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utils.c
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utils.c
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//
// Created by Afterwind on 9/18/2017.
//
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h>
#include <stdbool.h>
#include <math.h>
#include <time.h>
#include <string.h>
#include "simplex_noise.h"
#include "utils.h"
#define GE_MAX_LINES 4096
#define GE_BUF_SIZE 4096
/* EXTERNAL FUNCTIONS */
void readFile(char* path, char* dest) {
FILE* fp = fopen(path, "r");
if (fp == NULL) {
fprintf(stdout, "Failed to read file %s\n", path);
perror("At reading file");
exit(EXIT_FAILURE);
return;
}
size_t charsRead, buffers = 0;
do {
charsRead = fread(dest + buffers * GE_BUF_SIZE, sizeof(char), GE_BUF_SIZE, fp);
dest[buffers * GE_BUF_SIZE + charsRead] = 0;
buffers++;
} while(charsRead > 0);
fclose(fp);
}
void printFace(geVertex* v) {
printf("Positions are \n\t");
printVec3(&v[0].pos);
printf("\n\t");
printVec3(&v[1].pos);
printf("\n\t");
printVec3(&v[2].pos);
printf("\n\t");
printVec3(&v[3].pos);
printf("\nAnd normal is \n\t");
printVec3(&v[0].normal);
printf("\nAnd texture positions are \n\t");
printVec3(&v[0].texCoords);
printf("\n\t");
printVec3(&v[1].texCoords);
printf("\n\t");
printVec3(&v[2].texCoords);
printf("\n\t");
printVec3(&v[3].texCoords);
printf("\n");
}
void printVec3(kmVec3* v) {
printf("( %f, %f, %f )", v->x, v->y, v->z);
}
double timeDiff(struct timeval t1, struct timeval t2) {
return (t1.tv_sec - t2.tv_sec) * 1000000.0 + (t1.tv_usec - t2.tv_usec);
}
static int hash[256] = {
208, 34, 231, 213, 32, 248, 233, 56, 161, 78, 24, 140, 71, 48, 140, 254, 245, 255, 247, 247, 40,
185, 248, 251, 245, 28, 124, 204, 204, 76, 36, 1, 107, 28, 234, 163, 202, 224, 245, 128, 167, 204,
9, 92, 217, 54, 239, 174, 173, 102, 193, 189, 190, 121, 100, 108, 167, 44, 43, 77, 180, 204, 8, 81,
70, 223, 11, 38, 24, 254, 210, 210, 177, 32, 81, 195, 243, 125, 8, 169, 112, 32, 97, 53, 195, 13,
203, 9, 47, 104, 125, 117, 114, 124, 165, 203, 181, 235, 193, 206, 70, 180, 174, 0, 167, 181, 41,
164, 30, 116, 127, 198, 245, 146, 87, 224, 149, 206, 57, 4, 192, 210, 65, 210, 129, 240, 178, 105,
228, 108, 245, 148, 140, 40, 35, 195, 38, 58, 65, 207, 215, 253, 65, 85, 208, 76, 62, 3, 237, 55, 89,
232, 50, 217, 64, 244, 157, 199, 121, 252, 90, 17, 212, 203, 149, 152, 140, 187, 234, 177, 73, 174,
193, 100, 192, 143, 97, 53, 145, 135, 19, 103, 13, 90, 135, 151, 199, 91, 239, 247, 33, 39, 145,
101, 120, 99, 3, 186, 86, 99, 41, 237, 203, 111, 79, 220, 135, 158, 42, 30, 154, 120, 67, 87, 167,
135, 176, 183, 191, 253, 115, 184, 21, 233, 58, 129, 233, 142, 39, 128, 211, 118, 137, 139, 255,
114, 20, 218, 113, 154, 27, 127, 246, 250, 1, 8, 198, 250, 209, 92, 222, 173, 21, 88, 102, 219
};
// int random(float x, float y) {
// int tmp = hash[((int)y % 256)];
// return hash[(int)(tmp + x) % 256];
// }
float sample(float x, float y, float amp) {
// x and y between 0 and 15
float r00 = (1 + sdnoise2((x / amp) * amp, (y / amp) * amp, NULL, NULL)) / 2.0f;
float r10 = (1 + sdnoise2((x / amp) * amp + 1, (y / amp) * amp, NULL, NULL)) / 2.0f;
float r11 = (1 + sdnoise2((x / amp + 1) * amp, (y / amp + 1) * amp, NULL, NULL)) / 2.0f;
float r01 = (1 + sdnoise2((x / amp) * amp, (y / amp + 1) * amp, NULL, NULL)) / 2.0f;
float r0 = r00 * (1 - x / 16) + (x / 16) * r01;
float r1 = r10 * (1 - x / 16) + (x / 16) * r11;
return r0 * (1 - y / 16) + (y / 16) * r1;
}
float sample2(float x, float y, float amp) {
return (1 + sdnoise2(x / amp, y / amp, NULL, NULL)) / 2.0f;
}
float perlinNoise(unsigned long long x, unsigned long long y, int octaves, float roughness, float scale) {
// x = x % (frequency);
// y = y % (frequency);
float noise = 0;
float weight = 1.0;
float ampAccumulated = 0;
int i;
for (i = 0; i < octaves; i++) {
// ampAccumulated += amp;
// noise += sample2(x * weight, y * amp, __max((int) (frequency * amp), 1)) * amp;
weight *= roughness;
}
return noise / ampAccumulated;
}
// Given a face gets the coordinate of the plane in which it resides
float planeCoordinate(geVertex* v) {
if (v->normal.z == 1) { // front
return v->pos.z;
} else if (v->normal.z == -1) { // back
return v->pos.z;
} else if (v->normal.x == -1) { // left
return v->pos.x;
} else if (v->normal.x == 1) { // right
return v->pos.x;
} else if (v->normal.y == 1) { // top
return v->pos.y;
} else if (v->normal.y == -1) { // bottom
return v->pos.y;
} else {
#ifdef DEBUG_GREEDY
fprintf(stdout, "Could not find a proper side for quad: \n");
printVec3(&v->pos);
#endif
return 0;
}
}
// Given a shape removes a face
void removeFace(gePlane* plane, size_t offsetVertex, size_t numFaces) {
size_t k;
memcpy(
plane->vertices + offsetVertex,
plane->vertices + (offsetVertex + 4 * numFaces),
sizeof(geVertex) * (plane->numVertices - (offsetVertex + 4 * numFaces))
);
// for (k = offsetIndex; k < plane->numIndices; k++) {
// plane->indices[k] -= (4 * numFaces);
// }
plane->numVertices -= (4 * numFaces);
}