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This is a feature request to allow targets to have different scores that get added when the target gets destroyed. If we want to go above and beyond, we could even allow for independent scoring on hits, and even miss scoring. Here's a quick idea of which experiment parameters to consider adding:
missScore: default to 0 and a part of the general config
targetHitScore: default to 0 and a part of the target config
targetDestroyScore: default to 1 and a part of the target config
The text was updated successfully, but these errors were encountered:
This is a feature request to allow targets to have different scores that get added when the target gets destroyed. If we want to go above and beyond, we could even allow for independent scoring on hits, and even miss scoring. Here's a quick idea of which experiment parameters to consider adding:
missScore
: default to0
and a part of the general configtargetHitScore
: default to0
and a part of the target configtargetDestroyScore
: default to1
and a part of the target configThe text was updated successfully, but these errors were encountered: