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minesweeper.py
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minesweeper.py
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import itertools
import random
class Minesweeper():
"""
Minesweeper game representation
"""
def __init__(self, height=8, width=8, mines=8):
# Set initial width, height, and number of mines
self.height = height
self.width = width
self.mines = set()
# Initialize an empty field with no mines
self.board = []
for i in range(self.height):
row = []
for j in range(self.width):
row.append(False)
self.board.append(row)
# Add mines randomly
while len(self.mines) != mines:
i = random.randrange(height)
j = random.randrange(width)
if not self.board[i][j]:
self.mines.add((i, j))
self.board[i][j] = True
# At first, player has found no mines
self.mines_found = set()
def print(self):
"""
Prints a text-based representation
of where mines are located.
"""
for i in range(self.height):
print("--" * self.width + "-")
for j in range(self.width):
if self.board[i][j]:
print("|X", end="")
else:
print("| ", end="")
print("|")
print("--" * self.width + "-")
def is_mine(self, cell):
i, j = cell
return self.board[i][j]
def nearby_mines(self, cell):
"""
Returns the number of mines that are
within one row and column of a given cell,
not including the cell itself.
"""
# Keep count of nearby mines
count = 0
# Loop over all cells within one row and column
for i in range(cell[0] - 1, cell[0] + 2):
for j in range(cell[1] - 1, cell[1] + 2):
# Ignore the cell itself
if (i, j) == cell:
continue
# Update count if cell in bounds and is mine
if 0 <= i < self.height and 0 <= j < self.width:
if self.board[i][j]:
count += 1
return count
def won(self):
"""
Checks if all mines have been flagged.
"""
return self.mines_found == self.mines
class Sentence():
"""
Logical statement about a Minesweeper game
A sentence consists of a set of board cells,
and a count of the number of those cells which are mines.
"""
def __init__(self, cells, count):
self.cells = set(cells)
self.count = count
def __eq__(self, other):
return self.cells == other.cells and self.count == other.count
def __str__(self):
return f"{self.cells} = {self.count}"
def known_mines(self):
"""
Returns the set of all cells in self.cells known to be mines.
"""
# if count equals to number of cells, then all are mines
if len(self.cells) > 0 and len(self.cells) == self.count:
return self.cells
else:
return None
def known_safes(self):
"""
Returns the set of all cells in self.cells known to be safe.
"""
# if count is zero, and there exists some cells then those are safe
if self.count == 0 and len(self.cells) > 0:
return self.cells
else:
return None
def mark_mine(self, cell):
"""
Updates internal knowledge representation given the fact that
a cell is known to be a mine.
"""
if cell in self.cells:
self.cells.discard(cell)
self.count -= 1
def mark_safe(self, cell):
"""
Updates internal knowledge representation given the fact that
a cell is known to be safe.
"""
if cell in self.cells:
self.cells.discard(cell)
class MinesweeperAI():
"""
Minesweeper game player
"""
def __init__(self, height=8, width=8):
# Set initial height and width
self.height = height
self.width = width
# Keep track of which cells have been clicked on
self.moves_made = set()
# Keep track of cells known to be safe or mines
self.mines = set()
self.safes = set()
# List of sentences about the game known to be true
self.knowledge = []
def mark_mine(self, cell):
"""
Marks a cell as a mine, and updates all knowledge
to mark that cell as a mine as well.
"""
self.mines.add(cell)
for sentence in self.knowledge:
sentence.mark_mine(cell)
def mark_safe(self, cell):
"""
Marks a cell as safe, and updates all knowledge
to mark that cell as safe as well.
"""
self.safes.add(cell)
for sentence in self.knowledge:
sentence.mark_safe(cell)
def add_knowledge(self, cell, count):
"""
Called when the Minesweeper board tells us, for a given
safe cell, how many neighboring cells have mines in them.
This function should:
1) mark the cell as a move that has been made
2) mark the cell as safe
3) add a new sentence to the AI's knowledge base
based on the value of `cell` and `count`
4) mark any additional cells as safe or as mines
if it can be concluded based on the AI's knowledge base
5) add any new sentences to the AI's knowledge base
if they can be inferred from existing knowledge
"""
# 1) mark the cell as a move that has been made
self.moves_made.add(cell)
# 2) mark the cell as safe
self.mark_safe(cell)
# 3) add a new sentence to the AI's knowledge base
# based on the value of `cell` and `count`
# get neighbouring cells
neighbours = self.get_nearby_cells(cell)
new_sentence = Sentence(neighbours, count)
# if the neighbouring cells are already part of mines and safes then
# discard them from sentence cell
for neighbour_cell in neighbours:
if neighbour_cell in self.mines:
new_sentence.mark_mine(neighbour_cell)
if neighbour_cell in self.safes:
new_sentence.mark_safe(neighbour_cell)
if len(new_sentence.cells) > 0:
self.knowledge.append(new_sentence)
# 4) mark any additional cells as safe or as mines
# if it can be concluded based on the AI's knowledge base
for sentence in self.knowledge:
# if there exists sentences with no cells then remove them
if len(sentence.cells) == 0:
self.knowledge.remove(sentence)
pass
known_mines = sentence.known_mines()
# if there are any known mines
if known_mines != None:
# see if there exists any mines that are not already available in self.mines
known_mines.difference_update(self.mines)
#if yes, then mark them as mines
for mine in known_mines.copy():
self.mark_mine(mine)
known_safes = sentence.known_safes()
# if there are known mines
if known_safes != None:
# see if there exists any mines that are not already available in self.mines
known_safes.difference_update(self.safes)
#if yes, then mark them as mines
for safe in known_safes.copy():
self.mark_safe(safe)
# 5) add any new sentences to the AI's knowledge base
# if they can be inferred from existing knowledge
queue = self.knowledge.copy()
while len(queue) > 0:
# pop the first sentence from queue
curr_sentence = queue.pop(0)
# if there exists sentences with no cells then remove them from knowledge
if len(curr_sentence.cells) == 0:
self.knowledge.remove(curr_sentence)
else:
# iterate through all sentences in knowledge base
for sentence in self.knowledge:
# if the sentence is current sentence from queue then pass
if(sentence == curr_sentence):
pass
else:
# draw inferences
new_sentence = self.infer(curr_sentence, sentence)
# if there is a new infered sentence that is not already available in knowledge
if len(new_sentence.cells) > 0 and new_sentence not in self.knowledge:
# add to knowledge
self.knowledge.append(new_sentence)
# add to queue to determine any futher new inferences
queue.append(new_sentence)
def infer(self, sentence1, sentence2):
"""
Returns new sentence that could be derived
based on two sentences passed as argument
"""
inference = Sentence([],0)
parent = sentence1
child = sentence2
len_1 = len(parent.cells)
len_2 = len(child.cells)
# both sentence has non zero number of cells
if len_1 >0 and len_2 >0:
# if the parent has less cells than child, then switch parent-child designation
# this it to determine which sentence could be super set of other
if len_2 > len_1:
parent = sentence2
child = sentence1
if parent.cells.issuperset(child.cells):
clone_superset = parent.cells.copy()
inference = Sentence(clone_superset.difference(child.cells),parent.count-child.count)
return inference
def make_safe_move(self):
"""
Returns a safe cell to choose on the Minesweeper board.
The move must be known to be safe, and not already a move
that has been made.
This function may use the knowledge in self.mines, self.safes
and self.moves_made, but should not modify any of those values.
"""
safe_moves_available = self.safes.copy().difference(self.moves_made)
if len(safe_moves_available) > 0:
retVal = safe_moves_available.pop()
return retVal
else:
return None
def make_random_move(self):
"""
Returns a move to make on the Minesweeper board.
Should choose randomly among cells that:
1) have not already been chosen, and
2) are not known to be mines
"""
# when moves made + known mines = number of cells in grid,
# then no more cell available for assignment
total = len(self.moves_made) + len(self.mines)
if total == (self.height * self.width):
return None
else:
cell = self.get_random_cell()
while cell in self.moves_made or cell in self.mines:
cell = self.get_random_cell()
return cell
def get_random_cell(self):
"""
Returns a random cell position based on width and height of board
"""
return (random.randint(0, self.height-1), random.randint(0, self.width-1))
def get_nearby_cells(self, cell):
"""
Returns cells that are nearby given cells.
"""
# to collect nearby cells
nearby_cells = set()
# Loop over all cells within one row and column
for i in range(cell[0] - 1, cell[0] + 2):
for j in range(cell[1] - 1, cell[1] + 2):
# Ignore the cell itself
if (i, j) == cell:
continue
# add to nearby cells
if 0 <= i < self.height and 0 <= j < self.width:
nearby_cells.add((i,j))
return nearby_cells