Releases: NerdNu/BeastMaster
Releases · NerdNu/BeastMaster
2.3.0
Same as last snapshot. Blessed as the 2.3.0 release now.
2.3.0-SNAPSHOT
Tentative release of all the new mob and drop capabilities for testing on dev. May be re-tagged as 2.3.0 release later.
2.2.0
Spawn mining drops at the player's feet if they would otherwise spawn in a block.
Add configurable debug logging of BlockStore API call durations.
2.1.0
- Added
/beast-loot sound ...
to set the sound of drops.
- Added
/beast-loot xp ...
to set experience associated with a drop.
Mob drops are still broken so this is still pre-release quality.
2.0.1
Added /beast-loot logged
subcommand to signify that a drop should be logged in the console.
2.0.0
This is a special, expedited release to support custom mining drops for PvE revision 21. This release breaks configuration compatibility with 1.2.3 (hence the new major version) and also breaks mob spawning and custom drops. The /beast-mob
command should be avoided.
Drops have been separated from the thing that drops them and encapsulated in "loot tables" managed by the /beast-loot
command. A higher level of abstraction has been added over items, which are now managed with the /beast-item
command, allowing two meta-items, DEFAULT
which signifies the default, vanilla drop for an event, and NOTHING
which signifies the absence of a dropped item.
In game help is decent but external documentation is not up to scratch at this stage.
1.2.3
Prevent mobs picking up drops, since they pick up player drops and then despawn with them.
1.2.2
Reinstate default drops so that picked up items drop.
Remove vanilla armour from spawned mobs.
1.2.1
Limit the visibility of particles around objectives to 16 blocks.
1.2.0
Support for custom objectives that spawn when a mob drops a specific item. The item text is customised with the objective coordinates. When the player reaches the objective, configured drops issue from the objective.