From 5292c989b6a9f757e972258d8d3c1ad33da674cf Mon Sep 17 00:00:00 2001 From: Mor-Dast <136860710+Mor-Dast@users.noreply.github.com> Date: Sat, 21 Dec 2024 18:02:22 +0300 Subject: [PATCH] Delete Content.Shared/Mech/Components/MechComponent.cs --- .../Mech/Components/MechComponent.cs | 161 ------------------ 1 file changed, 161 deletions(-) delete mode 100644 Content.Shared/Mech/Components/MechComponent.cs diff --git a/Content.Shared/Mech/Components/MechComponent.cs b/Content.Shared/Mech/Components/MechComponent.cs deleted file mode 100644 index ba380492bc9..00000000000 --- a/Content.Shared/Mech/Components/MechComponent.cs +++ /dev/null @@ -1,161 +0,0 @@ -using Content.Shared.FixedPoint; -using Content.Shared.Whitelist; -using Robust.Shared.Containers; -using Robust.Shared.GameStates; -using Robust.Shared.Prototypes; - -namespace Content.Shared.Mech.Components; - -/// -/// A large, pilotable machine that has equipment that is -/// powered via an internal battery. -/// -[RegisterComponent, NetworkedComponent, AutoGenerateComponentState] -public sealed partial class MechComponent : Component -{ - /// - /// How much "health" the mech has left. - /// - [ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] - public FixedPoint2 Integrity; - - /// - /// The maximum amount of damage the mech can take. - /// - [DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)] - public FixedPoint2 MaxIntegrity = 250; - - /// - /// How much energy the mech has. - /// Derived from the currently inserted battery. - /// - [ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] - public FixedPoint2 Energy = 0; - - /// - /// The maximum amount of energy the mech can have. - /// Derived from the currently inserted battery. - /// - [DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)] - public FixedPoint2 MaxEnergy = 0; - - /// - /// The slot the battery is stored in. - /// - [ViewVariables] - public ContainerSlot BatterySlot = default!; - - [ViewVariables] - public readonly string BatterySlotId = "mech-battery-slot"; - - /// - /// A multiplier used to calculate how much of the damage done to a mech - /// is transfered to the pilot - /// - [DataField, ViewVariables(VVAccess.ReadWrite)] - public float MechToPilotDamageMultiplier; - - /// - /// Whether the mech has been destroyed and is no longer pilotable. - /// - [ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] - public bool Broken = false; - - /// - /// The slot the pilot is stored in. - /// - [ViewVariables(VVAccess.ReadWrite)] - public ContainerSlot PilotSlot = default!; - - [ViewVariables] - public readonly string PilotSlotId = "mech-pilot-slot"; - - /// - /// The current selected equipment of the mech. - /// If null, the mech is using just its fists. - /// - [ViewVariables, AutoNetworkedField] - public EntityUid? CurrentSelectedEquipment; - - /// - /// The maximum amount of equipment items that can be installed in the mech - /// - [DataField("maxEquipmentAmount"), ViewVariables(VVAccess.ReadWrite)] - public int MaxEquipmentAmount = 3; - - /// - /// A whitelist for inserting equipment items. - /// - [DataField] - public EntityWhitelist? EquipmentWhitelist; - - [DataField] - public EntityWhitelist? PilotWhitelist; - - /// - /// A container for storing the equipment entities. - /// - [ViewVariables(VVAccess.ReadWrite)] - public Container EquipmentContainer = default!; - - [ViewVariables] - public readonly string EquipmentContainerId = "mech-equipment-container"; - - /// - /// How long it takes to enter the mech. - /// - [DataField, ViewVariables(VVAccess.ReadWrite)] - public float EntryDelay = 3; - - /// - /// How long it takes to pull *another person* - /// outside of the mech. You can exit instantly yourself. - /// - [DataField, ViewVariables(VVAccess.ReadWrite)] - public float ExitDelay = 3; - - /// - /// How long it takes to pull out the battery. - /// - [DataField, ViewVariables(VVAccess.ReadWrite)] - public float BatteryRemovalDelay = 2; - - /// - /// Whether or not the mech is airtight. - /// - /// - /// This needs to be redone - /// when mech internals are added - /// - [DataField, ViewVariables(VVAccess.ReadWrite)] - public bool Airtight; - - /// - /// The equipment that the mech initially has when it spawns. - /// Good for things like nukie mechs that start with guns. - /// - [DataField] - public List StartingEquipment = new(); - - #region Action Prototypes - [DataField] - public EntProtoId MechCycleAction = "ActionMechCycleEquipment"; - [DataField] - public EntProtoId MechUiAction = "ActionMechOpenUI"; - [DataField] - public EntProtoId MechEjectAction = "ActionMechEject"; - #endregion - - #region Visualizer States - [DataField] - public string? BaseState; - [DataField] - public string? OpenState; - [DataField] - public string? BrokenState; - #endregion - - [DataField] public EntityUid? MechCycleActionEntity; - [DataField] public EntityUid? MechUiActionEntity; - [DataField] public EntityUid? MechEjectActionEntity; -}