You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Wasnt sure if I should make an issue or a discussion so figured I'd start here.....
I have to preface this with the disclaimer I always use when I post these things, I'm terrible with code. I did however manage to cobble together a sketch to get my arcade stick working. First, I actually tried the original version of this fork then switched to this one when I had this same issue. All I did was change what was necessary to point to this library.
So it works completely with jstest, and it works in Steam, all my buttons and the stick work correctly. In RetroArch it recognizes the controller, but I can't bind any inputs. I tried changing drivers and Steam is not running (heard that can be an issue). I thought this repo just automatically used xinput but now I think it only works that way if you use xboxgamepad or whatever it is. The example code was a little hard to follow on that so I didn't bother. Don't really know why xinput would be necessary anyway if it works in the same system in other apps.
FWIW figured I'd show my setup as well since it seems like it (would) work well with this. Made a PCB that carries an ESP32 dev board and a Seeed LipoRider Plus with 2 18650s. I actually made this a while ago and just got around to messing with it. Hardware wise it seems to be a pretty good wireless arcade stick setup, probably be great if I was better with code lol.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Wasnt sure if I should make an issue or a discussion so figured I'd start here.....
I have to preface this with the disclaimer I always use when I post these things, I'm terrible with code. I did however manage to cobble together a sketch to get my arcade stick working. First, I actually tried the original version of this fork then switched to this one when I had this same issue. All I did was change what was necessary to point to this library.
So it works completely with jstest, and it works in Steam, all my buttons and the stick work correctly. In RetroArch it recognizes the controller, but I can't bind any inputs. I tried changing drivers and Steam is not running (heard that can be an issue). I thought this repo just automatically used xinput but now I think it only works that way if you use xboxgamepad or whatever it is. The example code was a little hard to follow on that so I didn't bother. Don't really know why xinput would be necessary anyway if it works in the same system in other apps.
FWIW figured I'd show my setup as well since it seems like it (would) work well with this. Made a PCB that carries an ESP32 dev board and a Seeed LipoRider Plus with 2 18650s. I actually made this a while ago and just got around to messing with it. Hardware wise it seems to be a pretty good wireless arcade stick setup, probably be great if I was better with code lol.
Beta Was this translation helpful? Give feedback.
All reactions