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Program.cs
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Program.cs
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// SPDX-License-Identifier: MIT
// The authors below grant copyright rights under the MIT license:
// Copyright (c) 2019-2023 Nick Klingensmith
// Copyright (c) 2023 Qualcomm Technologies, Inc.
using System;
using System.Collections.Generic;
using StereoKit;
using StereoKit.Framework;
class Program
{
static string startTest = "welcome";
static SKSettings settings = new SKSettings {
appName = "StereoKit C#",
assetsFolder = "Assets",
blendPreference = DisplayBlend.AnyTransparent,
mode = AppMode.XR,
logFilter = LogLevel.Diagnostic,
//origin = OriginMode.Floor,
};
static Model floorMesh;
static Matrix floorTr;
static Pose windowDemoPose = new Pose();
static bool windowDemoShow = false;
static Sprite powerButton;
static List<string> demoNames = new List<string>();
static float demoWinWidth = 50 * U.cm;
public static LogWindow logWindow;
public static bool WindowDemoShow
{
get => windowDemoShow;
set {
if (windowDemoShow == value) return;
windowDemoShow = value;
if (windowDemoShow)
{
windowDemoPose.position = new Vec3(-0.7f, 0, -0.3f);
windowDemoPose.orientation = Quat.LookDir(1, 0, 1);
}
}
}
public static bool WindowConsoleShow
{
get => logWindow.Enabled;
set {
if (logWindow.Enabled == value) return;
logWindow.Enabled = value;
if (logWindow.Enabled)
logWindow.pose = UI.PopupPose();
}
}
static void Main(string[] args)
{
bool headless = Array.IndexOf(args, "-headless") != -1;
Tests.IsTesting = Array.IndexOf(args, "-test") != -1;
Tests.MakeScreenshots = Array.IndexOf(args, "-noscreens") == -1;
if (Array.IndexOf(args, "-screenfolder") != -1)
Tests.ScreenshotRoot = args[Array.IndexOf(args, "-screenfolder")+1];
if (Array.IndexOf(args, "-gltf") != -1)
Tests.GltfFolders = args[Array.IndexOf(args, "-gltf") + 1];
if (Array.IndexOf(args, "-gltfscreenfolder") != -1)
Tests.GltfScreenshotRoot = args[Array.IndexOf(args, "-gltfscreenfolder") + 1];
if (Array.IndexOf(args, "-start") != -1)
{
startTest = args[Array.IndexOf(args, "-start") + 1];
Tests.TestSingle = true;
}
if (Tests.IsTesting)
{
settings.mode = headless ? AppMode.Offscreen : AppMode.Simulator;
settings.disableUnfocusedSleep = true;
}
// Preload the StereoKit library for access to Time.Scale before
// initialization occurs.
SK.PreLoadLibrary();
SK.AddStepper<PassthroughFBExt>();
//SK.AddStepper<Win32PerformanceCounterExt>();
logWindow = SK.AddStepper<LogWindow>();
logWindow.Enabled = false;
// Initialize StereoKit
if (!SK.Initialize(settings))
Environment.Exit(1);
Time.Scale = Tests.IsTesting ? 0 : 1;
Init();
SK.Run(Step, Tests.Shutdown);
}
static void Init()
{
Material floorMat = new Material(Shader.FromFile("Shaders/floor_shader.hlsl"));
floorMat.Transparency = Transparency.Blend;
floorMat.SetVector("radius", new Vec4(5,10,0,0));
floorMat.QueueOffset = -11;
floorMesh = Model.FromMesh(Mesh.GeneratePlane(new Vec2(40,40), Vec3.Up, Vec3.Forward), floorMat);
floorTr = Matrix.TR(new Vec3(0, -1.5f, 0), Quat.Identity);
powerButton = Sprite.FromTex(Tex.FromFile("power.png"));
WindowDemoShow = true;
Tests.FindTests();
Tests.SetTestActive(startTest);
Tests.Initialize();
for (int i = 0; i < Tests.DemoCount; i++)
demoNames.Add(Tests.GetDemoName(i).Substring("Demo".Length));
if (Tests.IsTesting)
{
UI.EnableFarInteract = false;
}
else
{
SK.AddStepper<DebugToolWindow>();
}
}
//////////////////////
static void Step()
{
CheckFocus();
Tests.Update();
if (Input.Key(Key.Esc).IsJustActive())
SK.Quit();
/// :CodeSample: Projection Renderer.Projection
/// ### Toggling the projection mode
/// Only in flatscreen apps, there is the option to change the main
/// camera's projection mode between perspective and orthographic.
if (SK.ActiveDisplayMode == DisplayMode.Flatscreen &&
Input.Key(Key.P).IsJustActive())
{
Renderer.Projection = Renderer.Projection == Projection.Perspective
? Projection.Ortho
: Projection.Perspective;
}
/// :End:
// If we can't see the world, we'll draw a floor!
if (SK.System.displayType == Display.Opaque)
Renderer.Add(floorMesh, World.HasBounds ? World.BoundsPose.ToMatrix() : floorTr, Color.White);
// Skip selection window if we're in test mode
if (Tests.IsTesting)
return;
WindowDemoStep();
}
static void WindowDemoStep()
{
if (!windowDemoShow) return;
// Make a window for demo selection
UI.WindowBegin("Demos", ref windowDemoPose, new Vec2(demoWinWidth, 0));
int start = 0;
float currWidthTotal = 0;
UISettings uiSettings = UI.Settings;
TextStyle style = UI.TextStyle;
for (int i = 0; i < demoNames.Count; i++)
{
float width = Text.Size(demoNames[i], style).x + uiSettings.padding * 2;
if (currWidthTotal + (width+uiSettings.gutter) > demoWinWidth)
{
float inflate = (demoWinWidth - (currWidthTotal-uiSettings.gutter+0.0001f)) / (i - start);
for (int t = start; t < i; t++)
{
float currWidth = Text.Size(demoNames[t], style).x + uiSettings.padding * 2 + inflate;
if (UI.Button(demoNames[t], new Vec2(currWidth, 0)))
Tests.SetDemoActive(t);
UI.SameLine();
}
start = i;
}
if (start == i)
currWidthTotal = uiSettings.margin * 2;
currWidthTotal += width + uiSettings.gutter;
}
for (int t = start; t < demoNames.Count; t++)
{
float currWidth = Text.Size(demoNames[t], style).x + uiSettings.padding * 2;
if (UI.Button(demoNames[t], new Vec2(currWidth, 0)))
Tests.SetDemoActive(t);
UI.SameLine();
}
UI.NextLine();
UI.HSeparator();
if (UI.ButtonImg("Exit", powerButton))
SK.Quit();
UI.WindowEnd();
}
/// :CodeSample: AppFocus SK.AppFocus
/// ### Checking for changes in application focus
static AppFocus lastFocus = AppFocus.Hidden;
static void CheckFocus()
{
if (lastFocus != SK.AppFocus)
{
lastFocus = SK.AppFocus;
Log.Info($"App focus changed to: {lastFocus}");
}
}
/// :End:
}