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Sometimes if we broadcast inside a loop it can cause sim speed to drop to almost zero. Replacing the loop with other equivalent scheduling structures seems to bypass the problem, so I believe this is a bug.
Here is an example project pair, one with the problem and one without (by replacing the loop with a self-broadcast). I don't have a minimal example so far.
The text was updated successfully, but these errors were encountered:
Sometimes if we broadcast inside a loop it can cause sim speed to drop to almost zero. Replacing the loop with other equivalent scheduling structures seems to bypass the problem, so I believe this is a bug.
Here is an example project pair, one with the problem and one without (by replacing the loop with a self-broadcast). I don't have a minimal example so far.
The text was updated successfully, but these errors were encountered: