+^YT{!mR5m1y!Z@s>2vb9>dR<7*_(~AZ`FZfK-JL9nk z09e*v9B03kU*5l3YA%;J85)*;fmK!64wDfQ#yO`{@4z!{8pg joZ}+li-6-e%*LXg zHhR%;M3>Gm_ Px)b4f%&RA_ ~;460Mqen>~;4udfTxR zy3yn%rsLO0<1c?x1{na@4M#ii!O+EE=q@mKy9@ryG4^)58NJ ~LArDWs6O;=Hyq~A zJW-^hfGzPwX$1hl!0jh0VBq#M L5mL{ z7a$SNgR)Wv0EF`Z{?$LC_3&}xbT=5fVx!q&or5E7HgAJJQvqpm0BAqjf JLf*Wc7A|-<&7TNB6o$pXQSo?HyF8xT;7 x(#!V}uADvIoKj~q8y~)CPp!F@|H)>qtl@*;`9)H5p zZaDZ91PLel1493zxM>wGV#~=3Zd&rFy4l{AHlKnZbBe3VA4d`LxYcinqX e|>bMFCw#j%sf+mE)e+1^GRg@yh_{6?)N z@~Vd -YUd5o_ z)621d<`7oK@6Wu_HlQ7VvRuZW*#^l-*Momg|CB-SKD-k(&IJHb<6L+j-ig-3#|b-C z2u~N(s{BCt3ZFNg$DauR3EifUvp@4tw;N3D$-UjKd??} fLViGD|6-o1# z$xinWKmGa}YJ628RrsZK6ov_B9r0&>hPAu**~REg*bOH$ela@3+THu?>f`&;k5BLU zRrrg9o7Q4|YB-=xNWDSI<6i|J3Na7#7bB`%eS8mYTH2dgZd!@S=ZUVDtMcawV@Bfs z09f7r6!FUzDC#ZBEU@~^>d!n(FURts0}PEXDr0+c^^DFZ@+lJHlW8z& zJo6DW0V->nTsRNFO^Z?4E_MM6v_-vepJS(cDBA_d-r%GwpoqVU=vqj{$m5qDwHk+2 zPhN9ztIopUGt|ig)h;e52mlzj>VVQRcEic60Y&@(L|HKC7_BaL{>+16)R?gdjFw-v zfNu5V+{6p_`G3BtAz#kT1a6wIh<_ Date: Mon, 9 Dec 2024 08:41:01 +0400 Subject: [PATCH 07/18] Night and thermal vision device (#104) * first * fix * fix * Apply suggestions from code review Co-authored-by: FN <37689533+FireNameFN@users.noreply.github.com> * fix * Apply suggestions from code review * fix --------- Co-authored-by: AwareFoxy <135021509+AwareFoxy@users.noreply.github.com> Co-authored-by: FN <37689533+FireNameFN@users.noreply.github.com> --- .../Overlays/BaseSwitchableOverlay.cs | 47 +++++++ .../_CorvaxNext/Overlays/NightVisionSystem.cs | 85 ++++++++++++ .../Overlays/ThermalVisionOverlay.cs | 130 ++++++++++++++++++ .../Overlays/ThermalVisionSystem.cs | 81 +++++++++++ .../_CorvaxNext/Overlays/NightVisionSystem.cs | 5 + .../Overlays/ThermalVisionSystem.cs | 5 + .../ClothingGrantComponentComponent.cs | 14 ++ .../Components/ClothingGrantTagComponent.cs | 10 ++ .../Systems/ClothingGrantingSystem.cs | 92 +++++++++++++ .../Overlays/BaseOverlayComponent.cs | 16 +++ .../Overlays/NightVisionComponent.cs | 15 ++ .../Overlays/SwitchableOverlayComponent.cs | 24 ++++ .../Overlays/SwitchableOverlaySystem.cs | 52 +++++++ .../Overlays/ThermalInvisibilityComponent.cs | 7 + .../Overlays/ThermalVisionComponent.cs | 14 ++ .../_CorvaxNext/Items/Goggles/activate.ogg | Bin 0 -> 12048 bytes .../Items/Goggles/attributions.yml | 9 ++ .../_CorvaxNext/Items/Goggles/deactivate.ogg | Bin 0 -> 12424 bytes .../_corvaxnext/store/uplink-catalog.ftl | 5 + .../entities/clothing/eyes/goggles.ftl | 15 ++ .../_CorvaxNext/prototypes/actions/types.ftl | 5 + .../_CorvaxNext/store/uplink-catalog.ftl | 5 + .../Mobs/Cyborgs/base_borg_chassis.yml | 1 + .../Entities/Mobs/Player/admin_ghost.yml | 1 + .../Entities/Structures/Machines/lathe.yml | 8 +- .../Prototypes/_CorvaxNext/Actions/types.yml | 25 ++++ .../_CorvaxNext/Catalog/uplink_catalog.yml | 63 +++++++++ .../Entities/Clothing/Eyes/goggles.yml | 71 ++++++++++ .../_CorvaxNext/Research/experimental.yml | 2 + .../_CorvaxNext/Shaders/shaders.yml | 4 + .../nightvision.rsi/equipped-EYES-off.png | Bin 0 -> 452 bytes .../Goggles/nightvision.rsi/equipped-EYES.png | Bin 0 -> 719 bytes .../Eyes/Goggles/nightvision.rsi/icon.png | Bin 0 -> 218 bytes .../Goggles/nightvision.rsi/inhand-left.png | Bin 0 -> 385 bytes .../Goggles/nightvision.rsi/inhand-right.png | Bin 0 -> 410 bytes .../Eyes/Goggles/nightvision.rsi/meta.json | 48 +++++++ .../Goggles/thermal.rsi/equipped-EYES.png | Bin 0 -> 524 bytes .../Eyes/Goggles/thermal.rsi/icon.png | Bin 0 -> 510 bytes .../Eyes/Goggles/thermal.rsi/inhand-left.png | Bin 0 -> 327 bytes .../Eyes/Goggles/thermal.rsi/inhand-right.png | Bin 0 -> 325 bytes .../Eyes/Goggles/thermal.rsi/meta.json | 26 ++++ .../_CorvaxNext/Shaders/nightvision.swsl | 40 ++++++ 42 files changed, 922 insertions(+), 3 deletions(-) create mode 100644 Content.Client/_CorvaxNext/Overlays/BaseSwitchableOverlay.cs create mode 100644 Content.Client/_CorvaxNext/Overlays/NightVisionSystem.cs create mode 100644 Content.Client/_CorvaxNext/Overlays/ThermalVisionOverlay.cs create mode 100644 Content.Client/_CorvaxNext/Overlays/ThermalVisionSystem.cs create mode 100644 Content.Server/_CorvaxNext/Overlays/NightVisionSystem.cs create mode 100644 Content.Server/_CorvaxNext/Overlays/ThermalVisionSystem.cs create mode 100644 Content.Shared/_CorvaxNext/Clothing/Components/ClothingGrantComponentComponent.cs create mode 100644 Content.Shared/_CorvaxNext/Clothing/Components/ClothingGrantTagComponent.cs create mode 100644 Content.Shared/_CorvaxNext/Clothing/Systems/ClothingGrantingSystem.cs create mode 100644 Content.Shared/_CorvaxNext/Overlays/BaseOverlayComponent.cs create mode 100644 Content.Shared/_CorvaxNext/Overlays/NightVisionComponent.cs create mode 100644 Content.Shared/_CorvaxNext/Overlays/SwitchableOverlayComponent.cs create mode 100644 Content.Shared/_CorvaxNext/Overlays/SwitchableOverlaySystem.cs create mode 100644 Content.Shared/_CorvaxNext/Overlays/ThermalInvisibilityComponent.cs create mode 100644 Content.Shared/_CorvaxNext/Overlays/ThermalVisionComponent.cs create mode 100644 Resources/Audio/_CorvaxNext/Items/Goggles/activate.ogg create mode 100644 Resources/Audio/_CorvaxNext/Items/Goggles/attributions.yml create mode 100644 Resources/Audio/_CorvaxNext/Items/Goggles/deactivate.ogg create mode 100644 Resources/Locale/en-US/_corvaxnext/store/uplink-catalog.ftl create mode 100644 Resources/Locale/ru-RU/_CorvaxNext/entities/clothing/eyes/goggles.ftl create mode 100644 Resources/Locale/ru-RU/_CorvaxNext/prototypes/actions/types.ftl create mode 100644 Resources/Locale/ru-RU/_CorvaxNext/store/uplink-catalog.ftl create mode 100644 Resources/Prototypes/_CorvaxNext/Actions/types.yml create mode 100644 Resources/Prototypes/_CorvaxNext/Catalog/uplink_catalog.yml create mode 100644 Resources/Prototypes/_CorvaxNext/Entities/Clothing/Eyes/goggles.yml create mode 100644 Resources/Prototypes/_CorvaxNext/Shaders/shaders.yml create mode 100644 Resources/Textures/_CorvaxNext/Clothing/Eyes/Goggles/nightvision.rsi/equipped-EYES-off.png create mode 100644 Resources/Textures/_CorvaxNext/Clothing/Eyes/Goggles/nightvision.rsi/equipped-EYES.png create mode 100644 Resources/Textures/_CorvaxNext/Clothing/Eyes/Goggles/nightvision.rsi/icon.png create mode 100644 Resources/Textures/_CorvaxNext/Clothing/Eyes/Goggles/nightvision.rsi/inhand-left.png create mode 100644 Resources/Textures/_CorvaxNext/Clothing/Eyes/Goggles/nightvision.rsi/inhand-right.png create mode 100644 Resources/Textures/_CorvaxNext/Clothing/Eyes/Goggles/nightvision.rsi/meta.json create mode 100644 Resources/Textures/_CorvaxNext/Clothing/Eyes/Goggles/thermal.rsi/equipped-EYES.png create mode 100644 Resources/Textures/_CorvaxNext/Clothing/Eyes/Goggles/thermal.rsi/icon.png create mode 100644 Resources/Textures/_CorvaxNext/Clothing/Eyes/Goggles/thermal.rsi/inhand-left.png create mode 100644 Resources/Textures/_CorvaxNext/Clothing/Eyes/Goggles/thermal.rsi/inhand-right.png create mode 100644 Resources/Textures/_CorvaxNext/Clothing/Eyes/Goggles/thermal.rsi/meta.json create mode 100644 Resources/Textures/_CorvaxNext/Shaders/nightvision.swsl diff --git a/Content.Client/_CorvaxNext/Overlays/BaseSwitchableOverlay.cs b/Content.Client/_CorvaxNext/Overlays/BaseSwitchableOverlay.cs new file mode 100644 index 00000000000..5910ae4a836 --- /dev/null +++ b/Content.Client/_CorvaxNext/Overlays/BaseSwitchableOverlay.cs @@ -0,0 +1,47 @@ +using Content.Shared._CorvaxNext.Overlays; +using Robust.Client.Graphics; +using Robust.Client.Player; +using Robust.Shared.Enums; +using Robust.Shared.Prototypes; +using System.Numerics; + +namespace Content.Client._CorvaxNext.Overlays; + +public class BaseSwitchableOverlay : Overlay + where TComp : SwitchableOverlayComponent +{ + [Dependency] private readonly IPrototypeManager _prototype = default!; + [Dependency] private readonly IPlayerManager _player = default!; + [Dependency] private readonly IEntityManager _entity = default!; + + public override bool RequestScreenTexture => true; + public override OverlaySpace Space => OverlaySpace.WorldSpace; + private readonly ShaderInstance _shader; + + public BaseSwitchableOverlay() + { + IoCManager.InjectDependencies(this); + _shader = _prototype.Index ("NightVision").Instance().Duplicate(); + } + + protected override void Draw(in OverlayDrawArgs args) + { + if (ScreenTexture is null + || _player.LocalEntity is null + || !_entity.TryGetComponent (_player.LocalEntity.Value, out var component) + || !component.IsActive) + return; + + _shader.SetParameter("SCREEN_TEXTURE", ScreenTexture); + _shader.SetParameter("tint", component.Tint); + _shader.SetParameter("luminance_threshold", component.Strength); + _shader.SetParameter("noise_amount", component.Noise); + + var worldHandle = args.WorldHandle; + + worldHandle.SetTransform(Matrix3x2.Identity); + worldHandle.UseShader(_shader); + worldHandle.DrawRect(args.WorldBounds, component.Color); + worldHandle.UseShader(null); + } +} diff --git a/Content.Client/_CorvaxNext/Overlays/NightVisionSystem.cs b/Content.Client/_CorvaxNext/Overlays/NightVisionSystem.cs new file mode 100644 index 00000000000..1b8909a1540 --- /dev/null +++ b/Content.Client/_CorvaxNext/Overlays/NightVisionSystem.cs @@ -0,0 +1,85 @@ +using Content.Shared._CorvaxNext.Overlays; +using Content.Shared.GameTicking; +using Robust.Client.Graphics; +using Robust.Client.Player; +using Robust.Shared.Player; + +namespace Content.Client._CorvaxNext.Overlays; + +public sealed class NightVisionSystem : SwitchableOverlaySystem +{ + [Dependency] private readonly IPlayerManager _player = default!; + [Dependency] private readonly IOverlayManager _overlayMan = default!; + [Dependency] private readonly ILightManager _lightManager = default!; + + private BaseSwitchableOverlay _overlay = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent (OnPlayerAttached); + SubscribeLocalEvent (OnPlayerDetached); + SubscribeLocalEvent (OnRestart); + + _overlay = new BaseSwitchableOverlay (); + } + + private void OnPlayerAttached(EntityUid uid, NightVisionComponent component, PlayerAttachedEvent args) + { + if (!component.IsActive) + return; + + UpdateVision(args.Player, component.IsActive); + } + + private void OnPlayerDetached(EntityUid uid, NightVisionComponent component, PlayerDetachedEvent args) + { + UpdateVision(args.Player, false); + } + + private void OnRestart(RoundRestartCleanupEvent ev) + { + _overlayMan.RemoveOverlay(_overlay); + _lightManager.DrawLighting = true; + } + + protected override void UpdateVision(EntityUid uid, bool active) + { + if (_player.LocalSession?.AttachedEntity != uid) + return; + + UpdateOverlay(active); + UpdateNightVision(active); + } + + private void UpdateVision(ICommonSession player, bool active) + { + if (_player.LocalSession != player) + return; + + UpdateOverlay(active); + UpdateNightVision(active); + } + + private void UpdateNightVision(bool active) + { + _lightManager.DrawLighting = !active; + } + + private void UpdateOverlay(bool active) + { + if (_player.LocalEntity == null) + { + _overlayMan.RemoveOverlay(_overlay); + return; + } + + active |= TryComp (_player.LocalEntity.Value, out var component) && component.IsActive; + + if (active) + _overlayMan.AddOverlay(_overlay); + else + _overlayMan.RemoveOverlay(_overlay); + } +} diff --git a/Content.Client/_CorvaxNext/Overlays/ThermalVisionOverlay.cs b/Content.Client/_CorvaxNext/Overlays/ThermalVisionOverlay.cs new file mode 100644 index 00000000000..6d7018a73b5 --- /dev/null +++ b/Content.Client/_CorvaxNext/Overlays/ThermalVisionOverlay.cs @@ -0,0 +1,130 @@ +using System.Linq; +using System.Numerics; +using Content.Client.Stealth; +using Content.Shared._CorvaxNext.Overlays; +using Content.Shared.Body.Components; +using Content.Shared.Stealth.Components; +using Robust.Client.GameObjects; +using Robust.Client.Graphics; +using Robust.Client.Player; +using Robust.Shared.Enums; +using Robust.Shared.Map; + +namespace Content.Client._CorvaxNext.Overlays; + +public sealed class ThermalVisionOverlay : Overlay +{ + [Dependency] private readonly IEntityManager _entity = default!; + [Dependency] private readonly IPlayerManager _players = default!; + + private readonly TransformSystem _transform; + private readonly OccluderSystem _occluder; + private readonly StealthSystem _stealth; + private readonly ContainerSystem _container; + + public override bool RequestScreenTexture => true; + public override OverlaySpace Space => OverlaySpace.WorldSpace; + + private readonly List _entries = []; + + public ThermalVisionOverlay() + { + IoCManager.InjectDependencies(this); + + _container = _entity.System (); + _transform = _entity.System (); + _occluder = _entity.System (); + _stealth = _entity.System (); + + ZIndex = -1; + } + + protected override void Draw(in OverlayDrawArgs args) + { + if (ScreenTexture is null + || _players.LocalEntity is null + || !_entity.TryGetComponent (_players.LocalEntity.Value, out var component) + || !component.IsActive) + return; + + var worldHandle = args.WorldHandle; + var eye = args.Viewport.Eye; + + if (eye is null) + return; + + var mapId = eye.Position.MapId; + var eyeRot = eye.Rotation; + + _entries.Clear(); + var entities = _entity.EntityQueryEnumerator (); + while (entities.MoveNext(out var uid, out var body, out var sprite, out var xform)) + { + if (!CanSee(uid, sprite, body)) + continue; + + var entity = uid; + + if (_container.TryGetOuterContainer(uid, xform, out var container)) + { + var owner = container.Owner; + if (_entity.TryGetComponent (owner, out var ownerSprite) + && _entity.TryGetComponent (owner, out var ownerXform)) + { + entity = owner; + sprite = ownerSprite; + xform = ownerXform; + } + } + + if (_entries.Any(e => e.Ent.Item1 == entity)) + continue; + + _entries.Add(new ThermalVisionRenderEntry((entity, sprite, xform, body), mapId, eyeRot)); + } + + foreach (var entry in _entries) + { + Render(entry.Ent, entry.Map, worldHandle, entry.EyeRot); + } + + worldHandle.SetTransform(Matrix3x2.Identity); + } + + private void Render(Entity ent, + MapId? map, + DrawingHandleWorld handle, + Angle eyeRot) + { + var (uid, sprite, xform, body) = ent; + if (xform.MapID != map || HasOccluders(uid) || !CanSee(uid, sprite, body)) + return; + + var position = _transform.GetWorldPosition(xform); + var rotation = _transform.GetWorldRotation(xform); + + sprite.Render(handle, eyeRot, rotation, position: position); + } + + private bool CanSee(EntityUid uid, SpriteComponent sprite, BodyComponent body) + { + return sprite.Visible + && !_entity.HasComponent (uid) + && (!_entity.TryGetComponent(uid, out StealthComponent? stealth) + || _stealth.GetVisibility(uid, stealth) > 0.5f); + } + + private bool HasOccluders(EntityUid uid) + { + var mapCoordinates = _transform.GetMapCoordinates(uid); + var occluders = _occluder.QueryAabb(mapCoordinates.MapId, + Box2.CenteredAround(mapCoordinates.Position, new Vector2(0.3f, 0.3f))); + + return occluders.Any(o => o.Component.Enabled); + } +} + +public record struct ThermalVisionRenderEntry( + (EntityUid, SpriteComponent, TransformComponent, BodyComponent) Ent, + MapId? Map, + Angle EyeRot); diff --git a/Content.Client/_CorvaxNext/Overlays/ThermalVisionSystem.cs b/Content.Client/_CorvaxNext/Overlays/ThermalVisionSystem.cs new file mode 100644 index 00000000000..ce3713c4be3 --- /dev/null +++ b/Content.Client/_CorvaxNext/Overlays/ThermalVisionSystem.cs @@ -0,0 +1,81 @@ +using Content.Shared._CorvaxNext.Overlays; +using Content.Shared.GameTicking; +using Robust.Client.Graphics; +using Robust.Client.Player; +using Robust.Shared.Player; + +namespace Content.Client._CorvaxNext.Overlays; + +public sealed class ThermalVisionSystem : SwitchableOverlaySystem +{ + [Dependency] private readonly IPlayerManager _player = default!; + [Dependency] private readonly IOverlayManager _overlayMan = default!; + + private ThermalVisionOverlay _thermalOverlay = default!; + private BaseSwitchableOverlay _overlay = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent (OnPlayerAttached); + SubscribeLocalEvent (OnPlayerDetached); + SubscribeLocalEvent (OnRestart); + + _thermalOverlay = new ThermalVisionOverlay(); + _overlay = new BaseSwitchableOverlay (); + } + + private void OnPlayerAttached(EntityUid uid, ThermalVisionComponent component, PlayerAttachedEvent args) + { + if (!component.IsActive) + return; + + UpdateVision(args.Player, component.IsActive); + } + + private void OnPlayerDetached(EntityUid uid, ThermalVisionComponent component, PlayerDetachedEvent args) + { + UpdateVision(args.Player, false); + } + + private void OnRestart(RoundRestartCleanupEvent ev) + { + _overlayMan.RemoveOverlay(_thermalOverlay); + _overlayMan.RemoveOverlay(_overlay); + } + + protected override void UpdateVision(EntityUid uid, bool active) + { + if (_player.LocalSession?.AttachedEntity != uid) + return; + + UpdateOverlay(active, _thermalOverlay); + UpdateOverlay(active, _overlay); + } + + private void UpdateVision(ICommonSession player, bool active) + { + if (_player.LocalSession != player) + return; + + UpdateOverlay(active, _thermalOverlay); + UpdateOverlay(active, _overlay); + } + + private void UpdateOverlay(bool active, Overlay overlay) + { + if (_player.LocalEntity == null) + { + _overlayMan.RemoveOverlay(overlay); + return; + } + + active |= TryComp (_player.LocalEntity.Value, out var component) && component.IsActive; + + if (active) + _overlayMan.AddOverlay(overlay); + else + _overlayMan.RemoveOverlay(overlay); + } +} diff --git a/Content.Server/_CorvaxNext/Overlays/NightVisionSystem.cs b/Content.Server/_CorvaxNext/Overlays/NightVisionSystem.cs new file mode 100644 index 00000000000..b38deb2d0b7 --- /dev/null +++ b/Content.Server/_CorvaxNext/Overlays/NightVisionSystem.cs @@ -0,0 +1,5 @@ +using Content.Shared._CorvaxNext.Overlays; + +namespace Content.Server._CorvaxNext.Overlays; + +public sealed class NightVisionSystem : SwitchableOverlaySystem ; diff --git a/Content.Server/_CorvaxNext/Overlays/ThermalVisionSystem.cs b/Content.Server/_CorvaxNext/Overlays/ThermalVisionSystem.cs new file mode 100644 index 00000000000..6cffd8314d9 --- /dev/null +++ b/Content.Server/_CorvaxNext/Overlays/ThermalVisionSystem.cs @@ -0,0 +1,5 @@ +using Content.Shared._CorvaxNext.Overlays; + +namespace Content.Server._CorvaxNext.Overlays; + +public sealed class ThermalVisionSystem : SwitchableOverlaySystem ; diff --git a/Content.Shared/_CorvaxNext/Clothing/Components/ClothingGrantComponentComponent.cs b/Content.Shared/_CorvaxNext/Clothing/Components/ClothingGrantComponentComponent.cs new file mode 100644 index 00000000000..ff2e2a2cbca --- /dev/null +++ b/Content.Shared/_CorvaxNext/Clothing/Components/ClothingGrantComponentComponent.cs @@ -0,0 +1,14 @@ +using Robust.Shared.Prototypes; + +namespace Content.Shared._CorvaxNext.Clothing +{ + [RegisterComponent] + public sealed partial class ClothingGrantComponentComponent : Component + { + [DataField("component")] + [AlwaysPushInheritance] + public ComponentRegistry Components { get; private set; } = new(); + + public bool IsActive = false; + } +} diff --git a/Content.Shared/_CorvaxNext/Clothing/Components/ClothingGrantTagComponent.cs b/Content.Shared/_CorvaxNext/Clothing/Components/ClothingGrantTagComponent.cs new file mode 100644 index 00000000000..27190765295 --- /dev/null +++ b/Content.Shared/_CorvaxNext/Clothing/Components/ClothingGrantTagComponent.cs @@ -0,0 +1,10 @@ +namespace Content.Shared._CorvaxNext.Clothing; + +[RegisterComponent] +public sealed partial class ClothingGrantTagComponent : Component +{ + [DataField("tag")] + public string Tag = ""; + + public bool IsActive = false; +} diff --git a/Content.Shared/_CorvaxNext/Clothing/Systems/ClothingGrantingSystem.cs b/Content.Shared/_CorvaxNext/Clothing/Systems/ClothingGrantingSystem.cs new file mode 100644 index 00000000000..97044a34030 --- /dev/null +++ b/Content.Shared/_CorvaxNext/Clothing/Systems/ClothingGrantingSystem.cs @@ -0,0 +1,92 @@ +using Content.Shared.Clothing.Components; +using Content.Shared.Inventory.Events; +using Robust.Shared.Serialization.Manager; +using Content.Shared.Tag; + +namespace Content.Shared._CorvaxNext.Clothing; + +public sealed class ClothingGrantingSystem : EntitySystem +{ + [Dependency] private readonly IComponentFactory _componentFactory = default!; + [Dependency] private readonly ISerializationManager _serializationManager = default!; + [Dependency] private readonly TagSystem _tagSystem = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent (OnCompEquip); + SubscribeLocalEvent (OnCompUnequip); + + SubscribeLocalEvent (OnTagEquip); + SubscribeLocalEvent (OnTagUnequip); + } + + private void OnCompEquip(EntityUid uid, ClothingGrantComponentComponent component, GotEquippedEvent args) + { + if (!TryComp (uid, out var clothing)) return; + + if (!clothing.Slots.HasFlag(args.SlotFlags)) return; + + if (component.Components.Count > 1) + { + Logger.Error("Although a component registry supports multiple components, we cannot bookkeep more than 1 component for ClothingGrantComponent at this time."); + return; + } + + foreach (var (name, data) in component.Components) + { + var newComp = (Component) _componentFactory.GetComponent(name); + + if (HasComp(args.Equipee, newComp.GetType())) + continue; + + newComp.Owner = args.Equipee; + + var temp = (object) newComp; + _serializationManager.CopyTo(data.Component, ref temp); + EntityManager.AddComponent(args.Equipee, (Component)temp!); + + component.IsActive = true; + } + } + + private void OnCompUnequip(EntityUid uid, ClothingGrantComponentComponent component, GotUnequippedEvent args) + { + if (!component.IsActive) return; + + foreach (var (name, data) in component.Components) + { + var newComp = (Component) _componentFactory.GetComponent(name); + + RemComp(args.Equipee, newComp.GetType()); + } + + component.IsActive = false; + } + + + private void OnTagEquip(EntityUid uid, ClothingGrantTagComponent component, GotEquippedEvent args) + { + if (!TryComp (uid, out var clothing)) + return; + + if (!clothing.Slots.HasFlag(args.SlotFlags)) + return; + + EnsureComp (args.Equipee); + _tagSystem.AddTag(args.Equipee, component.Tag); + + component.IsActive = true; + } + + private void OnTagUnequip(EntityUid uid, ClothingGrantTagComponent component, GotUnequippedEvent args) + { + if (!component.IsActive) + return; + + _tagSystem.RemoveTag(args.Equipee, component.Tag); + + component.IsActive = false; + } +} diff --git a/Content.Shared/_CorvaxNext/Overlays/BaseOverlayComponent.cs b/Content.Shared/_CorvaxNext/Overlays/BaseOverlayComponent.cs new file mode 100644 index 00000000000..4d5ad8b4727 --- /dev/null +++ b/Content.Shared/_CorvaxNext/Overlays/BaseOverlayComponent.cs @@ -0,0 +1,16 @@ +namespace Content.Shared._CorvaxNext.Overlays; + +public abstract partial class BaseOverlayComponent : Component +{ + [DataField, ViewVariables(VVAccess.ReadOnly)] + public virtual Vector3 Tint { get; set; } = new(0.3f, 0.3f, 0.3f); + + [DataField, ViewVariables(VVAccess.ReadOnly)] + public virtual float Strength { get; set; } = 2f; + + [DataField, ViewVariables(VVAccess.ReadOnly)] + public virtual float Noise { get; set; } = 0.5f; + + [DataField, ViewVariables(VVAccess.ReadOnly)] + public virtual Color Color { get; set; } = Color.White; +} diff --git a/Content.Shared/_CorvaxNext/Overlays/NightVisionComponent.cs b/Content.Shared/_CorvaxNext/Overlays/NightVisionComponent.cs new file mode 100644 index 00000000000..084f7448568 --- /dev/null +++ b/Content.Shared/_CorvaxNext/Overlays/NightVisionComponent.cs @@ -0,0 +1,15 @@ +using Content.Shared.Actions; +using Robust.Shared.Audio; +using Robust.Shared.GameStates; + +namespace Content.Shared._CorvaxNext.Overlays; + +[RegisterComponent, NetworkedComponent] +public sealed partial class NightVisionComponent : SwitchableOverlayComponent +{ + public override string? ToggleAction { get; set; } = "ToggleNightVision"; + + public override Color Color { get; set; } = Color.FromHex("#98FB98"); +} + +public sealed partial class ToggleNightVisionEvent : InstantActionEvent; diff --git a/Content.Shared/_CorvaxNext/Overlays/SwitchableOverlayComponent.cs b/Content.Shared/_CorvaxNext/Overlays/SwitchableOverlayComponent.cs new file mode 100644 index 00000000000..89a99a283f0 --- /dev/null +++ b/Content.Shared/_CorvaxNext/Overlays/SwitchableOverlayComponent.cs @@ -0,0 +1,24 @@ +using Robust.Shared.Audio; +using Robust.Shared.GameStates; + +namespace Content.Shared._CorvaxNext.Overlays; + +public abstract partial class SwitchableOverlayComponent : BaseOverlayComponent +{ + [DataField, AutoNetworkedField] + public bool IsActive = true; + + [DataField] + public virtual SoundSpecifier? ActivateSound { get; set; } = + new SoundPathSpecifier("/Audio/_CorvaxNext/Items/Goggles/activate.ogg"); + + [DataField] + public virtual SoundSpecifier? DeactivateSound { get; set; } = + new SoundPathSpecifier("/Audio/_CorvaxNext/Items/Goggles/deactivate.ogg"); + + [DataField] + public virtual string? ToggleAction { get; set; } + + [ViewVariables] + public EntityUid? ToggleActionEntity; +} diff --git a/Content.Shared/_CorvaxNext/Overlays/SwitchableOverlaySystem.cs b/Content.Shared/_CorvaxNext/Overlays/SwitchableOverlaySystem.cs new file mode 100644 index 00000000000..062fa177264 --- /dev/null +++ b/Content.Shared/_CorvaxNext/Overlays/SwitchableOverlaySystem.cs @@ -0,0 +1,52 @@ +using Content.Shared.Actions; +using Robust.Shared.Audio.Systems; +using Robust.Shared.Network; +using Robust.Shared.Player; +using Robust.Shared.Timing; + +namespace Content.Shared._CorvaxNext.Overlays; + +public abstract class SwitchableOverlaySystem : EntitySystem + where TComp : SwitchableOverlayComponent + where TEvent : InstantActionEvent +{ + [Dependency] private readonly SharedAudioSystem _audio = default!; + [Dependency] private readonly SharedActionsSystem _actions = default!; + [Dependency] private readonly IGameTiming _timing = default!; + [Dependency] private readonly INetManager _net = default!; + + public override void Initialize() + { + SubscribeLocalEvent (OnToggle); + SubscribeLocalEvent (OnInit); + SubscribeLocalEvent (OnRemove); + } + + private void OnRemove(EntityUid uid, TComp component, ComponentRemove args) + { + _actions.RemoveAction(uid, component.ToggleActionEntity); + UpdateVision(uid, false); + } + + private void OnInit(EntityUid uid, TComp component, ComponentInit args) + { + _actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction); + UpdateVision(uid, component.IsActive); + } + + protected virtual void UpdateVision(EntityUid uid, bool active) { } + + private void OnToggle(EntityUid uid, TComp component, TEvent args) + { + if (!_timing.IsFirstTimePredicted) + return; + + component.IsActive = !component.IsActive; + + if (_net.IsClient) + _audio.PlayEntity(component.IsActive ? component.ActivateSound : component.DeactivateSound, Filter.Local(), uid, false); + + args.Handled = true; + UpdateVision(uid, component.IsActive); + } +} diff --git a/Content.Shared/_CorvaxNext/Overlays/ThermalInvisibilityComponent.cs b/Content.Shared/_CorvaxNext/Overlays/ThermalInvisibilityComponent.cs new file mode 100644 index 00000000000..924fa8ef63f --- /dev/null +++ b/Content.Shared/_CorvaxNext/Overlays/ThermalInvisibilityComponent.cs @@ -0,0 +1,7 @@ +using Robust.Shared.GameStates; + +namespace Content.Shared._CorvaxNext.Overlays; + +[RegisterComponent, NetworkedComponent] +public sealed partial class ThermalInvisibilityComponent : SwitchableOverlayComponent; + diff --git a/Content.Shared/_CorvaxNext/Overlays/ThermalVisionComponent.cs b/Content.Shared/_CorvaxNext/Overlays/ThermalVisionComponent.cs new file mode 100644 index 00000000000..65eb94d9221 --- /dev/null +++ b/Content.Shared/_CorvaxNext/Overlays/ThermalVisionComponent.cs @@ -0,0 +1,14 @@ +using Content.Shared.Actions; +using Robust.Shared.GameStates; + +namespace Content.Shared._CorvaxNext.Overlays; + +[RegisterComponent, NetworkedComponent] +public sealed partial class ThermalVisionComponent : SwitchableOverlayComponent +{ + public override string? ToggleAction { get; set; } = "ToggleThermalVision"; + + public override Color Color { get; set; } = Color.FromHex("#C26E4A"); +} + +public sealed partial class ToggleThermalVisionEvent : InstantActionEvent; diff --git a/Resources/Audio/_CorvaxNext/Items/Goggles/activate.ogg b/Resources/Audio/_CorvaxNext/Items/Goggles/activate.ogg new file mode 100644 index 0000000000000000000000000000000000000000..96cdb288fe07d0e1d3c0f38774cb7ffe01624724 GIT binary patch literal 12048 zcmaiacOaGD|M I2md*~??z`_fWN~xmtbtLKp#Ix zcmE3nOs)Ll3jnMv?9caWn8AhQzsH5-1tnF?mWblq==^^jcX9seA%n=e4uLLGvcfXb z!eXMLgb;!hIz1h{T`>->Xhn>-Gb7Y@bMSWdMElu!J9wcLjeQ`j=3fjQL<~fGJNx+A zxjQRbiQ4?z*dYqq+sVfn?WYLYaDr@zNl0E8VfS=*{A-^Q;_-600SP<$LHZQ+B$e5z zE^zMN5H1ky=kM<0ttcfX&IBQye7t-e0^A)v(SN!972W-Pyr5G&45F&38>=F<3{A8Q z^c7J7?w;-e!Gi3rXa_%bFP}iP7uq|(Uy$9{OxZ+`J;1>!z}?BgQ;;2f6XWiCK@((m z@$p1M68^quCwB)=sO#s1h9rD_Jl&npkR~5jSI-MXfE(J+>q6Gs-PJ9CJ<$DPh%mgr z^SP{|Y6=4g0J!`a1T+f$>7po^R16tcSX72Qwi#7)sUld!b* T>3k5N@44ibCaeR%E#x#LOk7X&8wwx6TsPDaaQe(JlI#E(%wQFEQe?Xy3<35|!Aj zNG+*jrYKkCAiBRcxRf U;)5|%t)#lD_l=g z`(T2atoNGzU(G55&G<(g@*(A@yGtp4tSAm6{-1S#hJmGu7wyLW*U4B0ZSrSC6>^K& zD|r^=S=!Zdtl64%!KqK;8|Bur{fGKjv&DuW=vlS}X%@t{mff9aLHrlutqvZ}61c$K z9NMtYrg{rOJQcwySxI#egjeC7oTXC@L7I)h$R|1%IR6V(e=eIn8!Xv07u}N9#*8P! 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