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hunter group.nlogo
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hunter group.nlogo
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globals[
clustering-radius
]
breed [hunters hunter]
breed [foodcollectors foodcollector]
breed [zombies zombie]
turtles-own [
stamina
types ; whether a turtle is zombie or human
species ; whether a turtle is foodcollector or hunter or zombie
]
foodcollectors-own [
food-search-range ; food search range
food-deliver-range ; range in which foodcollectors supply food for hunters
oriented-hunter ; orienting to a hunter in food-deliver-range
]
hunters-own[
hunting-power ; all hunters will have a hunting power, which will be independent of their stamina
hunting-raneg ; it is the range in which hunters can hurt zombies
survival-raneg ; when a hunter converts to a food-collector
targeting-raneg ; searching raneg for zombies , which is bigger than hunting raneg
oriented-zombie ; meaning that which zombie a hunter moves to
grouping-raneg
]
zombies-own[
attacking-power ; in order to decrease the stamina level of hunter/foodcollector
searching-raneg ; characteristic that zombies have, depicting the searching raneg
attacking-raneg ; smaller raneg in order to damage humans
oriented-human ; depicting to which human a zombie orients
]
to setup
clear-all
set clustering-radius 5
create-hunters percentage-of-hunters [
setxy random-xcor random-ycor
set shape "person"
set sıze 2
set color white
set stamina 1000
set targeting-raneg 4
set survival-raneg 5
set hunting-power 70 + random 11
set hunting-raneg 2
set types 1 ;assigning 1 to foodcollectors and hunters
set species 1
set grouping-raneg 10
]
create-foodcollectors 100 - percentage-of-hunters [
setxy random-xcor random-ycor
set shape "person"
set sıze 2
set color green
set food-search-range 4
set food-deliver-range 3
set stamina 600
set types 1
set species 2
]
create-zombies 500[
setxy random-xcor random-ycor
set shape "bug"
set sıze 1
set stamina 300
set color blue
set searching-raneg 2
set attacking-raneg 1
set attacking-power 5 + random 6
set types 2
set species 3
]
ask n-of no-of-clusters patches [
ask n-of 10 patches in-radius clustering-radius [
set pcolor red]
]
reset-ticks
end
to go
if ( count turtles with [species = 3] = 0 )
[stop]
if ( count turtles with [species = 1] + count turtles with [species = 2] = 0 )
[stop]
ask zombies[
zombie-search ; making a guard search for each guard
if any? turtles in-radius attacking-raneg with[ types = 1]
[try-to-kill-human]
]
ask hunters [
ifelse stamina > critical-value
[ifelse any? turtles in-radius grouping-raneg with [species = 1 and stamina > [stamina] of myself]
[ face one-of turtles in-radius grouping-raneg with [species = 1 and stamina > [stamina] of myself] with-min[distance myself]
forward 1
if any? turtles in-radius hunting-raneg with[ types = 2]
[set oriented-zombie one-of turtles in-radius hunting-raneg with[ types = 2 ] with-min[distance myself]
ask oriented-zombie[set stamina stamina - [hunting-power] of myself ] ] ]
[ hunter-search
if any? turtles in-radius hunting-raneg with[ types = 2]
[try-to-kill-zombie]
]
]
[survival-search ]
set stamina stamina - 3
]
ask foodcollectors [
ifelse pcolor = red
[ set pcolor yellow
set stamina stamina + 100 *( 1 - share-percentage )
if ( stamina > 600 )
[ set stamina 600 ]
search-a-hunter
]
[ foodcollector-search ]
set stamina stamina - 2
]
if any? turtles with [stamina <= 0]
[ask turtles with [stamina <= 0] [die] ]
output-print count patches with [pcolor = red]
output-print count turtles with [species = 1]
output-print count turtles with [species = 2]
output-print count turtles with [species = 3]
tick
end
to zombie-search
ifelse any? turtles in-radius searching-raneg with[ types = 1] ; looking for any hunter in its range
[ set oriented-human one-of turtles in-radius searching-raneg with[ types = 1 ] ; determining the oriented-hunter
face oriented-human ] ; orienting to that hunter
[
right (random 361)
]
forward 1
end
to hunter-search
ifelse any? turtles in-radius targeting-raneg with[ types = 2]
[ set oriented-zombie one-of turtles in-radius targeting-raneg with[ types = 2 ] with-min[distance myself]
face oriented-zombie ] ; orienting to that zombie
[
left (random 361) ]
forward 1
end
to foodcollector-search
ifelse any? patches in-radius food-search-range with [pcolor = red]
[ let found-food one-of patches in-radius food-search-range with [pcolor = red] with-min[distance myself]
face found-food ]
[ right (random 361) ]
forward 1
end
to survival-search
ifelse pcolor = red
[ set pcolor yellow
set stamina stamina + 100
if ( stamina > 1000)
[ set stamina 1000 ]
]
[ ifelse any? patches in-radius survival-raneg with [pcolor = red]
[ let found-food one-of patches in-radius survival-raneg with [pcolor = red] with-min[distance myself]
face found-food ]
[ right (random 361)]
forward 1
]
end
to try-to-kill-human
ask oriented-human[set stamina stamina - [attacking-power] of myself ]
end
to try-to-kill-zombie
ask oriented-zombie [set stamina stamina - [hunting-power] of myself ]
end
to search-a-hunter
ifelse any? turtles in-radius food-deliver-range with[ species = 1]
[ set oriented-hunter one-of turtles in-radius food-deliver-range with[ species = 1 ] with-min[distance myself]
face oriented-hunter
forward 1
ask oriented-hunter[ set stamina stamina + 100 * share-percentage
if stamina > 1000
[set stamina 1000]
]
]
[ right (random 361)
forward 1 ]
end
@#$#@#$#@
GRAPHICS-WINDOW
210
10
779
600
21
21
13.0
1
10
1
1
1
0
1
1
1
-21
21
-21
21
0
0
1
ticks
30.0
BUTTON
15
106
78
139
setup
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
105
108
168
141
NIL
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SLIDER
16
22
188
55
no-of-clusters
no-of-clusters
0
100
60
1
1
NIL
HORIZONTAL
MONITOR
4
203
209
248
NIL
count patches with [ pcolor = red ]
17
1
11
SLIDER
18
63
195
96
percentage-of-hunters
percentage-of-hunters
0
100
58
1
1
NIL
HORIZONTAL
SLIDER
15
160
187
193
critical-value
critical-value
0
400
200
10
1
NIL
HORIZONTAL
SLIDER
28
272
200
305
share-percentage
share-percentage
0
1
0.5
0.10
1
NIL
HORIZONTAL
MONITOR
26
333
212
378
Number of Hunters
count turtles with [species = 1]
17
1
11
MONITOR
32
385
194
430
Number Of Food Collectors
count turtles with [species = 2]
17
1
11
MONITOR
30
442
149
487
Number of Zombies
count turtles with [species = 3]
17
1
11
MONITOR
925
121
1125
166
average stamina of food-collector
sum [stamina] of turtles with [species = 2] / count turtles with [species = 2 ]
17
1
11
MONITOR
936
271
1102
316
average stamina of hunters
sum [stamina] of turtles with [species = 1] / count turtles with [species = 1 ]
17
1
11
MONITOR
973
368
1140
413
average stamina of zombies
sum [stamina] of turtles with [species = 3] / count turtles with [species = 3 ]
17
1
11
@#$#@#$#@
## WHAT IS IT?
(a general understanding of what the model is trying to show or explain)
## HOW IT WORKS
(what rules the agents use to create the overall behavior of the model)
## HOW TO USE IT
(how to use the model, including a description of each of the items in the Interface tab)
## THINGS TO NOTICE
(suggested things for the user to notice while running the model)
## THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
## EXTENDING THE MODEL
(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)
## NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
## RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
## CREDITS AND REFERENCES
(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
@#$#@#$#@
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Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210
Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99
wheel
false
0
Circle -7500403 true true 3 3 294
Circle -16777216 true false 30 30 240
Line -7500403 true 150 285 150 15
Line -7500403 true 15 150 285 150
Circle -7500403 true true 120 120 60
Line -7500403 true 216 40 79 269
Line -7500403 true 40 84 269 221
Line -7500403 true 40 216 269 79
Line -7500403 true 84 40 221 269
wolf
false
0
Polygon -16777216 true false 253 133 245 131 245 133
Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105
Polygon -7500403 true true -1 195 14 180 36 166 40 153 53 140 82 131 134 133 159 126 188 115 227 108 236 102 238 98 268 86 269 92 281 87 269 103 269 113
x
false
0
Polygon -7500403 true true 270 75 225 30 30 225 75 270
Polygon -7500403 true true 30 75 75 30 270 225 225 270
@#$#@#$#@
NetLogo 5.3
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
<experiments>
<experiment name="experiment" repetitions="30" runMetricsEveryStep="true">
<setup>setup</setup>
<go>go</go>
<metric>count turtles with [species = 1 ]</metric>
<metric>count turtles with [species = 2 ]</metric>
<metric>count turtles with [species = 3 ]</metric>
<metric>count turtles with [species = 1] + count turtles with [species = 2]</metric>
<enumeratedValueSet variable="no-of-clusters">
<value value="60"/>
</enumeratedValueSet>
<enumeratedValueSet variable="share-percentage">
<value value="0.3"/>
<value value="0.5"/>
<value value="0.7"/>
</enumeratedValueSet>
<enumeratedValueSet variable="critical-value">
<value value="100"/>
<value value="200"/>
<value value="300"/>
</enumeratedValueSet>
<enumeratedValueSet variable="percentage-of-hunters">
<value value="50"/>
<value value="60"/>
<value value="70"/>
</enumeratedValueSet>
</experiment>
</experiments>
@#$#@#$#@
@#$#@#$#@
default
0.0
-0.2 0 0.0 1.0
0.0 1 1.0 0.0
0.2 0 0.0 1.0
link direction
true
0
Line -7500403 true 150 150 90 180
Line -7500403 true 150 150 210 180
@#$#@#$#@
0
@#$#@#$#@