}) -) +curriculum.append(TaskSpec(eval_fn=EarnGold, eval_fn_kwargs={"amount": 50})) + +if __name__ == "__main__": + from neurips23_evaluation import sample_evaluation_task as curriculum + from curriculum_generation.task_encoder import TaskEncoder + + LLM_CHECKPOINT = "deepseek-ai/deepseek-coder-1.3b-instruct" + + with TaskEncoder(LLM_CHECKPOINT, curriculum, batch_size=6) as task_encoder: + task_encoder.get_task_embedding(curriculum.curriculum, save_to_file=CURRICULUM_FILE_PATH) diff --git a/policies/README.md b/policies/README.md new file mode 100644 index 00000000..3c27e417 --- /dev/null +++ b/policies/README.md @@ -0,0 +1,8 @@ +# Training logs +* Baseline (`neurips23_start_kit`) 10M steps: https://wandb.ai/kywch/nmmo-baselines/runs/test_01 +* Yaofeng 25M, 50M, 100M, 200M steps: https://wandb.ai/kywch/nmmo-baselines/runs/23t7ga2i +* Takeru 25M, 50M, 100M, 200M steps: https://wandb.ai/kywch/nmmo-baselines/runs/3jxf93gp + +# Evaluation script +* The eval_pvp json files were obtained by running `(.venv) $ python evaluate.py policies pvp -r 10` +* The results were summarized by running `(.venv) $ python analysis/proc_eval_result.py policies` diff --git a/reinforcement_learning/curriculum_with_embedding.pkl b/policies/baseline_10M.pt similarity index 51% rename from reinforcement_learning/curriculum_with_embedding.pkl rename to policies/baseline_10M.pt index 0d184683..4e56b542 100644 Binary files a/reinforcement_learning/curriculum_with_embedding.pkl and b/policies/baseline_10M.pt differ diff --git a/policies/elo.db b/policies/elo.db new file mode 100644 index 00000000..a2f03c4e Binary files /dev/null and b/policies/elo.db differ diff --git a/policies/eval_pvp_1.json b/policies/eval_pvp_1.json new file mode 100644 index 00000000..c824de90 --- /dev/null +++ b/policies/eval_pvp_1.json @@ -0,0 +1 @@ +{"yaofeng_100M": {"length": [23, 25, 25, 26, 26, 27, 28, 29, 29, 30, 31, 33, 34, 35, 36, 38, 52, 71, 72, 86, 89, 103, 115, 123, 124, 125, 125, 145, 150, 166, 189, 281, 309, 348, 362, 375, 423, 465, 474, 503, 510, 524, 529, 560, 584, 607, 633, 641, 689, 690, 711, 717, 830, 860, 876, 877, 885, 972, 1006, 1021, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 1024, 23, 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curriculum/Task_CountEvent_(event:EARN_GOLD_N:20)_reward_to:agent 3.333333 takeru_25M pvp 1 63 0.184127 +market curriculum/Task_CountEvent_(event:EARN_GOLD_N:20)_reward_to:agent 3.333333 takeru_25M pvp 12196392 39 0.179487 +market curriculum/Task_CountEvent_(event:EARN_GOLD_N:20)_reward_to:agent 3.333333 takeru_25M pvp 19525770 51 0.104902 +market curriculum/Task_CountEvent_(event:EARN_GOLD_N:20)_reward_to:agent 3.333333 takeru_25M pvp 28034063 48 0.133333 +market curriculum/Task_CountEvent_(event:EARN_GOLD_N:20)_reward_to:agent 3.333333 takeru_25M pvp 31128942 40 0.287500 +market curriculum/Task_CountEvent_(event:EARN_GOLD_N:20)_reward_to:agent 3.333333 takeru_25M pvp 42720373 50 0.096000 +market curriculum/Task_CountEvent_(event:EARN_GOLD_N:20)_reward_to:agent 3.333333 takeru_25M pvp 47914166 37 0.137838 +market curriculum/Task_CountEvent_(event:EARN_GOLD_N:20)_reward_to:agent 3.333333 takeru_25M pvp 97868113 48 0.133333 +market 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0.097400 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 42720373 35 0.088857 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 47914166 60 0.136167 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 97868113 48 0.141667 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 99672462 49 0.066531 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 99910280 49 0.082449 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 learner pvp 1 6 0.006667 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 learner pvp 12196392 8 0.008750 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 learner pvp 19525770 6 0.006667 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 learner pvp 28034063 8 0.005000 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 learner pvp 31128942 5 0.008000 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 learner pvp 42720373 6 0.011667 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 learner pvp 47914166 6 0.011667 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 learner pvp 97868113 7 0.007143 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 learner pvp 99672462 2 0.035000 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 learner pvp 99910280 7 0.000000 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 1 50 0.366200 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 12196392 41 0.434390 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 19525770 42 0.276905 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 28034063 51 0.285882 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 31128942 50 0.318200 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 42720373 37 0.257027 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 47914166 44 0.190227 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 97868113 36 0.292500 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 99672462 53 0.339057 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 99910280 41 0.465122 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 1 58 0.391724 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 12196392 48 0.360417 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 19525770 59 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curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 19525770 58 0.272414 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 28034063 55 0.270182 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 31128942 38 0.326316 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 42720373 50 0.248800 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 47914166 54 0.340741 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 97868113 47 0.304043 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 99672462 51 0.345294 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 99910280 46 0.290870 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 1 51 0.227255 +market 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curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_200M pvp 99672462 53 0.726038 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_200M pvp 99910280 35 0.584857 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 1 47 0.271277 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 12196392 63 0.374921 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 19525770 50 0.297800 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 28034063 44 0.433409 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 31128942 57 0.476140 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 42720373 53 0.328679 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 47914166 47 0.390000 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 97868113 42 0.445714 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 99672462 52 0.506538 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 99910280 44 0.401591 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 1 43 0.355116 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 12196392 40 0.469500 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 19525770 42 0.465952 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 28034063 47 0.475319 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 31128942 59 0.418305 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 42720373 46 0.440217 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 47914166 41 0.590976 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 97868113 36 0.489722 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 99672462 37 0.557027 +market curriculum/Task_EarnGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 99910280 49 0.340408 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 1 50 0.078400 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 12196392 44 0.096136 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 19525770 41 0.058049 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 28034063 57 0.075263 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 31128942 42 0.132857 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 42720373 35 0.060286 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 47914166 45 0.073111 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 97868113 45 0.072667 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 99672462 52 0.089423 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 99910280 40 0.052500 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 learner pvp 1 7 0.012857 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 learner pvp 12196392 4 0.045000 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 learner pvp 19525770 4 0.020000 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 learner pvp 28034063 7 0.020000 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 learner pvp 31128942 3 0.010000 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 learner pvp 42720373 3 0.013333 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 learner pvp 47914166 13 0.015385 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 learner pvp 97868113 5 0.012000 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 learner pvp 99672462 16 0.013750 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 learner pvp 99910280 10 0.013000 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 1 53 0.326604 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 12196392 41 0.332927 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 19525770 31 0.258710 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 28034063 36 0.277500 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 31128942 43 0.238837 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 42720373 47 0.373830 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 47914166 51 0.212549 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 97868113 50 0.260600 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 99672462 44 0.272273 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 99910280 36 0.198889 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 1 42 0.366667 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 12196392 56 0.367143 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 19525770 45 0.371111 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 28034063 45 0.325778 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 31128942 40 0.418250 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 42720373 38 0.226053 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 47914166 43 0.383953 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 97868113 41 0.249756 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 99672462 43 0.321860 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 99910280 53 0.245660 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 1 44 0.126818 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 12196392 42 0.202857 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 19525770 44 0.170000 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 28034063 48 0.161667 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 31128942 33 0.135758 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 42720373 44 0.196364 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 47914166 42 0.290238 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 97868113 48 0.230417 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 99672462 51 0.185490 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 99910280 51 0.225294 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 1 57 0.127719 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 12196392 41 0.141707 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 19525770 39 0.140256 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 28034063 34 0.184706 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 31128942 31 0.237742 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 42720373 42 0.203810 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 47914166 42 0.189048 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 97868113 48 0.267917 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 99672462 50 0.140800 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 99910280 44 0.220682 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_100M pvp 1 39 0.469487 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_100M pvp 12196392 54 0.597222 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_100M pvp 19525770 40 0.546500 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_100M pvp 28034063 47 0.486809 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_100M pvp 31128942 40 0.584250 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_100M pvp 42720373 48 0.530625 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_100M pvp 47914166 42 0.364048 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_100M pvp 97868113 52 0.564038 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_100M pvp 99672462 34 0.638824 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_100M pvp 99910280 47 0.416383 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_200M pvp 1 50 0.575400 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_200M pvp 12196392 44 0.536136 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_200M pvp 19525770 45 0.579778 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_200M pvp 28034063 53 0.664340 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_200M pvp 31128942 39 0.648974 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_200M pvp 42720373 48 0.681042 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_200M pvp 47914166 50 0.609000 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_200M pvp 97868113 43 0.629302 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_200M pvp 99672462 56 0.582857 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_200M pvp 99910280 45 0.595333 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 1 53 0.399811 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 12196392 52 0.438654 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 19525770 43 0.431163 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 28034063 43 0.213488 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 31128942 40 0.390250 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 42720373 41 0.367073 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 47914166 44 0.446591 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 97868113 26 0.258077 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 99672462 53 0.405660 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_25M pvp 99910280 46 0.351957 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 1 33 0.550606 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 12196392 40 0.316500 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 19525770 39 0.434872 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 28034063 44 0.295227 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 31128942 52 0.361923 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 42720373 52 0.458846 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 47914166 42 0.392381 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 97868113 49 0.317755 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 99672462 50 0.446000 +market curriculum/Task_HoardGold_(amount:100)_reward_to:agent 3.333333 yaofeng_50M pvp 99910280 37 0.338378 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 1 52 0.067308 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 12196392 60 0.053833 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 19525770 38 0.046579 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 28034063 48 0.086250 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 31128942 43 0.079302 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 42720373 42 0.080714 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 47914166 37 0.048919 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 97868113 42 0.126190 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 99672462 37 0.090811 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 baseline_10M pvp 99910280 37 0.057838 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 learner pvp 1 6 0.000000 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 learner pvp 12196392 7 0.002857 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 learner pvp 19525770 3 0.000000 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 learner pvp 28034063 9 0.010000 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 learner pvp 31128942 6 0.005000 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 learner pvp 42720373 5 0.002000 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 learner pvp 47914166 4 0.007500 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 learner pvp 97868113 4 0.022500 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 learner pvp 99672462 6 0.006667 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 learner pvp 99910280 10 0.008000 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 1 36 0.246944 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 12196392 49 0.295102 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 19525770 46 0.245217 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 28034063 49 0.201633 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 31128942 54 0.270741 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 42720373 47 0.190638 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 47914166 49 0.281429 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 97868113 28 0.265357 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 99672462 45 0.282444 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_100M pvp 99910280 51 0.280392 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 1 40 0.310500 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 12196392 46 0.304565 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 19525770 39 0.211538 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 28034063 49 0.371429 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 31128942 42 0.273810 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 42720373 39 0.394615 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 47914166 41 0.440488 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 97868113 42 0.301429 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 99672462 49 0.355102 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_200M pvp 99910280 46 0.328913 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 1 48 0.194167 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 12196392 43 0.197209 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 19525770 50 0.257600 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 28034063 40 0.198250 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 31128942 49 0.262245 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 42720373 31 0.123226 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 47914166 41 0.183659 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 97868113 40 0.188000 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 99672462 40 0.226250 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_25M pvp 99910280 61 0.188361 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 1 48 0.225625 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 12196392 48 0.183333 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 19525770 39 0.169744 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 28034063 48 0.117083 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 31128942 38 0.104737 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 42720373 45 0.137778 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 47914166 57 0.144386 +market curriculum/Task_MakeProfit_(amount:100)_reward_to:agent 3.333333 takeru_50M pvp 97868113 41 0.164390 +market 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0.099165 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 baseline_10M pvp 19525770 35 0.119754 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 baseline_10M pvp 28034063 44 0.103116 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 baseline_10M pvp 31128942 47 0.084899 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 baseline_10M pvp 42720373 37 0.119167 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 baseline_10M pvp 47914166 47 0.101542 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 baseline_10M pvp 97868113 43 0.120299 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 baseline_10M pvp 99672462 45 0.087891 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 baseline_10M pvp 99910280 54 0.121148 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 learner pvp 1 2 0.035645 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 learner pvp 12196392 8 0.033936 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 learner pvp 19525770 8 0.030762 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 learner pvp 28034063 6 0.029622 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 learner pvp 31128942 5 0.028320 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 learner pvp 42720373 4 0.025635 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 learner pvp 47914166 7 0.041853 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 learner pvp 97868113 8 0.029663 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 learner pvp 99672462 7 0.037528 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 learner pvp 99910280 9 0.041341 +survival 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0.509370 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_200M pvp 31128942 45 0.561003 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_200M pvp 42720373 43 0.622411 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_200M pvp 47914166 43 0.612600 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_200M pvp 97868113 47 0.674285 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_200M pvp 99672462 43 0.609557 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_200M pvp 99910280 39 0.598708 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_25M pvp 1 64 0.284103 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_25M pvp 12196392 40 0.280469 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_25M pvp 19525770 48 0.296224 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_25M pvp 28034063 47 0.306952 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_25M pvp 31128942 43 0.360942 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_25M pvp 42720373 63 0.287667 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_25M pvp 47914166 45 0.369401 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_25M pvp 97868113 45 0.291884 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_25M pvp 99672462 59 0.305813 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_25M pvp 99910280 48 0.289347 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_50M pvp 1 39 0.379207 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_50M pvp 12196392 46 0.400008 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_50M pvp 19525770 39 0.409004 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_50M pvp 28034063 56 0.440988 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_50M pvp 31128942 45 0.406944 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_50M pvp 42720373 39 0.440730 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_50M pvp 47914166 53 0.492759 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_50M pvp 97868113 43 0.375659 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_50M pvp 99672462 51 0.412626 +survival curriculum/Task_TickGE_(num_tick:1024)_reward_to:agent 16.666667 yaofeng_50M pvp 99910280 44 0.392889 diff --git a/policies/score_category_summary.tsv b/policies/score_category_summary.tsv new file mode 100644 index 00000000..fa665713 --- /dev/null +++ b/policies/score_category_summary.tsv @@ -0,0 +1,61 @@ +mode category policy_name task_progress +pvp combat baseline_10M 0.060323 +pvp combat learner 0.022414 +pvp combat takeru_100M 0.141534 +pvp combat takeru_200M 0.179071 +pvp combat takeru_25M 0.103009 +pvp combat takeru_50M 0.108632 +pvp combat yaofeng_100M 0.249735 +pvp combat yaofeng_200M 0.298348 +pvp combat yaofeng_25M 0.168542 +pvp combat yaofeng_50M 0.204556 +pvp exploration baseline_10M 0.104342 +pvp exploration learner 0.018378 +pvp exploration takeru_100M 0.098290 +pvp exploration takeru_200M 0.121019 +pvp exploration takeru_25M 0.082401 +pvp exploration takeru_50M 0.099748 +pvp exploration yaofeng_100M 0.140990 +pvp exploration yaofeng_200M 0.163010 +pvp exploration yaofeng_25M 0.117004 +pvp exploration yaofeng_50M 0.127692 +pvp item baseline_10M 0.051819 +pvp item learner 0.011147 +pvp item takeru_100M 0.118230 +pvp item takeru_200M 0.139118 +pvp item takeru_25M 0.088768 +pvp item takeru_50M 0.092103 +pvp item yaofeng_100M 0.191561 +pvp item yaofeng_200M 0.234871 +pvp item yaofeng_25M 0.118466 +pvp item yaofeng_50M 0.150575 +pvp market baseline_10M 0.064515 +pvp market learner 0.007175 +pvp market takeru_100M 0.251776 +pvp market takeru_200M 0.316602 +pvp market takeru_25M 0.198542 +pvp market takeru_50M 0.153054 +pvp market yaofeng_100M 0.484392 +pvp market yaofeng_200M 0.600675 +pvp market yaofeng_25M 0.354815 +pvp market yaofeng_50M 0.357944 +pvp skill baseline_10M 0.031309 +pvp skill learner 0.000465 +pvp skill takeru_100M 0.069499 +pvp skill takeru_200M 0.086037 +pvp skill takeru_25M 0.046213 +pvp skill takeru_50M 0.051050 +pvp skill yaofeng_100M 0.133303 +pvp skill yaofeng_200M 0.158695 +pvp skill yaofeng_25M 0.090882 +pvp skill yaofeng_50M 0.104352 +pvp survival baseline_10M 0.106365 +pvp survival learner 0.033430 +pvp survival takeru_100M 0.246154 +pvp survival takeru_200M 0.336503 +pvp survival takeru_25M 0.181260 +pvp survival takeru_50M 0.170122 +pvp survival yaofeng_100M 0.523936 +pvp survival yaofeng_200M 0.591548 +pvp survival yaofeng_25M 0.307280 +pvp survival yaofeng_50M 0.415081 diff --git a/policies/score_summary.tsv b/policies/score_summary.tsv new file mode 100644 index 00000000..e2cbca6d --- /dev/null +++ b/policies/score_summary.tsv @@ -0,0 +1,11 @@ +policy_name mode task_progress weighted_score +yaofeng_200M pvp 0.260633 34.119108 +yaofeng_100M pvp 0.213844 28.731941 +yaofeng_50M pvp 0.167206 22.670012 +takeru_200M pvp 0.150924 19.639168 +yaofeng_25M pvp 0.139056 19.283145 +takeru_100M pvp 0.125148 15.424703 +takeru_25M pvp 0.094020 11.669873 +takeru_50M pvp 0.093995 11.245145 +baseline_10M pvp 0.053160 6.977868 +learner pvp 0.010603 1.549644 diff --git a/policies/score_task_summary.tsv b/policies/score_task_summary.tsv new file mode 100644 index 00000000..4974770b --- /dev/null +++ b/policies/score_task_summary.tsv @@ -0,0 +1,631 @@ +mode category 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mode 100644 index 00000000..df20e727 Binary files /dev/null and b/policies/yaofeng_25M.pt differ diff --git a/policies/yaofeng_50M.pt b/policies/yaofeng_50M.pt new file mode 100644 index 00000000..82995cef Binary files /dev/null and b/policies/yaofeng_50M.pt differ diff --git a/pyproject.toml b/pyproject.toml new file mode 100644 index 00000000..8dc9c256 --- /dev/null +++ b/pyproject.toml @@ -0,0 +1,125 @@ +[build-system] +requires = ["pip>=23.0", "setuptools>=61.0", "wheel"] + +[project] +name = "nmmo2-baselines" +version = "0.1.0" +description = "Neural MMO 2023 competition baselines" +keywords = [] +classifiers = [ + "Natural Language :: English", + "Operating System :: POSIX :: Linux", + "Operating System :: MacOS :: MacOS X", + "Programming Language :: Python", + "Programming Language :: Python :: 3.10", + "Programming Language :: Python :: Implementation :: CPython", +] +dependencies = [ + "accelerate", + "nmmo>=2.1,<2.2", + "polars", + "pufferlib[nmmo]==0.7.3", + "psutil<6", + "syllabus-rl@git+https://github.com/kywch/Syllabus@nmmo", # To replace with pip later + "torch>2", + "transformers", + "wandb", +] + +[tool.setuptools.packages.find] +where = ["."] +exclude = ["tests"] + +[project.optional-dependencies] +monitoring = [ + "nvitop" +] +dev = [ + "pre-commit", + "ruff" +] + +[tool.distutils.bdist_wheel] +universal = true + +[tool.ruff] +# Exclude a variety of commonly ignored directories. +exclude = [ + ".bzr", + ".direnv", + ".eggs", + ".git", + ".git-rewrite", + ".hg", + ".ipynb_checkpoints", + ".mypy_cache", + ".nox", + ".pants.d", + ".pyenv", + ".pytest_cache", + ".pytype", + ".ruff_cache", + ".svn", + ".tox", + ".venv", + ".vscode", + "__pypackages__", + "_build", + "buck-out", + "build", + "dist", + "node_modules", + "site-packages", + "venv", +] + +# Same as Black. +line-length = 100 +indent-width = 4 + +# Assume Python 3.10 +target-version = "py310" + +[tool.ruff.lint] +# Enable Pyflakes (`F`) and a subset of the pycodestyle (`E`) codes by default. +# Unlike Flake8, Ruff doesn't enable pycodestyle warnings (`W`) or +# McCabe complexity (`C901`) by default. +select = ["E4", "E7", "E9", "F"] +ignore = [] + +# Allow fix for all enabled rules (when `--fix`) is provided. +fixable = ["ALL"] +unfixable = [] + +# Allow unused variables when underscore-prefixed. +dummy-variable-rgx = "^(_+|(_+[a-zA-Z0-9_]*[a-zA-Z0-9]+?))$" + +[tool.ruff.lint.per-file-ignores] +"__init__.py" = ["F401"] # Ignore imported but unused + +[tool.ruff.format] +# Like Black, use double quotes for strings. +quote-style = "double" + +# Like Black, indent with spaces, rather than tabs. +indent-style = "space" + +# Like Black, respect magic trailing commas. +skip-magic-trailing-comma = false + +# Like Black, automatically detect the appropriate line ending. +line-ending = "auto" + +# Enable auto-formatting of code examples in docstrings. Markdown, +# reStructuredText code/literal blocks and doctests are all supported. +# +# This is currently disabled by default, but it is planned for this +# to be opt-out in the future. +docstring-code-format = false + +# Set the line length limit used when formatting code snippets in +# docstrings. +# +# This only has an effect when the `docstring-code-format` setting is +# enabled. +docstring-code-line-length = "dynamic" diff --git a/reinforcement_learning/__init__.py b/reinforcement_learning/__init__.py new file mode 100644 index 00000000..e69de29b diff --git a/reinforcement_learning/clean_pufferl.py b/reinforcement_learning/clean_pufferl.py index f7306bb2..f72e76c7 100644 --- a/reinforcement_learning/clean_pufferl.py +++ b/reinforcement_learning/clean_pufferl.py @@ -1,707 +1,674 @@ -# pylint: disable=all -# PufferLib's customized CleanRL PPO + LSTM implementation -from pdb import set_trace as T +# ruff: noqa: E722, F841 +# Copied from: https://github.com/PufferAI/PufferLib/blob/0.7/clean_pufferl.py +# from pdb import set_trace as T import os import random import time +import uuid + from collections import defaultdict -from dataclasses import dataclass from datetime import timedelta -from types import SimpleNamespace import numpy as np -import psutil + import torch import torch.nn as nn import torch.optim as optim -import wandb -from tqdm import tqdm import pufferlib +import pufferlib.utils import pufferlib.emulation +import pufferlib.vectorization import pufferlib.frameworks.cleanrl import pufferlib.policy_pool -import pufferlib.policy_ranker -import pufferlib.utils -import pufferlib.vectorization +SKIP_LOG_KEYS = ["curriculum/Task_", "env_id"] + + +@pufferlib.dataclass +class Performance: + total_uptime = 0 + total_updates = 0 + total_global_step = 0 + total_agent_steps = 0 + epoch_time = 0 + epoch_sps = 0 + env_time = 0 + env_sps = 0 + inference_time = 0 + inference_sps = 0 + train_time = 0 + train_sps = 0 + train_memory = 0 + train_pytorch_memory = 0 + misc_time = 0 + + +@pufferlib.dataclass +class Losses: + policy_loss = 0 + value_loss = 0 + entropy = 0 + old_approx_kl = 0 + approx_kl = 0 + clipfrac = 0 + explained_variance = 0 + + +@pufferlib.dataclass +class Charts: + global_step = 0 + SPS = 0 + learning_rate = 0 + agent_step = 0 + agent_SPS = 0 + + +def create( + self: object = None, + config: pufferlib.namespace = None, + exp_name: str = None, + track: bool = False, + # Agent + agent: nn.Module = None, + agent_creator: callable = None, + agent_kwargs: dict = None, + # Environment + env_creator: callable = None, + env_creator_kwargs: dict = None, + vectorization: ... = pufferlib.vectorization.Serial, + # Evaluation or replay mode + eval_mode: bool = False, + eval_model_path: str = None, + # Policy Pool options + policy_selector: callable = None, +): + if config is None: + config = pufferlib.args.CleanPuffeRL() + + if exp_name is None: + exp_name = str(uuid.uuid4())[:8] + + wandb = None + if track: + import wandb + + start_time = time.time() + seed_everything(config.seed, config.torch_deterministic) + total_updates = config.total_timesteps // config.batch_size + + device = config.device + + # Create environments, agent, and optimizer + init_profiler = pufferlib.utils.Profiler(memory=True) + with init_profiler: + pool = vectorization( + env_creator, + env_kwargs=env_creator_kwargs, + num_envs=config.num_envs, + envs_per_worker=config.envs_per_worker, + envs_per_batch=config.envs_per_batch, + env_pool=config.env_pool, + mask_agents=True, + ) -def unroll_nested_dict(d): - if not isinstance(d, dict): - return d + obs_shape = pool.single_observation_space.shape + atn_shape = pool.single_action_space.shape + num_agents = pool.agents_per_env + total_agents = num_agents * config.num_envs + + # If data_dir is provided, load the resume state + resume_state = {} + path = os.path.join(config.data_dir, exp_name) + if os.path.exists(path): + trainer_path = os.path.join(path, "trainer_state.pt") + resume_state = torch.load(trainer_path) + model_path = os.path.join(path, resume_state["model_name"]) + agent = torch.load(model_path, map_location=device) + print( + f'Resumed from update {resume_state["update"]} ' + f'with policy {resume_state["model_name"]}' + ) + else: + agent = pufferlib.emulation.make_object( + agent, agent_creator, [pool.driver_env], agent_kwargs + ) - for k, v in d.items(): - if isinstance(v, dict): - for k2, v2 in unroll_nested_dict(v): - yield f"{k}/{k2}", v2 - else: - yield k, v + global_step = resume_state.get("global_step", 0) + agent_step = resume_state.get("agent_step", 0) + update = resume_state.get("update", 0) + + optimizer = optim.Adam(agent.parameters(), lr=config.learning_rate, eps=1e-5) + + uncompiled_agent = agent # Needed to save the model + if config.compile: + agent = torch.compile(agent, mode=config.compile_mode) + + if config.verbose: + n_params = sum(p.numel() for p in agent.parameters() if p.requires_grad) + print(f"Model Size: {n_params//1000} K parameters") + print(f"Obs size: {obs_shape[0]} -- {pool.driver_env.obs_sz}") + + opt_state = resume_state.get("optimizer_state_dict", None) + if opt_state is not None: + optimizer.load_state_dict(resume_state["optimizer_state_dict"]) + + # Create policy pool + pool_agents = num_agents * pool.envs_per_batch + pool_path = eval_model_path if eval_mode else path + if policy_selector is None: + policy_selector = pufferlib.policy_pool.RandomPolicySelector(config.seed) + policy_pool = pufferlib.policy_pool.PolicyPool( + agent, + pool_agents, + atn_shape, + device, + pool_path, + config.pool_kernel, + policy_selector, + ) + + # Allocate Storage + storage_profiler = pufferlib.utils.Profiler(memory=True, pytorch_memory=True).start() + next_lstm_state = [] + pool.async_reset(config.seed) + next_lstm_state = None + if hasattr(agent, "lstm"): + shape = (agent.lstm.num_layers, total_agents, agent.lstm.hidden_size) + next_lstm_state = ( + torch.zeros(shape).to(device), + torch.zeros(shape).to(device), + ) + obs = torch.zeros(config.batch_size + 1, *obs_shape) + actions = torch.zeros(config.batch_size + 1, *atn_shape, dtype=int) + logprobs = torch.zeros(config.batch_size + 1) + rewards = torch.zeros(config.batch_size + 1) + dones = torch.zeros(config.batch_size + 1) + truncateds = torch.zeros(config.batch_size + 1) + values = torch.zeros(config.batch_size + 1) + + obs_ary = np.asarray(obs) + actions_ary = np.asarray(actions) + logprobs_ary = np.asarray(logprobs) + rewards_ary = np.asarray(rewards) + dones_ary = np.asarray(dones) + truncateds_ary = np.asarray(truncateds) + values_ary = np.asarray(values) + + storage_profiler.stop() + + # "charts/actions": wandb.Histogram(b_actions.cpu().numpy()), + init_performance = pufferlib.namespace( + init_time=time.time() - start_time, + init_env_time=init_profiler.elapsed, + init_env_memory=init_profiler.memory, + tensor_memory=storage_profiler.memory, + tensor_pytorch_memory=storage_profiler.pytorch_memory, + ) + + return pufferlib.namespace( + self, + # Agent, Optimizer, and Environment + config=config, + pool=pool, + agent=agent, + uncompiled_agent=uncompiled_agent, + optimizer=optimizer, + policy_pool=policy_pool, + # Logging + exp_name=exp_name, + wandb=wandb, + learning_rate=config.learning_rate, + losses=Losses(), + init_performance=init_performance, + performance=Performance(), + # Storage + sort_keys=[], + next_lstm_state=next_lstm_state, + obs=obs, + actions=actions, + logprobs=logprobs, + rewards=rewards, + dones=dones, + values=values, + obs_ary=obs_ary, + actions_ary=actions_ary, + logprobs_ary=logprobs_ary, + rewards_ary=rewards_ary, + dones_ary=dones_ary, + truncateds_ary=truncateds_ary, + values_ary=values_ary, + # Misc + total_updates=total_updates, + update=update, + global_step=global_step, + agent_step=agent_step, + device=device, + start_time=start_time, + eval_mode=eval_mode, + ) + + +@pufferlib.utils.profile +def evaluate(data): + config = data.config + # TODO: Handle update on resume + if data.wandb is not None and data.performance.total_uptime > 0: + data.wandb.log( + { + "agent_SPS": data.agent_SPS, + "agent_step": data.agent_step, + "global_step": data.global_step, + "learning_rate": data.optimizer.param_groups[0]["lr"], + **{f"losses/{k}": v for k, v in data.losses.items()}, + **{f"performance/{k}": v for k, v in data.performance.items()}, + **{f"{k}": v for k, v in data.stats.items()}, # comes with stats/ prefix + **{ + f"skillrank/{policy}": elo + for policy, elo in data.policy_pool.ranker.ratings.items() + }, + } + ) + # update_policies() changes the policy id (in kernel) - policy mapping + # It's good for training but not wanted for replay or evaluation, so we skip it + if not data.eval_mode: + data.policy_pool.update_policies() + + # performance = defaultdict(list) + env_profiler = pufferlib.utils.Profiler() + inference_profiler = pufferlib.utils.Profiler() + eval_profiler = pufferlib.utils.Profiler(memory=True, pytorch_memory=True).start() + misc_profiler = pufferlib.utils.Profiler() + + ptr = step = padded_steps_collected = agent_steps_collected = 0 + infos = defaultdict(lambda: defaultdict(list)) + while True: + step += 1 + if ptr == config.batch_size + 1: + break + + with env_profiler: + o, r, d, t, i, env_id, mask = data.pool.recv() + + with misc_profiler: + i = data.policy_pool.update_scores(i, "return") + # TODO: Update this for policy pool + for ii, ee in zip(i["learner"], env_id): + ii["env_id"] = ee + + with inference_profiler, torch.no_grad(): + o = torch.as_tensor(o) + r = torch.as_tensor(r).float().to(data.device).view(-1) + d = torch.as_tensor(d).float().to(data.device).view(-1) + + agent_steps_collected += sum(mask) + padded_steps_collected += len(mask) + + # Multiple policies will not work with new envpool + next_lstm_state = data.next_lstm_state + if next_lstm_state is not None: + next_lstm_state = ( + next_lstm_state[0][:, env_id], + next_lstm_state[1][:, env_id], + ) -@dataclass -class CleanPuffeRL: - env_creator: callable = None - env_creator_kwargs: dict = None - agent: nn.Module = None - agent_creator: callable = None - agent_kwargs: dict = None - - exp_name: str = os.path.basename(__file__) - - data_dir: str = 'data' - record_loss: bool = False - checkpoint_interval: int = 1 - seed: int = 1 - torch_deterministic: bool = True - vectorization: ... = pufferlib.vectorization.Serial - device: str = torch.device("cuda") if torch.cuda.is_available() else "cpu" - total_timesteps: int = 10_000_000 - learning_rate: float = 2.5e-4 - num_buffers: int = 1 - num_envs: int = 8 - num_cores: int = psutil.cpu_count(logical=False) - cpu_offload: bool = True - verbose: bool = True - batch_size: int = 2**14 - policy_store: pufferlib.policy_store.PolicyStore = None - policy_ranker: pufferlib.policy_ranker.PolicyRanker = None - - policy_pool: pufferlib.policy_pool.PolicyPool = None - policy_selector: pufferlib.policy_ranker.PolicySelector = None - - # Wandb - wandb_entity: str = None - wandb_project: str = None - wandb_extra_data: dict = None - - # Selfplay - selfplay_learner_weight: float = 1.0 - selfplay_num_policies: int = 1 - - def __post_init__(self, *args, **kwargs): - self.start_time = time.time() - - # If data_dir is provided, load the resume state - resume_state = {} - if self.data_dir is not None: - path = os.path.join(self.data_dir, f"trainer.pt") - if os.path.exists(path): - print(f"Loaded checkpoint from {path}") - resume_state = torch.load(path) - print(f"Resuming from update {resume_state['update']} " - f"with policy {resume_state['policy_checkpoint_name']}") - - self.wandb_run_id = resume_state.get("wandb_run_id", None) - self.learning_rate = resume_state.get("learning_rate", self.learning_rate) - - self.global_step = resume_state.get("global_step", 0) - self.agent_step = resume_state.get("agent_step", 0) - self.update = resume_state.get("update", 0) - - self.total_updates = self.total_timesteps // self.batch_size - self.envs_per_worker = self.num_envs // self.num_cores - assert self.num_cores * self.envs_per_worker == self.num_envs - - # Seed everything - random.seed(self.seed) - np.random.seed(self.seed) - if self.seed is not None: - torch.manual_seed(self.seed) - torch.backends.cudnn.deterministic = self.torch_deterministic - - # Create environments - self.process = psutil.Process() - allocated = self.process.memory_info().rss - self.buffers = [ - self.vectorization( - self.env_creator, - env_kwargs=self.env_creator_kwargs, - num_workers=self.num_cores, - envs_per_worker=self.envs_per_worker, - ) - for _ in range(self.num_buffers) - ] - self.num_agents = self.buffers[0].num_agents - - # If an agent_creator is provided, use envs (=self.buffers[0]) to create the agent - self.agent = pufferlib.emulation.make_object( - self.agent, self.agent_creator, self.buffers[:1], self.agent_kwargs) - - if self.verbose: - print( - "Allocated %.2f MB to environments. Only accurate for Serial backend." - % ((self.process.memory_info().rss - allocated) / 1e6) + actions, logprob, value, next_lstm_state = data.policy_pool.forwards( + o.to(data.device), next_lstm_state ) - # Create policy store - if self.policy_store is None: - if self.data_dir is not None: - self.policy_store = pufferlib.policy_store.DirectoryPolicyStore( - os.path.join(self.data_dir, "policies") - ) + if next_lstm_state is not None: + h, c = next_lstm_state + data.next_lstm_state[0][:, env_id] = h + data.next_lstm_state[1][:, env_id] = c - # Create policy ranker - if self.policy_ranker is None: - if self.data_dir is not None: - db_file = os.path.join(self.data_dir, "ranking.sqlite") - self.policy_ranker = pufferlib.policy_ranker.OpenSkillRanker(db_file, "anchor") - if "learner" not in self.policy_ranker.ratings(): - self.policy_ranker.add_policy("learner") - - # Setup agent - if "policy_checkpoint_name" in resume_state: - self.agent = self.policy_store.get_policy( - resume_state["policy_checkpoint_name"] - ).policy(policy_args=[self.buffers[0]]) - - # TODO: this can be cleaned up - self.agent.is_recurrent = hasattr(self.agent, "lstm") - self.agent = self.agent.to(self.device) - - # Setup policy pool - if self.policy_pool is None: - self.policy_pool = pufferlib.policy_pool.PolicyPool( - self.agent, - "learner", - num_envs=self.num_envs, - num_agents=self.num_agents, - learner_weight=self.selfplay_learner_weight, - num_policies=self.selfplay_num_policies, - ) + value = value.flatten() - # Setup policy selector - if self.policy_selector is None: - self.policy_selector = pufferlib.policy_ranker.PolicySelector( - self.selfplay_num_policies - 1, exclude_names="learner" - ) + with misc_profiler: + actions = actions.cpu().numpy() - # Setup optimizer - self.optimizer = optim.Adam( - self.agent.parameters(), lr=self.learning_rate, eps=1e-5 - ) - if "optimizer_state_dict" in resume_state: - self.optimizer.load_state_dict(resume_state["optimizer_state_dict"]) - - ### Allocate Storage - next_obs, next_done, next_lstm_state = [], [], [] - for i, envs in enumerate(self.buffers): - envs.async_reset(self.seed + i) - next_done.append( - torch.zeros((self.num_envs * self.num_agents,)).to(self.device) + # Index alive mask with policy pool idxs... + # TODO: Find a way to avoid having to do this + learner_mask = torch.Tensor(mask * data.policy_pool.mask) + + # Ensure indices do not exceed batch size + indices = torch.where(learner_mask)[0][: config.batch_size - ptr + 1].numpy() + end = ptr + len(indices) + + # Batch indexing + data.obs_ary[ptr:end] = o.cpu().numpy()[indices] + data.values_ary[ptr:end] = value.cpu().numpy()[indices] + data.actions_ary[ptr:end] = actions[indices] + data.logprobs_ary[ptr:end] = logprob.cpu().numpy()[indices] + data.rewards_ary[ptr:end] = r.cpu().numpy()[indices] + data.dones_ary[ptr:end] = d.cpu().numpy()[indices] + data.sort_keys.extend([(env_id[i], step) for i in indices]) + + # Update pointer + ptr += len(indices) + + for policy_name, policy_i in i.items(): + for agent_i in policy_i: + for name, dat in unroll_nested_dict(agent_i): + infos[policy_name][name].append(dat) + + with env_profiler: + data.pool.send(actions) + + eval_profiler.stop() + + data.agent_step += agent_steps_collected + data.global_step += padded_steps_collected + data.reward = float(torch.mean(data.rewards)) + data.SPS = int(padded_steps_collected / eval_profiler.elapsed) + data.agent_SPS = int(agent_steps_collected / eval_profiler.elapsed) + + perf = data.performance + perf.total_uptime = int(time.time() - data.start_time) + perf.total_global_step = data.global_step + perf.total_agent_steps = data.agent_step + perf.env_time = env_profiler.elapsed + perf.env_sps = int(agent_steps_collected / env_profiler.elapsed) + perf.inference_time = inference_profiler.elapsed + perf.inference_sps = int(padded_steps_collected / inference_profiler.elapsed) + perf.eval_time = eval_profiler.elapsed + perf.eval_sps = int(agent_steps_collected / eval_profiler.elapsed) + perf.eval_memory = eval_profiler.end_mem + perf.eval_pytorch_memory = eval_profiler.end_torch_mem + perf.misc_time = misc_profiler.elapsed + + data.stats = {} + + # Get stats only from the learner + for k, v in infos["learner"].items(): + try: # TODO: Better checks on log data types + # Skip the unnecessary info from the stats + if not any(skip in k for skip in SKIP_LOG_KEYS): + data.stats[k] = np.mean(v) + except: + continue + + if config.verbose: + print_dashboard(data.stats, data.init_performance, data.performance) + + return data.stats, infos + + +@pufferlib.utils.profile +def train(data): + if done_training(data): + raise RuntimeError(f"Max training updates {data.total_updates} already reached") + + config = data.config + # assert data.num_steps % bptt_horizon == 0, "num_steps must be divisible by bptt_horizon" + train_profiler = pufferlib.utils.Profiler(memory=True, pytorch_memory=True) + train_profiler.start() + + if config.anneal_lr: + frac = 1.0 - (data.update - 1.0) / data.total_updates + lrnow = frac * config.learning_rate + data.optimizer.param_groups[0]["lr"] = lrnow + + num_minibatches = config.batch_size // config.bptt_horizon // config.batch_rows + idxs = sorted(range(len(data.sort_keys)), key=data.sort_keys.__getitem__) + data.sort_keys = [] + b_idxs = ( + torch.Tensor(idxs) + .long()[:-1] + .reshape(config.batch_rows, num_minibatches, config.bptt_horizon) + .transpose(0, 1) + ) + + # bootstrap value if not done + with torch.no_grad(): + advantages = torch.zeros(config.batch_size, device=data.device) + lastgaelam = 0 + for t in reversed(range(config.batch_size)): + i, i_nxt = idxs[t], idxs[t + 1] + nextnonterminal = 1.0 - data.dones[i_nxt] + nextvalues = data.values[i_nxt] + delta = ( + data.rewards[i_nxt] + config.gamma * nextvalues * nextnonterminal - data.values[i] + ) + advantages[t] = lastgaelam = ( + delta + config.gamma * config.gae_lambda * nextnonterminal * lastgaelam ) - next_obs.append([]) - if self.agent.is_recurrent: - shape = ( - self.agent.lstm.num_layers, - self.num_envs * self.num_agents, - self.agent.lstm.hidden_size, - ) - next_lstm_state.append( - ( - torch.zeros(shape).to(self.device), - torch.zeros(shape).to(self.device), - ) + # Flatten the batch + data.b_obs = b_obs = torch.Tensor(data.obs_ary[b_idxs]) + b_actions = torch.Tensor(data.actions_ary[b_idxs]).to(data.device, non_blocking=True) + b_logprobs = torch.Tensor(data.logprobs_ary[b_idxs]).to(data.device, non_blocking=True) + b_dones = torch.Tensor(data.dones_ary[b_idxs]).to(data.device, non_blocking=True) + b_values = torch.Tensor(data.values_ary[b_idxs]).to(data.device, non_blocking=True) + b_advantages = advantages.reshape( + config.batch_rows, num_minibatches, config.bptt_horizon + ).transpose(0, 1) + b_returns = b_advantages + b_values + + # Optimizing the policy and value network + train_time = time.time() + pg_losses, entropy_losses, v_losses, clipfracs, old_kls, kls = [], [], [], [], [], [] + mb_obs_buffer = torch.zeros_like(b_obs[0], pin_memory=(data.device == "cuda")) + + for epoch in range(config.update_epochs): + lstm_state = None + for mb in range(num_minibatches): + mb_obs_buffer.copy_(b_obs[mb], non_blocking=True) + mb_obs = mb_obs_buffer.to(data.device, non_blocking=True) + # mb_obs = b_obs[mb].to(data.device, non_blocking=True) + mb_actions = b_actions[mb].contiguous() + mb_values = b_values[mb].reshape(-1) + mb_advantages = b_advantages[mb].reshape(-1) + mb_returns = b_returns[mb].reshape(-1) + + if hasattr(data.agent, "lstm"): + _, newlogprob, entropy, newvalue, lstm_state = data.agent( + mb_obs, state=lstm_state, action=mb_actions ) + lstm_state = (lstm_state[0].detach(), lstm_state[1].detach()) else: - next_lstm_state.append(None) - - allocated_torch = torch.cuda.memory_allocated(self.device) - allocated_cpu = self.process.memory_info().rss - self.data = SimpleNamespace( - buf=0, - sort_keys=[], - next_obs=next_obs, - next_done=next_done, - next_lstm_state=next_lstm_state, - obs=torch.zeros( - self.batch_size + 1, *self.buffers[0].single_observation_space.shape - ).to("cpu" if self.cpu_offload else self.device), - actions=torch.zeros( - self.batch_size + 1, *self.buffers[0].single_action_space.shape, dtype=int - ).to(self.device), - logprobs=torch.zeros(self.batch_size + 1).to(self.device), - rewards=torch.zeros(self.batch_size + 1).to(self.device), - dones=torch.zeros(self.batch_size + 1).to(self.device), - values=torch.zeros(self.batch_size + 1).to(self.device), - ) + _, newlogprob, entropy, newvalue = data.agent( + mb_obs.reshape(-1, *data.pool.single_observation_space.shape), + action=mb_actions, + ) - allocated_torch = torch.cuda.memory_allocated(self.device) - allocated_torch - allocated_cpu = self.process.memory_info().rss - allocated_cpu - if self.verbose: - print( - "Allocated to storage - Pytorch: %.2f GB, System: %.2f GB" - % (allocated_torch / 1e9, allocated_cpu / 1e9) - ) + logratio = newlogprob - b_logprobs[mb].reshape(-1) + ratio = logratio.exp() - if self.record_loss and self.data_dir is not None: - self.loss_file = os.path.join(self.data_dir, "loss.txt") - with open(self.loss_file, "w") as f: - pass - self.action_file = os.path.join(self.data_dir, "actions.txt") - with open(self.action_file, "w") as f: - pass + with torch.no_grad(): + # calculate approx_kl http://joschu.net/blog/kl-approx.html + old_approx_kl = (-logratio).mean() + old_kls.append(old_approx_kl.item()) + approx_kl = ((ratio - 1) - logratio).mean() + kls.append(approx_kl.item()) + clipfracs += [((ratio - 1.0).abs() > config.clip_coef).float().mean().item()] + + mb_advantages = mb_advantages.reshape(-1) + if config.norm_adv: + mb_advantages = (mb_advantages - mb_advantages.mean()) / ( + mb_advantages.std() + 1e-8 + ) - if self.wandb_entity is not None: - self.wandb_run_id = self.wandb_run_id or wandb.util.generate_id() - - wandb.init( - id=self.wandb_run_id, - project=self.wandb_project, - entity=self.wandb_entity, - config=self.wandb_extra_data or {}, - sync_tensorboard=True, - name=self.exp_name, - monitor_gym=True, - save_code=True, - resume="allow", + # Policy loss + pg_loss1 = -mb_advantages * ratio + pg_loss2 = -mb_advantages * torch.clamp( + ratio, 1 - config.clip_coef, 1 + config.clip_coef ) + pg_loss = torch.max(pg_loss1, pg_loss2).mean() + pg_losses.append(pg_loss.item()) + + # Value loss + newvalue = newvalue.view(-1) + if config.clip_vloss: + v_loss_unclipped = (newvalue - mb_returns) ** 2 + v_clipped = mb_values + torch.clamp( + newvalue - mb_values, + -config.vf_clip_coef, + config.vf_clip_coef, + ) + v_loss_clipped = (v_clipped - mb_returns) ** 2 + v_loss_max = torch.max(v_loss_unclipped, v_loss_clipped) + v_loss = 0.5 * v_loss_max.mean() + else: + v_loss = 0.5 * ((newvalue - mb_returns) ** 2).mean() + v_losses.append(v_loss.item()) + + entropy_loss = entropy.mean() + entropy_losses.append(entropy_loss.item()) + + loss = pg_loss - config.ent_coef * entropy_loss + v_loss * config.vf_coef + data.optimizer.zero_grad() + loss.backward() + nn.utils.clip_grad_norm_(data.agent.parameters(), config.max_grad_norm) + data.optimizer.step() - @pufferlib.utils.profile - def evaluate(self, show_progress=False): - # Pick new policies for the policy pool - # TODO: find a way to not switch mid-stream - self.policy_pool.update_policies({ - p.name: p.policy( - policy_args=[self.buffers[0]], - device=self.device, - ) for p in self.policy_store.select_policies(self.policy_selector) - }) - - allocated_torch = torch.cuda.memory_allocated(self.device) - allocated_cpu = self.process.memory_info().rss - ptr = env_step_time = inference_time = agent_steps_collected = 0 - padded_steps_collected = 0 - - step = 0 - infos = defaultdict(lambda: defaultdict(list)) - stats = defaultdict(lambda: defaultdict(list)) - performance = defaultdict(list) - progress_bar = tqdm(total=self.batch_size, disable=not show_progress) - - data = self.data - while True: - buf = data.buf - - step += 1 - if ptr == self.batch_size + 1: + if config.target_kl is not None: + if approx_kl > config.target_kl: break - start = time.time() - o, r, d, i = self.buffers[buf].recv() - env_step_time += time.time() - start + train_profiler.stop() + y_pred, y_true = b_values.cpu().numpy(), b_returns.cpu().numpy() + var_y = np.var(y_true) + explained_var = np.nan if var_y == 0 else 1 - np.var(y_true - y_pred) / var_y - i = self.policy_pool.update_scores(i, "return") + losses = data.losses + losses.policy_loss = np.mean(pg_losses) + losses.value_loss = np.mean(v_losses) + losses.entropy = np.mean(entropy_losses) + losses.old_approx_kl = np.mean(old_kls) + losses.approx_kl = np.mean(kls) + losses.clipfrac = np.mean(clipfracs) + losses.explained_variance = explained_var - ''' - for profile in self.buffers[buf].profile(): - for k, v in profile.items(): - performance[k].append(v["delta"]) - ''' + perf = data.performance + perf.total_uptime = int(time.time() - data.start_time) + perf.total_updates = data.update + 1 + perf.train_time = time.time() - train_time + perf.train_sps = int(config.batch_size / perf.train_time) + perf.train_memory = train_profiler.end_mem + perf.train_pytorch_memory = train_profiler.end_torch_mem + perf.epoch_time = perf.eval_time + perf.train_time + perf.epoch_sps = int(config.batch_size / perf.epoch_time) - o = torch.Tensor(o) - if not self.cpu_offload: - o = o.to(self.device) + if config.verbose: + print_dashboard(data.stats, data.init_performance, data.performance) - r = torch.Tensor(r).float().to(self.device).view(-1) + data.update += 1 + if data.update % config.checkpoint_interval == 0 or done_training(data): + save_checkpoint(data) - if len(d) != 0 and len(data.next_done[buf]) != 0: - alive_mask = (data.next_done[buf].cpu() + torch.Tensor(d)) != 2 - data.next_done[buf] = torch.Tensor(d).to(self.device) - else: - alive_mask = [1 for _ in range(len(o))] - agent_steps_collected += sum(alive_mask) - padded_steps_collected += len(alive_mask) +def close(data): + data.pool.close() - # ALGO LOGIC: action logic - start = time.time() - with torch.no_grad(): - ( - actions, - logprob, - value, - data.next_lstm_state[buf], - ) = self.policy_pool.forwards( - o.to(self.device), - data.next_lstm_state[buf], - data.next_done[buf], - ) - value = value.flatten() - inference_time += time.time() - start + if data.wandb is not None: + artifact_name = f"{data.exp_name}_model" + artifact = data.wandb.Artifact(artifact_name, type="model") + model_path = save_checkpoint(data) + artifact.add_file(model_path) + data.wandb.run.log_artifact(artifact) + data.wandb.finish() - # TRY NOT TO MODIFY: execute the game - start = time.time() - self.buffers[buf].send(actions.cpu().numpy(), None) - env_step_time += time.time() - start - data.buf = (data.buf + 1) % self.num_buffers - # Index alive mask with policy pool idxs... - # TODO: Find a way to avoid having to do this - if self.selfplay_learner_weight > 0: - alive_mask = np.array(alive_mask) * self.policy_pool.learner_mask - - for idx in np.where(alive_mask)[0]: - if ptr == self.batch_size + 1: - break - - data.obs[ptr] = o[idx] - data.values[ptr] = value[idx] - data.actions[ptr] = actions[idx] - data.logprobs[ptr] = logprob[idx] - data.sort_keys.append((buf, idx, step)) - - if len(d) != 0: - data.rewards[ptr] = r[idx] - data.dones[ptr] = d[idx] - - ptr += 1 - progress_bar.update(1) - - ''' - for ii in i: - if not ii: - continue - - for agent_i, values in ii.items(): - for name, stat in unroll_nested_dict(values): - infos[name].append(stat) - try: - stat = float(stat) - stats[name].append(stat) - except: - continue - ''' +def done_training(data): + return data.update >= data.total_updates - for policy_name, policy_i in i.items(): - for agent_i in policy_i: - if not agent_i: - continue - - for name, stat in unroll_nested_dict(agent_i): - infos[policy_name][name].append(stat) - if 'Task_eval_fn' in name: - # Temporary hack for NMMO competition - continue - try: - stat = float(stat) - stats[policy_name][name].append(stat) - except: - continue - - if self.policy_pool.scores and self.policy_ranker is not None: - self.policy_ranker.update_ranks( - self.policy_pool.scores, - wandb_policies=[self.policy_pool._learner_name] - if self.wandb_entity - else [], - step=self.global_step, - ) - self.policy_pool.scores = {} - - env_sps = int(agent_steps_collected / env_step_time) - inference_sps = int(padded_steps_collected / inference_time) - - progress_bar.set_description( - "Eval: " - + ", ".join( - [ - f"Env SPS: {env_sps}", - f"Inference SPS: {inference_sps}", - f"Agent Steps: {agent_steps_collected}", - *[f"{k}: {np.mean(v):.2f}" for k, v in stats['learner'].items()], - ] - ) - ) - self.global_step += self.batch_size - - if self.wandb_entity: - wandb.log( - { - "performance/env_time": env_step_time, - "performance/env_sps": env_sps, - "performance/inference_time": inference_time, - "performance/inference_sps": inference_sps, - **{ - f"performance/env/{k}": np.mean(v) - for k, v in performance.items() - }, - **{f"charts/{k}": np.mean(v) for k, v in stats['learner'].items()}, - "charts/reward": float(torch.mean(data.rewards)), - "agent_steps": self.global_step, - "global_step": self.global_step, - } - ) +def save_checkpoint(data): + path = os.path.join(data.config.data_dir, data.exp_name) + if not os.path.exists(path): + os.makedirs(path) - allocated_torch = torch.cuda.memory_allocated(self.device) - allocated_torch - allocated_cpu = self.process.memory_info().rss - allocated_cpu - if self.verbose: - print( - "Allocated during evaluation - Pytorch: %.2f GB, System: %.2f GB" - % (allocated_torch / 1e9, allocated_cpu / 1e9) - ) + model_name = f"model_{data.update:06d}.pt" + model_path = os.path.join(path, model_name) - uptime = timedelta(seconds=int(time.time() - self.start_time)) - print( - f"Epoch: {self.update} - {self.global_step // 1000}K steps - {uptime} Elapsed\n" - f"\tSteps Per Second: Env={env_sps}, Inference={inference_sps}" - ) + # Already saved + if os.path.exists(model_path): + return model_path - progress_bar.close() - return data, stats, infos + torch.save(data.uncompiled_agent, model_path) - @pufferlib.utils.profile - def train( - self, - batch_rows=32, - update_epochs=4, - bptt_horizon=16, - gamma=0.99, - gae_lambda=0.95, - anneal_lr=True, - norm_adv=True, - clip_coef=0.1, - clip_vloss=True, - ent_coef=0.01, - vf_coef=0.5, - max_grad_norm=0.5, - target_kl=None, - ): - if self.done_training(): - raise RuntimeError( - f"Trying to train for more than max_updates={self.total_updates} updates" - ) + state = { + "optimizer_state_dict": data.optimizer.state_dict(), + "global_step": data.global_step, + "agent_step": data.agent_step, + "update": data.update, + "model_name": model_name, + } - # assert self.num_steps % bptt_horizon == 0, "num_steps must be divisible by bptt_horizon" - allocated_torch = torch.cuda.memory_allocated(self.device) - allocated_cpu = self.process.memory_info().rss - - # Annealing the rate if instructed to do so. - if anneal_lr: - frac = 1.0 - (self.update - 1.0) / self.total_updates - lrnow = frac * self.learning_rate - self.optimizer.param_groups[0]["lr"] = lrnow - - # Sort here - data = self.data - idxs = sorted(range(len(data.sort_keys)), key=data.sort_keys.__getitem__) - data.sort_keys = [] - - num_minibatches = self.batch_size // bptt_horizon // batch_rows - b_idxs = ( - torch.Tensor(idxs) - .long()[:-1] - .reshape(batch_rows, num_minibatches, bptt_horizon) - .transpose(0, 1) - ) + if data.wandb: + state["exp_name"] = data.exp_name - # bootstrap value if not done - with torch.no_grad(): - advantages = torch.zeros(self.batch_size, device=self.device) - lastgaelam = 0 - for t in reversed(range(self.batch_size)): - i, i_nxt = idxs[t], idxs[t + 1] - nextnonterminal = 1.0 - data.dones[i_nxt] - nextvalues = data.values[i_nxt] - delta = ( - data.rewards[i_nxt] - + gamma * nextvalues * nextnonterminal - - data.values[i] - ) - advantages[t] = lastgaelam = ( - delta + gamma * gae_lambda * nextnonterminal * lastgaelam - ) + state_path = os.path.join(path, "trainer_state.pt") + torch.save(state, state_path + ".tmp") + os.rename(state_path + ".tmp", state_path) - # Flatten the batch - data.b_obs = b_obs = data.obs[b_idxs] - b_actions = data.actions[b_idxs] - b_logprobs = data.logprobs[b_idxs] - b_dones = data.dones[b_idxs] - b_values = data.values[b_idxs] - b_advantages = advantages.reshape( - batch_rows, num_minibatches, bptt_horizon - ).transpose(0, 1) - b_returns = b_advantages + b_values - - # Optimizing the policy and value network - train_time = time.time() - clipfracs = [] - for epoch in range(update_epochs): - lstm_state = None - for mb in range(num_minibatches): - mb_obs = b_obs[mb].to(self.device) - mb_actions = b_actions[mb].contiguous() - mb_values = b_values[mb].reshape(-1) - mb_advantages = b_advantages[mb].reshape(-1) - mb_returns = b_returns[mb].reshape(-1) - - if self.agent.is_recurrent: - ( - _, - newlogprob, - entropy, - newvalue, - lstm_state, - ) = self.agent.get_action_and_value( - mb_obs, state=lstm_state, done=b_dones[mb], action=mb_actions - ) - lstm_state = (lstm_state[0].detach(), lstm_state[1].detach()) - else: - _, newlogprob, entropy, newvalue = self.agent.get_action_and_value( - mb_obs.reshape( - -1, *self.buffers[0].single_observation_space.shape - ), - action=mb_actions, - ) - - logratio = newlogprob - b_logprobs[mb].reshape(-1) - ratio = logratio.exp() - - with torch.no_grad(): - # calculate approx_kl http://joschu.net/blog/kl-approx.html - old_approx_kl = (-logratio).mean() - approx_kl = ((ratio - 1) - logratio).mean() - clipfracs += [ - ((ratio - 1.0).abs() > clip_coef).float().mean().item() - ] - - mb_advantages = mb_advantages.reshape(-1) - if norm_adv: - mb_advantages = (mb_advantages - mb_advantages.mean()) / ( - mb_advantages.std() + 1e-8 - ) - - # Policy loss - pg_loss1 = -mb_advantages * ratio - pg_loss2 = -mb_advantages * torch.clamp( - ratio, 1 - clip_coef, 1 + clip_coef - ) - pg_loss = torch.max(pg_loss1, pg_loss2).mean() - - # Value loss - newvalue = newvalue.view(-1) - if clip_vloss: - v_loss_unclipped = (newvalue - mb_returns) ** 2 - v_clipped = mb_values + torch.clamp( - newvalue - mb_values, - -clip_coef, - clip_coef, - ) - v_loss_clipped = (v_clipped - mb_returns) ** 2 - v_loss_max = torch.max(v_loss_unclipped, v_loss_clipped) - v_loss = 0.5 * v_loss_max.mean() - else: - v_loss = 0.5 * ((newvalue - mb_returns) ** 2).mean() - - entropy_loss = entropy.mean() - loss = pg_loss - ent_coef * entropy_loss + v_loss * vf_coef - - if self.record_loss: - with open(self.loss_file, "a") as f: - print(f"# mini batch ({epoch}, {mb}) -- pg_loss:{pg_loss.item():.4f}, value_loss:{v_loss.item():.4f}, " + \ - f"entropy:{entropy_loss.item():.4f}, approx_kl: {approx_kl.item():.4f}", - file=f) - with open(self.action_file, "a") as f: - print(f"# mini batch ({epoch}, {mb}) -- pg_loss:{pg_loss.item():.4f}, value_loss:{v_loss.item():.4f}, " + \ - f"entropy:{entropy_loss.item():.4f}, approx_kl: {approx_kl.item():.4f}", - file=f) - atn_list = mb_actions.cpu().numpy().tolist() - for atns in atn_list: - for atn in atns: - print(f"{atn}", file=f) - - self.optimizer.zero_grad() - loss.backward() - nn.utils.clip_grad_norm_(self.agent.parameters(), max_grad_norm) - self.optimizer.step() - - if target_kl is not None: - if approx_kl > target_kl: - break - - y_pred, y_true = b_values.cpu().numpy(), b_returns.cpu().numpy() - var_y = np.var(y_true) - explained_var = np.nan if var_y == 0 else 1 - np.var(y_true - y_pred) / var_y - - # TIMING: performance metrics to evaluate cpu/gpu usage - train_time = time.time() - train_time - train_sps = int(self.batch_size / train_time) - self.update += 1 - - print(f"\tTrain={train_sps}\n") - - allocated_torch = torch.cuda.memory_allocated(self.device) - allocated_torch - allocated_cpu = self.process.memory_info().rss - allocated_cpu - if self.verbose: - print( - "Allocated during training - Pytorch: %.2f GB, System: %.2f GB" - % (allocated_torch / 1e9, allocated_cpu / 1e9) - ) + if data.config.verbose: + print(f"Model saved to {model_path}") - if self.record_loss: - with open(self.loss_file, "a") as f: - print(f"Epoch -- policy_loss:{pg_loss.item():.4f}, value_loss:{v_loss.item():.4f}, ", - f"entropy:{entropy_loss.item():.4f}, approx_kl:{approx_kl.item():.4f}", - f"clipfrac:{np.mean(clipfracs):.4f}, explained_var:{explained_var:.4f}", - file=f) - - # TRY NOT TO MODIFY: record rewards for plotting purposes - if self.wandb_entity: - wandb.log( - { - "performance/train_sps": train_sps, - "performance/train_time": train_time, - "charts/learning_rate": self.optimizer.param_groups[0]["lr"], - "losses/value_loss": v_loss.item(), - "losses/policy_loss": pg_loss.item(), - "losses/entropy": entropy_loss.item(), - "losses/old_approx_kl": old_approx_kl.item(), - "losses/approx_kl": approx_kl.item(), - "losses/clipfrac": np.mean(clipfracs), - "losses/explained_variance": explained_var, - "agent_steps": self.global_step, - "global_step": self.global_step, - } - ) + return model_path - if self.update % self.checkpoint_interval == 1 or self.done_training(): - self._save_checkpoint() - - def done_training(self): - return self.update >= self.total_updates - - def close(self): - for envs in self.buffers: - envs.close() - - if self.wandb_entity: - wandb.finish() - - def _save_checkpoint(self): - if self.data_dir is None: - return - - policy_name = f"{self.exp_name}.{self.update:06d}" - state = { - "optimizer_state_dict": self.optimizer.state_dict(), - "global_step": self.global_step, - "agent_step": self.agent_step, - "update": self.update, - "learning_rate": self.learning_rate, - "policy_checkpoint_name": policy_name, - "wandb_run_id": self.wandb_run_id, - } - path = os.path.join(self.data_dir, f"trainer.pt") - tmp_path = path + ".tmp" - torch.save(state, tmp_path) - os.rename(tmp_path, path) - - # NOTE: as the agent_creator has args internally, the policy args are not passed - self.policy_store.add_policy(policy_name, self.agent) - - if self.policy_ranker: - self.policy_ranker.add_policy_copy( - policy_name, self.policy_pool._learner_name - ) + +def seed_everything(seed, torch_deterministic): + random.seed(seed) + np.random.seed(seed) + if seed is not None: + torch.manual_seed(seed) + + # NOTE: Deterministic torch operations tend to have worse performance than nondeterministic ones + # https://pytorch.org/docs/2.1/generated/torch.use_deterministic_algorithms.html + if torch_deterministic: + torch.backends.cudnn.deterministic = torch_deterministic + # os env var CUBLAS_WORKSPACE_CONFIG was set to :4096:8 + # See https://docs.nvidia.com/cuda/cublas/index.html#results-reproducibility + torch.use_deterministic_algorithms(torch_deterministic) + # With torch >= 2.2, check also https://pytorch.org/docs/2.2/deterministic.html + # torch.utils.deterministic.fill_uninitialized_memory = torch_deterministic + + +def unroll_nested_dict(d): + if not isinstance(d, dict): + return d + + for k, v in d.items(): + if isinstance(v, dict): + for k2, v2 in unroll_nested_dict(v): + yield f"{k}/{k2}", v2 + else: + yield k, v + + +def print_dashboard(stats, init_performance, performance): + output = [] + data = {**init_performance, **performance} + # Only show these stats in the dashboard + if "length" in stats: + data["length"] = stats["length"] + + grouped_data = defaultdict(dict) + + for k, v in data.items(): + if k == "total_uptime": + v = timedelta(seconds=v) + if "memory" in k: + v = pufferlib.utils.format_bytes(v) + elif "time" in k: + try: + v = f"{v:.2f} s" + except: + pass + + first_word, *rest_words = k.split("_") + rest_words = " ".join(rest_words).title() + + grouped_data[first_word][rest_words] = v + + for main_key, sub_dict in grouped_data.items(): + output.append(f"{main_key.title()}") + for sub_key, sub_value in sub_dict.items(): + output.append(f" {sub_key}: {sub_value}") + + print("\033c", end="") + print("\n".join(output)) + time.sleep(1 / 20) diff --git a/reinforcement_learning/config.py b/reinforcement_learning/config.py deleted file mode 100644 index f23e8942..00000000 --- a/reinforcement_learning/config.py +++ /dev/null @@ -1,94 +0,0 @@ -import argparse -import os -import time -import torch - -class Config: - # Run a smaller config on your local machine - local_mode = False # Run in local mode - # Track to run - options: reinforcement_learning, curriculum_generation - track = "rl" - device = "cuda" if torch.cuda.is_available() else "cpu" - #record_loss = False # log all minibatch loss and actions, for debugging - - # Trainer Args - seed = 1 - num_cores = None # Number of cores to use for training - num_envs = 6 # Number of environments to use for training - num_buffers = 2 # Number of buffers to use for training - rollout_batch_size = 2**15 # Number of steps to rollout - eval_batch_size = 2**15 # Number of steps to rollout for eval - train_num_steps = 10_000_000 # Number of steps to train - eval_num_steps = 1_000_000 # Number of steps to evaluate - checkpoint_interval = 30 # Interval to save models - run_name = f"nmmo_{time.strftime('%Y%m%d_%H%M%S')}" # Run name - runs_dir = "/tmp/runs" # Directory for runs - policy_store_dir = None # Policy store directory - use_serial_vecenv = False # Use serial vecenv implementation - learner_weight = 1.0 # Weight of learner policy - max_opponent_policies = 0 # Maximum number of opponent policies to train against - eval_num_policies = 2 # Number of policies to use for evaluation - eval_num_rounds = 1 # Number of rounds to use for evaluation - wandb_project = None # WandB project name - wandb_entity = None # WandB entity name - - # PPO Args - bptt_horizon = 8 # Train on this number of steps of a rollout at a time. Used to reduce GPU memory. - ppo_training_batch_size = 128 # Number of rows in a training batch - ppo_update_epochs = 3 # Number of update epochs to use for training - ppo_learning_rate = 0.00015 # Learning rate - clip_coef = 0.1 # PPO clip coefficient - - # Environment Args - num_agents = 128 # Number of agents to use for training - num_npcs = 256 # Number of NPCs to use for training - max_episode_length = 1024 # Number of steps per episode - death_fog_tick = None # Number of ticks before death fog starts - num_maps = 128 # Number of maps to use for training - maps_path = "maps/train/" # Path to maps to use for training - map_size = 128 # Size of maps to use for training - resilient_population = 0.2 # Percentage of agents to be resilient to starvation/dehydration - tasks_path = None # Path to tasks to use for training - eval_mode = False # Run the postprocessor in the eval mode - early_stop_agent_num = 8 # Stop the episode when the number of agents reaches this number - sqrt_achievement_rewards=False # Use the log of achievement rewards - heal_bonus_weight = 0.03 - meander_bonus_weight = 0.02 - explore_bonus_weight = 0.01 - spawn_immunity = 20 - - # Policy Args - input_size = 256 - hidden_size = 256 - num_lstm_layers = 0 # Number of LSTM layers to use - task_size = 4096 # Size of task embedding - encode_task = True # Encode task - attend_task = "none" # Attend task - options: none, pytorch, nikhil - attentional_decode = True # Use attentional action decoder - extra_encoders = True # Use inventory and market encoders - - @classmethod - def asdict(cls): - return {attr: getattr(cls, attr) for attr in dir(cls) - if not callable(getattr(cls, attr)) and not attr.startswith("__")} - -def create_config(config_cls): - parser = argparse.ArgumentParser() - - # Get attribute names and their values from the static class - attrs = config_cls.asdict() - - # Iterate over these attributes and set the default values of arguments to the corresponding attribute values - for attr, value in attrs.items(): - # Convert underscores to hyphens to match the argparse argument format - arg_name = f'--{attr.replace("_", "-")}' - - parser.add_argument( - arg_name, - dest=attr, - type=type(value) if value is not None else str, - default=value, - help=f"{arg_name} (default: {value})" - ) - - return parser.parse_args() diff --git a/reinforcement_learning/environment.py b/reinforcement_learning/environment.py new file mode 100644 index 00000000..87b40c54 --- /dev/null +++ b/reinforcement_learning/environment.py @@ -0,0 +1,76 @@ +from argparse import Namespace + +import nmmo +import nmmo.core.config as nc +import nmmo.core.game_api as ng +import pufferlib +import pufferlib.emulation +from pettingzoo.utils.wrappers.base_parallel import BaseParallelWrapper +from syllabus.core import PettingZooMultiProcessingSyncWrapper as SyllabusSyncWrapper + +from syllabus_wrapper import SyllabusTaskWrapper + + +class Config( + nc.Medium, + nc.Terrain, + nc.Resource, + nc.Combat, + nc.NPC, + nc.Progression, + nc.Item, + nc.Equipment, + nc.Profession, + nc.Exchange, +): + """Configuration for Neural MMO.""" + + def __init__(self, env_args: Namespace): + super().__init__() + + self.set("PROVIDE_ACTION_TARGETS", True) + self.set("PROVIDE_NOOP_ACTION_TARGET", True) + self.set("MAP_FORCE_GENERATION", env_args.map_force_generation) + self.set("PLAYER_N", env_args.num_agents) + self.set("HORIZON", env_args.max_episode_length) + self.set("MAP_N", env_args.num_maps) + self.set( + "PLAYER_DEATH_FOG", + env_args.death_fog_tick if isinstance(env_args.death_fog_tick, int) else None, + ) + self.set("PATH_MAPS", f"{env_args.maps_path}/{env_args.map_size}/") + self.set("MAP_CENTER", env_args.map_size) + self.set("NPC_N", env_args.num_npcs) + self.set("TASK_EMBED_DIM", env_args.task_size) + self.set("RESOURCE_RESILIENT_POPULATION", env_args.resilient_population) + self.set("COMBAT_SPAWN_IMMUNITY", env_args.spawn_immunity) + + self.set("GAME_PACKS", [(ng.AgentTraining, 1)]) + self.set("CURRICULUM_FILE_PATH", env_args.curriculum_file_path) + + +def make_env_creator( + reward_wrapper_cls: BaseParallelWrapper, syllabus_wrapper=False, syllabus=None +): + def env_creator(*args, **kwargs): + """Create an environment.""" + env = nmmo.Env(Config(kwargs["env"])) # args.env is provided as kwargs + env = reward_wrapper_cls(env, **kwargs["reward_wrapper"]) + + # Add Syllabus task wrapper + if syllabus_wrapper or syllabus is not None: + env = SyllabusTaskWrapper(env) + + # Use syllabus curriculum if provided + if syllabus is not None: + env = SyllabusSyncWrapper( + env, + syllabus.get_components(), + update_on_step=False, + task_space=env.task_space, + ) + + env = pufferlib.emulation.PettingZooPufferEnv(env) + return env + + return env_creator diff --git a/reinforcement_learning/eval_task_with_embedding.pkl b/reinforcement_learning/eval_task_with_embedding.pkl deleted file mode 100644 index 4ccd2ac5..00000000 Binary files a/reinforcement_learning/eval_task_with_embedding.pkl and /dev/null differ diff --git a/reinforcement_learning/policy.py b/reinforcement_learning/policy.py deleted file mode 100644 index 39afde59..00000000 --- a/reinforcement_learning/policy.py +++ /dev/null @@ -1,308 +0,0 @@ -import argparse -import torch -import torch.nn.functional as F -from typing import Dict - -import pufferlib -import pufferlib.emulation -import pufferlib.models - -import nmmo -from nmmo.entity.entity import EntityState - -EntityId = EntityState.State.attr_name_to_col["id"] - - -class Random(pufferlib.models.Policy): - '''A random policy that resets weights on every call''' - def __init__(self, envs): - super().__init__() - self.envs = envs - self.decoders = torch.nn.ModuleList( - [torch.nn.Linear(1, n) for n in envs.single_action_space.nvec] - ) - - def encode_observations(self, env_outputs): - return torch.randn((env_outputs.shape[0], 1)).to(env_outputs.device), None - - def decode_actions(self, hidden, lookup): - torch.nn.init.xavier_uniform_(hidden) - actions = [dec(hidden) for dec in self.decoders] - return actions, None - - def critic(self, hidden): - return torch.zeros((hidden.shape[0], 1)).to(hidden.device) - - -class Baseline(pufferlib.models.Policy): - def __init__(self, env, input_size=256, hidden_size=256, task_size=4096): - super().__init__(env) - - self.flat_observation_space = env.flat_observation_space - self.flat_observation_structure = env.flat_observation_structure - - self.tile_encoder = TileEncoder(input_size) - self.player_encoder = PlayerEncoder(input_size, hidden_size) - self.item_encoder = ItemEncoder(input_size, hidden_size) - self.inventory_encoder = InventoryEncoder(input_size, hidden_size) - self.market_encoder = MarketEncoder(input_size, hidden_size) - self.task_encoder = TaskEncoder(input_size, hidden_size, task_size) - self.proj_fc = torch.nn.Linear(5 * input_size, input_size) - self.action_decoder = ActionDecoder(input_size, hidden_size) - self.value_head = torch.nn.Linear(hidden_size, 1) - - def encode_observations(self, flat_observations): - env_outputs = pufferlib.emulation.unpack_batched_obs(flat_observations, - self.flat_observation_space, self.flat_observation_structure) - tile = self.tile_encoder(env_outputs["Tile"]) - player_embeddings, my_agent = self.player_encoder( - env_outputs["Entity"], env_outputs["AgentId"][:, 0] - ) - - item_embeddings = self.item_encoder(env_outputs["Inventory"]) - inventory = self.inventory_encoder(item_embeddings) - - market_embeddings = self.item_encoder(env_outputs["Market"]) - market = self.market_encoder(market_embeddings) - - task = self.task_encoder(env_outputs["Task"]) - - obs = torch.cat([tile, my_agent, inventory, market, task], dim=-1) - obs = self.proj_fc(obs) - - return obs, ( - player_embeddings, - item_embeddings, - market_embeddings, - env_outputs["ActionTargets"], - ) - - def decode_actions(self, hidden, lookup): - actions = self.action_decoder(hidden, lookup) - value = self.value_head(hidden) - return actions, value - - -class TileEncoder(torch.nn.Module): - def __init__(self, input_size): - super().__init__() - self.tile_offset = torch.tensor([i * 256 for i in range(3)]) - self.embedding = torch.nn.Embedding(3 * 256, 32) - - self.tile_conv_1 = torch.nn.Conv2d(96, 32, 3) - self.tile_conv_2 = torch.nn.Conv2d(32, 8, 3) - self.tile_fc = torch.nn.Linear(8 * 11 * 11, input_size) - - def forward(self, tile): - tile[:, :, :2] -= tile[:, 112:113, :2].clone() - tile[:, :, :2] += 7 - tile = self.embedding( - tile.long().clip(0, 255) + self.tile_offset.to(tile.device) - ) - - agents, tiles, features, embed = tile.shape - tile = ( - tile.view(agents, tiles, features * embed) - .transpose(1, 2) - .view(agents, features * embed, 15, 15) - ) - - tile = F.relu(self.tile_conv_1(tile)) - tile = F.relu(self.tile_conv_2(tile)) - tile = tile.contiguous().view(agents, -1) - tile = F.relu(self.tile_fc(tile)) - - return tile - - -class PlayerEncoder(torch.nn.Module): - def __init__(self, input_size, hidden_size): - super().__init__() - self.entity_dim = 31 - self.player_offset = torch.tensor([i * 256 for i in range(self.entity_dim)]) - self.embedding = torch.nn.Embedding(self.entity_dim * 256, 32) - - self.agent_fc = torch.nn.Linear(self.entity_dim * 32, hidden_size) - self.my_agent_fc = torch.nn.Linear(self.entity_dim * 32, input_size) - - def forward(self, agents, my_id): - # Pull out rows corresponding to the agent - agent_ids = agents[:, :, EntityId] - mask = (agent_ids == my_id.unsqueeze(1)) & (agent_ids != 0) - mask = mask.int() - row_indices = torch.where( - mask.any(dim=1), mask.argmax(dim=1), torch.zeros_like(mask.sum(dim=1)) - ) - - agent_embeddings = self.embedding( - agents.long().clip(0, 255) + self.player_offset.to(agents.device) - ) - batch, agent, attrs, embed = agent_embeddings.shape - - # Embed each feature separately - agent_embeddings = agent_embeddings.view(batch, agent, attrs * embed) - my_agent_embeddings = agent_embeddings[ - torch.arange(agents.shape[0]), row_indices - ] - - # Project to input of recurrent size - agent_embeddings = self.agent_fc(agent_embeddings) - my_agent_embeddings = self.my_agent_fc(my_agent_embeddings) - my_agent_embeddings = F.relu(my_agent_embeddings) - - return agent_embeddings, my_agent_embeddings - - -class ItemEncoder(torch.nn.Module): - def __init__(self, input_size, hidden_size): - super().__init__() - self.item_offset = torch.tensor([i * 256 for i in range(16)]) - self.embedding = torch.nn.Embedding(256, 32) - - self.fc = torch.nn.Linear(2 * 32 + 12, hidden_size) - - self.discrete_idxs = [1, 14] - self.discrete_offset = torch.Tensor([2, 0]) - self.continuous_idxs = [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15] - self.continuous_scale = torch.Tensor( - [ - 1 / 10, - 1 / 10, - 1 / 10, - 1 / 100, - 1 / 100, - 1 / 100, - 1 / 40, - 1 / 40, - 1 / 40, - 1 / 100, - 1 / 100, - 1 / 100, - ] - ) - - def forward(self, items): - if self.discrete_offset.device != items.device: - self.discrete_offset = self.discrete_offset.to(items.device) - self.continuous_scale = self.continuous_scale.to(items.device) - - # Embed each feature separately - discrete = items[:, :, self.discrete_idxs] + self.discrete_offset - discrete = self.embedding(discrete.long().clip(0, 255)) - batch, item, attrs, embed = discrete.shape - discrete = discrete.view(batch, item, attrs * embed) - - continuous = items[:, :, self.continuous_idxs] / self.continuous_scale - - item_embeddings = torch.cat([discrete, continuous], dim=-1) - item_embeddings = self.fc(item_embeddings) - return item_embeddings - - -class InventoryEncoder(torch.nn.Module): - def __init__(self, input_size, hidden_size): - super().__init__() - self.fc = torch.nn.Linear(12 * hidden_size, input_size) - - def forward(self, inventory): - agents, items, hidden = inventory.shape - inventory = inventory.view(agents, items * hidden) - return self.fc(inventory) - - -class MarketEncoder(torch.nn.Module): - def __init__(self, input_size, hidden_size): - super().__init__() - self.fc = torch.nn.Linear(hidden_size, input_size) - - def forward(self, market): - return self.fc(market).mean(-2) - - -class TaskEncoder(torch.nn.Module): - def __init__(self, input_size, hidden_size, task_size): - super().__init__() - self.fc = torch.nn.Linear(task_size, input_size) - - def forward(self, task): - return self.fc(task.clone()) - - -class ActionDecoder(torch.nn.Module): - def __init__(self, input_size, hidden_size): - super().__init__() - self.layers = torch.nn.ModuleDict( - { - "attack_style": torch.nn.Linear(hidden_size, 3), - "attack_target": torch.nn.Linear(hidden_size, hidden_size), - "market_buy": torch.nn.Linear(hidden_size, hidden_size), - "inventory_destroy": torch.nn.Linear(hidden_size, hidden_size), - "inventory_give_item": torch.nn.Linear(hidden_size, hidden_size), - "inventory_give_player": torch.nn.Linear(hidden_size, hidden_size), - "gold_quantity": torch.nn.Linear(hidden_size, 99), - "gold_target": torch.nn.Linear(hidden_size, hidden_size), - "move": torch.nn.Linear(hidden_size, 5), - "inventory_sell": torch.nn.Linear(hidden_size, hidden_size), - "inventory_price": torch.nn.Linear(hidden_size, 99), - "inventory_use": torch.nn.Linear(hidden_size, hidden_size), - } - ) - - def apply_layer(self, layer, embeddings, mask, hidden): - hidden = layer(hidden) - if hidden.dim() == 2 and embeddings is not None: - hidden = torch.matmul(embeddings, hidden.unsqueeze(-1)).squeeze(-1) - - if mask is not None: - hidden = hidden.masked_fill(mask == 0, -1e9) - - return hidden - - def forward(self, hidden, lookup): - ( - player_embeddings, - inventory_embeddings, - market_embeddings, - action_targets, - ) = lookup - - embeddings = { - "attack_target": player_embeddings, - "market_buy": market_embeddings, - "inventory_destroy": inventory_embeddings, - "inventory_give_item": inventory_embeddings, - "inventory_give_player": player_embeddings, - "gold_target": player_embeddings, - "inventory_sell": inventory_embeddings, - "inventory_use": inventory_embeddings, - } - - action_targets = { - "attack_style": action_targets["Attack"]["Style"], - "attack_target": action_targets["Attack"]["Target"], - "market_buy": action_targets["Buy"]["MarketItem"], - "inventory_destroy": action_targets["Destroy"]["InventoryItem"], - "inventory_give_item": action_targets["Give"]["InventoryItem"], - "inventory_give_player": action_targets["Give"]["Target"], - "gold_quantity": action_targets["GiveGold"]["Price"], - "gold_target": action_targets["GiveGold"]["Target"], - "move": action_targets["Move"]["Direction"], - "inventory_sell": action_targets["Sell"]["InventoryItem"], - "inventory_price": action_targets["Sell"]["Price"], - "inventory_use": action_targets["Use"]["InventoryItem"], - } - - actions = [] - for key, layer in self.layers.items(): - mask = None - mask = action_targets[key] - embs = embeddings.get(key) - if embs is not None and embs.shape[1] != mask.shape[1]: - b, _, f = embs.shape - zeros = torch.zeros([b, 1, f], dtype=embs.dtype, device=embs.device) - embs = torch.cat([embs, zeros], dim=1) - - action = self.apply_layer(layer, embs, mask, hidden) - actions.append(action) - - return actions diff --git a/reinforcement_learning/stat_wrapper.py b/reinforcement_learning/stat_wrapper.py new file mode 100644 index 00000000..a184f9e0 --- /dev/null +++ b/reinforcement_learning/stat_wrapper.py @@ -0,0 +1,310 @@ +import numpy as np + +from pettingzoo.utils.wrappers.base_parallel import BaseParallelWrapper + +from nmmo.lib.event_code import EventCode +import nmmo.systems.item as Item + + +class BaseStatWrapper(BaseParallelWrapper): + def __init__( + self, + env, + eval_mode=False, + early_stop_agent_num=0, + stat_prefix=None, + use_custom_reward=True, + ): + super().__init__(env) + self.env_done = False + self.early_stop_agent_num = early_stop_agent_num + self.eval_mode = eval_mode + self._reset_episode_stats() + self._stat_prefix = stat_prefix + self.use_custom_reward = use_custom_reward + + def seed(self, seed): + self.env.seed(seed) + + def observation(self, agent_id, agent_obs): + """Called before observations are returned from the environment + Use this to define custom featurizers. Changing the space itself requires you to + define the observation space again (i.e. Gym.spaces.Dict(gym.spaces....))""" + return agent_obs + + def action(self, agent_id, agent_atn): + """Called before actions are passed from the model to the environment""" + return agent_atn + + def reward_terminated_truncated_info(self, agent_id, reward, terminated, truncated, info): + """Called on reward, terminated, truncated, and info before they are returned from the environment + Use this to define custom reward shaping.""" + return reward, terminated, truncated, info + + @property + def agents(self): + return [] if self.env_done else self.env.agents + + def reset(self, **kwargs): + """Called at the start of each episode""" + self._reset_episode_stats() + obs, info = self.env.reset(**kwargs) + + for agent_id in self.env.agents: + obs[agent_id] = self.observation(agent_id, obs[agent_id]) + return obs, info + + def step(self, action): + assert len(self.env.agents) > 0, "No agents in the environment" # xcxc: sanity check + + # Modify actions before they are passed to the environment + for agent_id in self.env.agents: + action[agent_id] = self.action(agent_id, action[agent_id]) + + obs, rewards, terms, truncs, infos = self.env.step(action) + + # Stop early if there are too few agents generating the training data + # Also env.agents is empty when the tick reaches the config horizon + if len(self.env.agents) <= self.early_stop_agent_num: + self.env_done = True + + # Modify reward and observation after they are returned from the environment + agent_list = list(obs.keys()) + for agent_id in agent_list: + trunc, info = self._process_stats_and_early_stop( + agent_id, rewards[agent_id], terms[agent_id], truncs[agent_id], infos[agent_id] + ) + + if self.use_custom_reward is True: + rew, term, trunc, info = self.reward_terminated_truncated_info( + agent_id, rewards[agent_id], terms[agent_id], trunc, info + ) + else: + # NOTE: Also disable death penalty, which is not from the task + rew = 0 if terms[agent_id] is True else rewards[agent_id] + term = terms[agent_id] + + rewards[agent_id] = rew + terms[agent_id] = term + truncs[agent_id] = trunc + infos[agent_id] = info + obs[agent_id] = self.observation(agent_id, obs[agent_id]) + + if self.env_done: + # To mark the end of the episode. Only one agent's done flag is enough. + infos[agent_id]["episode_done"] = True + + return obs, rewards, terms, truncs, infos + + # def reward_done_truncated_info(self, agent_id, reward, don + def _reset_episode_stats(self): + self.env_done = False + self.cum_rewards = {agent_id: 0 for agent_id in self.env.possible_agents} + self._unique_events = { + agent_id: { + "experienced": set(), + "prev_count": 0, + "curr_count": 0, + } + for agent_id in self.env.possible_agents + } + + def _process_stats_and_early_stop(self, agent_id, reward, terminated, truncated, info): + """Update stats + info and save replays.""" + # Remove the task from info. Curriculum info is processed in _update_stats() + info.pop("task", None) + + # Handle early stopping + if self.env_done and not terminated: + truncated = True + + # Count and store unique event counts for easier use + realm = self.env.realm + tick_log = realm.event_log.get_data(agents=[agent_id], tick=-1) # get only the last tick + uniq = self._unique_events[agent_id] + uniq["prev_count"] = uniq["curr_count"] + uniq["curr_count"] += count_unique_events(tick_log, uniq["experienced"]) + + if not (terminated or truncated): + self.cum_rewards[agent_id] += reward + return truncated, info + + # The agent is terminated or truncated, so recoding the episode stats + if "stats" not in info: + info["stats"] = {} + + agent = realm.players.dead_this_tick.get(agent_id, realm.players.get(agent_id)) + assert agent is not None + + # NOTE: this may not be true when players can be resurrected. Check back later + info["length"] = realm.tick + + info["return"] = self.cum_rewards[agent_id] + + # Cause of Deaths + if terminated: + info["stats"]["cod/attacked"] = 1.0 if agent.damage.val > 0 else 0.0 + info["stats"]["cod/starved"] = 1.0 if agent.food.val == 0 else 0.0 + info["stats"]["cod/dehydrated"] = 1.0 if agent.water.val == 0 else 0.0 + else: + info["stats"]["cod/attacked"] = 0 + info["stats"]["cod/starved"] = 0 + info["stats"]["cod/dehydrated"] = 0 + + # Task-related stats + task = self.env.agent_task_map[agent_id][0] # consider only the first task + info["stats"]["task/completed"] = 1.0 if task.completed else 0.0 + info["stats"]["task/pcnt_2_reward_signal"] = 1.0 if task.reward_signal_count >= 2 else 0.0 + info["stats"]["task/pcnt_0p2_max_progress"] = 1.0 if task._max_progress >= 0.2 else 0.0 + info["curriculum"] = {task.spec_name: (task._max_progress, task.reward_signal_count)} + + if self.eval_mode: + # 'return' is used for ranking in the eval mode, so put the task progress here + info["return"] = task._max_progress # this is 1 if done + + # Max combat/harvest level achieved + info["stats"]["achieved/max_combat_level"] = agent.attack_level + info["stats"]["achieved/max_harvest_skill_ammo"] = max( + agent.prospecting_level.val, + agent.carving_level.val, + agent.alchemy_level.val, + ) + info["stats"]["achieved/max_harvest_skill_consum"] = max( + agent.fishing_level.val, + agent.herbalism_level.val, + ) + + # Event-based stats + achieved, performed, _ = process_event_log(realm, [agent_id]) + for key, val in list(achieved.items()) + list(performed.items()): + info["stats"][key] = float(val) + + if self._stat_prefix: + info = {self._stat_prefix: info} + + return truncated, info + + +################################################################################ +# Event processing utilities for Neural MMO. + +INFO_KEY_TO_EVENT_CODE = { + "event/" + evt.lower(): val for evt, val in EventCode.__dict__.items() if isinstance(val, int) +} + +# convert the numbers into binary (performed or not) for the key events +KEY_EVENT = [ + "eat_food", + "drink_water", + "score_hit", + "player_kill", + "consume_item", + "harvest_item", + "list_item", + "buy_item", +] + +ITEM_TYPE = { + "armor": [item.ITEM_TYPE_ID for item in Item.ARMOR], + "weapon": [item.ITEM_TYPE_ID for item in Item.WEAPON], + "tool": [item.ITEM_TYPE_ID for item in Item.TOOL], + "ammo": [item.ITEM_TYPE_ID for item in Item.AMMUNITION], + "consumable": [item.ITEM_TYPE_ID for item in Item.CONSUMABLE], +} + + +def process_event_log(realm, agent_list): + """Process the event log and extract performed actions and achievements.""" + log = realm.event_log.get_data(agents=agent_list) + attr_to_col = realm.event_log.attr_to_col + + # count the number of events + event_cnt = {} + for key, code in INFO_KEY_TO_EVENT_CODE.items(): + # count the freq of each event + event_cnt[key] = int(sum(log[:, attr_to_col["event"]] == code)) + + # record true or false for each event + performed = {} + for evt in KEY_EVENT: + key = "event/" + evt + performed[key] = event_cnt[key] > 0 + + # check if tools, weapons, ammos, ammos were equipped + for item_type, item_ids in ITEM_TYPE.items(): + if item_type == "consumable": + continue + key = "event/equip_" + item_type + idx = (log[:, attr_to_col["event"]] == EventCode.EQUIP_ITEM) & np.in1d( + log[:, attr_to_col["item_type"]], item_ids + ) + performed[key] = sum(idx) > 0 + + # check if weapon was harvested + key = "event/harvest_weapon" + idx = (log[:, attr_to_col["event"]] == EventCode.HARVEST_ITEM) & np.in1d( + log[:, attr_to_col["item_type"]], ITEM_TYPE["weapon"] + ) + performed[key] = sum(idx) > 0 + + # record important achievements + achieved = {} + + # get progress to center + idx = log[:, attr_to_col["event"]] == EventCode.GO_FARTHEST + achieved["achieved/max_progress_to_center"] = ( + int(max(log[idx, attr_to_col["distance"]])) if sum(idx) > 0 else 0 + ) + + # get earned gold + idx = log[:, attr_to_col["event"]] == EventCode.EARN_GOLD + achieved["achieved/earned_gold"] = int(sum(log[idx, attr_to_col["gold"]])) + + # get max damage + idx = log[:, attr_to_col["event"]] == EventCode.SCORE_HIT + achieved["achieved/max_damage"] = ( + int(max(log[idx, attr_to_col["damage"]])) if sum(idx) > 0 else 0 + ) + + # get max possessed item levels: from harvesting, looting, buying + idx = np.in1d( + log[:, attr_to_col["event"]], + [EventCode.HARVEST_ITEM, EventCode.LOOT_ITEM, EventCode.BUY_ITEM], + ) + if sum(idx) > 0: + for item_type, item_ids in ITEM_TYPE.items(): + idx_item = np.in1d(log[idx, attr_to_col["item_type"]], item_ids) + if sum(idx_item) > 0: + achieved["achieved/max_" + item_type + "_level"] = int( + max(log[idx][idx_item, attr_to_col["level"]]) + ) + + # other notable achievements + idx = log[:, attr_to_col["event"]] == EventCode.PLAYER_KILL + achieved["achieved/agent_kill_count"] = int(sum(idx & (log[:, attr_to_col["target_ent"]] > 0))) + achieved["achieved/npc_kill_count"] = int(sum(idx & (log[:, attr_to_col["target_ent"]] < 0))) + achieved["achieved/unique_events"] = count_unique_events(log, set()) + + return achieved, performed, event_cnt + + +# These events are important, so count them even though they are not unique +EVERY_EVENT_TO_COUNT = set([EventCode.PLAYER_KILL, EventCode.EARN_GOLD]) + + +def count_unique_events(tick_log, experienced, every_event_to_count=EVERY_EVENT_TO_COUNT): + cnt_unique = 0 + if len(tick_log) == 0: + return cnt_unique + + for row in tick_log[:, 3:6]: # only taking the event, type, level cols + event = tuple(row) + if event not in experienced: + experienced.add(event) + cnt_unique += 1 + + elif row[0] in every_event_to_count: + # These events are important, so count them even though they are not unique + cnt_unique += 1 + + return cnt_unique diff --git a/requirements.txt b/requirements.txt deleted file mode 100644 index f38284b8..00000000 --- a/requirements.txt +++ /dev/null @@ -1,14 +0,0 @@ -accelerate==0.21.0 -bitsandbytes==0.41.1 -dash==2.11.1 -openelm -pandas==2.0.3 -plotly==5.15.0 -psutil==5.9.3 -scikit-learn==1.3.0 -tensorboard==2.11.2 -tiktoken==0.4.0 -torch==1.13.1 -traitlets==5.9.0 -transformers==4.31.0 -wandb==0.13.7 diff --git a/scripts/slurm_run.sh b/scripts/slurm_run.sh index a8080bfb..6c981677 100755 --- a/scripts/slurm_run.sh +++ b/scripts/slurm_run.sh @@ -9,20 +9,20 @@ #SBATCH --partition=g40x #SBATCH --nodes=1 #SBATCH --gpus=1 -#SBATCH --cpus-per-gpu=6 +#SBATCH --cpus-per-gpu=8 #__SBATCH --mem=80G -#SBATCH --chdir=/fsx/proj-nmmo/nmmo-baselines/ +#SBATCH --chdir=/weka/proj-nmmo/nmmo-baselines/ #SBATCH --output=sbatch/%j.log #SBATCH --error=sbatch/%j.log #SBATCH --requeue -#SBATCH --export=PYTHONUNBUFFERED=1,WANDB_BASE_URL="https://stability.wandb.io",WANDB_DIR=/fsx/proj-nmmo/tmp/wandb,WANDB_CONFIG_DIR=/fsx/proj-nmmo/tmp/wandb +#SBATCH --export=PYTHONUNBUFFERED=1,WANDB_DIR=/weka/proj-nmmo/tmp/wandb,WANDB_CONFIG_DIR=/weka/proj-nmmo/tmp/wandb -source /fsx/proj-nmmo/venv/bin/activate && \ +source /weka/proj-nmmo/venv/bin/activate && \ ulimit -c unlimited && \ ulimit -s unlimited && \ ulimit -a -wandb login --host=https://stability.wandb.io +wandb login --cloud # Extract run_name from the arguments run_name="" diff --git a/scripts/train_baseline.sh b/scripts/train_baseline.sh index a7d2a569..57e3da92 100755 --- a/scripts/train_baseline.sh +++ b/scripts/train_baseline.sh @@ -1,5 +1,5 @@ #!/bin/bash python -u -m train \ ---runs-dir=/fsx/proj-nmmo/runs/ \ +--train.data_dir=/weka/proj-nmmo/runs/ \ "${@}" diff --git a/syllabus_wrapper.py b/syllabus_wrapper.py new file mode 100644 index 00000000..325e96b6 --- /dev/null +++ b/syllabus_wrapper.py @@ -0,0 +1,570 @@ +"""Syllabus task wrapper for NMMO.""" + +import gymnasium as gym +from nmmo.lib.material import Harvestable +from nmmo.task import base_predicates as bp +from nmmo.systems import item as i +from nmmo.entity import entity as e +from nmmo.task import task_spec +from nmmo.task.base_predicates import StayAlive +from nmmo.task.task_api import OngoingTask + +from syllabus.core import MultiagentSharedCurriculumWrapper, make_multiprocessing_curriculum +from syllabus.curricula import SequentialCurriculum +from syllabus.core.task_interface import PettingZooTaskWrapper +from syllabus.task_space import TaskSpace + +from reinforcement_learning import environment + + +def make_syllabus_env_creator(args, agent_module): + sample_env_creator = environment.make_env_creator( + reward_wrapper_cls=agent_module.RewardWrapper, syllabus_wrapper=True + ) + sample_env = sample_env_creator(env=args.env, reward_wrapper=args.reward_wrapper) + + task_space = SyllabusTaskWrapper.task_space + curriculum = create_sequential_curriculum(task_space) + curriculum = MultiagentSharedCurriculumWrapper(curriculum, sample_env.possible_agents) + curriculum = make_multiprocessing_curriculum(curriculum) + + return curriculum, environment.make_env_creator( + reward_wrapper_cls=agent_module.RewardWrapper, syllabus=curriculum + ) + + +def create_sequential_curriculum(task_space): + curricula = [] + stopping = [] + + stage1 = list(range(10)) + stopping.append("episode_return>=0.75&episodes>=20000") + + stage2 = list(range(10, 20)) + stopping.append("episode_return>=0.75&episodes>=20000") + + stage3 = list(range(20, 30)) + stopping.append("episode_return>=0.75&episodes>=20000") + + stage4 = list(range(30, 40)) + stopping.append("episode_return>=0.75&episodes>=20000") + + stage5 = list(range(40, 50)) + + curricula = [stage1, stage2, stage3, stage4, stage5] + return SequentialCurriculum(curricula, stopping, task_space, return_buffer_size=5000) + + +def create_basic_tasks(unit_count): + return [ + task_spec.TaskSpec(bp.TickGE, {"num_tick": 50 * unit_count}), + task_spec.TaskSpec(bp.CountEvent, {"event": "EAT_FOOD", "N": 5 * unit_count}), + task_spec.TaskSpec(bp.CountEvent, {"event": "DRINK_WATER", "N": 5 * unit_count}), + task_spec.TaskSpec(bp.CountEvent, {"event": "HARVEST_ITEM", "N": 3 * unit_count}), + task_spec.TaskSpec(bp.CountEvent, {"event": "GO_FARTHEST", "N": 3 * unit_count}), + task_spec.TaskSpec(bp.CountEvent, {"event": "LEVEL_UP", "N": 2 * unit_count}), + task_spec.TaskSpec(bp.CountEvent, {"event": "EQUIP_ITEM", "N": unit_count}), + task_spec.TaskSpec(bp.CountEvent, {"event": "CONSUME_ITEM", "N": unit_count}), + task_spec.TaskSpec(bp.CountEvent, {"event": "BUY_ITEM", "N": unit_count}), + task_spec.TaskSpec(bp.CountEvent, {"event": "PLAYER_KILL", "N": unit_count}), + ] + + +class SyllabusTaskWrapper(PettingZooTaskWrapper): + """ + Wrapper to handle tasks for the Neural MMO environment. + """ + + # task_space = TaskSpace((18, 200), [tuple(np.arange(18)), tuple(np.arange(200))]) + task_space = TaskSpace(200) + + # task_space = TaskSpace((2719, 200), [tuple(np.arange(2719)), tuple(np.arange(200))]) + + def __init__(self, env: gym.Env): + super().__init__(env) + self.env = env + + self.task_list = self.sequential_task_list() + # self.task_list, task_names = self.create_manual_task_list() + # self.task_list = self._reformat_tasks(self.task_list) + self.task_space = SyllabusTaskWrapper.task_space + self.task = None + self._task_index = None + self.task_fn = None + + # NOTE: where does tasks come from? imported from sample_tasks.py? + # def _parse_tasks(self): + # """ + # Parse LLM generated tasks from a python list of strings. + # Strings are stored in tasks (imported from sample_tasks.py). + # Returns a list of task functions. + # """ + # # Check if tasks are already parsed + # # TODO: Find a way to efficiently compare current task list to parsed task list and overwrite if different + # globs = globals() + # if 'parsed_tasks' in globs: + # parsed_tasks = [globs[task] for task in globs['parsed_tasks']] + # return parsed_tasks + + # parsed_predicates = [] + # previous_globals = globs.copy() + # for task in tasks: + # # Check for common errors in LLM defined tasks + # # NOTE: If the LLM decides to produce dangerous code, it will be executed + # # DO NOT let users affect the input to the LLM. + # try: + # exec(task.strip(), globs) + # except NameError as e: + # print(f"\nFailed to parse task: {repr(e)}\n", task.strip(), "\n") + # except SyntaxError as e: + # print(f"\nFailed to parse task: {repr(e)}\n", task.strip(), "\n") + + # for name, obj in globals().items(): + # if name not in previous_globals: + # parsed_predicates.append(obj) + + # globals()['parsed_tasks'] = parsed_tasks + # return parsed_tasks + + def reset(self, **kwargs): + seed = kwargs.pop("seed", None) + new_task = kwargs.pop("new_task", None) + if new_task is not None: + self.change_task(new_task) + task = new_task + self.task = new_task + new_task_specs = self.task_list[task] + self.task_fn = task_spec.make_task_from_spec( + self.env.possible_agents, [new_task_specs] * len(self.env.possible_agents) + ) + if seed is not None: + self.env.seed(int(seed)) + if seed is not None: + obs, info = self.env.reset( + seed=int(seed), + make_task_fn=(lambda: self.task_fn) if self.task_fn is not None else None, + **kwargs, + ) + else: + obs, info = self.env.reset( + make_task_fn=(lambda: self.task_fn) if self.task_fn is not None else None, **kwargs + ) + + return self.observation(obs), info + + def change_task(self, new_task): + pass + + def step(self, action): + obs, rew, terms, truncs, info = self.env.step(action) + # obs[1]["Task"] = self._task_index + return self.observation(obs), rew, terms, truncs, info + + def action_space(self, agent): + """Implement Neural MMO's action_space method.""" + return self.env.action_space(agent) + + def create_original_task_list(self): + return [("agent", StayAlive, {"task_cls": OngoingTask})] + + def sequential_task_list(self): + # Sanity checks + stage1 = create_basic_tasks(1) # Easiest + stage2 = create_basic_tasks(3) # Easier + stage3 = create_basic_tasks(5) # Moderate + stage4 = create_basic_tasks(7) # Somewhat difficult + stage5 = create_basic_tasks(10) # Challenging + return stage1 + stage2 + stage3 + stage4 + stage5 + + def create_manual_task_list(self): + STAY_ALIVE_GOAL = [50, 100, 150, 200, 300, 500] + # AGENT_NUM_GOAL = [1] # competition team size: 8 + task_specs = [] + task_names = [] + + # Find resource tiles + for resource in Harvestable: + for reward_to in ["agent"]: + spec = task_spec.TaskSpec( + bp.CanSeeTile, {"tile_type": resource}, reward_to=reward_to + ) + task_specs.append(spec) + # task_names.append("see_" + resource.name) + + # Stay alive + for reward_to in ["agent"]: + for num_tick in STAY_ALIVE_GOAL: + spec = task_spec.TaskSpec(bp.TickGE, {"num_tick": num_tick}, reward_to=reward_to) + task_specs.append(spec) + # task_names.append("stay_alive_" + str(num_tick)) + + # Explore the map + for dist in [10, 20, 30, 50, 100]: # each agent + spec = task_spec.TaskSpec(bp.DistanceTraveled, {"dist": dist}, reward_to=reward_to) + task_specs.append(spec) + # task_names.append("explore_" + str(dist) + "m") + + return task_specs, task_names + + def _create_testing_task_list(self): + """ + Manually generate a list of tasks used for testing. + """ + EVENT_NUMBER_GOAL = [1, 2, 3, 4, 5, 7, 9, 12, 15, 20, 30, 50] + INFREQUENT_GOAL = list(range(1, 10)) + STAY_ALIVE_GOAL = [50, 100, 150, 200, 300, 500] + TEAM_NUMBER_GOAL = [10, 20, 30, 50, 70, 100] + LEVEL_GOAL = list(range(1, 10)) # TODO: get config + AGENT_NUM_GOAL = [1] # competition team size: 8 + ITEM_NUM_GOAL = AGENT_NUM_GOAL + TEAM_ITEM_GOAL = [1, 3, 5, 7, 10, 15, 20] + SKILLS = e.combat_skills + e.harvest_skills + COMBAT_STYLE = e.combat_skills + ALL_ITEM = i.armour + i.weapons + i.tools + i.ammunition + i.consumables + EQUIP_ITEM = i.armour + i.weapons + i.tools + i.ammunition + HARVEST_ITEM = i.weapons + i.ammunition + i.consumables + + """ task_specs is a list of tuple (reward_to, predicate class, kwargs) + + each tuple in the task_specswill create tasks for a team in teams + + reward_to: must be in ['team', 'agent'] + * 'team' create a single team task, in which all team members get rewarded + * 'agent' create a task for each agent, in which only the agent gets rewarded + + predicate class from the base predicates or custom predicates like above + + kwargs are the additional args that go into predicate. There are also special keys + * 'target' must be ['left_team', 'right_team', 'left_team_leader', 'right_team_leader'] + these str will be translated into the actual agent ids + * 'task_cls' is optional. If not provided, the standard Task is used. """ + task_specs = [] + + # explore, eat, drink, attack any agent, harvest any item, level up any skill + # which can happen frequently + essential_skills = [ + "GO_FARTHEST", + "EAT_FOOD", + "DRINK_WATER", + "SCORE_HIT", + "HARVEST_ITEM", + "LEVEL_UP", + ] + for event_code in essential_skills: + task_specs += [ + ("agent", bp.CountEvent, {"event": event_code, "N": cnt}) + for cnt in EVENT_NUMBER_GOAL + ] + + # item/market skills, which happen less frequently or should not do too much + item_skills = [ + "CONSUME_ITEM", + "GIVE_ITEM", + "DESTROY_ITEM", + "EQUIP_ITEM", + "GIVE_GOLD", + "LIST_ITEM", + "EARN_GOLD", + "BUY_ITEM", + ] + for event_code in item_skills: + task_specs += [ + ("agent", bp.CountEvent, {"event": event_code, "N": cnt}) for cnt in INFREQUENT_GOAL + ] # less than 10 + + # find resource tiles + for resource in Harvestable: + for reward_to in ["agent", "team"]: + task_specs.append((reward_to, bp.CanSeeTile, {"tile_type": resource})) + + # stay alive ... like ... for 300 ticks + # i.e., getting incremental reward for each tick alive as an individual or a team + for reward_to in ["agent", "team"]: + for num_tick in STAY_ALIVE_GOAL: + task_specs.append((reward_to, bp.TickGE, {"num_tick": num_tick})) + + # protect the leader: get reward for each tick the leader is alive + task_specs.append( + ("team", bp.StayAlive, {"target": "my_team_leader", "task_cls": OngoingTask}) + ) + + # want the other team or team leader to die + for target in ["left_team", "left_team_leader", "right_team", "right_team_leader"]: + task_specs.append(("team", bp.AllDead, {"target": target})) + + # occupy the center tile, assuming the Medium map size + # TODO: it'd be better to have some intermediate targets toward the center + for reward_to in ["agent", "team"]: + task_specs.append( + (reward_to, bp.OccupyTile, {"row": 80, "col": 80}) + ) # TODO: get config + + # form a tight formation, for a certain number of ticks + def PracticeFormation(gs, subject, dist, num_tick): + return bp.AllMembersWithinRange(gs, subject, dist) * bp.TickGE(gs, subject, num_tick) + + for dist in [1, 3, 5, 10]: + task_specs += [ + ("team", PracticeFormation, {"dist": dist, "num_tick": num_tick}) + for num_tick in STAY_ALIVE_GOAL + ] + + # find the other team leader + for reward_to in ["agent", "team"]: + for target in ["left_team_leader", "right_team_leader"]: + task_specs.append((reward_to, bp.CanSeeAgent, {"target": target})) + + # find the other team (any agent) + for reward_to in ["agent"]: # , 'team']: + for target in ["left_team", "right_team"]: + task_specs.append((reward_to, bp.CanSeeGroup, {"target": target})) + + # explore the map -- sum the l-inf distance traveled by all subjects + for dist in [10, 20, 30, 50, 100]: # each agent + task_specs.append(("agent", bp.DistanceTraveled, {"dist": dist})) + for dist in [30, 50, 70, 100, 150, 200, 300, 500]: # summed over all team members + task_specs.append(("team", bp.DistanceTraveled, {"dist": dist})) + + # level up a skill + for skill in SKILLS: + for level in LEVEL_GOAL: + # since this is an agent task, num_agent must be 1 + task_specs.append( + ("agent", bp.AttainSkill, {"skill": skill, "level": level, "num_agent": 1}) + ) + + # make attain skill a team task by varying the number of agents + for skill in SKILLS: + for level in LEVEL_GOAL: + for num_agent in AGENT_NUM_GOAL: + if level + num_agent <= 6 or num_agent == 1: # heuristic prune + task_specs.append( + ( + "team", + bp.AttainSkill, + {"skill": skill, "level": level, "num_agent": num_agent}, + ) + ) + + # practice specific combat style + for style in COMBAT_STYLE: + for cnt in EVENT_NUMBER_GOAL: + task_specs.append(("agent", bp.ScoreHit, {"combat_style": style, "N": cnt})) + for cnt in TEAM_NUMBER_GOAL: + task_specs.append(("team", bp.ScoreHit, {"combat_style": style, "N": cnt})) + + # defeat agents of a certain level as a team + for agent_type in ["player", "npc"]: # c.AGENT_TYPE_CONSTRAINT + for level in LEVEL_GOAL: + for num_agent in AGENT_NUM_GOAL: + if level + num_agent <= 6 or num_agent == 1: # heuristic prune + task_specs.append( + ( + "team", + bp.DefeatEntity, + {"agent_type": agent_type, "level": level, "num_agent": num_agent}, + ) + ) + + # hoarding gold -- evaluated on the current gold + for amount in EVENT_NUMBER_GOAL: + task_specs.append(("agent", bp.HoardGold, {"amount": amount})) + for amount in TEAM_NUMBER_GOAL: + task_specs.append(("team", bp.HoardGold, {"amount": amount})) + + # earning gold -- evaluated on the total gold earned by selling items + # does NOT include looted gold + for amount in EVENT_NUMBER_GOAL: + task_specs.append(("agent", bp.EarnGold, {"amount": amount})) + for amount in TEAM_NUMBER_GOAL: + task_specs.append(("team", bp.EarnGold, {"amount": amount})) + + # spending gold, by buying items + for amount in EVENT_NUMBER_GOAL: + task_specs.append(("agent", bp.SpendGold, {"amount": amount})) + for amount in TEAM_NUMBER_GOAL: + task_specs.append(("team", bp.SpendGold, {"amount": amount})) + + # making profits by trading -- only buying and selling are counted + for amount in EVENT_NUMBER_GOAL: + task_specs.append(("agent", bp.MakeProfit, {"amount": amount})) + for amount in TEAM_NUMBER_GOAL: + task_specs.append(("team", bp.MakeProfit, {"amount": amount})) + + # managing inventory space + def PracticeInventoryManagement(gs, subject, space, num_tick): + return bp.InventorySpaceGE(gs, subject, space) * bp.TickGE(gs, subject, num_tick) + + for space in [2, 4, 8]: + task_specs += [ + ("agent", PracticeInventoryManagement, {"space": space, "num_tick": num_tick}) + for num_tick in STAY_ALIVE_GOAL + ] + + # own item, evaluated on the current inventory + for item in ALL_ITEM: + for level in LEVEL_GOAL: + # agent task + for quantity in ITEM_NUM_GOAL: + if level + quantity <= 6 or quantity == 1: # heuristic prune + task_specs.append( + ( + "agent", + bp.OwnItem, + {"item": item, "level": level, "quantity": quantity}, + ) + ) + + # team task + for quantity in TEAM_ITEM_GOAL: + if level + quantity <= 10 or quantity == 1: # heuristic prune + task_specs.append( + ( + "team", + bp.OwnItem, + {"item": item, "level": level, "quantity": quantity}, + ) + ) + + # equip item, evaluated on the current inventory and equipment status + for item in EQUIP_ITEM: + for level in LEVEL_GOAL: + # agent task + task_specs.append( + ("agent", bp.EquipItem, {"item": item, "level": level, "num_agent": 1}) + ) + + # team task + for num_agent in AGENT_NUM_GOAL: + if level + num_agent <= 6 or num_agent == 1: # heuristic prune + task_specs.append( + ( + "team", + bp.EquipItem, + {"item": item, "level": level, "num_agent": num_agent}, + ) + ) + + # consume items (ration, potion), evaluated based on the event log + for item in i.consumables: + for level in LEVEL_GOAL: + # agent task + for quantity in ITEM_NUM_GOAL: + if level + quantity <= 6 or quantity == 1: # heuristic prune + task_specs.append( + ( + "agent", + bp.ConsumeItem, + {"item": item, "level": level, "quantity": quantity}, + ) + ) + + # team task + for quantity in TEAM_ITEM_GOAL: + if level + quantity <= 10 or quantity == 1: # heuristic prune + task_specs.append( + ( + "team", + bp.ConsumeItem, + {"item": item, "level": level, "quantity": quantity}, + ) + ) + + # harvest items, evaluated based on the event log + for item in HARVEST_ITEM: + for level in LEVEL_GOAL: + # agent task + for quantity in ITEM_NUM_GOAL: + if level + quantity <= 6 or quantity == 1: # heuristic prune + task_specs.append( + ( + "agent", + bp.HarvestItem, + {"item": item, "level": level, "quantity": quantity}, + ) + ) + + # team task + for quantity in TEAM_ITEM_GOAL: + if level + quantity <= 10 or quantity == 1: # heuristic prune + task_specs.append( + ( + "team", + bp.HarvestItem, + {"item": item, "level": level, "quantity": quantity}, + ) + ) + + # list items, evaluated based on the event log + for item in ALL_ITEM: + for level in LEVEL_GOAL: + # agent task + for quantity in ITEM_NUM_GOAL: + if level + quantity <= 6 or quantity == 1: # heuristic prune + task_specs.append( + ( + "agent", + bp.ListItem, + {"item": item, "level": level, "quantity": quantity}, + ) + ) + + # team task + for quantity in TEAM_ITEM_GOAL: + if level + quantity <= 10 or quantity == 1: # heuristic prune + task_specs.append( + ( + "team", + bp.ListItem, + {"item": item, "level": level, "quantity": quantity}, + ) + ) + + # buy items, evaluated based on the event log + for item in ALL_ITEM: + for level in LEVEL_GOAL: + # agent task + for quantity in ITEM_NUM_GOAL: + if level + quantity <= 6 or quantity == 1: # heuristic prune + task_specs.append( + ( + "agent", + bp.BuyItem, + {"item": item, "level": level, "quantity": quantity}, + ) + ) + + # team task + for quantity in TEAM_ITEM_GOAL: + if level + quantity <= 10 or quantity == 1: # heuristic prune + task_specs.append( + ( + "team", + bp.BuyItem, + {"item": item, "level": level, "quantity": quantity}, + ) + ) + + # fully armed, evaluated based on the current player/inventory status + for style in COMBAT_STYLE: + for level in LEVEL_GOAL: + for num_agent in AGENT_NUM_GOAL: + if level + num_agent <= 6 or num_agent == 1: # heuristic prune + task_specs.append( + ( + "team", + bp.FullyArmed, + {"combat_style": style, "level": level, "num_agent": num_agent}, + ) + ) + + packaged_task_specs = [] + for spec in task_specs: + reward_to = spec[0] + eval_fn = spec[1] + eval_fn_kwargs = spec[2] + packaged_task_specs.append( + task_spec.TaskSpec(eval_fn, eval_fn_kwargs, reward_to=reward_to) + ) + + return packaged_task_specs diff --git a/tests/test_elm_for_nmmo.py b/tests/test_elm_for_nmmo.py deleted file mode 100644 index 06676cc2..00000000 --- a/tests/test_elm_for_nmmo.py +++ /dev/null @@ -1,105 +0,0 @@ -import unittest - -from openelm import ELM -import nmmo.task.base_predicates - -import curriculum_generation.elm as elm -from curriculum_generation import curriculum_tutorial as tutorial - -LLM_CHECKPOINT = "Salesforce/codegen25-7b-instruct" -NUM_TRAIN_TASKS = 5 -NUM_TEST_TASKS = 5 -NUM_NEW_TASKS = 5 - -GEN_FN_NAME = "training_task" -VALID_TASK_FN = """def training_task(gs, subject, dist, num_tick): - return norm(AllMembersWithinRange(gs, subject, dist) * TickGE(gs, subject, num_tick))""" - - -class TestElmForNmmo(unittest.TestCase): - def test_task_generator_api(self): - # pylint: disable=unused-variable - task_generator = elm.OpenELMTaskGenerator(tutorial.curriculum, LLM_CHECKPOINT) - train_task_list = task_generator.sample_tasks(NUM_TRAIN_TASKS) - eval_task_list = task_generator.sample_tasks(NUM_TEST_TASKS) - - # to actually run elm, remove debug=True - new_task_spec = task_generator.evolve_tasks( - train_task_list, NUM_NEW_TASKS, debug=True - ) - - def test_gnereate_task_spec(self): - # see also elm_helper.sample_parameter - - # the simplest task without any pre-built functions - # still, the env has to know what GameState and Group are - test_str = """def training_task(gs: GameState, subject: Group, N: int): - return 0""" - task_spec = elm.generate_task_spec(test_str, GEN_FN_NAME, num_sample=3) - # the kwargs must have N - self.assertTrue("N" in task_spec[0].eval_fn_kwargs) - - # the tasks with some pre-built functions - task_spec = elm.generate_task_spec(VALID_TASK_FN, GEN_FN_NAME, num_sample=3) - # the kwargs must have dist and num_tick - self.assertTrue("dist" in task_spec[0].eval_fn_kwargs) - self.assertTrue("num_tick" in task_spec[0].eval_fn_kwargs) - - def test_is_task_spec_valid(self): - # the tasks with some pre-built functions - task_spec = elm.generate_task_spec(VALID_TASK_FN, GEN_FN_NAME, num_sample=3) - self.assertTrue(elm.is_task_spec_valid(task_spec)) - - # this is an invalid python function - test_str = """def training_task(gs, subject,""" - task_spec = elm.generate_task_spec(test_str, GEN_FN_NAME, num_sample=3) - self.assertFalse(elm.is_task_spec_valid(task_spec)) - - # this function uses halluciated function/predicates - test_str = """def training_task(gs, subject, dist, num_tick): - return norm(NonExistentFunc(gs, subject, dist) * TickGE(gs, subject, num_tick))""" - task_spec = elm.generate_task_spec(test_str, GEN_FN_NAME, num_sample=3) - self.assertFalse(elm.is_task_spec_valid(task_spec)) - - # this is an infinite loop, so it should be invalid - test_str = """ -import time -def training_task(gs, subject): - while True: - time.sleep(0.1) - return 0""" - task_spec = elm.generate_task_spec(test_str, GEN_FN_NAME) - self.assertFalse(elm.is_task_spec_valid(task_spec)) - - def test_nmmo_genotype(self): - gene = elm.NMMOTaskFn(VALID_TASK_FN, GEN_FN_NAME, nmmo.task.base_predicates) - self.assertTrue(gene.valid) - - num_sample = 10 - task_spec = gene.generate_task_spec(num_sample) - self.assertEqual(len(task_spec), num_sample) - for single_spec in task_spec: - self.assertTrue("dist" in single_spec.eval_fn_kwargs) - self.assertTrue("num_tick" in single_spec.eval_fn_kwargs) - - def test_elm_prompt(self): - # pylint: disable=protected-access,bad-builtin - # NOTE: this is to test different elm prompt - task_generator = elm.OpenELMTaskGenerator(tutorial.curriculum, LLM_CHECKPOINT) - train_task_spec = task_generator.sample_tasks(NUM_TRAIN_TASKS) - - elm_config = task_generator.config - # NOTE: if init_prompt is long, it will cause CUDA out of memory error - elm_config.env.init_prompt = task_generator.task_spec_to_str(train_task_spec) - test_elm = ELM(elm_config, env=elm.NMMOEnvironment) - - nmmo_elm_env = test_elm.qd_algorithm.env - code_batch = [nmmo_elm_env.construct_prompt()] # batch of 1 - - # generate! - elm_results = nmmo_elm_env._generate_task_fn(code_batch) - print(elm_results[0]) - - -if __name__ == "__main__": - unittest.main() diff --git a/tests/test_task_encoder.py b/tests/test_task_encoder.py index 4199cdae..97bacd0a 100644 --- a/tests/test_task_encoder.py +++ b/tests/test_task_encoder.py @@ -4,56 +4,54 @@ import curriculum_generation.manual_curriculum from curriculum_generation.task_encoder import TaskEncoder -LLM_CHECKPOINT = "Salesforce/codegen25-7b-instruct" +LLM_CHECKPOINT = "deepseek-ai/deepseek-coder-1.3b-instruct" CURRICULUM_FILE_PATH = "curriculum_with_embedding.pkl" # NOTE: different LLMs will give different embedding dimensions EMBEDDING_DIM = 4096 + class TestTaskEncoder(unittest.TestCase): - # pylint: disable=protected-access,bad-builtin - @classmethod - def setUpClass(cls): - cls.task_encoder = TaskEncoder( - LLM_CHECKPOINT, curriculum_generation.manual_curriculum, batch_size=4 - ) - - @classmethod - def tearDownClass(cls): - cls.task_encoder.close() - - def test_embed_dim(self): - self.assertEqual(self.task_encoder.embed_dim, EMBEDDING_DIM) - - def test_task_encoder_api(self): - task_spec_with_embedding = self.task_encoder.get_task_embedding( - curriculum_generation.manual_curriculum.curriculum, - save_to_file=CURRICULUM_FILE_PATH - ) - - for single_spec in task_spec_with_embedding: - self.assertFalse(sum(single_spec.embedding) == 0) - - def test_get_task_deps_src(self): - custom_fn = curriculum_generation.manual_curriculum.PracticeInventoryManagement - fn_src, deps_src = self.task_encoder._get_task_deps_src(custom_fn) - - self.assertEqual( - fn_src, - "def PracticeInventoryManagement(gs, subject, space, num_tick):\n " - + - "return InventorySpaceGE(gs, subject, space) * TickGE(gs, subject, num_tick)\n", - ) - self.assertTrue("def InventorySpaceGE(" in deps_src) - self.assertTrue("def TickGE(" in deps_src) - - def test_contruct_prompt(self): - single_spec = random.choice(curriculum_generation.manual_curriculum.curriculum) - prompt = self.task_encoder._construct_prompt( - single_spec.reward_to, single_spec.eval_fn, single_spec.eval_fn_kwargs - ) - print(prompt) + @classmethod + def setUpClass(cls): + cls.task_encoder = TaskEncoder( + LLM_CHECKPOINT, curriculum_generation.manual_curriculum, batch_size=4 + ) + + @classmethod + def tearDownClass(cls): + cls.task_encoder.close() + + def test_embed_dim(self): + self.assertEqual(self.task_encoder.embed_dim, EMBEDDING_DIM) + + def test_task_encoder_api(self): + task_spec_with_embedding = self.task_encoder.get_task_embedding( + curriculum_generation.manual_curriculum.curriculum, save_to_file=CURRICULUM_FILE_PATH + ) + + for single_spec in task_spec_with_embedding: + self.assertFalse(sum(single_spec.embedding) == 0) + + def test_get_task_deps_src(self): + custom_fn = curriculum_generation.manual_curriculum.PracticeInventoryManagement + fn_src, deps_src = self.task_encoder._get_task_deps_src(custom_fn) + + self.assertEqual( + fn_src, + "def PracticeInventoryManagement(gs, subject, space, num_tick):\n " + + "return InventorySpaceGE(gs, subject, space) * TickGE(gs, subject, num_tick)\n", + ) + self.assertTrue("def InventorySpaceGE(" in deps_src) + self.assertTrue("def TickGE(" in deps_src) + + def test_contruct_prompt(self): + single_spec = random.choice(curriculum_generation.manual_curriculum.curriculum) + prompt = self.task_encoder._construct_prompt( + single_spec.reward_to, single_spec.eval_fn, single_spec.eval_fn_kwargs + ) + print(prompt) if __name__ == "__main__": - unittest.main() + unittest.main() diff --git a/train.py b/train.py index 9f43ea63..11ed288b 100644 --- a/train.py +++ b/train.py @@ -1,139 +1,248 @@ -import os +import argparse +import importlib +import inspect import logging -import torch - -from pufferlib.vectorization import Serial, Multiprocessing -from pufferlib.policy_store import DirectoryPolicyStore -from pufferlib.frameworks import cleanrl - -import environment - -from reinforcement_learning import clean_pufferl, policy, config - -# NOTE: this file changes when running curriculum generation track -# Run test_task_encoder.py to regenerate this file (or get it from the repo) -BASELINE_CURRICULUM_FILE = "reinforcement_learning/curriculum_with_embedding.pkl" -CUSTOM_CURRICULUM_FILE = "curriculum_generation/custom_curriculum_with_embedding.pkl" - -def setup_env(args): - run_dir = os.path.join(args.runs_dir, args.run_name) - os.makedirs(run_dir, exist_ok=True) - logging.info("Training run: %s (%s)", args.run_name, run_dir) - logging.info("Training args: %s", args) - - policy_store = None - if args.policy_store_dir is None: - args.policy_store_dir = os.path.join(run_dir, "policy_store") - logging.info("Using policy store from %s", args.policy_store_dir) - policy_store = DirectoryPolicyStore(args.policy_store_dir) - - def make_policy(envs): - learner_policy = policy.Baseline( - envs.driver_env, - input_size=args.input_size, - hidden_size=args.hidden_size, - task_size=args.task_size - ) - return cleanrl.Policy(learner_policy) - - trainer = clean_pufferl.CleanPuffeRL( - device=torch.device(args.device), - seed=args.seed, - env_creator=environment.make_env_creator(args), - env_creator_kwargs={}, - agent_creator=make_policy, - data_dir=run_dir, - exp_name=args.run_name, - policy_store=policy_store, - wandb_entity=args.wandb_entity, - wandb_project=args.wandb_project, - wandb_extra_data=args, - checkpoint_interval=args.checkpoint_interval, - vectorization=Serial if args.use_serial_vecenv else Multiprocessing, - total_timesteps=args.train_num_steps, - num_envs=args.num_envs, - num_cores=args.num_cores or args.num_envs, - num_buffers=args.num_buffers, - batch_size=args.rollout_batch_size, - learning_rate=args.ppo_learning_rate, - selfplay_learner_weight=args.learner_weight, - selfplay_num_policies=args.max_opponent_policies + 1, - #record_loss = args.record_loss, - ) - return trainer - -def reinforcement_learning_track(trainer, args): - while not trainer.done_training(): - trainer.evaluate() - trainer.train( - update_epochs=args.ppo_update_epochs, - bptt_horizon=args.bptt_horizon, - batch_rows=args.ppo_training_batch_size // args.bptt_horizon, - clip_coef=args.clip_coef, - ) +import sys +import time + +import pufferlib +import yaml + +from reinforcement_learning import environment +from train_helper import generate_replay, init_wandb, sweep, train +import syllabus_wrapper -def curriculum_generation_track(trainer, args, use_elm=True): - from curriculum_generation.task_encoder import TaskEncoder - LLM_CHECKPOINT = "Salesforce/codegen25-7b-instruct" - - if use_elm: - from curriculum_generation import manual_curriculum - from curriculum_generation.elm import OpenELMTaskGenerator - NUM_SEED_TASKS = 20 - NUM_NEW_TASKS = 5 - ELM_DEBUG = True - - task_encoder = TaskEncoder(LLM_CHECKPOINT, manual_curriculum, batch_size=2) - task_generator = OpenELMTaskGenerator(manual_curriculum.curriculum, LLM_CHECKPOINT) - - # Generating new tasks and evaluating all candidate training tasks - for _ in range(3): - # NOTE: adjust NUM_SEED_TASKS to fit your gpu - seed_task_list = task_generator.sample_tasks(NUM_SEED_TASKS, random_ratio=1) - new_task_list = task_generator.evolve_tasks(seed_task_list, NUM_NEW_TASKS, debug=ELM_DEBUG) - task_generator.add_tasks(new_task_list) - task_encoder.get_task_embedding(seed_task_list + new_task_list, save_to_file=CUSTOM_CURRICULUM_FILE) - # CHECK ME: the trainer will automatically use the new task embedding file - _, _, infos = trainer.evaluate() - task_generator.update(infos) # update the task stats - - # NOTE: sample_tasks() uses task stats to sample learnable tasks - curriculum = task_generator.sample_tasks(NUM_SEED_TASKS*3, random_ratio=0.3) # NOTE: arbitrary numbers +DEBUG = False +# See curriculum_generation/manual_curriculum.py for details +BASELINE_CURRICULUM = "curriculum_generation/curriculum_with_embedding.pkl" + +def load_from_config(agent, debug=False): + with open("config.yaml") as f: + config = yaml.safe_load(f) + default_keys = ( + "env train policy recurrent sweep_metadata sweep_metric sweep wandb reward_wrapper".split() + ) + defaults = {key: config.get(key, {}) for key in default_keys} + + debug_config = config.get("debug", {}) if debug else {} + agent_config = config[agent] + + combined_config = {} + for key in default_keys: + agent_subconfig = agent_config.get(key, {}) + debug_subconfig = debug_config.get(key, {}) + combined_config[key] = {**defaults[key], **agent_subconfig, **debug_subconfig} + + return pufferlib.namespace(**combined_config) + + +def get_init_args(fn): + if fn is None: + return {} + sig = inspect.signature(fn) + args = {} + for name, param in sig.parameters.items(): + if name in ("self", "env", "policy"): + continue + if name in ("agent_id", "is_multiagent"): # Postprocessor args + continue + if param.kind == inspect.Parameter.VAR_POSITIONAL: + continue + elif param.kind == inspect.Parameter.VAR_KEYWORD: + continue + else: + args[name] = param.default if param.default is not inspect.Parameter.empty else None + return args + + +def setup_agent(module_name): + try: + agent_module = importlib.import_module(f"agent_zoo.{module_name}") + except ModuleNotFoundError: + raise ValueError(f"Agent module {module_name} not found under the agent_zoo directory.") + + recurrent_policy = getattr(agent_module, "Recurrent", None) + + def agent_creator(env, args): + policy = agent_module.Policy(env, **args.policy) + if not args.no_recurrence and recurrent_policy is not None: + policy = recurrent_policy(env, policy, **args.recurrent) + policy = pufferlib.frameworks.cleanrl.RecurrentPolicy(policy) + else: + policy = pufferlib.frameworks.cleanrl.Policy(policy) + return policy.to(args.train.device) + + init_args = { + "policy": get_init_args(agent_module.Policy.__init__), + "recurrent": get_init_args(agent_module.Recurrent.__init__), + "reward_wrapper": get_init_args(agent_module.RewardWrapper.__init__), + } + + return agent_module, agent_creator, init_args + + +def combine_config_args(parser, args, config): + clean_parser = argparse.ArgumentParser(parents=[parser]) + for name, sub_config in config.items(): + args[name] = {} + for key, value in sub_config.items(): + data_key = f"{name}.{key}" + cli_key = f"--{data_key}".replace("_", "-") + if isinstance(value, bool) and value is False: + parser.add_argument(cli_key, default=value, action="store_true") + clean_parser.add_argument(cli_key, default=value, action="store_true") + elif isinstance(value, bool) and value is True: + data_key = f"{name}.no_{key}" + cli_key = f"--{data_key}".replace("_", "-") + parser.add_argument(cli_key, default=value, action="store_false") + clean_parser.add_argument(cli_key, default=value, action="store_false") + else: + parser.add_argument(cli_key, default=value, type=type(value)) + clean_parser.add_argument(cli_key, default=value, metavar="", type=type(value)) + + args[name][key] = getattr(parser.parse_known_args()[0], data_key) + args[name] = pufferlib.namespace(**args[name]) + + clean_parser.parse_args(sys.argv[1:]) + return args + + +def update_args(args, mode=None): + args = pufferlib.namespace(**args) + + args.track = not args.no_track + args.env.curriculum_file_path = args.curriculum + + vec = args.vectorization + if vec == "serial" or args.debug: + args.vectorization = pufferlib.vectorization.Serial + elif vec == "multiprocessing": + args.vectorization = pufferlib.vectorization.Multiprocessing + elif vec == "ray": + args.vectorization = pufferlib.vectorization.Ray else: - from curriculum_generation import curriculum_tutorial # custom tutorial - task_encoder = TaskEncoder(LLM_CHECKPOINT, curriculum_tutorial, batch_size=2) - curriculum = curriculum_tutorial.curriculum + raise ValueError("Invalid --vectorization (serial/multiprocessing/ray).") + + # TODO: load the trained baseline from wandb + # elif args.baseline: + # args.track = True + # version = '.'.join(pufferlib.__version__.split('.')[:2]) + # args.exp_name = f'puf-{version}-nmmo' + # args.wandb_group = f'puf-{version}-baseline' + # shutil.rmtree(f'experiments/{args.exp_name}', ignore_errors=True) + # run = init_wandb(args, resume=False) + # if args.mode == 'evaluate': + # model_name = f'puf-{version}-nmmo_model:latest' + # artifact = run.use_artifact(model_name) + # data_dir = artifact.download() + # model_file = max(os.listdir(data_dir)) + # args.eval_model_path = os.path.join(data_dir, model_file) + + if mode in ["evaluate", "replay"]: + assert args.eval_model_path is not None, "Eval mode requires a path to checkpoints" + args.track = False + # Disable env pool - see the comment about next_lstm_state in clean_pufferl.evaluate() + args.train.env_pool = False + args.env.resilient_population = 0 + args.reward_wrapper.eval_mode = True + args.reward_wrapper.early_stop_agent_num = 0 + + if mode == "replay": + args.train.num_envs = args.train.envs_per_worker = args.train.envs_per_batch = 1 + args.vectorization = pufferlib.vectorization.Serial + + return args - # Use the train_task_spec to train agents - task_encoder.get_task_embedding(curriculum, save_to_file=CUSTOM_CURRICULUM_FILE) - task_encoder.close() - trainer.data.sort_keys = [] - reinforcement_learning_track(trainer, args) if __name__ == "__main__": logging.basicConfig(level=logging.INFO) - - # You can either edit the defaults in config.py or set args - # from the commandline. - args = config.create_config(config.Config) - - # Avoid OOMing your machine for local testing - if args.local_mode: - args.num_envs = 1 - args.num_buffers = 1 - args.use_serial_vecenv = True - args.rollout_batch_size = 2**10 - - if args.track == "rl": - args.tasks_path = BASELINE_CURRICULUM_FILE - trainer = setup_env(args) - reinforcement_learning_track(trainer, args) - elif args.track == "curriculum": - args.tasks_path = CUSTOM_CURRICULUM_FILE - trainer = setup_env(args) - curriculum_generation_track(trainer, args, use_elm=True) + parser = argparse.ArgumentParser(description="Parse environment argument", add_help=False) + parser.add_argument( + "-m", "--mode", type=str, default="train", choices="train sweep replay".split() + ) + parser.add_argument( + "-a", "--agent", type=str, default="neurips23_start_kit", help="Agent module to use" + ) + parser.add_argument( + "-n", "--exp-name", type=str, default=None, help="Need exp name to resume the experiment" + ) + parser.add_argument( + "-p", "--eval-model-path", type=str, default=None, help="Path to model to evaluate" + ) + parser.add_argument( + "-c", "--curriculum", type=str, default=BASELINE_CURRICULUM, help="Path to curriculum file" + ) + parser.add_argument( + "-t", + "--task-to-assign", + type=int, + default=None, + help="The index of the task to assign in the curriculum file", + ) + # parser.add_argument( + # "--test-curriculum", type=str, default=BASELINE_CURRICULUM, help="Path to curriculum file" + # ) + parser.add_argument("--syllabus", action="store_true", help="Use Syllabus for curriculum") + # parser.add_argument('--baseline', action='store_true', help='Baseline run') + parser.add_argument( + "--vectorization", + type=str, + default="multiprocessing", + choices="serial multiprocessing ray".split(), + ) + parser.add_argument("--no-recurrence", action="store_true", help="Do not use recurrence") + if DEBUG: + parser.add_argument("--no-track", default=True, help="Do NOT track on WandB") + parser.add_argument("--debug", default=True, help="Debug mode") else: - raise ValueError(f"Unknown track {args.track}, must be 'rl' or 'curriculum'") + parser.add_argument("--no-track", action="store_true", help="Do NOT track on WandB") + parser.add_argument("--debug", action="store_true", help="Debug mode") + + args = parser.parse_known_args()[0].__dict__ + config = load_from_config(args["agent"], debug=args.get("debug", False)) + agent_module, agent_creator, init_args = setup_agent(args["agent"]) + + # Update config with environment defaults + config.policy = {**init_args["policy"], **config.policy} + config.recurrent = {**init_args["recurrent"], **config.recurrent} + config.reward_wrapper = {**init_args["reward_wrapper"], **config.reward_wrapper} + + # Generate argparse menu from config + args = combine_config_args(parser, args, config) + + # Perform mode-specific updates + args = update_args(args, mode=args["mode"]) + + # Make default or syllabus-based env_creator + syllabus = None + if args.syllabus is True: + # NOTE: Setting use_custom_reward to False will ignore the agent's custom reward + # and only use the env-provided reward from the curriculum tasks + args.reward_wrapper.use_custom_reward = False + syllabus, env_creator = syllabus_wrapper.make_syllabus_env_creator(args, agent_module) + else: + args.env.curriculum_file_path = args.curriculum + env_creator = environment.make_env_creator(reward_wrapper_cls=agent_module.RewardWrapper) + + if args.train.env_pool is True: + logging.warning( + "Env_pool is enabled. This may increase training speed but break determinism." + ) - trainer.close() + if args.track: + args.exp_name = init_wandb(args).id + else: + args.exp_name = f"nmmo_{time.strftime('%Y%m%d_%H%M%S')}" + + if args.mode == "train": + train(args, env_creator, agent_creator, syllabus) + exit(0) + elif args.mode == "sweep": + sweep(args, env_creator, agent_creator) + exit(0) + elif args.mode == "replay": + generate_replay(args, env_creator, agent_creator) + exit(0) + else: + raise ValueError("Mode must be one of train, sweep, or evaluate") diff --git a/train_helper.py b/train_helper.py new file mode 100644 index 00000000..f2fc61b3 --- /dev/null +++ b/train_helper.py @@ -0,0 +1,238 @@ +import os +import time +import logging + +import dill +import wandb +import torch +import numpy as np + +import pufferlib.policy_pool as pp +from nmmo.render.replay_helper import FileReplayHelper +from nmmo.task.task_spec import make_task_from_spec + +from reinforcement_learning import clean_pufferl + +# Related to torch.use_deterministic_algorithms(True) +# See also https://docs.nvidia.com/cuda/cublas/index.html#results-reproducibility +os.environ["CUBLAS_WORKSPACE_CONFIG"] = ":4096:8" + + +def init_wandb(args, resume=True): + if args.no_track: + return None + assert args.wandb.project is not None, "Please set the wandb project in config.yaml" + assert args.wandb.entity is not None, "Please set the wandb entity in config.yaml" + wandb_kwargs = { + "id": args.exp_name or wandb.util.generate_id(), + "project": args.wandb.project, + "entity": args.wandb.entity, + "config": { + "cleanrl": args.train, + "env": args.env, + "agent_zoo": args.agent, + "policy": args.policy, + "recurrent": args.recurrent, + "reward_wrapper": args.reward_wrapper, + "syllabus": args.syllabus, + }, + "name": args.exp_name, + "monitor_gym": True, + "save_code": True, + "resume": resume, + } + if args.wandb.group is not None: + wandb_kwargs["group"] = args.wandb.group + return wandb.init(**wandb_kwargs) + + +def train(args, env_creator, agent_creator, syllabus=None): + data = clean_pufferl.create( + config=args.train, + agent_creator=agent_creator, + agent_kwargs={"args": args}, + env_creator=env_creator, + env_creator_kwargs={"env": args.env, "reward_wrapper": args.reward_wrapper}, + vectorization=args.vectorization, + exp_name=args.exp_name, + track=args.track, + ) + + while not clean_pufferl.done_training(data): + clean_pufferl.evaluate(data) + clean_pufferl.train(data) + if syllabus is not None: + syllabus.log_metrics(data.wandb, step=data.global_step) + + print("Done training. Saving data...") + clean_pufferl.close(data) + print("Run complete.") + + +def sweep(args, env_creator, agent_creator): + sweep_id = wandb.sweep(sweep=args.sweep, project=args.wandb.project) + + def main(): + try: + args.exp_name = init_wandb(args).id + if hasattr(wandb.config, "train"): + # TODO: Add update method to namespace + print(args.train.__dict__) + print(wandb.config.train) + args.train.__dict__.update(dict(wandb.config.train)) + train(args, env_creator, agent_creator) + except Exception as e: # noqa: F841 + import traceback + + traceback.print_exc() + + wandb.agent(sweep_id, main, count=20) + + +def generate_replay(args, env_creator, agent_creator, stop_when_all_complete_task=True, seed=None): + assert args.eval_model_path is not None, "eval_model_path must be set for replay generation" + policies = pp.get_policy_names(args.eval_model_path) + assert len(policies) > 0, "No policies found in eval_model_path" + logging.info(f"Policies to generate replay: {policies}") + + save_dir = args.eval_model_path + logging.info("Replays will be saved to %s", save_dir) + + if seed is not None: + args.train.seed = seed + logging.info("Seed: %d", args.train.seed) + + # Set the train config for replay + args.train.num_envs = 1 + args.train.envs_per_batch = 1 + args.train.envs_per_worker = 1 + + # Set the reward wrapper for replay + args.reward_wrapper.eval_mode = True + args.reward_wrapper.early_stop_agent_num = 0 + + # Use the policy pool helper functions to create kernel (policy-agent mapping) + args.train.pool_kernel = pp.create_kernel( + args.env.num_agents, len(policies), shuffle_with_seed=args.train.seed + ) + + data = clean_pufferl.create( + config=args.train, + agent_creator=agent_creator, + agent_kwargs={"args": args}, + env_creator=env_creator, + env_creator_kwargs={"env": args.env, "reward_wrapper": args.reward_wrapper}, + eval_mode=True, + eval_model_path=args.eval_model_path, + policy_selector=pp.AllPolicySelector(args.train.seed), + ) + + # Set up the replay helper + o, r, d, t, i, env_id, mask = data.pool.recv() # This resets the env + replay_helper = FileReplayHelper() + nmmo_env = data.pool.multi_envs[0].envs[0].env.env + nmmo_env.realm.record_replay(replay_helper) + + # Sanity checks for replay generation + assert len(policies) == len(data.policy_pool.current_policies), "Policy count mismatch" + assert len(data.policy_pool.kernel) == nmmo_env.max_num_agents, "Agent count mismatch" + + # Add the policy names to agent names + if len(policies) > 1: + for policy_id, samp in data.policy_pool.sample_idxs.items(): + policy_name = "learner" + if policy_id in data.policy_pool.current_policies: + policy_name = data.policy_pool.current_policies[policy_id]["name"] + for idx in samp: + agent_id = idx + 1 # agents are 0-indexed in policy_pool, but 1-indexed in nmmo + nmmo_env.realm.players[agent_id].name = f"{policy_name}_{agent_id}" + + # Assign the specified task to the agents, if provided + if args.task_to_assign is not None: + with open(args.curriculum, "rb") as f: + task_with_embedding = dill.load(f) # a list of TaskSpec + assert 0 <= args.task_to_assign < len(task_with_embedding), "Task index out of range" + select_task = task_with_embedding[args.task_to_assign] + tasks = make_task_from_spec( + nmmo_env.possible_agents, [select_task] * len(nmmo_env.possible_agents) + ) + + # Reassign the task to the agents + nmmo_env.tasks = tasks + nmmo_env._map_task_to_agent() # update agent_task_map + for agent_id in nmmo_env.possible_agents: + # task_spec must have tasks for all agents, otherwise it will cause an error + task_embedding = nmmo_env.agent_task_map[agent_id][0].embedding + nmmo_env.obs[agent_id].gym_obs.reset(task_embedding) + + print(f"All agents are assigned: {nmmo_env.tasks[0].spec_name}\n") + + # Generate the replay + replay_helper.reset() + while True: + with torch.no_grad(): + o = torch.as_tensor(o) + r = torch.as_tensor(r).float().to(data.device).view(-1) + d = torch.as_tensor(d).float().to(data.device).view(-1) + + # env_pool must be false for the lstm to work + next_lstm_state = data.next_lstm_state + if next_lstm_state is not None: + next_lstm_state = ( + next_lstm_state[0][:, env_id], + next_lstm_state[1][:, env_id], + ) + + actions, logprob, value, next_lstm_state = data.policy_pool.forwards( + o.to(data.device), next_lstm_state + ) + + if next_lstm_state is not None: + h, c = next_lstm_state + data.next_lstm_state[0][:, env_id] = h + data.next_lstm_state[1][:, env_id] = c + + value = value.flatten() + + data.pool.send(actions.cpu().numpy()) + o, r, d, t, i, env_id, mask = data.pool.recv() + + num_alive = len(nmmo_env.agents) + task_done = sum(1 for task in nmmo_env.tasks if task.completed) + alive_done = sum( + 1 + for task in nmmo_env.tasks + if task.completed and task.assignee[0] in nmmo_env.realm.players + ) + print("Tick:", nmmo_env.realm.tick, ", alive agents:", num_alive, ", task done:", task_done) + if num_alive == alive_done: + print("All alive agents completed the task.") + break + if num_alive == 0 or nmmo_env.realm.tick == args.env.max_episode_length: + print("All agents died or reached the max episode length.") + break + + # Count how many agents completed the task + print("--------------------------------------------------") + print("Task:", nmmo_env.tasks[0].spec_name) + num_completed = sum(1 for task in nmmo_env.tasks if task.completed) + print("Number of agents completed the task:", num_completed) + avg_progress = np.mean([task.progress_info["max_progress"] for task in nmmo_env.tasks]) + print(f"Average maximum progress (max=1): {avg_progress:.3f}") + avg_completed_tick = 0 + if num_completed > 0: + avg_completed_tick = np.mean( + [task.progress_info["completed_tick"] for task in nmmo_env.tasks if task.completed] + ) + print(f"Average completed tick: {avg_completed_tick:.1f}") + + # Save the replay file + replay_file = f"replay_seed_{args.train.seed}_" + if args.task_to_assign is not None: + replay_file += f"task_{args.task_to_assign}_" + replay_file = os.path.join(save_dir, replay_file + time.strftime("%Y%m%d_%H%M%S")) + print(f"Saving replay to {replay_file}") + replay_helper.save(replay_file, compress=True) + clean_pufferl.close(data) + + return replay_file