- Fix autosave timing
- Change naming after unity
- Patch notes page made better
- Favicon!
- Better prestige code
- Fixed the bug that meant e1e16+ IP didn't affect multipliers correctly!
- Fix exporting and made it better
- Automation!! Auto Max All and Auto Prestige now available post-celerity!!
- You can go really far now, almost to a googolplex, if you have a supercomputer
- Actually (almost) infinite layers without lag in α1.2.0
- Better time system that doesn't rely on fps
- Bug fix in importing
- Bug fix in autosave toggle not saving
- Fixed the loading system, so that it accepts saves from before α1.0.3
- Added import and export options
- Added more save, load, and autosave options
- Added a title (lol, should've been way earlier)
- Added stats
- Removed the Undefined Dimension (serves me right for not testing my naming code...)
- Lots of stuff
- Gooder prestige system
- Less lag
- Big numbers
- 435673rd Dimension
- Buy and buy max buttons turn red if you can't afford something
- Prestige layer names
- Can't remember other things but there were others
- I started over
- Quite different UI
- Fun coloured UI (temporary)
- Generators and 1st prestige layer
- No prestige yet
- Prestige system
- (Bad code) => {lag}
- Starting over();
- Normal dimensions
- No floating point errors
- Stuff actually pretty good
- First update after resetting everything
- Okay UI
- 1st Dimension
- Floating Point Errors
- Fix stuff
- Still no gameplay
- Some UI
- No gameplay yet
- Practically nothing but framework behind the scenes