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changelog.txt
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version 0.8.4 (23 December 2020)
- speed up sprites allocation and deallocation (noticeable for low-profile devices)
- add extra info in first game message about F4 key
- fix moral and luck indicator messages
- fix elements' layout at monster info dialog
- disable monster attack using Dimension Door
- remove click area around "exit" button in castle dialog
- make elements gray for inactive game settings
- fix cursor disappearance during resource collection on SDL 1
- fix Summon Boat animation
- fix Summon boat logic
- fix popup message for Abandoned Mine
- fix Select button movement in Scenario window
- fix position of monsters in battle
- modify monster upgrade window for 3 monsters
- make proper calculation of movement points
- fix Hide interface reset issue
- show correct artifact transfer dialog after battle
- fix impassable barrier
- fix meeting hero update after exiting hero's dialog
- adjust troop separation dialog position
- fix incorrect hero values for Kingdom Overview screen
- fix a crash in multiplayer game selection
- fix Transcribing spell scrolls logic and UI
- change info bar text at bottom of screen when mouse cursor positioned under spell book
- fix starting unit values
- implement smooth slider
- add an option to reveal secondary skill info by right click
- implement Stack split hotkeys (Ctrl and Shift)
- fix Resurrect logic
- ignore fog for dimension door
- disable gift button for a single player
- fix empty castle capture behavior
- fix interaction with skeleton on map
- persist random race for new games
- fix road penalty text
- fix incorrect town frames for evil town portal UI
- speed up generation of few images
- fix UI defect after closing hero meeting dialog
- fix UI defect after using town portal spell
- modify a message of joining 1 creature due to diplomacy
- do not show income popup window for exit button in castle screen
- change Tavern dialog caption color to yellow
- fix rendering and mouse behavior for SDL2
- fix elements layout for surrendering dialog
- fix shadow under battle summary dialog
- fix surrending cost calculation
- fix Wagon sounds
- fix castle and hero interaction with mouse in Kingdom Overview
- play sound only after a battle with a monster to grab an artifact
- change window title font color to yellow
- fix Pyramid bad luck position
- correct few sprites of mini-monsters
- add a popup message for View Hero button
- remove spaces for Level messages
- clear message log for retreat case
- add missing Info word for artifact status bar
- add popup messages for next/previous pages in spell book
- use keypad Enter as a normal one
- add magic book image to popup window for no gold case
- add evil UI elements for "Town portal" spell window
- show proper information about enemy based on Thieves Guild count
- fix layout for campaign selection window
- fix wrong title and wrong text for Freeman's Foundry window
- fix battle log text layout
- use Delete key to erase a part of save filename
- fix post game conditions
- do not reset army while moving a hero to castle
- start battle instantly if sounds are off
- add captain portraits in Kingdom Overview
- correctly reduce hero army after whirlpool
- fix Mine info dialog near hero
- reset Adventure Options buttons when cursor move out
- draw shadow for empty boat
- do not show army formation with no captain
- fix stack overflow when using spells
- fix disappearing hero while attacking monsters standing on a barrier
- select a hero with move points when the focus is on a castle
- increase Meteor Shower spell animation
- fix spell order in magic book
- change Artesian spring logic
- fix Alchemist Tower artifact manipulation logic
- assemble Battle Garb of Anduran artifact for hero meeting
- place a hero into castle at the start of game
- change map size popup window text
- fix primary skill frame color in hero meering dialog
- add a title for joining army dialog
- fix battle false hex shadow
- fix drawings for meeting hero dialog
- fix map loading message typo
- update hero availability pool after hero purchase
- show hero's name in magic book related windows
- fix scenario selection stuck condition
- fix portraits/hero information display in battle only mode
- fix normal moral icon image
- fix enemy army threat check for AI
- fix changing boat direction by AI at boarding
- fix Sorceress castle background image
- fix missing spell point digits
version 0.8.3 (04 November 2020)
- protect higher value (based on buildings built) AI castles first
- recruit AI heroes in castles other than the first one in the list
- improve castle build order for AI (priority on gold income buildings)
- improve castle monster recruitment
- fix slowed flying creature movement
- remember boat direction when a hero boarding it
- update Town Portal dialog
- fix "jump" flying animation when unit has to turn for attack
- make one rumor per week in Taverns
- fix a case of second attack on blinded creature
- fix Monster Info dialog in evil interface
- fix few castle icon sprites
- speed up video loading
- play sound on shipwreck pickup
- fix Freeman Foundry UI
- fix War Troll's stone sprite
- fix Cavalry sprite
- fix mage guild dialog message
- change troop logic exchange during hero meeting
- fix boat summoning animation
- AI heroes are able to exchange armies and artifacts
- add road connection drawings for Barbarian castle
- fix castle defense trigger condition
- do not show teleport animation in some AI cases
- center Good and Evil interface windows
- teach AI units to block enemy archers
- show boat froth sprite when stationary
- fix mine guardians sprites
- fix battle only mode
- improve army merge logic
- fix lighthouse missing movement bonus
- fix boat and hero positions
- speed up drawings for World Map
- fix pass image position on the world map
- give at least 1 skeleton via necromancy after victory
- fix Hero screen status bar message position
- fix Hero meeting screen title position
- change Pyramid Bad Luck message
- fix Hero's portrait position in hiring window
- fix town population status text position
- fix boat animation and castle building rendering
- fix troop counter window position
- fix adjacent monsters when removing one
- add after play animation
- fix redraw order for unit count
- use hero spell power when applying Earthquake
- fix Lighthouse fog clearance
- change Hut of the Magi behavior
- add game resolution popup window
- fix spelling in castle dialog
- always show building requirements even if the building is already built
- fix Knowledge message in Arena
- five every magic guild a guaranteed damage and non-damage spell
- fix OK button in joining army window
- adjust few elements in resolution window
- fix battle option text overlapping
- adjust post battle shadowing
- change main menu popup window descriptions
- add a support of hero AI patrol mode set in scenario
- make autosave with capital letters
- disable spell animation after mine was cleared
- save boat direction when disembarking
- set parts of wide objects as visited
- allow AI player to start it's move with action
- use original difficulty bonuses for the game
- check armies for validity before starting the battle
- remove mud pool from cover object list
- fix non-necro undead units decreasing morale in an all-undead army
- remember Ghost number after the battle
- AI is able to collect/capture multiple objects on the same move
- adjust heuristics to make sure AI doesn't miss important objects
- fix a bug where AI was able to buy boats in a castle without shipyard
- fix the artifact spell damage modifiers
- display a proper message for Sea Bottle
- make AI more aggressive when dealing with archers during battle
- replace "Ship Wreck" word with "Shipwreck"
- set random starting experience for starting heroes
- play flotsam disappearing sound after closing the UI window
- fix income window drawings
- when retreating, give the hero its default army instead of 1 T1 unit
- stop battle after AI kills the last creature
- use word 'one' instead of '1' in battle log
- fix Thieves Guild background
- fix visibility of AI hero moving close to fog
- limit Player name text within given input box
- show skip turn message during AI turns
- allow to cast a spell with no move points
- fix incorrect resurrected troops after battle
- honor player count for Hot Seat mode
- fix system options UI dialog
- remove scrollbars from interface in battle only mode
- add fading animation for defeated AI hero
- fix time loss conditions in Info window
- fix displaying of remaining move points
- fix multiple text issues
- modify messages for splitting army window
- fix the clipped boat sprite
version 0.8.2 (04 October 2020)
- make correct spawn of neutral monsters and their growth
- display correct window while right clicking on a monster in Kingdom Overview
- add a transition while boarding and off-boarding boats
- make hero animation movement smooth
- fix price of loyalty artifact selection
- fix tents/barriers from Price of Loyalty
- fix monster placement at the beginning of months
- fix missing dialog box in some rare cases
- do not show journal scrollbar when it's not open
- fix second attack for blinded creatures
- fix typo in description of "Knowledge" skill at hero screen
- replace the original project AI with an enhanced verion of AI (making it not that stupid)
- save neutral army monsters after battle
- always reduce moral for visited Graveyard and Ship Wreck
- allow heroes to move last step with remaining move points
- update village's shadow after a castle was built
- fix drawing castle's shadows under roads
- fix missing objects on puzzle map
- fix empty puzzle map
- fix Ultimate image on puzzle map
- fix puzzle map color scheme
- fix treasure location map doesn't update after visiting obelisk
- fix amount of creatures position in monster information dialog
- fix object and shadow drawings on the World Map
- fix few hero's names
- draw all dead troops on the battlefield
- allow to open hero's dialog during heroes meeting
- fix dialog frame generation
- fix bookmark positions in Spell Book
- fix text position in creature recruit window
- add Information window by right click on buttons in File dialog
- add the word "Skill" for "Attack Skill" and "Defense Skill" in monster window
- fix font generation and its position
- fix popup windows for Spell Book
- fix cursor for Adandoned mine protected by monsters
- fix scrollbar in Settings window
- extend campaign support
- add proper AI base code for battle
- change hero's description in tavern
- use single OKAY button for Config window
- don't shift High Score background for high resolutions
- shift second hero's portrait in town
- change unit movement speed in battle under spells
- add dynamic color for item selection
- add a popup window for clicking on Income in castle construction screen
- remember move points of surrendered/retreated hero
- fix bottom-to-top scrolling issue by keyboard key
- reset dimissed hero's army
- focus on a new hired hero in a castle
- check magic resistance against Chain Lighting spell
- fix multiple UI issues in Hero's Screen
- add proper credits
- center Hero's Options dialog
- display spell points in magic book from bottom to top
- display Liches for the City of the Dead
- fix hero button position for joining window
- fix a crash for Mirror image creature
- reset music after exiting a castle
- fix Daemon Cave incorrect window
- fix Blind spell name
- fix victory message in battle
- fix File Options window position
- fix text color for joining window
- fix monster info shadow position
- remove extra wince animation for cold ray spell
- fix some icon positions in hero's dialog
- center spell point text in hero's dialog
- add word 'player' for defeated player window
- fix creature shadow contour issue
- add button choice support for campaign
- fix cycling colors for mirrored Genie
- add external music support by default
- fix "battle: show damage info" option
- fix Bloodlust animation
- speed up calculations for path finding algorithm
- fix caption issue with map's objects
- fix missing resolutions and black screen for SDL 1
- add a dot at the end of multiple messages
- fix few Phoenix frames
- make scroolbar more user friendly in battle log
- fix game info buttons
- disable Next Hero button if none of heroes can move
- fix multiplayer player count window position
- fix graphical issues in big text font
- fix creature animation going out of window
- fix few scenario infor window UI issues
- optimise video playback
- fix map size button state selection
- fix New Game window UI elements
- fix a crash while downgrading resolution in 8-bit mode
- remove "castle: allow recruits special/expansion heroes" option
- fix sky view status
- fix generated window position
- make Exit button disabled for popup windows in castle
- fix Resurrection animation frame and moving dead units
version 0.8.1 (04 September 2020)
- play video intro at the opening
- set focus on a hero while opening spell book
- set minimum Spell Power to be always 1
- fix castle mini status icon
- fix drawings of Mage Guilds in castles
- remove multiple redundant / useless configuration settings
- fix message dialog shadow
- add proper support of configuration file
- fix shift after opening and closing system options dialog
- fix Gift button for evil interface
- fix drawings of letters
- fix Resurrect spell animation
- add a support of disabled buttons
- fix Air elemental drawings
- remove "Manage creatures" button's shadow
- add missing glowing effects of units in UI
- fix screen dimming effects
- change missing file message
- fix Armageddon animation
- update interface after exiting hero dialog
- fix incorrect map extension crash
- show diplomacy window always and fix marketplace button
- add dot at the end of player's turn text
- always center scenario window position
- fix map difficulty text and its position
- use proper config background window image
- reset interface while changing its type
- add game scenario dialog shadow
- do not refocus after exiting castle's window
- make Disabled Campaign button in High Score board
- disable Campaign button if no files present
- fix abandoned mine cursor
- fix Sphinx message
- modify Graveyard robber message
- polish "battle only" button
- show upgrade button if there's not enough money
- fix lighthouse spelling
- fix Dismiss button position in Hero's dialog
- add missing title for graveyard message
- fix graveyard message
- fix marketplace text
- show a dialog if a hero has no space for Spell Book
- don't display artifact dialog for unknown artifact
- fix an ability to skip button state by using a keyboard
- apply Chain Lightning damage on allies as well
- skip turn of resurrected troop
- fix EXIT button position in creature window
- fix AI turn crash
- remove black background over army counter
- don't show start and end position for monster log movement
- add logic to handle inability to buy monsters in well
- don't draw tent images in the castle window avoiding weird animation during castle construction
- remove move penalty for visiting whirlpool/teleport
- fix descriptions for Thief's Guild and for Pathfinding skill
- fix logic of Town Gate spell
- fix wrong OKAY button in System Options for Evil interface
- skip heroes who do not have move points for move or sleep
version 0.8 (26 July 2020)
- add in-game option to change resolution
- add fade-in / fade-out animation for AI heroes
- fix logic when all stone liths were connected to each other even with different types
- fix logic for stone liths in regard to allies
- fix flickering of status bar in castle
- fix attack cursor while pointing a monster
- fix wolf's low attack animation
- fix monster attack and fade animation on the World Map
- add boat building animation
- adjust hero battle dialog to align text
- display boat froth sprite only if away from the coast
- use correct sprite for castle's exit button
- do not play sounds in castle's window when restoring the application
- fix cursor for empty enemy castle
- fix incorrect popping window in tavern
- fix delayed mouse click on a cell during battle
- fix hero's level up window with single secondary skill
- fix system menu OKAY button
- add SMK video file support
- reset sound only if battle is shown
- add support for ogg music from GOG version
- fix castle drawings on the World Map
- add Holy Shout spell blur effect
- fix pathfinding calculations
- increase the amount of sound channels to 16
- add death wave/ripple spell effect animation
- fix Hypnotize and Berserk spell behaviors
- correct battle hero animation
- update elemental storm spell
- "Summon boat" spell should not be used on a board
- do not focus screen on a hero after adjusting scroll speed
- fix Shipwreck empty battle
- use only screen supported resolutions for the game
- update focus logic for AI moving out of the fog
- change mass spell icons
- add frame border to highscore screen
- reuse SDL2 texture for drawing speedup
- adjust arena object dialog
- set monster to static state after receiving a hit
- fix mage guild window background
- fix hero's status bar item locations
- fix going out the battle window animation
- shift battle log window by 1 pixel up
- add a partial drawing support for disabled buttons
- add Chain Lightning spell animation
- add color cycling for active monster aura
- fix incorrect hero's interaction with objects during movement
- adjust flags animation with battle speed
- make hero's movement smoother
- show a proper status window message depending on resolution
- fix last unit being hit 1 frame missing animation
- remove Skill word from level up window text
- add full animation in castles
- update cursor while pointing over empty interface area
- make "Next hero" button disable when no heroes exist
- fix extra shifting upon landing for flying monsters
- adjust music fade in effect and better sound selection
- add monster animation on the World Map
- fix fullscreen behavior in SDL 2
- fix World Map drawings and screen jumping during hero movement
- fix display drawing during mouse movement in SDL 2
- fix ship shifting upon boarding it
- add keyboard support for navigation in spell book
- display different message in Mage Guild if no hero is in castle
- fix text positioning in status bar
- add lightning spell animation
- do not run idle monster animation at every human's turn
- fix marketplace window UI issues
- fix creature contour drawing
- add keyboard support for navigating between castles and heroes
- add hero's flag animation in a world map
- draw post attack animation in parallel so that battle animation does not look slow
- add a flag to castle's captain
- fix cursor offsets so that the cursor does not jump while changing its type
- fix incorrect drawings for many interactive dialogs
- make yellow frame for not available building info
- fix hero hiring animation position
- fix incorrect mouse cursor type during hero's movement by keyboard
- add magic resist sound
- add missing Skill word for Attack and Defense
- fix fog drawings
- multiple tweaks for AI
- fix Spell Power naming in its icon and description
- add animation of many objects on World Map
- fix Mirror Image clone placement
- add smooth screen scrolling during hero's movement
- fix screen shifting when a hero initiates movement without movement points
- complete hero's movement cell if an user clicks by mouse during hero's movement
- add Stunning animation
- fix Resurrect spell animation and logic
- fix Armageddon and Earthquake animations
- show gray text for spells which need more than current hero spell amount
- set correct yellow and white font
- fix BloodLust spell animation
- fix incorrect stunning state rendering
- add mirror image effect
- fix puzzle view on high resolutions
- remove Visual Studio 2015 Redistributable package dependency for 64-bit application on Windows
- add F4 fullscreen hotkey support
- set correct animation for Holy Word and Holy Shout spells
- fix join/flee condition
- fix castle siege logic
- add an improved battle obstacle selection
- fix multiple places with shadows while using alpha blending in SDL 1
- hide World Map for next turn in hot seat mode
- add an ability to use scroll by mouse in SDL 2
- fix transparency on World Map and during Battle
- fix message content and scrollbar for Town Portal spell
- fix a crash during hero's dismiss
- fix retaliation condition logic
- fix a crash while checking hero with focused castle
- change monster value heuristics for battle and strategic decisions
- fix Mutant Zombie HP value
- add color cycling for glowing effects on monsters during battle
- show adventure map quick info by right click for dimension door spell
- make hero's path visible after using a portal
- add a log message for flying monsters
- fix teleport and luck animation
- fix ripple effect for disrupting ray and cold ray
- update focus after hero's dismiss
- add a condition to check down bridge for unit defense calculation
- set World Map border size depending on resolution
- add flag animation of neutral captain in a castle/town
- do not move to current hero after closing hero's stats window
- make interface background more uniform on high resolutions
- add exit button during Dimension Door spell
- update sounds and music upon teleport spell usage
- add bad luck animation
- fix blurred buttons in Adventure Panel
- fix teleport delay in animation
- sort spell icons by their duration in monster statistics window
- fix defense formula for monster during battle
- fix application exiting behavior (add support for Alt+F4 in Windows for SDL 2)
- ignore bad spell status for Archmage attack
- set correct post battle video sequence
- fix hero fading animation
- add min and max buttons for troop separation dialog
- speed up rendering
- fix hero's flag position in battle
- fix inability to cast another spell upon cancellation teleport spell
- play resource collection and sound after reading a dialog
- fix monster frame jumps from multiple spells
- fix medusa's stunning effect icon
- fix Lich animation
- fix monster count window position during battle
- fix Archmage dispel post attack effect
- fix Tower and Magic Arrow animation
- fix the logic for Summon Boat spell
- fix Identify Hero spell behavior
- fix 0 monster count for Visions spell
- add correct battle speed adjustment formula
- show disable Dismiss button for a hero in a castle
- fix idling condition check
- add correct attacks and timing for monster animation during battle
- give a control to an opponent over hypnotized monster
- do not shift application window while loading a map for SDL 2
- fix Haunt spell incorrect behavior
- add shadows to most of dialogs
- play animation of treasure chest after the collection
- fix incorrect position of a stunned monster
- remove red cross over town's icon
- fix new dwelling building animation
- fix an ability to continue movement after Town portal spell
- fix quick info window position at world map
- show reflected monster animation in a dialog for right-side monsters
- do not auto disable dimension door spell nearby world map edges
- remove tiny ship icon from hero's status
- do not move a hero over a portal above another hero
- add hero movement interruption by left click
- use shadowing for end movement cell during battle
- fix inability to move artifacts
- show a message if not enough points for digging
- fix monster attack at the start of a new game
- add fading animation after battle
- limit Dimension Door spell range
- fix invisible hero's path after Dimension Door spell
- fix landing from a ship event to attack a monster after landing
- fix incorrectly mixed spells for hero's book
- fix Mass Cure spell icon
- fix spell icon size and position for monster's info
- fix cursor behavior beyond world edge
- set correct position of monster in dwelling info
- fix minimap colors
- add an option to switch music type in settings
- fix incorrect map object naming
- fix hero, castle and status army info
- add support for swapping palettes
- fix hero movement at low speeds
- fix display info of resources with scouting
- fix spell sorting crash and mage guild positioning
- add an optional aspect ratio correction in full-screen mode
- fix a crash for unhired hero
- fix alignment of text in monster info dialog
- fix shifted monster position in recruit window
- fix negative resources in kingdom possession
- rework of midi music and sounds
- fix current unit animation freezing state during battle
- draw main menu as a background for High Score window
- fix a case when not destroyed castle gate remains opened after a troop from a castle crossed the bridge during battle
- fix Phoenixes naming
- fix EXIT button position in castle options
- set a correct position for buttons in Configuration dialog
- fix Genie special ability
- fix surrender action during battle
- fix UI value input selectors
- fix hero animation in battle
- fix hero position in battle
- add monster animation in army's info dialog
- add monster movement animation in Well
- use BIN file information for correct monster animation
- fix unit damage formula
- fix morale and luck events
- add *nix case insensitive file access
- make Army Order window during battle optional
- fix flying monster animation offset
- fix a crash for hot seat game start
- add quit dialog popup window and change File Options dialog behavior
- fix incorrect position of recruit Creature Info window in higher than default resolutions
- add scalable Sprites support
- do not show text for hidden Dismiss button
- fix multiple memory leaks
- add double quotes to surrender dialog
version 0.7 (18th April 2020)
- add an edge of the World Map
- complete hero movement cell if a player stops it by any keyboard button
- add hotkey 'N' to start a new game within the World Map like in the original game
- fix crashes in multiple maps during map loading or during AI turns
- fix game freezes during animation of resources collection
- make human turn always first
- do not show file save loading dialog if no saves exist
- fix 'Adventure Options' button is being blurred after pressing it once on MacOS
- cancel a dialog by pressing close window button
- do not allow to move artifacts for not hired heroes in a castle
- allow file selection by double-clicking on a list entry
- fix MAX button state for monster change in recruitment window
- update a cursor while stopping hero's movement
- add monster animation in castle's well
- set correct animation speed
- fix scrolling behavior and add diagonal scrolling
- display recruit monster window even for 0 creatures within castle's well
- fix castle well UI elements
- show hero movement arrow icons with proper colors
- fix resizing of mini-map in fixed interface mode
- do not show Necromancy window for 0 obtained skeletons
- show an empty area instead of tavern building in Necromancer castle
- fix a state of no information displayed in Signs
- fix a crash after loading a save and starting any new game after
- fix a crash during loading empty or newly saved configuration file
- add initial campaign support (very early beta)
- fix crystal resource position
- fix hero path cursor display
- add missing option's titles in Battle Option dialog
- fix a popup messages for different types of resources at the World Map
- fix application title disappearing after loading any map on SDL 2
- fix disabled black surrender button in hero's options in SDL 2 mode
- move creature window info to the top of the castle screen
- make "Buy from well" as a default option
- remove speed 0 for battle and the World Map
- fix spell book is being displayed in semi transparent way
- hero path is recalculated each time when an user chooses the hero
- show creature information in recruitment building
- fix incorrectly displayed shadows on the World Map for SDL 2
- change AI behaviour for castle building strategy
- fix positions of labels in in-game settings
- remove 'Dismiss' button for a hero who is not hired yet in a castle
- fix incorrectly shown message of found resources in the World Map bottom-right window
- fix battle grid
- add missing text in battle options dialog
- fix World Map UI is being drawn inside castle options
- fix shadow display in a battle
- disable Spell button for castles
- change font color for a creature's name
- fix observation tower coverage area
- hide dismiss button for monsters if a hero has only one stack of them
- fix incorrect message for Shipyard by right click
- fix missing battle hexagonal net was not appearing if enabled until next battle
- display a warning message about missing files from the original game
- disable Continue Movement button for a hero which does not have chosen path
- required building names are displayed on a separate line each
- fix no building image for already built building for right mouse click
- fix incorrect image for Captains Quarters
- renamed 'Free Heroes II' to 'Free Heroes of Might and Magic II'
- show disabled "Continue Movement" button for castle
- fix number of monsters being displayed in a black box
- add a script to download a demo version of the original game
- set default display size to 640x480 pixels
- add Windows build
30th August 2019
- move the repository to https://github.com/ihhub/fheroes2