diff --git a/Content.Shared/Mech/EntitySystem/SharedMechSystem.cs b/Content.Shared/Mech/EntitySystem/SharedMechSystem.cs
new file mode 100644
index 00000000000..97242973152
--- /dev/null
+++ b/Content.Shared/Mech/EntitySystem/SharedMechSystem.cs
@@ -0,0 +1,490 @@
+using System.Linq;
+using Content.Shared.Access.Components;
+using Content.Shared.ActionBlocker;
+using Content.Shared.Actions;
+using Content.Shared.Destructible;
+using Content.Shared.DoAfter;
+using Content.Shared.DragDrop;
+using Content.Shared.Emag.Components;
+using Content.Shared.Emag.Systems;
+using Content.Shared.FixedPoint;
+using Content.Shared.Interaction;
+using Content.Shared.Interaction.Components;
+using Content.Shared.Interaction.Events;
+using Content.Shared.Mech.Components;
+using Content.Shared.Mech.Equipment.Components;
+using Content.Shared.Movement.Components;
+using Content.Shared.Movement.Systems;
+using Content.Shared.Popups;
+using Content.Shared.Weapons.Melee;
+using Content.Shared.Weapons.Ranged.Events;
+using Content.Shared.Whitelist;
+using Robust.Shared.Containers;
+using Robust.Shared.Network;
+using Robust.Shared.Serialization;
+using Robust.Shared.Timing;
+
+namespace Content.Shared.Mech.EntitySystems;
+
+///
+/// Handles all of the interactions, UI handling, and items shennanigans for
+///
+public abstract class SharedMechSystem : EntitySystem
+{
+ [Dependency] private readonly IGameTiming _timing = default!;
+ [Dependency] private readonly INetManager _net = default!;
+ [Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
+ [Dependency] private readonly SharedActionsSystem _actions = default!;
+ [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
+ [Dependency] private readonly SharedContainerSystem _container = default!;
+ [Dependency] private readonly SharedInteractionSystem _interaction = default!;
+ [Dependency] private readonly SharedMoverController _mover = default!;
+ [Dependency] private readonly SharedPopupSystem _popup = default!;
+ [Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
+ [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
+
+ ///
+ public override void Initialize()
+ {
+ SubscribeLocalEvent(OnToggleEquipmentAction);
+ SubscribeLocalEvent(OnEjectPilotEvent);
+ SubscribeLocalEvent(RelayInteractionEvent);
+ SubscribeLocalEvent(OnStartup);
+ SubscribeLocalEvent(OnDestruction);
+ SubscribeLocalEvent(OnGetAdditionalAccess);
+ SubscribeLocalEvent(OnDragDrop);
+ SubscribeLocalEvent(OnCanDragDrop);
+ SubscribeLocalEvent(OnEmagged);
+
+ SubscribeLocalEvent(OnGetMeleeWeapon);
+ SubscribeLocalEvent(OnCanAttackFromContainer);
+ SubscribeLocalEvent(OnAttackAttempt);
+ }
+
+ private void OnToggleEquipmentAction(EntityUid uid, MechComponent component, MechToggleEquipmentEvent args)
+ {
+ if (args.Handled)
+ return;
+ args.Handled = true;
+ CycleEquipment(uid);
+ }
+
+ private void OnEjectPilotEvent(EntityUid uid, MechComponent component, MechEjectPilotEvent args)
+ {
+ if (args.Handled)
+ return;
+ args.Handled = true;
+ TryEject(uid, component);
+ }
+
+ private void RelayInteractionEvent(EntityUid uid, MechComponent component, UserActivateInWorldEvent args)
+ {
+ var pilot = component.PilotSlot.ContainedEntity;
+ if (pilot == null)
+ return;
+
+ // TODO why is this being blocked?
+ if (!_timing.IsFirstTimePredicted)
+ return;
+
+ if (component.CurrentSelectedEquipment != null)
+ {
+ RaiseLocalEvent(component.CurrentSelectedEquipment.Value, args);
+ }
+ }
+
+ private void OnStartup(EntityUid uid, MechComponent component, ComponentStartup args)
+ {
+ component.PilotSlot = _container.EnsureContainer(uid, component.PilotSlotId);
+ component.EquipmentContainer = _container.EnsureContainer(uid, component.EquipmentContainerId);
+ component.BatterySlot = _container.EnsureContainer(uid, component.BatterySlotId);
+ UpdateAppearance(uid, component);
+ }
+
+ private void OnDestruction(EntityUid uid, MechComponent component, DestructionEventArgs args)
+ {
+ BreakMech(uid, component);
+ }
+
+ private void OnGetAdditionalAccess(EntityUid uid, MechComponent component, ref GetAdditionalAccessEvent args)
+ {
+ var pilot = component.PilotSlot.ContainedEntity;
+ if (pilot == null)
+ return;
+
+ args.Entities.Add(pilot.Value);
+ }
+
+ private void SetupUser(EntityUid mech, EntityUid pilot, MechComponent? component = null)
+ {
+ if (!Resolve(mech, ref component))
+ return;
+
+ var rider = EnsureComp(pilot);
+
+ // Warning: this bypasses most normal interaction blocking components on the user, like drone laws and the like.
+ var irelay = EnsureComp(pilot);
+
+ _mover.SetRelay(pilot, mech);
+ _interaction.SetRelay(pilot, mech, irelay);
+ rider.Mech = mech;
+ Dirty(pilot, rider);
+
+ if (_net.IsClient)
+ return;
+
+ _actions.AddAction(pilot, ref component.MechCycleActionEntity, component.MechCycleAction, mech);
+ _actions.AddAction(pilot, ref component.MechUiActionEntity, component.MechUiAction, mech);
+ _actions.AddAction(pilot, ref component.MechEjectActionEntity, component.MechEjectAction, mech);
+ }
+
+ private void RemoveUser(EntityUid mech, EntityUid pilot)
+ {
+ if (!RemComp(pilot))
+ return;
+ RemComp(pilot);
+ RemComp(pilot);
+
+ _actions.RemoveProvidedActions(pilot, mech);
+ }
+
+ ///
+ /// Destroys the mech, removing the user and ejecting all installed equipment.
+ ///
+ ///
+ ///
+ public virtual void BreakMech(EntityUid uid, MechComponent? component = null)
+ {
+ if (!Resolve(uid, ref component))
+ return;
+
+ TryEject(uid, component);
+ var equipment = new List(component.EquipmentContainer.ContainedEntities);
+ foreach (var ent in equipment)
+ {
+ RemoveEquipment(uid, ent, component, forced: true);
+ }
+
+ component.Broken = true;
+ UpdateAppearance(uid, component);
+ }
+
+ ///
+ /// Cycles through the currently selected equipment.
+ ///
+ ///
+ ///
+ public void CycleEquipment(EntityUid uid, MechComponent? component = null)
+ {
+ if (!Resolve(uid, ref component))
+ return;
+
+ var allEquipment = component.EquipmentContainer.ContainedEntities.ToList();
+
+ var equipmentIndex = -1;
+ if (component.CurrentSelectedEquipment != null)
+ {
+ bool StartIndex(EntityUid u) => u == component.CurrentSelectedEquipment;
+ equipmentIndex = allEquipment.FindIndex(StartIndex);
+ }
+
+ equipmentIndex++;
+ component.CurrentSelectedEquipment = equipmentIndex >= allEquipment.Count
+ ? null
+ : allEquipment[equipmentIndex];
+
+ var popupString = component.CurrentSelectedEquipment != null
+ ? Loc.GetString("mech-equipment-select-popup", ("item", component.CurrentSelectedEquipment))
+ : Loc.GetString("mech-equipment-select-none-popup");
+
+ if (_net.IsServer)
+ _popup.PopupEntity(popupString, uid);
+
+ Dirty(uid, component);
+ }
+
+ ///
+ /// Inserts an equipment item into the mech.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void InsertEquipment(EntityUid uid, EntityUid toInsert, MechComponent? component = null,
+ MechEquipmentComponent? equipmentComponent = null)
+ {
+ if (!Resolve(uid, ref component))
+ return;
+
+ if (!Resolve(toInsert, ref equipmentComponent))
+ return;
+
+ if (component.EquipmentContainer.ContainedEntities.Count >= component.MaxEquipmentAmount)
+ return;
+
+ if (_whitelistSystem.IsWhitelistFail(component.EquipmentWhitelist, toInsert))
+ return;
+
+ equipmentComponent.EquipmentOwner = uid;
+ _container.Insert(toInsert, component.EquipmentContainer);
+ var ev = new MechEquipmentInsertedEvent(uid);
+ RaiseLocalEvent(toInsert, ref ev);
+ UpdateUserInterface(uid, component);
+ }
+
+ ///
+ /// Removes an equipment item from a mech.
+ ///
+ ///
+ ///
+ ///
+ ///
+ /// Whether or not the removal can be cancelled
+ public void RemoveEquipment(EntityUid uid, EntityUid toRemove, MechComponent? component = null,
+ MechEquipmentComponent? equipmentComponent = null, bool forced = false)
+ {
+ if (!Resolve(uid, ref component))
+ return;
+
+ if (!Resolve(toRemove, ref equipmentComponent))
+ return;
+
+ if (!forced)
+ {
+ var attemptev = new AttemptRemoveMechEquipmentEvent();
+ RaiseLocalEvent(toRemove, ref attemptev);
+ if (attemptev.Cancelled)
+ return;
+ }
+
+ var ev = new MechEquipmentRemovedEvent(uid);
+ RaiseLocalEvent(toRemove, ref ev);
+
+ if (component.CurrentSelectedEquipment == toRemove)
+ CycleEquipment(uid, component);
+
+ equipmentComponent.EquipmentOwner = null;
+ _container.Remove(toRemove, component.EquipmentContainer);
+ UpdateUserInterface(uid, component);
+ }
+
+ ///
+ /// Attempts to change the amount of energy in the mech.
+ ///
+ /// The mech itself
+ /// The change in energy
+ ///
+ /// If the energy was successfully changed.
+ public virtual bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, MechComponent? component = null)
+ {
+ if (!Resolve(uid, ref component))
+ return false;
+
+ if (component.Energy + delta < 0)
+ return false;
+
+ component.Energy = FixedPoint2.Clamp(component.Energy + delta, 0, component.MaxEnergy);
+ Dirty(uid, component);
+ UpdateUserInterface(uid, component);
+ return true;
+ }
+
+ ///
+ /// Sets the integrity of the mech.
+ ///
+ /// The mech itself
+ /// The value the integrity will be set at
+ ///
+ public void SetIntegrity(EntityUid uid, FixedPoint2 value, MechComponent? component = null)
+ {
+ if (!Resolve(uid, ref component))
+ return;
+
+ component.Integrity = FixedPoint2.Clamp(value, 0, component.MaxIntegrity);
+
+ if (component.Integrity <= 0)
+ {
+ BreakMech(uid, component);
+ }
+ else if (component.Broken)
+ {
+ component.Broken = false;
+ UpdateAppearance(uid, component);
+ }
+
+ Dirty(uid, component);
+ UpdateUserInterface(uid, component);
+ }
+
+ ///
+ /// Checks if the pilot is present
+ ///
+ ///
+ /// Whether or not the pilot is present
+ public bool IsEmpty(MechComponent component)
+ {
+ return component.PilotSlot.ContainedEntity == null;
+ }
+
+ ///
+ /// Checks if an entity can be inserted into the mech.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public bool CanInsert(EntityUid uid, EntityUid toInsert, MechComponent? component = null)
+ {
+ if (!Resolve(uid, ref component))
+ return false;
+
+ return IsEmpty(component) && _actionBlocker.CanMove(toInsert);
+ }
+
+ ///
+ /// Updates the user interface
+ ///
+ ///
+ /// This is defined here so that UI updates can be accessed from shared.
+ ///
+ public virtual void UpdateUserInterface(EntityUid uid, MechComponent? component = null)
+ {
+ }
+
+ ///
+ /// Attempts to insert a pilot into the mech.
+ ///
+ ///
+ ///
+ ///
+ /// Whether or not the entity was inserted
+ public bool TryInsert(EntityUid uid, EntityUid? toInsert, MechComponent? component = null)
+ {
+ if (!Resolve(uid, ref component))
+ return false;
+
+ if (toInsert == null || component.PilotSlot.ContainedEntity == toInsert)
+ return false;
+
+ if (!CanInsert(uid, toInsert.Value, component))
+ return false;
+
+ SetupUser(uid, toInsert.Value);
+ _container.Insert(toInsert.Value, component.PilotSlot);
+ UpdateAppearance(uid, component);
+ return true;
+ }
+
+ ///
+ /// Attempts to eject the current pilot from the mech
+ ///
+ ///
+ ///
+ /// Whether or not the pilot was ejected.
+ public bool TryEject(EntityUid uid, MechComponent? component = null)
+ {
+ if (!Resolve(uid, ref component))
+ return false;
+
+ if (component.PilotSlot.ContainedEntity == null)
+ return false;
+
+ var pilot = component.PilotSlot.ContainedEntity.Value;
+
+ RemoveUser(uid, pilot);
+ _container.RemoveEntity(uid, pilot);
+ UpdateAppearance(uid, component);
+ return true;
+ }
+
+ private void OnGetMeleeWeapon(EntityUid uid, MechPilotComponent component, GetMeleeWeaponEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ if (!TryComp(component.Mech, out var mech))
+ return;
+
+ var weapon = mech.CurrentSelectedEquipment ?? component.Mech;
+ args.Weapon = weapon;
+ args.Handled = true;
+ }
+
+ private void OnCanAttackFromContainer(EntityUid uid, MechPilotComponent component, CanAttackFromContainerEvent args)
+ {
+ args.CanAttack = true;
+ }
+
+ private void OnAttackAttempt(EntityUid uid, MechPilotComponent component, AttackAttemptEvent args)
+ {
+ if (args.Target == component.Mech)
+ args.Cancel();
+ }
+
+ private void UpdateAppearance(EntityUid uid, MechComponent? component = null,
+ AppearanceComponent? appearance = null)
+ {
+ if (!Resolve(uid, ref component, ref appearance, false))
+ return;
+
+ _appearance.SetData(uid, MechVisuals.Open, IsEmpty(component), appearance);
+ _appearance.SetData(uid, MechVisuals.Broken, component.Broken, appearance);
+ }
+
+ private void OnDragDrop(EntityUid uid, MechComponent component, ref DragDropTargetEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ args.Handled = true;
+
+ var doAfterEventArgs = new DoAfterArgs(EntityManager, args.Dragged, component.EntryDelay, new MechEntryEvent(), uid, target: uid)
+ {
+ BreakOnMove = true,
+ };
+
+ _doAfter.TryStartDoAfter(doAfterEventArgs);
+ }
+
+ private void OnCanDragDrop(EntityUid uid, MechComponent component, ref CanDropTargetEvent args)
+ {
+ args.Handled = true;
+
+ args.CanDrop |= !component.Broken && CanInsert(uid, args.Dragged, component);
+ }
+
+ private void OnEmagged(EntityUid uid, MechComponent component, ref GotEmaggedEvent args)
+ {
+ if (!component.BreakOnEmag)
+ return;
+ args.Handled = true;
+ component.EquipmentWhitelist = null;
+ Dirty(uid, component);
+ }
+}
+
+///
+/// Event raised when the battery is successfully removed from the mech,
+/// on both success and failure
+///
+[Serializable, NetSerializable]
+public sealed partial class RemoveBatteryEvent : SimpleDoAfterEvent
+{
+}
+
+///
+/// Event raised when a person removes someone from a mech,
+/// on both success and failure
+///
+[Serializable, NetSerializable]
+public sealed partial class MechExitEvent : SimpleDoAfterEvent
+{
+}
+
+///
+/// Event raised when a person enters a mech, on both success and failure
+///
+[Serializable, NetSerializable]
+public sealed partial class MechEntryEvent : SimpleDoAfterEvent
+{
+}