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changelog.md

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α

α1.1.1

  • Fix autosave timing
  • Change naming after unity
  • Patch notes page made better
  • Favicon!

α1.1.0

  • Better prestige code
  • Fixed the bug that meant e1e16+ IP didn't affect multipliers correctly!
  • Fix exporting and made it better
  • Automation!! Auto Max All and Auto Prestige now available post-celerity!!
  • You can go really far now, almost to a googolplex, if you have a supercomputer
  • Actually (almost) infinite layers without lag in α1.2.0
  • Better time system that doesn't rely on fps

α1.0

α1.0.5

  • Bug fix in importing
  • Bug fix in autosave toggle not saving

α1.0.4

  • Fixed the loading system, so that it accepts saves from before α1.0.3

α1.0.3

  • Added import and export options
  • Added more save, load, and autosave options

α1.0.2

  • Added a title (lol, should've been way earlier)
  • Added stats

α1.0.1

  • Removed the Undefined Dimension (serves me right for not testing my naming code...)

α1.0.0

  • Lots of stuff
  • Gooder prestige system
  • Less lag
  • Big numbers
  • 435673rd Dimension
  • Buy and buy max buttons turn red if you can't afford something
  • Prestige layer names
  • Can't remember other things but there were others

pre-α

pre-α0.6

  • I started over
  • Quite different UI
  • Fun coloured UI (temporary)
  • Generators and 1st prestige layer
  • No prestige yet

pre-α0.5

  • Prestige system
  • (Bad code) => {lag}
  • Starting over();

pre-α0.4

  • Normal dimensions
  • No floating point errors
  • Stuff actually pretty good

pre-α0.3

  • First update after resetting everything
  • Okay UI
  • 1st Dimension
  • Floating Point Errors

pre-α0.2

  • Fix stuff
  • Still no gameplay

pre-α0.1

  • Some UI
  • No gameplay yet

pre-α0.0

  • Practically nothing but framework behind the scenes