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main.h
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/*
* Hocoslamfy, main program header
* Copyright (C) 2014 Nebuleon Fumika <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef _MAIN_H_
#define _MAIN_H_
#include <stdbool.h>
#include "SDL.h"
#include "title.h"
#include "bg.h"
typedef void (*TGatherInput) (bool* Continue);
typedef void (*TDoLogic) (bool* Continue, bool* Error, Uint32 Milliseconds);
typedef void (*TOutputFrame) (void);
extern SDL_Surface* Screen;
extern SDL_Surface* TitleScreenFrames[TITLE_FRAME_COUNT];
extern SDL_Surface* BackgroundImages[BG_LAYER_COUNT];
extern SDL_Surface* CharacterFrames;
extern SDL_Surface* ColumnImage;
extern SDL_Surface* CollisionImage;
extern SDL_Surface* GameOverFrame;
extern TGatherInput GatherInput;
extern TDoLogic DoLogic;
extern TOutputFrame OutputFrame;
#endif /* !defined(_MAIN_H_) */