diff --git a/src/EnergyPlus/WindowManager.cc b/src/EnergyPlus/WindowManager.cc index 4782243df7f..d6ad399768c 100644 --- a/src/EnergyPlus/WindowManager.cc +++ b/src/EnergyPlus/WindowManager.cc @@ -1653,7 +1653,6 @@ namespace Window { GlWidth = surf.Width; NumVertDividers = frdiv.VertDividers; NumHorDividers = frdiv.HorDividers; - int BaseSurfNum = surf.BaseSurf; state.dataSurface->SurfWinFrameConductance(SurfNum) = frdiv.FrameConductance; state.dataSurface->SurfWinFrameSolAbsorp(SurfNum) = frdiv.FrameSolAbsorp; state.dataSurface->SurfWinFrameVisAbsorp(SurfNum) = frdiv.FrameVisAbsorp; @@ -2088,7 +2087,6 @@ namespace Window { int ZoneNumAdj; // An interzone surface's adjacent zone number int TotLay; // Total number of layers in a construction // (sum of solid layers and gap layers) - int TotGlassLay; // Total number of glass layers in a construction int LayPtr; // Material number for a layer WinShadingType ShadeFlag; // Flag indicating whether shade or blind is on, and shade/blind position // REAL(r64) :: tsky ! Sky temperature [K] @@ -2137,7 +2135,6 @@ namespace Window { CalcComplexWindowThermal( state, SurfNum, temp, HextConvCoeff, SurfInsideTemp, SurfOutsideTemp, SurfOutsideEmiss, DataBSDFWindow::Condition::Invalid); - TotGlassLay = state.dataConstruction->Construct(ConstrNum).TotGlassLayers; wm->ngllayer = state.dataConstruction->Construct(ConstrNum).TotSolidLayers; // Simon: This is necessary to keep for frame calculations // Simon: need to transfer surface temperatures because of frames calculation @@ -2228,7 +2225,7 @@ namespace Window { } // end new TC code - TotGlassLay = state.dataConstruction->Construct(ConstrNum).TotGlassLayers; + int TotGlassLay = state.dataConstruction->Construct(ConstrNum).TotGlassLayers; wm->ngllayer = TotGlassLay; wm->nglface = 2 * wm->ngllayer; ShadeFlag = state.dataSurface->SurfWinShadingFlag(SurfNum);