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Dynamic Skydome for unity (built in render)

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MrJimbones/LSky-Unity

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LSky Dynamic Skydome for Unity Engine.


I am using this asset for prototypes, I will try to support it in my spare time.


Status:

  • Status: 3.2.0.
  • Support: Built in Render/Monobehaviour.

Known Issues

  • Preprocessor: Apply Fast Tonemaping Keyword no work in skydome.

Features:

Outer Space:

  • Deep space based on cubemaps.
  • Stars field based on cubemaps.
  • Moon phases.
  • Realistic sun and moon coordinates(WIP)

Atmosphere:

  • Atmospheric scattering based on Preetham and Hoffman papers.
  • Night support.
  • Semi Artistic control.
  • Fog tinted with sky color.

Clouds:

  • Simple clouds.

Color:

  • HDR/LDR support.
  • Gamma/Linear support.
  • Forward/Deferred support.

Date Time:

  • Gregorian calendar support.
  • DateTime manager based on timeline.
  • System synchronization.
  • Delegate events.
  • Unity events.

Skydome:

  • Exclude/Render layers support.

Utility:

  • Editor: Separator.
  • Editor: Curve range field property drawer.
  • Reflection probes refresh scripts.
  • Editor: Foldout header

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