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CHANGELOG.md

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Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[11.0.0] - 2020-10-21

Added

  • Added new setting to output nodes to exclude from TAA
  • New Sample Point cache & Sample Attribute map operators
  • Sample vertices of a transformed skinned mesh with Position (Skinned Mesh) and Sample Skinned Mesh operator.
  • Placement option (Vertex, Edge, Surface) in Sample Mesh & Skinned Mesh, allows triangle sampling.
  • Added support for Texture2D Arrays in Flipbooks

Changed

  • Changed the "Edit" button so it becomes "New" when no asset is set on a Visual Effect component, in order to save a new visual effect graph asset.
  • Sphere and Cube outputs are now experimental
  • Property Binder : Handle Remove Component removing linked hidden scriptable objectfields
  • Property Binder : Prevent multiple VFXPropertyBinder within the same game object
  • Tidy up of platform abstraction code for random number generation, requires a dependency on com.unity.render-pipelines.core for those abstractions.

Fixed

  • Forbid incorrect link between incompatible context Case 1269756
  • Serialization issue with VFXSpawnerCallbacks
  • Unexpected exception while trying to display capacity warning Case 1294180
  • Exclude Operator, Context, Block and Subgraph from Preset Case 1232309
  • Fix Case 1212002
  • Fix Case 1223747
  • Fix Case 1290493
  • Incorrect path on Linux while targetting Android, IOS or WebGL Case 1279750
  • VFXEventBinderBase throwing a null reference exception in runtime
  • Unexpected compilation warning in VFXMouseBinder Case 1313003
  • Sample Mesh Color when value is stored as float.
  • Prevent infinite compilation loop Case 1298466
  • Remove some useless compilation triggers (modifying not connected or disabled nodes for instance)
  • Fixed issue with VFX using incorrect buffer type for strip data
  • Fixed shader compilation errors with textures in shader graph Case 1309219
  • Modified Sign operator node output for float when input is 0.0f Case 1299922
  • An existing link can be remade.
  • Use alphabetical order in type list in blackboard "+" button Case 1304109
  • Consistently displays the Age Particles checkbox in Update context Case 1221557
  • Fix compute culling compilation in URP Case 1309174
  • pCache: Unexpected ditable field in Mesh Statistics, Save & Cancel pCache, error trying to access not readable texture Case 1122417
  • Handle correctly locked VisualEffectAsset with version control system Case 1261051
  • Artefact in VFXView using efficient debug mode in component target board Case 1243947
  • Compilation error due to direct access to GetWorldToObjectMatrix instead of VFXGetWorldToObjectMatrix Case 1308481
  • Safe Normalization of Cross Products in Orient blocks Case 1272724
  • Property Binder : Undo after reset Case 1293794
  • Property Binder : Allow copy/past from a game object to another
  • Deleting a context node and a block while both are selected throws a null ref exception. Case 315578

[10.2.0] - 2020-10-19

Added

  • Warning using Depth Collision on unsupported scriptable render pipeline.
  • Warning in renderer inspector using Light Probe Proxy Volume when this feature isn't available.
  • New operator : Sample Signed distance field
  • New Position on Signed Distance Field block
  • Added command to delete unuser parameters.
  • Harmonized position, direction and velocity composition modes for position (shape, sequential, depth) and Velocity from Direction & Speed blocks
  • New particle strip attribute in Initialize: spawnIndexInStrip
  • Added Get Strip Index subgraph utility operator in Additional Samples
  • Added Encompass (Point) subgraph utility operator in Additional Samples

Fixed

  • "Create new VisualEffect Graph" creates a graph from the default template Case 1279999
  • Fix Case 1268977
  • Fix Case 1114281
  • Forbid creation of context in VisualEffectSubgraphBlock through edge dropping. No context should be allowed.
  • Fix Case 1199540
  • Fix Case 1219072
  • Fix Case 1211372
  • Fix Case 1262961
  • Fix Case 1268354
  • Fix VFX Graph window invalidating existing Undo.undoRedoPerformed delegates.
  • Fix for VisualEffect prefab override window Case 1242693
  • Fix Case 1281861
  • Unexpected exception while installing samples inside an URP project Case 1280065
  • Fix edited operator being collapsed Case 1270517
  • Filters out renderer priority on SRP which doesn't support this feature.
  • Fallback to builtIn rendering layer if srpAsset.renderingLayerMaskNames returns null.
  • Fix missing prepass in URP Case 1169487
  • Fix SubPixelAA block while rendering directly in backbuffer.
  • Property Binder : Incorrect Destroy called from edit mode. Case 1274790
  • Property Binder : Unexpected null reference exception while using terrain binder. Case 1247230
  • Property Binder : HierarchyRoot null reference exception while using Hierarchy to Attribute Map. Case 1274788
  • Property Binder : Properties window isn't always up to date. Case 1248711
  • Property Binder : Avoid Warning while building on Mobile "Presence of such handlers might impact performance on handheld devices." when building for Android" Case 1279471
  • Fixed case 1283315
  • Addressing for mirror and clamp modes in sequential operators and blocks
  • Incorrect volume spawning for Sphere & Circle with thickness absolute
  • Fix View Space Position is VFX Shadergraph Case 1285603
  • Fix Case 1268354
  • Fixed rare bug causing the vfx compilation to do nothing silently.
  • Fixed vfx compilation when a diffusion profile property is added to a vfx shadergraph
  • SpawnOverDistance spawner block now behaves correctly
  • Quad strip outputs take into account orientation block
  • Fixed Random Vector subgraph utility operator in Additional Samples
  • Fixed Set Strip Progress Attribute utility block in Additional Samples
  • Fix Case 1255182
  • Remove temporarily "Exact Fixed Time Step" option on VisualEffectAsset to avoid unexpected behavior
  • Disable implicit space transformations in sublock graphs as they led to unexpected behaviors

[10.1.0] - 2020-10-12

Added

  • Compare operator can take int and uint as inputs
  • New operator : Sample Signed distance field
  • New WorldToViewportPoint operator
  • New ViewportToWorldPoint operator
  • Added Output Event Handler API
  • Added Output Event Handler Samples
  • Added ExposedProperty custom Property Drawer
  • Error display within the graph.

Fixed

  • Mesh Sampling incorrect with some GPU (use ByteAddressBuffer instead of Buffer)
  • Fix for node window staying when clicking elsewhere
  • Make VisualEffect created from the GameObject menu have unique names Case 1262989
  • Missing System Seed in new dynamic built-in operator.
  • Prefab highlight missing for initial event name toggle Case 1263012
  • Correctly frame the whole graph, when opening the Visual Effect Editor
  • Optimize display of inspector when there is a lot of exposed VFX properties.
  • fixes the user created vfx default resources that were ignored unless loaded
  • fix crash when creating a loop in subgraph operators Case 1251523
  • fix issue with multiselection and objectfields Case 1250378
  • Normals with non uniform scales are correctly computed Case 1246989
  • Fix exposed Texture2DArray and Cubemap types from shader graph not being taken into account in Output Mesh Case 1265221
  • Allow world position usage in shaderGraph plugged into an alpha/opacity output Case 1259511
  • GPU Evaluation of Construct Matrix
  • Random Per-Component on Set Attribute in Spawn Context Case 1279294
  • Fix corrupted UI in nodes due to corrupted point cache files Case 1232867
  • Fix InvalidCastException when using byte properties in point cache files Case 1276623
  • Fix https://issuetracker.unity3d.com/issues/ux-cant-drag-a-noodle-out-of-trigger-blocks
  • Fix Case 1114281
  • Fix shadows not being rendered to some cascades with directional lights Case 1229972
  • Fix VFX Graph window invalidating existing Undo.undoRedoPerformed delegates.
  • Fix shadergraph changes not reflected in VisualEffectGraph Case 1278469

[10.0.0] - 2019-06-10

Added

  • Tooltips for Attributes
  • Custom Inspector for Spawn context, delay settings are more user friendly.
  • Quick Expose Property : Holding Alt + Release Click in an Empty space while making property edges creates a new exposed property of corresponding type with current slot value.
  • Octagon & Triangle support for planar distortion output
  • Custom Z axis option for strip output
  • Custom Inspector for Update context, display update position/rotation instead of integration
  • Tooltips to blocks, nodes, contexts, and various menus and options
  • VFX asset compilation is done at import instead of when the asset is saved.
  • New operators: Exp, Log and LoadTexture
  • Duplicate with edges.
  • Right click on edge to create a interstitial node.
  • New quad distortion output for particle strips
  • New attribute for strips: particleCountInStrip
  • New options for quad strips texture mapping: swap UV and custom mapping
  • Naming for particles system and spawn context
  • Noise evaluation now performed on CPU when possible
  • Range and Min attributes support on int and uint parameters
  • New Construct Matrix from Vector4 operator
  • Allow filtering enums in VFXModels' VFXSettings.
  • Sample vertices of a mesh with the Position (Mesh) block and the Sample Mesh operator
  • New built-in operator providing new times access
  • More efficient update modes inspector
  • Ability to read attribute in spawn context through graph
  • Added save button to save only the current visual effect graph.
  • Added Degrees / Radians conversion subgraphs in samples
  • uint parameter can be seen as an enum.
  • New TransformVector4 operator
  • New GetTextureDimensions operator
  • Output Event context for scripting API event retrieval.
  • per-particle GPU Frustum culling
  • Compute culling of particle which have their alive attribute set to false in output
  • Mesh and lit mesh outputs can now have up to 4 differents meshes that can be set per Particle (Experimental)
  • Screen space per particle LOD on mesh and lit mesh outputs (Experimental)

Fixed

  • Moved VFX Event Tester Window visibility to Component Play Controls SceneView Window
  • Universal Render Pipeline : Fog integration for Exponential mode Case 1177594
  • Correct VFXSettings display in Shader Graph compatible outputs
  • No more NullReference on sub-outputs after domain reload
  • Fix typo in strip tangent computation
  • Infinite recompilation using subgraph Case 1186191
  • Modifying a shader used by an output mesh context now automatically updates the currently edited VFX
  • Possible loss of shadergraph reference in unlit output
  • ui : toolbar item wrap instead of overlapping.
  • Selection Pass for Universal and High Definition Render Pipeline
  • Copy/Paste not deserializing correctly for Particle Strip data
  • WorldPosition, AbsoluteWorldPosition & ScreenPos in shadergraph integration
  • Optimize VFXAssetEditor when externalize is activated
  • TransformVector|Position|Direction & DistanceToSphere|Plane|Line have now spaceable outputs
  • Filter out motion vector output for lower resolution & after post-process render passes Case 1192932
  • Sort compute on metal failing with BitonicSort128 Case 1126095
  • Fix alpha clipping with shader graph
  • Fix output settings correctly filtered dependeing on shader graph use or not
  • Fix some cases were normal/tangent were not passes as interpolants with shader graph
  • Make normals/tangents work in unlit output with shader graph
  • Fix shader interpolants with shader graph and particle strips
  • SpawnIndex attribute is now working correctly in Initialize context
  • Remove useless VFXLibrary clears that caused pop-up menu to take long opening times
  • Make sure the subgraph is added to the graph when we set the setting. Fix exception on Convert To Subgraph.
  • Subgraph operators appear on drag edge on graph.
  • Sample Scene Color & Scene Depth from Shader Graph Integration using High Definition and Universal Render Pipeline
  • Removed Unnecessary reference to HDRP Runtime Assembly in VFX Runtime Assembly
  • Allow alpha clipping of motion vector for transparent outputs Case 1192930
  • subgraph block into subgraph context no longer forget parameter values.
  • Fix exception when compiling an asset with a turbulence block in absolute mode
  • Fixed GetCustomAttribute that was locked to Current
  • Shader compilation now works when using view direction in shader graph
  • Fix for destroying selected component corrupt "Play Controls" window
  • Depth Position and Collision blocks now work correctly in local space systems
  • Filter out Direction type on inconsistent operator Case 1201681
  • Exclude MouseEvent, RigidBodyCollision, TriggerEvent & Sphere binders when physics modules isn't available
  • Visual Effect Activation Track : Handle empty string in ExposedProperty
  • in some cases AABox position gizmo would not move when dragged.
  • Inspector doesn't trigger any exception if VisualEffectAsset comes from an Asset Bundle Case 1203616
  • OnStop Event to the start of a Spawn Context makes it also trigger when OnPlay is sent Case 1198339
  • Remove unexpected public API : UnityEditor.VFX.VFXSeedMode & IncrementStripIndexOnStart
  • Fix yamato error : check vfx manager on domain reload instead of vfx import.
  • Filter out unrelevant events from event desc while compiling
  • Missing Packing.hlsl include while using an unlit shadergraph.
  • Fix for nesting of VFXSubgraphContexts.
  • Runtime compilation now compiles correctly when constant folding several texture ports that reference the same texture Case 1193602
  • Fix compilation error in runtime mode when Speed Range is 0 in Attribute By Speed block Case 1118665
  • NullReferenceException while assigning a null pCache Case 1222491
  • Add message in inspector for unreachable properties due to VisualEffectAsset stored in AssetBundle Case 1193602
  • pCache importer and exporter tool was keeping a lock on texture or pCache files Case 1185677
  • Convert inline to exposed property / Quick expose property sets correct default value in parent
  • Age particles checkbox was incorrectly hidden Case 1221557
  • Fix various bugs in Position (Cone) block [Case 1111053] (https://issuetracker.unity3d.com/product/unity/issues/guid/1111053/)
  • Handle correctly direction, position & vector types in AppendVector operator Case 1111867
  • Fix space issues with blocks and operators taking a camera as input
  • Generated shaderName are now consistent with displayed system names
  • Remove some shader warnings
  • Fixed Sample Flipbook Texture File Names
  • Don't lose SRP output specific data when SRP package is not present
  • Fix visual effect graph when a subgraph or shader graph dependency changes
  • Support of flag settings in model inspector
  • height of initial event name.
  • fix colorfield height.
  • fix for capacity change for locked asset.
  • fix null value not beeing assignable to slot.
  • Prevent capacity from being 0 Case 1233044
  • Fix for dragged parameters order when there are categories
  • Avoid NullReferenceException in Previous Position Binder" component. Case 1242351
  • Don't show the blocks window when context cant have blocks
  • Prevent from creating a context in VisualEffectSugraphOperator by draggingfrom an output slot.
  • Avoid NullReferenceException when VisualEffectAsset is null if VFXPropertyBinder Case 1219061
  • Missing Reset function in VFXPropertyBinder Case 1219063
  • Fix issue with strips outputs that could cause too many vertices to be renderered
  • SpawnIndex attribute returns correct value in update and outputs contexts
  • Disable Reset option in context menu for all VFXObject Case 1251519 & Case 1251533
  • Avoid other NullReferenceException using property binders
  • Fix culture issues when generating attributes defines in shaders Case 1222819
  • Move the VFXPropertyBinder from Update to LateUpdate Case 1254340
  • Properties in blackboard are now exposed by default
  • Dissociated Colors for bool, uint and int
  • De-nicified attribute name (conserve case) in Set Custom Attribute title
  • Changed the default "No Asset" message when opening the visual effect graph window
  • Subgraphs are not in hardcoded categories anymore : updated default subgraph templates + Samples to add meaningful categories.
  • Fix creation of StringPropertyRM
  • Enum fields having headers show the header in the inspector as well.
  • Handle correctly disabled alphaTreshold material slot in shaderGraph.

[7.1.1] - 2019-09-05

Added

  • Moved High Definition templates and includes to com.unity.render-pipelines.high-definition package
  • Navigation commands for subgraph.
  • Allow choosing the place to save vfx subgraph.
  • Particle strips for trails and ribbons. (Experimental)
  • Shadergraph integration into vfx. (Experimental)

Fixed

[7.0.1] - 2019-07-25

Added

  • Add Position depth operator along with TransformVector4 and LoadTexture2D expressions.

Fixed

  • Inherit attribute block appears three times Case 1166905
  • Unexpected exception : Trying to modify space on a not spaceable slot error when adding collision or conform blocks Case 1163442

[7.0.0] - 2019-07-17

Added

  • Make multiselection work in a way that do not assume that the same parameter will have the same index in the property sheet.
  • auto recompile when changing shaderpath
  • auto recompile new vfx
  • better detection of default shader path
  • Bitfield control.
  • Initial Event Name inspector for visual effect asset and component
  • Subgraphs
  • Move HDRP outputs to HDRP package + expose HDRP queue selection
  • Add exposure weight control for HDRP outputs
  • Shader macros for XR single-pass instancing
  • XR single-pass instancing support for indirect draws
  • Inverse trigonometric operators (atan, atan2, asin, acos)
  • Replaced Orient : Fixed rotation with new option Orient : Advanced
  • Loop & Delay integrated to the spawn system
  • Motion Vector support for PlanarPrimitive & Mesh outputs

Fixed

  • Handle a possible exception (ReflectionTypeLoadException) while using VFXParameterBinderEditor
  • Renamed Parameter Binders to Property Binders. (This will cause breaking serialization for these PropertyBinders : VFXAudioSpectrumBinder, VFXInputMouseBinder, VFXInputMouseBinder, VFXInputTouchBinder, VFXInputTouchBinder, VFXRaycastBinder, VFXTerrainBinder, VFXUIDropdownBinder, VFXUISliderBinder, VFXUIToggleBinder)
  • Renamed Namespace UnityEngine.Experimental.VFX.Utility to UnityEngine.VFX.Utility
  • Fix normal bending factor computation for primitive outputs
  • Automatic template path detection based on SRP in now working correctly

[6.7.0-preview] - 2019-05-16

Added

  • Distortion Outputs (Quad / Mesh)
  • Color mapping mode for unlit outputs (Textured/Gradient Mapped)
  • Add Triangle and Octagon primitives for particle outputs
  • Set Attribute is now spaceable on a specific set of attributes (position, velocity, axis...)
  • Trigger : GPUEvent Rate (Over time or Distance)

Fixed

  • Fix shader compilation error with debug views
  • Improve AA line rendering
  • Fix screen space size block
  • Crash chaining two spawners each other Case 1135299
  • Inspector : Exposed parameters disregard the initial value Case 1126471
  • Asset name now displayed in compile errors and output context shaders
  • Fix for linking spawner to spawner while first spawner is linked to initialize + test
  • Fix space of spaceable slot not copy pasted + test
  • Position (Circle) does not take the Center Z value into account Case 1146850
  • Add Exposure Weight for emissive in lit outputs

[6.6.0-preview] - 2019-04-01

Added

  • Addressing mode for Sequential blocks
  • Invert transform available on GPU
  • Add automatic depth buffer reference for main camera (for position and collision blocks)
  • Total Time for PreWarm in Visual Effect Asset inspector
  • Support for unlit output with LWRP
  • Add Terrain Parameter Binder + Terrain Type
  • Add UI Parameter Binders : Slider, Toggle
  • Add Input Parameter Binders : Axis, Button, Key, Mouse, Touch
  • Add Other Parameter Binders : Previous Position, Hierarchy Attribute Map, Multi-Position, Enabled

Fixed

  • Undo Redo while changing space
  • Type declaration was unmodifiable due to exception during space intialization
  • Fix unexpected issue when plugging per particle data into hash of per component fixed random
  • Missing asset reimport when exception has been thrown during graph compilation
  • Fix exception when using a Oriented Box Volume node Case 1110419
  • Add missing blend value slot in Inherit Source Attribute blocks Case 1120568
  • Visual Effect Inspector Cosmetic Improvements
  • Missing graph invalidation in VFXGraph.OnEnable, was causing trouble with value invalidation until next recompilation
  • Issue that remove the edge when dragging an edge from slot to the same slot.
  • Exception when undoing an edge deletion on a dynamic operator.
  • Exception regarding undo/redo when dragging a edge linked to a dynamic operator on another slot.
  • Exception while removing a sub-slot of a dynamic operator

[6.5.0-preview] - 2019-03-07

[6.4.0-preview] - 2019-02-21

[6.3.0-preview] - 2019-02-18

[6.2.0-preview] - 2019-02-15

Changed

  • Code refactor: all macros with ARGS have been swapped with macros with PARAM. This is because the ARGS macros were incorrectly named

Fixed

  • Better Handling of Null or Missing Parameter Binders (Editor + Runtime)
  • Fixes in VFX Raycast Binder
  • Fixes in VFX Parameter Binder Editor

[6.1.0-preview] - 2019-02-13

[6.0.0-preview] - 2019-02-23

Added

  • Add spawnTime & spawnCount operator
  • Add seed slot to constant random mode of Attribute from curve and map
  • Add customizable function in VariantProvider to replace the default cartesian product
  • Add Inverse Lerp node
  • Expose light probes parameters in VisualEffect inspector

Fixed

  • Some fixes in noise library
  • Some fixes in the Visual Effect inspector
  • Visual Effects menu is now in the right place
  • Remove some D3D11, metal and C# warnings
  • Fix in sequential line to include the end point
  • Fix a bug with attributes in Attribute from curve
  • Fix source attributes not being taken into account for attribute storage
  • Fix legacy render path shader compilation issues
  • Small fixes in Parameter Binder editor
  • Fix fog on decals
  • Saturate alpha component in outputs
  • Fixed scaleY in ConnectTarget
  • Incorrect toggle rectangle in VisualEffect inspector
  • Shader compilation with SimpleLit and debug display

[5.2.0-preview] - 2018-11-27

Added

  • Prewarm mechanism

Fixed

  • Handle data loss of overriden parameters better

Optimized

  • Improved iteration times by not compiling initial shader variant

[4.3.0-preview] - 2018-11-23

Initial release