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Project Structure
Hubert Gendron edited this page Feb 27, 2021
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My philosophy is make it work first, then make it clean. So you will probably see lots of janky code and refactors. But overtime, once the project matures, I will make sure to keep it clean.
The Solution is currently broken down into 4 main projects.
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NebulaPatcher
- This project contains the entry point
NebulaPlugin.ts
for the mod. - It also contains all of the Harmony patches.
- This project contains the entry point
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NebulaServer
- This project is the actual server code that the clients connect to.
- This project does not have any reference to the actual game code it only handle server stuff (clients communication, server state, etc).
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NebulaClient
- This project contains all the code that will do modification to the actual game code (spawning object, remote player synchronization, etc..)
- It also contain the actual network client code to be able to connect to the server.
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NebulaModel
- This project is contains all the code for the actual data model and is also shared between the NebulaServer and NebulaClient.
- This project shouldn't have any reference to the actual game code.