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.../closet/crate/necropolis/tendril.html | 6 +- .../closet/crate/resource_cache.html | 8 +- .../crate/secure/bitrunning/decrypted.html | 8 +- obj/structure/closet/crate/secure/owned.html | 12 +- .../closet/crate/secure/syndicrate.html | 10 +- obj/structure/closet/decay.html | 8 +- .../closet/secure_closet/freezer.html | 10 +- obj/structure/closet/stasis.html | 8 +- obj/structure/closet/supplypod.html | 6 +- obj/structure/cursed_slot_machine.html | 24 +- obj/structure/curtain.html | 6 +- obj/structure/desk_bell.html | 22 +- obj/structure/desk_bell/ringer.html | 18 +- obj/structure/destructible/cult.html | 10 +- .../destructible/cult/item_dispenser.html | 6 +- .../cult/item_dispenser/daemon_forge.html | 10 +- .../destructible/cult/pants_altar.html | 16 +- obj/structure/destructible/cult/pylon.html | 8 +- .../destructible/eldritch_crucible.html | 10 +- obj/structure/displaycase.html | 30 +- obj/structure/displaycase/forsale.html | 10 +- obj/structure/displaycase/trophy.html | 16 +- obj/structure/displaycase_chassis.html | 8 +- obj/structure/disposalholder.html | 38 +- obj/structure/disposaloutlet.html | 6 +- obj/structure/disposalpipe.html | 12 +- obj/structure/disposalpipe/rotator.html | 6 +- obj/structure/disposalpipe/sorting.html | 6 +- obj/structure/door_assembly.html | 26 +- obj/structure/elite_tumor.html | 6 +- .../emergency_shield/cult/barrier.html | 8 +- obj/structure/emergency_shield/modular.html | 6 +- .../emergency_shield/regenerating.html | 6 +- obj/structure/energy_net.html | 4 +- obj/structure/ethereal_crystal.html | 10 +- obj/structure/falsewall.html | 6 +- obj/structure/falsewall/uranium.html | 8 +- obj/structure/fermenting_barrel.html | 20 +- obj/structure/filingcabinet/employment.html | 6 +- obj/structure/filingcabinet/medical.html | 6 +- obj/structure/fireaxecabinet.html | 16 +- obj/structure/fireplace.html | 14 +- obj/structure/flora.html | 34 +- obj/structure/flora/tree.html | 6 +- obj/structure/fluff.html | 6 +- obj/structure/fluff/airlock_filler.html | 12 +- obj/structure/fluff/iced_abductor.html | 6 +- obj/structure/foamedmetal.html | 6 +- obj/structure/frame/computer.html | 6 +- obj/structure/frame/machine.html | 10 +- obj/structure/gel_cocoon.html | 8 +- obj/structure/geyser.html | 26 +- obj/structure/ghost_portal.html | 6 +- obj/structure/girder.html | 6 +- obj/structure/glowshroom.html | 32 +- obj/structure/grille.html | 6 +- obj/structure/grille/tram.html | 6 +- obj/structure/guillotine.html | 18 +- obj/structure/guncase.html | 8 +- obj/structure/hololadder.html | 10 +- obj/structure/holopay.html | 28 +- obj/structure/hoop.html | 10 +- obj/structure/hoop/minigame.html | 6 +- obj/structure/item_dispenser.html | 16 +- obj/structure/ladder.html | 14 +- obj/structure/legionturret.html | 16 +- obj/structure/light_construct.html | 16 +- obj/structure/light_puzzle.html | 8 +- obj/structure/lock_tear.html | 18 +- obj/structure/mannequin.html | 20 +- obj/structure/meateor_fluff/eyeball.html | 6 +- obj/structure/meateor_fluff/flesh_pod.html | 10 +- obj/structure/mineral_door.html | 8 +- obj/structure/mining_bomb.html | 14 +- obj/structure/mirror.html | 8 +- obj/structure/moisture_trap.html | 12 +- obj/structure/mop_bucket.html | 6 +- obj/structure/mop_bucket/janitorialcart.html | 6 +- obj/structure/mystery_box.html | 34 +- obj/structure/no_effect_signpost/void.html | 8 +- obj/structure/noticeboard.html | 8 +- obj/structure/ore_box.html | 6 +- .../ore_container/gutlunch_trough.html | 6 +- .../ore_container/material_stand.html | 6 +- obj/structure/pinata.html | 10 +- obj/structure/pipe_cleaner.html | 12 +- obj/structure/plaque.html | 6 +- obj/structure/plaque/static_plaque/tram.html | 10 +- obj/structure/plasticflaps.html | 6 +- obj/structure/punching_bag.html | 6 +- obj/structure/punji_sticks.html | 6 +- obj/structure/puzzle_blockade.html | 6 +- obj/structure/railing.html | 12 +- obj/structure/reagent_dispensers.html | 28 +- obj/structure/safe.html | 28 +- obj/structure/secure_safe/caps_spare.html | 4 +- obj/structure/sign.html | 16 +- obj/structure/sign/painting.html | 12 +- obj/structure/sign/painting/eldritch.html | 10 +- .../sign/painting/eldritch/beauty.html | 6 +- obj/structure/sign/painting/large.html | 6 +- obj/structure/sign/picture_frame.html | 8 +- .../sign/picture_frame/portrait/bar.html | 6 +- obj/structure/sign/poster.html | 14 +- obj/structure/sign/poster/traitor.html | 6 +- obj/structure/sink.html | 18 +- obj/structure/spacevine.html | 30 +- obj/structure/spawner.html | 20 +- obj/structure/spawner/ice_moon.html | 10 +- obj/structure/spider/eggcluster.html | 6 +- obj/structure/spider/stickyweb.html | 8 +- obj/structure/spirit_board.html | 16 +- obj/structure/stairs.html | 6 +- obj/structure/stairs_frame.html | 8 +- obj/structure/statue.html | 10 +- obj/structure/statue/custom.html | 8 +- obj/structure/steam_vent.html | 12 +- obj/structure/syndicate_uplink_beacon.html | 18 +- obj/structure/table.html | 6 +- obj/structure/table/optable.html | 28 +- obj/structure/table/optable/abductor.html | 6 +- obj/structure/table/rolling.html | 12 +- obj/structure/tank_holder.html | 8 +- obj/structure/towel_rack.html | 12 +- obj/structure/towel_rack/full.html | 6 +- obj/structure/towel_rack/full_beach.html | 6 +- obj/structure/towel_rack/warmer.html | 10 +- obj/structure/towel_rack/warmer/full.html | 6 +- .../towel_rack/warmer/full_beach.html | 6 +- obj/structure/trading_card_summon.html | 30 +- obj/structure/training_machine.html | 52 +- obj/structure/tram.html | 20 +- obj/structure/tram/alt/uranium.html | 8 +- obj/structure/tram/spoiler.html | 12 +- obj/structure/transport/linear.html | 68 +- obj/structure/transport/linear/tram.html | 12 +- obj/structure/trap/eldritch.html | 8 +- obj/structure/tray.html | 6 +- obj/structure/urinal.html | 8 +- obj/structure/weightmachine.html | 14 +- obj/structure/window.html | 10 +- obj/vehicle.html | 42 +- obj/vehicle/ridden/bicycle.html | 6 +- obj/vehicle/ridden/janicart.html | 12 +- obj/vehicle/ridden/scooter/skateboard.html | 16 +- .../ridden/scooter/skateboard/wheelys.html | 12 +- obj/vehicle/ridden/secway.html | 6 +- obj/vehicle/ridden/wheelchair.html | 16 +- obj/vehicle/ridden/wheelchair/motorized.html | 18 +- obj/vehicle/sealed.html | 12 +- obj/vehicle/sealed/car.html | 22 +- obj/vehicle/sealed/car/clowncar.html | 32 +- obj/vehicle/sealed/car/speedwagon.html | 6 +- obj/vehicle/sealed/car/vim.html | 6 +- obj/vehicle/sealed/mecha.html | 214 +-- obj/vehicle/sealed/mecha/durand.html | 8 +- obj/vehicle/sealed/mecha/ripley.html | 16 +- obj/vehicle/sealed/mecha/ripley/paddy.html | 10 +- obj/vehicle/sealed/mecha/savannah_ivanov.html | 4 +- particles.html | 6 +- procpath.html | 14 +- regex/format_component.html | 6 +- turf.html | 146 +- turf/closed/indestructible/splashscreen.html | 6 +- turf/closed/mineral.html | 10 +- turf/closed/mineral/random.html | 6 +- turf/closed/wall.html | 12 +- turf/closed/wall/mineral/uranium.html | 8 +- turf/closed/wall/r_wall.html | 8 +- turf/open.html | 52 +- turf/open/chasm.html | 8 +- turf/open/cliff.html | 34 +- turf/open/floor.html | 16 +- turf/open/floor/carpet/neon.html | 12 +- turf/open/floor/catwalk_floor.html | 4 +- turf/open/floor/circuit.html | 10 +- turf/open/floor/engine/cult.html | 6 +- turf/open/floor/engine/cult/brass.html | 6 +- turf/open/floor/glass.html | 12 +- turf/open/floor/light.html | 26 +- turf/open/floor/plating.html | 6 +- turf/open/floor/tram/plate/energized.html | 10 +- turf/open/lava.html | 26 +- turf/open/misc/asteroid.html | 22 +- turf/open/openspace.html | 10 +- turf/open/openspace/icemoon.html | 10 +- turf/open/space.html | 10 +- turf/open/space/transit.html | 6 +- turf/open/water.html | 6 +- turf/open/water/cursed_spring.html | 4 +- world.html | 30 +- 7092 files changed, 46044 insertions(+), 46044 deletions(-) diff --git a/_maps/map_files/tramstation/maintenance_modules/map legend.html b/_maps/map_files/tramstation/maintenance_modules/map legend.html index 772d74eef2f5..ec806d3f7c10 100644 --- a/_maps/map_files/tramstation/maintenance_modules/map legend.html +++ b/_maps/map_files/tramstation/maintenance_modules/map legend.html @@ -14,7 +14,7 @@

_maps/map_files/tramstation/maintenance_modules/map legend.txt - +

@@ -212,7 +212,7 @@

_maps/map_files/tramstation/maintenance_modules/map legend.txt

diff --git a/_maps/safehouses.html b/_maps/safehouses.html index 284bd9e1b0cb..bcb88694d66e 100644 --- a/_maps/safehouses.html +++ b/_maps/safehouses.html @@ -14,7 +14,7 @@

Safe House - +

@@ -36,7 +36,7 @@

Safe House

diff --git a/_maps/virtual_domains.html b/_maps/virtual_domains.html index add62fe83fa8..bbbb8e9178d1 100644 --- a/_maps/virtual_domains.html +++ b/_maps/virtual_domains.html @@ -14,7 +14,7 @@

Making new virtual domains - +

@@ -45,7 +45,7 @@

Making new virtual domains

You have the option of baking in your own safehouse and ignoring the 7x6 guideline. To do this, you will still need a safehouse landmark and a file to load - even if it's empty. Ensure that you have the necessary landmarks placed that normally go in a safehouse on the map itself.

diff --git a/area.html b/area.html index fb6c2cbccaee..e57fffe9e7c8 100644 --- a/area.html +++ b/area.html @@ -16,7 +16,7 @@

area - +

A grouping of tiles into a logical space, mostly used by map editors

@@ -105,218 +105,218 @@

Var Details

Alarm type to count of sources. Not usable for ^ because we handle fires differently

active_firelocks - +

A list of firelocks currently active. Used by fire alarms when setting their icons.

air_scrubbers - +

List of all air scrubbers in the area

air_vents - +

List of all air vents in the area

airlock_wires - +

Wire assignment for airlocks in this area

alarm_manager - +

We use this just for fire alarms, because they're area based right now so one alarm going poof shouldn't prevent you from clearing your alarms listing. Fire alarms and fire locks will set and clear alarms.

always_unpowered - +

This gets overridden to 1 for space in area/.

ambient_buzz - +

The background droning loop that plays 24/7

ambient_buzz_vol - +

The volume of the ambient buzz

ambientsounds - +

A list of sounds to pick from every so often to play to clients.

area_has_base_lighting - +

Whether this area has a currently active base lighting, bool

area_limited_icon_smoothing - +

Typepath to limit the areas (subtypes included) that atoms in this area can smooth with. Used for shuttles.

areasize - +

Size of the area in open turfs, only calculated for indoors areas.

base_lighting_alpha - +

alpha 0-255 of lighting_effect and thus baselighting intensity

base_lighting_color - +

The colour of the light acting on this area

beauty - +

Beauty average per open turf in the area

beauty_threshold - +

If a room is too big it doesn't have beauty.

fire - +

Do we have an active fire alarm?

fire_detect - +

A var for whether the area allows for detecting fires/etc. Disabled or enabled at a fire alarm, checked by fire locks.

firealarms - +

A list of all fire alarms in this area. Used by firelocks and burglar alarms to change icon state.

firedoors - +

A list of all fire locks in this area. Used by fire alarm panels when resetting fire locks or activating all in an area

forced_ambience - +

Does this area immediately play an ambience track upon enter?

lighting_effects - +

List of mutable appearances we underlay to show light In the form plane offset + 1 -> appearance to use

lights - +

List of all lights in our area

map_generator - +

This datum, if set, allows terrain generation behavior to be ran on Initialize()

max_ambience_cooldown - +

Used to decide what the maximum time between ambience is

min_ambience_cooldown - +

Used to decide what the minimum time between ambience is

mood_bonus - +

Bonus mood for being in this area

mood_message - +

Mood message for being here, only shows up if mood_bonus != 0

mood_trait - +

Does the mood bonus require a trait?

outdoors - +

For space, the asteroid, lavaland, etc. Used with blueprints or with weather to determine if we are adding a new area (vs editing a station room)

requires_power - +

Will objects this area be needing power?

sound_environment - +

Used to decide what kind of reverb the area makes sound have

static_lighting - +

Whether this area allows static lighting and thus loads the lighting objects

totalbeauty - +

All beauty in this area combined, only includes indoor area.

turfs_by_zlevel - +

List of all turfs currently inside this area as nested lists indexed by zlevel. Acts as a filtered bersion of area.contents For faster lookup @@ -325,7 +325,7 @@

Var Details

turfs_by_z_level can become MASSIVE lists, so rather then adding/removing from it each time we have a problem turf We should instead store a list of turfs to REMOVE from it, then hook into a getter for it @@ -333,13 +333,13 @@

Var Details

AllowDrop

Causes a runtime error

Destroy

Destroy an area and clean it up

@@ -348,7 +348,7 @@

Var Details

Call back when an atom enters an area

@@ -356,45 +356,45 @@

Var Details

Called when an atom exits an area

Sends signals COMSIG_AREA_EXITED and COMSIG_EXIT_AREA (to a list of atoms)

LateInitialize

Sets machine power levels in the area

New

Called when an area loads

Adds the item to the GLOB.areas_by_type list based on area type

PlaceOnTopReact

A hook so areas can modify the incoming args (of what??)

RunTerrainGeneration

Generate turfs, including cool cave wall gen

RunTerrainPopulation

Populate the previously generated terrain with mobs and objects

addStaticPower

Add a static amount of power load to an area

@@ -404,7 +404,7 @@

Var Details

Raise a burglar alert for this area

@@ -412,51 +412,51 @@

Var Details

Ensures that the contained_turfs list properly represents the turfs actually inside us

cannonize_contained_turfs_by_zlevel

Ensures that the contained_turfs list properly represents the turfs actually inside us

clear_usage

Clear all non-static power usage in area

Clears all power used for the dynamic equipment, light and environment channels

close_and_lock_door

Close and lock a door passed into this proc

Does this need to exist on area? probably not

create_area_lighting_objects

regenerates lighting objects for turfs in this area, primary use is VV changes

drop_location

Causes a runtime error

get_highest_zlevel

Returns the highest zlevel that this area contains turfs for

get_original_area_name

Returns the name of an area, with the original name if the area name has been changed.

@@ -464,51 +464,51 @@

Var Details

Returns a list with all turfs in this zlevel.

get_turfs_from_all_zlevels

Merges a list containing all of the turfs zlevel lists from get_zlevel_turf_lists inside one list. Use get_zlevel_turf_lists() or get_turfs_by_zlevel() unless you need all the turfs in one list to avoid generating large lists

get_zlevel_turf_lists

Returns a nested list of lists with all turfs split by zlevel. only zlevels with turfs are returned. The order of the list is not guaranteed.

has_contained_turfs

Returns TRUE if we have contained turfs, FALSE otherwise

on_joining_game

Called when a living mob that spawned here, joining the round, receives the player client.

play_ambience

Attempts to play an ambient sound to a mob, returning the cooldown in deciseconds

power_change

Called when the area power status changes

Updates the area icon, calls power change on all machinees in the area, and sends the COMSIG_AREA_POWER_CHANGE signal.

powered

Returns int 1 or 0 if the area has power for the given channel

@@ -516,14 +516,14 @@

Var Details

Register this area as belonging to a z level

Ensures the item is added to the SSmapping.areas_in_z list for this z

removeStaticPower

Remove a static amount of power load to an area

@@ -533,40 +533,40 @@

Var Details

Removes lighting objects from turfs in this area if we have them, primary use is VV changes

set_fire_effect

Set the fire alarm visual affects in an area

Allows interested parties (lights and fire alarms) to react

setup

Setup an area (with the given name)

Sets the area name, sets all status var's to false and adds the area to the sorted area list

update_areasize

Set the area size of the area

This is the number of open turfs in the area contents, or FALSE if the outdoors var is set

update_beauty

Divides total beauty in the room by roomsize to allow us to get an average beauty per tile.

update_icon_state

Update the icon state of the area

@@ -574,13 +574,13 @@

Var Details

Add a power value amount to the stored used_x variables

diff --git a/area/space.html b/area/space.html index bd50da5353c8..599b2b8aaa1f 100644 --- a/area/space.html +++ b/area/space.html @@ -16,7 +16,7 @@

space - +

Vars

@@ -24,19 +24,19 @@

space

Procs

update_icon_stateUpdate the icon of the area (overridden to always be null for space

Proc Details

powered

Space is not powered ever, so this returns false

update_icon_state

Update the icon of the area (overridden to always be null for space

diff --git a/area/station.html b/area/station.html index d83aea9fedcb..be11d8ead06f 100644 --- a/area/station.html +++ b/area/station.html @@ -16,7 +16,7 @@

station - +

@@ -26,18 +26,18 @@

Var Details

The PRIMARY department this area may be located in

associated_department_flags - +

All department flags that are associated with this department

diff --git a/area/station/ai_monitored/turret_protected.html b/area/station/ai_monitored/turret_protected.html index 631fa18e89b5..846c57b18e95 100644 --- a/area/station/ai_monitored/turret_protected.html +++ b/area/station/ai_monitored/turret_protected.html @@ -16,7 +16,7 @@

turret_protected - +

Vars

@@ -25,12 +25,12 @@

Var Details

Some sounds (like the space jam) are terrible when on loop. We use this variable to add it to other AI areas, but override it to keep it from the AI's core.

diff --git a/area/station/maintenance.html b/area/station/maintenance.html index ae6f338e415c..d8b23c32da89 100644 --- a/area/station/maintenance.html +++ b/area/station/maintenance.html @@ -16,7 +16,7 @@

maintenance - +

Vars

@@ -25,12 +25,12 @@

Var Details

A list of rare sound effects to fuck with players. No, it does not contain actual minecraft sounds anymore.

diff --git a/atom.html b/atom.html index 0da433c45057..fead2cc3e0e6 100644 --- a/atom.html +++ b/atom.html @@ -16,7 +16,7 @@

atom - +

The base type for nearly all physical objects in SS13

@@ -389,189 +389,189 @@

Var Details

all of this atom's HUD images which can actually be seen by players with that hud

ai_controller - +

AI controller that controls this atom. type on init, then turned into an instance during runtime

article - +

If non-null, overrides a/an/some in all cases

atom_colours - +

used to store the different colors on an atom

its inherent color, the colored paint applied on it, special color effect etc...

atom_storage - +

the datum handler for our contents - see create_storage() for creation method

base_icon_state - +

Used for changing icon states for different base sprites.

base_pixel_w - +

Default pixel w shifting for the atom's icon.

base_pixel_x - +

Default pixel x shifting for the atom's icon.

base_pixel_y - +

Default pixel y shifting for the atom's icon.

base_pixel_z - +

Default pixel z shifting for the atom's icon.

bottom_left_corner - +

Smoothing variable

bottom_right_corner - +

Smoothing variable

buckle_message_cooldown - +

Cooldown tick timer for buckle messages

cached_blood_dna_color - +

Cached mixed color of all blood DNA on us

canSmoothWith - +

List of smoothing groups this atom can smooth with. If this is null and atom is smooth, it smooths only with itself. Must be sorted.

can_astar_pass - +

How this atom should react to having its astar blocking checked

can_atmos_pass - +

Check if atmos can pass in this atom (ATMOS_PASS_YES, ATMOS_PASS_NO, ATMOS_PASS_DENSITY, ATMOS_PASS_PROC)

chat_color - +

Last color calculated for the the chatmessage overlays

chat_color_darkened - +

A luminescence-shifted value of the last color calculated for chatmessage overlays

chat_color_name - +

Last name used to calculate a color for the chatmessage overlays

custom_acid_overlay - +

The icon state intended to be used for the acid component. Used to override the default acid overlay icon state.

custom_materials - +

The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.) The list referenced by this var can be shared by multiple objects and should not be directly modified. Instead, use set_custom_materials.

damage_deflection - +

Damage under this value will be completely ignored

explosive_resistance - +

How much this atom resists explosions by, in the end

fingerprintslast - +

Last fingerprints to touch this atom

flags_1 - +

First atom flags var

forensics - +

forensics datum, contains fingerprints, fibres, blood_dna and hiddenprints on this atom

ghost_screentips - +

whether ghosts can see screentips on it

greyscale_colors - +

A string of hex format colors to be used by greyscale sprites, ex: "#0054aa#badcff"

greyscale_config - +

The config type to use for greyscaled sprites. Both this and greyscale_colors must be assigned to work.

hud_list - +

all of this atom's HUD (med/sec, etc) images. Associative list of the form: list(hud category = hud image or images for that category). most of the time hud category is associated with a single image, sometimes its associated with a list of images. @@ -579,209 +579,209 @@

Var Details

HUD images that this atom can provide.

interaction_flags_atom - +

Intearaction flags

light - +

Our light source. Don't fuck with this directly unless you have a good reason!

light_angle - +

Angle of light to show in light_dir 360 is a circle, 90 is a cone, etc.

light_color - +

Hexadecimal RGB string representing the colour of the light. White by default.

light_dir - +

What angle to project light in

light_flags - +

Bitflags to determine lighting-related atom properties.

light_height - +

How many tiles "up" this light is. 1 is typical, should only really change this if it's a floor light

light_on - +

Boolean variable for toggleable lights. Has no effect without the proper light_system, light_range and light_power values.

light_power - +

Intensity of the light. The stronger, the less shadows you will see on the lit area.

light_range - +

Range of the light in tiles. Zero means no light.

light_sources - +

Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.

light_system - +

Light systems, both shouldn't be active at the same time.

managed_overlays - +

overlays managed by update_overlays to prevent removing overlays that weren't added by the same proc. Single items are stored on their own, not in a list.

managed_vis_overlays - +

vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays.

material_flags - +

Bitfield for how the atom handles materials.

material_modifier - +

Modifier that raises/lowers the effect of the amount of a material, prevents small and easy to get items from being death machines.

mergers - +

Holds merger groups currently active on the atom. Do not access directly, use GetMergeGroup() instead.

orbit_target - +

Reference to atom being orbited

orbiters - +

The orbiter component, if there's anything orbiting this atom

pass_flags_self - +

pass_flags that we are. If any of this matches a pass_flag on a moving thing, by default, we let them through.

rad_insulation - +

Radiation insulation types

reagents - +

Reagents holder

realized_overlays - +

List of overlay "keys" (info about the appearance) -> mutable versions of static appearances Drawn from the overlays list

realized_underlays - +

List of underlay "keys" (info about the appearance) -> mutable versions of static appearances Drawn from the underlays list

receive_ricochet_chance_mod - +

When a projectile tries to ricochet off this atom, the projectile ricochet chance is multiplied by this

receive_ricochet_damage_coeff - +

When a projectile ricochets off this atom, it deals the normal damage * this modifier to this atom

smoothing_flags - +

Icon-smoothing behavior.

smoothing_groups - +

What smoothing groups does this atom belongs to, to match canSmoothWith. If null, nobody can smooth with it. Must be sorted.

smoothing_junction - +

What directions this is currently smoothing with. IMPORTANT: This uses the smoothing direction flags as defined in icon_smoothing.dm, instead of the BYOND flags.

top_left_corner - +

Smoothing variable

top_right_corner - +

Smoothing variable

update_on_z - +

Lazylist of all images (or atoms, I'm sorry) (hopefully attached to us) to update when we change z levels You will need to manage adding/removing from this yourself, but I'll do the updating for you

update_overlays_on_z - +

Lazylist of all overlays attached to us to update when we change z levels You will need to manage adding/removing from this yourself, but I'll do the updating for you @@ -789,24 +789,24 @@

Var Details

any atom that uses integrity and can be damaged must set this to true, otherwise the integrity procs will throw an error

Proc Details

AllowDrop

Are you allowed to drop this atom

AltClickNoInteract

Use this instead of /mob/proc/AltClickOn where you only want turf content listing without additional atom alt-click interaction

Beam

This is what you use to start a beam. Example: origin.Beam(target, args). Store the return of this proc if you don't set maxdist or time, you need it to delete the beam.

@@ -820,7 +820,7 @@

Var Details

This proc is used for telling whether something can pass by this atom in a given direction, for use by the pathfinding system.

@@ -836,19 +836,19 @@

Var Details

Returns true or false to allow the mover to move through src

CanPass

Whether the mover object can avoid being blocked by this atom, while arriving from (or leaving through) the border_dir.

CheckParts

Ensure a list of atoms/reagents exists inside this atom

@@ -860,7 +860,7 @@

Var Details

Before anything else, defer these calls to a per-mobtype handler. This allows us to @@ -870,7 +870,7 @@

Var Details

Top level of the destroy chain for most atoms

@@ -884,40 +884,40 @@

Var Details

An atom has entered this atom's contents

Default behaviour is to send the COMSIG_ATOM_ENTERED

Exit

An atom is attempting to exit this atom's contents

Default behaviour is to send the COMSIG_ATOM_EXIT

Exited

An atom has exited this atom's contents

Default behaviour is to send the COMSIG_ATOM_EXITED

GetMergeGroup

Gets a merger datum representing the connected blob of objects in the allowed_types argument

HasProximity

Is this atom within 1 tile of another atom

Initialize

The primary method that objects are setup in SS13 with

@@ -950,13 +950,13 @@

Var Details

Is the atom obscured by a PREVENT_CLICK_UNDER_1 object above it

LateInitialize

Late Intialization, for code that should run after all atoms have run Intialization

@@ -968,7 +968,7 @@

Var Details

Sends a signal that the new atom src, has been created at loc @@ -979,13 +979,13 @@

Var Details

Removes the specified invisibility source from the tracker

SetInvisibility

Sets invisibility according to priority. @@ -993,19 +993,19 @@

Var Details

Perform a shake on an atom, resets its position afterwards

ShowProcessingGui

Creates the radial and processes the selected option

SpinAnimation

Proc called when you want the atom to spin around the center of its icon (or where it would be if its transform var is translated) @@ -1020,38 +1020,38 @@

Var Details

Passes Stat Browser Panel clicks to the game and calls client click on an atom

_Click

stupid workaround for byond not recognizing the /atom/Click typepath for the queued click callbacks

acid_act

Respond to acid being used on our atom

Default behaviour is to send COMSIG_ATOM_ACID_ACT and return

add_atom_colour

Adds an instance of colour_type to the atom's atom_colours list

add_blood_DNA

Adds blood dna to the atom

add_context

Creates a "Type-B" contextual screentip interaction. @@ -1064,115 +1064,115 @@

Var Details

Add a list of fibers to the atom

add_fibers

Adds a single fiber to the atom

add_fingerprint

Adds a single fingerprint to the atom

add_fingerprint_list

Adds a list of fingerprints to the atom

add_hiddenprint

Adds a single hiddenprint to the atom

add_hiddenprint_list

Adds a list of hiddenprints to the atom

alt_click_on_secondary

The base proc of when something is right clicked on when alt is held - generally use alt_click_secondary instead

alt_click_secondary

The base proc of when something is right clicked on when alt is held

analyzer_act

Called on an object when a tool with analyzer capabilities is used to left click an object

analyzer_act_secondary

Called on an object when a tool with analyzer capabilities is used to right click an object

animate_atom_living

proc to animate the target into a living creature

assume_air

Take air from the passed in gas mixture datum

atmos_conditions_changed

Run when you update the conditions in which an /atom might want to start reacting to its turf's air

atmos_end

What to do when our requirements are no longer met

atmos_expose

This is your process() proc

atom_break

Called after the atom takes damage and integrity is below integrity_failure level

atom_destruction

what happens when the atom's integrity reaches zero.

atom_fix

Called when integrity is repaired above the breaking point having been broken before

attack_ai_secondary

What happens when the AI holds right-click on an item. Returns a SECONDARY_ATTACK_* value.

@@ -1183,39 +1183,39 @@

Var Details

Called when an alien right clicks an atom. Returns a SECONDARY_ATTACK_* value.

attack_animal

Called when a simple animal is unarmed attacking / clicking on this atom.

attack_animal_secondary

Called when a simple animal or basic mob right clicks an atom. Returns a SECONDARY_ATTACK_* value.

attack_basic_mob

When a basic mob attacks something, either by AI or user.

attack_drone

Defaults to attack_hand. Override it when you don't want drones to do same stuff as humans.

attack_drone_secondary

Called when a maintenance drone right clicks an atom. @@ -1223,46 +1223,46 @@

Var Details

Return TRUE to cancel other attack hand effects that respect it. Modifiers is the assoc list for click info such as if it was a right click.

attack_hand_secondary

When the user uses their hand on an item while holding right-click Returns a SECONDARY_ATTACK_* value.

attack_hulk

This atom has been hit by a hulkified mob in hulk mode (user)

attack_larva_secondary

Called when an alien larva right clicks an atom. Returns a SECONDARY_ATTACK_* value.

attack_pai_secondary

Called when a pAI right clicks an atom. Returns a SECONDARY_ATTACK_* value.

attack_paw

Attacked by monkey. It doesn't need its own *_secondary proc as it just uses attack_hand_secondary instead.

attack_robot_secondary

What happens when the cyborg without active module holds right-click on an item. Returns a SECONDARY_ATTACK_* value.

@@ -1273,7 +1273,7 @@

Var Details

Telekinesis item attack_self act.

@@ -1285,7 +1285,7 @@

Var Details

Telekinesis attack act, happens when the TK user clicks on a non-adjacent target in range.

@@ -1296,7 +1296,7 @@

Var Details

Called on an object being hit by an item

@@ -1309,7 +1309,7 @@

Var Details

Vars

@@ -186,92 +186,92 @@

Var Details

Lazylist to keep track on the sources of illumination.

affecting_dynamic_lumi - +

Highest-intensity light affecting us, which determines our visibility.

blocks_emissive - +

Either EMISSIVE_BLOCK_NONE, EMISSIVE_BLOCK_GENERIC, or EMISSIVE_BLOCK_UNIQUE

buckle_lying - +

Bed-like behaviour, forces mob.lying = buckle_lying if not set to NO_BUCKLE_LYING.

buckle_prevents_pull - +

Whether things buckled to this atom can be pulled while they're buckled

buckle_requires_restraints - +

Require people to be handcuffed before being able to buckle. eg: pipes

buckled_mobs - +

The mobs currently buckled to this atom

can_be_unanchored - +

Used for the calculate_adjacencies proc for icon smoothing.

can_buckle - +

Whether the atom allows mobs to be buckled to it. Can be ignored in [/atom/movable/proc/buckle_mob()] if force = TRUE

client_mobs_in_contents - +

contains every client mob corresponding to every client eye in this container. lazily updated by SSparallax and is sparse: only the last container of a client eye has this list assuming no movement since SSparallax's last fire

contents_pressure_protection - +

The degree of pressure protection that mobs in list/contents have from the external environment, between 0 and 1

contents_thermal_insulation - +

The degree of thermal insulation that mobs in list/contents have from the external environment, between 0 and 1

currently_z_moving - +

is the mob currently ascending or descending through z levels?

em_block - +

Internal holder for emissive blocker object, do not use directly use blocks_emissive

explosion_block - +

Value used to increment ex_act() if reactionary_explosions is on How much we as a source block explosions by @@ -279,19 +279,19 @@

Var Details

The list of factions this atom belongs to

generic_canpass - +

If false makes CanPass call CanPassThrough on this type instead of using default behaviour

important_recursive_contents - +

an associative lazylist of relevant nested contents by "channel", the list is of the form: list(channel = list(important nested contents of that type)) each channel has a specific purpose and is meant to replace potentially expensive nested contents iteration. @@ -299,56 +299,56 @@

Var Details

Delay in deciseconds between inertia based movement

inertia_moving - +

Are we moving with inertia? Mostly used as an optimization

initial_language_holder - +

What language holder type to init as

language_holder - +

Holds all languages this mob can speak and understand

last_pushoff - +

The last time we pushed off something This is a hack to get around dumb him him me scenarios

max_buckled_mobs - +

The maximum number of mob/livings allowed to be buckled to this atom at once

max_grab - +

The strongest grab we can acomplish

move_packet - +

Holds information about any movement loops currently running/waiting to run on the movable. Lazy, will be null if nothing's going on

movement_type - +

In case you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc. @@ -356,43 +356,43 @@

Var Details

0: not doing a diagonal move. 1 and 2: doing the first/second step of the diagonal move

moving_from_pull - +

attempt to resume grab after moving instead of before.

pass_flags - +

Things we can pass through while moving. If any of this matches the thing we're trying to pass's [pass_flags_self], then we can pass through.

pitch - +

The pitch adjustment that this movable uses when speaking.

pressure_resistance - +

How much delta pressure is needed for us to move

set_dir_on_move - +

Whether this atom should have its dir automatically changed when it moves. Setting this to FALSE allows for things such as directional windows to retain dir on moving without snowflake code all of the place.

spatial_grid_key - +

String representing the spatial grid groups we want to be held in. acts as a key to the list of spatial grid contents types we exist in via SSspatial_grid.spatial_grid_categories. @@ -400,68 +400,68 @@

Var Details

Max range this atom can be thrown via telekinesis

tts_silicon_voice_effect - +

Set to anything other than "" to activate the silicon voice effect for TTS messages.

verb_say - +

Use get_default_say_verb() in say.dm instead of reading verb_say.

voice - +

The voice that this movable makes when speaking

voice_filter - +

The filter to apply to the voice when processing the TTS audio message.

Proc Details

CanEnterDisposals

Called to check if an atom can fit inside the diposal

CanPassThrough

Returns true or false to allow src to move through the blocker, mover has final say

CanReach

A backwards depth-limited breadth-first-search to see if the target is logically "in" anything adjacent to us.

Crossed

default byond proc that is deprecated for us in lieu of signals. do not call

Hear

Called when this movable hears a message from a source. Returns TRUE if the message was received and understood.

Moved

Called after a successful Move(). By this point, we've already moved. @@ -475,7 +475,7 @@

Var Details

Called whenever an object moves and by mobs when they attempt to move themselves through space @@ -489,7 +489,7 @@

Var Details

Uncross() is a default BYOND proc that is called when something is going @@ -509,7 +509,7 @@

Var Details

default byond proc that is normally called on everything inside the previous turf @@ -518,7 +518,7 @@

Var Details

meant for movement with zero side effects. only use for objects that are supposed to move "invisibly" (like camera mobs or ghosts) @@ -526,19 +526,19 @@

Var Details

Adds a language to the blocked language list. Use this over remove_language in cases where you will give languages back later.

admin_teleport

Proc to hook user-enacted teleporting behavior and keep logging of the event.

apply_crit_crush

Should be where critcase effects are actually implemented. Use this to apply critcases. @@ -551,26 +551,26 @@

Var Details

called when this movable becomes the parent of a storage component that is currently being viewed by a player. uses important_recursive_contents

become_area_sensitive

We get our awareness updated by the important recursive contents stuff, here we remove our membership allows this movable to know when it has "entered" another area no matter how many movable atoms its stuffed into, uses important_recursive_contents

become_hearing_sensitive

allows this movable to hear and adds itself to the important_recursive_contents list of itself and every movable loc its in

buckle_mob

Set a mob as buckled to src

@@ -583,7 +583,7 @@

Var Details

Checks if our movable can currently speak, vocally, in general. @@ -597,13 +597,13 @@

Var Details

Checks if atom can speak the language.

can_z_move

Checks if the destination turf is elegible for z movement from the start turf to a given direction and returns it if so. @@ -616,27 +616,27 @@

Var Details

Checks if the pulling and pulledby should be stopped because they're out of reach. If z_allowed is TRUE, the z level of the pulling will be ignored.This is to allow things to be dragged up and down stairs.

copy_languages

Copies all languages into the supplied atom/language holder. Source should be overridden when you do not want the language overwritten by later atom updates or want to avoid blocked languages.

could_speak_language

Returns the result of tongue specific limitations on spoken languages.

deadchat_plays

Adds the deadchat_plays component to this atom with simple movement commands.

@@ -648,14 +648,14 @@

Var Details

Check if the other atom/movable has any factions the same as us. Defined at the atom/movable level so it can be defined for just about anything.

If exact match is set, then all our factions must match exactly

fall_and_crush

Causes src to fall onto [target], crushing everything on it (including itself) with [damage] @@ -675,7 +675,7 @@

Var Details

Allows damage to be reduced on certain crit cases. @@ -685,14 +685,14 @@

Var Details

Returns a assoc list of (critcase -> num), where critcase is a critical define in crushing.dm and num is a weight. Use with pickweight to acquire a random critcase.

get_default_say_verb

Gets the say verb we default to if no special verb is chosen. @@ -700,38 +700,38 @@

Var Details

Gets or creates the relevant language holder. For mindless atoms, gets the local one. For atom with mind, gets the mind one.

get_radio_sounds

Gets the sound this movable plays when they transmit over radio (to other people on the radio)

Returns null or a statically cached list (via string_assoc_list)

get_random_spoken_language

Gets a random spoken language, useful for forced speech and such.

get_random_understood_language

Gets a random understood language, useful for hallucinations and such.

get_selected_language

Returns selected language, if it can be spoken, or finds, sets and returns a new selected language if possible.

get_speech_sounds

Gets the sound this movable plays when they speak

@@ -741,43 +741,43 @@

Var Details

Returns a list of movables that should also be affected when src moves through zlevels, and src.

grant_all_languages

Grants every language.

grant_language

Grants the supplied language and sets omnitongue true.

grant_random_uncommon_language

Teaches a random non-common language and sets it as the active language

has_buckled_mobs

Returns TRUE if there are mobs buckled to this atom and FALSE otherwise

has_language

Checks if atom has the language. If spoken is true, only checks if atom can speak the language.

is_buckle_possible

Simple helper proc that runs a suite of checks to test whether it is possible or not to buckle the target mob to src.

@@ -791,7 +791,7 @@

Var Details

Simple helper proc that runs a suite of checks to test whether it is possible or not for user to buckle target mob to src.

@@ -805,26 +805,26 @@

Var Details

A wrapper for setDir that should only be able to fail by living mobs.

Called from [/atom/movable/proc/keyLoop], this exists to be overwritten by living mobs with a check to see if we're actually alive enough to change directions

lose_active_storage

called when this movable's storage component is no longer viewed by any players, unsets important_recursive_contents

lose_area_sensitivity

removes the area sensitive channel from the important_recursive_contents list of this and all nested locs containing us if there are no more source of the trait left

lose_hearing_sensitivity

removes the hearing sensitivity channel from the important_recursive_contents list of this and all nested locs containing us if there are no more sources of the trait left @@ -834,7 +834,7 @@

Var Details

Does some typechecks and then calls user_buckle_mob

@@ -843,26 +843,26 @@

Var Details

Called when src is being moved to a target turf because another movable (puller) is moving around.

newtonian_move

Only moves the object if it's under no gravity Accepts the direction to move, if the push should be instant, and an optional parameter to fine tune the start delay

onShuttleMove

Called on atoms to move the atom to the new location

on_changed_z_level

zMove already handles whether a pull from another movable should be broken. @@ -876,19 +876,19 @@

Var Details

called when this atom is added into a storage item, which is passed on as S. The loc variable is already set to the storage item.

on_exit_storage

called when this atom is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.

point_at

Point at an atom

@@ -896,7 +896,7 @@

Var Details

Exists for the purposes of custom behavior. @@ -908,14 +908,14 @@

Var Details

Exists for the purposes of custom behavior. Called directly after src actually rotates and falls over.

randomize_language_if_on_station

Randomizes our atom's language to an uncommon language if:

@@ -926,37 +926,37 @@

Var Details

called when a mob resists while inside a container that is itself inside something.

remove_all_languages

Removes every language and sets omnitongue false.

remove_blocked_language

Removes a language from the blocked language list.

remove_language

Removes a single language.

say_emphasis

Scans the input sentence for speech emphasis modifiers, notably |italics|, +bold+, and underline -mothblocks

say_mod

Works out and returns which prefix verb the passed message should use.

@@ -964,63 +964,63 @@

Var Details

Updates the grab state of the movable

This exists to act as a hook for behaviour

set_active_language

Sets the passed path as the active language Returns the currently selected language if successful, if the language was not valid, returns null

set_anchored

Sets the anchored var and returns if it was sucessfully changed or not.

set_currently_z_moving

Sets the currently_z_moving variable to a new value. Used to allow some zMovement sources to have precedence over others.

set_light_range_power_color

Helper to change several lighting overlay settings.

set_pulledby

Reports the event of the change in value of the pulledby variable.

shuttleRotate

Base /atom/movable proc

throw_at

If this returns FALSE then callback will not be called.

translate_language

Modifies the message by comparing the languages of the speaker with the languages of the hearer. Called on the hearer.

try_speak

Checks if our movable can speak the provided message, passing it through filters @@ -1039,13 +1039,13 @@

Var Details

Call /atom/movable/proc/unbuckle_mob for all buckled mobs

unbuckle_mob

Set a mob as unbuckled from src

@@ -1055,20 +1055,20 @@

Var Details

Keeps track of the sources of dynamic luminosity and updates our visibility with the highest.

update_overlays

Any color becomes white. Anything else is black, and it's fully opaque Ought to work

user_buckle_mob

Handles a mob buckling another mob to src and sends a visible_message

@@ -1084,7 +1084,7 @@

Var Details

Handles a user unbuckling a mob from src and sends a visible_message

@@ -1095,7 +1095,7 @@

Var Details

Vars

@@ -28,19 +28,19 @@

Var Details

The base pixel y offset of this movable

extra_width - +

The base pixel x offset of this movable

overlay_appearance - +

The actual overlay used to make the mob look like it's half-covered in water.

For visual overlays, pixel y/x/w/z are amplified by the a, b, d, e variables @@ -53,13 +53,13 @@

Var Details

adjust_living_overlay_offset

Called by COMSIG_MOVABLE_EDIT_UNIQUE_IMMERSE_OVERLAY for living mobs and a few procs from the immerse element.

diff --git a/atom/movable/plane_master_controller.html b/atom/movable/plane_master_controller.html index 4371619ee674..9bca7fda7758 100644 --- a/atom/movable/plane_master_controller.html +++ b/atom/movable/plane_master_controller.html @@ -16,7 +16,7 @@

plane_master_controller - +

Atom that manages and controls multiple planes. It's an atom so we can hook into add_filter etc. Multiple controllers can control one plane. @@ -36,66 +36,66 @@

Var Details

List of planes as defines in this controllers control

owner_hud - +

hud that owns this controller

Proc Details

Initialize

Ensures that all the planes are correctly in the controlled_planes list.

add_atom_colour

Full override so we can just use filterrific

add_filter

Full override so we can just use filterrific

get_filters

Gets all filters for this controllers plane masters

remove_atom_colour

Removes an instance of colour_type from the atom's atom_colours list

remove_filter

Full override so we can just use filterrific

transition_filter

Transitions all filters owned by this plane master controller

update_atom_colour

Resets the atom's color to null, and then sets it to the highest priority colour available

diff --git a/atom/movable/render_plane_relay.html b/atom/movable/render_plane_relay.html index 9539285a785a..c88cf4db7ce6 100644 --- a/atom/movable/render_plane_relay.html +++ b/atom/movable/render_plane_relay.html @@ -16,7 +16,7 @@

render_plane_relay - +

Render relay object assigned to a plane master to be able to relay it's render onto other planes that are not it's own

Vars

@@ -25,12 +25,12 @@

Var Details

If we render into a critical plane master, or not

diff --git a/atom/movable/render_step/emissive.html b/atom/movable/render_step/emissive.html index 0cd30f32dde6..e21dfc376fbc 100644 --- a/atom/movable/render_step/emissive.html +++ b/atom/movable/render_step/emissive.html @@ -16,14 +16,14 @@

emissive - +

Render step that makes the passed in render source GLOW

Copies an appearance vis render_target and render_source on to the emissive plane

diff --git a/atom/movable/render_step/emissive_blocker.html b/atom/movable/render_step/emissive_blocker.html index 4a6d8f44e58b..f06c8278439c 100644 --- a/atom/movable/render_step/emissive_blocker.html +++ b/atom/movable/render_step/emissive_blocker.html @@ -16,7 +16,7 @@

emissive_blocker - +

Render step that makes the passed in render source block emissives

@@ -26,7 +26,7 @@

emissive_blocker

Vars

@@ -35,20 +35,20 @@

Var Details

Map name assigned to this object. Automatically set by /client/proc/add_obj_to_map.

clear_with_screen - +

If FALSE, this will not be cleared when calling /client/clear_screen()

del_on_map_removal - +

Mark this object as garbage-collectible after you clean the map it was registered on.

@@ -57,31 +57,31 @@

Var Details

- +

A reference to the owner HUD, if any.

master_ref - +

A reference to the object in the slot. Grabs or items, generally, but any datum will do.

Proc Details

fill_rect

Sets screen_loc to fill a rectangular area of the map.

If applicable, "assigned_map" has to be assigned before this proc call.

get_mob

Returns the mob this is being displayed to, if any

set_position

Sets screen_loc of this screen object, in form of point coordinates, @@ -89,7 +89,7 @@

Var Details

Vars

Procs

hit_byReacts to having a button dropped on it

Proc Details

hit_by

Reacts to having a button dropped on it

diff --git a/atom/movable/screen/admin_popup.html b/atom/movable/screen/admin_popup.html index 5eaf82dc144b..ff21dff5b3b5 100644 --- a/atom/movable/screen/admin_popup.html +++ b/atom/movable/screen/admin_popup.html @@ -16,7 +16,7 @@

admin_popup - +

The UI element for admin popups

@@ -26,18 +26,18 @@

Var Details

The last color chosen in the animation, sourced from the static list colors.

last_update_time - +

The world.time when the last color update occurred.

diff --git a/atom/movable/screen/alert.html b/atom/movable/screen/alert.html index 9335c1e03d54..4a565997b6cb 100644 --- a/atom/movable/screen/alert.html +++ b/atom/movable/screen/alert.html @@ -16,7 +16,7 @@

alert - +

Vars

@@ -25,12 +25,12 @@

Var Details

Boolean. If TRUE, the Click() proc will attempt to Click() on the master first if there is a master.

diff --git a/atom/movable/screen/alert/give.html b/atom/movable/screen/alert/give.html index 99f70d5c2938..b94333648696 100644 --- a/atom/movable/screen/alert/give.html +++ b/atom/movable/screen/alert/give.html @@ -16,7 +16,7 @@

give - +

Vars

@@ -35,30 +35,30 @@

Var Details

Additional text displayed in the description of the alert.

examinable - +

Whether the offered item can be examined by shift-clicking the alert

offer - +

The offer we're linked to, yes this is suspiciously like a status effect alert

screentip_override_text - +

Text to override what appears in screentips for the alert

Proc Details

get_receiving_name

Called right before setup(), to do any sort of logic to change the name of @@ -76,13 +76,13 @@

Var Details

An overrideable proc used simply to hand over the item when claimed, this is a proc so that high-fives can override them since nothing is actually transferred

setup

Handles assigning most of the variables for the alert that pops up when an item is offered

@@ -96,7 +96,7 @@

Var Details

Vars

@@ -28,30 +28,30 @@

Var Details

Tracks active "to slow"ing so we can't spam click

Proc Details

check_fake_out

If someone examine_more's the offerer while they're trying to pull a too-slow, it'll tip them off to the offerer's trickster ways

too_slow_p1

If the person who offered the high five no longer has it when we try to accept it, we get pranked hard

too_slow_p2

Part two of the ultimate prank

diff --git a/atom/movable/screen/alert/modlink_call.html b/atom/movable/screen/alert/modlink_call.html index 71070734cd8d..b7ab418a6308 100644 --- a/atom/movable/screen/alert/modlink_call.html +++ b/atom/movable/screen/alert/modlink_call.html @@ -16,7 +16,7 @@

modlink_call - +

Vars

@@ -27,24 +27,24 @@

Var Details

A weak reference to the MODlink that is calling.

receiver_ref - +

A weak reference to the MODlink that is being called.

user_ref - +

A weak reference to the mob that is calling.

diff --git a/atom/movable/screen/alert/notify_action.html b/atom/movable/screen/alert/notify_action.html index 42c277410d55..003f5d01199f 100644 --- a/atom/movable/screen/alert/notify_action.html +++ b/atom/movable/screen/alert/notify_action.html @@ -16,7 +16,7 @@

notify_action - +

Vars

@@ -26,18 +26,18 @@

Var Details

If we want to interact on click rather than jump/orbit

target_ref - +

Weakref to the target atom to use the action on

diff --git a/atom/movable/screen/alert/poll_alert.html b/atom/movable/screen/alert/poll_alert.html index fff0415bf0a2..c8895a7dbff7 100644 --- a/atom/movable/screen/alert/poll_alert.html +++ b/atom/movable/screen/alert/poll_alert.html @@ -16,7 +16,7 @@

poll_alert - +

Vars

@@ -31,48 +31,48 @@

Var Details

MA for maptext overlay showing how many candidates are signed up to a poll

poll - +

If set, on Click() it'll register the player as a candidate

role_overlay - +

MA for maptext overlay of poll's role name or question

show_time_left - +

If true you need to call START_PROCESSING manually

signed_up_overlay - +

MA for overlay showing that you're signed up to poll

stacks_overlay - +

MA for maptext overlay showing how many polls are stacked together

time_left_overlay - +

MA for maptext showing time left for poll

diff --git a/atom/movable/screen/alert/status_effect.html b/atom/movable/screen/alert/status_effect.html index ddabedfc77bb..a2d39956e84f 100644 --- a/atom/movable/screen/alert/status_effect.html +++ b/atom/movable/screen/alert/status_effect.html @@ -16,7 +16,7 @@

status_effect - +

Alert base type for status effect alerts

Vars

@@ -25,12 +25,12 @@

Var Details

- +

The status effect we're linked to

diff --git a/atom/movable/screen/alert/status_effect/golem_status.html b/atom/movable/screen/alert/status_effect/golem_status.html index 4df892348d4a..8001fa3ae9b1 100644 --- a/atom/movable/screen/alert/status_effect/golem_status.html +++ b/atom/movable/screen/alert/status_effect/golem_status.html @@ -16,7 +16,7 @@

golem_status - +

Vars

@@ -30,42 +30,42 @@

Var Details

When we reach this much remaining time we will start animating as a warning

imminent_expiry_warning - +

When we reach this much remaining time we will start animating more urgently as a warning

mineral_overlay - +

Overlay we show on top of the template icon

Proc Details

early_warning

Animate to indicate effect is expiring soon

imminent_warning

Animate to indicate effect is expiring very soon

update_details

Set up how the alert ACTUALLY looks, based on the effect applied

diff --git a/atom/movable/screen/button_palette.html b/atom/movable/screen/button_palette.html index 2d4d1e701c7a..980d1d5d3e56 100644 --- a/atom/movable/screen/button_palette.html +++ b/atom/movable/screen/button_palette.html @@ -16,7 +16,7 @@

button_palette - +

Vars

@@ -25,12 +25,12 @@

Var Details

Id of any currently running timers that set our color matrix

diff --git a/atom/movable/screen/combattoggle/flashy.html b/atom/movable/screen/combattoggle/flashy.html index 353b192b2a24..82318f466ab5 100644 --- a/atom/movable/screen/combattoggle/flashy.html +++ b/atom/movable/screen/combattoggle/flashy.html @@ -16,7 +16,7 @@

flashy - +

Vars

@@ -25,12 +25,12 @@

Var Details

Mut appearance for flashy border

diff --git a/atom/movable/screen/escape_menu/home_button_text.html b/atom/movable/screen/escape_menu/home_button_text.html index fe1bbc417ed2..d2653d4841d2 100644 --- a/atom/movable/screen/escape_menu/home_button_text.html +++ b/atom/movable/screen/escape_menu/home_button_text.html @@ -16,20 +16,20 @@

home_button_text - +

Vars

Procs

set_hoveredSets the hovered state of the button, and updates the text

Proc Details

set_hovered

Sets the hovered state of the button, and updates the text

diff --git a/atom/movable/screen/fishing_hud.html b/atom/movable/screen/fishing_hud.html index 9739d9ecf496..c42639299ed7 100644 --- a/atom/movable/screen/fishing_hud.html +++ b/atom/movable/screen/fishing_hud.html @@ -16,7 +16,7 @@

fishing_hud - +

The screen object which bait, fish, and completion bar are visually attached to.

@@ -28,30 +28,30 @@

Var Details

The bait as shown in the minigame

hud_completion - +

The completion bar as shown in the minigame

hud_fish - +

The fish as shown in the minigame

Proc Details

prepare_minigame

Initialize bait, fish and completion bar and add them to the visual appearance of this screen object.

diff --git a/atom/movable/screen/fullscreen/cursor_catcher.html b/atom/movable/screen/fullscreen/cursor_catcher.html index 09d0511f2798..0e80954cf5ee 100644 --- a/atom/movable/screen/fullscreen/cursor_catcher.html +++ b/atom/movable/screen/fullscreen/cursor_catcher.html @@ -16,7 +16,7 @@

cursor_catcher - +

An effect which tracks the cursor's location on the screen

Vars

@@ -33,60 +33,60 @@

Var Details

The turf we send to the scope component.

given_x - +

Pixel x we send to the scope component.

given_y - +

Pixel y we send to the scope component.

mouse_params - +

Mouse parameters, for calculation.

owner - +

The mob whose cursor we are tracking.

view_list - +

Client view size of the scoping mob.

Proc Details

assign_to_mob

Links this up with a mob

on_move

Update when the mob we're assigned to has moved

on_viewdata_update

Update when our screen size changes

diff --git a/atom/movable/screen/fullscreen/cursor_catcher/scope.html b/atom/movable/screen/fullscreen/cursor_catcher/scope.html index a7c33336a8a4..40fdbbeff4c6 100644 --- a/atom/movable/screen/fullscreen/cursor_catcher/scope.html +++ b/atom/movable/screen/fullscreen/cursor_catcher/scope.html @@ -16,7 +16,7 @@

scope - +

Vars

@@ -25,12 +25,12 @@

Var Details

Multiplier for given_X an given_y.

diff --git a/atom/movable/screen/hunger.html b/atom/movable/screen/hunger.html index 2107f1cc0118..a75dfcb85da5 100644 --- a/atom/movable/screen/hunger.html +++ b/atom/movable/screen/hunger.html @@ -16,7 +16,7 @@

hunger - +

Vars

@@ -28,30 +28,30 @@

Var Details

What food icon do we show by the bar

food_icon_state - +

What food icon state do we show by the bar

food_image - +

The image shown by the bar.

state - +

What state of hunger are we in?

diff --git a/atom/movable/screen/inventory.html b/atom/movable/screen/inventory.html index 71e0ba290e26..69e17430dbc7 100644 --- a/atom/movable/screen/inventory.html +++ b/atom/movable/screen/inventory.html @@ -16,7 +16,7 @@

inventory - +

Vars

@@ -28,30 +28,30 @@

Var Details

Icon when empty. For now used only by humans.

icon_full - +

Icon when contains an item. For now used only by humans.

object_overlay - +

The overlay when hovering over with an item in your hand

slot_id - +

The identifier for the slot. It has nothing to do with ID cards.

diff --git a/atom/movable/screen/lobby.html b/atom/movable/screen/lobby.html index dbcf69884631..158d56bc5b11 100644 --- a/atom/movable/screen/lobby.html +++ b/atom/movable/screen/lobby.html @@ -16,7 +16,7 @@

lobby - +

Vars

@@ -30,42 +30,42 @@

Var Details

If true we will create this button every time the HUD is generated

always_shown - +

Whether this HUD element can be hidden from the client's "screen" (moved off-screen) or not

Proc Details

New

Set the HUD in New, as lobby screens are made before Atoms are Initialized.

SlowInit

Run sleeping actions after initialize

collapse_button

Animates moving the button off-screen

expand_button

Animates moving the button back into place

diff --git a/atom/movable/screen/lobby/button.html b/atom/movable/screen/lobby/button.html index 03f761f79818..45d0badb7b4e 100644 --- a/atom/movable/screen/lobby/button.html +++ b/atom/movable/screen/lobby/button.html @@ -16,7 +16,7 @@

button - +

Vars

@@ -28,30 +28,30 @@

Var Details

Is the button currently enabled?

highlighted - +

Is the button currently being hovered over with the mouse?

owner - +

The ref of the mob that owns this button. Only the owner can click on it.

Proc Details

set_button_status

Updates the button's status: TRUE to enable interaction with the button, FALSE to disable

diff --git a/atom/movable/screen/lobby/button/bottom/poll.html b/atom/movable/screen/lobby/button/bottom/poll.html index 9e150a0ead2b..54a496e38a96 100644 --- a/atom/movable/screen/lobby/button/bottom/poll.html +++ b/atom/movable/screen/lobby/button/bottom/poll.html @@ -16,7 +16,7 @@

poll - +

Vars

@@ -25,12 +25,12 @@

Var Details

Whether the button should have a New Poll notification overlay

diff --git a/atom/movable/screen/lobby/button/collapse.html b/atom/movable/screen/lobby/button/collapse.html index fe1268cf58e7..f1ada9f97b18 100644 --- a/atom/movable/screen/lobby/button/collapse.html +++ b/atom/movable/screen/lobby/button/collapse.html @@ -16,7 +16,7 @@

collapse - +

Vars

@@ -30,45 +30,45 @@

collapse

Procs

on_player_ready_toggleProc to update the ready blip state upon new player's ready status change

Proc Details

collapse_menu

Moves the button to the top of the screen, leaving only the screen part in view Sends a signal on the hud for the menu hud elements to listen to

disable_blip

Disables the ready blip; makes us listen for the setup error to re-enable the blip

enable_blip

Enables the ready blip; makes us listen for the setup completion and game start to disable the blip

expand_menu

Extends the button back to its usual spot Sends a signal on the hud for the menu hud elements to listen to

get_blip_overlay

Returns a ready blip overlay depending on the player's ready state

on_player_ready_toggle

Proc to update the ready blip state upon new player's ready status change

diff --git a/atom/movable/screen/lobby/button/ready.html b/atom/movable/screen/lobby/button/ready.html index 8239db8355d9..c11e019b3003 100644 --- a/atom/movable/screen/lobby/button/ready.html +++ b/atom/movable/screen/lobby/button/ready.html @@ -16,7 +16,7 @@

ready - +

Button that appears before the game has started

@@ -25,12 +25,12 @@

Var Details

Whether we are readied up for the round or not

diff --git a/atom/movable/screen/lobby/shutter.html b/atom/movable/screen/lobby/shutter.html index b5df04173411..7cee98a82d7e 100644 --- a/atom/movable/screen/lobby/shutter.html +++ b/atom/movable/screen/lobby/shutter.html @@ -16,20 +16,20 @@

shutter - +

Vars

Procs

setup_shutter_animationSets up the shutter pulling down and up. It's the same animation for both collapsing and expanding the menu.

Proc Details

setup_shutter_animation

Sets up the shutter pulling down and up. It's the same animation for both collapsing and expanding the menu.

diff --git a/atom/movable/screen/mafia_popup.html b/atom/movable/screen/mafia_popup.html index 83641a18ff17..ba222f1c8327 100644 --- a/atom/movable/screen/mafia_popup.html +++ b/atom/movable/screen/mafia_popup.html @@ -16,7 +16,7 @@

mafia_popup - +

The popup used for sending important messages to players.

@@ -26,18 +26,18 @@

Var Details

The client that owns the popup.

Proc Details

null_text

Clears all text to re-use in the future. We use to_clear here in case someone takes over their old body.

diff --git a/atom/movable/screen/map_view.html b/atom/movable/screen/map_view.html index 1681f14fa4d5..70292083dff1 100644 --- a/atom/movable/screen/map_view.html +++ b/atom/movable/screen/map_view.html @@ -16,7 +16,7 @@

map_view - +

Vars

@@ -25,7 +25,7 @@

map_view

Procs

Proc Details

New

A screen object, which acts as a container for turfs and other things @@ -33,7 +33,7 @@

map_view