diff --git a/docs/index.html b/docs/index.html index ddb01f242..d68a808c8 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1883,7 +1883,7 @@ SpawnInfo
Type | @@ -15313,7 +15428,7 @@|||
---|---|---|---|
array<SpearDanglerAnimFrames, 6> | +array<SpritePosition, 6> | spear_dangler | |
int | focused_entity_uid | -+ | if set to -1, you have free control over camera focus through focus_x, focus_y |
float | inertia | This is a bad name, but it represents the camera tweening speed. [0..5] where 0=still, 1=default (move 20% of distance per frame), 5=max (move 5*20% or 100% aka instantly to destination per frame) | |
int | +peek_timer | +amount of frames to freeze camera in place and move to the peek_layer during the peek you can freely set camera position no matter if focused_entity_uid is set to -1 or not |
+|
int | +peek_layer | ++ | |
AABB | +get_bounds() | ++ | |
nil | +set_bounds(AABB bounds) | ++ |
Can be accessed via global game_manager
diff --git a/docs/light.html b/docs/light.html index 3f83d6f55..d489ed297 100644 --- a/docs/light.html +++ b/docs/light.html @@ -1883,7 +1883,7 @@ SpawnInfoType | @@ -15313,7 +15428,7 @@|||
---|---|---|---|
array<SpearDanglerAnimFrames, 6> | +array<SpritePosition, 6> | spear_dangler | |
int | focused_entity_uid | -+ | if set to -1, you have free control over camera focus through focus_x, focus_y |
float | inertia | This is a bad name, but it represents the camera tweening speed. [0..5] where 0=still, 1=default (move 20% of distance per frame), 5=max (move 5*20% or 100% aka instantly to destination per frame) | |
int | +peek_timer | +amount of frames to freeze camera in place and move to the peek_layer during the peek you can freely set camera position no matter if focused_entity_uid is set to -1 or not |
+|
int | +peek_layer | ++ | |
AABB | +get_bounds() | ++ | |
nil | +set_bounds(AABB bounds) | ++ |
Can be accessed via global game_manager