diff --git a/src/game_api/entity_db.hpp b/src/game_api/entity_db.hpp index 9413cadc3..5b7ce91c2 100644 --- a/src/game_api/entity_db.hpp +++ b/src/game_api/entity_db.hpp @@ -58,7 +58,7 @@ struct EntityDB }; /// MASK, will only call collision2 when colliding with entities that match this mask. int32_t collision2_mask; - /// MASK used for collision with floors, walls etc. + /// MASK used for collision with floors, walls etc. int32_t collision_mask; int32_t field_44; int32_t default_flags;