diff --git a/NebulaPatcher/Patches/Dynamic/PlanetTransport_Patch.cs b/NebulaPatcher/Patches/Dynamic/PlanetTransport_Patch.cs index 5992922ea..a8e7790be 100644 --- a/NebulaPatcher/Patches/Dynamic/PlanetTransport_Patch.cs +++ b/NebulaPatcher/Patches/Dynamic/PlanetTransport_Patch.cs @@ -58,7 +58,7 @@ public static void NewStationComponent_Postfix(PlanetTransport __instance, Stati // so they can add it to their GalacticTransport as they don't do that. Note that we're doing this in // PlanetTransport.NewStationComponent and not GalacticTransport.AddStationComponent because stationId will be set at this point. Log.Info( - $"Send AddStationComponen to all clients for planet {__result.planetId}, id {__result.id} with gId of {__result.gid}"); + $"Send AddStationComponent to all clients for planet {__result.planetId}, id {__result.id} with gId of {__result.gid}"); Multiplayer.Session.Network.SendPacket(new ILSAddStationComponent(__result.planetId, __result.id, __result.gid, __result.entityId, _desc.stationMaxShipCount)); }