From 1b8bd249fe6b7e2cba51feacfef8f4d74555119a Mon Sep 17 00:00:00 2001 From: crazyStewie Date: Sun, 17 Dec 2023 20:07:14 -0300 Subject: [PATCH 01/21] Implemented continuous spawning on last level --- resources/world/world_data.gd | 2 +- scenes/characters/cultists/kill_plane.gd | 8 + scenes/characters/cultists/neophyte.tscn | 152 +++++++++--------- .../procedural_world/character_spawner.gd | 47 +++++- .../populate_room/generate_cultists.gd | 2 +- 5 files changed, 131 insertions(+), 80 deletions(-) create mode 100644 scenes/characters/cultists/kill_plane.gd diff --git a/resources/world/world_data.gd b/resources/world/world_data.gd index 58f501507..43816a720 100644 --- a/resources/world/world_data.gd +++ b/resources/world/world_data.gd @@ -419,7 +419,7 @@ func get_starting_room_data() -> RoomData: func get_cell_index_from_local_position(pos : Vector3) -> int: pos /= CELL_SIZE - return get_cell_index_from_int_position(pos.x, pos.z) + return get_cell_index_from_int_position(int(pos.x), int(pos.z)) func is_inside_world_bounds(x: int, z: int) -> bool: diff --git a/scenes/characters/cultists/kill_plane.gd b/scenes/characters/cultists/kill_plane.gd new file mode 100644 index 000000000..d2d9b756b --- /dev/null +++ b/scenes/characters/cultists/kill_plane.gd @@ -0,0 +1,8 @@ +extends Node + +export var threshold : float = -10.0 + +func _physics_process(delta: float) -> void: + if owner.global_translation.z < threshold: + owner.queue_free() + diff --git a/scenes/characters/cultists/neophyte.tscn b/scenes/characters/cultists/neophyte.tscn index e220136e0..56a25ae41 100644 --- a/scenes/characters/cultists/neophyte.tscn +++ b/scenes/characters/cultists/neophyte.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=61 format=2] +[gd_scene load_steps=62 format=2] [ext_resource path="res://scenes/characters/character.tscn" type="PackedScene" id=1] [ext_resource path="res://core/ai/check_nodes/bt_gun_cooldown.gd" type="Script" id=2] @@ -11,6 +11,7 @@ [ext_resource path="res://core/ai/flow_nodes/bt_sequence.gd" type="Script" id=9] [ext_resource path="res://core/ai/action_nodes/bt_wait_random.gd" type="Script" id=10] [ext_resource path="res://core/ai/check_nodes/bt_player_sensor.gd" type="Script" id=11] +[ext_resource path="res://scenes/characters/cultists/kill_plane.gd" type="Script" id=12] [ext_resource path="res://core/ai/check_nodes/bt_approach_distance.gd" type="Script" id=13] [ext_resource path="res://core/ai/action_nodes/bt_look_at_target.gd" type="Script" id=14] [ext_resource path="res://resources/models/characters/cultists/cultist_neophyte/Material_003.material" type="Material" id=15] @@ -685,7 +686,7 @@ height = 0.162729 radius = 0.06 height = 0.162729 -[node name="Cultist" instance=ExtResource( 1 )] +[node name="Cultist" groups=["ENEMY"] instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) script = ExtResource( 18 ) max_health = 40 @@ -1513,7 +1514,7 @@ bones/137/name = "DEF-hand.R" bones/137/parent = 136 bones/137/rest = Transform( 0.999953, -0.0093688, -0.00264029, 0.00972873, 0.970664, 0.240242, 0.000312057, -0.240256, 0.970709, -4.74829e-08, 0.130595, -3.60887e-09 ) bones/137/enabled = true -bones/137/bound_children = [ ] +bones/137/bound_children = [ NodePath("MainHandAttachment") ] bones/138/name = "DEF-f_index.01.R" bones/138/parent = 137 bones/138/rest = Transform( -0.392449, -0.0601783, -0.917803, -0.133676, 0.990994, -0.00781816, 0.910008, 0.11962, -0.396959, 0.00848536, 0.0784882, 0.0396803 ) @@ -1705,11 +1706,11 @@ script = ExtResource( 24 ) IK_enabled = true [node name="Physical Bone DEF-spine" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="3"] -transform = Transform( 1, -1.13687e-13, -1.24345e-14, 8.95306e-14, -0.262471, -0.964939, -7.81597e-14, 0.964939, -0.262471, 3.66817e-08, 1.00125, -0.0360552 ) +transform = Transform( 1, -1.77636e-13, -5.15143e-14, 4.20433e-14, -0.262472, -0.964939, -3.55271e-14, 0.964939, -0.262472, 3.85527e-08, 0.993766, -0.0097024 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87095e-09, -0.0273941, 0.0678677 ) -body_offset = Transform( 1, -1.77636e-13, -4.9738e-14, 3.01981e-14, 5.96046e-08, -0.999999, -4.26326e-14, 0.999999, 5.96046e-08, 1.87095e-09, 0.0678676, 0.0273941 ) +body_offset = Transform( 1, -1.77636e-13, -4.9738e-14, 3.19744e-14, 8.9407e-08, -0.999999, -4.26326e-14, 0.999999, 8.9407e-08, 1.87095e-09, 0.0678676, 0.0273941 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine" @@ -1725,11 +1726,11 @@ transform = Transform( 1, 6.39488e-14, -2.66454e-14, 0, 0.999999, 0, 0, 0, 0.999 shape = SubResource( 9 ) [node name="Physical Bone DEF-spine001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="4"] -transform = Transform( 1, 2.38426e-07, -1.02141e-13, 3.09044e-08, -0.129618, -0.99156, -2.36415e-07, 0.991561, -0.129618, -4.76225e-09, 1.13268, -0.00887943 ) +transform = Transform( 1, 2.38426e-07, 1.17002e-09, 3.20647e-08, -0.129618, -0.99156, -2.36264e-07, 0.991561, -0.129617, -3.75348e-09, 1.1252, 0.0174734 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.68296e-08, -0.0271, 0.0571871 ) -body_offset = Transform( 1, 8.66862e-13, 1.16997e-09, 1.17001e-09, 1.49012e-08, -0.999996, -2.27374e-13, 0.999996, 4.47035e-08, -4.68965e-08, 0.0571868, 0.0270999 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.68296e-08, -0.0271, 0.0571869 ) +body_offset = Transform( 1, 8.3844e-13, 1.16997e-09, 1.17001e-09, 2.98023e-08, -0.999996, -2.13163e-13, 0.999996, 5.96046e-08, -4.68965e-08, 0.0571867, 0.0270999 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.001" @@ -1745,11 +1746,11 @@ transform = Transform( 1, 2.13163e-14, -2.66454e-15, 0, 1, 2.23517e-08, 0, -2.23 shape = SubResource( 10 ) [node name="Physical Bone DEF-spine002" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="5"] -transform = Transform( 1, -2.97951e-08, 3.50689e-09, 3.68695e-09, 0.0335638, -0.999437, -2.80869e-08, 0.999438, 0.0335643, 7.39373e-08, 1.27499, -0.00298989 ) +transform = Transform( 1, 2.05752e-07, 5.42059e-09, -2.38005e-09, 0.0338434, -0.999427, -2.63566e-07, 0.999428, 0.0338438, 8.55879e-08, 1.26752, 0.0233433 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.39104e-08, -0.0260868, 0.0690634 ) -body_offset = Transform( 1, 2.05745e-07, 5.4207e-09, 6.46748e-09, 0.00027971, -1, -2.63489e-07, 1, 0.000279717, 4.89033e-08, 0.0690707, 0.0260674 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.39105e-08, -0.0260867, 0.0690634 ) +body_offset = Transform( 1, 2.05745e-07, 5.4207e-09, 6.46748e-09, 0.000279713, -1, -2.63489e-07, 1, 0.000279721, 4.89033e-08, 0.0690707, 0.0260674 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.002" @@ -1765,11 +1766,11 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.25963e-09, 0.0368584, 0.001 shape = SubResource( 11 ) [node name="Physical Bone DEF-spine003" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="6"] -transform = Transform( 1, 5.58868e-08, 4.11809e-09, -1.36773e-09, 0.0301322, -0.999546, -2.60554e-08, 0.999547, 0.0301326, 3.66838e-08, 1.44388, -0.00836549 ) +transform = Transform( 1, 5.58782e-08, 3.24423e-09, -2.24823e-09, 0.0304118, -0.999537, -2.60199e-08, 0.999538, 0.0304122, 4.02952e-08, 1.4364, 0.0179205 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.40764e-09, -0.0260704, 0.0779715 ) -body_offset = Transform( 1, 5.58708e-08, 3.24432e-09, -1.46325e-09, 0.000279717, -1, -2.6068e-08, 1, 0.00027973, 3.61125e-09, 0.0779787, 0.0260486 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.40764e-09, -0.0260704, 0.0779713 ) +body_offset = Transform( 1, 5.58708e-08, 3.24432e-09, -1.46325e-09, 0.000279715, -1, -2.6068e-08, 1, 0.00027973, 3.61125e-09, 0.0779786, 0.0260486 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.003" @@ -1785,11 +1786,11 @@ transform = Transform( 1, -7.10543e-15, 2.22045e-16, 0, 1, 9.31323e-09, 1.33227e shape = SubResource( 12 ) [node name="Physical Bone DEF-spine004" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="7"] -transform = Transform( 1, 2.38899e-07, -4.02525e-06, -3.86926e-06, 0.328705, -0.944433, 1.12725e-06, 0.944434, 0.328705, 1.48034e-07, 1.56397, -0.0208819 ) +transform = Transform( 1, 2.38914e-07, -4.02082e-06, -3.86477e-06, 0.328972, -0.94434, 1.12687e-06, 0.944341, 0.328972, 1.52298e-07, 1.55649, 0.00537026 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.42628e-08, -0.0223389, 0.0139314 ) -body_offset = Transform( 1, 1.8775e-09, -4.01895e-06, -4.01848e-06, 0.000283241, -1, 3.09233e-08, 1, 0.000283331, 1.10294e-07, 0.0139377, 0.0223349 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.42625e-08, -0.0223388, 0.0139314 ) +body_offset = Transform( 1, 1.87751e-09, -4.01895e-06, -4.01848e-06, 0.000283241, -1, 3.09234e-08, 1, 0.000283331, 1.10294e-07, 0.0139377, 0.0223348 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.004" @@ -1804,11 +1805,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 13 ) [node name="Physical Bone DEF-spine005" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="8"] -transform = Transform( 1, 2.23042e-07, 1.93857e-06, 1.93211e-06, -0.22119, -0.97523, 1.8659e-07, 0.975232, -0.22119, -3.04904e-08, 1.60126, -0.01444 ) +transform = Transform( 1, 2.23141e-07, 1.93559e-06, 1.92928e-06, -0.220919, -0.975291, 1.85299e-07, 0.975293, -0.220919, -2.21775e-08, 1.59378, 0.0118019 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.4489e-10, -0.0272553, 0.033146 ) -body_offset = Transform( 1, -2.22517e-08, 1.93038e-06, 1.91734e-06, 0.000277191, -0.999999, -6.32554e-10, 1, 0.000276878, -6.54359e-08, 0.0331535, 0.0272461 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.45025e-10, -0.0272553, 0.033146 ) +body_offset = Transform( 1, -2.22517e-08, 1.93038e-06, 1.91734e-06, 0.000277191, -0.999999, -6.32525e-10, 1, 0.000276878, -6.54359e-08, 0.0331535, 0.0272461 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.005" @@ -1827,11 +1828,11 @@ transform = Transform( 1, 1.98952e-13, 1.81188e-13, -1.13687e-13, 1, -1.49012e-0 shape = SubResource( 15 ) [node name="Physical Bone DEF-shoulderL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="9"] -transform = Transform( 0.488837, -0.0938752, -0.86732, 0.358203, 0.928126, 0.101436, 0.79545, -0.360263, 0.487327, 0.0955803, 1.48512, -0.00358103 ) +transform = Transform( 0.488837, -0.0938749, -0.86732, 0.358425, 0.928024, 0.101572, 0.79535, -0.360522, 0.487298, 0.0955804, 1.47017, 0.0490489 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182289, 0.0163799, 0.0784026 ) -body_offset = Transform( 0.934014, -0.355164, -0.0386025, 5.17666e-05, 0.108187, -0.994141, 0.357252, 0.928532, 0.101066, 0.0258702, 0.0761721, -0.0166208 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182289, 0.01638, 0.0784026 ) +body_offset = Transform( 0.934014, -0.355164, -0.0386026, 5.1707e-05, 0.108187, -0.994141, 0.357252, 0.928532, 0.101066, 0.0258702, 0.0761721, -0.0166209 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shoulder.L" @@ -1846,10 +1847,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 16 ) [node name="Physical Bone DEF-upper_armL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="10"] -transform = Transform( -0.0434589, 0.177081, -0.983236, -0.997506, 0.0470439, 0.0525621, 0.0555627, 0.983072, 0.174595, 0.248826, 1.42351, -0.0385512 ) +transform = Transform( 0.958457, 0.200765, -0.2026, -0.219515, 0.065685, -0.973395, -0.182116, 0.977435, 0.107028, 0.205959, 1.49234, -0.00999167 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00893092, -0.0254919, 0.067149 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00893091, -0.0254919, 0.067149 ) body_offset = Transform( 0.167197, -0.0199373, 0.985722, 0.985725, 0.0232912, -0.166727, -0.0196352, 0.99953, 0.023547, -0.0652052, 0.0205927, 0.0237234 ) mass = 0.2 weight = 1.96 @@ -1865,11 +1866,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 17 ) [node name="Physical Bone DEF-upper_armL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="11"] -transform = Transform( -0.0434554, 0.177079, -0.983232, -0.997503, 0.0470437, 0.0525585, 0.0555622, 0.983069, 0.174593, 0.393522, 1.41578, -0.0642452 ) +transform = Transform( 0.962282, 0.204439, -0.179459, -0.219612, 0.194523, -0.955992, -0.160534, 0.959354, 0.232085, 0.23094, 1.63514, -0.0528122 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220639, 0.189777 ) -body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232914, -0.166725, 0.00225211, 0.988466, 0.151404, -0.211117, -0.102037, -0.00723019 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220638, 0.189777 ) +body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232914, -0.166725, 0.00225213, 0.988466, 0.151404, -0.211117, -0.102037, -0.00723019 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.L.001" @@ -1884,10 +1885,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 18 ) [node name="Physical Bone DEF-forearmL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="12"] -transform = Transform( -0.0445268, -0.101179, -0.993871, -0.997306, 0.0625617, 0.0383115, 0.0583027, 0.9929, -0.103691, 0.535643, 1.40918, -0.0704323 ) +transform = Transform( 0.958234, 0.200597, -0.203833, -0.218314, 0.0526884, -0.974455, -0.184733, 0.978257, 0.0942819, 0.250806, 1.76755, -0.101009 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.281509, 0.0478518, 0.304602 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.281509, 0.047852, 0.304602 ) body_offset = Transform( 0.164289, -0.0044439, 0.986402, 0.94157, 0.298787, -0.155475, -0.294033, 0.95431, 0.0532719, -0.346496, -0.232, 0.0208806 ) mass = 0.2 weight = 1.96 @@ -1903,10 +1904,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 19 ) [node name="Physical Bone DEF-forearmL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="13"] -transform = Transform( -0.0445269, -0.101179, -0.993869, -0.997306, 0.0625598, 0.038312, 0.0583021, 0.9929, -0.103691, 0.665442, 1.40418, -0.056891 ) +transform = Transform( 0.960663, 0.197318, -0.195432, -0.193775, -0.0278668, -0.980648, -0.198945, 0.979944, 0.0114657, 0.273234, 1.89446, -0.0733581 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.404484, 0.0868722, 0.414897 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.404484, 0.0868722, 0.414896 ) body_offset = Transform( 0.138879, 0.0761377, 0.987376, 0.94157, 0.298788, -0.155475, -0.306853, 0.951277, -0.0301931, -0.472447, -0.3423, 0.0540045 ) mass = 0.2 weight = 1.96 @@ -1922,10 +1923,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 20 ) [node name="Physical Bone DEF-handL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="14"] -transform = Transform( -0.00840166, 0.284416, -0.958664, 0.888546, -0.437662, -0.137633, -0.458717, -0.85297, -0.249039, 0.776627, 1.40882, -0.0376779 ) +transform = Transform( -0.930214, 0.34385, -0.128352, 0.208599, 0.207567, -0.955721, -0.301983, -0.915796, -0.264807, 0.348193, 2.04514, -0.0610805 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.490409, -0.012842, 0.563335 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.49041, -0.012842, 0.563335 ) body_offset = Transform( -0.174778, -0.27773, 0.944626, -0.890979, 0.452943, -0.031681, -0.419063, -0.847176, -0.326615, -0.62142, -0.413281, -0.0323984 ) mass = 0.2 weight = 1.96 @@ -1941,11 +1942,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 21 ) [node name="Physical Bone DEF-shoulderR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="15"] -transform = Transform( 0.488832, 0.093878, 0.867316, -0.35821, 0.928123, 0.101435, -0.795443, -0.360266, 0.487324, -0.0955797, 1.48512, -0.00358063 ) +transform = Transform( 0.488833, 0.0938781, 0.867316, -0.358433, 0.928022, 0.101571, -0.795343, -0.360525, 0.487296, -0.0955797, 1.47017, 0.0490492 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.018229, 0.0163801, 0.0784023 ) -body_offset = Transform( 0.934006, 0.355168, 0.0386023, -5.1409e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258702, 0.0761715, -0.0166206 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.018229, 0.0163801, 0.0784024 ) +body_offset = Transform( 0.934006, 0.355168, 0.0386024, -5.13792e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258702, 0.0761715, -0.0166206 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shoulder.R" @@ -1960,10 +1961,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 22 ) [node name="Physical Bone DEF-upper_armR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="16"] -transform = Transform( -0.971532, -0.20279, 0.122476, 0.120366, 0.0227522, 0.992469, -0.20405, 0.978957, 0.00230391, -0.187417, 1.36393, -0.0526128 ) +transform = Transform( 0.964561, -0.14929, 0.217561, 0.223774, 0.0259589, -0.974295, 0.139805, 0.988452, 0.0584466, -0.205705, 1.49135, -0.00607108 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00892908, -0.0254913, 0.0671489 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0089291, -0.0254913, 0.0671489 ) body_offset = Transform( 0.173531, -0.0225389, -0.98457, -0.984563, -0.0271562, -0.172908, -0.0228403, 0.999376, -0.0269037, 0.0639888, 0.0197096, 0.0274859 ) mass = 0.2 weight = 1.96 @@ -1979,7 +1980,7 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 23 ) [node name="Physical Bone DEF-upper_armR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="17"] -transform = Transform( -0.043457, -0.177079, 0.983236, 0.997509, 0.0470431, 0.0525601, -0.0555629, 0.983072, 0.174594, -0.393523, 1.41578, -0.0642454 ) +transform = Transform( 0.967462, -0.152871, 0.20161, 0.220244, 0.116626, -0.968447, 0.124534, 0.981341, 0.146501, -0.234423, 1.63582, -0.033589 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.135961, -0.0294876, 0.188866 ) @@ -1998,10 +1999,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 24 ) [node name="Physical Bone DEF-forearmR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="18"] -transform = Transform( -0.0445252, 0.101179, 0.993871, 0.997306, 0.0625659, 0.0383104, -0.0583029, 0.9929, -0.103692, -0.535647, 1.40918, -0.070432 ) +transform = Transform( 0.975024, -0.041721, 0.218145, 0.215416, -0.0614674, -0.974585, 0.0540732, 0.997238, -0.050944, -0.25954, 1.77354, -0.0796315 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.281132, 0.0330793, 0.306957 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.281133, 0.0330794, 0.306957 ) body_offset = Transform( 0.168269, -0.117585, -0.978702, -0.971694, 0.147226, -0.184753, 0.165818, 0.982089, -0.0894827, 0.351615, -0.221334, 0.0415973 ) mass = 0.2 weight = 1.96 @@ -2017,10 +2018,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 25 ) [node name="Physical Bone DEF-forearmR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="19"] -transform = Transform( -0.991623, -0.0301865, 0.125593, 0.115533, 0.227548, 0.966889, -0.0577676, 0.9733, -0.222155, -0.239671, 0.950622, -0.00900984 ) +transform = Transform( 0.97583, -0.0407275, 0.214703, 0.210172, -0.0942381, -0.973112, 0.0598637, 0.994717, -0.0833991, -0.286322, 1.89978, -0.0570666 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.408037, 0.0523074, 0.413421 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.408037, 0.0523073, 0.413421 ) body_offset = Transform( 0.162665, -0.150164, -0.975188, -0.971694, 0.147232, -0.184753, 0.17132, 0.977637, -0.121963, 0.477391, -0.327808, 0.0691894 ) mass = 0.2 weight = 1.96 @@ -2036,10 +2037,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 26 ) [node name="Physical Bone DEF-handR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="20"] -transform = Transform( -0.00839939, -0.284415, 0.958664, -0.888551, -0.437659, -0.137631, 0.458716, -0.852979, -0.249041, -0.776629, 1.40882, -0.0376778 ) +transform = Transform( -0.932089, -0.336844, 0.133247, -0.215309, 0.219348, -0.951593, 0.291314, -0.915661, -0.276977, -0.34612, 2.03603, 0.00504056 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.47603, 0.0401634, 0.568056 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.47603, 0.0401632, 0.568056 ) body_offset = Transform( -0.180758, 0.289088, -0.940082, 0.894712, 0.445273, -0.0351025, 0.408448, -0.84745, -0.339135, 0.608455, -0.423853, 0.0322506 ) mass = 0.2 weight = 1.96 @@ -2055,11 +2056,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 27 ) [node name="Physical Bone DEF-pelvisL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="21"] -transform = Transform( 0.00471036, -0.612602, -0.790373, -0.596177, 0.632841, -0.494052, 0.80284, 0.473531, -0.362234, 0.0437694, 0.962827, -0.0338895 ) +transform = Transform( 0.00471036, -0.612602, -0.790373, -0.596177, 0.632841, -0.494052, 0.80284, 0.473532, -0.362234, 0.0437693, 0.955347, -0.00753651 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256166, -0.00774501, 0.0612286 ) -body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.13249e-06, 0.341802, -0.939768, -0.510354, 0.808171, 0.293934, 0.0150633, 0.0601879, -0.0248114 ) +joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256165, -0.00774506, 0.0612285 ) +body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.2219e-06, 0.341802, -0.939768, -0.510354, 0.808171, 0.293934, 0.0150633, 0.0601879, -0.0248113 ) mass = 0.2 weight = 1.96 bone_name = "DEF-pelvis.L" @@ -2078,10 +2079,10 @@ shape = SubResource( 28 ) transform = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, 0.563556, -0.554985, 0.497014 ) [node name="Physical Bone DEF-thighL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="22"] -transform = Transform( 0.764482, -0.644543, -0.011577, 0.0292499, 0.0167421, 0.99943, -0.643981, -0.764386, 0.0316519, 0.093138, 0.87249, -0.0159349 ) +transform = Transform( 0.764175, -0.644665, -0.0211283, 0.0479463, 0.0241086, 0.998557, -0.643224, -0.764086, 0.0493325, 0.0943608, 0.864649, 0.00814998 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -0.891998, 0.0445849, 0.449835, 0.443382, -0.107527, 0.889859, 0.0880437, 0.993203, 0.0761457, 0.0171899, 0.0202692, 0.127211 ) +joint_offset = Transform( -0.891998, 0.0445849, 0.449835, 0.443382, -0.107527, 0.889859, 0.0880437, 0.993203, 0.0761457, 0.0171899, 0.0202692, 0.127212 ) body_offset = Transform( 0.999825, -7.31349e-05, -0.0187145, -0.018714, -0.00737221, -0.999796, -6.65486e-05, 0.999973, -0.00737277, -0.0148047, 0.127657, -0.0193296 ) mass = 0.2 weight = 1.96 @@ -2097,7 +2098,7 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 29 ) [node name="Physical Bone DEF-thighL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="23"] -transform = Transform( 0.874979, -0.484158, -0.00201995, 0.0085257, 0.0112361, 0.999901, -0.484084, -0.874909, 0.0139584, 0.0924824, 0.633972, -0.0435881 ) +transform = Transform( 0.624862, -0.78054, -0.0175178, 0.0506337, 0.0181243, 0.998553, -0.779091, -0.624844, 0.0508459, 0.103359, 0.619115, -0.00503633 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0125871, 0.0184555, 0.127263 ) @@ -2116,11 +2117,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 30 ) [node name="Physical Bone DEF-shinL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="24"] -transform = Transform( 0.952214, -0.305423, -0.00260847, 0.00771073, 0.0155021, 0.999844, -0.305337, -0.952089, 0.0171159, 0.0930012, 0.406901, -0.0470791 ) +transform = Transform( 0.462352, -0.885516, 0.0457234, 0.0682857, 0.0869722, 0.993862, -0.884063, -0.456394, 0.100679, 0.103781, 0.392234, -0.0237553 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, 0.00799458, 0.0169022, 0.107753 ) -body_offset = Transform( 0.924809, -0.38043, 0.000887999, -0.0179299, -0.0459184, -0.998779, 0.380008, 0.923667, -0.049287, -0.00105903, 0.108541, -0.0133392 ) +joint_offset = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, 0.00799457, 0.0169022, 0.107753 ) +body_offset = Transform( 0.924809, -0.38043, 0.000887997, -0.0179299, -0.0459184, -0.998779, 0.380008, 0.923667, -0.049287, -0.00105903, 0.108541, -0.0133392 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.L" @@ -2138,10 +2139,10 @@ shape = SubResource( 31 ) transform = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, -0.232341, 0.117743, -2.98023e-07 ) [node name="Physical Bone DEF-shinL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="25"] -transform = Transform( 0.764505, -0.64448, 0.0132965, 0.0309474, 0.0572984, 0.997877, -0.643875, -0.762473, 0.0637489, 0.0932372, 0.186166, -0.0478234 ) +transform = Transform( 0.608115, -0.792897, 0.0388498, 0.0604322, 0.0950343, 0.993638, -0.791546, -0.601901, 0.105707, 0.0934716, 0.179408, -0.0452134 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00415535, 0.0070693, 0.108013 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00415535, 0.00706931, 0.108013 ) body_offset = Transform( 0.976433, -0.215684, -0.00761121, -0.017929, -0.0459189, -0.998784, 0.215075, 0.975383, -0.0487037, -0.00171057, 0.108281, -0.00252835 ) mass = 0.2 weight = 1.96 @@ -2157,11 +2158,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 32 ) [node name="Physical Bone DEF-footL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="26"] -transform = Transform( 1, -0.000991398, -1.79862e-06, -0.000856463, -0.864307, 0.502965, -0.000498976, -0.502964, -0.864308, 0.0917425, 0.0448596, -0.00496513 ) +transform = Transform( 0.999834, -0.007804, -0.0165293, 0.000604399, -0.889661, 0.456621, -0.0182676, -0.456554, -0.889509, 0.0905637, 0.0410202, -0.00544976 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, 0.00210343, -0.00670605, 0.0590939 ) -body_offset = Transform( 0.999841, -0.00681403, -0.0164766, -0.0160937, 0.0528657, -0.998472, 0.00767451, 0.998578, 0.0527471, -0.00117512, 0.0593919, 0.00356335 ) +joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, 0.00210341, -0.00670606, 0.0590938 ) +body_offset = Transform( 0.999841, -0.00681403, -0.0164766, -0.0160937, 0.0528657, -0.998472, 0.00767451, 0.998578, 0.0527471, -0.00117511, 0.0593919, 0.00356335 ) mass = 0.2 weight = 1.96 bone_name = "DEF-foot.L" @@ -2177,11 +2178,11 @@ transform = Transform( 1, 5.54792e-10, 0, 2.03727e-10, 0.866025, 0.5, 5.82077e-1 shape = SubResource( 33 ) [node name="Physical Bone DEF-pelvisR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="27"] -transform = Transform( 0.00470527, 0.612601, 0.790378, 0.596173, 0.632848, -0.49405, -0.802842, 0.473529, -0.362237, -0.0437712, 0.962828, -0.0338882 ) +transform = Transform( 0.00470527, 0.612601, 0.790378, 0.596173, 0.632848, -0.49405, -0.802843, 0.473529, -0.362237, -0.0437712, 0.955348, -0.00753515 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -0.8156, -0.578522, 0.010392, 0.463688, -0.642753, 0.609805, -0.346106, 0.502175, 0.792484, 0.0256171, -0.00774488, 0.0612305 ) -body_offset = Transform( 0.859968, -0.479611, -0.174439, 5.96046e-08, 0.341807, -0.939771, 0.510348, 0.808175, 0.29394, -0.0150635, 0.0601899, -0.0248125 ) +joint_offset = Transform( -0.8156, -0.578522, 0.010392, 0.463688, -0.642753, 0.609805, -0.346106, 0.502175, 0.792484, 0.0256172, -0.00774498, 0.0612305 ) +body_offset = Transform( 0.859968, -0.479611, -0.174439, 5.96046e-08, 0.341807, -0.939771, 0.510348, 0.808175, 0.29394, -0.0150635, 0.06019, -0.0248125 ) mass = 0.2 weight = 1.96 bone_name = "DEF-pelvis.R" @@ -2197,11 +2198,11 @@ transform = Transform( 1, -5.96046e-08, -5.96046e-08, -2.98023e-08, 1, 2.23517e- shape = SubResource( 28 ) [node name="Physical Bone DEF-thighR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="28"] -transform = Transform( 0.764483, 0.644536, 0.0115766, -0.0292494, 0.0167418, 0.999431, 0.64398, -0.764386, 0.0316517, -0.0931381, 0.87249, -0.0159349 ) +transform = Transform( 0.764176, 0.644658, 0.0211283, -0.047946, 0.024108, 0.998559, 0.643224, -0.764086, 0.0493321, -0.0943609, 0.86465, 0.00814998 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -0.891998, -0.0445846, -0.449834, -0.44338, -0.107527, 0.88986, -0.0880449, 0.993202, 0.0761441, -0.0171896, 0.0202693, 0.127211 ) -body_offset = Transform( 0.999825, 7.06911e-05, 0.0187139, 0.0187139, -0.007373, -0.999797, 6.62208e-05, 0.999973, -0.0073728, 0.0148046, 0.127657, -0.0193297 ) +joint_offset = Transform( -0.891998, -0.0445846, -0.449834, -0.44338, -0.107527, 0.88986, -0.0880449, 0.993202, 0.0761441, -0.0171897, 0.0202693, 0.127212 ) +body_offset = Transform( 0.999825, 7.06613e-05, 0.0187139, 0.0187139, -0.007373, -0.999797, 6.61612e-05, 0.999973, -0.0073728, 0.0148046, 0.127657, -0.0193297 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.R" @@ -2216,11 +2217,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 34 ) [node name="Physical Bone DEF-thighR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="29"] -transform = Transform( 0.764484, 0.644535, 0.0115765, -0.0292485, 0.0167405, 0.999432, 0.643979, -0.764386, 0.0316505, -0.095985, 0.626664, -0.0237203 ) +transform = Transform( 0.624866, 0.780533, 0.0175187, -0.0506331, 0.0181227, 0.998553, 0.779088, -0.624846, 0.050846, -0.103359, 0.619116, -0.00503658 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0125869, 0.0184553, 0.127263 ) -body_offset = Transform( 0.980897, 0.193788, 0.0169305, 0.0187132, -0.00737201, -0.999798, -0.193624, 0.981016, -0.0108578, 0.00661541, 0.127609, -0.0191603 ) +body_offset = Transform( 0.980897, 0.193788, 0.0169305, 0.0187132, -0.00737201, -0.999798, -0.193624, 0.981016, -0.0108578, 0.00661542, 0.127609, -0.0191603 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.R.001" @@ -2235,11 +2236,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 35 ) [node name="Physical Bone DEF-shinR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="30"] -transform = Transform( 0.952213, 0.305419, 0.00260815, -0.00771046, 0.0155004, 0.99985, 0.305337, -0.95209, 0.0171155, -0.0930011, 0.406902, -0.047079 ) +transform = Transform( 0.462354, 0.885515, -0.0457228, -0.0682849, 0.0869708, 0.993868, 0.884063, -0.456392, 0.100679, -0.103781, 0.392235, -0.023755 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( -4.09782e-08, -0.5, 0.866026, -7.45058e-09, 0.866025, 0.5, -1, 2.23517e-08, -3.72529e-08, -0.00799466, 0.0169024, 0.107752 ) -body_offset = Transform( 0.924809, 0.380431, -0.000888227, 0.0179297, -0.0459179, -0.998784, -0.380009, 0.923669, -0.0492865, 0.00105904, 0.10854, -0.0133396 ) +body_offset = Transform( 0.924809, 0.380431, -0.000888221, 0.0179297, -0.0459179, -0.998784, -0.380009, 0.923669, -0.0492865, 0.00105903, 0.10854, -0.0133396 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.R" @@ -2254,10 +2255,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 36 ) [node name="Physical Bone DEF-shinR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="31"] -transform = Transform( 0.885393, 0.464834, 0.00260808, -0.0102649, 0.0139419, 0.99985, 0.464732, -0.885285, 0.0171162, -0.0935594, 0.192793, -0.0507441 ) +transform = Transform( 0.608117, 0.792895, -0.0388482, -0.0604324, 0.0950328, 0.993638, 0.791544, -0.601898, 0.105708, -0.093472, 0.179408, -0.0452133 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00415541, 0.00706954, 0.108013 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00415542, 0.00706955, 0.108013 ) body_offset = Transform( 0.976433, 0.215686, 0.00761275, 0.0179301, -0.0459185, -0.998784, -0.215074, 0.975383, -0.0487037, 0.00171041, 0.108281, -0.00252859 ) mass = 0.2 weight = 1.96 @@ -2273,10 +2274,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 37 ) [node name="Physical Bone DEF-footR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="32"] -transform = Transform( 0.999998, 0.000989184, -5.84877e-07, 0.000854884, -0.864308, 0.502963, 0.000501835, -0.502962, -0.864306, -0.0917419, 0.0448596, -0.00496508 ) +transform = Transform( 0.999831, 0.00779921, 0.016526, -0.000607905, -0.889662, 0.456619, 0.0182691, -0.456552, -0.889507, -0.0905632, 0.0410203, -0.00544957 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, -0.00210393, -0.00670602, 0.0590941 ) +joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, -0.00210393, -0.00670603, 0.0590941 ) body_offset = Transform( 0.999841, 0.00681143, 0.0164742, 0.0160919, 0.0528657, -0.998472, -0.0076722, 0.998578, 0.0527475, 0.00117575, 0.0593922, 0.00356328 ) mass = 0.2 weight = 1.96 @@ -2324,6 +2325,9 @@ parameters/Normal_state/current = 0 [node name="DemoIK" type="Node" parent="." index="22"] script = ExtResource( 25 ) +[node name="KillPlane" type="Node" parent="." index="23"] +script = ExtResource( 12 ) + [connection signal="character_died" from="." to="BehaviorTree" method="_on_character_died"] [connection signal="character_detected" from="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor/BTPlayerSensor" to="Audio" method="_on_BT_Player_Sensor_character_detected"] [connection signal="unseen_sound_heard" from="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor/BTSoundListener" to="Audio" method="_on_BT_Sound_Listener_unseen_sound_heard"] diff --git a/scenes/worlds/procedural_world/character_spawner.gd b/scenes/worlds/procedural_world/character_spawner.gd index fca44b0cc..99aa2fcb8 100644 --- a/scenes/worlds/procedural_world/character_spawner.gd +++ b/scenes/worlds/procedural_world/character_spawner.gd @@ -1,7 +1,7 @@ class_name CharacterSpawner extends Spawner - +const ENEMY_GROUP : String = "ENEMY" # Represents the possible character loadouts, with the following structure: # Loadout: # [ @@ -39,6 +39,8 @@ extends Spawner # export(Array, Dictionary) var character_loadout : Array +export var continuous_spawn_level : int = -5 +export var continuous_spawn_max : int = 5 var data : WorldData @@ -64,7 +66,6 @@ func _ready(): _total_weights_by_set[set_index] = set_weight - func spawn_characters(): for child in characters_root.get_children(): child.queue_free() @@ -73,13 +74,51 @@ func spawn_characters(): var characters_by_index := data.get_characters_to_spawn() for cell_index in characters_by_index: var spawn_data := characters_by_index[cell_index] as CharacterSpawnData - var character := spawn_data.spawn_character_in(characters_root) - _set_random_loadout(character) + _spawn_single_character(spawn_data) print("Total Characters Spawned: %s"%[characters_by_index.size()]) has_finished_spawning = true emit_signal("spawning_finished") +func try_spawn_character_away_from_player(): + var original_spawn_data = data.get_characters_to_spawn() + if original_spawn_data.empty(): + return + var keys = original_spawn_data.keys() + var random_key = keys[randi()%keys.size()] + var random_spawn_data = original_spawn_data[random_key].duplicate() + + var player = GameManager.game.player + if not is_instance_valid(player): + return + var player_pos = player.global_translation + var player_cell = data.get_cell_index_from_local_position(player_pos) + var player_int_coords = data.get_int_position_from_cell_index(player_cell) + var try_pos : Vector3 = Vector3(data.world_size_x - 1, 0, data.world_size_z - 1) + + if player_int_coords[0] > data.world_size_x/2: + try_pos.x = 0 + if player_int_coords[1] > data.world_size_z/2: + try_pos.z = 0 + + try_pos = data.get_local_cell_position(data.get_cell_index_from_int_position(try_pos.x, try_pos.z)) + try_pos = NavigationServer.map_get_closest_point(owner.get_world().navigation_map, try_pos) + try_pos = data.get_local_cell_position(data.get_cell_index_from_local_position(try_pos)) + + random_spawn_data.set_center_position_in_cell(try_pos) + _spawn_single_character(random_spawn_data) + print("Spawned extra enemy at ", try_pos) + +func _physics_process(delta: float) -> void: + if GameManager.game.current_floor_level <= continuous_spawn_level: + if get_tree().get_nodes_in_group(ENEMY_GROUP).size() < continuous_spawn_max: + try_spawn_character_away_from_player() + +func _spawn_single_character(spawn_data : CharacterSpawnData): + var character := spawn_data.spawn_character_in(characters_root) + _set_random_loadout(character) + + func _set_random_loadout(character: Spatial) -> void: var inventory = character.get_node("Inventory") diff --git a/scenes/worlds/world_gen/generation_steps/populate_room/generate_cultists.gd b/scenes/worlds/world_gen/generation_steps/populate_room/generate_cultists.gd index f94da9d1a..4986decdd 100644 --- a/scenes/worlds/world_gen/generation_steps/populate_room/generate_cultists.gd +++ b/scenes/worlds/world_gen/generation_steps/populate_room/generate_cultists.gd @@ -62,7 +62,7 @@ func _execute_step(data : WorldData, gen_data : Dictionary, generation_seed : in _max_count = 5 -5: pass # set _density_by_type? - _max_count = 10 + _max_count = 5 var valid_cells := _get_valid_cells(data) From 97ea76ee631d17db8dbdc3b2cdf0a62bf9e6bac9 Mon Sep 17 00:00:00 2001 From: Ayomide Abdulazeez <109722734+Ayomideabdulazeez@users.noreply.github.com> Date: Wed, 3 Jan 2024 19:56:27 +0100 Subject: [PATCH 02/21] Rearranged animation tree --- scenes/characters/character_anims_tree.tscn | 134 +- .../cultists/cultist_reload_test.tscn | 42113 ++++++++++++++++ 2 files changed, 42180 insertions(+), 67 deletions(-) create mode 100644 scenes/characters/cultists/cultist_reload_test.tscn diff --git a/scenes/characters/character_anims_tree.tscn b/scenes/characters/character_anims_tree.tscn index a0c985cbf..7ab050690 100644 --- a/scenes/characters/character_anims_tree.tscn +++ b/scenes/characters/character_anims_tree.tscn @@ -488,137 +488,137 @@ blend_point_8/node = SubResource( 418 ) blend_point_8/pos = Vector2( -1, -1 ) [sub_resource type="AnimationNodeBlendTree" id=419] -graph_offset = Vector2( -190.348, -2.90796 ) +graph_offset = Vector2( -608.947, -103.657 ) nodes/ADS_Pistol_state/node = SubResource( 172 ) -nodes/ADS_Pistol_state/position = Vector2( 280, 1920 ) +nodes/ADS_Pistol_state/position = Vector2( -580, -20 ) nodes/ADS_Rifle_Run/node = SubResource( 182 ) -nodes/ADS_Rifle_Run/position = Vector2( 880, 1420 ) +nodes/ADS_Rifle_Run/position = Vector2( -1600, -1160 ) nodes/ADS_Rifle_state/node = SubResource( 171 ) -nodes/ADS_Rifle_state/position = Vector2( 1440, 1100 ) +nodes/ADS_Rifle_state/position = Vector2( -600, -1300 ) nodes/ADS_State/node = SubResource( 170 ) -nodes/ADS_State/position = Vector2( 320, 580 ) +nodes/ADS_State/position = Vector2( 180, 60 ) nodes/Animation/node = SubResource( 129 ) -nodes/Animation/position = Vector2( -500, 1340 ) +nodes/Animation/position = Vector2( -2060, 2560 ) "nodes/Animation 2/node" = SubResource( 241 ) -"nodes/Animation 2/position" = Vector2( 0, 1280 ) +"nodes/Animation 2/position" = Vector2( -2040, 3300 ) nodes/Big_guns_transition/node = SubResource( 132 ) -nodes/Big_guns_transition/position = Vector2( 180, 860 ) +nodes/Big_guns_transition/position = Vector2( -1020, 2000 ) "nodes/Blend2 2/node" = SubResource( 240 ) -"nodes/Blend2 2/position" = Vector2( 217.395, 1191.48 ) +"nodes/Blend2 2/position" = Vector2( -1600, 3040 ) nodes/BlendSpace2D/node = SubResource( 187 ) -nodes/BlendSpace2D/position = Vector2( 1060, 1760 ) +nodes/BlendSpace2D/position = Vector2( -2120, -800 ) nodes/Crouch_Rifle_vector/node = SubResource( 148 ) -nodes/Crouch_Rifle_vector/position = Vector2( 20, 1540 ) +nodes/Crouch_Rifle_vector/position = Vector2( -2040, 2900 ) nodes/Equipped_state/node = SubResource( 126 ) -nodes/Equipped_state/position = Vector2( -60, 240 ) +nodes/Equipped_state/position = Vector2( 500, 80 ) nodes/Falling/node = SubResource( 124 ) -nodes/Falling/position = Vector2( 1220, 480 ) +nodes/Falling/position = Vector2( 2300, 160 ) nodes/Falling_anim/node = SubResource( 123 ) -nodes/Falling_anim/position = Vector2( 940, 700 ) +nodes/Falling_anim/position = Vector2( 2000, 440 ) nodes/Gun_transition/node = SubResource( 127 ) -nodes/Gun_transition/position = Vector2( -160, 580 ) +nodes/Gun_transition/position = Vector2( -480, 1300 ) nodes/High_kick/node = SubResource( 121 ) -nodes/High_kick/position = Vector2( 880, 460 ) +nodes/High_kick/position = Vector2( 1880, 140 ) nodes/High_kick_anim/node = SubResource( 122 ) -nodes/High_kick_anim/position = Vector2( 720, 660 ) +nodes/High_kick_anim/position = Vector2( 1580, 440 ) nodes/Hip_Crouch_Idle/node = SubResource( 146 ) -nodes/Hip_Crouch_Idle/position = Vector2( 60, 1400 ) +nodes/Hip_Crouch_Idle/position = Vector2( -2040, 2720 ) nodes/Hip_ildle_anim/node = SubResource( 128 ) -nodes/Hip_ildle_anim/position = Vector2( -480, 1200 ) +nodes/Hip_ildle_anim/position = Vector2( -2080, 2340 ) nodes/Hip_medium_Idle/node = SubResource( 133 ) -nodes/Hip_medium_Idle/position = Vector2( -180, 800 ) +nodes/Hip_medium_Idle/position = Vector2( -1680, 1820 ) nodes/Jump_anim/node = SubResource( 93 ) -nodes/Jump_anim/position = Vector2( -40, 120 ) +nodes/Jump_anim/position = Vector2( 840, 440 ) nodes/Kick_anim/node = SubResource( 94 ) -nodes/Kick_anim/position = Vector2( 340, 440 ) +nodes/Kick_anim/position = Vector2( 1120, 440 ) nodes/Land/node = SubResource( 119 ) -nodes/Land/position = Vector2( 660, 360 ) +nodes/Land/position = Vector2( 1620, 140 ) nodes/Land_anim/node = SubResource( 120 ) -nodes/Land_anim/position = Vector2( 580, 540 ) +nodes/Land_anim/position = Vector2( 1340, 440 ) nodes/Low_Kick/node = SubResource( 95 ) -nodes/Low_Kick/position = Vector2( 380, 240 ) +nodes/Low_Kick/position = Vector2( 1300, 140 ) nodes/Normal_state/node = SubResource( 88 ) -nodes/Normal_state/position = Vector2( -260, 160 ) +nodes/Normal_state/position = Vector2( 520, 880 ) nodes/One_Handed_ADS_Crouch/node = SubResource( 219 ) -nodes/One_Handed_ADS_Crouch/position = Vector2( -200, 2460 ) +nodes/One_Handed_ADS_Crouch/position = Vector2( -1000, 240 ) nodes/One_Handed_ADS_Crouch_Vector/node = SubResource( 218 ) -nodes/One_Handed_ADS_Crouch_Vector/position = Vector2( -620, 2600 ) +nodes/One_Handed_ADS_Crouch_Vector/position = Vector2( -1700, 280 ) nodes/One_Handed_ADS_Idle/node = SubResource( 201 ) -nodes/One_Handed_ADS_Idle/position = Vector2( -220, 1660 ) +nodes/One_Handed_ADS_Idle/position = Vector2( -1640, -580 ) nodes/One_Handed_ADS_Idle_Strafe/node = SubResource( 202 ) -nodes/One_Handed_ADS_Idle_Strafe/position = Vector2( -600, 1780 ) +nodes/One_Handed_ADS_Idle_Strafe/position = Vector2( -1640, -440 ) nodes/One_Handed_ADS_Run/node = SubResource( 216 ) -nodes/One_Handed_ADS_Run/position = Vector2( -220, 2100 ) +nodes/One_Handed_ADS_Run/position = Vector2( -1000, 20 ) nodes/One_Handed_ADS_Run_loop/node = SubResource( 215 ) -nodes/One_Handed_ADS_Run_loop/position = Vector2( -700, 2260 ) +nodes/One_Handed_ADS_Run_loop/position = Vector2( -1660, -80 ) nodes/One_Handed_Idle/node = SubResource( 131 ) -nodes/One_Handed_Idle/position = Vector2( -1140, 720 ) +nodes/One_Handed_Idle/position = Vector2( -1660, 560 ) nodes/One_Handed_Idle2/node = SubResource( 159 ) -nodes/One_Handed_Idle2/position = Vector2( -1380, 860 ) +nodes/One_Handed_Idle2/position = Vector2( -1660, 720 ) nodes/One_Handed_Idle_ADS_Crouch/node = SubResource( 217 ) -nodes/One_Handed_Idle_ADS_Crouch/position = Vector2( -651.554, 2455.32 ) +nodes/One_Handed_Idle_ADS_Crouch/position = Vector2( -1680, 100 ) nodes/One_Handed_Idle_ADS_Run/node = SubResource( 214 ) -nodes/One_Handed_Idle_ADS_Run/position = Vector2( -700, 2120 ) +nodes/One_Handed_Idle_ADS_Run/position = Vector2( -1660, -240 ) nodes/One_Handed_crouch/node = SubResource( 373 ) -nodes/One_Handed_crouch/position = Vector2( -1680, 1600 ) +nodes/One_Handed_crouch/position = Vector2( -2060, 1320 ) nodes/One_handed_ADS_idle_crouch/node = SubResource( 221 ) -nodes/One_handed_ADS_idle_crouch/position = Vector2( -1000, 1300 ) +nodes/One_handed_ADS_idle_crouch/position = Vector2( -2060, 1480 ) "nodes/One_handed_ADS_idle_crouch 2/node" = SubResource( 227 ) -"nodes/One_handed_ADS_idle_crouch 2/position" = Vector2( -1720, 1440 ) +"nodes/One_handed_ADS_idle_crouch 2/position" = Vector2( -2060, 1160 ) nodes/Pistol_crouch_strafe/node = SubResource( 228 ) -nodes/Pistol_crouch_strafe/position = Vector2( -1280, 1480 ) +nodes/Pistol_crouch_strafe/position = Vector2( -1660, 1180 ) nodes/Rifle_ADS_Crouch/node = SubResource( 186 ) -nodes/Rifle_ADS_Crouch/position = Vector2( 1300, 1700 ) +nodes/Rifle_ADS_Crouch/position = Vector2( -1620, -940 ) nodes/Rifle_ADS_Idle/node = SubResource( 173 ) -nodes/Rifle_ADS_Idle/position = Vector2( 980, 1020 ) +nodes/Rifle_ADS_Idle/position = Vector2( -1600, -1560 ) "nodes/Rifle_ADS_Idle _Crouch/node" = SubResource( 185 ) -"nodes/Rifle_ADS_Idle _Crouch/position" = Vector2( 1060, 1580 ) +"nodes/Rifle_ADS_Idle _Crouch/position" = Vector2( -2120, -940 ) "nodes/Rifle_ADS_Idle _Run/node" = SubResource( 183 ) -"nodes/Rifle_ADS_Idle _Run/position" = Vector2( 600, 1400 ) +"nodes/Rifle_ADS_Idle _Run/position" = Vector2( -2100, -1280 ) "nodes/Rifle_ADS_Idle _Run_Loop/node" = SubResource( 184 ) -"nodes/Rifle_ADS_Idle _Run_Loop/position" = Vector2( 580, 1580 ) +"nodes/Rifle_ADS_Idle _Run_Loop/position" = Vector2( -2100, -1100 ) "nodes/Rifle_ADS_Idle _Walk/node" = SubResource( 175 ) -"nodes/Rifle_ADS_Idle _Walk/position" = Vector2( 720, 1060 ) +"nodes/Rifle_ADS_Idle _Walk/position" = Vector2( -1600, -1380 ) nodes/Rifle_Idle_walk/node = SubResource( 134 ) -nodes/Rifle_Idle_walk/position = Vector2( -440, 940 ) +nodes/Rifle_Idle_walk/position = Vector2( -2080, 1940 ) nodes/Rifle_Strafe/node = SubResource( 136 ) -nodes/Rifle_Strafe/position = Vector2( -160, 1000 ) +nodes/Rifle_Strafe/position = Vector2( -1680, 2060 ) nodes/Rifle_crouch/node = SubResource( 147 ) -nodes/Rifle_crouch/position = Vector2( 260, 1420 ) +nodes/Rifle_crouch/position = Vector2( -1600, 2760 ) nodes/Rifle_crouch_Idle/node = SubResource( 239 ) -nodes/Rifle_crouch_Idle/position = Vector2( -20, 1160 ) +nodes/Rifle_crouch_Idle/position = Vector2( -2040, 3120 ) nodes/Rifle_gun_run_blend/node = SubResource( 130 ) -nodes/Rifle_gun_run_blend/position = Vector2( -240, 1240 ) +nodes/Rifle_gun_run_blend/position = Vector2( -1620, 2480 ) nodes/Rifle_strafe_vector/node = SubResource( 135 ) -nodes/Rifle_strafe_vector/position = Vector2( -440, 1060 ) +nodes/Rifle_strafe_vector/position = Vector2( -2080, 2100 ) nodes/Small_guns_transitions/node = SubResource( 158 ) -nodes/Small_guns_transitions/position = Vector2( -700, 900 ) +nodes/Small_guns_transitions/position = Vector2( -1000, 700 ) nodes/air_anim/node = SubResource( 87 ) -nodes/air_anim/position = Vector2( -720, 420 ) +nodes/air_anim/position = Vector2( -20, 1240 ) nodes/crouch_idle/node = SubResource( 89 ) -nodes/crouch_idle/position = Vector2( -720, 560 ) +nodes/crouch_idle/position = Vector2( -40, 1400 ) nodes/crouch_strafe/node = SubResource( 111 ) -nodes/crouch_strafe/position = Vector2( -740, 680 ) +nodes/crouch_strafe/position = Vector2( -40, 1540 ) nodes/idle_anim/node = SubResource( 84 ) -nodes/idle_anim/position = Vector2( -720, 0 ) +nodes/idle_anim/position = Vector2( 100, 480 ) nodes/jump/node = SubResource( 91 ) -nodes/jump/position = Vector2( 180, 180 ) -nodes/output/position = Vector2( 1220, 300 ) +nodes/jump/position = Vector2( 1040, 140 ) +nodes/output/position = Vector2( 3080, 40 ) nodes/run_anim/node = SubResource( 85 ) -nodes/run_anim/position = Vector2( -720, 300 ) +nodes/run_anim/position = Vector2( -20, 1100 ) nodes/small_gun_crouch/node = SubResource( 220 ) -nodes/small_gun_crouch/position = Vector2( -920, 1480 ) +nodes/small_gun_crouch/position = Vector2( -2020, 1680 ) nodes/small_gun_crouch_idle/node = SubResource( 222 ) -nodes/small_gun_crouch_idle/position = Vector2( -660, 1320 ) +nodes/small_gun_crouch_idle/position = Vector2( -1660, 1460 ) nodes/small_gun_idle/node = SubResource( 167 ) -nodes/small_gun_idle/position = Vector2( -1740, 1160 ) +nodes/small_gun_idle/position = Vector2( -2020, 800 ) nodes/small_gun_run/node = SubResource( 168 ) -nodes/small_gun_run/position = Vector2( -1740, 1320 ) +nodes/small_gun_run/position = Vector2( -2020, 920 ) nodes/small_gun_run_blend/node = SubResource( 169 ) -nodes/small_gun_run_blend/position = Vector2( -1400, 1160 ) +nodes/small_gun_run_blend/position = Vector2( -1660, 920 ) nodes/walk_strafe/node = SubResource( 101 ) -nodes/walk_strafe/position = Vector2( -720, 120 ) -node_connections = [ "ADS_Rifle_Run", 0, "Rifle_ADS_Idle _Run", "ADS_Rifle_Run", 1, "Rifle_ADS_Idle _Run_Loop", "ADS_State", 0, "ADS_Rifle_state", "ADS_State", 1, "ADS_Pistol_state", "ADS_State", 2, "Gun_transition", 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parent="." index="1" instance=ExtResource( 2 )] +root_node = NodePath("..") +reset_on_save = false +anims/ads_idle = SubResource( 1 ) +anims/crouch_loop = SubResource( 2 ) +anims/crouch_walk_back-loop = SubResource( 3 ) +anims/crouch_walk_back_left-loop = SubResource( 4 ) +anims/crouch_walk_back_right-loop = SubResource( 5 ) +anims/crouch_walk_forward-loop = SubResource( 6 ) +anims/crouch_walk_forward_left-loop = SubResource( 7 ) +anims/crouch_walk_forward_right-loop = SubResource( 8 ) +anims/crouch_walk_left-loop = SubResource( 9 ) +anims/crouch_walk_right-loop = SubResource( 10 ) +anims/falling = SubResource( 11 ) +anims/hip_idle = SubResource( 12 ) +anims/idle-loop = SubResource( 13 ) +anims/item_holding = SubResource( 14 ) +anims/item_holding_horizontal_left = SubResource( 15 ) +anims/item_holding_horizontal_right = SubResource( 16 ) +anims/item_holding_vertical_left = SubResource( 17 ) +anims/item_holding_vertical_right = SubResource( 18 ) +anims/jump = SubResource( 19 ) +anims/jump_and_land = SubResource( 20 ) +anims/kick_low_toe = SubResource( 21 ) +anims/kick_mid_stomp = SubResource( 22 ) +anims/landing = SubResource( 23 ) +anims/one-handed_ads_idle = SubResource( 24 ) +anims/one-handed_hip_idle = SubResource( 25 ) +anims/one_handed_hip_idle_left = SubResource( 26 ) +anims/run_forward-loop = SubResource( 27 ) +anims/walk_back_left-loop = SubResource( 28 ) +anims/walk_back_right-loop = SubResource( 29 ) +anims/walk_backward-loop = SubResource( 30 ) +anims/walk_forward-loop = SubResource( 31 ) +anims/walk_forward_left-loop = SubResource( 32 ) +anims/walk_forward_right-loop = SubResource( 33 ) +anims/walk_left-loop = SubResource( 34 ) +anims/walk_right-loop = SubResource( 35 ) + +[node name="AnimationTree" parent="." index="2" instance=ExtResource( 3 )] +unique_name_in_owner = true +active = true +parameters/ADS_State/current = 2 +parameters/Equipped_state/current = 1 +parameters/Normal_state/current = 0 From e2234023b79d459fd0c053c2b85066069f945647 Mon Sep 17 00:00:00 2001 From: Ayomide Abdulazeez <109722734+Ayomideabdulazeez@users.noreply.github.com> Date: Wed, 3 Jan 2024 20:16:14 +0100 Subject: [PATCH 03/21] Added blend tree nodes for shotgun animations --- .../cultists/cultist_reload_test.tscn | 1217 ++++++++++++++++- 1 file changed, 1214 insertions(+), 3 deletions(-) diff --git a/scenes/characters/cultists/cultist_reload_test.tscn b/scenes/characters/cultists/cultist_reload_test.tscn index 5a4d3dbb6..a85715937 100644 --- a/scenes/characters/cultists/cultist_reload_test.tscn +++ b/scenes/characters/cultists/cultist_reload_test.tscn @@ -1,8 +1,9 @@ -[gd_scene load_steps=39 format=2] +[gd_scene load_steps=41 format=2] [ext_resource path="res://resources/models/characters/cultists/cultist_neophyte/CultistNeophyteNoCape.glb" type="PackedScene" id=1] [ext_resource path="res://scenes/characters/character_anims.tscn" type="PackedScene" id=2] [ext_resource path="res://scenes/characters/character_anims_tree.tscn" type="PackedScene" 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-3.09199e-07, -7.45058e-09, -0.00218019, -1.26655e-06, -2.51131e-08, 0.999998, 1, 1, 1 ) +tracks/164/type = "transform" +tracks/164/path = NodePath("rig_deform/Skeleton:DEF-toe.R") +tracks/164/interp = 1 +tracks/164/loop_wrap = true +tracks/164/imported = false +tracks/164/enabled = true +tracks/164/keys = PoolRealArray( 0, 1, -3.90219e-09, 1.49012e-08, -7.45058e-09, -0.000583187, 1.0046e-06, 6.1197e-07, 1, 1, 1, 1, 0.733333, 1, -3.90219e-09, 1.49012e-08, -7.45058e-09, -0.000272602, 1.00461e-06, 6.1192e-07, 1, 1, 1, 1, 1.93333, 1, -3.90219e-09, 1.49012e-08, -7.45058e-09, -0.000262275, 1.00462e-06, 6.11968e-07, 1, 1, 1, 1, 4.36667, 1, -3.90219e-09, 1.49012e-08, -7.45058e-09, -0.000583217, 1.00454e-06, 6.11999e-07, 1, 1, 1, 1 ) +tracks/165/type = "transform" +tracks/165/path = NodePath("rig_deform/Skeleton:DEF-foot.R") +tracks/165/interp = 1 +tracks/165/loop_wrap = true +tracks/165/imported = false +tracks/165/enabled = true +tracks/165/keys = PoolRealArray( 0, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.00249663, -0.00125732, 0.00108218, 0.999996, 1, 1, 1, 0.0666667, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.001969, -0.00115599, 0.000931359, 0.999997, 1, 1, 1, 0.133333, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.00144125, -0.00105468, 0.000780494, 0.999998, 1, 1, 1, 0.2, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.00091355, -0.000953386, 0.000629672, 0.999999, 1, 1, 1, 0.266667, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.000385816, -0.00085198, 0.000478863, 0.999999, 1, 1, 1, 0.333333, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.000396341, -0.000750747, 0.00032799, 1, 1, 1, 1, 0.6, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.000438262, -0.000345535, 0.000203443, 1, 1, 1, 1, 1.2, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.000671769, -0.000355713, 0.000287607, 1, 1, 1, 1, 1.8, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.00101651, -0.000505591, 0.000426628, 0.999999, 1, 1, 1, 2.53333, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.00137549, -0.000692473, 0.000596034, 0.999999, 1, 1, 1, 3, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.00166642, -0.000839783, 0.000717553, 0.999998, 1, 1, 1, 3.53333, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.00201194, -0.000995929, 0.000855292, 0.999997, 1, 1, 1, 4, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.00234684, -0.00117516, 0.00101468, 0.999996, 1, 1, 1, 4.36667, 1, 7.91624e-09, 1.49012e-08, -1.49012e-08, -0.00249663, -0.00125732, 0.00108218, 0.999996, 1, 1, 1 ) +tracks/166/type = "transform" +tracks/166/path = NodePath("rig_deform/Skeleton:DEF-shin.R.001") +tracks/166/interp = 1 +tracks/166/loop_wrap = true +tracks/166/imported = false +tracks/166/enabled = true +tracks/166/keys = PoolRealArray( 0, 1, -8.3819e-09, -5.96046e-08, 9.31323e-09, 3.21303e-08, -0.000339115, -3.02704e-09, 1, 1, 1, 1, 4.2, 1, -8.3819e-09, -5.96046e-08, 9.31323e-09, 3.02677e-08, -0.000325325, -3.72552e-09, 1, 1, 1, 1, 4.36667, 1, -8.3819e-09, -5.96046e-08, 9.31323e-09, 3.21303e-08, -0.000339115, -3.02704e-09, 1, 1, 1, 1 ) +tracks/167/type = "transform" +tracks/167/path = NodePath("rig_deform/Skeleton:DEF-shin.R") +tracks/167/interp = 1 +tracks/167/loop_wrap = true +tracks/167/imported = false +tracks/167/enabled = true +tracks/167/keys = PoolRealArray( 0, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.00468972, -8.35264e-08, 6.64733e-08, 0.999989, 1, 1, 1, 0.266667, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.000722327, -7.58153e-08, 6.56885e-08, 1, 1, 1, 1, 1, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.00103522, -5.24134e-08, 6.57686e-08, 0.999999, 1, 1, 1, 1.2, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.00127529, -9.31877e-08, 6.78152e-08, 0.999999, 1, 1, 1, 1.53333, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.00164496, -4.1819e-08, 6.278e-08, 0.999999, 1, 1, 1, 2, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.0020513, -5.20941e-08, 6.65106e-08, 0.999998, 1, 1, 1, 2.33333, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.00237179, -3.53891e-08, 6.72541e-08, 0.999997, 1, 1, 1, 2.6, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.00265274, -7.68592e-08, 6.19794e-08, 0.999996, 1, 1, 1, 2.93333, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.00303908, -6.75764e-08, 6.56209e-08, 0.999995, 1, 1, 1, 3.26667, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.0034254, -2.84288e-08, 6.48828e-08, 0.999994, 1, 1, 1, 3.6, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.0038049, -3.23345e-08, 6.36135e-08, 0.999993, 1, 1, 1, 3.8, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.00414593, -5.09013e-08, 6.35972e-08, 0.999991, 1, 1, 1, 4, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.00440825, -5.67827e-08, 6.38228e-08, 0.99999, 1, 1, 1, 4.36667, 1, -1.39698e-08, -5.96046e-08, 1.30385e-08, 0.00468972, -8.35264e-08, 6.64733e-08, 0.999989, 1, 1, 1 ) +tracks/168/type = "transform" +tracks/168/path = NodePath("rig_deform/Skeleton:DEF-thigh.R.001") +tracks/168/interp = 1 +tracks/168/loop_wrap = true +tracks/168/imported = false +tracks/168/enabled = true +tracks/168/keys = PoolRealArray( 0, 1, -1.02445e-08, -2.98023e-08, 4.65661e-09, 3.7253e-09, -2.35777e-07, 2.49129e-08, 1, 1, 1, 1, 4.36667, 1, -1.02445e-08, -2.98023e-08, 4.65661e-09, 3.7253e-09, -2.35777e-07, 2.49129e-08, 1, 1, 1, 1 ) +tracks/169/type = "transform" +tracks/169/path = NodePath("rig_deform/Skeleton:DEF-thigh.R") +tracks/169/interp = 1 +tracks/169/loop_wrap = true +tracks/169/imported = false +tracks/169/enabled = true +tracks/169/keys = PoolRealArray( 0, 1, -1.86265e-08, -3.8743e-07, 7.45058e-09, -0.00218025, 1.31146e-06, -7.16466e-08, 0.999998, 1, 1, 1, 0.0666667, 1, -1.86265e-08, -3.8743e-07, 7.45058e-09, -0.00187631, 1.35614e-06, -7.19614e-08, 0.999998, 1, 1, 1, 0.133333, 1, -1.86265e-08, -3.8743e-07, 7.45058e-09, -0.00157237, 1.28162e-06, -7.24907e-08, 0.999999, 1, 1, 1, 0.2, 1, -1.86265e-08, -3.8743e-07, 7.45058e-09, -0.0012684, 1.28159e-06, -7.28803e-08, 0.999999, 1, 1, 1, 0.266667, 1, -1.86265e-08, -3.8743e-07, 7.45058e-09, -0.000964478, 1.38588e-06, -7.31692e-08, 1, 1, 1, 1, 0.333333, 1, -1.86265e-08, -3.8743e-07, 7.45058e-09, -0.000660524, 1.35606e-06, -8.10607e-08, 1, 1, 1, 1, 2.26667, 1, -1.86265e-08, -3.8743e-07, 7.45058e-09, -0.00106996, 1.34118e-06, -7.30708e-08, 1, 1, 1, 1, 3.06667, 1, -1.86265e-08, -3.8743e-07, 7.45058e-09, -0.00149152, 1.38591e-06, -6.49882e-08, 0.999999, 1, 1, 1, 3.8, 1, -1.86265e-08, -3.8743e-07, 7.45058e-09, -0.00189577, 1.28165e-06, -7.95268e-08, 0.999998, 1, 1, 1, 4.36667, 1, -1.86265e-08, -3.8743e-07, 7.45058e-09, -0.00218025, 1.31146e-06, -7.16466e-08, 0.999998, 1, 1, 1 ) +tracks/170/type = "transform" +tracks/170/path = NodePath("rig_deform/Skeleton:DEF-spine") +tracks/170/interp = 1 +tracks/170/loop_wrap = true +tracks/170/imported = false +tracks/170/enabled = true +tracks/170/keys = PoolRealArray( 0, 1, -3.56028e-08, 2.98023e-07, -2.98023e-08, 5.96046e-08, 7.76736e-15, 8.43953e-15, 1, 1, 1, 1, 4.36667, 1, -3.56028e-08, 2.98023e-07, -2.98023e-08, 5.96046e-08, 7.76736e-15, 8.43953e-15, 1, 1, 1, 1 ) + [sub_resource type="Animation" id=11] resource_name = "Falling" length = 3.375 @@ -42059,7 +43261,7 @@ tracks/170/keys = PoolRealArray( 0, 1, 0.0276068, -0.0941963, -0.137648, 0.03959 bones/137/bound_children = [ NodePath("MainHandAttachment") ] [node name="MainHandAttachment" type="BoneAttachment" parent="rig_deform/Skeleton" index="1"] -transform = Transform( -0.983038, -0.167686, -0.0742876, 0.164202, -0.985118, 0.0507997, -0.0817004, 0.03774, 0.995942, -3.21161, 10.8792, 0.337598 ) +transform = Transform( -0.80894, 0.124579, 0.57454, 0.527915, -0.276109, 0.803162, 0.258693, 0.953018, 0.157589, -2.42276, 15.3761, 1.54755 ) bone_name = "DEF-hand.R" [node name="MainHandEquipmentRoot" type="Position3D" parent="rig_deform/Skeleton/MainHandAttachment" index="0"] @@ -42079,8 +43281,10 @@ anims/crouch_walk_forward_left-loop = SubResource( 7 ) anims/crouch_walk_forward_right-loop = SubResource( 8 ) anims/crouch_walk_left-loop = SubResource( 9 ) anims/crouch_walk_right-loop = SubResource( 10 ) +anims/double_barrel_reload = SubResource( 36 ) anims/falling = SubResource( 11 ) anims/hip_idle = SubResource( 12 ) +anims/hip_idle_shotgun = ExtResource( 4 ) anims/idle-loop = SubResource( 13 ) anims/item_holding = SubResource( 14 ) anims/item_holding_horizontal_left = SubResource( 15 ) @@ -42109,5 +43313,12 @@ anims/walk_right-loop = SubResource( 35 ) unique_name_in_owner = true active = true parameters/ADS_State/current = 2 -parameters/Equipped_state/current = 1 +parameters/Blend2/blend_amount = 0 +"parameters/Blend2 3/blend_amount" = 0 +"parameters/Blend2 4/blend_amount" = 0 +"parameters/Blend2 5/blend_amount" = 0 +"parameters/BlendSpace2D 2/blend_position" = Vector2( 0, 0 ) +"parameters/BlendSpace2D 3/blend_position" = Vector2( 0, 0 ) +"parameters/Double-barrel shotgun/active" = false parameters/Normal_state/current = 0 +parameters/ShotgunTransition/current = 0 From 9496d49764ce54655bb278a053f9d0b9776a4d38 Mon Sep 17 00:00:00 2001 From: Ayomide Abdulazeez <109722734+Ayomideabdulazeez@users.noreply.github.com> Date: Thu, 4 Jan 2024 21:50:59 +0100 Subject: [PATCH 04/21] Added some few changes for holding shotgun for cultist --- scenes/characters/character.gd | 129 ++++++++---- scenes/characters/character.tscn | 11 +- scenes/characters/character_anims.tscn | 6 +- scenes/characters/character_anims_tree.tscn | 196 +++++++++++++++++- .../cultists/cultist_animation_tree.tscn | 5 +- .../cultists/cultist_reload_test.tscn | 21 +- 6 files changed, 307 insertions(+), 61 deletions(-) diff --git a/scenes/characters/character.gd b/scenes/characters/character.gd index d4ee301a9..4d29ceab8 100644 --- a/scenes/characters/character.gd +++ b/scenes/characters/character.gd @@ -577,48 +577,95 @@ func check_state_animation(delta): animation_tree.set("parameters/small_gun_run_blend/blend_amount",1) elif current_mainhand_item_animation == HoldStates.LARGE_GUN_ITEM: - - if state == State.STATE_CROUCHING: - animation_tree.set("parameters/Equipped_state/current",0) - animation_tree.set("parameters/ADS_State/current",2) - animation_tree.set("parameters/Gun_transition/current",1) - animation_tree.set("parameters/Big_guns_transition/current",4) - - if move_dir == Vector3.ZERO and !state == State.STATE_CROUCHING: - animation_tree.set("parameters/Equipped_state/current",0) - animation_tree.set("parameters/ADS_State/current",2) - animation_tree.set("parameters/Gun_transition/current",1) - animation_tree.set("parameters/Big_guns_transition/current",0) - - elif move_dir == Vector3.ZERO and state == State.STATE_CROUCHING : - animation_tree.set("parameters/Equipped_state/current",0) - animation_tree.set("parameters/ADS_State/current",2) - animation_tree.set("parameters/Gun_transition/current",1) - animation_tree.set("parameters/Big_guns_transition/current",4) - - elif not move_dir == Vector3.ZERO and !state == State.STATE_CROUCHING and do_sprint == false: - animation_tree.set("parameters/Equipped_state/current",0) - animation_tree.set("parameters/ADS_State/current",2) - animation_tree.set("parameters/Gun_transition/current",1) - animation_tree.set("parameters/Big_guns_transition/current",1) - animation_tree.set("parameters/Rifle_Strafe/blend_amount",1) - animation_tree.set("parameters/Rifle_strafe_vector/blend_position", Vector2(sideways_velocity, forwards_velocity)) - - elif not move_dir == Vector3.ZERO and state == State.STATE_CROUCHING and do_sprint == false: - animation_tree.set("parameters/Equipped_state/current",0) - animation_tree.set("parameters/ADS_State/current",2) - animation_tree.set("parameters/Gun_transition/current",1) - animation_tree.set("parameters/Big_guns_transition/current",3) - animation_tree.set("parameters/Rifle_crouch/blend_amount",1) - animation_tree.set("parameters/Crouch_Rifle_vector/blend_position", Vector2(sideways_velocity, forwards_velocity)) - - elif not move_dir == Vector3.ZERO and do_sprint == true: - animation_tree.set("parameters/Equipped_state/current",0) - animation_tree.set("parameters/ADS_State/current",2) - animation_tree.set("parameters/Gun_transition/current",1) - animation_tree.set("parameters/Big_guns_transition/current",2) - animation_tree.set("parameters/Rifle_gun_run_blend/blend_amount",1) + + if inventory.get_mainhand_item() and inventory.get_mainhand_item().item_name == "Double-barrel shotgun": + print("Cultist is holding double barell shotgun") + if state == State.STATE_CROUCHING: + animation_tree.set("parameters/Equipped_state/current",0) + animation_tree.set("parameters/ADS_State/current",2) + animation_tree.set("parameters/Gun_transition/current",2) + animation_tree.set("parameters/ShotgunTransitions/current",4) + + if move_dir == Vector3.ZERO and !state == State.STATE_CROUCHING: + animation_tree.set("parameters/Equipped_state/current",0) + animation_tree.set("parameters/ADS_State/current",2) + animation_tree.set("parameters/Gun_transition/current",2) + animation_tree.set("parameters/ShotgunTransitions/current",0) + print("With shotgun idle") + + elif move_dir == Vector3.ZERO and state == State.STATE_CROUCHING : + animation_tree.set("parameters/Equipped_state/current",0) + animation_tree.set("parameters/ADS_State/current",2) + animation_tree.set("parameters/Gun_transition/current",2) + animation_tree.set("parameters/ShotgunTransitions/current",4) + + elif not move_dir == Vector3.ZERO and !state == State.STATE_CROUCHING and do_sprint == false: + animation_tree.set("parameters/Equipped_state/current",0) + animation_tree.set("parameters/ADS_State/current",2) + animation_tree.set("parameters/Gun_transition/current",2) + animation_tree.set("parameters/ShotgunTransitions/current",1) + animation_tree.set("parameters/ShotgunStrafe/blend_amount",1) + animation_tree.set("parameters/ShotgunStrafe/blend_position", Vector2(sideways_velocity, forwards_velocity)) + print("Moving with a shotgun") + + elif not move_dir == Vector3.ZERO and state == State.STATE_CROUCHING and do_sprint == false: + animation_tree.set("parameters/Equipped_state/current",0) + animation_tree.set("parameters/ADS_State/current",2) + animation_tree.set("parameters/Gun_transition/current",2) + animation_tree.set("parameters/ShotgunTransitions/current",3) + animation_tree.set("parameters/ShotgunCrouchStrafe/blend_amount",1) + animation_tree.set("parameters/ShotgunCrouchStrafe/blend_position", Vector2(sideways_velocity, forwards_velocity)) + + elif not move_dir == Vector3.ZERO and do_sprint == true: + animation_tree.set("parameters/Equipped_state/current",0) + animation_tree.set("parameters/ADS_State/current",2) + animation_tree.set("parameters/Gun_transition/current",2) + animation_tree.set("parameters/ShotgunTransitions/current",2) + animation_tree.set("parameters/ShotgunStrafe/blend_amount",1) + else: + + if state == State.STATE_CROUCHING: + animation_tree.set("parameters/Equipped_state/current",0) + animation_tree.set("parameters/ADS_State/current",2) + animation_tree.set("parameters/Gun_transition/current",1) + animation_tree.set("parameters/Big_guns_transition/current",4) + + if move_dir == Vector3.ZERO and !state == State.STATE_CROUCHING: + animation_tree.set("parameters/Equipped_state/current",0) + animation_tree.set("parameters/ADS_State/current",2) + animation_tree.set("parameters/Gun_transition/current",1) + animation_tree.set("parameters/Big_guns_transition/current",0) + + elif move_dir == Vector3.ZERO and state == State.STATE_CROUCHING : + animation_tree.set("parameters/Equipped_state/current",0) + animation_tree.set("parameters/ADS_State/current",2) + animation_tree.set("parameters/Gun_transition/current",1) + animation_tree.set("parameters/Big_guns_transition/current",4) + + elif not move_dir == Vector3.ZERO and !state == State.STATE_CROUCHING and do_sprint == false: + animation_tree.set("parameters/Equipped_state/current",0) + animation_tree.set("parameters/ADS_State/current",2) + animation_tree.set("parameters/Gun_transition/current",1) + animation_tree.set("parameters/Big_guns_transition/current",1) + animation_tree.set("parameters/Rifle_Strafe/blend_amount",1) + animation_tree.set("parameters/Rifle_strafe_vector/blend_position", Vector2(sideways_velocity, forwards_velocity)) + + elif not move_dir == Vector3.ZERO and state == State.STATE_CROUCHING and do_sprint == false: + animation_tree.set("parameters/Equipped_state/current",0) + animation_tree.set("parameters/ADS_State/current",2) + animation_tree.set("parameters/Gun_transition/current",1) + animation_tree.set("parameters/Big_guns_transition/current",3) + animation_tree.set("parameters/Rifle_crouch/blend_amount",1) + animation_tree.set("parameters/Crouch_Rifle_vector/blend_position", Vector2(sideways_velocity, forwards_velocity)) + + elif not move_dir == Vector3.ZERO and do_sprint == true: + animation_tree.set("parameters/Equipped_state/current",0) + animation_tree.set("parameters/ADS_State/current",2) + animation_tree.set("parameters/Gun_transition/current",1) + animation_tree.set("parameters/Big_guns_transition/current",2) + animation_tree.set("parameters/Rifle_gun_run_blend/blend_amount",1) + elif current_mainhand_item_animation == HoldStates.LARGE_GUNS_ADS: if state == State.STATE_CROUCHING: diff --git a/scenes/characters/character.tscn b/scenes/characters/character.tscn index 06e02d730..204f58270 100644 --- a/scenes/characters/character.tscn +++ b/scenes/characters/character.tscn @@ -318,7 +318,6 @@ collision_layer = 16 collision_mask = 19 script = ExtResource( 1 ) _legcast = NodePath("Legs/Feet") -animation_tree_path = NodePath("AnimationTree") [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.9, 0 ) @@ -449,6 +448,16 @@ anims/Belt_bob = SubResource( 82 ) [node name="AnimationTree" parent="." instance=ExtResource( 5 )] unique_name_in_owner = true +parameters/ADS_State/current = 2 +"parameters/Blend2 5/blend_amount" = 0.0 +"parameters/BlendSpace2D 2/blend_position" = Vector2( 0.00374532, -0.0172414 ) +parameters/Gun_transition/current = 2 +parameters/Normal_state/current = 0 +parameters/Rifle_crouch/blend_amount = 1.0 +parameters/ShotgunCrouchStrafe/blend_amount = 0.0 +"parameters/ShotgunRunBlend 2/blend_amount" = 0.0 +parameters/ShotgunStrafe/blend_amount = 0.0 +parameters/ShotgunTransitions/current = 3 [node name="ADSTween" type="Tween" parent="."] unique_name_in_owner = true diff --git a/scenes/characters/character_anims.tscn b/scenes/characters/character_anims.tscn index 00acba164..b62516ff7 100644 --- a/scenes/characters/character_anims.tscn +++ b/scenes/characters/character_anims.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=35 format=2] +[gd_scene load_steps=37 format=2] [ext_resource path="res://resources/animations/ads_idle.tres" type="Animation" id=1] [ext_resource path="res://resources/animations/one-handed_hip_idle.tres" type="Animation" id=2] @@ -34,6 +34,8 @@ [ext_resource path="res://resources/animations/walk_left-loop.tres" type="Animation" id=32] [ext_resource path="res://resources/animations/walk_right-loop.tres" type="Animation" id=33] [ext_resource path="res://resources/animations/jump_and_land.tres" type="Animation" id=34] +[ext_resource path="res://resources/animations/double_barrel_reload.tres" type="Animation" id=35] +[ext_resource path="res://resources/animations/hip_idle_shotgun.tres" type="Animation" id=36] [node name="AnimationPlayer" type="AnimationPlayer"] root_node = NodePath("") @@ -46,8 +48,10 @@ anims/crouch_walk_forward-loop = ExtResource( 13 ) anims/crouch_walk_forward_right-loop = ExtResource( 9 ) anims/crouch_walk_left-loop = ExtResource( 8 ) anims/crouch_walk_right-loop = ExtResource( 10 ) +anims/double_barrel_reload = ExtResource( 35 ) anims/falling = ExtResource( 11 ) anims/hip_idle = ExtResource( 12 ) +anims/hip_idle_shotgun = ExtResource( 36 ) anims/idle-loop = ExtResource( 14 ) anims/item_holding = ExtResource( 15 ) anims/item_holding_horizontal_left = ExtResource( 16 ) diff --git a/scenes/characters/character_anims_tree.tscn b/scenes/characters/character_anims_tree.tscn index 7ab050690..6e8e7a005 100644 --- a/scenes/characters/character_anims_tree.tscn +++ b/scenes/characters/character_anims_tree.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=111 format=2] +[gd_scene load_steps=144 format=2] [sub_resource type="AnimationNodeTransition" id=172] input_count = 4 @@ -41,6 +41,27 @@ input_2/auto_advance = false [sub_resource type="AnimationNodeAnimation" id=241] animation = "crouch_loop" +[sub_resource type="AnimationNodeAnimation" id=420] +animation = "hip_idle_shotgun" + +[sub_resource type="AnimationNodeAnimation" id=421] +animation = "hip_idle_shotgun" + +[sub_resource type="AnimationNodeAnimation" id=437] +animation = "hip_idle_shotgun" + +[sub_resource type="AnimationNodeAnimation" id=438] +animation = "run_forward-loop" + +[sub_resource type="AnimationNodeAnimation" id=439] +animation = "hip_idle_shotgun" + +[sub_resource type="AnimationNodeAnimation" id=440] +animation = "crouch_loop" + +[sub_resource type="AnimationNodeAnimation" id=441] +animation = "hip_idle_shotgun" + [sub_resource type="AnimationNodeAnimation" id=129] animation = "run_forward-loop" @@ -62,6 +83,109 @@ input_4/auto_advance = false filter_enabled = true filters = [ "rig_deform/Skeleton:DEF-breast.L", "rig_deform/Skeleton:DEF-breast.R", "rig_deform/Skeleton:DEF-foot.L", "rig_deform/Skeleton:DEF-foot.R", "rig_deform/Skeleton:DEF-pelvis.L", "rig_deform/Skeleton:DEF-pelvis.R", "rig_deform/Skeleton:DEF-shin.L", "rig_deform/Skeleton:DEF-shin.L.001", "rig_deform/Skeleton:DEF-shin.R", "rig_deform/Skeleton:DEF-shin.R.001", "rig_deform/Skeleton:DEF-spine", "rig_deform/Skeleton:DEF-spine.001", "rig_deform/Skeleton:DEF-spine.002", "rig_deform/Skeleton:DEF-spine.003", "rig_deform/Skeleton:DEF-spine.004", "rig_deform/Skeleton:DEF-spine.005", "rig_deform/Skeleton:DEF-spine.006", "rig_deform/Skeleton:DEF-thigh.L", "rig_deform/Skeleton:DEF-thigh.L.001", "rig_deform/Skeleton:DEF-thigh.R", "rig_deform/Skeleton:DEF-thigh.R.001", "rig_deform/Skeleton:DEF-toe.L", "rig_deform/Skeleton:DEF-toe.R" ] +[sub_resource type="AnimationNodeBlend2" id=424] +filter_enabled = true +filters = [ "rig_deform/Skeleton:DEF-breast.L", "rig_deform/Skeleton:DEF-breast.R", "rig_deform/Skeleton:DEF-foot.L", "rig_deform/Skeleton:DEF-foot.R", "rig_deform/Skeleton:DEF-pelvis.L", "rig_deform/Skeleton:DEF-pelvis.R", "rig_deform/Skeleton:DEF-shin.L", "rig_deform/Skeleton:DEF-shin.L.001", "rig_deform/Skeleton:DEF-shin.R", "rig_deform/Skeleton:DEF-shin.R.001", "rig_deform/Skeleton:DEF-spine", "rig_deform/Skeleton:DEF-spine.001", "rig_deform/Skeleton:DEF-spine.002", "rig_deform/Skeleton:DEF-spine.003", "rig_deform/Skeleton:DEF-spine.004", "rig_deform/Skeleton:DEF-spine.005", "rig_deform/Skeleton:DEF-spine.006", "rig_deform/Skeleton:DEF-thigh.L", "rig_deform/Skeleton:DEF-thigh.L.001", "rig_deform/Skeleton:DEF-thigh.R", "rig_deform/Skeleton:DEF-thigh.R.001", "rig_deform/Skeleton:DEF-toe.L", "rig_deform/Skeleton:DEF-toe.R" ] + +[sub_resource type="AnimationNodeAnimation" id=426] +animation = "hip_idle_shotgun" + +[sub_resource type="AnimationNodeAnimation" id=427] +animation = "walk_right-loop" + +[sub_resource type="AnimationNodeAnimation" id=428] +animation = "walk_right-loop" + +[sub_resource type="AnimationNodeAnimation" id=429] +animation = "walk_backward-loop" + +[sub_resource type="AnimationNodeAnimation" id=430] +animation = "walk_forward-loop" + +[sub_resource type="AnimationNodeAnimation" id=431] +animation = "walk_forward_right-loop" + +[sub_resource type="AnimationNodeAnimation" id=432] +animation = "walk_forward_left-loop" + +[sub_resource type="AnimationNodeAnimation" id=433] +animation = "walk_back_right-loop" + +[sub_resource type="AnimationNodeAnimation" id=434] +animation = "walk_back_left-loop" + +[sub_resource type="AnimationNodeBlendSpace2D" id=435] +blend_point_0/node = SubResource( 426 ) +blend_point_0/pos = Vector2( 0, 0 ) +blend_point_1/node = SubResource( 427 ) +blend_point_1/pos = Vector2( 1, 0 ) +blend_point_2/node = SubResource( 428 ) +blend_point_2/pos = Vector2( -1, 0 ) +blend_point_3/node = SubResource( 429 ) +blend_point_3/pos = Vector2( 0, -1 ) +blend_point_4/node = SubResource( 430 ) +blend_point_4/pos = Vector2( 0, 1 ) +blend_point_5/node = SubResource( 431 ) +blend_point_5/pos = Vector2( 1, 1 ) +blend_point_6/node = SubResource( 432 ) +blend_point_6/pos = Vector2( -1, 1 ) +blend_point_7/node = SubResource( 433 ) +blend_point_7/pos = Vector2( 1, -1 ) +blend_point_8/node = SubResource( 434 ) +blend_point_8/pos = Vector2( -1, -1 ) + +[sub_resource type="AnimationNodeAnimation" id=442] +animation = "hip_idle_shotgun" + +[sub_resource type="AnimationNodeAnimation" id=443] +animation = "hip_idle_shotgun" + +[sub_resource type="AnimationNodeAnimation" id=444] +animation = "crouch_walk_right-loop" + +[sub_resource type="AnimationNodeAnimation" id=445] +animation = "crouch_walk_back_left-loop" + +[sub_resource type="AnimationNodeAnimation" id=446] +animation = "crouch_walk_back-loop" + +[sub_resource type="AnimationNodeAnimation" id=447] +animation = "crouch_walk_forward-loop" + +[sub_resource type="AnimationNodeAnimation" id=448] +animation = "crouch_walk_forward_right-loop" + +[sub_resource type="AnimationNodeAnimation" id=449] +animation = "crouch_walk_forward_left-loop" + +[sub_resource type="AnimationNodeAnimation" id=450] +animation = "crouch_walk_back_right-loop" + +[sub_resource type="AnimationNodeAnimation" id=451] +animation = "crouch_walk_back_left-loop" + +[sub_resource type="AnimationNodeBlendSpace2D" id=452] +blend_point_0/node = SubResource( 442 ) +blend_point_0/pos = Vector2( 0, 0 ) +blend_point_1/node = SubResource( 443 ) +blend_point_1/pos = Vector2( 0, 0 ) +blend_point_2/node = SubResource( 444 ) +blend_point_2/pos = Vector2( 1, 0 ) +blend_point_3/node = SubResource( 445 ) +blend_point_3/pos = Vector2( -1, 0 ) +blend_point_4/node = SubResource( 446 ) +blend_point_4/pos = Vector2( 0, -1 ) +blend_point_5/node = SubResource( 447 ) +blend_point_5/pos = Vector2( 0, 1 ) +blend_point_6/node = SubResource( 448 ) +blend_point_6/pos = Vector2( 1, 1 ) +blend_point_7/node = SubResource( 449 ) +blend_point_7/pos = Vector2( -1, 1 ) +blend_point_8/node = SubResource( 450 ) +blend_point_8/pos = Vector2( 1, -1 ) +blend_point_9/node = SubResource( 451 ) +blend_point_9/pos = Vector2( -1, -1 ) + [sub_resource type="AnimationNodeAnimation" id=374] animation = "crouch_loop" @@ -170,12 +294,14 @@ input_1/auto_advance = false animation = "falling" [sub_resource type="AnimationNodeTransition" id=127] -input_count = 2 +input_count = 3 xfade_time = 0.2 input_0/name = "Small_guns" input_0/auto_advance = false input_1/name = "Large_guns" input_1/auto_advance = false +input_2/name = "Shotgun" +input_2/auto_advance = false [sub_resource type="AnimationNodeOneShot" id=121] @@ -348,6 +474,31 @@ blend_point_7/pos = Vector2( -1, -1 ) blend_point_8/node = SubResource( 400 ) blend_point_8/pos = Vector2( 0, 0 ) +[sub_resource type="AnimationNodeBlend2" id=423] +filter_enabled = true +filters = [ "rig_deform/Skeleton:DEF-breast.L", "rig_deform/Skeleton:DEF-breast.R", "rig_deform/Skeleton:DEF-foot.L", "rig_deform/Skeleton:DEF-foot.R", "rig_deform/Skeleton:DEF-pelvis.L", "rig_deform/Skeleton:DEF-pelvis.R", "rig_deform/Skeleton:DEF-shin.L", "rig_deform/Skeleton:DEF-shin.L.001", "rig_deform/Skeleton:DEF-shin.R", "rig_deform/Skeleton:DEF-shin.R.001", "rig_deform/Skeleton:DEF-spine", "rig_deform/Skeleton:DEF-spine.001", "rig_deform/Skeleton:DEF-spine.002", "rig_deform/Skeleton:DEF-spine.003", "rig_deform/Skeleton:DEF-spine.004", "rig_deform/Skeleton:DEF-spine.005", "rig_deform/Skeleton:DEF-spine.006", "rig_deform/Skeleton:DEF-thigh.L", "rig_deform/Skeleton:DEF-thigh.L.001", "rig_deform/Skeleton:DEF-thigh.R", "rig_deform/Skeleton:DEF-thigh.R.001", "rig_deform/Skeleton:DEF-toe.L", "rig_deform/Skeleton:DEF-toe.R" ] + +[sub_resource type="AnimationNodeBlend2" id=422] +filter_enabled = true +filters = [ "rig_deform/Skeleton:DEF-breast.L", "rig_deform/Skeleton:DEF-breast.R", "rig_deform/Skeleton:DEF-foot.L", "rig_deform/Skeleton:DEF-foot.R", "rig_deform/Skeleton:DEF-pelvis.L", "rig_deform/Skeleton:DEF-pelvis.R", "rig_deform/Skeleton:DEF-shin.L", "rig_deform/Skeleton:DEF-shin.L.001", "rig_deform/Skeleton:DEF-shin.R", "rig_deform/Skeleton:DEF-shin.R.001", "rig_deform/Skeleton:DEF-spine", "rig_deform/Skeleton:DEF-spine.001", "rig_deform/Skeleton:DEF-spine.002", "rig_deform/Skeleton:DEF-spine.003", "rig_deform/Skeleton:DEF-spine.004", "rig_deform/Skeleton:DEF-spine.005", "rig_deform/Skeleton:DEF-spine.006", "rig_deform/Skeleton:DEF-thigh.L", "rig_deform/Skeleton:DEF-thigh.L.001", "rig_deform/Skeleton:DEF-thigh.R", "rig_deform/Skeleton:DEF-thigh.R.001", "rig_deform/Skeleton:DEF-toe.L", "rig_deform/Skeleton:DEF-toe.R" ] + +[sub_resource type="AnimationNodeBlend2" id=425] +filter_enabled = true +filters = [ "rig_deform/Skeleton:DEF-breast.L", "rig_deform/Skeleton:DEF-breast.R", "rig_deform/Skeleton:DEF-foot.L", "rig_deform/Skeleton:DEF-foot.R", "rig_deform/Skeleton:DEF-pelvis.L", "rig_deform/Skeleton:DEF-pelvis.R", "rig_deform/Skeleton:DEF-shin.L", "rig_deform/Skeleton:DEF-shin.L.001", "rig_deform/Skeleton:DEF-shin.R", "rig_deform/Skeleton:DEF-shin.R.001", "rig_deform/Skeleton:DEF-spine", "rig_deform/Skeleton:DEF-spine.001", "rig_deform/Skeleton:DEF-spine.002", "rig_deform/Skeleton:DEF-spine.003", "rig_deform/Skeleton:DEF-spine.004", "rig_deform/Skeleton:DEF-spine.005", "rig_deform/Skeleton:DEF-spine.006", "rig_deform/Skeleton:DEF-thigh.L", "rig_deform/Skeleton:DEF-thigh.L.001", "rig_deform/Skeleton:DEF-thigh.R", "rig_deform/Skeleton:DEF-thigh.R.001", "rig_deform/Skeleton:DEF-toe.L", "rig_deform/Skeleton:DEF-toe.R" ] + +[sub_resource type="AnimationNodeTransition" id=436] +input_count = 5 +input_0/name = "ShotgunIdle" +input_0/auto_advance = false +input_1/name = "ShotgunStrafe" +input_1/auto_advance = false +input_2/name = "ShotgunRun" +input_2/auto_advance = false +input_3/name = "ShotgunCrouch" +input_3/auto_advance = false +input_4/name = "ShotgunCrouchIdle" +input_4/auto_advance = false + [sub_resource type="AnimationNodeTransition" id=158] input_count = 5 xfade_time = 0.2 @@ -488,7 +639,7 @@ blend_point_8/node = SubResource( 418 ) blend_point_8/pos = Vector2( -1, -1 ) [sub_resource type="AnimationNodeBlendTree" id=419] -graph_offset = Vector2( -608.947, -103.657 ) +graph_offset = Vector2( -1396.21, 2347.8 ) nodes/ADS_Pistol_state/node = SubResource( 172 ) nodes/ADS_Pistol_state/position = Vector2( -580, -20 ) nodes/ADS_Rifle_Run/node = SubResource( 182 ) @@ -501,12 +652,32 @@ nodes/Animation/node = SubResource( 129 ) nodes/Animation/position = Vector2( -2060, 2560 ) "nodes/Animation 2/node" = SubResource( 241 ) "nodes/Animation 2/position" = Vector2( -2040, 3300 ) +"nodes/Animation 3/node" = SubResource( 420 ) +"nodes/Animation 3/position" = Vector2( -1540, 3500 ) +"nodes/Animation 4/node" = SubResource( 421 ) +"nodes/Animation 4/position" = Vector2( -1955.31, 3738.4 ) +"nodes/Animation 5/node" = SubResource( 437 ) +"nodes/Animation 5/position" = Vector2( -1940, 4100 ) +"nodes/Animation 6/node" = SubResource( 438 ) +"nodes/Animation 6/position" = Vector2( -1940, 4240 ) +"nodes/Animation 7/node" = SubResource( 439 ) +"nodes/Animation 7/position" = Vector2( -1980, 4900 ) +"nodes/Animation 8/node" = SubResource( 440 ) +"nodes/Animation 8/position" = Vector2( -1980, 5120 ) +"nodes/Animation 9/node" = SubResource( 441 ) +"nodes/Animation 9/position" = Vector2( -1940, 4400 ) nodes/Big_guns_transition/node = SubResource( 132 ) nodes/Big_guns_transition/position = Vector2( -1020, 2000 ) "nodes/Blend2 2/node" = SubResource( 240 ) "nodes/Blend2 2/position" = Vector2( -1600, 3040 ) +"nodes/Blend2 5/node" = SubResource( 424 ) +"nodes/Blend2 5/position" = Vector2( -1500, 4760 ) nodes/BlendSpace2D/node = SubResource( 187 ) nodes/BlendSpace2D/position = Vector2( -2120, -800 ) +"nodes/BlendSpace2D 2/node" = SubResource( 435 ) +"nodes/BlendSpace2D 2/position" = Vector2( -1940, 3880 ) +"nodes/BlendSpace2D 3/node" = SubResource( 452 ) +"nodes/BlendSpace2D 3/position" = Vector2( -1940, 4580 ) nodes/Crouch_Rifle_vector/node = SubResource( 148 ) nodes/Crouch_Rifle_vector/position = Vector2( -2040, 2900 ) nodes/Equipped_state/node = SubResource( 126 ) @@ -516,7 +687,7 @@ nodes/Falling/position = Vector2( 2300, 160 ) nodes/Falling_anim/node = SubResource( 123 ) nodes/Falling_anim/position = Vector2( 2000, 440 ) nodes/Gun_transition/node = SubResource( 127 ) -nodes/Gun_transition/position = Vector2( -480, 1300 ) +nodes/Gun_transition/position = Vector2( -640, 1980 ) nodes/High_kick/node = SubResource( 121 ) nodes/High_kick/position = Vector2( 1880, 140 ) nodes/High_kick_anim/node = SubResource( 122 ) @@ -591,6 +762,14 @@ nodes/Rifle_gun_run_blend/node = SubResource( 130 ) nodes/Rifle_gun_run_blend/position = Vector2( -1620, 2480 ) nodes/Rifle_strafe_vector/node = SubResource( 135 ) nodes/Rifle_strafe_vector/position = Vector2( -2080, 2100 ) +nodes/ShotgunCrouchStrafe/node = SubResource( 423 ) +nodes/ShotgunCrouchStrafe/position = Vector2( -1520, 4360 ) +"nodes/ShotgunRunBlend 2/node" = SubResource( 422 ) +"nodes/ShotgunRunBlend 2/position" = Vector2( -1520, 4060 ) +nodes/ShotgunStrafe/node = SubResource( 425 ) +nodes/ShotgunStrafe/position = Vector2( -1520, 3760 ) +nodes/ShotgunTransitions/node = SubResource( 436 ) +nodes/ShotgunTransitions/position = Vector2( -740, 3680 ) nodes/Small_guns_transitions/node = SubResource( 158 ) nodes/Small_guns_transitions/position = Vector2( -1000, 700 ) nodes/air_anim/node = SubResource( 87 ) @@ -618,7 +797,7 @@ nodes/small_gun_run_blend/node = SubResource( 169 ) nodes/small_gun_run_blend/position = Vector2( -1660, 920 ) nodes/walk_strafe/node = SubResource( 101 ) nodes/walk_strafe/position = Vector2( 0, 800 ) -node_connections = [ "High_kick", 0, "Land", "High_kick", 1, "High_kick_anim", "ADS_Rifle_Run", 0, "Rifle_ADS_Idle _Run", "ADS_Rifle_Run", 1, "Rifle_ADS_Idle _Run_Loop", "Equipped_state", 0, "ADS_State", "Equipped_state", 1, "Normal_state", "Falling", 0, "High_kick", "Falling", 1, "Falling_anim", "ADS_Rifle_state", 0, "Rifle_ADS_Idle", "ADS_Rifle_state", 1, "Rifle_ADS_Idle _Walk", "ADS_Rifle_state", 2, "ADS_Rifle_Run", "ADS_Rifle_state", 3, "Rifle_ADS_Crouch", "Land", 0, "Low_Kick", "Land", 1, "Land_anim", "Low_Kick", 0, "jump", "Low_Kick", 1, "Kick_anim", "Blend2 2", 0, "Rifle_crouch_Idle", "Blend2 2", 1, "Animation 2", "Normal_state", 0, "idle_anim", "Normal_state", 1, "walk_strafe", "Normal_state", 2, "run_anim", "Normal_state", 3, "air_anim", "Normal_state", 4, "crouch_idle", "Normal_state", 5, "crouch_strafe", "One_Handed_ADS_Crouch", 0, "One_Handed_Idle_ADS_Crouch", "One_Handed_ADS_Crouch", 1, "One_Handed_ADS_Crouch_Vector", "One_Handed_ADS_Run", 0, "One_Handed_Idle_ADS_Run", "One_Handed_ADS_Run", 1, "One_Handed_ADS_Run_loop", "Big_guns_transition", 0, "Hip_medium_Idle", "Big_guns_transition", 1, "Rifle_Strafe", "Big_guns_transition", 2, "Rifle_gun_run_blend", "Big_guns_transition", 3, "Rifle_crouch", "Big_guns_transition", 4, "Blend2 2", "Gun_transition", 0, "Small_guns_transitions", "Gun_transition", 1, "Big_guns_transition", "Pistol_crouch_strafe", 0, "One_handed_ADS_idle_crouch 2", "Pistol_crouch_strafe", 1, "One_Handed_crouch", "ADS_Pistol_state", 0, "One_Handed_ADS_Idle", "ADS_Pistol_state", 1, "One_Handed_ADS_Idle_Strafe", "ADS_Pistol_state", 2, "One_Handed_ADS_Run", "ADS_Pistol_state", 3, "One_Handed_ADS_Crouch", "ADS_State", 0, "ADS_Rifle_state", "ADS_State", 1, "ADS_Pistol_state", "ADS_State", 2, "Gun_transition", "Rifle_ADS_Crouch", 0, "Rifle_ADS_Idle _Crouch", "Rifle_ADS_Crouch", 1, "BlendSpace2D", "Rifle_crouch", 0, "Hip_Crouch_Idle", "Rifle_crouch", 1, "Crouch_Rifle_vector", "Rifle_Strafe", 0, "Rifle_Idle_walk", "Rifle_Strafe", 1, "Rifle_strafe_vector", "Rifle_gun_run_blend", 0, "Hip_ildle_anim", "Rifle_gun_run_blend", 1, "Animation", "jump", 0, "Equipped_state", "jump", 1, "Jump_anim", "small_gun_run_blend", 0, "small_gun_idle", "small_gun_run_blend", 1, "small_gun_run", "small_gun_crouch_idle", 0, "One_handed_ADS_idle_crouch", "small_gun_crouch_idle", 1, "small_gun_crouch", "Small_guns_transitions", 0, "One_Handed_Idle", "Small_guns_transitions", 1, "One_Handed_Idle2", "Small_guns_transitions", 2, "small_gun_run_blend", "Small_guns_transitions", 3, "Pistol_crouch_strafe", "Small_guns_transitions", 4, "small_gun_crouch_idle", "output", 0, "Falling" ] +node_connections = [ "output", 0, "Falling", "ShotgunTransitions", 0, "Animation 3", "ShotgunTransitions", 1, "ShotgunStrafe", "ShotgunTransitions", 2, "ShotgunRunBlend 2", "ShotgunTransitions", 3, "ShotgunCrouchStrafe", "ShotgunTransitions", 4, "Blend2 5", "ADS_State", 0, "ADS_Rifle_state", "ADS_State", 1, "ADS_Pistol_state", "ADS_State", 2, "Gun_transition", "ADS_Rifle_Run", 0, "Rifle_ADS_Idle _Run", "ADS_Rifle_Run", 1, "Rifle_ADS_Idle _Run_Loop", "ADS_Rifle_state", 0, "Rifle_ADS_Idle", "ADS_Rifle_state", 1, "Rifle_ADS_Idle _Walk", "ADS_Rifle_state", 2, "ADS_Rifle_Run", "ADS_Rifle_state", 3, "Rifle_ADS_Crouch", "ADS_Pistol_state", 0, "One_Handed_ADS_Idle", "ADS_Pistol_state", 1, "One_Handed_ADS_Idle_Strafe", "ADS_Pistol_state", 2, "One_Handed_ADS_Run", "ADS_Pistol_state", 3, "One_Handed_ADS_Crouch", "Rifle_ADS_Crouch", 0, "Rifle_ADS_Idle _Crouch", "Rifle_ADS_Crouch", 1, "BlendSpace2D", "Pistol_crouch_strafe", 0, "One_handed_ADS_idle_crouch 2", "Pistol_crouch_strafe", 1, "One_Handed_crouch", "Rifle_crouch", 0, "Hip_Crouch_Idle", "Rifle_crouch", 1, "Crouch_Rifle_vector", "jump", 0, "Equipped_state", "jump", 1, "Jump_anim", "Big_guns_transition", 0, "Hip_medium_Idle", "Big_guns_transition", 1, "Rifle_Strafe", "Big_guns_transition", 2, "Rifle_gun_run_blend", "Big_guns_transition", 3, "Rifle_crouch", "Big_guns_transition", 4, "Blend2 2", "Falling", 0, "High_kick", "Falling", 1, "Falling_anim", "Land", 0, "Low_Kick", "Land", 1, "Land_anim", "Low_Kick", 0, "jump", "Low_Kick", 1, "Kick_anim", "High_kick", 0, "Land", "High_kick", 1, "High_kick_anim", "Gun_transition", 0, "Small_guns_transitions", "Gun_transition", 1, "Big_guns_transition", "Gun_transition", 2, "ShotgunTransitions", "One_Handed_ADS_Crouch", 0, "One_Handed_Idle_ADS_Crouch", "One_Handed_ADS_Crouch", 1, "One_Handed_ADS_Crouch_Vector", "Rifle_Strafe", 0, "Rifle_Idle_walk", "Rifle_Strafe", 1, "Rifle_strafe_vector", "Small_guns_transitions", 0, "One_Handed_Idle", "Small_guns_transitions", 1, "One_Handed_Idle2", "Small_guns_transitions", 2, "small_gun_run_blend", "Small_guns_transitions", 3, "Pistol_crouch_strafe", "Small_guns_transitions", 4, "small_gun_crouch_idle", "small_gun_crouch_idle", 0, "One_handed_ADS_idle_crouch", "small_gun_crouch_idle", 1, "small_gun_crouch", "Equipped_state", 0, "ADS_State", "Equipped_state", 1, "Normal_state", "Rifle_gun_run_blend", 0, "Hip_ildle_anim", "Rifle_gun_run_blend", 1, "Animation", "Normal_state", 0, "idle_anim", "Normal_state", 1, "walk_strafe", "Normal_state", 2, "run_anim", "Normal_state", 3, "air_anim", "Normal_state", 4, "crouch_idle", "Normal_state", 5, "crouch_strafe", "small_gun_run_blend", 0, "small_gun_idle", "small_gun_run_blend", 1, "small_gun_run", "Blend2 2", 0, "Rifle_crouch_Idle", "Blend2 2", 1, "Animation 2", "One_Handed_ADS_Run", 0, "One_Handed_Idle_ADS_Run", "One_Handed_ADS_Run", 1, "One_Handed_ADS_Run_loop", "ShotgunRunBlend 2", 0, "Animation 5", "ShotgunRunBlend 2", 1, "Animation 6", "Blend2 5", 0, "Animation 7", "Blend2 5", 1, "Animation 8", "ShotgunCrouchStrafe", 0, "Animation 9", "ShotgunCrouchStrafe", 1, "BlendSpace2D 3", "ShotgunStrafe", 0, "Animation 4", "ShotgunStrafe", 1, "BlendSpace2D 2" ] [node name="AnimationTree" type="AnimationTree"] tree_root = SubResource( 419 ) @@ -629,7 +808,10 @@ parameters/ADS_Rifle_state/current = 3 parameters/ADS_State/current = 0 parameters/Big_guns_transition/current = 0 "parameters/Blend2 2/blend_amount" = 1.0 +"parameters/Blend2 5/blend_amount" = 0 parameters/BlendSpace2D/blend_position = Vector2( 0.99262, -0.991379 ) +"parameters/BlendSpace2D 2/blend_position" = Vector2( 0, 0 ) +"parameters/BlendSpace2D 3/blend_position" = Vector2( 0, 0 ) parameters/Crouch_Rifle_vector/blend_position = Vector2( 0, 0.0344827 ) parameters/Equipped_state/current = 0 parameters/Falling/active = false @@ -647,6 +829,10 @@ parameters/Rifle_Strafe/blend_amount = 1.0 parameters/Rifle_crouch/blend_amount = 0.0 parameters/Rifle_gun_run_blend/blend_amount = 1.0 parameters/Rifle_strafe_vector/blend_position = Vector2( 0.00364304, 0.00391126 ) +parameters/ShotgunCrouchStrafe/blend_amount = 0 +"parameters/ShotgunRunBlend 2/blend_amount" = 0 +parameters/ShotgunStrafe/blend_amount = 0 +parameters/ShotgunTransitions/current = 0 parameters/Small_guns_transitions/current = 2 parameters/crouch_strafe/blend_position = Vector2( -0.00364298, 0.0431035 ) parameters/jump/active = false diff --git a/scenes/characters/cultists/cultist_animation_tree.tscn b/scenes/characters/cultists/cultist_animation_tree.tscn index e6141b811..27666239c 100644 --- a/scenes/characters/cultists/cultist_animation_tree.tscn +++ b/scenes/characters/cultists/cultist_animation_tree.tscn @@ -685,7 +685,7 @@ blend_point_8/node = SubResource( 322 ) blend_point_8/pos = Vector2( -1, -1 ) [sub_resource type="AnimationNodeBlendTree" id=323] -graph_offset = Vector2( -227, 81 ) +graph_offset = Vector2( -456.679, -203 ) nodes/ADS_Pistol_state/node = SubResource( 172 ) nodes/ADS_Pistol_state/position = Vector2( 280, 1920 ) nodes/ADS_Rifle_Run/node = SubResource( 182 ) @@ -827,13 +827,12 @@ nodes/small_gun_run_blend/node = SubResource( 169 ) nodes/small_gun_run_blend/position = Vector2( -1400, 1160 ) nodes/walk_strafe/node = SubResource( 101 ) nodes/walk_strafe/position = Vector2( -720, 120 ) -node_connections = [ "output", 0, "Falling", "High_kick", 0, "Land", "High_kick", 1, "High_kick_anim", "Normal_state", 0, "idle_anim", "Normal_state", 1, "walk_strafe", "Normal_state", 2, "run_anim", "Normal_state", 3, "air_anim", "Normal_state", 4, "crouch_idle", "Normal_state", 5, "crouch_strafe", "ADS_Pistol_state", 0, "One_Handed_ADS_Idle", "ADS_Pistol_state", 1, "One_Handed_ADS_Strafe", "ADS_Pistol_state", 2, "One_Handed_ADS_Run", "ADS_Pistol_state", 3, "One_Handed_ADS_Crouch", "Falling", 0, "High_kick", "Falling", 1, "Falling_anim", "One_Handed_ADS_Strafe", 0, "One_Handed_ADS_Idle_Strafe", "One_Handed_ADS_Strafe", 1, "One_Handed_ADS_Strafe_Vector", "Low_Kick", 0, "jump", "Low_Kick", 1, "Kick_anim", "ADS_State", 0, "ADS_Rifle_state", "ADS_State", 1, "ADS_Pistol_state", "ADS_State", 2, "Gun_transition", "Blend2 2", 0, "Rifle_crouch_Idle", "Blend2 2", 1, "Animation 2", "One_Handed_ADS_Crouch", 0, "One_Handed_Idle_ADS_Crouch", "One_Handed_ADS_Crouch", 1, "One_Handed_ADS_Crouch_Vector", "Land", 0, "Low_Kick", "Land", 1, "Land_anim", "One_Handed_ADS_Run", 0, "One_Handed_Idle_ADS_Run", "One_Handed_ADS_Run", 1, "One_Handed_ADS_Run_loop", "ADS_Rifle_Run", 0, "Rifle_ADS_Idle _Run", "ADS_Rifle_Run", 1, "Rifle_ADS_Idle _Run_Loop", "ADS_Rifle_state", 0, "Rifle_ADS_Idle", "ADS_Rifle_state", 1, "Rifle_ADS_strafe", "ADS_Rifle_state", 2, "ADS_Rifle_Run", "ADS_Rifle_state", 3, "Rifle_ADS_Crouch", "Equipped_state", 0, "ADS_State", "Equipped_state", 1, "Normal_state", "Gun_transition", 0, "Small_guns_transitions", "Gun_transition", 1, "Big_guns_transition", "Big_guns_transition", 0, "Hip_medium_Idle", "Big_guns_transition", 1, "Rifle_Strafe", "Big_guns_transition", 2, "Rifle_gun_run_blend", "Big_guns_transition", 3, "Rifle_crouch", "Big_guns_transition", 4, "Blend2 2", "Rifle_ADS_strafe", 0, "Rifle_ADS_Idle _Walk", "Rifle_ADS_strafe", 1, "Rifle_ADS_strafe_vector", "Rifle_Strafe", 0, "Rifle_Idle_walk", "Rifle_Strafe", 1, "Rifle_strafe_vector", "small_gun_crouch_idle", 0, "One_handed_ADS_idle_crouch", "small_gun_crouch_idle", 1, "small_gun_crouch", "Rifle_crouch", 0, "Hip_Crouch_Idle", "Rifle_crouch", 1, "Crouch_Rifle_vector", "Pistol_strafe", 0, "One_Handed_Idle2", "Pistol_strafe", 1, "Pistol_strafe_vector", "jump", 0, "Equipped_state", "jump", 1, "Jump_anim", "small_gun_run_blend", 0, "small_gun_idle", "small_gun_run_blend", 1, "small_gun_run", "Pistol_crouch_strafe", 0, "One_handed_ADS_idle_crouch 2", "Pistol_crouch_strafe", 1, "Pistol_crouch_strafe_vector", "Rifle_ADS_Crouch", 0, "Rifle_ADS_Idle _Crouch", "Rifle_ADS_Crouch", 1, "BlendSpace2D", "Rifle_gun_run_blend", 0, "Hip_ildle_anim", "Rifle_gun_run_blend", 1, "Animation", "Small_guns_transitions", 0, "One_Handed_Idle", "Small_guns_transitions", 1, "Pistol_strafe", "Small_guns_transitions", 2, "small_gun_run_blend", "Small_guns_transitions", 3, "Pistol_crouch_strafe", "Small_guns_transitions", 4, "small_gun_crouch_idle" ] +node_connections = [ "output", 0, "Falling", "Pistol_strafe", 0, "One_Handed_Idle2", "Pistol_strafe", 1, "Pistol_strafe_vector", "One_Handed_ADS_Strafe", 0, "One_Handed_ADS_Idle_Strafe", "One_Handed_ADS_Strafe", 1, "One_Handed_ADS_Strafe_Vector", "Rifle_ADS_strafe", 0, "Rifle_ADS_Idle _Walk", "Rifle_ADS_strafe", 1, "Rifle_ADS_strafe_vector", "ADS_State", 0, "ADS_Rifle_state", "ADS_State", 1, "ADS_Pistol_state", "ADS_State", 2, "Gun_transition", "ADS_Rifle_Run", 0, "Rifle_ADS_Idle _Run", "ADS_Rifle_Run", 1, "Rifle_ADS_Idle _Run_Loop", "ADS_Rifle_state", 0, "Rifle_ADS_Idle", "ADS_Rifle_state", 1, "Rifle_ADS_strafe", "ADS_Rifle_state", 2, "ADS_Rifle_Run", "ADS_Rifle_state", 3, "Rifle_ADS_Crouch", "ADS_Pistol_state", 0, "One_Handed_ADS_Idle", "ADS_Pistol_state", 1, "One_Handed_ADS_Strafe", "ADS_Pistol_state", 2, "One_Handed_ADS_Run", "ADS_Pistol_state", 3, "One_Handed_ADS_Crouch", "Rifle_ADS_Crouch", 0, "Rifle_ADS_Idle _Crouch", "Rifle_ADS_Crouch", 1, "BlendSpace2D", "Pistol_crouch_strafe", 0, "One_handed_ADS_idle_crouch 2", "Pistol_crouch_strafe", 1, "Pistol_crouch_strafe_vector", "Rifle_crouch", 0, "Hip_Crouch_Idle", "Rifle_crouch", 1, "Crouch_Rifle_vector", "jump", 0, "Equipped_state", "jump", 1, "Jump_anim", "Big_guns_transition", 0, "Hip_medium_Idle", "Big_guns_transition", 1, "Rifle_Strafe", "Big_guns_transition", 2, "Rifle_gun_run_blend", "Big_guns_transition", 3, "Rifle_crouch", "Big_guns_transition", 4, "Blend2 2", "Falling", 0, "High_kick", "Falling", 1, "Falling_anim", "Land", 0, "Low_Kick", "Land", 1, "Land_anim", "Low_Kick", 0, "jump", "Low_Kick", 1, "Kick_anim", "High_kick", 0, "Land", "High_kick", 1, "High_kick_anim", "Gun_transition", 0, "Small_guns_transitions", "Gun_transition", 1, "Big_guns_transition", "One_Handed_ADS_Crouch", 0, "One_Handed_Idle_ADS_Crouch", "One_Handed_ADS_Crouch", 1, "One_Handed_ADS_Crouch_Vector", "Rifle_Strafe", 0, "Rifle_Idle_walk", "Rifle_Strafe", 1, "Rifle_strafe_vector", "Small_guns_transitions", 0, "One_Handed_Idle", "Small_guns_transitions", 1, "Pistol_strafe", "Small_guns_transitions", 2, "small_gun_run_blend", "Small_guns_transitions", 3, "Pistol_crouch_strafe", "Small_guns_transitions", 4, "small_gun_crouch_idle", "small_gun_crouch_idle", 0, "One_handed_ADS_idle_crouch", "small_gun_crouch_idle", 1, "small_gun_crouch", "Equipped_state", 0, "ADS_State", "Equipped_state", 1, "Normal_state", "Rifle_gun_run_blend", 0, "Hip_ildle_anim", "Rifle_gun_run_blend", 1, "Animation", "Normal_state", 0, "idle_anim", "Normal_state", 1, "walk_strafe", "Normal_state", 2, "run_anim", "Normal_state", 3, "air_anim", "Normal_state", 4, "crouch_idle", "Normal_state", 5, "crouch_strafe", "small_gun_run_blend", 0, "small_gun_idle", "small_gun_run_blend", 1, "small_gun_run", "Blend2 2", 0, "Rifle_crouch_Idle", "Blend2 2", 1, "Animation 2", "One_Handed_ADS_Run", 0, "One_Handed_Idle_ADS_Run", "One_Handed_ADS_Run", 1, "One_Handed_ADS_Run_loop" ] [node name="AnimationTree" type="AnimationTree"] unique_name_in_owner = true tree_root = SubResource( 323 ) anim_player = NodePath("../AnimationPlayer") -active = true parameters/ADS_Pistol_state/current = 1 parameters/ADS_Rifle_Run/blend_amount = 0.0 parameters/ADS_Rifle_state/current = 0 diff --git a/scenes/characters/cultists/cultist_reload_test.tscn b/scenes/characters/cultists/cultist_reload_test.tscn index a85715937..2e8e37aa6 100644 --- a/scenes/characters/cultists/cultist_reload_test.tscn +++ b/scenes/characters/cultists/cultist_reload_test.tscn @@ -43257,11 +43257,11 @@ tracks/170/keys = PoolRealArray( 0, 1, 0.0276068, -0.0941963, -0.137648, 0.03959 [node name="CultistNeophyteNoCape" instance=ExtResource( 1 )] -[node name="Skeleton" parent="rig_deform" index="0"] -bones/137/bound_children = [ NodePath("MainHandAttachment") ] +[node name="rig_deform" parent="." index="0"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0585033, 0, 0 ) [node name="MainHandAttachment" type="BoneAttachment" parent="rig_deform/Skeleton" index="1"] -transform = Transform( -0.80894, 0.124579, 0.57454, 0.527915, -0.276109, 0.803162, 0.258693, 0.953018, 0.157589, -2.42276, 15.3761, 1.54755 ) +transform = Transform( -0.909451, 0.15617, 0.385369, 0.32828, -0.299156, 0.895956, 0.255207, 0.941338, 0.2208, -2.15136, 15.1815, 1.51339 ) bone_name = "DEF-hand.R" [node name="MainHandEquipmentRoot" type="Position3D" parent="rig_deform/Skeleton/MainHandAttachment" index="0"] @@ -43313,12 +43313,13 @@ anims/walk_right-loop = SubResource( 35 ) unique_name_in_owner = true active = true parameters/ADS_State/current = 2 -parameters/Blend2/blend_amount = 0 -"parameters/Blend2 3/blend_amount" = 0 -"parameters/Blend2 4/blend_amount" = 0 -"parameters/Blend2 5/blend_amount" = 0 -"parameters/BlendSpace2D 2/blend_position" = Vector2( 0, 0 ) +"parameters/Blend2 5/blend_amount" = 0.0 +"parameters/BlendSpace2D 2/blend_position" = Vector2( 0.00374532, -0.0172414 ) "parameters/BlendSpace2D 3/blend_position" = Vector2( 0, 0 ) -"parameters/Double-barrel shotgun/active" = false +parameters/Gun_transition/current = 2 parameters/Normal_state/current = 0 -parameters/ShotgunTransition/current = 0 +parameters/Rifle_crouch/blend_amount = 1.0 +parameters/ShotgunCrouchStrafe/blend_amount = 0.0 +"parameters/ShotgunRunBlend 2/blend_amount" = 0.0 +parameters/ShotgunStrafe/blend_amount = 0.0 +parameters/ShotgunTransitions/current = 3 From 7488fb76d3c438fbb0f83f03ec5c57ef93b372cf Mon Sep 17 00:00:00 2001 From: Ayomide Abdulazeez <109722734+Ayomideabdulazeez@users.noreply.github.com> Date: Thu, 4 Jan 2024 22:07:51 +0100 Subject: [PATCH 05/21] Additional changes, positioning the shotgun on the cultist hands --- scenes/characters/character_anims_tree.tscn | 2 +- .../cultists/cultist_reload_test.tscn | 43325 ---------------- .../cultists/duplicate_neophyte.tscn | 2328 + 3 files changed, 2329 insertions(+), 43326 deletions(-) delete mode 100644 scenes/characters/cultists/cultist_reload_test.tscn create mode 100644 scenes/characters/cultists/duplicate_neophyte.tscn diff --git a/scenes/characters/character_anims_tree.tscn b/scenes/characters/character_anims_tree.tscn index 6e8e7a005..238a2a6c7 100644 --- a/scenes/characters/character_anims_tree.tscn +++ b/scenes/characters/character_anims_tree.tscn @@ -639,7 +639,7 @@ blend_point_8/node = SubResource( 418 ) blend_point_8/pos = Vector2( -1, -1 ) [sub_resource type="AnimationNodeBlendTree" id=419] -graph_offset = Vector2( -1396.21, 2347.8 ) +graph_offset = Vector2( -1106.71, 1995.84 ) nodes/ADS_Pistol_state/node = SubResource( 172 ) nodes/ADS_Pistol_state/position = Vector2( -580, -20 ) nodes/ADS_Rifle_Run/node = SubResource( 182 ) diff --git a/scenes/characters/cultists/cultist_reload_test.tscn b/scenes/characters/cultists/cultist_reload_test.tscn deleted file mode 100644 index 2e8e37aa6..000000000 --- a/scenes/characters/cultists/cultist_reload_test.tscn +++ /dev/null @@ -1,43325 +0,0 @@ -[gd_scene load_steps=41 format=2] - -[ext_resource path="res://resources/models/characters/cultists/cultist_neophyte/CultistNeophyteNoCape.glb" type="PackedScene" id=1] -[ext_resource path="res://scenes/characters/character_anims.tscn" type="PackedScene" id=2] -[ext_resource path="res://scenes/characters/character_anims_tree.tscn" type="PackedScene" id=3] -[ext_resource path="res://resources/animations/hip_idle_shotgun.tres" type="Animation" id=4] - -[sub_resource type="Animation" id=1] -resource_name = "ADSIdle" -length = 0.1 -tracks/0/type = "transform" -tracks/0/path = NodePath("rig_deform/Skeleton:DEF-ear.L") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = PoolRealArray( 0, 1, -9.31323e-08, -3.01749e-07, 3.44589e-08, -4.16333e-17, 7.45058e-09, -4.65661e-09, 1, 1, 1, 1, 10.125, 1, -9.31323e-08, -3.01749e-07, 3.44589e-08, -4.16333e-17, 7.45058e-09, -4.65661e-09, 1, 1, 1, 1 ) -tracks/1/type = "transform" -tracks/1/path = NodePath("rig_deform/Skeleton:DEF-ear.L.001") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/imported = false -tracks/1/enabled = true 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type="Material" id=15] +[ext_resource path="res://scenes/sensors/sound_listener.tscn" type="PackedScene" id=16] +[ext_resource path="res://core/ai/check_nodes/bt_sound_listener.gd" type="Script" id=17] +[ext_resource path="res://scenes/characters/cultists/cultist.gd" type="Script" id=18] +[ext_resource path="res://core/ai/check_nodes/bt_inventory_has_ammo.gd" type="Script" id=19] +[ext_resource path="res://core/ai/check_nodes/bt_gun_has_ammo.gd" type="Script" id=20] +[ext_resource path="res://core/ai/action_nodes/bt_reload_gun.gd" type="Script" id=21] +[ext_resource path="res://core/ai/check_nodes/bt_collision_sensor.gd" type="Script" id=22] +[ext_resource path="res://scenes/sensors/touch_sensor.tscn" type="PackedScene" id=23] +[ext_resource path="res://scenes/characters/cultists/always_on_skeleton_IK.gd" type="Script" id=24] +[ext_resource path="res://scenes/characters/cultists/demo_ik.gd" type="Script" id=25] +[ext_resource path="res://resources/animations/crouch_walk_forward_left-loop.tres" type="Animation" id=26] +[ext_resource path="res://resources/models/characters/cultists/cultist_neophyte/Darkness.material" type="Material" id=27] +[ext_resource path="res://core/ai/action_nodes/bt_equip_next_weapon.gd" type="Script" id=28] +[ext_resource path="res://core/ai/action_nodes/bt_go_to_target_with_agent.gd" type="Script" id=29] + +[sub_resource type="CapsuleShape" id=6] +margin = 0.001 +radius = 0.4 + +[sub_resource type="ArrayMesh" id=7] +resource_name = "neophyte_scaled_no_cape_Cube013" +surfaces/0 = { +"aabb": AABB( -0.914912, 0.01089, -0.431039, 1.84588, 1.83555, 0.687149 ), +"array_data": PoolByteArray( 114, 196, 35, 62, 237, 219, 185, 63, 214, 14, 153, 61, 81, 246, 103, 110, 235, 53, 213, 53, 105, 107, 109, 157, 247, 97, 209, 82, 174, 58, 135, 16, 62, 128, 28, 62, 174, 245, 170, 63, 53, 237, 59, 61, 113, 5, 93, 124, 215, 53, 79, 54, 107, 109, 105, 157, 119, 98, 175, 61, 183, 58, 32, 37, 150, 29, 20, 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57, 184, 58, 165, 158, 166, 159, 172, 70, 122, 62, 26, 62, 189, 60, 197, 148, 48, 189, 165, 124, 54, 63, 233, 117, 120, 62, 219, 16, 232, 126, 139, 57, 174, 58, 165, 166, 158, 167, 161, 69, 31, 66, 208, 60, 110, 59, 205, 148, 48, 189, 52, 219, 53, 63, 159, 147, 81, 62, 138, 170, 25, 122, 142, 57, 140, 58, 165, 166, 158, 167, 173, 69, 22, 66, 230, 60, 84, 59, 191, 149, 0, 189, 173, 218, 53, 63, 159, 147, 81, 62, 114, 169, 25, 118, 134, 57, 218, 58, 165, 166, 158, 167, 110, 70, 205, 64, 235, 61, 216, 58, 229, 26, 171, 60, 215, 28, 53, 63, 43, 91, 94, 62, 123, 223, 214, 6, 155, 59, 44, 59, 160, 165, 159, 157, 73, 66, 148, 65, 148, 65, 140, 58, 230, 26, 171, 60, 28, 86, 53, 63, 55, 37, 108, 62, 91, 6, 38, 6, 150, 59, 52, 59, 160, 165, 159, 157, 77, 66, 147, 65, 147, 65, 138, 58, 191, 74, 24, 59, 157, 245, 52, 63, 1, 25, 85, 62, 140, 166, 237, 20, 134, 59, 95, 59, 160, 165, 159, 157, 71, 66, 148, 65, 148, 65, 142, 58, 0, 9, 92, 60, 22, 246, 52, 63, 255, 24, 85, 62, 116, 166, 209, 19, 161, 59, 35, 59, 160, 165, 159, 157, 71, 66, 148, 65, 148, 65, 142, 58, 10, 9, 92, 60, 62, 124, 53, 63, 100, 103, 117, 62, 35, 15, 34, 18, 146, 59, 60, 59, 160, 165, 159, 157, 79, 66, 147, 65, 147, 65, 136, 58, 229, 74, 24, 59, 194, 123, 53, 63, 96, 103, 117, 62, 221, 15, 24, 25, 143, 59, 67, 59, 160, 165, 159, 157, 79, 66, 147, 65, 147, 65, 136, 58, 234, 51, 168, 187, 0, 85, 53, 63, 55, 37, 108, 62, 165, 6, 7, 23, 140, 59, 75, 59, 160, 165, 159, 157, 77, 66, 147, 65, 147, 65, 138, 58, 234, 51, 168, 187, 188, 27, 53, 63, 43, 91, 94, 62, 133, 223, 248, 22, 137, 59, 85, 59, 160, 165, 159, 157, 73, 66, 148, 65, 148, 65, 140, 58 ), +"array_index_data": PoolByteArray( 0, 0, 104, 42, 239, 14, 0, 0, 236, 14, 104, 42, 239, 14, 152, 20, 241, 1, 239, 14, 104, 42, 152, 20, 104, 42, 248, 3, 152, 20, 104, 42, 63, 20, 248, 3, 236, 14, 63, 20, 104, 42, 236, 14, 196, 1, 63, 20, 0, 0, 105, 42, 236, 14, 0, 0, 237, 14, 105, 42, 236, 14, 62, 20, 196, 1, 236, 14, 105, 42, 62, 20, 105, 42, 190, 3, 62, 20, 105, 42, 106, 19, 190, 3, 237, 14, 106, 19, 105, 42, 237, 14, 85, 1, 106, 19, 0, 0, 106, 42, 237, 14, 0, 0, 238, 14, 106, 42, 237, 14, 108, 19, 85, 1, 237, 14, 106, 42, 108, 19, 106, 42, 209, 3, 108, 19, 106, 42, 86, 20, 209, 3, 238, 14, 86, 20, 106, 42, 238, 14, 208, 1, 86, 20, 0, 0, 107, 42, 238, 14, 0, 0, 239, 14, 107, 42, 238, 14, 87, 20, 208, 1, 238, 14, 107, 42, 87, 20, 107, 42, 8, 4, 87, 20, 107, 42, 153, 20, 8, 4, 239, 14, 153, 20, 107, 42, 239, 14, 241, 1, 153, 20, 1, 0, 108, 42, 243, 14, 1, 0, 240, 14, 108, 42, 243, 14, 38, 19, 50, 1, 243, 14, 108, 42, 38, 19, 108, 42, 58, 4, 38, 19, 108, 42, 173, 21, 58, 4, 240, 14, 173, 21, 108, 42, 240, 14, 134, 2, 173, 21, 1, 0, 109, 42, 240, 14, 1, 0, 241, 14, 109, 42, 240, 14, 172, 21, 134, 2, 240, 14, 109, 42, 172, 21, 109, 42, 59, 4, 172, 21, 109, 42, 48, 19, 59, 4, 241, 14, 48, 19, 109, 42, 241, 14, 55, 1, 48, 19, 1, 0, 110, 42, 241, 14, 1, 0, 242, 14, 110, 42, 241, 14, 50, 19, 55, 1, 241, 14, 110, 42, 50, 19, 110, 42, 190, 3, 50, 19, 110, 42, 45, 19, 190, 3, 242, 14, 45, 19, 110, 42, 242, 14, 53, 1, 45, 19, 1, 0, 111, 42, 242, 14, 1, 0, 243, 14, 111, 42, 242, 14, 44, 19, 53, 1, 242, 14, 111, 42, 44, 19, 111, 42, 186, 3, 44, 19, 111, 42, 39, 19, 186, 3, 243, 14, 39, 19, 111, 42, 243, 14, 50, 1, 39, 19, 2, 0, 112, 42, 247, 14, 2, 0, 244, 14, 112, 42, 247, 14, 52, 19, 57, 1, 247, 14, 112, 42, 52, 19, 112, 42, 225, 3, 52, 19, 112, 42, 225, 19, 225, 3, 244, 14, 225, 19, 112, 42, 244, 14, 149, 1, 225, 19, 2, 0, 113, 42, 244, 14, 2, 0, 245, 14, 113, 42, 244, 14, 224, 19, 149, 1, 244, 14, 113, 42, 224, 19, 113, 42, 226, 3, 224, 19, 113, 42, 58, 19, 226, 3, 245, 14, 58, 19, 113, 42, 245, 14, 61, 1, 58, 19, 2, 0, 114, 42, 245, 14, 2, 0, 246, 14, 114, 42, 245, 14, 59, 19, 61, 1, 245, 14, 114, 42, 59, 19, 114, 42, 212, 3, 59, 19, 114, 42, 104, 19, 212, 3, 246, 14, 104, 19, 114, 42, 246, 14, 84, 1, 104, 19, 2, 0, 115, 42, 246, 14, 2, 0, 247, 14, 115, 42, 246, 14, 105, 19, 84, 1, 246, 14, 115, 42, 105, 19, 115, 42, 187, 3, 105, 19, 115, 42, 53, 19, 187, 3, 247, 14, 53, 19, 115, 42, 247, 14, 57, 1, 53, 19, 3, 0, 116, 42, 251, 14, 3, 0, 248, 14, 116, 42, 251, 14, 148, 20, 239, 1, 251, 14, 116, 42, 148, 20, 116, 42, 17, 4, 148, 20, 116, 42, 103, 20, 17, 4, 248, 14, 103, 20, 116, 42, 248, 14, 216, 1, 103, 20, 3, 0, 117, 42, 248, 14, 3, 0, 249, 14, 117, 42, 248, 14, 102, 20, 216, 1, 248, 14, 117, 42, 102, 20, 117, 42, 244, 3, 102, 20, 117, 42, 62, 19, 244, 3, 249, 14, 62, 19, 117, 42, 249, 14, 63, 1, 62, 19, 3, 0, 118, 42, 249, 14, 3, 0, 250, 14, 118, 42, 249, 14, 63, 19, 63, 1, 249, 14, 118, 42, 63, 19, 118, 42, 193, 3, 63, 19, 118, 42, 64, 20, 193, 3, 250, 14, 64, 20, 118, 42, 250, 14, 197, 1, 64, 20, 3, 0, 119, 42, 250, 14, 3, 0, 251, 14, 119, 42, 250, 14, 65, 20, 197, 1, 250, 14, 119, 42, 65, 20, 119, 42, 249, 3, 65, 20, 119, 42, 150, 20, 249, 3, 251, 14, 150, 20, 119, 42, 251, 14, 239, 1, 150, 20, 4, 0, 120, 42, 255, 14, 4, 0, 252, 14, 120, 42, 255, 14, 170, 21, 133, 2, 255, 14, 120, 42, 170, 21, 120, 42, 91, 4, 170, 21, 120, 42, 107, 21, 91, 4, 252, 14, 107, 21, 120, 42, 252, 14, 97, 2, 107, 21, 4, 0, 121, 42, 252, 14, 4, 0, 253, 14, 121, 42, 252, 14, 106, 21, 97, 2, 252, 14, 121, 42, 106, 21, 121, 42, 243, 3, 106, 21, 121, 42, 45, 20, 243, 3, 253, 14, 45, 20, 121, 42, 253, 14, 187, 1, 45, 20, 4, 0, 122, 42, 253, 14, 4, 0, 254, 14, 122, 42, 253, 14, 44, 20, 187, 1, 253, 14, 122, 42, 44, 20, 122, 42, 194, 3, 44, 20, 122, 42, 55, 19, 194, 3, 254, 14, 55, 19, 122, 42, 254, 14, 58, 1, 55, 19, 4, 0, 123, 42, 254, 14, 4, 0, 255, 14, 123, 42, 254, 14, 54, 19, 58, 1, 254, 14, 123, 42, 54, 19, 123, 42, 61, 4, 54, 19, 123, 42, 171, 21, 61, 4, 255, 14, 171, 21, 123, 42, 255, 14, 133, 2, 171, 21, 5, 0, 124, 42, 3, 15, 5, 0, 0, 15, 124, 42, 3, 15, 168, 21, 132, 2, 3, 15, 124, 42, 168, 21, 124, 42, 61, 4, 168, 21, 124, 42, 54, 19, 61, 4, 0, 15, 54, 19, 124, 42, 0, 15, 58, 1, 54, 19, 5, 0, 125, 42, 0, 15, 5, 0, 1, 15, 125, 42, 0, 15, 55, 19, 58, 1, 0, 15, 125, 42, 55, 19, 125, 42, 194, 3, 55, 19, 125, 42, 71, 19, 194, 3, 1, 15, 71, 19, 125, 42, 1, 15, 67, 1, 71, 19, 5, 0, 126, 42, 1, 15, 5, 0, 2, 15, 126, 42, 1, 15, 70, 19, 67, 1, 1, 15, 126, 42, 70, 19, 126, 42, 199, 3, 70, 19, 126, 42, 67, 19, 199, 3, 2, 15, 67, 19, 126, 42, 2, 15, 65, 1, 67, 19, 5, 0, 127, 42, 2, 15, 5, 0, 3, 15, 127, 42, 2, 15, 65, 19, 65, 1, 2, 15, 127, 42, 65, 19, 127, 42, 63, 4, 65, 19, 127, 42, 169, 21, 63, 4, 3, 15, 169, 21, 127, 42, 3, 15, 132, 2, 169, 21, 6, 0, 128, 42, 7, 15, 6, 0, 4, 15, 128, 42, 7, 15, 144, 20, 237, 1, 7, 15, 128, 42, 144, 20, 128, 42, 249, 3, 144, 20, 128, 42, 65, 20, 249, 3, 4, 15, 65, 20, 128, 42, 4, 15, 197, 1, 65, 20, 6, 0, 129, 42, 4, 15, 6, 0, 5, 15, 129, 42, 4, 15, 64, 20, 197, 1, 4, 15, 129, 42, 64, 20, 129, 42, 193, 3, 64, 20, 129, 42, 73, 19, 193, 3, 5, 15, 73, 19, 129, 42, 5, 15, 68, 1, 73, 19, 6, 0, 130, 42, 5, 15, 6, 0, 6, 15, 130, 42, 5, 15, 72, 19, 68, 1, 5, 15, 130, 42, 72, 19, 130, 42, 196, 3, 72, 19, 130, 42, 68, 20, 196, 3, 6, 15, 68, 20, 130, 42, 6, 15, 199, 1, 68, 20, 6, 0, 131, 42, 6, 15, 6, 0, 7, 15, 131, 42, 6, 15, 70, 20, 199, 1, 6, 15, 131, 42, 70, 20, 131, 42, 253, 3, 70, 20, 131, 42, 146, 20, 253, 3, 7, 15, 146, 20, 131, 42, 7, 15, 237, 1, 146, 20, 7, 0, 132, 42, 11, 15, 7, 0, 8, 15, 132, 42, 11, 15, 142, 20, 236, 1, 11, 15, 132, 42, 142, 20, 132, 42, 14, 4, 142, 20, 132, 42, 99, 20, 14, 4, 8, 15, 99, 20, 132, 42, 8, 15, 214, 1, 99, 20, 7, 0, 133, 42, 8, 15, 7, 0, 9, 15, 133, 42, 8, 15, 98, 20, 214, 1, 8, 15, 133, 42, 98, 20, 133, 42, 237, 3, 98, 20, 133, 42, 90, 19, 237, 3, 9, 15, 90, 19, 133, 42, 9, 15, 77, 1, 90, 19, 7, 0, 134, 42, 9, 15, 7, 0, 10, 15, 134, 42, 9, 15, 91, 19, 77, 1, 9, 15, 134, 42, 91, 19, 134, 42, 204, 3, 91, 19, 134, 42, 80, 20, 204, 3, 10, 15, 80, 20, 134, 42, 10, 15, 205, 1, 80, 20, 7, 0, 135, 42, 10, 15, 7, 0, 11, 15, 135, 42, 10, 15, 81, 20, 205, 1, 10, 15, 135, 42, 81, 20, 135, 42, 5, 4, 81, 20, 135, 42, 143, 20, 5, 4, 11, 15, 143, 20, 135, 42, 11, 15, 236, 1, 143, 20, 8, 0, 136, 42, 15, 15, 8, 0, 12, 15, 136, 42, 15, 15, 140, 20, 235, 1, 15, 15, 136, 42, 140, 20, 136, 42, 10, 4, 140, 20, 136, 42, 91, 20, 10, 4, 12, 15, 91, 20, 136, 42, 12, 15, 210, 1, 91, 20, 8, 0, 137, 42, 12, 15, 8, 0, 13, 15, 137, 42, 12, 15, 90, 20, 210, 1, 12, 15, 137, 42, 90, 20, 137, 42, 233, 3, 90, 20, 137, 42, 82, 19, 233, 3, 13, 15, 82, 19, 137, 42, 13, 15, 73, 1, 82, 19, 8, 0, 138, 42, 13, 15, 8, 0, 14, 15, 138, 42, 13, 15, 83, 19, 73, 1, 13, 15, 138, 42, 83, 19, 138, 42, 201, 3, 83, 19, 138, 42, 76, 20, 201, 3, 14, 15, 76, 20, 138, 42, 14, 15, 203, 1, 76, 20, 8, 0, 139, 42, 14, 15, 8, 0, 15, 15, 139, 42, 14, 15, 77, 20, 203, 1, 14, 15, 139, 42, 77, 20, 139, 42, 3, 4, 77, 20, 139, 42, 141, 20, 3, 4, 15, 15, 141, 20, 139, 42, 15, 15, 235, 1, 141, 20, 9, 0, 140, 42, 19, 15, 9, 0, 16, 15, 140, 42, 19, 15, 164, 21, 130, 2, 19, 15, 140, 42, 164, 21, 140, 42, 83, 4, 164, 21, 140, 42, 99, 21, 83, 4, 16, 15, 99, 21, 140, 42, 16, 15, 93, 2, 99, 21, 9, 0, 141, 42, 16, 15, 9, 0, 17, 15, 141, 42, 16, 15, 98, 21, 93, 2, 16, 15, 141, 42, 98, 21, 141, 42, 234, 3, 98, 21, 141, 42, 245, 19, 234, 3, 17, 15, 245, 19, 141, 42, 17, 15, 159, 1, 245, 19, 9, 0, 142, 42, 17, 15, 9, 0, 18, 15, 142, 42, 17, 15, 244, 19, 159, 1, 17, 15, 142, 42, 244, 19, 142, 42, 202, 3, 244, 19, 142, 42, 77, 19, 202, 3, 18, 15, 77, 19, 142, 42, 18, 15, 70, 1, 77, 19, 9, 0, 143, 42, 18, 15, 9, 0, 19, 15, 143, 42, 18, 15, 76, 19, 70, 1, 18, 15, 143, 42, 76, 19, 143, 42, 67, 4, 76, 19, 143, 42, 166, 21, 67, 4, 19, 15, 166, 21, 143, 42, 19, 15, 130, 2, 166, 21, 10, 0, 144, 42, 23, 15, 10, 0, 20, 15, 144, 42, 23, 15, 160, 21, 128, 2, 23, 15, 144, 42, 160, 21, 144, 42, 87, 4, 160, 21, 144, 42, 103, 21, 87, 4, 20, 15, 103, 21, 144, 42, 20, 15, 95, 2, 103, 21, 10, 0, 145, 42, 20, 15, 10, 0, 21, 15, 145, 42, 20, 15, 102, 21, 95, 2, 20, 15, 145, 42, 102, 21, 145, 42, 238, 3, 102, 21, 145, 42, 21, 20, 238, 3, 21, 15, 21, 20, 145, 42, 21, 15, 175, 1, 21, 20, 10, 0, 146, 42, 21, 15, 10, 0, 22, 15, 146, 42, 21, 15, 20, 20, 175, 1, 21, 15, 146, 42, 20, 20, 146, 42, 205, 3, 20, 20, 146, 42, 87, 19, 205, 3, 22, 15, 87, 19, 146, 42, 22, 15, 75, 1, 87, 19, 10, 0, 147, 42, 22, 15, 10, 0, 23, 15, 147, 42, 22, 15, 86, 19, 75, 1, 22, 15, 147, 42, 86, 19, 147, 42, 69, 4, 86, 19, 147, 42, 162, 21, 69, 4, 23, 15, 162, 21, 147, 42, 23, 15, 128, 2, 162, 21, 11, 0, 148, 42, 27, 15, 11, 0, 24, 15, 148, 42, 27, 15, 157, 21, 127, 2, 27, 15, 148, 42, 157, 21, 148, 42, 80, 4, 157, 21, 148, 42, 95, 21, 80, 4, 24, 15, 95, 21, 148, 42, 24, 15, 91, 2, 95, 21, 11, 0, 149, 42, 24, 15, 11, 0, 25, 15, 149, 42, 24, 15, 94, 21, 91, 2, 24, 15, 149, 42, 94, 21, 149, 42, 225, 3, 94, 21, 149, 42, 52, 19, 225, 3, 25, 15, 52, 19, 149, 42, 25, 15, 57, 1, 52, 19, 11, 0, 150, 42, 25, 15, 11, 0, 26, 15, 150, 42, 25, 15, 53, 19, 57, 1, 25, 15, 150, 42, 53, 19, 150, 42, 187, 3, 53, 19, 150, 42, 86, 21, 187, 3, 26, 15, 86, 21, 150, 42, 26, 15, 87, 2, 86, 21, 11, 0, 151, 42, 26, 15, 11, 0, 27, 15, 151, 42, 26, 15, 87, 21, 87, 2, 26, 15, 151, 42, 87, 21, 151, 42, 72, 4, 87, 21, 151, 42, 159, 21, 72, 4, 27, 15, 159, 21, 151, 42, 27, 15, 127, 2, 159, 21, 13, 0, 152, 42, 33, 15, 13, 0, 28, 15, 152, 42, 33, 15, 153, 21, 125, 2, 33, 15, 152, 42, 153, 21, 152, 42, 72, 4, 153, 21, 152, 42, 87, 21, 72, 4, 28, 15, 87, 21, 152, 42, 28, 15, 87, 2, 87, 21, 13, 0, 153, 42, 28, 15, 13, 0, 30, 15, 153, 42, 28, 15, 86, 21, 87, 2, 28, 15, 153, 42, 86, 21, 153, 42, 187, 3, 86, 21, 153, 42, 124, 19, 187, 3, 30, 15, 124, 19, 153, 42, 30, 15, 97, 1, 124, 19, 12, 0, 154, 42, 29, 15, 12, 0, 31, 15, 154, 42, 29, 15, 125, 19, 96, 1, 29, 15, 154, 42, 125, 19, 154, 42, 213, 3, 125, 19, 154, 42, 88, 21, 213, 3, 31, 15, 88, 21, 154, 42, 31, 15, 88, 2, 88, 21, 12, 0, 155, 42, 31, 15, 12, 0, 32, 15, 155, 42, 31, 15, 89, 21, 88, 2, 31, 15, 155, 42, 89, 21, 155, 42, 74, 4, 89, 21, 155, 42, 155, 21, 74, 4, 32, 15, 155, 21, 155, 42, 32, 15, 123, 2, 155, 21, 14, 0, 156, 42, 37, 15, 14, 0, 34, 15, 156, 42, 37, 15, 66, 21, 77, 2, 37, 15, 156, 42, 66, 21, 156, 42, 51, 4, 66, 21, 156, 42, 31, 21, 51, 4, 34, 15, 31, 21, 156, 42, 34, 15, 58, 2, 31, 21, 14, 0, 157, 42, 34, 15, 14, 0, 35, 15, 157, 42, 34, 15, 30, 21, 58, 2, 34, 15, 157, 42, 30, 21, 157, 42, 227, 3, 30, 21, 157, 42, 215, 19, 227, 3, 35, 15, 215, 19, 157, 42, 35, 15, 144, 1, 215, 19, 14, 0, 158, 42, 35, 15, 14, 0, 36, 15, 158, 42, 35, 15, 214, 19, 144, 1, 35, 15, 158, 42, 214, 19, 158, 42, 195, 3, 214, 19, 158, 42, 16, 21, 195, 3, 36, 15, 16, 21, 158, 42, 36, 15, 51, 2, 16, 21, 14, 0, 159, 42, 36, 15, 14, 0, 37, 15, 159, 42, 36, 15, 17, 21, 51, 2, 36, 15, 159, 42, 17, 21, 159, 42, 44, 4, 17, 21, 159, 42, 67, 21, 44, 4, 37, 15, 67, 21, 159, 42, 37, 15, 77, 2, 67, 21, 15, 0, 160, 42, 41, 15, 15, 0, 38, 15, 160, 42, 41, 15, 151, 19, 112, 1, 41, 15, 160, 42, 151, 19, 160, 42, 216, 3, 151, 19, 160, 42, 121, 19, 216, 3, 38, 15, 121, 19, 160, 42, 38, 15, 94, 1, 121, 19, 15, 0, 161, 42, 38, 15, 15, 0, 39, 15, 161, 42, 38, 15, 120, 19, 94, 1, 38, 15, 161, 42, 120, 19, 161, 42, 214, 3, 120, 19, 161, 42, 148, 19, 214, 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), AABB( 0.813739, 1.40459, -0.0301825, 0.0937229, 0.0273111, 0.0326436 ), AABB( 0.870124, 1.40212, -0.0232842, 0.0515023, 0.0187216, 0.0135071 ), AABB( 0.890843, 1.40212, -0.0217905, 0.0307826, 0.0144901, 0.0113552 ), AABB( 0.716889, 1.40041, -0.0432337, 0.154198, 0.0398787, 0.066524 ), AABB( 0.826044, 1.39874, -0.0455108, 0.0693501, 0.0286013, 0.0247434 ), AABB( 0.861432, 1.39687, -0.0455108, 0.0472732, 0.0188494, 0.0111193 ), AABB( 0.88147, 1.39687, -0.0455108, 0.0272353, 0.0141708, 0.0105302 ), AABB( 0.716889, 1.4021, -0.0441802, 0.144479, 0.0369047, 0.0436924 ), AABB( -0.672873, 1.20552, -0.188688, 0.558758, 0.334672, 0.313727 ), AABB( -0.672873, 1.31227, -0.188688, 0.532698, 0.208904, 0.292816 ), AABB( -0.672873, 1.31227, -0.188688, 0.443455, 0.208904, 0.292816 ), AABB( -0.745751, 1.31227, -0.188688, 0.337386, 0.208904, 0.292816 ), AABB( -0.814736, 1.3392, -0.139652, 0.252089, 0.152265, 0.219326 ), AABB( -0.879967, 1.39913, 0.00115011, 0.107519, 0.0368446, 0.0419919 ), AABB( -0.90361, 1.3908, 0.0185436, 0.0671442, 0.0302253, 0.01409 ), AABB( -0.9049, 1.3908, 0.0207817, 0.0340793, 0.0217227, 0.0118519 ), AABB( -0.80087, 1.38091, -0.00192698, 0.233187, 0.0566082, 0.0797617 ), AABB( -0.833515, 1.36645, 0.0217684, 0.0844193, 0.0589406, 0.067347 ), AABB( -0.836831, 1.3646, 0.0555571, 0.0508667, 0.0307146, 0.0344513 ), AABB( -0.837087, 1.38428, -0.0264819, 0.268955, 0.110765, 0.102176 ), AABB( -0.897852, 1.40088, -0.0200314, 0.118293, 0.035203, 0.0507086 ), AABB( -0.914912, 1.39428, -0.00196893, 0.0678409, 0.0315827, 0.0135465 ), AABB( -0.914912, 1.39415, -0.00170881, 0.0433257, 0.0247134, 0.0123125 ), AABB( -0.848394, 1.38734, -0.0351771, 0.126354, 0.0519731, 0.0767173 ), AABB( -0.895005, 1.3949, -0.0294981, 0.0818889, 0.037131, 0.029826 ), AABB( -0.903071, 1.39293, -0.0233611, 0.0552036, 0.0278169, 0.0135252 ), AABB( -0.903071, 1.39293, -0.0223298, 0.0308223, 0.0178678, 0.0115576 ), AABB( -0.850749, 1.39859, -0.0429514, 0.15398, 0.0407244, 0.0583206 ), AABB( -0.87245, 1.39662, -0.0450077, 0.0844572, 0.0354671, 0.0289961 ), AABB( -0.883804, 1.39365, -0.0452315, 0.0368363, 0.021655, 0.0105743 ), AABB( -0.883804, 1.39365, -0.0452315, 0.0179845, 0.0139418, 0.00959844 ), AABB( -0.840427, 1.39899, -0.0437595, 0.13607, 0.0389146, 0.0485117 ), AABB( -0.164206, 0.614723, -0.175191, 0.459624, 0.859115, 0.42224 ), AABB( -0.276853, 0.614723, -0.175191, 0.464411, 0.859115, 0.430543 ), AABB( -0.100154, 0.0763023, -0.34411, 0.502202, 1.11116, 0.60022 ), AABB( -0.0366777, 0.0604438, -0.295634, 0.446325, 1.03839, 0.55024 ), AABB( 0.00877357, 0.0135273, -0.325237, 0.402245, 0.985795, 0.57305 ), AABB( -0.391285, 0.01089, -0.431039, 0.802303, 0.783485, 0.649767 ), AABB( -0.0325049, 0.01089, -0.431039, 0.443523, 0.394534, 0.64835 ), AABB( 0.00903233, 0.0220767, -0.101304, 0.401986, 0.202496, 0.318616 ), AABB( -0.357554, 0.187542, -0.325237, 0.475772, 1.0159, 0.581348 ), AABB( -0.324919, 0.383587, -0.27287, 0.333952, 0.715244, 0.528981 ), AABB( -0.392952, 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Transform( -1, 0.000387907, -5.82079e-11, -4.17537e-06, -1.04146e-06, 1, 0.000388633, 1, 2.26215e-14, -0.0917989, -0.137637, -0.00696588 ) + +[sub_resource type="SphereShape" id=9] +radius = 0.1 + +[sub_resource type="SphereShape" id=10] +radius = 0.1 + +[sub_resource type="SphereShape" id=11] +radius = 0.12 + +[sub_resource type="SphereShape" id=12] +radius = 0.12 + +[sub_resource type="CapsuleShape" id=13] +radius = 0.06 +height = 0.047408 + +[sub_resource type="CapsuleShape" id=14] +radius = 0.06 +height = 0.055421 + +[sub_resource type="SphereShape" id=15] +radius = 0.105454 + +[sub_resource type="CapsuleShape" id=16] +radius = 0.08 +height = 0.144719 + +[sub_resource type="CapsuleShape" id=17] +radius = 0.06 +height = 0.114152 + +[sub_resource type="CapsuleShape" id=18] +radius = 0.04 +height = 0.114152 + +[sub_resource type="CapsuleShape" id=19] +radius = 0.04 +height = 0.108789 + +[sub_resource type="CapsuleShape" id=20] +radius = 0.04 +height = 0.108789 + +[sub_resource type="SphereShape" id=21] +radius = 0.06 + +[sub_resource type="CapsuleShape" id=22] +radius = 0.08 +height = 0.14472 + +[sub_resource type="CapsuleShape" id=23] +radius = 0.06 +height = 0.114152 + +[sub_resource type="CapsuleShape" id=24] +radius = 0.04 +height = 0.114152 + +[sub_resource type="CapsuleShape" id=25] +radius = 0.04 +height = 0.10879 + +[sub_resource type="CapsuleShape" id=26] +radius = 0.04 +height = 0.108789 + +[sub_resource type="SphereShape" id=27] +radius = 0.06 + +[sub_resource type="SphereShape" id=28] +radius = 0.06 + +[sub_resource type="CapsuleShape" id=29] +radius = 0.08 +height = 0.192911 + +[sub_resource type="CapsuleShape" id=30] +radius = 0.08 +height = 0.192911 + +[sub_resource type="CapsuleShape" id=31] +radius = 0.06 +height = 0.162729 + +[sub_resource type="CapsuleShape" id=32] +radius = 0.06 +height = 0.162729 + +[sub_resource type="CapsuleShape" id=33] +radius = 0.06 +height = 0.16 + +[sub_resource type="CapsuleShape" id=34] +radius = 0.08 +height = 0.192911 + +[sub_resource type="CapsuleShape" id=35] +radius = 0.08 +height = 0.192911 + +[sub_resource type="CapsuleShape" id=36] +radius = 0.06 +height = 0.162729 + +[sub_resource type="CapsuleShape" id=37] +radius = 0.06 +height = 0.162729 + +[node name="Cultist" instance=ExtResource( 1 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) +script = ExtResource( 18 ) +max_health = 40 +move_speed = 1.5 +acceleration = 5.0 +mass = 70.0 + +[node name="NavigationAgent" type="NavigationAgent" parent="." index="0"] +unique_name_in_owner = true +avoidance_enabled = true +radius = 0.5 +neighbor_dist = 5.0 + +[node name="IKLookTarget" type="Position3D" parent="." index="1"] +unique_name_in_owner = true +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, -2 ) + +[node name="CollisionShape" parent="." index="2"] +transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.947582, -0.158151 ) +shape = SubResource( 6 ) + +[node name="MainHandEquipmentRoot" parent="." index="5"] +unique_name_in_owner = false +transform = Transform( 1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0.2, 1.2, -0.3 ) + +[node name="BehaviorTree" type="Node" parent="." index="7"] +unique_name_in_owner = true +script = ExtResource( 6 ) +bt_root = NodePath("BTSelector") + +[node name="BTSelector" type="Node" parent="BehaviorTree" index="0"] +script = ExtResource( 8 ) + +[node name="BTSequenceActive" type="Node" parent="BehaviorTree/BTSelector" index="0"] +script = ExtResource( 9 ) + +[node name="BTSelectorSensor" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive" index="0"] +script = ExtResource( 8 ) + +[node name="BTCollisionSensor2" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor" index="0"] +script = ExtResource( 22 ) +sensor = NodePath("../../../../../Body/TouchSensor") + +[node name="BTPlayerSensor" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor" index="1"] +script = ExtResource( 11 ) +sensor = NodePath("../../../../../Body/DirectPlayerSight") + +[node name="BTSoundListener" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor" index="2"] +script = ExtResource( 17 ) +direct_player_sight = NodePath("../../../../../Body/DirectPlayerSight") +listener = NodePath("../../../../../Body/SoundListener") + +[node name="BTSequence" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive" index="1"] +script = ExtResource( 9 ) + +[node name="BTSelectorAmmo" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence" index="0"] +script = ExtResource( 8 ) + +[node name="BTGunHasAmmo" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTSelectorAmmo" index="0"] +script = ExtResource( 20 ) + +[node name="BTInventoryHasAmmo" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTSelectorAmmo" index="1"] +script = ExtResource( 19 ) + +[node name="BTReloadGun" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTSelectorAmmo" index="2"] +script = ExtResource( 21 ) + +[node name="BTEquipNextWeapon" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTSelectorAmmo" index="3"] +script = ExtResource( 28 ) + +[node name="BTSelector" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence" index="1"] +script = ExtResource( 8 ) + +[node name="BTApproachRandom_Distance" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTSelector" index="0"] +script = ExtResource( 13 ) +listener = NodePath("../../../../../../Body/SoundListener") + +[node name="BTGoToTargetWithAgent" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTSelector" index="1"] +script = ExtResource( 29 ) + +[node name="BTLookAtTarget3" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence" index="2"] +script = ExtResource( 14 ) + +[node name="BTGunCooldown" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence" index="3"] +script = ExtResource( 2 ) + +[node name="BTWaitRandom3" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence" index="4"] +script = ExtResource( 10 ) +max_time = 1.6 +min_time = 0.8 + +[node name="BTShoot" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence" index="5"] +script = ExtResource( 3 ) + +[node name="BT_Sequence_Idle" type="Node" parent="BehaviorTree/BTSelector" index="1"] +script = ExtResource( 9 ) + +[node name="BTLookAtTarget4" type="Node" parent="BehaviorTree/BTSelector/BT_Sequence_Idle" index="0"] +script = ExtResource( 14 ) + +[node name="BTSelector" type="Node" parent="BehaviorTree/BTSelector/BT_Sequence_Idle" index="1"] +script = ExtResource( 8 ) + +[node name="BTGoToTargetWithAgent" type="Node" parent="BehaviorTree/BTSelector/BT_Sequence_Idle/BTSelector" index="0"] +script = ExtResource( 29 ) + +[node name="BTSelectRandomTarget" type="Node" parent="BehaviorTree/BTSelector/BT_Sequence_Idle/BTSelector" index="1"] +script = ExtResource( 7 ) + +[node name="BTWaitRandom" type="Node" parent="BehaviorTree/BTSelector/BT_Sequence_Idle" index="2"] +script = ExtResource( 10 ) +max_time = 10.0 +min_time = 5.0 + +[node name="BTSelectRandomTarget" type="Node" parent="BehaviorTree/BTSelector/BT_Sequence_Idle" index="3"] +script = ExtResource( 7 ) + +[node name="Body" parent="." index="8"] +script = ExtResource( 4 ) + +[node name="TouchSensor" parent="Body" index="0" instance=ExtResource( 23 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.0237128 ) +character = NodePath("../..") + +[node name="DirectPlayerSight" parent="Body" index="1" instance=ExtResource( 5 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6969, 0 ) +character = NodePath("../..") + +[node name="SoundListener" parent="Body" index="2" instance=ExtResource( 16 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.60308, 0 ) + +[node name="CultistNeophyteNoCape" type="Spatial" parent="Body" index="5"] +transform = Transform( -1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0 ) + +[node name="rig_deform" type="Spatial" parent="Body/CultistNeophyteNoCape" index="0"] + +[node name="Skeleton" type="Skeleton" parent="Body/CultistNeophyteNoCape/rig_deform" index="0"] +unique_name_in_owner = true +bones/0/name = "DEF-spine" +bones/0/parent = -1 +bones/0/rest = Transform( 1, 0, 0, 0, 0.96494, -0.262472, 0, 0.262472, 0.96494, 3.66817e-08, 0.935468, -0.0539494 ) +bones/0/enabled = true +bones/0/bound_children = [ ] +bones/1/name = "DEF-spine.001" +bones/1/parent = 0 +bones/1/rest = Transform( 1, -3.37508e-14, 2.38426e-07, -3.22314e-08, 0.99082, 0.135184, -2.36238e-07, -0.135184, 0.990821, 0, 0.141497, -1.11759e-08 ) +bones/1/enabled = true +bones/1/bound_children = [ ] +bones/2/name = "DEF-spine.002" +bones/2/parent = 1 +bones/2/rest = Transform( 1, 3.88221e-08, -2.35237e-07, -1.22036e-12, 0.986655, 0.162826, 2.38419e-07, -0.162826, 0.986655, 2.7125e-12, 0.126674, 1.11631e-08 ) +bones/2/enabled = true +bones/2/bound_children = [ ] +bones/3/name = "DEF-spine.003" +bones/3/parent = 2 +bones/3/rest = Transform( 1, -4.50908e-14, 2.07125e-13, 4.58016e-14, 0.999994, -0.00343331, -2.06969e-13, 0.00343331, 0.999994, -6.7657e-13, 0.160155, -3.72529e-09 ) +bones/3/enabled = true +bones/3/bound_children = [ ] +bones/4/name = "DEF-spine.004" +bones/4/parent = 3 +bones/4/rest = Transform( 1, 1.94313e-09, 2.37029e-07, -7.29851e-08, 0.953909, 0.300097, -2.25521e-07, -0.300097, 0.953909, -6.29355e-13, 0.178394, -3.72529e-09 ) +bones/4/enabled = true +bones/4/bound_children = [ ] +bones/5/name = "DEF-spine.005" +bones/5/parent = 4 +bones/5/rest = Transform( 1, -1.32286e-07, 4.53355e-08, 1.36226e-07, 0.848334, -0.529461, 3.15806e-08, 0.529461, 0.848334, -5.17986e-12, 0.0333443, 2.60643e-08 ) +bones/5/enabled = true +bones/5/bound_children = [ ] +bones/6/name = "DEF-spine.006" +bones/6/parent = 5 +bones/6/rest = Transform( 1, 5.92894e-08, -2.37759e-07, -5.23085e-09, 0.975231, 0.22119, 2.44984e-07, -0.22119, 0.975231, -2.57216e-12, 0.0516978, -1.1189e-08 ) +bones/6/enabled = true +bones/6/bound_children = [ ] +bones/7/name = "DEF-ear.L" +bones/7/parent = 6 +bones/7/rest = Transform( 0.966028, 0.141193, -0.216458, -0.153484, 0.987301, -0.0409795, 0.207923, 0.0728103, 0.975432, 0.0526079, 0.0555074, 0.02741 ) +bones/7/enabled = true +bones/7/bound_children = [ ] +bones/8/name = "DEF-ear.L.001" +bones/8/parent = 6 +bones/8/rest = Transform( 0.745503, 0.528361, 0.406275, -0.564669, 0.176859, 0.806145, 0.354082, -0.830395, 0.430198, 0.0566151, 0.0835279, 0.0294767 ) +bones/8/enabled = true +bones/8/bound_children = [ ] +bones/9/name = "DEF-ear.L.002" +bones/9/parent = 6 +bones/9/rest = Transform( 0.186752, 0.0127653, 0.982325, 0.0387076, -0.999235, 0.00562627, 0.981644, 0.0369727, -0.187104, 0.0686937, 0.087571, 0.0104937 ) +bones/9/enabled = true +bones/9/bound_children = [ ] +bones/10/name = "DEF-ear.L.003" +bones/10/parent = 6 +bones/10/rest = Transform( 0.34156, -0.3836, 0.858014, 0.545965, -0.66211, -0.513354, 0.765023, 0.643786, -0.0167177, 0.0690372, 0.0606861, 0.0114885 ) +bones/10/enabled = true +bones/10/bound_children = [ ] +bones/11/name = "DEF-ear.L.004" +bones/11/parent = 6 +bones/11/rest = Transform( 0.650954, -0.338462, -0.679487, 0.374413, 0.921803, -0.100473, 0.660359, -0.189006, 0.726776, 0.0578172, 0.0413203, 0.0303187 ) +bones/11/enabled = true +bones/11/bound_children = [ ] +bones/12/name = "DEF-ear.R" +bones/12/parent = 6 +bones/12/rest = Transform( 0.966028, -0.141193, 0.216458, 0.153484, 0.987301, -0.0409795, -0.207923, 0.0728103, 0.975432, -0.052608, 0.0555074, 0.02741 ) +bones/12/enabled = true +bones/12/bound_children = [ ] +bones/13/name = "DEF-ear.R.001" +bones/13/parent = 6 +bones/13/rest = Transform( 0.745503, -0.528361, -0.406275, 0.564669, 0.176859, 0.806145, -0.354082, -0.830395, 0.430198, -0.0566152, 0.0835279, 0.0294767 ) +bones/13/enabled = true +bones/13/bound_children = [ ] +bones/14/name = "DEF-ear.R.002" +bones/14/parent = 6 +bones/14/rest = Transform( 0.186752, -0.0127653, -0.982325, -0.0387076, -0.999235, 0.00562627, -0.981644, 0.0369727, -0.187104, -0.0686938, 0.087571, 0.0104937 ) +bones/14/enabled = true +bones/14/bound_children = [ ] +bones/15/name = "DEF-ear.R.003" +bones/15/parent = 6 +bones/15/rest = Transform( 0.34156, 0.3836, -0.858014, -0.545965, -0.66211, -0.513354, -0.765023, 0.643786, -0.0167177, -0.0690373, 0.0606861, 0.0114885 ) +bones/15/enabled = true +bones/15/bound_children = [ ] +bones/16/name = "DEF-ear.R.004" +bones/16/parent = 6 +bones/16/rest = Transform( 0.650954, 0.338462, 0.679487, -0.374413, 0.921803, -0.100473, -0.660359, -0.189006, 0.726776, -0.0578173, 0.0413203, 0.0303187 ) +bones/16/enabled = true +bones/16/bound_children = [ ] +bones/17/name = "DEF-teeth.T" +bones/17/parent = 6 +bones/17/rest = Transform( 1, 4.19507e-10, 1.37883e-12, -2.48251e-11, 0.0558951, 0.998437, 4.18774e-10, -0.998437, 0.0558951, -1.14729e-09, 0.0215074, 0.109272 ) +bones/17/enabled = true +bones/17/bound_children = [ ] +bones/18/name = "DEF-nose.002" +bones/18/parent = 6 +bones/18/rest = Transform( 1, 3.30042e-10, 5.92669e-12, -2.09287e-10, 0.620034, 0.784575, 2.55268e-10, -0.784575, 0.620034, -1.15657e-09, 0.0337739, 0.131365 ) +bones/18/enabled = true +bones/18/bound_children = [ ] +bones/19/name = "DEF-nose.003" +bones/19/parent = 6 +bones/19/rest = Transform( 1, 4.20771e-10, -3.85858e-13, 9.9583e-12, -0.02275, 0.999741, 4.20654e-10, -0.999741, -0.02275, -1.15411e-09, 0.0384148, 0.125493 ) +bones/19/enabled = true +bones/19/bound_children = [ ] +bones/20/name = "DEF-nose.L.001" +bones/20/parent = 6 +bones/20/rest = Transform( -0.883593, -0.465024, -0.0549245, 0.114186, -0.327734, 0.937844, -0.45412, 0.822401, 0.342682, 0.0102848, 0.0410223, 0.113176 ) +bones/20/enabled = true +bones/20/bound_children = [ ] +bones/21/name = "DEF-nose.R.001" +bones/21/parent = 6 +bones/21/rest = Transform( -0.883593, 0.465024, 0.0549245, -0.114186, -0.327734, 0.937844, 0.45412, 0.822401, 0.342682, -0.0102849, 0.0410223, 0.113176 ) +bones/21/enabled = true +bones/21/bound_children = [ ] +bones/22/name = "DEF-eye_master.L" +bones/22/parent = 6 +bones/22/rest = Transform( -1, 2.27374e-13, 1.34309e-06, 1.34099e-06, -0.0558965, 0.998437, 7.50741e-08, 0.998437, 0.0558965, 0.0285735, 0.0774777, 0.0919111 ) +bones/22/enabled = true +bones/22/bound_children = [ ] +bones/23/name = "DEF-lid.B.L" +bones/23/parent = 6 +bones/23/rest = Transform( 0.327713, 0.926843, 0.183214, 0.846013, -0.374206, 0.379779, 0.420555, 0.0305432, -0.906753, 0.0135714, 0.0740642, 0.103206 ) +bones/23/enabled = true +bones/23/bound_children = [ ] +bones/24/name = "DEF-lid.B.L.001" +bones/24/parent = 6 +bones/24/rest = Transform( 0.208146, 0.977437, 0.0359468, 0.896195, -0.205309, 0.393298, 0.391804, -0.0496479, -0.918708, 0.0210846, 0.0710308, 0.103454 ) +bones/24/enabled = true +bones/24/bound_children = [ ] +bones/25/name = "DEF-lid.B.L.002" +bones/25/parent = 6 +bones/25/rest = Transform( -0.188537, 0.854375, -0.484249, 0.862984, 0.379484, 0.333543, 0.468736, -0.355014, -0.808859, 0.0303473, 0.0690852, 0.102983 ) +bones/25/enabled = true +bones/25/bound_children = [ ] +bones/26/name = "DEF-lid.B.L.003" +bones/26/parent = 6 +bones/26/rest = Transform( -0.0716721, 0.47923, -0.874758, 0.873148, 0.454094, 0.177232, 0.482157, -0.751091, -0.450985, 0.0387761, 0.072829, 0.0994808 ) +bones/26/enabled = true +bones/26/bound_children = [ ] +bones/27/name = "DEF-lid.T.L" +bones/27/parent = 6 +bones/27/rest = Transform( -0.0623202, -0.519428, -0.852239, -0.933836, 0.331701, -0.13388, 0.35223, 0.787508, -0.505733, 0.0433018, 0.0771173, 0.092388 ) +bones/27/enabled = true +bones/27/bound_children = [ ] +bones/28/name = "DEF-lid.T.L.001" +bones/28/parent = 6 +bones/28/rest = Transform( -0.0661722, -0.831779, -0.551149, -0.943878, 0.231316, -0.235771, 0.323599, 0.504616, -0.800404, 0.0382206, 0.0803621, 0.100091 ) +bones/28/enabled = true +bones/28/bound_children = [ ] +bones/29/name = "DEF-lid.T.L.002" +bones/29/parent = 6 +bones/29/rest = Transform( 0.240725, -0.960354, 0.140607, -0.935147, -0.26828, -0.231356, 0.259906, -0.0757952, -0.962655, 0.0308468, 0.0824127, 0.104565 ) +bones/29/enabled = true +bones/29/bound_children = [ ] +bones/30/name = "DEF-lid.T.L.003" +bones/30/parent = 6 +bones/30/rest = Transform( 0.493028, -0.841667, 0.220271, -0.812592, -0.53594, -0.229048, 0.310834, -0.0660629, -0.948165, 0.0234269, 0.0803399, 0.103979 ) +bones/30/enabled = true +bones/30/bound_children = [ ] +bones/31/name = "DEF-eye.L" +bones/31/parent = 6 +bones/31/rest = Transform( -1, 1.7053e-13, 1.34309e-06, 1.34099e-06, -0.0558937, 0.998437, 7.50703e-08, 0.998437, 0.0558937, 0.0285735, 0.0774777, 0.0919111 ) +bones/31/enabled = true +bones/31/bound_children = [ ] +bones/32/name = "DEF-eye_iris.L" +bones/32/parent = 6 +bones/32/rest = Transform( -1, 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-1.31316e-07, -1.02446e-08, 1, -5.12227e-09, 0.21414, -2.79397e-09 ) +bones/162/enabled = true +bones/162/bound_children = [ ] +bones/163/name = "DEF-foot.L" +bones/163/parent = 162 +bones/163/rest = Transform( 0.764799, -0.57207, 0.29634, -0.0124094, 0.446798, 0.894549, -0.644149, -0.687828, 0.334612, -5.47152e-09, 0.21414, 1.62981e-09 ) +bones/163/enabled = true +bones/163/bound_children = [ ] +bones/164/name = "DEF-toe.L" +bones/164/parent = 163 +bones/164/rest = Transform( -0.999999, -0.000498488, -0.00123943, 0.000192545, 0.864307, -0.502965, 0.00132197, -0.502965, -0.864306, 3.55385e-09, 0.162716, -5.07862e-09 ) +bones/164/enabled = true +bones/164/bound_children = [ ] +bones/165/name = "DEF-thigh.R" +bones/165/parent = 0 +bones/165/rest = Transform( 0.764484, -0.0115762, 0.644536, 0.140803, -0.972699, -0.184475, 0.629078, 0.231781, -0.74198, -0.0917423, 0.0664853, 0.025266 ) +bones/165/enabled = true +bones/165/bound_children = [ ] +bones/166/name = "DEF-thigh.R.001" 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+bones/169/enabled = true +bones/169/bound_children = [ ] +bones/170/name = "DEF-toe.R" +bones/170/parent = 169 +bones/170/rest = Transform( -0.999999, 0.000497607, 0.00124301, -0.000195103, 0.864308, -0.502964, -0.00132462, -0.502964, -0.864307, -7.62248e-09, 0.162717, -1.98488e-08 ) +bones/170/enabled = true +bones/170/bound_children = [ ] + +[node name="Cube012" type="MeshInstance" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="0"] +mesh = SubResource( 7 ) +skin = SubResource( 8 ) + +[node name="MainHandAttachment" type="BoneAttachment" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="1"] +transform = Transform( -0.914199, 0.145022, 0.378429, 0.325453, -0.293723, 0.898781, 0.241496, 0.944826, 0.221324, -0.165683, 1.21913, 0.113553 ) +bone_name = "DEF-hand.R" + +[node name="MainHandEquipmentRoot" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/MainHandAttachment" index="0"] +unique_name_in_owner = true +transform = Transform( 0.911451, 0.38004, 0.157573, 0.282335, -0.299215, -0.911464, -0.299242, 0.875241, -0.380018, -0.0145411, 0.0607631, 0.0300332 ) + +[node name="AlwaysOnSkeletonIK" type="SkeletonIK" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="2"] +unique_name_in_owner = true +process_priority = 1 +root_bone = "DEF-spine.006" +tip_bone = "DEF-chin" +interpolation = 0.011 +override_tip_basis = false +target_node = NodePath("../../../../../IKLookTarget") +max_iterations = 1 +script = ExtResource( 24 ) +IK_enabled = true + +[node name="Physical Bone DEF-spine" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="3"] +transform = Transform( 1, -1.56319e-13, -4.26326e-14, 7.53119e-14, -0.262472, -0.964939, -8.52651e-14, 0.964939, -0.262472, 2.94985e-09, 0.993766, -0.00970236 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87095e-09, -0.0273941, 0.0678677 ) +body_offset = Transform( 1, -1.77636e-13, -5.86198e-14, 3.37508e-14, 1.49012e-07, -0.999999, -8.52651e-14, 0.999999, 1.49012e-07, 1.87095e-09, 0.0678676, 0.0273941 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-spine" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine" index="0"] +transform = Transform( 1, 6.39488e-14, -2.66454e-14, 0, 0.999999, 0, 0, 0, 0.999999, -3.25963e-09, 0.0317827, -0.0321044 ) +shape = SubResource( 9 ) + +[node name="Physical Bone DEF-spine001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="4"] +transform = Transform( 1, 2.38426e-07, 1.17003e-09, 3.20647e-08, -0.129618, -0.99156, -2.36264e-07, 0.991561, -0.129618, -3.93563e-08, 1.1252, 0.0174734 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.68296e-08, -0.0271, 0.0571869 ) +body_offset = Transform( 1, 8.2423e-13, 1.16996e-09, 1.16999e-09, 8.9407e-08, -0.999996, -2.27374e-13, 0.999996, 1.04308e-07, -4.68965e-08, 0.0571867, 0.0270999 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-spine.001" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine001" index="0"] +transform = Transform( 1, 2.13163e-14, -2.66454e-15, 0, 1, 2.23517e-08, 0, -2.23517e-08, 1, -1.86265e-09, 0.0347331, -0.00430322 ) +shape = SubResource( 10 ) + +[node name="Physical Bone DEF-spine002" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="5"] +transform = Transform( 0.943568, -0.326458, -0.0557182, -0.0500735, 0.0256762, -0.998416, 0.327371, 0.944864, 0.00788073, -0.00466807, 1.26723, 0.023713 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.76035e-08, -0.0260867, 0.0690639 ) +body_offset = Transform( 1, 1.49012e-07, 2.44472e-08, 1.81608e-08, 0.000279715, -1, -2.68221e-07, 1, 0.000279733, 2.98023e-08, 0.0690712, 0.0260674 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-spine.002" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine002" index="0"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.25963e-09, 0.0368584, 0.00117314 ) +shape = SubResource( 11 ) + +[node name="Physical Bone DEF-spine003" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="6"] +transform = Transform( 0.728206, -0.678986, -0.0932362, -0.0800302, 0.0508663, -0.995494, 0.68067, 0.732387, -0.0172979, -0.00152281, 1.43646, 0.0188314 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.3208e-08, -0.0260704, 0.0779712 ) +body_offset = Transform( 1, 3.57628e-07, 1.30385e-08, -9.31323e-10, 0.000279709, -1, -2.98023e-08, 1, 0.00027974, -1.49012e-08, 0.0779785, 0.0260486 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-spine.003" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine003" index="0"] +transform = Transform( 1, -7.10543e-15, 2.22045e-16, 0, 1, 9.31323e-09, 1.33227e-15, -9.31323e-09, 1, 0, -0.00143842, 0.0503429 ) +shape = SubResource( 12 ) + +[node name="Physical Bone DEF-spine004" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="7"] +transform = Transform( 0.92527, -0.329492, -0.187911, -0.0681487, 0.342937, -0.936883, 0.373138, 0.879676, 0.294855, 0.0207653, 1.55582, 0.0170547 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.70418e-08, -0.0223387, 0.0139309 ) +body_offset = Transform( 1, -5.96046e-08, -4.02331e-06, -4.03821e-06, 0.000283182, -1, 2.38419e-07, 1, 0.000283509, 1.11759e-07, 0.0139372, 0.0223348 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-spine.004" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine004" index="0"] +shape = SubResource( 13 ) + +[node name="Physical Bone DEF-spine005" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="8"] +transform = Transform( 0.909558, -0.415314, 0.0148116, -0.0765393, -0.202442, -0.976297, 0.40847, 0.886866, -0.215921, 0.01996, 1.59319, 0.0230167 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.53048e-08, -0.0272553, 0.0331465 ) +body_offset = Transform( 1, -1.19209e-07, 1.93715e-06, 1.9148e-06, 0.000277102, -0.999999, 0, 0.999999, 0.000276864, -5.21541e-08, 0.033154, 0.0272461 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-spine.005" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine005" index="0"] +shape = SubResource( 14 ) + +[node name="CollisionShape2" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine005" index="1"] +transform = Transform( 1, 1.98952e-13, 1.81188e-13, -1.13687e-13, 1, -1.49012e-08, 1.1724e-13, 1.49012e-08, 1, 2.10479e-07, 0.0201133, -0.116033 ) +shape = SubResource( 15 ) + +[node name="Physical Bone DEF-shoulderL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="9"] +transform = Transform( -0.549574, 0.371665, -0.748232, 0.376358, 0.909719, 0.175442, 0.745878, -0.185186, -0.639836, 0.0238224, 1.46456, 0.135001 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182289, 0.0163801, 0.0784026 ) +body_offset = Transform( 0.934014, -0.355164, -0.0386023, 5.16474e-05, 0.108187, -0.994141, 0.357252, 0.928532, 0.101066, 0.0258702, 0.0761721, -0.016621 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-shoulder.L" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shoulderL" index="0"] +shape = SubResource( 16 ) + +[node name="Physical Bone DEF-upper_armL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="10"] +transform = Transform( -0.464072, -0.859276, -0.215129, -0.836307, 0.50507, -0.213289, 0.291928, 0.0809316, -0.95301, 0.143283, 1.4316, 0.181494 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0089309, -0.0254918, 0.067149 ) +body_offset = Transform( 0.167197, -0.0199374, 0.985722, 0.985725, 0.0232912, -0.166727, -0.0196353, 0.99953, 0.023547, -0.0652052, 0.0205927, 0.0237233 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-upper_arm.L" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-upper_armL" index="0"] +shape = SubResource( 17 ) + +[node name="Physical Bone DEF-upper_armL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="11"] +transform = Transform( -0.547786, -0.512102, -0.661568, -0.774159, 0.610066, 0.16878, 0.317168, 0.604619, -0.730638, 0.278723, 1.38434, 0.287659 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220638, 0.189777 ) +body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232913, -0.166725, 0.00225194, 0.988466, 0.151404, -0.211117, -0.102037, -0.00723016 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-upper_arm.L.001" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-upper_armL001" index="0"] +shape = SubResource( 18 ) + +[node name="Physical Bone DEF-forearmL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="12"] +transform = Transform( -0.503801, 0.0396512, -0.862909, 0.0287061, 0.999163, 0.0291527, 0.863343, -0.0100846, -0.504517, 0.427683, 1.1184, 0.155968 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.281509, 0.0478516, 0.304602 ) +body_offset = Transform( 0.164289, -0.00444387, 0.986402, 0.94157, 0.298787, -0.155475, -0.294033, 0.95431, 0.0532719, -0.346496, -0.232, 0.0208809 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-forearm.L" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-forearmL" index="0"] +shape = SubResource( 19 ) + +[node name="Physical Bone DEF-forearmL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="13"] +transform = Transform( -0.622588, 0.604262, -0.497242, 0.210859, 0.741451, 0.637015, 0.753607, 0.291751, -0.589032, 0.387668, 0.811099, 0.275079 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.404484, 0.0868721, 0.414896 ) +body_offset = Transform( 0.138879, 0.0761378, 0.987376, 0.94157, 0.298788, -0.155475, -0.306853, 0.951277, -0.0301931, -0.472447, -0.3423, 0.0540045 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-forearm.L.001" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-forearmL001" index="0"] +shape = SubResource( 20 ) + +[node name="Physical Bone DEF-handL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="14"] +transform = Transform( 0.426698, -0.658351, -0.620083, 0.0713071, -0.659008, 0.748748, -0.901581, -0.363703, -0.234253, 0.489266, 0.871732, 0.162017 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.49041, -0.012842, 0.563334 ) +body_offset = Transform( -0.174778, -0.27773, 0.944626, -0.890979, 0.452943, -0.031681, -0.419063, -0.847176, -0.326615, -0.62142, -0.413281, -0.0323981 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-hand.L" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-handL" index="0"] +shape = SubResource( 21 ) + +[node name="Physical Bone DEF-shoulderR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="15"] +transform = Transform( 0.871546, 0.381762, 0.30768, -0.415476, 0.908238, 0.0499846, -0.260361, -0.171397, 0.950182, -0.0899446, 1.47786, -0.0220584 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0182289, 0.0163802, 0.0784024 ) +body_offset = Transform( 0.934006, 0.355168, 0.0386025, -5.13494e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258701, 0.0761715, -0.0166208 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-shoulder.R" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shoulderR" index="0"] +shape = SubResource( 22 ) + +[node name="Physical Bone DEF-upper_armR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="16"] +transform = Transform( 0.25859, -0.0166074, 0.965844, 0.965434, 0.0382474, -0.257823, -0.0326601, 0.99913, 0.0259239, -0.169896, 1.45033, -0.111393 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00892908, -0.0254913, 0.0671489 ) +body_offset = Transform( 0.173531, -0.0225389, -0.98457, -0.984563, -0.0271562, -0.172908, -0.0228403, 0.999376, -0.0269037, 0.0639888, 0.0197096, 0.0274859 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-upper_arm.R" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-upper_armR" index="0"] +shape = SubResource( 23 ) + +[node name="Physical Bone DEF-upper_armR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="17"] +transform = Transform( 0.255179, 0.18812, 0.948416, 0.966776, -0.0648935, -0.247247, 0.015033, 0.980001, -0.198428, -0.303168, 1.48342, -0.0669154 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.13596, -0.0294877, 0.188867 ) +body_offset = Transform( 0.170734, 0.0684531, -0.982936, -0.984563, -0.0271564, -0.172908, -0.0385296, 0.997285, 0.0627601, 0.210875, -0.102006, 0.0123158 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-upper_arm.R.001" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-upper_armR001" index="0"] +shape = SubResource( 24 ) + +[node name="Physical Bone DEF-forearmR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="18"] +transform = Transform( -0.324136, 0.388585, 0.862517, 0.0256004, 0.915011, -0.402614, -0.945665, -0.108425, -0.306536, -0.594879, 1.27418, -0.304557 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.281133, 0.0330794, 0.306957 ) +body_offset = Transform( 0.168269, -0.117585, -0.978702, -0.971694, 0.147226, -0.184753, 0.165818, 0.982089, -0.0894827, 0.351615, -0.221334, 0.0415974 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-forearm.R" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-forearmR" index="0"] +shape = SubResource( 25 ) + +[node name="Physical Bone DEF-forearmR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="19"] +transform = Transform( -0.333192, 0.501741, 0.798273, 0.0586452, 0.85604, -0.51357, -0.941034, -0.124301, -0.31465, -0.690573, 1.38919, -0.258456 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.408037, 0.0523077, 0.413421 ) +body_offset = Transform( 0.162665, -0.150164, -0.975188, -0.971694, 0.147232, -0.184753, 0.17132, 0.977636, -0.121963, 0.477391, -0.327808, 0.069189 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-forearm.R.001" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-forearmR001" index="0"] +shape = SubResource( 26 ) + +[node name="Physical Bone DEF-handR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="20"] +transform = Transform( 0.44957, -0.520409, 0.725993, 0.0454798, -0.798374, -0.60045, 0.892094, 0.302959, -0.335251, -0.771195, 1.57064, -0.132837 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.476029, 0.0401634, 0.568056 ) +body_offset = Transform( -0.180758, 0.289088, -0.940082, 0.894712, 0.445273, -0.0351025, 0.408448, -0.84745, -0.339135, 0.608455, -0.423853, 0.0322508 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-hand.R" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-handR" index="0"] +shape = SubResource( 27 ) + +[node name="Physical Bone DEF-pelvisL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="21"] +transform = Transform( 0.0047103, -0.612602, -0.790373, -0.596177, 0.632841, -0.494052, 0.80284, 0.473532, -0.362235, 0.0437694, 0.955348, -0.00753671 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256165, -0.00774491, 0.0612285 ) +body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.16229e-06, 0.341802, -0.939768, -0.510354, 0.808171, 0.293934, 0.0150632, 0.0601878, -0.0248114 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-pelvis.L" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape2" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-pelvisL" index="0"] +transform = Transform( 0.999999, 8.9407e-08, -2.98023e-08, -2.98023e-07, 1, 7.45058e-08, 2.68221e-07, 1.49012e-08, 1, 0.0525507, 0.000394523, -0.0600359 ) +shape = SubResource( 28 ) + +[node name="Position3D" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-pelvisL" index="1"] +transform = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, 0.563556, -0.554985, 0.497014 ) + +[node name="Physical Bone DEF-thighL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="22"] +transform = Transform( 0.764121, -0.644631, -0.0239385, 0.0479479, 0.0197511, 0.998654, -0.643289, -0.76424, 0.0460009, 0.0947185, 0.864726, 0.00857803 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( -0.891998, 0.0445849, 0.449835, 0.443382, -0.107527, 0.889859, 0.0880437, 0.993203, 0.0761457, 0.0171899, 0.0202692, 0.127212 ) +body_offset = Transform( 0.999825, -7.31647e-05, -0.0187145, -0.018714, -0.00737222, -0.999796, -6.62506e-05, 0.999973, -0.00737279, -0.0148047, 0.127657, -0.0193296 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-thigh.L" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-thighL" index="0"] +shape = SubResource( 29 ) + +[node name="Physical Bone DEF-thighL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="23"] +transform = Transform( 0.624818, -0.780506, -0.0203281, 0.0497912, 0.0138494, 0.998664, -0.77918, -0.624995, 0.0475148, 0.104408, 0.619176, -0.00378865 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0125871, 0.0184555, 0.127263 ) +body_offset = Transform( 0.980896, -0.193791, -0.0169299, -0.0187131, -0.0073724, -0.999798, 0.193626, 0.981015, -0.010858, -0.00661556, 0.127609, -0.0191605 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-thigh.L.001" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 15.0 +joint_constraints/angular_limit_lower = -15.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-thighL001" index="0"] +shape = SubResource( 30 ) + +[node name="Physical Bone DEF-shinL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="24"] +transform = Transform( 0.46243, -0.885303, 0.0489506, 0.0701836, 0.0915832, 0.993316, -0.883874, -0.455905, 0.104484, 0.104811, 0.392169, -0.0225354 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, 0.00799459, 0.0169022, 0.107753 ) +body_offset = Transform( 0.924809, -0.38043, 0.000888012, -0.0179299, -0.0459184, -0.998779, 0.380008, 0.923667, -0.049287, -0.00105905, 0.108541, -0.0133392 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-shin.L" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 120.0 +joint_constraints/angular_limit_lower = 0.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinL" index="0"] +shape = SubResource( 31 ) + +[node name="Position3D" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinL" index="1"] +transform = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, -0.232341, 0.117743, -2.98023e-07 ) + +[node name="Physical Bone DEF-shinL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="25"] +transform = Transform( 0.608719, -0.79227, 0.0420484, 0.0614676, 0.0999338, 0.993093, -0.791001, -0.601934, 0.10953, 0.093809, 0.179461, -0.0448079 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00415535, 0.00706931, 0.108013 ) +body_offset = Transform( 0.976433, -0.215684, -0.00761119, -0.017929, -0.0459189, -0.998784, 0.215075, 0.975383, -0.0487037, -0.00171057, 0.108281, -0.00252835 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-shin.L.001" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 15.0 +joint_constraints/angular_limit_lower = -15.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinL001" index="0"] +shape = SubResource( 32 ) + +[node name="Physical Bone DEF-footL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="26"] +transform = Transform( 0.999832, -0.00786063, -0.0166134, 0.000571047, -0.890192, 0.455585, -0.0183689, -0.455517, -0.890038, 0.0905655, 0.0411759, -0.00541019 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, 0.0021034, -0.00670606, 0.0590938 ) +body_offset = Transform( 0.999841, -0.00681403, -0.0164766, -0.0160937, 0.0528658, -0.998472, 0.00767451, 0.998578, 0.0527473, -0.0011751, 0.0593919, 0.00356334 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-foot.L" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 30.0 +joint_constraints/angular_limit_lower = -30.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="FootCollision" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-footL" index="0"] +transform = Transform( 1, 5.54792e-10, 0, 2.03727e-10, 0.866025, 0.5, 5.82077e-11, -0.5, 0.866025, -2.12342e-06, -0.00815087, -0.0204362 ) +shape = SubResource( 33 ) + +[node name="Physical Bone DEF-pelvisR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="27"] +transform = Transform( 0.0047053, 0.612601, 0.790378, 0.596173, 0.632848, -0.49405, -0.802842, 0.473529, -0.362238, -0.0437711, 0.955348, -0.00753488 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( -0.8156, -0.578522, 0.010392, 0.463688, -0.642753, 0.609805, -0.346106, 0.502175, 0.792484, 0.0256173, -0.0077451, 0.0612306 ) +body_offset = Transform( 0.859968, -0.479611, -0.174439, 1.19209e-07, 0.341807, -0.939771, 0.510348, 0.808175, 0.29394, -0.0150637, 0.06019, -0.0248125 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-pelvis.R" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-pelvisR" index="0"] +transform = Transform( 1, -5.96046e-08, -5.96046e-08, -2.98023e-08, 1, 2.23517e-07, 0, -2.98023e-08, 1, -0.0525453, 0.000690818, -0.05965 ) +shape = SubResource( 28 ) + +[node name="Physical Bone DEF-thighR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="28"] +transform = Transform( 0.764122, 0.644624, 0.0239384, -0.0479474, 0.0197504, 0.998654, 0.643288, -0.76424, 0.0460004, -0.0947187, 0.864726, 0.00857806 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( -0.891998, -0.0445846, -0.449834, -0.44338, -0.107527, 0.88986, -0.0880449, 0.993202, 0.0761441, -0.0171896, 0.0202693, 0.127212 ) +body_offset = Transform( 0.999825, 7.06315e-05, 0.0187139, 0.0187139, -0.007373, -0.999797, 6.61016e-05, 0.999973, -0.00737281, 0.0148046, 0.127657, -0.0193297 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-thigh.R" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 1.0 +joint_constraints/angular_limit_lower = -1.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-thighR" index="0"] +shape = SubResource( 34 ) + +[node name="Physical Bone DEF-thighR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="29"] +transform = Transform( 0.624823, 0.7805, 0.020329, -0.0497905, 0.0138477, 0.998664, 0.779177, -0.624997, 0.0475148, -0.104408, 0.619176, -0.00378881 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0125869, 0.0184553, 0.127263 ) +body_offset = Transform( 0.980897, 0.193788, 0.0169305, 0.0187132, -0.00737201, -0.999798, -0.193624, 0.981016, -0.0108578, 0.00661542, 0.127609, -0.0191603 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-thigh.R.001" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 5.0 +joint_constraints/angular_limit_lower = -5.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-thighR001" index="0"] +shape = SubResource( 35 ) + +[node name="Physical Bone DEF-shinR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="30"] +transform = Transform( 0.462432, 0.885301, -0.04895, -0.0701827, 0.0915819, 0.99332, 0.883873, -0.455904, 0.104484, -0.104812, 0.39217, -0.0225349 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( -4.09782e-08, -0.5, 0.866026, -7.45058e-09, 0.866025, 0.5, -1, 2.23517e-08, -3.72529e-08, -0.00799464, 0.0169025, 0.107752 ) +body_offset = Transform( 0.924809, 0.380431, -0.000888221, 0.0179297, -0.0459179, -0.998784, -0.380009, 0.923669, -0.0492865, 0.001059, 0.10854, -0.0133396 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-shin.R" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 120.0 +joint_constraints/angular_limit_lower = 0.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinR" index="0"] +shape = SubResource( 36 ) + +[node name="Physical Bone DEF-shinR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="31"] +transform = Transform( 0.608722, 0.792267, -0.042047, -0.0614678, 0.0999326, 0.993094, 0.790999, -0.60193, 0.109531, -0.0938094, 0.179461, -0.0448077 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00415545, 0.00706955, 0.108013 ) +body_offset = Transform( 0.976433, 0.215686, 0.00761275, 0.0179301, -0.0459185, -0.998784, -0.215074, 0.975383, -0.0487037, 0.00171044, 0.108281, -0.0025286 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-shin.R.001" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 5.0 +joint_constraints/angular_limit_lower = -5.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinR001" index="0"] +shape = SubResource( 37 ) + +[node name="Physical Bone DEF-footR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="32"] +transform = Transform( 0.99983, 0.00785478, 0.0166098, -0.00057532, -0.890193, 0.455584, 0.0183697, -0.455515, -0.890036, -0.090565, 0.0411758, -0.00540996 ) +collision_layer = 32 +joint_type = 3 +joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, -0.00210393, -0.00670598, 0.0590941 ) +body_offset = Transform( 0.999841, 0.00681143, 0.0164742, 0.0160919, 0.052866, -0.998472, -0.0076722, 0.998578, 0.0527475, 0.00117575, 0.0593922, 0.00356324 ) +mass = 0.2 +weight = 1.96 +bone_name = "DEF-foot.R" +joint_constraints/angular_limit_enabled = true +joint_constraints/angular_limit_upper = 30.0 +joint_constraints/angular_limit_lower = -30.0 +joint_constraints/angular_limit_bias = 0.3 +joint_constraints/angular_limit_softness = 0.9 +joint_constraints/angular_limit_relaxation = 1.0 + +[node name="FootCollision" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-footR" index="0"] +transform = Transform( 1, 5.54792e-10, 0, 2.03727e-10, 0.866025, 0.5, 5.82077e-11, -0.5, 0.866025, -2.12342e-06, -0.00815087, -0.0204362 ) +shape = SubResource( 33 ) + +[node name="IKBaseTarget" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform" index="1"] +unique_name_in_owner = true +transform = Transform( 0.999997, 0, 1.74845e-07, 0, 1, 0, -1.74845e-07, 0, 0.999997, 0, 1.6, 2 ) + +[node name="Hitbox" parent="." index="9" groups=["CHARACTER"]] +visible = true +collision_layer = 8 +collision_mask = 64 +monitoring = true + +[node name="CollisionShape" parent="Hitbox" index="0"] +visible = false + +[node name="Speech" parent="Audio" index="0"] +unit_db = 10.0 +max_db = 6.0 +max_distance = 12.0 + +[node name="AnimationPlayer" parent="." index="19"] +root_node = NodePath("../Body/CultistNeophyteNoCape") +reset_on_save = false +anims/crouch_walk_forward_left-loop = ExtResource( 26 ) + +[node name="AnimationTree" parent="." index="20"] +active = true +parameters/ShotgunTransitions/current = 0 + +[node name="DemoIK" type="Node" parent="." index="22"] +script = ExtResource( 25 ) + +[connection signal="character_died" from="." to="BehaviorTree" method="_on_character_died"] +[connection signal="character_detected" from="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor/BTPlayerSensor" to="Audio" method="_on_BT_Player_Sensor_character_detected"] +[connection signal="fighting" from="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTShoot" to="Audio" method="_on_BT_Shoot_fighting"] +[connection signal="character_idled" from="BehaviorTree/BTSelector/BT_Sequence_Idle/BTWaitRandom" to="Audio" method="_on_BT_Wait_Random_character_idled"] From ff5291b8309d4ca115bfcd54d45943e9a1323802 Mon Sep 17 00:00:00 2001 From: Ayomide Abdulazeez <109722734+Ayomideabdulazeez@users.noreply.github.com> Date: Fri, 5 Jan 2024 22:50:04 +0100 Subject: [PATCH 06/21] More changes for shotgun reloads --- scenes/characters/character_anims_tree.tscn | 20 ++- scenes/characters/cultists/cultist.gd | 4 + scenes/characters/cultists/neophyte.tscn | 155 +++++++++--------- .../equipment/ranged/gun_item.gd | 2 + 4 files changed, 98 insertions(+), 83 deletions(-) diff --git a/scenes/characters/character_anims_tree.tscn b/scenes/characters/character_anims_tree.tscn index 238a2a6c7..08a0f43fe 100644 --- a/scenes/characters/character_anims_tree.tscn +++ b/scenes/characters/character_anims_tree.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=144 format=2] +[gd_scene load_steps=146 format=2] [sub_resource type="AnimationNodeTransition" id=172] input_count = 4 @@ -38,6 +38,9 @@ input_1/auto_advance = false input_2/name = "Not_ADS" input_2/auto_advance = false +[sub_resource type="AnimationNodeAnimation" id=454] +animation = "double_barrel_reload" + [sub_resource type="AnimationNodeAnimation" id=241] animation = "crouch_loop" @@ -280,6 +283,10 @@ blend_point_7/pos = Vector2( -1, 1 ) blend_point_8/node = SubResource( 391 ) blend_point_8/pos = Vector2( -1, -1 ) +[sub_resource type="AnimationNodeOneShot" id=453] +fadein_time = 0.2 +fadeout_time = 0.2 + [sub_resource type="AnimationNodeTransition" id=126] input_count = 2 xfade_time = 0.2 @@ -639,7 +646,7 @@ blend_point_8/node = SubResource( 418 ) blend_point_8/pos = Vector2( -1, -1 ) [sub_resource type="AnimationNodeBlendTree" id=419] -graph_offset = Vector2( -1106.71, 1995.84 ) +graph_offset = Vector2( 1795.31, 168.93 ) nodes/ADS_Pistol_state/node = SubResource( 172 ) nodes/ADS_Pistol_state/position = Vector2( -580, -20 ) nodes/ADS_Rifle_Run/node = SubResource( 182 ) @@ -650,6 +657,8 @@ nodes/ADS_State/node = SubResource( 170 ) nodes/ADS_State/position = Vector2( 180, 60 ) nodes/Animation/node = SubResource( 129 ) nodes/Animation/position = Vector2( -2060, 2560 ) +"nodes/Animation 10/node" = SubResource( 454 ) +"nodes/Animation 10/position" = Vector2( 2641.78, 606.958 ) "nodes/Animation 2/node" = SubResource( 241 ) "nodes/Animation 2/position" = Vector2( -2040, 3300 ) "nodes/Animation 3/node" = SubResource( 420 ) @@ -680,6 +689,8 @@ nodes/BlendSpace2D/position = Vector2( -2120, -800 ) "nodes/BlendSpace2D 3/position" = Vector2( -1940, 4580 ) nodes/Crouch_Rifle_vector/node = SubResource( 148 ) nodes/Crouch_Rifle_vector/position = Vector2( -2040, 2900 ) +"nodes/Double-barrel shotgun/node" = SubResource( 453 ) +"nodes/Double-barrel shotgun/position" = Vector2( 2920, 260 ) nodes/Equipped_state/node = SubResource( 126 ) nodes/Equipped_state/position = Vector2( 500, 80 ) nodes/Falling/node = SubResource( 124 ) @@ -782,7 +793,7 @@ nodes/idle_anim/node = SubResource( 84 ) nodes/idle_anim/position = Vector2( 100, 480 ) nodes/jump/node = SubResource( 91 ) nodes/jump/position = Vector2( 1040, 140 ) -nodes/output/position = Vector2( 3080, 40 ) +nodes/output/position = Vector2( 3340, 100 ) nodes/run_anim/node = SubResource( 85 ) nodes/run_anim/position = Vector2( -20, 1100 ) nodes/small_gun_crouch/node = SubResource( 220 ) @@ -797,7 +808,7 @@ nodes/small_gun_run_blend/node = SubResource( 169 ) nodes/small_gun_run_blend/position = Vector2( -1660, 920 ) nodes/walk_strafe/node = SubResource( 101 ) nodes/walk_strafe/position = Vector2( 0, 800 ) -node_connections = [ "output", 0, "Falling", "ShotgunTransitions", 0, "Animation 3", "ShotgunTransitions", 1, "ShotgunStrafe", "ShotgunTransitions", 2, "ShotgunRunBlend 2", "ShotgunTransitions", 3, "ShotgunCrouchStrafe", "ShotgunTransitions", 4, "Blend2 5", "ADS_State", 0, "ADS_Rifle_state", "ADS_State", 1, "ADS_Pistol_state", "ADS_State", 2, "Gun_transition", "ADS_Rifle_Run", 0, "Rifle_ADS_Idle _Run", "ADS_Rifle_Run", 1, "Rifle_ADS_Idle _Run_Loop", "ADS_Rifle_state", 0, "Rifle_ADS_Idle", "ADS_Rifle_state", 1, "Rifle_ADS_Idle _Walk", "ADS_Rifle_state", 2, "ADS_Rifle_Run", "ADS_Rifle_state", 3, "Rifle_ADS_Crouch", "ADS_Pistol_state", 0, "One_Handed_ADS_Idle", "ADS_Pistol_state", 1, "One_Handed_ADS_Idle_Strafe", "ADS_Pistol_state", 2, "One_Handed_ADS_Run", "ADS_Pistol_state", 3, "One_Handed_ADS_Crouch", "Rifle_ADS_Crouch", 0, "Rifle_ADS_Idle _Crouch", "Rifle_ADS_Crouch", 1, "BlendSpace2D", "Pistol_crouch_strafe", 0, "One_handed_ADS_idle_crouch 2", "Pistol_crouch_strafe", 1, "One_Handed_crouch", "Rifle_crouch", 0, "Hip_Crouch_Idle", "Rifle_crouch", 1, "Crouch_Rifle_vector", "jump", 0, "Equipped_state", "jump", 1, "Jump_anim", "Big_guns_transition", 0, "Hip_medium_Idle", "Big_guns_transition", 1, "Rifle_Strafe", "Big_guns_transition", 2, "Rifle_gun_run_blend", "Big_guns_transition", 3, "Rifle_crouch", "Big_guns_transition", 4, "Blend2 2", "Falling", 0, "High_kick", "Falling", 1, "Falling_anim", "Land", 0, "Low_Kick", "Land", 1, "Land_anim", "Low_Kick", 0, "jump", "Low_Kick", 1, "Kick_anim", "High_kick", 0, "Land", "High_kick", 1, "High_kick_anim", "Gun_transition", 0, "Small_guns_transitions", "Gun_transition", 1, "Big_guns_transition", "Gun_transition", 2, "ShotgunTransitions", "One_Handed_ADS_Crouch", 0, "One_Handed_Idle_ADS_Crouch", "One_Handed_ADS_Crouch", 1, "One_Handed_ADS_Crouch_Vector", "Rifle_Strafe", 0, "Rifle_Idle_walk", "Rifle_Strafe", 1, "Rifle_strafe_vector", "Small_guns_transitions", 0, "One_Handed_Idle", "Small_guns_transitions", 1, "One_Handed_Idle2", "Small_guns_transitions", 2, "small_gun_run_blend", "Small_guns_transitions", 3, "Pistol_crouch_strafe", "Small_guns_transitions", 4, "small_gun_crouch_idle", "small_gun_crouch_idle", 0, "One_handed_ADS_idle_crouch", "small_gun_crouch_idle", 1, "small_gun_crouch", "Equipped_state", 0, "ADS_State", "Equipped_state", 1, "Normal_state", "Rifle_gun_run_blend", 0, "Hip_ildle_anim", "Rifle_gun_run_blend", 1, "Animation", "Normal_state", 0, "idle_anim", "Normal_state", 1, "walk_strafe", "Normal_state", 2, "run_anim", "Normal_state", 3, "air_anim", "Normal_state", 4, "crouch_idle", "Normal_state", 5, "crouch_strafe", "small_gun_run_blend", 0, "small_gun_idle", "small_gun_run_blend", 1, "small_gun_run", "Blend2 2", 0, "Rifle_crouch_Idle", "Blend2 2", 1, "Animation 2", "One_Handed_ADS_Run", 0, "One_Handed_Idle_ADS_Run", "One_Handed_ADS_Run", 1, "One_Handed_ADS_Run_loop", "ShotgunRunBlend 2", 0, "Animation 5", "ShotgunRunBlend 2", 1, "Animation 6", "Blend2 5", 0, "Animation 7", "Blend2 5", 1, "Animation 8", "ShotgunCrouchStrafe", 0, "Animation 9", "ShotgunCrouchStrafe", 1, "BlendSpace2D 3", "ShotgunStrafe", 0, "Animation 4", "ShotgunStrafe", 1, "BlendSpace2D 2" ] +node_connections = [ "output", 0, "Double-barrel shotgun", "ShotgunTransitions", 0, "Animation 3", "ShotgunTransitions", 1, "ShotgunStrafe", "ShotgunTransitions", 2, "ShotgunRunBlend 2", "ShotgunTransitions", 3, "ShotgunCrouchStrafe", "ShotgunTransitions", 4, "Blend2 5", "ADS_State", 0, "ADS_Rifle_state", "ADS_State", 1, "ADS_Pistol_state", "ADS_State", 2, "Gun_transition", "ADS_Rifle_Run", 0, "Rifle_ADS_Idle _Run", "ADS_Rifle_Run", 1, "Rifle_ADS_Idle _Run_Loop", "ADS_Rifle_state", 0, "Rifle_ADS_Idle", "ADS_Rifle_state", 1, "Rifle_ADS_Idle _Walk", "ADS_Rifle_state", 2, "ADS_Rifle_Run", "ADS_Rifle_state", 3, "Rifle_ADS_Crouch", "ADS_Pistol_state", 0, "One_Handed_ADS_Idle", "ADS_Pistol_state", 1, "One_Handed_ADS_Idle_Strafe", "ADS_Pistol_state", 2, "One_Handed_ADS_Run", "ADS_Pistol_state", 3, "One_Handed_ADS_Crouch", "Rifle_ADS_Crouch", 0, "Rifle_ADS_Idle _Crouch", "Rifle_ADS_Crouch", 1, "BlendSpace2D", "Pistol_crouch_strafe", 0, "One_handed_ADS_idle_crouch 2", "Pistol_crouch_strafe", 1, "One_Handed_crouch", "Rifle_crouch", 0, "Hip_Crouch_Idle", "Rifle_crouch", 1, "Crouch_Rifle_vector", "jump", 0, "Equipped_state", "jump", 1, "Jump_anim", "Big_guns_transition", 0, "Hip_medium_Idle", "Big_guns_transition", 1, "Rifle_Strafe", "Big_guns_transition", 2, "Rifle_gun_run_blend", "Big_guns_transition", 3, "Rifle_crouch", "Big_guns_transition", 4, "Blend2 2", "Falling", 0, "High_kick", "Falling", 1, "Falling_anim", "Land", 0, "Low_Kick", "Land", 1, "Land_anim", "Low_Kick", 0, "jump", "Low_Kick", 1, "Kick_anim", "High_kick", 0, "Land", "High_kick", 1, "High_kick_anim", "Gun_transition", 0, "Small_guns_transitions", "Gun_transition", 1, "Big_guns_transition", "Gun_transition", 2, "ShotgunTransitions", "One_Handed_ADS_Crouch", 0, "One_Handed_Idle_ADS_Crouch", "One_Handed_ADS_Crouch", 1, "One_Handed_ADS_Crouch_Vector", "Rifle_Strafe", 0, "Rifle_Idle_walk", "Rifle_Strafe", 1, "Rifle_strafe_vector", "Small_guns_transitions", 0, "One_Handed_Idle", "Small_guns_transitions", 1, "One_Handed_Idle2", "Small_guns_transitions", 2, "small_gun_run_blend", "Small_guns_transitions", 3, "Pistol_crouch_strafe", "Small_guns_transitions", 4, "small_gun_crouch_idle", "small_gun_crouch_idle", 0, "One_handed_ADS_idle_crouch", "small_gun_crouch_idle", 1, "small_gun_crouch", "Equipped_state", 0, "ADS_State", "Equipped_state", 1, "Normal_state", "Rifle_gun_run_blend", 0, "Hip_ildle_anim", "Rifle_gun_run_blend", 1, "Animation", "Normal_state", 0, "idle_anim", "Normal_state", 1, "walk_strafe", "Normal_state", 2, "run_anim", "Normal_state", 3, "air_anim", "Normal_state", 4, "crouch_idle", "Normal_state", 5, "crouch_strafe", "small_gun_run_blend", 0, "small_gun_idle", "small_gun_run_blend", 1, "small_gun_run", "Blend2 2", 0, "Rifle_crouch_Idle", "Blend2 2", 1, "Animation 2", "One_Handed_ADS_Run", 0, "One_Handed_Idle_ADS_Run", "One_Handed_ADS_Run", 1, "One_Handed_ADS_Run_loop", "ShotgunRunBlend 2", 0, "Animation 5", "ShotgunRunBlend 2", 1, "Animation 6", "Blend2 5", 0, "Animation 7", "Blend2 5", 1, "Animation 8", "Double-barrel shotgun", 0, "Falling", "Double-barrel shotgun", 1, "Animation 10", "ShotgunCrouchStrafe", 0, "Animation 9", "ShotgunCrouchStrafe", 1, "BlendSpace2D 3", "ShotgunStrafe", 0, "Animation 4", "ShotgunStrafe", 1, "BlendSpace2D 2" ] [node name="AnimationTree" type="AnimationTree"] tree_root = SubResource( 419 ) @@ -813,6 +824,7 @@ parameters/BlendSpace2D/blend_position = Vector2( 0.99262, -0.991379 ) "parameters/BlendSpace2D 2/blend_position" = Vector2( 0, 0 ) "parameters/BlendSpace2D 3/blend_position" = Vector2( 0, 0 ) parameters/Crouch_Rifle_vector/blend_position = Vector2( 0, 0.0344827 ) +"parameters/Double-barrel shotgun/active" = false parameters/Equipped_state/current = 0 parameters/Falling/active = false parameters/Gun_transition/current = 1 diff --git a/scenes/characters/cultists/cultist.gd b/scenes/characters/cultists/cultist.gd index eb3f9be5d..c69c65625 100644 --- a/scenes/characters/cultists/cultist.gd +++ b/scenes/characters/cultists/cultist.gd @@ -27,3 +27,7 @@ func _ready(): print("cultist.gd added shotgun") inventory.insert_tiny_item(ammo_resource, 555) print("cultist.gd added shotgun ammo") + + +func reload_weapons(): + animation_tree.set("parameters/" + str(inventory.get_mainhand_item().item_name) + "/active", true) diff --git a/scenes/characters/cultists/neophyte.tscn b/scenes/characters/cultists/neophyte.tscn index e220136e0..32269f342 100644 --- a/scenes/characters/cultists/neophyte.tscn +++ b/scenes/characters/cultists/neophyte.tscn @@ -1513,7 +1513,7 @@ bones/137/name = "DEF-hand.R" bones/137/parent = 136 bones/137/rest = Transform( 0.999953, -0.0093688, -0.00264029, 0.00972873, 0.970664, 0.240242, 0.000312057, -0.240256, 0.970709, -4.74829e-08, 0.130595, -3.60887e-09 ) bones/137/enabled = true -bones/137/bound_children = [ ] +bones/137/bound_children = [ NodePath("MainHandAttachment") ] bones/138/name = "DEF-f_index.01.R" bones/138/parent = 137 bones/138/rest = Transform( -0.392449, -0.0601783, -0.917803, -0.133676, 0.990994, -0.00781816, 0.910008, 0.11962, -0.396959, 0.00848536, 0.0784882, 0.0396803 ) @@ -1705,11 +1705,11 @@ script = ExtResource( 24 ) IK_enabled = true [node name="Physical Bone DEF-spine" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="3"] -transform = Transform( 1, -1.13687e-13, -1.24345e-14, 8.95306e-14, -0.262471, -0.964939, -7.81597e-14, 0.964939, -0.262471, 3.66817e-08, 1.00125, -0.0360552 ) +transform = Transform( 1, -1.13687e-13, -1.59872e-14, 9.84028e-14, -0.262471, -0.964939, -9.23706e-14, 0.964939, -0.262471, 3.66817e-08, 1.00125, -0.0360552 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87095e-09, -0.0273941, 0.0678677 ) -body_offset = Transform( 1, -1.77636e-13, -4.9738e-14, 3.01981e-14, 5.96046e-08, -0.999999, -4.26326e-14, 0.999999, 5.96046e-08, 1.87095e-09, 0.0678676, 0.0273941 ) +body_offset = Transform( 1, -1.77636e-13, -5.15143e-14, 3.55271e-14, 1.49012e-07, -0.999999, -5.68434e-14, 0.999999, 1.49012e-07, 1.87095e-09, 0.0678676, 0.0273941 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine" @@ -1725,11 +1725,11 @@ transform = Transform( 1, 6.39488e-14, -2.66454e-14, 0, 0.999999, 0, 0, 0, 0.999 shape = SubResource( 9 ) [node name="Physical Bone DEF-spine001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="4"] -transform = Transform( 1, 2.38426e-07, -1.02141e-13, 3.09044e-08, -0.129618, -0.99156, -2.36415e-07, 0.991561, -0.129618, -4.76225e-09, 1.13268, -0.00887943 ) +transform = Transform( 1, 2.38426e-07, -9.9476e-14, 3.09044e-08, -0.129618, -0.99156, -2.36415e-07, 0.991561, -0.129618, -4.76222e-09, 1.13268, -0.00887939 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.68296e-08, -0.0271, 0.0571871 ) -body_offset = Transform( 1, 8.66862e-13, 1.16997e-09, 1.17001e-09, 1.49012e-08, -0.999996, -2.27374e-13, 0.999996, 4.47035e-08, -4.68965e-08, 0.0571868, 0.0270999 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.68296e-08, -0.0271001, 0.0571869 ) +body_offset = Transform( 1, 8.10019e-13, 1.16997e-09, 1.17e-09, 5.96046e-08, -0.999996, -2.27374e-13, 0.999996, 5.96046e-08, -4.68965e-08, 0.0571867, 0.0271 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.001" @@ -1745,11 +1745,11 @@ transform = Transform( 1, 2.13163e-14, -2.66454e-15, 0, 1, 2.23517e-08, 0, -2.23 shape = SubResource( 10 ) [node name="Physical Bone DEF-spine002" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="5"] -transform = Transform( 1, -2.97951e-08, 3.50689e-09, 3.68695e-09, 0.0335638, -0.999437, -2.80869e-08, 0.999438, 0.0335643, 7.39373e-08, 1.27499, -0.00298989 ) +transform = Transform( 1, -2.97954e-08, 3.50689e-09, 3.68695e-09, 0.0335638, -0.999437, -2.80868e-08, 0.999438, 0.0335643, 7.39374e-08, 1.27499, -0.00298993 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.39104e-08, -0.0260868, 0.0690634 ) -body_offset = Transform( 1, 2.05745e-07, 5.4207e-09, 6.46748e-09, 0.00027971, -1, -2.63489e-07, 1, 0.000279717, 4.89033e-08, 0.0690707, 0.0260674 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.39105e-08, -0.0260867, 0.0690634 ) +body_offset = Transform( 1, 2.05745e-07, 5.4207e-09, 6.46748e-09, 0.000279717, -1, -2.63489e-07, 1, 0.000279725, 4.89033e-08, 0.0690707, 0.0260674 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.002" @@ -1765,11 +1765,11 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.25963e-09, 0.0368584, 0.001 shape = SubResource( 11 ) [node name="Physical Bone DEF-spine003" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="6"] -transform = Transform( 1, 5.58868e-08, 4.11809e-09, -1.36773e-09, 0.0301322, -0.999546, -2.60554e-08, 0.999547, 0.0301326, 3.66838e-08, 1.44388, -0.00836549 ) +transform = Transform( 1, 5.58869e-08, 4.11809e-09, -1.36773e-09, 0.0301322, -0.999546, -2.60554e-08, 0.999547, 0.0301326, 3.66838e-08, 1.44388, -0.00836551 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.40764e-09, -0.0260704, 0.0779715 ) -body_offset = Transform( 1, 5.58708e-08, 3.24432e-09, -1.46325e-09, 0.000279717, -1, -2.6068e-08, 1, 0.00027973, 3.61125e-09, 0.0779787, 0.0260486 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.40764e-09, -0.0260704, 0.0779713 ) +body_offset = Transform( 1, 5.58708e-08, 3.24432e-09, -1.46325e-09, 0.000279712, -1, -2.6068e-08, 1, 0.000279728, 3.61125e-09, 0.0779786, 0.0260486 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.003" @@ -1785,11 +1785,11 @@ transform = Transform( 1, -7.10543e-15, 2.22045e-16, 0, 1, 9.31323e-09, 1.33227e shape = SubResource( 12 ) [node name="Physical Bone DEF-spine004" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="7"] -transform = Transform( 1, 2.38899e-07, -4.02525e-06, -3.86926e-06, 0.328705, -0.944433, 1.12725e-06, 0.944434, 0.328705, 1.48034e-07, 1.56397, -0.0208819 ) +transform = Transform( 1, 2.38899e-07, -4.02525e-06, -3.86926e-06, 0.328705, -0.944433, 1.12725e-06, 0.944434, 0.328705, 1.48033e-07, 1.56397, -0.0208821 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.42628e-08, -0.0223389, 0.0139314 ) -body_offset = Transform( 1, 1.8775e-09, -4.01895e-06, -4.01848e-06, 0.000283241, -1, 3.09233e-08, 1, 0.000283331, 1.10294e-07, 0.0139377, 0.0223349 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.42625e-08, -0.0223387, 0.0139314 ) +body_offset = Transform( 1, 1.87755e-09, -4.01895e-06, -4.01848e-06, 0.000283241, -1, 3.09233e-08, 1, 0.000283331, 1.10294e-07, 0.0139377, 0.0223347 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.004" @@ -1804,11 +1804,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 13 ) [node name="Physical Bone DEF-spine005" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="8"] -transform = Transform( 1, 2.23042e-07, 1.93857e-06, 1.93211e-06, -0.22119, -0.97523, 1.8659e-07, 0.975232, -0.22119, -3.04904e-08, 1.60126, -0.01444 ) +transform = Transform( 1, 2.23042e-07, 1.93856e-06, 1.93211e-06, -0.22119, -0.97523, 1.86589e-07, 0.975232, -0.22119, -3.04904e-08, 1.60126, -0.01444 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.4489e-10, -0.0272553, 0.033146 ) -body_offset = Transform( 1, -2.22517e-08, 1.93038e-06, 1.91734e-06, 0.000277191, -0.999999, -6.32554e-10, 1, 0.000276878, -6.54359e-08, 0.0331535, 0.0272461 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.45018e-10, -0.0272553, 0.033146 ) +body_offset = Transform( 1, -2.22517e-08, 1.93038e-06, 1.91734e-06, 0.000277206, -0.999999, -6.32525e-10, 1, 0.000276893, -6.54359e-08, 0.0331535, 0.0272461 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.005" @@ -1827,11 +1827,11 @@ transform = Transform( 1, 1.98952e-13, 1.81188e-13, -1.13687e-13, 1, -1.49012e-0 shape = SubResource( 15 ) [node name="Physical Bone DEF-shoulderL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="9"] -transform = Transform( 0.488837, -0.0938752, -0.86732, 0.358203, 0.928126, 0.101436, 0.79545, -0.360263, 0.487327, 0.0955803, 1.48512, -0.00358103 ) +transform = Transform( 0.488837, -0.0938749, -0.86732, 0.358202, 0.928125, 0.101436, 0.79545, -0.360262, 0.487327, 0.0955803, 1.47764, 0.0227721 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182289, 0.0163799, 0.0784026 ) -body_offset = Transform( 0.934014, -0.355164, -0.0386025, 5.17666e-05, 0.108187, -0.994141, 0.357252, 0.928532, 0.101066, 0.0258702, 0.0761721, -0.0166208 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182289, 0.0163801, 0.0784026 ) +body_offset = Transform( 0.934014, -0.355164, -0.0386026, 5.16474e-05, 0.108187, -0.994141, 0.357252, 0.928532, 0.101066, 0.0258702, 0.0761721, -0.016621 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shoulder.L" @@ -1846,11 +1846,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 16 ) [node name="Physical Bone DEF-upper_armL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="10"] -transform = Transform( -0.0434589, 0.177081, -0.983236, -0.997506, 0.0470439, 0.0525621, 0.0555627, 0.983072, 0.174595, 0.248826, 1.42351, -0.0385512 ) +transform = Transform( -0.0434593, 0.177081, -0.983236, -0.997506, 0.0470439, 0.0525624, 0.0555629, 0.983072, 0.174595, 0.248826, 1.42351, -0.0385512 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00893092, -0.0254919, 0.067149 ) -body_offset = Transform( 0.167197, -0.0199373, 0.985722, 0.985725, 0.0232912, -0.166727, -0.0196352, 0.99953, 0.023547, -0.0652052, 0.0205927, 0.0237234 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00893078, -0.0254919, 0.0671489 ) +body_offset = Transform( 0.167197, -0.0199373, 0.985722, 0.985725, 0.0232912, -0.166727, -0.0196352, 0.99953, 0.023547, -0.0652052, 0.0205926, 0.0237234 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.L" @@ -1865,11 +1865,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 17 ) [node name="Physical Bone DEF-upper_armL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="11"] -transform = Transform( -0.0434554, 0.177079, -0.983232, -0.997503, 0.0470437, 0.0525585, 0.0555622, 0.983069, 0.174593, 0.393522, 1.41578, -0.0642452 ) +transform = Transform( -0.0434551, 0.177078, -0.983232, -0.997503, 0.0470436, 0.0525581, 0.0555622, 0.983069, 0.174593, 0.393521, 1.41578, -0.0642452 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220639, 0.189777 ) -body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232914, -0.166725, 0.00225211, 0.988466, 0.151404, -0.211117, -0.102037, -0.00723019 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220638, 0.189777 ) +body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232914, -0.166725, 0.00225215, 0.988466, 0.151404, -0.211117, -0.102037, -0.0072302 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.L.001" @@ -1884,11 +1884,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 18 ) [node name="Physical Bone DEF-forearmL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="12"] -transform = Transform( -0.0445268, -0.101179, -0.993871, -0.997306, 0.0625617, 0.0383115, 0.0583027, 0.9929, -0.103691, 0.535643, 1.40918, -0.0704323 ) +transform = Transform( -0.0445272, -0.101179, -0.993871, -0.997306, 0.0625619, 0.0383114, 0.0583024, 0.992901, -0.103691, 0.535643, 1.40918, -0.0704324 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.281509, 0.0478518, 0.304602 ) -body_offset = Transform( 0.164289, -0.0044439, 0.986402, 0.94157, 0.298787, -0.155475, -0.294033, 0.95431, 0.0532719, -0.346496, -0.232, 0.0208806 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.281509, 0.047852, 0.304602 ) +body_offset = Transform( 0.164289, -0.00444391, 0.986402, 0.94157, 0.298787, -0.155475, -0.294033, 0.95431, 0.0532719, -0.346496, -0.232, 0.0208806 ) mass = 0.2 weight = 1.96 bone_name = "DEF-forearm.L" @@ -1903,10 +1903,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 19 ) [node name="Physical Bone DEF-forearmL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="13"] -transform = Transform( -0.0445269, -0.101179, -0.993869, -0.997306, 0.0625598, 0.038312, 0.0583021, 0.9929, -0.103691, 0.665442, 1.40418, -0.056891 ) +transform = Transform( -0.0445271, -0.101179, -0.993869, -0.997306, 0.06256, 0.038312, 0.0583021, 0.9929, -0.103691, 0.665442, 1.40418, -0.056891 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.404484, 0.0868722, 0.414897 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.404484, 0.0868721, 0.414896 ) body_offset = Transform( 0.138879, 0.0761377, 0.987376, 0.94157, 0.298788, -0.155475, -0.306853, 0.951277, -0.0301931, -0.472447, -0.3423, 0.0540045 ) mass = 0.2 weight = 1.96 @@ -1922,10 +1922,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 20 ) [node name="Physical Bone DEF-handL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="14"] -transform = Transform( -0.00840166, 0.284416, -0.958664, 0.888546, -0.437662, -0.137633, -0.458717, -0.85297, -0.249039, 0.776627, 1.40882, -0.0376779 ) +transform = Transform( -0.00840173, 0.284416, -0.958664, 0.888546, -0.437662, -0.137633, -0.458717, -0.85297, -0.249039, 0.776627, 1.40882, -0.0376779 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.490409, -0.012842, 0.563335 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.49041, -0.0128419, 0.563335 ) body_offset = Transform( -0.174778, -0.27773, 0.944626, -0.890979, 0.452943, -0.031681, -0.419063, -0.847176, -0.326615, -0.62142, -0.413281, -0.0323984 ) mass = 0.2 weight = 1.96 @@ -1941,11 +1941,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 21 ) [node name="Physical Bone DEF-shoulderR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="15"] -transform = Transform( 0.488832, 0.093878, 0.867316, -0.35821, 0.928123, 0.101435, -0.795443, -0.360266, 0.487324, -0.0955797, 1.48512, -0.00358063 ) +transform = Transform( 0.488833, 0.0938778, 0.867316, -0.358211, 0.928123, 0.101435, -0.795443, -0.360265, 0.487324, -0.0955797, 1.47764, 0.0227724 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.018229, 0.0163801, 0.0784023 ) -body_offset = Transform( 0.934006, 0.355168, 0.0386023, -5.1409e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258702, 0.0761715, -0.0166206 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.018229, 0.0163802, 0.0784024 ) +body_offset = Transform( 0.934006, 0.355168, 0.0386025, -5.1409e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258702, 0.0761715, -0.0166208 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shoulder.R" @@ -1960,7 +1960,7 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 22 ) [node name="Physical Bone DEF-upper_armR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="16"] -transform = Transform( -0.971532, -0.20279, 0.122476, 0.120366, 0.0227522, 0.992469, -0.20405, 0.978957, 0.00230391, -0.187417, 1.36393, -0.0526128 ) +transform = Transform( -0.0434588, -0.177081, 0.983236, 0.997508, 0.0470434, 0.0525621, -0.0555634, 0.983071, 0.174595, -0.248827, 1.42351, -0.0385519 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00892908, -0.0254913, 0.0671489 ) @@ -1979,7 +1979,7 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 23 ) [node name="Physical Bone DEF-upper_armR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="17"] -transform = Transform( -0.043457, -0.177079, 0.983236, 0.997509, 0.0470431, 0.0525601, -0.0555629, 0.983072, 0.174594, -0.393523, 1.41578, -0.0642454 ) +transform = Transform( -0.0434566, -0.177079, 0.983236, 0.997509, 0.0470432, 0.05256, -0.0555629, 0.983072, 0.174594, -0.393523, 1.41578, -0.0642455 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.135961, -0.0294876, 0.188866 ) @@ -1998,10 +1998,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 24 ) [node name="Physical Bone DEF-forearmR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="18"] -transform = Transform( -0.0445252, 0.101179, 0.993871, 0.997306, 0.0625659, 0.0383104, -0.0583029, 0.9929, -0.103692, -0.535647, 1.40918, -0.070432 ) +transform = Transform( -0.0445253, 0.101179, 0.993871, 0.997306, 0.0625658, 0.0383105, -0.058303, 0.9929, -0.103692, -0.535647, 1.40918, -0.0704321 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.281132, 0.0330793, 0.306957 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.281133, 0.0330794, 0.306957 ) body_offset = Transform( 0.168269, -0.117585, -0.978702, -0.971694, 0.147226, -0.184753, 0.165818, 0.982089, -0.0894827, 0.351615, -0.221334, 0.0415973 ) mass = 0.2 weight = 1.96 @@ -2017,10 +2017,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 25 ) [node name="Physical Bone DEF-forearmR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="19"] -transform = Transform( -0.991623, -0.0301865, 0.125593, 0.115533, 0.227548, 0.966889, -0.0577676, 0.9733, -0.222155, -0.239671, 0.950622, -0.00900984 ) +transform = Transform( -0.0445266, 0.101179, 0.993872, 0.997306, 0.0625589, 0.0383115, -0.0583016, 0.9929, -0.103691, -0.66544, 1.40419, -0.0568915 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.408037, 0.0523074, 0.413421 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.408037, 0.0523073, 0.41342 ) body_offset = Transform( 0.162665, -0.150164, -0.975188, -0.971694, 0.147232, -0.184753, 0.17132, 0.977637, -0.121963, 0.477391, -0.327808, 0.0691894 ) mass = 0.2 weight = 1.96 @@ -2036,10 +2036,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 26 ) [node name="Physical Bone DEF-handR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="20"] -transform = Transform( -0.00839939, -0.284415, 0.958664, -0.888551, -0.437659, -0.137631, 0.458716, -0.852979, -0.249041, -0.776629, 1.40882, -0.0376778 ) +transform = Transform( -0.00839902, -0.284416, 0.958664, -0.888551, -0.437659, -0.137631, 0.458715, -0.852979, -0.24904, -0.776629, 1.40882, -0.0376778 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.47603, 0.0401634, 0.568056 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.47603, 0.0401632, 0.568056 ) body_offset = Transform( -0.180758, 0.289088, -0.940082, 0.894712, 0.445273, -0.0351025, 0.408448, -0.84745, -0.339135, 0.608455, -0.423853, 0.0322506 ) mass = 0.2 weight = 1.96 @@ -2055,11 +2055,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 27 ) [node name="Physical Bone DEF-pelvisL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="21"] -transform = Transform( 0.00471036, -0.612602, -0.790373, -0.596177, 0.632841, -0.494052, 0.80284, 0.473531, -0.362234, 0.0437694, 0.962827, -0.0338895 ) +transform = Transform( 0.00471042, -0.612602, -0.790373, -0.596177, 0.632841, -0.494052, 0.80284, 0.473532, -0.362234, 0.0437693, 0.962827, -0.0338896 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256166, -0.00774501, 0.0612286 ) -body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.13249e-06, 0.341802, -0.939768, -0.510354, 0.808171, 0.293934, 0.0150633, 0.0601879, -0.0248114 ) +joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256165, -0.00774504, 0.0612285 ) +body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.2815e-06, 0.341802, -0.939768, -0.510354, 0.808171, 0.293934, 0.0150633, 0.0601878, -0.0248113 ) mass = 0.2 weight = 1.96 bone_name = "DEF-pelvis.L" @@ -2078,11 +2078,11 @@ shape = SubResource( 28 ) transform = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, 0.563556, -0.554985, 0.497014 ) [node name="Physical Bone DEF-thighL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="22"] -transform = Transform( 0.764482, -0.644543, -0.011577, 0.0292499, 0.0167421, 0.99943, -0.643981, -0.764386, 0.0316519, 0.093138, 0.87249, -0.0159349 ) +transform = Transform( 0.764482, -0.644543, -0.011577, 0.0292499, 0.0167421, 0.99943, -0.643981, -0.764386, 0.0316519, 0.093138, 0.872489, -0.0159349 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -0.891998, 0.0445849, 0.449835, 0.443382, -0.107527, 0.889859, 0.0880437, 0.993203, 0.0761457, 0.0171899, 0.0202692, 0.127211 ) -body_offset = Transform( 0.999825, -7.31349e-05, -0.0187145, -0.018714, -0.00737221, -0.999796, -6.65486e-05, 0.999973, -0.00737277, -0.0148047, 0.127657, -0.0193296 ) +joint_offset = Transform( -0.891998, 0.0445849, 0.449835, 0.443382, -0.107527, 0.889859, 0.0880437, 0.993203, 0.0761457, 0.0171899, 0.0202692, 0.127212 ) +body_offset = Transform( 0.999825, -7.32839e-05, -0.0187145, -0.018714, -0.00737221, -0.999796, -6.65486e-05, 0.999973, -0.00737278, -0.0148047, 0.127657, -0.0193296 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.L" @@ -2097,7 +2097,7 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 29 ) [node name="Physical Bone DEF-thighL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="23"] -transform = Transform( 0.874979, -0.484158, -0.00201995, 0.0085257, 0.0112361, 0.999901, -0.484084, -0.874909, 0.0139584, 0.0924824, 0.633972, -0.0435881 ) +transform = Transform( 0.764481, -0.644543, -0.0115758, 0.029249, 0.0167422, 0.999433, -0.643981, -0.764386, 0.0316505, 0.095985, 0.626663, -0.02372 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0125871, 0.0184555, 0.127263 ) @@ -2116,11 +2116,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 30 ) [node name="Physical Bone DEF-shinL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="24"] -transform = Transform( 0.952214, -0.305423, -0.00260847, 0.00771073, 0.0155021, 0.999844, -0.305337, -0.952089, 0.0171159, 0.0930012, 0.406901, -0.0470791 ) +transform = Transform( 0.764506, -0.64448, 0.013295, 0.0309482, 0.0572977, 0.997872, -0.643874, -0.76247, 0.0637494, 0.0960846, 0.399852, -0.0341725 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, 0.00799458, 0.0169022, 0.107753 ) -body_offset = Transform( 0.924809, -0.38043, 0.000887999, -0.0179299, -0.0459184, -0.998779, 0.380008, 0.923667, -0.049287, -0.00105903, 0.108541, -0.0133392 ) +joint_offset = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, 0.00799456, 0.0169022, 0.107753 ) +body_offset = Transform( 0.924809, -0.38043, 0.000887999, -0.0179299, -0.0459184, -0.998779, 0.380008, 0.923667, -0.049287, -0.00105901, 0.108541, -0.0133392 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.L" @@ -2138,10 +2138,10 @@ shape = SubResource( 31 ) transform = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, -0.232341, 0.117743, -2.98023e-07 ) [node name="Physical Bone DEF-shinL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="25"] -transform = Transform( 0.764505, -0.64448, 0.0132965, 0.0309474, 0.0572984, 0.997877, -0.643875, -0.762473, 0.0637489, 0.0932372, 0.186166, -0.0478234 ) +transform = Transform( 0.764505, -0.64448, 0.0132965, 0.0309473, 0.0572984, 0.997877, -0.643875, -0.762473, 0.063749, 0.0932372, 0.186166, -0.0478234 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00415535, 0.0070693, 0.108013 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00415535, 0.00706931, 0.108013 ) body_offset = Transform( 0.976433, -0.215684, -0.00761121, -0.017929, -0.0459189, -0.998784, 0.215075, 0.975383, -0.0487037, -0.00171057, 0.108281, -0.00252835 ) mass = 0.2 weight = 1.96 @@ -2157,11 +2157,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 32 ) [node name="Physical Bone DEF-footL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="26"] -transform = Transform( 1, -0.000991398, -1.79862e-06, -0.000856463, -0.864307, 0.502965, -0.000498976, -0.502964, -0.864308, 0.0917425, 0.0448596, -0.00496513 ) +transform = Transform( 1, -0.000991399, -1.75206e-06, -0.000856442, -0.864307, 0.502965, -0.00049902, -0.502964, -0.864308, 0.0917425, 0.0448596, -0.00496515 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, 0.00210343, -0.00670605, 0.0590939 ) -body_offset = Transform( 0.999841, -0.00681403, -0.0164766, -0.0160937, 0.0528657, -0.998472, 0.00767451, 0.998578, 0.0527471, -0.00117512, 0.0593919, 0.00356335 ) +joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, 0.0021034, -0.00670607, 0.0590938 ) +body_offset = Transform( 0.999841, -0.00681403, -0.0164766, -0.0160937, 0.0528657, -0.998472, 0.00767451, 0.998578, 0.0527471, -0.0011751, 0.0593919, 0.00356336 ) mass = 0.2 weight = 1.96 bone_name = "DEF-foot.L" @@ -2177,11 +2177,11 @@ transform = Transform( 1, 5.54792e-10, 0, 2.03727e-10, 0.866025, 0.5, 5.82077e-1 shape = SubResource( 33 ) [node name="Physical Bone DEF-pelvisR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="27"] -transform = Transform( 0.00470527, 0.612601, 0.790378, 0.596173, 0.632848, -0.49405, -0.802842, 0.473529, -0.362237, -0.0437712, 0.962828, -0.0338882 ) +transform = Transform( 0.00470542, 0.612601, 0.790378, 0.596173, 0.632848, -0.49405, -0.802843, 0.473529, -0.362237, -0.0437711, 0.962828, -0.0338882 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -0.8156, -0.578522, 0.010392, 0.463688, -0.642753, 0.609805, -0.346106, 0.502175, 0.792484, 0.0256171, -0.00774488, 0.0612305 ) -body_offset = Transform( 0.859968, -0.479611, -0.174439, 5.96046e-08, 0.341807, -0.939771, 0.510348, 0.808175, 0.29394, -0.0150635, 0.0601899, -0.0248125 ) +joint_offset = Transform( -0.8156, -0.578522, 0.010392, 0.463688, -0.642753, 0.609805, -0.346106, 0.502175, 0.792484, 0.0256171, -0.00774508, 0.0612305 ) +body_offset = Transform( 0.859968, -0.479611, -0.174439, 0, 0.341807, -0.939771, 0.510348, 0.808175, 0.29394, -0.0150635, 0.06019, -0.0248123 ) mass = 0.2 weight = 1.96 bone_name = "DEF-pelvis.R" @@ -2197,11 +2197,11 @@ transform = Transform( 1, -5.96046e-08, -5.96046e-08, -2.98023e-08, 1, 2.23517e- shape = SubResource( 28 ) [node name="Physical Bone DEF-thighR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="28"] -transform = Transform( 0.764483, 0.644536, 0.0115766, -0.0292494, 0.0167418, 0.999431, 0.64398, -0.764386, 0.0316517, -0.0931381, 0.87249, -0.0159349 ) +transform = Transform( 0.764483, 0.644536, 0.0115766, -0.0292494, 0.0167418, 0.999432, 0.64398, -0.764386, 0.0316517, -0.093138, 0.87249, -0.0159349 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -0.891998, -0.0445846, -0.449834, -0.44338, -0.107527, 0.88986, -0.0880449, 0.993202, 0.0761441, -0.0171896, 0.0202693, 0.127211 ) -body_offset = Transform( 0.999825, 7.06911e-05, 0.0187139, 0.0187139, -0.007373, -0.999797, 6.62208e-05, 0.999973, -0.0073728, 0.0148046, 0.127657, -0.0193297 ) +joint_offset = Transform( -0.891998, -0.0445846, -0.449834, -0.44338, -0.107527, 0.88986, -0.0880449, 0.993202, 0.0761441, -0.0171897, 0.0202693, 0.127212 ) +body_offset = Transform( 0.999825, 7.06017e-05, 0.0187139, 0.0187139, -0.00737301, -0.999797, 6.61314e-05, 0.999973, -0.0073728, 0.0148046, 0.127657, -0.0193297 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.R" @@ -2216,11 +2216,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 34 ) [node name="Physical Bone DEF-thighR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="29"] -transform = Transform( 0.764484, 0.644535, 0.0115765, -0.0292485, 0.0167405, 0.999432, 0.643979, -0.764386, 0.0316505, -0.095985, 0.626664, -0.0237203 ) +transform = Transform( 0.764484, 0.644536, 0.0115766, -0.0292486, 0.0167405, 0.999433, 0.643979, -0.764386, 0.0316505, -0.095985, 0.626664, -0.0237203 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0125869, 0.0184553, 0.127263 ) -body_offset = Transform( 0.980897, 0.193788, 0.0169305, 0.0187132, -0.00737201, -0.999798, -0.193624, 0.981016, -0.0108578, 0.00661541, 0.127609, -0.0191603 ) +body_offset = Transform( 0.980897, 0.193788, 0.0169305, 0.0187132, -0.00737202, -0.999798, -0.193624, 0.981016, -0.0108578, 0.00661543, 0.127609, -0.0191603 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.R.001" @@ -2235,11 +2235,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 35 ) [node name="Physical Bone DEF-shinR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="30"] -transform = Transform( 0.952213, 0.305419, 0.00260815, -0.00771046, 0.0155004, 0.99985, 0.305337, -0.95209, 0.0171155, -0.0930011, 0.406902, -0.047079 ) +transform = Transform( 0.764507, 0.644477, -0.0132949, -0.0309476, 0.0572962, 0.997877, 0.643874, -0.76247, 0.0637491, -0.0960846, 0.399853, -0.0341721 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -4.09782e-08, -0.5, 0.866026, -7.45058e-09, 0.866025, 0.5, -1, 2.23517e-08, -3.72529e-08, -0.00799466, 0.0169024, 0.107752 ) -body_offset = Transform( 0.924809, 0.380431, -0.000888227, 0.0179297, -0.0459179, -0.998784, -0.380009, 0.923669, -0.0492865, 0.00105904, 0.10854, -0.0133396 ) +joint_offset = Transform( -4.09782e-08, -0.5, 0.866026, -7.45058e-09, 0.866025, 0.5, -1, 2.23517e-08, -3.72529e-08, -0.00799466, 0.0169025, 0.107752 ) +body_offset = Transform( 0.924809, 0.380431, -0.000888212, 0.0179297, -0.0459179, -0.998784, -0.380009, 0.923669, -0.0492865, 0.00105903, 0.10854, -0.0133396 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.R" @@ -2254,11 +2254,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 36 ) [node name="Physical Bone DEF-shinR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="31"] -transform = Transform( 0.885393, 0.464834, 0.00260808, -0.0102649, 0.0139419, 0.99985, 0.464732, -0.885285, 0.0171162, -0.0935594, 0.192793, -0.0507441 ) +transform = Transform( 0.764506, 0.644478, -0.0132951, -0.0309479, 0.0572969, 0.997877, 0.643874, -0.762469, 0.0637496, -0.0932375, 0.186166, -0.0478234 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00415541, 0.00706954, 0.108013 ) -body_offset = Transform( 0.976433, 0.215686, 0.00761275, 0.0179301, -0.0459185, -0.998784, -0.215074, 0.975383, -0.0487037, 0.00171041, 0.108281, -0.00252859 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0041554, 0.00706955, 0.108013 ) +body_offset = Transform( 0.976433, 0.215686, 0.00761275, 0.0179301, -0.0459185, -0.998784, -0.215074, 0.975383, -0.0487037, 0.00171039, 0.108281, -0.0025286 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.R.001" @@ -2273,10 +2273,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 37 ) [node name="Physical Bone DEF-footR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="32"] -transform = Transform( 0.999998, 0.000989184, -5.84877e-07, 0.000854884, -0.864308, 0.502963, 0.000501835, -0.502962, -0.864306, -0.0917419, 0.0448596, -0.00496508 ) +transform = Transform( 0.999998, 0.000989185, -6.07403e-07, 0.000854908, -0.864307, 0.502963, 0.000501803, -0.502962, -0.864306, -0.0917419, 0.0448596, -0.00496507 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, -0.00210393, -0.00670602, 0.0590941 ) +joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, -0.00210393, -0.00670603, 0.0590941 ) body_offset = Transform( 0.999841, 0.00681143, 0.0164742, 0.0160919, 0.0528657, -0.998472, -0.0076722, 0.998578, 0.0527475, 0.00117575, 0.0593922, 0.00356328 ) mass = 0.2 weight = 1.96 @@ -2317,15 +2317,12 @@ anims/crouch_walk_forward_left-loop = ExtResource( 26 ) [node name="AnimationTree" parent="." index="20"] active = true -parameters/ADS_State/current = 2 parameters/Equipped_state/current = 1 -parameters/Normal_state/current = 0 [node name="DemoIK" type="Node" parent="." index="22"] script = ExtResource( 25 ) [connection signal="character_died" from="." to="BehaviorTree" method="_on_character_died"] [connection signal="character_detected" from="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor/BTPlayerSensor" to="Audio" method="_on_BT_Player_Sensor_character_detected"] -[connection signal="unseen_sound_heard" from="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor/BTSoundListener" to="Audio" method="_on_BT_Sound_Listener_unseen_sound_heard"] [connection signal="fighting" from="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTShoot" to="Audio" method="_on_BT_Shoot_fighting"] [connection signal="character_idled" from="BehaviorTree/BTSelector/BT_Sequence_Idle/BTWaitRandom" to="Audio" method="_on_BT_Wait_Random_character_idled"] diff --git a/scenes/objects/pickable_items/equipment/ranged/gun_item.gd b/scenes/objects/pickable_items/equipment/ranged/gun_item.gd index ed1bf9145..cf87700c0 100644 --- a/scenes/objects/pickable_items/equipment/ranged/gun_item.gd +++ b/scenes/objects/pickable_items/equipment/ranged/gun_item.gd @@ -162,6 +162,8 @@ func reload(): ##This is responsible for the reload animations if "Player" in owner_character.name: owner_character.player_animations.reload_weapons() + elif "Cultist" in owner_character.name: + owner_character.reload_weapons() # print(player.owner) # TODO: Eventually randomize which reload sound it uses $Sounds/Reload.play() From 03153fe7513f1eb9513649d35b0de00c47168301 Mon Sep 17 00:00:00 2001 From: Ayomide Abdulazeez <109722734+Ayomideabdulazeez@users.noreply.github.com> Date: Sat, 6 Jan 2024 08:18:20 +0100 Subject: [PATCH 07/21] Reload animation added --- .../gun_nodes/action_nodes/bt_gun_reload.gd | 6 +- scenes/characters/character.gd | 3 - scenes/characters/cultists/cultist.gd | 4 +- scenes/characters/cultists/neophyte.tscn | 327 +++++++++--------- scenes/characters/player/player.gd | 2 +- scenes/characters/player/player.tscn | 9 +- .../shell_reload_effects.gd | 1 + .../equipment/ranged/gun_item.gd | 6 +- 8 files changed, 185 insertions(+), 173 deletions(-) diff --git a/core/ai/gun_nodes/action_nodes/bt_gun_reload.gd b/core/ai/gun_nodes/action_nodes/bt_gun_reload.gd index 6329223bd..49e32fa99 100644 --- a/core/ai/gun_nodes/action_nodes/bt_gun_reload.gd +++ b/core/ai/gun_nodes/action_nodes/bt_gun_reload.gd @@ -10,11 +10,15 @@ signal character_reloaded # For signalling speech func _tick(state : CharacterState) -> int: var inventory = state.character.inventory var equipment = state.character.inventory.current_mainhand_equipment as GunItem - + var animation_tree : AnimationTree = $"%AnimationTree" + var animation_player : AnimationPlayer = $"%AnimationPlayer" for ammo_type in equipment.ammo_types: if inventory.tiny_items.has(ammo_type) and inventory.tiny_items[ammo_type] > 0: if equipment.current_ammo < 1: equipment.reload() + animation_tree.set("parameters/" + str(equipment.item_name) + "/active", true) + equipment.animation_player.play("reload") + yield(get_tree().create_timer(equipment.animation_player.get_animation("reload").length), "timeout") emit_signal("character_reloaded") return BTResult.OK return BTResult.FAILED diff --git a/scenes/characters/character.gd b/scenes/characters/character.gd index 9268a67d0..b14d5f675 100644 --- a/scenes/characters/character.gd +++ b/scenes/characters/character.gd @@ -615,7 +615,6 @@ func check_state_animation(delta): elif current_mainhand_item_animation == HoldStates.LARGE_GUN_ITEM: if inventory.get_mainhand_item() and inventory.get_mainhand_item().item_name == "Double-barrel shotgun": - print("Cultist is holding double barell shotgun") if state == State.STATE_CROUCHING: animation_tree.set("parameters/Equipped_state/current",0) animation_tree.set("parameters/ADS_State/current",2) @@ -627,7 +626,6 @@ func check_state_animation(delta): animation_tree.set("parameters/ADS_State/current",2) animation_tree.set("parameters/Gun_transition/current",2) animation_tree.set("parameters/ShotgunTransitions/current",0) - print("With shotgun idle") elif move_dir == Vector3.ZERO and state == State.STATE_CROUCHING : animation_tree.set("parameters/Equipped_state/current",0) @@ -643,7 +641,6 @@ func check_state_animation(delta): animation_tree.set("parameters/ShotgunTransitions/current",1) animation_tree.set("parameters/ShotgunStrafe/blend_amount",1) animation_tree.set("parameters/ShotgunStrafe/blend_position", Vector2(sideways_velocity, forwards_velocity)) - print("Moving with a shotgun") elif not move_dir == Vector3.ZERO and state == State.STATE_CROUCHING and do_sprint == false: animation_tree.set("parameters/Equipped_state/current",0) diff --git a/scenes/characters/cultists/cultist.gd b/scenes/characters/cultists/cultist.gd index c69c65625..0ce895808 100644 --- a/scenes/characters/cultists/cultist.gd +++ b/scenes/characters/cultists/cultist.gd @@ -6,6 +6,7 @@ var weapon_resource = preload("res://scenes/objects/pickable_items/equipment/ran var ammo_resource = preload("res://resources/tiny_items/ammunition/shotgun_shell.tres") onready var direct_player_sight_sensor : Node = $Body/DirectPlayerSight +onready var player_gun_reload_shells = $"%GunReloadShells" #enum #LOADOUT PACKAGES FOR NEOPHYTES: #(# in parentheses is probability weight) { @@ -28,6 +29,3 @@ func _ready(): inventory.insert_tiny_item(ammo_resource, 555) print("cultist.gd added shotgun ammo") - -func reload_weapons(): - animation_tree.set("parameters/" + str(inventory.get_mainhand_item().item_name) + "/active", true) diff --git a/scenes/characters/cultists/neophyte.tscn b/scenes/characters/cultists/neophyte.tscn index 6fa797ffa..d1ce1b8bc 100644 --- a/scenes/characters/cultists/neophyte.tscn +++ b/scenes/characters/cultists/neophyte.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=72 format=2] +[gd_scene load_steps=73 format=2] [ext_resource path="res://scenes/characters/character.tscn" type="PackedScene" id=1] [ext_resource path="res://core/ai/gun_nodes/check_nodes/bt_gun_cooldown.gd" type="Script" id=2] @@ -34,6 +34,17 @@ [ext_resource path="res://scenes/characters/cultists/auto_kick_doors.gd" type="Script" id=32] [ext_resource path="res://core/ai/misc_nodes/action_nodes/bt_clear_current_interest.gd" type="Script" id=33] [ext_resource path="res://scenes/characters/cultists/debugviz_path.gd" type="Script" id=34] +[ext_resource path="res://scenes/characters/player/player_gun_reload_shells.gd" type="Script" id=35] + +[sub_resource type="SpatialMaterial" id=40] +flags_unshaded = true + +[sub_resource type="CubeMesh" id=41] +material = SubResource( 40 ) +size = Vector3( 0.1, 0.1, 0.1 ) + +[sub_resource type="SpatialMaterial" id=42] +flags_unshaded = true [sub_resource type="CapsuleShape" id=6] margin = 0.001 @@ -699,16 +710,6 @@ radius = 25.0 radius = 0.4 height = 1.2 -[sub_resource type="SpatialMaterial" id=40] -flags_unshaded = true - -[sub_resource type="CubeMesh" id=41] -material = SubResource( 40 ) -size = Vector3( 0.1, 0.1, 0.1 ) - -[sub_resource type="SpatialMaterial" id=42] -flags_unshaded = true - [node name="Cultist" instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) script = ExtResource( 18 ) @@ -717,19 +718,31 @@ move_speed = 1.5 acceleration = 5.0 mass = 70.0 -[node name="CollisionShape" parent="." index="0"] +[node name="DebugVisualizers@Spatial@TargetPosition" type="MeshInstance" parent="." index="0"] +mesh = SubResource( 41 ) +skeleton = NodePath("../..") +script = ExtResource( 31 ) + +[node name="DebugVisualizers@Spatial@Path" type="ImmediateGeometry" parent="." index="1"] +material_override = SubResource( 42 ) +script = ExtResource( 34 ) + +[node name="DebugVisualizers@Spatial" type="Spatial" parent="." index="2"] +visible = false + +[node name="CollisionShape" parent="." index="3"] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.947582, -0.158151 ) shape = SubResource( 6 ) -[node name="IKLookTarget" type="Position3D" parent="." index="1"] +[node name="IKLookTarget" type="Position3D" parent="." index="4"] unique_name_in_owner = true transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, -2 ) -[node name="MainHandEquipmentRoot" parent="." index="4"] +[node name="MainHandEquipmentRoot" parent="." index="7"] unique_name_in_owner = false transform = Transform( 1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0.2, 1.2, -0.3 ) -[node name="Body" parent="." index="6"] +[node name="Body" parent="." index="9"] script = ExtResource( 4 ) [node name="CultistNeophyteNoCape" type="Spatial" parent="Body" index="2"] @@ -1308,7 +1321,7 @@ bones/113/name = "DEF-hand.L" bones/113/parent = 112 bones/113/rest = Transform( 0.999953, 0.0093688, 0.00264029, -0.00972873, 0.970664, 0.240242, -0.000312057, -0.240256, 0.970709, 5.86588e-08, 0.130595, -1.10595e-08 ) bones/113/enabled = true -bones/113/bound_children = [ ] +bones/113/bound_children = [ NodePath("OffHandAttachement") ] bones/114/name = "DEF-f_index.01.L" bones/114/parent = 113 bones/114/rest = Transform( -0.392449, 0.0601783, 0.917803, 0.133676, 0.990994, -0.00781816, -0.910008, 0.11962, -0.396959, -0.00848527, 0.0784882, 0.0396803 ) @@ -1600,14 +1613,28 @@ mesh = SubResource( 7 ) skin = SubResource( 8 ) [node name="MainHandAttachment" type="BoneAttachment" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="1"] -transform = Transform( -0.981927, -0.167811, -0.0875207, 0.163472, -0.985034, 0.0546435, -0.0953808, 0.0393494, 0.994663, -0.247476, 0.890083, 0.00495699 ) +transform = Transform( -0.914199, 0.145022, 0.378429, 0.325453, -0.293723, 0.898781, 0.241496, 0.944826, 0.221324, -0.165683, 1.21913, 0.113553 ) bone_name = "DEF-hand.R" [node name="MainHandEquipmentRoot" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/MainHandAttachment" index="0"] unique_name_in_owner = true transform = Transform( 0.852791, 0.454859, 0.256616, 0.439197, -0.358752, -0.823653, -0.282584, 0.815107, -0.505714, 0.0170594, 0.0889183, -0.0337591 ) -[node name="AlwaysOnSkeletonIK" type="SkeletonIK" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="2"] +[node name="OffHandAttachement" type="BoneAttachment" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="2"] +transform = Transform( -0.47748, -0.658727, 0.581456, 0.877851, -0.385747, 0.283863, 0.0373061, 0.645971, 0.762451, -0.0608506, 1.26702, 0.476869 ) +bone_name = "DEF-hand.L" + +[node name="OffHandEquipmentRoot" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/OffHandAttachement" index="0"] +transform = Transform( 0.911884, -0.356852, -0.202792, -0.294348, -0.224219, -0.929026, 0.286054, 0.906854, -0.309501, 0.0277879, 0.0900266, 0.0350943 ) +__meta__ = { +"_editor_description_": "" +} + +[node name="ShellSpawnPosition" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/OffHandAttachement/OffHandEquipmentRoot" index="0"] +unique_name_in_owner = true +transform = Transform( 0.898221, 0.316641, 0.304863, -0.190874, 0.905759, -0.378379, -0.39594, 0.281676, 0.874008, 0.0272431, -0.00431049, -0.0240837 ) + +[node name="AlwaysOnSkeletonIK" type="SkeletonIK" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="3"] unique_name_in_owner = true process_priority = 1 root_bone = "DEF-spine.006" @@ -1619,12 +1646,12 @@ max_iterations = 1 script = ExtResource( 24 ) IK_enabled = true -[node name="Physical Bone DEF-spine" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="3"] -transform = Transform( 1, -1.13687e-13, -1.59872e-14, 9.84028e-14, -0.262471, -0.964939, -9.23706e-14, 0.964939, -0.262471, 3.66817e-08, 1.00125, -0.0360552 ) +[node name="Physical Bone DEF-spine" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="4"] +transform = Transform( 1, -1.49214e-13, -2.4869e-14, 8.4335e-14, -0.262471, -0.964939, -9.9476e-14, 0.964939, -0.262471, 2.94985e-09, 0.993766, -0.00970235 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87095e-09, -0.0273941, 0.0678677 ) -body_offset = Transform( 1, -1.77636e-13, -5.15143e-14, 3.55271e-14, 1.49012e-07, -0.999999, -5.68434e-14, 0.999999, 1.49012e-07, 1.87095e-09, 0.0678676, 0.0273941 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87095e-09, -0.0273941, 0.0678678 ) +body_offset = Transform( 1, -1.7053e-13, -4.44089e-14, 3.73035e-14, 3.57628e-07, -0.999999, -1.06581e-13, 0.999999, 3.57628e-07, 1.87095e-09, 0.0678677, 0.0273941 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine" @@ -1639,12 +1666,12 @@ joint_constraints/angular_limit_relaxation = 1.0 transform = Transform( 1, 6.39488e-14, -2.66454e-14, 0, 0.999999, 0, 0, 0, 0.999999, -3.25963e-09, 0.0317827, -0.0321044 ) shape = SubResource( 9 ) -[node name="Physical Bone DEF-spine001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="4"] -transform = Transform( 1, 2.38426e-07, -9.9476e-14, 3.09044e-08, -0.129618, -0.99156, -2.36415e-07, 0.991561, -0.129618, -4.76222e-09, 1.13268, -0.00887939 ) +[node name="Physical Bone DEF-spine001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="5"] +transform = Transform( 1, 2.38426e-07, 1.17004e-09, 3.20647e-08, -0.129618, -0.99156, -2.36264e-07, 0.991561, -0.129618, -3.93563e-08, 1.1252, 0.0174735 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.68296e-08, -0.0271001, 0.0571869 ) -body_offset = Transform( 1, 8.10019e-13, 1.16997e-09, 1.17e-09, 5.96046e-08, -0.999996, -2.27374e-13, 0.999996, 5.96046e-08, -4.68965e-08, 0.0571867, 0.0271 ) +body_offset = Transform( 1, 7.67386e-13, 1.16996e-09, 1.16999e-09, 1.3411e-07, -0.999996, -2.27374e-13, 0.999996, 1.04308e-07, -4.68965e-08, 0.0571867, 0.0271 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.001" @@ -1659,12 +1686,12 @@ joint_constraints/angular_limit_relaxation = 1.0 transform = Transform( 1, 2.13163e-14, -2.66454e-15, 0, 1, 2.23517e-08, 0, -2.23517e-08, 1, -1.86265e-09, 0.0347331, -0.00430322 ) shape = SubResource( 10 ) -[node name="Physical Bone DEF-spine002" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="5"] -transform = Transform( 1, -2.97954e-08, 3.50689e-09, 3.68695e-09, 0.0335638, -0.999437, -2.80868e-08, 0.999438, 0.0335643, 7.39374e-08, 1.27499, -0.00298993 ) +[node name="Physical Bone DEF-spine002" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="6"] +transform = Transform( 0.943569, -0.326454, -0.0557177, -0.0500765, 0.0256661, -0.998416, 0.327367, 0.944865, 0.00787052, -0.00466802, 1.26723, 0.0237138 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.39105e-08, -0.0260867, 0.0690634 ) -body_offset = Transform( 1, 2.05745e-07, 5.4207e-09, 6.46748e-09, 0.000279717, -1, -2.63489e-07, 1, 0.000279725, 4.89033e-08, 0.0690707, 0.0260674 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.32475e-08, -0.0260867, 0.0690636 ) +body_offset = Transform( 1, 1.78814e-07, 9.54606e-09, 1.21072e-08, 0.000279721, -1, -2.68221e-07, 1, 0.000279732, 3.72529e-08, 0.0690709, 0.0260674 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.002" @@ -1679,12 +1706,12 @@ joint_constraints/angular_limit_relaxation = 1.0 transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.25963e-09, 0.0368584, 0.00117314 ) shape = SubResource( 11 ) -[node name="Physical Bone DEF-spine003" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="6"] -transform = Transform( 1, 5.58869e-08, 4.11809e-09, -1.36773e-09, 0.0301322, -0.999546, -2.60554e-08, 0.999547, 0.0301326, 3.66838e-08, 1.44388, -0.00836551 ) +[node name="Physical Bone DEF-spine003" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="7"] +transform = Transform( 0.728215, -0.678977, -0.0932328, -0.0800384, 0.0508521, -0.995494, 0.680659, 0.732397, -0.0173125, -0.00152287, 1.43646, 0.0188345 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.40764e-09, -0.0260704, 0.0779713 ) -body_offset = Transform( 1, 5.58708e-08, 3.24432e-09, -1.46325e-09, 0.000279712, -1, -2.6068e-08, 1, 0.000279728, 3.61125e-09, 0.0779786, 0.0260486 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.94078e-09, -0.0260704, 0.0779713 ) +body_offset = Transform( 1, 1.49012e-07, 1.21072e-08, -9.31323e-10, 0.000279711, -1, 0, 1, 0.000279723, 0, 0.0779786, 0.0260486 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.003" @@ -1699,12 +1726,12 @@ joint_constraints/angular_limit_relaxation = 1.0 transform = Transform( 1, -7.10543e-15, 2.22045e-16, 0, 1, 9.31323e-09, 1.33227e-15, -9.31323e-09, 1, 0, -0.00143842, 0.0503429 ) shape = SubResource( 12 ) -[node name="Physical Bone DEF-spine004" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="7"] -transform = Transform( 1, 2.38899e-07, -4.02525e-06, -3.86926e-06, 0.328705, -0.944433, 1.12725e-06, 0.944434, 0.328705, 1.48033e-07, 1.56397, -0.0208821 ) +[node name="Physical Bone DEF-spine004" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="8"] +transform = Transform( 0.925272, -0.329489, -0.187906, -0.0681544, 0.342913, -0.936891, 0.373131, 0.879686, 0.294833, 0.0207646, 1.55582, 0.0170593 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.42625e-08, -0.0223387, 0.0139314 ) -body_offset = Transform( 1, 1.87755e-09, -4.01895e-06, -4.01848e-06, 0.000283241, -1, 3.09233e-08, 1, 0.000283331, 1.10294e-07, 0.0139377, 0.0223347 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.50099e-08, -0.0223385, 0.0139313 ) +body_offset = Transform( 1, -5.96046e-08, -3.98606e-06, -4.06057e-06, 0.000283152, -1, 1.78814e-07, 1, 0.00028336, 1.19209e-07, 0.0139376, 0.0223346 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.004" @@ -1718,12 +1745,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine004" index="0"] shape = SubResource( 13 ) -[node name="Physical Bone DEF-spine005" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="8"] -transform = Transform( 1, 2.23042e-07, 1.93856e-06, 1.93211e-06, -0.22119, -0.97523, 1.86589e-07, 0.975232, -0.22119, -3.04904e-08, 1.60126, -0.01444 ) +[node name="Physical Bone DEF-spine005" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="9"] +transform = Transform( 0.90956, -0.415309, 0.0148144, -0.0765458, -0.202466, -0.976292, 0.408463, 0.886864, -0.215945, 0.0199591, 1.59319, 0.0230226 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.45018e-10, -0.0272553, 0.033146 ) -body_offset = Transform( 1, -2.22517e-08, 1.93038e-06, 1.91734e-06, 0.000277206, -0.999999, -6.32525e-10, 1, 0.000276893, -6.54359e-08, 0.0331535, 0.0272461 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.22136e-09, -0.0272553, 0.0331463 ) +body_offset = Transform( 1, -5.96046e-08, 1.93715e-06, 1.92225e-06, 0.000277221, -0.999999, 0, 1, 0.000276893, -6.70552e-08, 0.0331538, 0.0272461 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.005" @@ -1741,12 +1768,12 @@ shape = SubResource( 14 ) transform = Transform( 1, 1.98952e-13, 1.81188e-13, -1.13687e-13, 1, -1.49012e-08, 1.1724e-13, 1.49012e-08, 1, 2.10479e-07, 0.0201133, -0.116033 ) shape = SubResource( 15 ) -[node name="Physical Bone DEF-shoulderL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="9"] -transform = Transform( 0.488837, -0.0938749, -0.86732, 0.358202, 0.928125, 0.101436, 0.79545, -0.360262, 0.487327, 0.0955803, 1.47764, 0.0227721 ) +[node name="Physical Bone DEF-shoulderL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="10"] +transform = Transform( -0.549565, 0.371659, -0.748241, 0.376344, 0.909723, 0.17545, 0.745891, -0.185177, -0.639823, 0.0238238, 1.46456, 0.135004 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182289, 0.0163801, 0.0784026 ) -body_offset = Transform( 0.934014, -0.355164, -0.0386026, 5.16474e-05, 0.108187, -0.994141, 0.357252, 0.928532, 0.101066, 0.0258702, 0.0761721, -0.016621 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182288, 0.0163802, 0.0784026 ) +body_offset = Transform( 0.934014, -0.355164, -0.0386029, 5.1558e-05, 0.108187, -0.994141, 0.357252, 0.928532, 0.101066, 0.0258702, 0.0761721, -0.0166211 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shoulder.L" @@ -1760,12 +1787,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shoulderL" index="0"] shape = SubResource( 16 ) -[node name="Physical Bone DEF-upper_armL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="10"] -transform = Transform( -0.0434593, 0.177081, -0.983236, -0.997506, 0.0470439, 0.0525624, 0.0555629, 0.983072, 0.174595, 0.248826, 1.42351, -0.0385512 ) +[node name="Physical Bone DEF-upper_armL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="11"] +transform = Transform( -0.464077, -0.859272, -0.215132, -0.836304, 0.505074, -0.213288, 0.29193, 0.0809337, -0.95301, 0.143284, 1.4316, 0.181495 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00893078, -0.0254919, 0.0671489 ) -body_offset = Transform( 0.167197, -0.0199373, 0.985722, 0.985725, 0.0232912, -0.166727, -0.0196352, 0.99953, 0.023547, -0.0652052, 0.0205926, 0.0237234 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00893066, -0.0254918, 0.0671488 ) +body_offset = Transform( 0.167197, -0.0199373, 0.985722, 0.985725, 0.0232912, -0.166727, -0.0196352, 0.99953, 0.023547, -0.0652052, 0.0205925, 0.0237233 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.L" @@ -1779,12 +1806,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-upper_armL" index="0"] shape = SubResource( 17 ) -[node name="Physical Bone DEF-upper_armL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="11"] -transform = Transform( -0.0434551, 0.177078, -0.983232, -0.997503, 0.0470436, 0.0525581, 0.0555622, 0.983069, 0.174593, 0.393521, 1.41578, -0.0642452 ) +[node name="Physical Bone DEF-upper_armL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="12"] +transform = Transform( -0.54779, -0.5121, -0.661566, -0.774157, 0.610069, 0.168781, 0.317169, 0.604617, -0.73064, 0.278724, 1.38434, 0.28766 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220638, 0.189777 ) -body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232914, -0.166725, 0.00225215, 0.988466, 0.151404, -0.211117, -0.102037, -0.0072302 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220639, 0.189777 ) +body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232913, -0.166725, 0.00225204, 0.988466, 0.151404, -0.211117, -0.102037, -0.0072301 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.L.001" @@ -1798,12 +1825,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-upper_armL001" index="0"] shape = SubResource( 18 ) -[node name="Physical Bone DEF-forearmL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="12"] -transform = Transform( -0.0445272, -0.101179, -0.993871, -0.997306, 0.0625619, 0.0383114, 0.0583024, 0.992901, -0.103691, 0.535643, 1.40918, -0.0704324 ) +[node name="Physical Bone DEF-forearmL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="13"] +transform = Transform( -0.503803, 0.0396564, -0.862908, 0.0287191, 0.999163, 0.0291511, 0.863342, -0.0100963, -0.504519, 0.427683, 1.11839, 0.15597 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.281509, 0.047852, 0.304602 ) -body_offset = Transform( 0.164289, -0.00444391, 0.986402, 0.94157, 0.298787, -0.155475, -0.294033, 0.95431, 0.0532719, -0.346496, -0.232, 0.0208806 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.281509, 0.0478519, 0.304602 ) +body_offset = Transform( 0.164289, -0.00444392, 0.986402, 0.94157, 0.298787, -0.155475, -0.294033, 0.95431, 0.0532719, -0.346496, -0.232, 0.0208807 ) mass = 0.2 weight = 1.96 bone_name = "DEF-forearm.L" @@ -1817,12 +1844,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-forearmL" index="0"] shape = SubResource( 19 ) -[node name="Physical Bone DEF-forearmL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="13"] -transform = Transform( -0.0445271, -0.101179, -0.993869, -0.997306, 0.06256, 0.038312, 0.0583021, 0.9929, -0.103691, 0.665442, 1.40418, -0.056891 ) +[node name="Physical Bone DEF-forearmL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="14"] +transform = Transform( -0.622588, 0.604265, -0.497238, 0.210872, 0.741451, 0.637011, 0.753604, 0.291743, -0.58904, 0.387666, 0.811098, 0.275085 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.404484, 0.0868721, 0.414896 ) -body_offset = Transform( 0.138879, 0.0761377, 0.987376, 0.94157, 0.298788, -0.155475, -0.306853, 0.951277, -0.0301931, -0.472447, -0.3423, 0.0540045 ) +body_offset = Transform( 0.138879, 0.0761377, 0.987376, 0.94157, 0.298788, -0.155475, -0.306853, 0.951277, -0.030193, -0.472447, -0.3423, 0.0540045 ) mass = 0.2 weight = 1.96 bone_name = "DEF-forearm.L.001" @@ -1836,12 +1863,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-forearmL001" index="0"] shape = SubResource( 20 ) -[node name="Physical Bone DEF-handL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="14"] -transform = Transform( -0.00840173, 0.284416, -0.958664, 0.888546, -0.437662, -0.137633, -0.458717, -0.85297, -0.249039, 0.776627, 1.40882, -0.0376779 ) +[node name="Physical Bone DEF-handL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="15"] +transform = Transform( 0.4267, -0.658354, -0.620079, 0.071294, -0.659009, 0.748748, -0.901582, -0.363696, -0.234263, 0.489265, 0.871728, 0.162022 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.49041, -0.0128419, 0.563335 ) -body_offset = Transform( -0.174778, -0.27773, 0.944626, -0.890979, 0.452943, -0.031681, -0.419063, -0.847176, -0.326615, -0.62142, -0.413281, -0.0323984 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.49041, -0.0128418, 0.563334 ) +body_offset = Transform( -0.174778, -0.27773, 0.944626, -0.890979, 0.452943, -0.031681, -0.419063, -0.847176, -0.326615, -0.62142, -0.413281, -0.0323982 ) mass = 0.2 weight = 1.96 bone_name = "DEF-hand.L" @@ -1855,12 +1882,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-handL" index="0"] shape = SubResource( 21 ) -[node name="Physical Bone DEF-shoulderR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="15"] -transform = Transform( 0.488833, 0.0938778, 0.867316, -0.358211, 0.928123, 0.101435, -0.795443, -0.360265, 0.487324, -0.0955797, 1.47764, 0.0227724 ) +[node name="Physical Bone DEF-shoulderR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="16"] +transform = Transform( 0.871544, 0.381756, 0.307693, -0.415469, 0.908243, 0.0499702, -0.26038, -0.171388, 0.950179, -0.0899455, 1.47786, -0.0220535 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.018229, 0.0163802, 0.0784024 ) -body_offset = Transform( 0.934006, 0.355168, 0.0386025, -5.1409e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258702, 0.0761715, -0.0166208 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0182289, 0.0163802, 0.0784024 ) +body_offset = Transform( 0.934006, 0.355168, 0.0386026, -5.14984e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258702, 0.0761715, -0.0166208 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shoulder.R" @@ -1874,8 +1901,8 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shoulderR" index="0"] shape = SubResource( 22 ) -[node name="Physical Bone DEF-upper_armR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="16"] -transform = Transform( -0.0434588, -0.177081, 0.983236, 0.997508, 0.0470434, 0.0525621, -0.0555634, 0.983071, 0.174595, -0.248827, 1.42351, -0.0385519 ) +[node name="Physical Bone DEF-upper_armR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="17"] +transform = Transform( 0.258586, -0.0165937, 0.965845, 0.965436, 0.0382314, -0.25782, -0.0326482, 0.999131, 0.0259065, -0.169898, 1.45033, -0.111387 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00892911, -0.0254916, 0.0671488 ) @@ -1893,12 +1920,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-upper_armR" index="0"] shape = SubResource( 23 ) -[node name="Physical Bone DEF-upper_armR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="17"] -transform = Transform( -0.0434566, -0.177079, 0.983236, 0.997509, 0.0470432, 0.05256, -0.0555629, 0.983072, 0.174594, -0.393523, 1.41578, -0.0642455 ) +[node name="Physical Bone DEF-upper_armR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="18"] +transform = Transform( 0.255176, 0.188134, 0.948414, 0.966777, -0.0649089, -0.247241, 0.0150449, 0.979999, -0.198445, -0.30317, 1.48342, -0.0669074 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.135961, -0.0294876, 0.188866 ) -body_offset = Transform( 0.170734, 0.0684527, -0.982936, -0.984563, -0.0271563, -0.172908, -0.0385296, 0.997287, 0.0627604, 0.210875, -0.102006, 0.0123158 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.135961, -0.0294877, 0.188866 ) +body_offset = Transform( 0.170734, 0.0684526, -0.982936, -0.984563, -0.0271563, -0.172908, -0.0385296, 0.997287, 0.0627604, 0.210875, -0.102006, 0.0123158 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.R.001" @@ -1912,12 +1939,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-upper_armR001" index="0"] shape = SubResource( 24 ) -[node name="Physical Bone DEF-forearmR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="18"] -transform = Transform( -0.0445253, 0.101179, 0.993871, 0.997306, 0.0625658, 0.0383105, -0.058303, 0.9929, -0.103692, -0.535647, 1.40918, -0.0704321 ) +[node name="Physical Bone DEF-forearmR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="19"] +transform = Transform( -0.324149, 0.388581, 0.862514, 0.0256143, 0.915015, -0.402607, -0.94566, -0.108416, -0.306554, -0.594883, 1.27418, -0.304548 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.281133, 0.0330794, 0.306957 ) -body_offset = Transform( 0.168269, -0.117585, -0.978702, -0.971694, 0.147226, -0.184753, 0.165818, 0.982089, -0.0894827, 0.351615, -0.221334, 0.0415973 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.281133, 0.0330793, 0.306957 ) +body_offset = Transform( 0.168269, -0.117585, -0.978702, -0.971694, 0.147226, -0.184753, 0.165818, 0.982089, -0.0894827, 0.351615, -0.221334, 0.0415974 ) mass = 0.2 weight = 1.96 bone_name = "DEF-forearm.R" @@ -1931,12 +1958,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-forearmR" index="0"] shape = SubResource( 25 ) -[node name="Physical Bone DEF-forearmR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="19"] -transform = Transform( -0.0445266, 0.101179, 0.993872, 0.997306, 0.0625589, 0.0383115, -0.0583016, 0.9929, -0.103691, -0.66544, 1.40419, -0.0568915 ) +[node name="Physical Bone DEF-forearmR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="20"] +transform = Transform( -0.333205, 0.501736, 0.798271, 0.0586591, 0.856044, -0.513562, -0.941029, -0.124294, -0.31467, -0.690577, 1.3892, -0.258445 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.408037, 0.0523073, 0.41342 ) -body_offset = Transform( 0.162665, -0.150164, -0.975188, -0.971694, 0.147232, -0.184753, 0.17132, 0.977637, -0.121963, 0.477391, -0.327808, 0.0691894 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.408037, 0.0523076, 0.413421 ) +body_offset = Transform( 0.162665, -0.150164, -0.975188, -0.971694, 0.147232, -0.184753, 0.17132, 0.977637, -0.121963, 0.477391, -0.327808, 0.0691891 ) mass = 0.2 weight = 1.96 bone_name = "DEF-forearm.R.001" @@ -1950,12 +1977,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-forearmR001" index="0"] shape = SubResource( 26 ) -[node name="Physical Bone DEF-handR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="20"] -transform = Transform( -0.00839902, -0.284416, 0.958664, -0.888551, -0.437659, -0.137631, 0.458715, -0.852979, -0.24904, -0.776629, 1.40882, -0.0376778 ) +[node name="Physical Bone DEF-handR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="21"] +transform = Transform( 0.449583, -0.520402, 0.725991, 0.0454672, -0.798381, -0.600442, 0.892089, 0.302953, -0.33527, -0.771198, 1.57063, -0.132821 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.47603, 0.0401632, 0.568056 ) -body_offset = Transform( -0.180758, 0.289088, -0.940082, 0.894712, 0.445273, -0.0351025, 0.408448, -0.84745, -0.339135, 0.608455, -0.423853, 0.0322506 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.47603, 0.0401629, 0.568056 ) +body_offset = Transform( -0.180758, 0.289088, -0.940082, 0.894712, 0.445273, -0.0351025, 0.408448, -0.84745, -0.339135, 0.608455, -0.423853, 0.0322504 ) mass = 0.2 weight = 1.96 bone_name = "DEF-hand.R" @@ -1969,12 +1996,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-handR" index="0"] shape = SubResource( 27 ) -[node name="Physical Bone DEF-pelvisL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="21"] -transform = Transform( 0.00471042, -0.612602, -0.790373, -0.596177, 0.632841, -0.494052, 0.80284, 0.473532, -0.362234, 0.0437693, 0.962827, -0.0338896 ) +[node name="Physical Bone DEF-pelvisL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="22"] +transform = Transform( 0.00471018, -0.612602, -0.790373, -0.596177, 0.632841, -0.494052, 0.80284, 0.473532, -0.362235, 0.0437692, 0.955348, -0.00753662 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256165, -0.00774504, 0.0612285 ) -body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.2815e-06, 0.341802, -0.939768, -0.510354, 0.808171, 0.293934, 0.0150633, 0.0601878, -0.0248113 ) +joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256165, -0.00774504, 0.0612284 ) +body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.3113e-06, 0.341802, -0.939768, -0.510354, 0.808171, 0.293934, 0.0150632, 0.0601878, -0.0248113 ) mass = 0.2 weight = 1.96 bone_name = "DEF-pelvis.L" @@ -1992,12 +2019,12 @@ shape = SubResource( 28 ) [node name="Position3D" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-pelvisL" index="1"] transform = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, 0.563556, -0.554985, 0.497014 ) -[node name="Physical Bone DEF-thighL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="22"] -transform = Transform( 0.764482, -0.644543, -0.011577, 0.0292499, 0.0167421, 0.99943, -0.643981, -0.764386, 0.0316519, 0.093138, 0.872489, -0.0159349 ) +[node name="Physical Bone DEF-thighL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="23"] +transform = Transform( 0.764121, -0.644631, -0.0239385, 0.047948, 0.0197511, 0.998653, -0.643289, -0.76424, 0.046001, 0.0947185, 0.864726, 0.00857808 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( -0.891998, 0.0445849, 0.449835, 0.443382, -0.107527, 0.889859, 0.0880437, 0.993203, 0.0761457, 0.0171899, 0.0202692, 0.127212 ) -body_offset = Transform( 0.999825, -7.32839e-05, -0.0187145, -0.018714, -0.00737221, -0.999796, -6.65486e-05, 0.999973, -0.00737278, -0.0148047, 0.127657, -0.0193296 ) +body_offset = Transform( 0.999825, -7.34329e-05, -0.0187145, -0.018714, -0.00737221, -0.999796, -6.63102e-05, 0.999973, -0.0073728, -0.0148047, 0.127657, -0.0193296 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.L" @@ -2011,12 +2038,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-thighL" index="0"] shape = SubResource( 29 ) -[node name="Physical Bone DEF-thighL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="23"] -transform = Transform( 0.764481, -0.644543, -0.0115758, 0.029249, 0.0167422, 0.999433, -0.643981, -0.764386, 0.0316505, 0.095985, 0.626663, -0.02372 ) +[node name="Physical Bone DEF-thighL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="24"] +transform = Transform( 0.624818, -0.780507, -0.0203281, 0.0497913, 0.0138495, 0.998664, -0.77918, -0.624996, 0.0475149, 0.104408, 0.619176, -0.00378863 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0125871, 0.0184555, 0.127263 ) -body_offset = Transform( 0.980896, -0.193791, -0.0169299, -0.0187131, -0.00737244, -0.999798, 0.193626, 0.981016, -0.010858, -0.00661557, 0.127609, -0.0191605 ) +body_offset = Transform( 0.980896, -0.193791, -0.0169299, -0.0187131, -0.00737244, -0.999798, 0.193626, 0.981016, -0.010858, -0.00661556, 0.127609, -0.0191605 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.L.001" @@ -2030,12 +2057,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-thighL001" index="0"] shape = SubResource( 30 ) -[node name="Physical Bone DEF-shinL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="24"] -transform = Transform( 0.764506, -0.64448, 0.013295, 0.0309482, 0.0572977, 0.997872, -0.643874, -0.76247, 0.0637494, 0.0960846, 0.399852, -0.0341725 ) +[node name="Physical Bone DEF-shinL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="25"] +transform = Transform( 0.46243, -0.885303, 0.0489506, 0.0701837, 0.0915832, 0.993316, -0.883874, -0.455905, 0.104484, 0.104811, 0.39217, -0.0225354 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, 0.00799456, 0.0169022, 0.107753 ) -body_offset = Transform( 0.924809, -0.38043, 0.000887999, -0.0179299, -0.0459184, -0.998779, 0.380008, 0.923667, -0.049287, -0.00105901, 0.108541, -0.0133392 ) +joint_offset = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, 0.00799454, 0.0169022, 0.107753 ) +body_offset = Transform( 0.924809, -0.38043, 0.000888005, -0.0179299, -0.0459184, -0.998779, 0.380008, 0.923667, -0.049287, -0.001059, 0.108541, -0.0133392 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.L" @@ -2052,12 +2079,12 @@ shape = SubResource( 31 ) [node name="Position3D" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinL" index="1"] transform = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, -0.232341, 0.117743, -2.98023e-07 ) -[node name="Physical Bone DEF-shinL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="25"] -transform = Transform( 0.764505, -0.64448, 0.0132965, 0.0309473, 0.0572984, 0.997877, -0.643875, -0.762473, 0.063749, 0.0932372, 0.186166, -0.0478234 ) +[node name="Physical Bone DEF-shinL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="26"] +transform = Transform( 0.60872, -0.79227, 0.0420484, 0.0614676, 0.0999338, 0.993093, -0.791001, -0.601934, 0.10953, 0.093809, 0.179461, -0.0448079 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00415535, 0.00706931, 0.108013 ) -body_offset = Transform( 0.976433, -0.215684, -0.00761121, -0.017929, -0.0459189, -0.998784, 0.215075, 0.975383, -0.0487037, -0.00171057, 0.108281, -0.00252835 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00415534, 0.00706931, 0.108013 ) +body_offset = Transform( 0.976433, -0.215684, -0.0076112, -0.017929, -0.0459189, -0.998784, 0.215075, 0.975383, -0.0487037, -0.00171056, 0.108281, -0.00252835 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.L.001" @@ -2071,12 +2098,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinL001" index="0"] shape = SubResource( 32 ) -[node name="Physical Bone DEF-footL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="26"] -transform = Transform( 1, -0.000991399, -1.75206e-06, -0.000856442, -0.864307, 0.502965, -0.00049902, -0.502964, -0.864308, 0.0917425, 0.0448596, -0.00496515 ) +[node name="Physical Bone DEF-footL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="27"] +transform = Transform( 0.999832, -0.00786052, -0.0166132, 0.000571073, -0.890193, 0.455585, -0.0183687, -0.455517, -0.890038, 0.0905655, 0.0411757, -0.00541021 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, 0.0021034, -0.00670607, 0.0590938 ) -body_offset = Transform( 0.999841, -0.00681403, -0.0164766, -0.0160937, 0.0528657, -0.998472, 0.00767451, 0.998578, 0.0527471, -0.0011751, 0.0593919, 0.00356336 ) +body_offset = Transform( 0.999841, -0.00681403, -0.0164766, -0.0160937, 0.0528659, -0.998472, 0.00767451, 0.998578, 0.0527471, -0.0011751, 0.0593919, 0.00356337 ) mass = 0.2 weight = 1.96 bone_name = "DEF-foot.L" @@ -2091,12 +2118,12 @@ joint_constraints/angular_limit_relaxation = 1.0 transform = Transform( 1, 5.54792e-10, 0, 2.03727e-10, 0.866025, 0.5, 5.82077e-11, -0.5, 0.866025, -2.12342e-06, -0.00815087, -0.0204362 ) shape = SubResource( 33 ) -[node name="Physical Bone DEF-pelvisR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="27"] -transform = Transform( 0.00470542, 0.612601, 0.790378, 0.596173, 0.632848, -0.49405, -0.802843, 0.473529, -0.362237, -0.0437711, 0.962828, -0.0338882 ) +[node name="Physical Bone DEF-pelvisR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="28"] +transform = Transform( 0.00470551, 0.6126, 0.790378, 0.596173, 0.632848, -0.49405, -0.802842, 0.473529, -0.362237, -0.0437709, 0.955349, -0.00753507 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -0.8156, -0.578522, 0.010392, 0.463688, -0.642753, 0.609805, -0.346106, 0.502175, 0.792484, 0.0256171, -0.00774508, 0.0612305 ) -body_offset = Transform( 0.859968, -0.479611, -0.174439, 0, 0.341807, -0.939771, 0.510348, 0.808175, 0.29394, -0.0150635, 0.06019, -0.0248123 ) +joint_offset = Transform( -0.8156, -0.578522, 0.010392, 0.463688, -0.642753, 0.609805, -0.346106, 0.502175, 0.792484, 0.025617, -0.00774525, 0.0612306 ) +body_offset = Transform( 0.859968, -0.479611, -0.174439, -8.9407e-08, 0.341807, -0.939771, 0.510348, 0.808175, 0.29394, -0.0150635, 0.0601901, -0.0248122 ) mass = 0.2 weight = 1.96 bone_name = "DEF-pelvis.R" @@ -2111,12 +2138,12 @@ joint_constraints/angular_limit_relaxation = 1.0 transform = Transform( 1, -5.96046e-08, -5.96046e-08, -2.98023e-08, 1, 2.23517e-07, 0, -2.98023e-08, 1, -0.0525453, 0.000690818, -0.05965 ) shape = SubResource( 28 ) -[node name="Physical Bone DEF-thighR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="28"] -transform = Transform( 0.764483, 0.644536, 0.0115766, -0.0292494, 0.0167418, 0.999432, 0.64398, -0.764386, 0.0316517, -0.093138, 0.87249, -0.0159349 ) +[node name="Physical Bone DEF-thighR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="29"] +transform = Transform( 0.764122, 0.644624, 0.0239384, -0.0479474, 0.0197504, 0.998654, 0.643288, -0.76424, 0.0460004, -0.0947186, 0.864726, 0.00857806 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( -0.891998, -0.0445846, -0.449834, -0.44338, -0.107527, 0.88986, -0.0880449, 0.993202, 0.0761441, -0.0171897, 0.0202693, 0.127212 ) -body_offset = Transform( 0.999825, 7.06017e-05, 0.0187139, 0.0187139, -0.00737301, -0.999797, 6.61314e-05, 0.999973, -0.0073728, 0.0148046, 0.127657, -0.0193297 ) +body_offset = Transform( 0.999825, 7.06017e-05, 0.0187139, 0.0187139, -0.00737302, -0.999797, 6.61612e-05, 0.999973, -0.0073728, 0.0148046, 0.127657, -0.0193297 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.R" @@ -2130,12 +2157,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-thighR" index="0"] shape = SubResource( 34 ) -[node name="Physical Bone DEF-thighR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="29"] -transform = Transform( 0.764484, 0.644536, 0.0115766, -0.0292486, 0.0167405, 0.999433, 0.643979, -0.764386, 0.0316505, -0.095985, 0.626664, -0.0237203 ) +[node name="Physical Bone DEF-thighR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="30"] +transform = Transform( 0.624823, 0.7805, 0.020329, -0.0497905, 0.0138477, 0.998664, 0.779177, -0.624997, 0.0475148, -0.104408, 0.619176, -0.00378878 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0125869, 0.0184553, 0.127263 ) -body_offset = Transform( 0.980897, 0.193788, 0.0169305, 0.0187132, -0.00737202, -0.999798, -0.193624, 0.981016, -0.0108578, 0.00661543, 0.127609, -0.0191603 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012587, 0.0184553, 0.127263 ) +body_offset = Transform( 0.980897, 0.193788, 0.0169305, 0.0187132, -0.00737202, -0.999798, -0.193624, 0.981016, -0.0108578, 0.00661546, 0.127609, -0.0191603 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.R.001" @@ -2149,12 +2176,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-thighR001" index="0"] shape = SubResource( 35 ) -[node name="Physical Bone DEF-shinR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="30"] -transform = Transform( 0.764507, 0.644477, -0.0132949, -0.0309476, 0.0572962, 0.997877, 0.643874, -0.76247, 0.0637491, -0.0960846, 0.399853, -0.0341721 ) +[node name="Physical Bone DEF-shinR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="31"] +transform = Transform( 0.462432, 0.885301, -0.0489501, -0.0701828, 0.091582, 0.993321, 0.883873, -0.455904, 0.104484, -0.104812, 0.392171, -0.0225349 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -4.09782e-08, -0.5, 0.866026, -7.45058e-09, 0.866025, 0.5, -1, 2.23517e-08, -3.72529e-08, -0.00799466, 0.0169025, 0.107752 ) -body_offset = Transform( 0.924809, 0.380431, -0.000888212, 0.0179297, -0.0459179, -0.998784, -0.380009, 0.923669, -0.0492865, 0.00105903, 0.10854, -0.0133396 ) +joint_offset = Transform( -4.09782e-08, -0.5, 0.866026, -7.45058e-09, 0.866025, 0.5, -1, 2.23517e-08, -3.72529e-08, -0.00799466, 0.0169024, 0.107752 ) +body_offset = Transform( 0.924809, 0.380431, -0.000888214, 0.0179297, -0.0459179, -0.998784, -0.380009, 0.923669, -0.0492865, 0.00105903, 0.10854, -0.0133396 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.R" @@ -2168,12 +2195,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinR" index="0"] shape = SubResource( 36 ) -[node name="Physical Bone DEF-shinR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="31"] -transform = Transform( 0.764506, 0.644478, -0.0132951, -0.0309479, 0.0572969, 0.997877, 0.643874, -0.762469, 0.0637496, -0.0932375, 0.186166, -0.0478234 ) +[node name="Physical Bone DEF-shinR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="32"] +transform = Transform( 0.608722, 0.792267, -0.0420471, -0.0614678, 0.0999327, 0.993093, 0.790999, -0.60193, 0.109531, -0.0938094, 0.179461, -0.0448077 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0041554, 0.00706955, 0.108013 ) -body_offset = Transform( 0.976433, 0.215686, 0.00761275, 0.0179301, -0.0459185, -0.998784, -0.215074, 0.975383, -0.0487037, 0.00171039, 0.108281, -0.0025286 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00415543, 0.00706955, 0.108013 ) +body_offset = Transform( 0.976433, 0.215686, 0.00761274, 0.0179301, -0.0459185, -0.998784, -0.215074, 0.975383, -0.0487037, 0.00171041, 0.108281, -0.0025286 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.R.001" @@ -2187,12 +2214,12 @@ joint_constraints/angular_limit_relaxation = 1.0 [node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinR001" index="0"] shape = SubResource( 37 ) -[node name="Physical Bone DEF-footR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="32"] -transform = Transform( 0.999998, 0.000989185, -6.07403e-07, 0.000854908, -0.864307, 0.502963, 0.000501803, -0.502962, -0.864306, -0.0917419, 0.0448596, -0.00496507 ) +[node name="Physical Bone DEF-footR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="33"] +transform = Transform( 0.99983, 0.00785487, 0.0166099, -0.000575344, -0.890193, 0.455584, 0.0183699, -0.455516, -0.890036, -0.090565, 0.0411761, -0.00540996 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, -0.00210393, -0.00670603, 0.0590941 ) -body_offset = Transform( 0.999841, 0.00681143, 0.0164742, 0.0160919, 0.0528657, -0.998472, -0.0076722, 0.998578, 0.0527475, 0.00117575, 0.0593922, 0.00356328 ) +joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, -0.00210394, -0.00670601, 0.0590941 ) +body_offset = Transform( 0.999841, 0.00681143, 0.0164742, 0.0160919, 0.0528659, -0.998472, -0.0076722, 0.998578, 0.0527477, 0.00117575, 0.0593922, 0.00356326 ) mass = 0.2 weight = 1.96 bone_name = "DEF-foot.R" @@ -2217,7 +2244,7 @@ remote_path = NodePath("../../Legs") update_position = false update_scale = false -[node name="BTRoot" type="Node" parent="." index="7"] +[node name="BTRoot" type="Node" parent="." index="10"] script = ExtResource( 6 ) [node name="SEL_Behaviors" type="Node" parent="BTRoot" index="0"] @@ -2320,7 +2347,7 @@ script = ExtResource( 10 ) [node name="SelectRandomTarget" type="Node" parent="BTRoot/SEL_Behaviors/SEQ_Idle" index="3"] script = ExtResource( 11 ) -[node name="Sensors" type="Spatial" parent="." index="8"] +[node name="Sensors" type="Spatial" parent="." index="11"] script = ExtResource( 19 ) [node name="SoundSensor" type="Area" parent="Sensors" index="0"] @@ -2350,7 +2377,7 @@ touch_interest = 300 transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1, 0 ) shape = SubResource( 39 ) -[node name="Hitbox" parent="." index="9" groups=["CHARACTER"]] +[node name="Hitbox" parent="." index="12" groups=["CHARACTER"]] visible = true collision_layer = 8 collision_mask = 64 @@ -2368,34 +2395,15 @@ max_distance = 12.0 script = ExtResource( 32 ) frame_interval = 60 -[node name="AnimationPlayer" parent="." index="19"] +[node name="AnimationPlayer" parent="." index="22"] +unique_name_in_owner = true root_node = NodePath("../Body/CultistNeophyteNoCape") reset_on_save = false anims/crouch_walk_forward_left-loop = ExtResource( 26 ) -[node name="AnimationTree" parent="." index="20"] +[node name="AnimationTree" parent="." index="23"] active = true -parameters/Equipped_state/current = 1 - -[node name="DemoIK" type="Node" parent="." index="22"] -script = ExtResource( 25 ) - -[connection signal="character_died" from="." to="BehaviorTree" method="_on_character_died"] -[connection signal="character_detected" from="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor/BTPlayerSensor" to="Audio" method="_on_BT_Player_Sensor_character_detected"] -[connection signal="fighting" from="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTShoot" to="Audio" method="_on_BT_Shoot_fighting"] -[connection signal="character_idled" from="BehaviorTree/BTSelector/BT_Sequence_Idle/BTWaitRandom" to="Audio" method="_on_BT_Wait_Random_character_idled"] - -[node name="Spatial" type="Spatial" parent="DebugVisualizers" index="0"] -visible = false - -[node name="TargetPosition" type="MeshInstance" parent="DebugVisualizers/Spatial" index="0"] -mesh = SubResource( 41 ) -skeleton = NodePath("../..") -script = ExtResource( 31 ) - -[node name="Path" type="ImmediateGeometry" parent="DebugVisualizers/Spatial" index="1"] -material_override = SubResource( 42 ) -script = ExtResource( 34 ) +parameters/ShotgunTransitions/current = 0 [node name="NavigationAgent" type="NavigationAgent" parent="." index="24"] unique_name_in_owner = true @@ -2403,6 +2411,13 @@ path_desired_distance = 0.5 target_desired_distance = 0.5 path_max_distance = 1.0 +[node name="DemoIK" type="Node" parent="." index="26"] +script = ExtResource( 25 ) + +[node name="GunReloadShells" type="Node" parent="." index="27"] +unique_name_in_owner = true +script = ExtResource( 35 ) + [connection signal="indirect_event_detected" from="BTRoot/SEL_Behaviors/SEQ_Interest/InterestMachine" to="Audio" method="play_alert_sound"] [connection signal="player_detected" from="BTRoot/SEL_Behaviors/SEQ_Interest/InterestMachine" to="Audio" method="on_player_detected"] [connection signal="character_reloaded" from="BTRoot/SEL_Behaviors/SEQ_Interest/SEL_Action/SEQ_ApproachAndShoot/SEQ_ShouldShoot/SEL_Reload/ReloadAmmo" to="Audio" method="play_reload_sound"] diff --git a/scenes/characters/player/player.gd b/scenes/characters/player/player.gd index c1b398b86..a0b676f8c 100644 --- a/scenes/characters/player/player.gd +++ b/scenes/characters/player/player.gd @@ -21,7 +21,7 @@ onready var player_animation_tree = $"%AnimationTree" onready var hit_effect = $HitEffect onready var player_animations_test = $"%PlayerAnimationsTest" onready var player_animations = $PlayerAnimations -onready var player_gun_reload_shells = $"%PlayerGunReloadShells" +onready var player_gun_reload_shells = $"%GunReloadShells" func _ready(): diff --git a/scenes/characters/player/player.tscn b/scenes/characters/player/player.tscn index 01bdec255..10c884b0a 100644 --- a/scenes/characters/player/player.tscn +++ b/scenes/characters/player/player.tscn @@ -7543,7 +7543,7 @@ nodes/Weapon_states/position = Vector2( 460, -540 ) "nodes/Webley revolver/node" = SubResource( 437 ) "nodes/Webley revolver/position" = Vector2( 1740, -440 ) nodes/output/position = Vector2( 5400, -500 ) -node_connections = [ "MeleeSpeed", 0, "MeleeThrustL", "MediumAds", 0, "Rifle_Anim", "MediumAds", 1, "Animation", "MeleeChop1", 0, "Sawed-off shotgun", "MeleeChop1", 1, "Animation 9", "OffHand_Weapon_States", 0, "Offhand_Hold_Animation", "OffHand_Weapon_States", 1, "LeftHanded_Pistol_Hold", "OffHand_Weapon_States", 2, "Offhand_Idle", "MeleeThrustL", 0, "MeleeThrust", "MeleeThrustL", 1, "Animation 11", "Double-barrel shotgun", 0, "Weapon_states", "Double-barrel shotgun", 1, "DoubleBarrelReload", "Sawed-off Martini pistol", 0, "Webley revolver", "Sawed-off Martini pistol", 1, "KyberPassMartini", "Offhand_Hold_Animation", 0, "Left_Vertical_Hold_Animation", "Offhand_Hold_Animation", 1, "Left_Horizontal_Hold_Animation", "OffHand_MainHand_Blend", 0, "MeleeSpeed", "OffHand_MainHand_Blend", 1, "OffHand_Weapon_States", "Hand_Transition", 0, "OffHand_MainHand_Blend", "Hold_Animation", 0, "Vertical_Hold_Animation", "Hold_Animation", 1, "Horizontal_Hold_Animation", "Lee-Metford rifle", 0, "Double-barrel shotgun", "Lee-Metford rifle", 1, "Animation 5", "MeleeThrust", 0, "MeleeChop1", "MeleeThrust", 1, "Animation 10", "Martini-Henry rifle", 0, "Lee-Metford rifle", "Martini-Henry rifle", 1, "Animation 6", "ShotgunAds", 0, "Animation 4", "ShotgunAds", 1, "Animation 3", "Sawed-off shotgun", 0, "Sawed-off Martini pistol", "Sawed-off shotgun", 1, "Animation 8", "SmallAds", 0, "Pistol_Anim", "SmallAds", 1, "Animation 2", "Weapon_states", 0, "Hold_Animation", "Weapon_states", 1, "MediumAds", "Weapon_states", 2, "SmallAds", "Weapon_states", 4, "MainHand_Idle", "Weapon_states", 5, "ShotgunAds", "Webley revolver", 0, "Martini-Henry rifle", "Webley revolver", 1, "Animation 7", "output", 0, "Hand_Transition" ] +node_connections = [ "output", 0, "Hand_Transition", "Double-barrel shotgun", 0, "Weapon_states", "Double-barrel shotgun", 1, "DoubleBarrelReload", "Hand_Transition", 0, "OffHand_MainHand_Blend", "MeleeSpeed", 0, "MeleeThrustL", "Hold_Animation", 0, "Vertical_Hold_Animation", "Hold_Animation", 1, "Horizontal_Hold_Animation", "OffHand_MainHand_Blend", 0, "MeleeSpeed", "OffHand_MainHand_Blend", 1, "OffHand_Weapon_States", "Martini-Henry rifle", 0, "Lee-Metford rifle", "Martini-Henry rifle", 1, "Animation 6", "Offhand_Hold_Animation", 0, "Left_Vertical_Hold_Animation", "Offhand_Hold_Animation", 1, "Left_Horizontal_Hold_Animation", "MeleeThrust", 0, "MeleeChop1", "MeleeThrust", 1, "Animation 10", "MeleeThrustL", 0, "MeleeThrust", "MeleeThrustL", 1, "Animation 11", "OffHand_Weapon_States", 0, "Offhand_Hold_Animation", "OffHand_Weapon_States", 1, "LeftHanded_Pistol_Hold", "OffHand_Weapon_States", 2, "Offhand_Idle", "Sawed-off Martini pistol", 0, "Webley revolver", "Sawed-off Martini pistol", 1, "KyberPassMartini", "Lee-Metford rifle", 0, "Double-barrel shotgun", "Lee-Metford rifle", 1, "Animation 5", "MediumAds", 0, "Rifle_Anim", "MediumAds", 1, "Animation", "MeleeChop1", 0, "Sawed-off shotgun", "MeleeChop1", 1, "Animation 9", "ShotgunAds", 0, "Animation 4", "ShotgunAds", 1, "Animation 3", "SmallAds", 0, "Pistol_Anim", "SmallAds", 1, "Animation 2", "Webley revolver", 0, "Martini-Henry rifle", "Webley revolver", 1, "Animation 7", "Weapon_states", 0, "Hold_Animation", "Weapon_states", 1, "MediumAds", "Weapon_states", 2, "SmallAds", "Weapon_states", 4, "MainHand_Idle", "Weapon_states", 5, "ShotgunAds", "Sawed-off shotgun", 0, "Sawed-off Martini pistol", "Sawed-off shotgun", 1, "Animation 8" ] [sub_resource type="CylinderShape" id=41] radius = 0.25 @@ -7837,7 +7837,7 @@ anims/webley_reload = ExtResource( 27 ) script = ExtResource( 30 ) _cam_path = NodePath("../FPSCamera") -[node name="PlayerGunReloadShells" type="Node" parent="PlayerAnimations" index="0"] +[node name="GunReloadShells" type="Node" parent="PlayerAnimations" index="0"] unique_name_in_owner = true script = ExtResource( 28 ) @@ -7845,7 +7845,6 @@ script = ExtResource( 28 ) tree_root = SubResource( 365 ) anim_player = NodePath("../PlayerAnimationPlayer") active = true -"parameters/Double-barrel shotgun/active" = false parameters/Hand_Transition/current = 0 parameters/Hold_Animation/current = 0 "parameters/Lee-Metford rifle/active" = false @@ -7878,8 +7877,6 @@ transform = Transform( -1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, -1.2 [node name="rig_deform" parent="FPSCamera/MainCharOnlyArmsGameRig" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00435042, 0 ) -layers = 2 - [node name="InnerShirtLP" parent="FPSCamera/MainCharOnlyArmsGameRig/rig_deform/Skeleton" index="1"] layers = 2 material/0 = ExtResource( 14 ) @@ -7971,7 +7968,7 @@ mouse_filter = 2 stretch = true [node name="Viewport" type="Viewport" parent="FPSCamera/ViewportContainer" index="0"] -size = Vector2( 1280, 720 ) +size = Vector2( 1920, 1080 ) transparent_bg = true handle_input_locally = false render_target_update_mode = 3 diff --git a/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/shell_reload_effects.gd b/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/shell_reload_effects.gd index f230edcee..2cae65b00 100644 --- a/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/shell_reload_effects.gd +++ b/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/shell_reload_effects.gd @@ -61,6 +61,7 @@ func clear_all_slots(): func player_add_shell(): + owner.owner_character.player_gun_reload_shells.spawn_bullet_shells(shotgun_shell, Vector3(), Vector3()) diff --git a/scenes/objects/pickable_items/equipment/ranged/gun_item.gd b/scenes/objects/pickable_items/equipment/ranged/gun_item.gd index ffaac0a19..69b821ca5 100644 --- a/scenes/objects/pickable_items/equipment/ranged/gun_item.gd +++ b/scenes/objects/pickable_items/equipment/ranged/gun_item.gd @@ -193,11 +193,11 @@ func reload(): _queued_reload_amount = _reload_amount _queued_reload_type = ammo_type owner_character.is_reloading = true - ##This is responsible for the reload animations + ##This is responsible for the reload animations for player if "Player" in owner_character.name: owner_character.player_animations.reload_weapons() - elif "Cultist" in owner_character.name: - owner_character.reload_weapons() +# elif "Cultist" in owner_character.name: +# owner_character.reload_weapons() # print(player.owner) # TODO: Eventually randomize which reload sound it uses $Sounds/Reload.play() From f4c4f759b7c8aa636554317108c0bb3f1202e3c4 Mon Sep 17 00:00:00 2001 From: Ayomide Abdulazeez <109722734+Ayomideabdulazeez@users.noreply.github.com> Date: Sat, 6 Jan 2024 09:46:34 +0100 Subject: [PATCH 08/21] Addtional cultist reloading changes --- .../gun_nodes/action_nodes/bt_gun_reload.gd | 2 +- scenes/characters/cultists/neophyte.tscn | 170 +++++++++--------- scenes/characters/player/player.tscn | 3 + .../player/player_gun_reload_shells.gd | 13 +- .../shell_reload_effects.gd | 11 +- .../12-gauge_shotgun_shell.tscn | 2 - .../objects/pickable_items/tiny/tiny_item.gd | 8 +- 7 files changed, 108 insertions(+), 101 deletions(-) diff --git a/core/ai/gun_nodes/action_nodes/bt_gun_reload.gd b/core/ai/gun_nodes/action_nodes/bt_gun_reload.gd index 49e32fa99..79806c7c9 100644 --- a/core/ai/gun_nodes/action_nodes/bt_gun_reload.gd +++ b/core/ai/gun_nodes/action_nodes/bt_gun_reload.gd @@ -18,7 +18,7 @@ func _tick(state : CharacterState) -> int: equipment.reload() animation_tree.set("parameters/" + str(equipment.item_name) + "/active", true) equipment.animation_player.play("reload") - yield(get_tree().create_timer(equipment.animation_player.get_animation("reload").length), "timeout") +# yield(get_tree().create_timer(equipment.animation_player.get_animation("reload").length), "timeout") emit_signal("character_reloaded") return BTResult.OK return BTResult.FAILED diff --git a/scenes/characters/cultists/neophyte.tscn b/scenes/characters/cultists/neophyte.tscn index d1ce1b8bc..20a0e1981 100644 --- a/scenes/characters/cultists/neophyte.tscn +++ b/scenes/characters/cultists/neophyte.tscn @@ -1321,7 +1321,7 @@ bones/113/name = "DEF-hand.L" bones/113/parent = 112 bones/113/rest = Transform( 0.999953, 0.0093688, 0.00264029, -0.00972873, 0.970664, 0.240242, -0.000312057, -0.240256, 0.970709, 5.86588e-08, 0.130595, -1.10595e-08 ) bones/113/enabled = true -bones/113/bound_children = [ NodePath("OffHandAttachement") ] +bones/113/bound_children = [ ] bones/114/name = "DEF-f_index.01.L" bones/114/parent = 113 bones/114/rest = Transform( -0.392449, 0.0601783, 0.917803, 0.133676, 0.990994, -0.00781816, -0.910008, 0.11962, -0.396959, -0.00848527, 0.0784882, 0.0396803 ) @@ -1441,7 +1441,7 @@ bones/137/name = "DEF-hand.R" bones/137/parent = 136 bones/137/rest = Transform( 0.999953, -0.0093688, -0.00264029, 0.00972873, 0.970664, 0.240242, 0.000312057, -0.240256, 0.970709, -4.74829e-08, 0.130595, -3.60887e-09 ) bones/137/enabled = true -bones/137/bound_children = [ NodePath("MainHandAttachment") ] +bones/137/bound_children = [ ] bones/138/name = "DEF-f_index.01.R" bones/138/parent = 137 bones/138/rest = Transform( -0.392449, -0.0601783, -0.917803, -0.133676, 0.990994, -0.00781816, 0.910008, 0.11962, -0.396959, 0.00848536, 0.0784882, 0.0396803 ) @@ -1647,11 +1647,11 @@ script = ExtResource( 24 ) IK_enabled = true [node name="Physical Bone DEF-spine" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="4"] -transform = Transform( 1, -1.49214e-13, -2.4869e-14, 8.4335e-14, -0.262471, -0.964939, -9.9476e-14, 0.964939, -0.262471, 2.94985e-09, 0.993766, -0.00970235 ) +transform = Transform( 1, -1.42109e-13, -2.4869e-14, 9.10404e-14, -0.262471, -0.964939, -9.23706e-14, 0.964939, -0.262471, 2.94985e-09, 0.993767, -0.00970218 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87095e-09, -0.0273941, 0.0678678 ) -body_offset = Transform( 1, -1.7053e-13, -4.44089e-14, 3.73035e-14, 3.57628e-07, -0.999999, -1.06581e-13, 0.999999, 3.57628e-07, 1.87095e-09, 0.0678677, 0.0273941 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87095e-09, -0.0273942, 0.067868 ) +body_offset = Transform( 1, -1.56319e-13, -4.26326e-14, 4.61853e-14, 4.17233e-07, -0.999999, -9.9476e-14, 0.999999, 4.17233e-07, 1.87095e-09, 0.067868, 0.0273942 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine" @@ -1667,11 +1667,11 @@ transform = Transform( 1, 6.39488e-14, -2.66454e-14, 0, 0.999999, 0, 0, 0, 0.999 shape = SubResource( 9 ) [node name="Physical Bone DEF-spine001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="5"] -transform = Transform( 1, 2.38426e-07, 1.17004e-09, 3.20647e-08, -0.129618, -0.99156, -2.36264e-07, 0.991561, -0.129618, -3.93563e-08, 1.1252, 0.0174735 ) +transform = Transform( 1, 2.38426e-07, 1.17005e-09, 3.20647e-08, -0.129618, -0.99156, -2.36264e-07, 0.991561, -0.129617, -3.93563e-08, 1.1252, 0.0174735 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.68296e-08, -0.0271001, 0.0571869 ) -body_offset = Transform( 1, 7.67386e-13, 1.16996e-09, 1.16999e-09, 1.3411e-07, -0.999996, -2.27374e-13, 0.999996, 1.04308e-07, -4.68965e-08, 0.0571867, 0.0271 ) +body_offset = Transform( 1, 7.38964e-13, 1.16995e-09, 1.16999e-09, 2.5332e-07, -0.999996, -2.27374e-13, 0.999996, 2.23517e-07, -4.68965e-08, 0.0571867, 0.0271 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.001" @@ -1687,11 +1687,11 @@ transform = Transform( 1, 2.13163e-14, -2.66454e-15, 0, 1, 2.23517e-08, 0, -2.23 shape = SubResource( 10 ) [node name="Physical Bone DEF-spine002" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="6"] -transform = Transform( 0.943569, -0.326454, -0.0557177, -0.0500765, 0.0256661, -0.998416, 0.327367, 0.944865, 0.00787052, -0.00466802, 1.26723, 0.0237138 ) +transform = Transform( 0.943568, -0.326458, -0.0557182, -0.0500735, 0.0256762, -0.998416, 0.327371, 0.944864, 0.00788075, -0.00466807, 1.26723, 0.023713 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.32475e-08, -0.0260867, 0.0690636 ) -body_offset = Transform( 1, 1.78814e-07, 9.54606e-09, 1.21072e-08, 0.000279721, -1, -2.68221e-07, 1, 0.000279732, 3.72529e-08, 0.0690709, 0.0260674 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.21264e-09, -0.0260867, 0.0690646 ) +body_offset = Transform( 1, 1.19209e-07, 3.39933e-08, 1.11759e-08, 0.000279721, -1, -2.98023e-07, 1, 0.000279748, -7.45058e-09, 0.0690719, 0.0260674 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.002" @@ -1707,11 +1707,11 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.25963e-09, 0.0368584, 0.001 shape = SubResource( 11 ) [node name="Physical Bone DEF-spine003" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="7"] -transform = Transform( 0.728215, -0.678977, -0.0932328, -0.0800384, 0.0508521, -0.995494, 0.680659, 0.732397, -0.0173125, -0.00152287, 1.43646, 0.0188345 ) +transform = Transform( 0.728206, -0.678986, -0.0932362, -0.0800302, 0.0508662, -0.995494, 0.68067, 0.732387, -0.0172979, -0.00152283, 1.43646, 0.0188314 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.94078e-09, -0.0260704, 0.0779713 ) -body_offset = Transform( 1, 1.49012e-07, 1.21072e-08, -9.31323e-10, 0.000279711, -1, 0, 1, 0.000279723, 0, 0.0779786, 0.0260486 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.78668e-08, -0.0260704, 0.0779713 ) +body_offset = Transform( 1, 7.45058e-07, 1.49012e-08, -9.31323e-10, 0.000279705, -1, -2.98023e-08, 0.999999, 0.000279727, -5.96046e-08, 0.0779786, 0.0260486 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.003" @@ -1727,11 +1727,11 @@ transform = Transform( 1, -7.10543e-15, 2.22045e-16, 0, 1, 9.31323e-09, 1.33227e shape = SubResource( 12 ) [node name="Physical Bone DEF-spine004" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="8"] -transform = Transform( 0.925272, -0.329489, -0.187906, -0.0681544, 0.342913, -0.936891, 0.373131, 0.879686, 0.294833, 0.0207646, 1.55582, 0.0170593 ) +transform = Transform( 0.925269, -0.329492, -0.187911, -0.0681487, 0.342936, -0.936883, 0.373138, 0.879676, 0.294855, 0.0207654, 1.55582, 0.0170545 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.50099e-08, -0.0223385, 0.0139313 ) -body_offset = Transform( 1, -5.96046e-08, -3.98606e-06, -4.06057e-06, 0.000283152, -1, 1.78814e-07, 1, 0.00028336, 1.19209e-07, 0.0139376, 0.0223346 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.43446e-08, -0.0223386, 0.0139312 ) +body_offset = Transform( 0.999999, -2.98023e-08, -3.98606e-06, -4.06802e-06, 0.000283122, -1, 4.17233e-07, 0.999999, 0.00028339, 1.19209e-07, 0.0139375, 0.0223346 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.004" @@ -1746,11 +1746,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 13 ) [node name="Physical Bone DEF-spine005" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="9"] -transform = Transform( 0.90956, -0.415309, 0.0148144, -0.0765458, -0.202466, -0.976292, 0.408463, 0.886864, -0.215945, 0.0199591, 1.59319, 0.0230226 ) +transform = Transform( 0.909557, -0.415314, 0.0148116, -0.0765392, -0.202442, -0.976297, 0.408469, 0.886866, -0.215921, 0.01996, 1.59319, 0.0230168 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.22136e-09, -0.0272553, 0.0331463 ) -body_offset = Transform( 1, -5.96046e-08, 1.93715e-06, 1.92225e-06, 0.000277221, -0.999999, 0, 1, 0.000276893, -6.70552e-08, 0.0331538, 0.0272461 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.35684e-08, -0.0272553, 0.0331469 ) +body_offset = Transform( 1, -1.49012e-07, 1.93715e-06, 1.885e-06, 0.000277147, -0.999999, -1.19209e-07, 0.999999, 0.000276923, -4.47035e-08, 0.0331544, 0.0272461 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.005" @@ -1769,11 +1769,11 @@ transform = Transform( 1, 1.98952e-13, 1.81188e-13, -1.13687e-13, 1, -1.49012e-0 shape = SubResource( 15 ) [node name="Physical Bone DEF-shoulderL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="10"] -transform = Transform( -0.549565, 0.371659, -0.748241, 0.376344, 0.909723, 0.17545, 0.745891, -0.185177, -0.639823, 0.0238238, 1.46456, 0.135004 ) +transform = Transform( -0.549574, 0.371665, -0.748232, 0.376358, 0.909719, 0.175442, 0.745877, -0.185186, -0.639836, 0.0238224, 1.46456, 0.135001 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182288, 0.0163802, 0.0784026 ) -body_offset = Transform( 0.934014, -0.355164, -0.0386029, 5.1558e-05, 0.108187, -0.994141, 0.357252, 0.928532, 0.101066, 0.0258702, 0.0761721, -0.0166211 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182288, 0.0163802, 0.0784027 ) +body_offset = Transform( 0.934013, -0.355164, -0.0386026, 5.12898e-05, 0.108187, -0.994141, 0.357251, 0.928532, 0.101066, 0.0258702, 0.0761722, -0.0166211 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shoulder.L" @@ -1788,11 +1788,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 16 ) [node name="Physical Bone DEF-upper_armL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="11"] -transform = Transform( -0.464077, -0.859272, -0.215132, -0.836304, 0.505074, -0.213288, 0.29193, 0.0809337, -0.95301, 0.143284, 1.4316, 0.181495 ) +transform = Transform( -0.464073, -0.859276, -0.215129, -0.836307, 0.50507, -0.213289, 0.291929, 0.0809318, -0.953011, 0.143283, 1.4316, 0.181494 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00893066, -0.0254918, 0.0671488 ) -body_offset = Transform( 0.167197, -0.0199373, 0.985722, 0.985725, 0.0232912, -0.166727, -0.0196352, 0.99953, 0.023547, -0.0652052, 0.0205925, 0.0237233 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00893015, -0.0254915, 0.0671489 ) +body_offset = Transform( 0.167197, -0.0199374, 0.985722, 0.985726, 0.0232913, -0.166727, -0.0196353, 0.999531, 0.023547, -0.0652053, 0.020592, 0.023723 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.L" @@ -1807,11 +1807,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 17 ) [node name="Physical Bone DEF-upper_armL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="12"] -transform = Transform( -0.54779, -0.5121, -0.661566, -0.774157, 0.610069, 0.168781, 0.317169, 0.604617, -0.73064, 0.278724, 1.38434, 0.28766 ) +transform = Transform( -0.547786, -0.512102, -0.661568, -0.774159, 0.610065, 0.16878, 0.317168, 0.604618, -0.730639, 0.278723, 1.38434, 0.287659 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220639, 0.189777 ) -body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232913, -0.166725, 0.00225204, 0.988466, 0.151404, -0.211117, -0.102037, -0.0072301 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220641, 0.189776 ) +body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232913, -0.166725, 0.00225204, 0.988465, 0.151404, -0.211117, -0.102037, -0.00722986 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.L.001" @@ -1826,11 +1826,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 18 ) [node name="Physical Bone DEF-forearmL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="13"] -transform = Transform( -0.503803, 0.0396564, -0.862908, 0.0287191, 0.999163, 0.0291511, 0.863342, -0.0100963, -0.504519, 0.427683, 1.11839, 0.15597 ) +transform = Transform( -0.503801, 0.0396511, -0.862908, 0.028706, 0.999163, 0.0291528, 0.863343, -0.0100842, -0.504517, 0.427683, 1.1184, 0.155968 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.281509, 0.0478519, 0.304602 ) -body_offset = Transform( 0.164289, -0.00444392, 0.986402, 0.94157, 0.298787, -0.155475, -0.294033, 0.95431, 0.0532719, -0.346496, -0.232, 0.0208807 ) +body_offset = Transform( 0.164289, -0.0044439, 0.986401, 0.94157, 0.298787, -0.155475, -0.294033, 0.954309, 0.0532719, -0.346495, -0.232, 0.0208807 ) mass = 0.2 weight = 1.96 bone_name = "DEF-forearm.L" @@ -1845,11 +1845,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 19 ) [node name="Physical Bone DEF-forearmL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="14"] -transform = Transform( -0.622588, 0.604265, -0.497238, 0.210872, 0.741451, 0.637011, 0.753604, 0.291743, -0.58904, 0.387666, 0.811098, 0.275085 ) +transform = Transform( -0.622587, 0.604262, -0.497241, 0.210859, 0.741451, 0.637015, 0.753607, 0.291751, -0.589032, 0.387667, 0.811099, 0.275079 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.404484, 0.0868721, 0.414896 ) -body_offset = Transform( 0.138879, 0.0761377, 0.987376, 0.94157, 0.298788, -0.155475, -0.306853, 0.951277, -0.030193, -0.472447, -0.3423, 0.0540045 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.404484, 0.0868724, 0.414896 ) +body_offset = Transform( 0.138879, 0.0761377, 0.987375, 0.941569, 0.298788, -0.155475, -0.306853, 0.951277, -0.0301928, -0.472447, -0.3423, 0.0540041 ) mass = 0.2 weight = 1.96 bone_name = "DEF-forearm.L.001" @@ -1864,11 +1864,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 20 ) [node name="Physical Bone DEF-handL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="15"] -transform = Transform( 0.4267, -0.658354, -0.620079, 0.071294, -0.659009, 0.748748, -0.901582, -0.363696, -0.234263, 0.489265, 0.871728, 0.162022 ) +transform = Transform( 0.426698, -0.658351, -0.620083, 0.0713071, -0.659008, 0.748747, -0.901581, -0.363703, -0.234253, 0.489265, 0.871732, 0.162018 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.49041, -0.0128418, 0.563334 ) -body_offset = Transform( -0.174778, -0.27773, 0.944626, -0.890979, 0.452943, -0.031681, -0.419063, -0.847176, -0.326615, -0.62142, -0.413281, -0.0323982 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.490409, -0.0128419, 0.563334 ) +body_offset = Transform( -0.174778, -0.27773, 0.944625, -0.890979, 0.452943, -0.031681, -0.419062, -0.847176, -0.326616, -0.621419, -0.413281, -0.0323977 ) mass = 0.2 weight = 1.96 bone_name = "DEF-hand.L" @@ -1883,11 +1883,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 21 ) [node name="Physical Bone DEF-shoulderR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="16"] -transform = Transform( 0.871544, 0.381756, 0.307693, -0.415469, 0.908243, 0.0499702, -0.26038, -0.171388, 0.950179, -0.0899455, 1.47786, -0.0220535 ) +transform = Transform( 0.871546, 0.381762, 0.30768, -0.415476, 0.908238, 0.0499846, -0.260361, -0.171397, 0.950183, -0.0899445, 1.47786, -0.0220584 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0182289, 0.0163802, 0.0784024 ) -body_offset = Transform( 0.934006, 0.355168, 0.0386026, -5.14984e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258702, 0.0761715, -0.0166208 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0182289, 0.0163802, 0.0784023 ) +body_offset = Transform( 0.934006, 0.355168, 0.0386026, -5.16772e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258701, 0.0761714, -0.0166208 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shoulder.R" @@ -1902,11 +1902,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 22 ) [node name="Physical Bone DEF-upper_armR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="17"] -transform = Transform( 0.258586, -0.0165937, 0.965845, 0.965436, 0.0382314, -0.25782, -0.0326482, 0.999131, 0.0259065, -0.169898, 1.45033, -0.111387 ) +transform = Transform( 0.25859, -0.0166073, 0.965844, 0.965435, 0.0382474, -0.257823, -0.0326601, 0.999129, 0.0259239, -0.169896, 1.45033, -0.111393 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00892911, -0.0254916, 0.0671488 ) -body_offset = Transform( 0.173531, -0.0225389, -0.98457, -0.984563, -0.0271562, -0.172908, -0.0228403, 0.999376, -0.0269037, 0.0639887, 0.0197096, 0.0274862 ) +body_offset = Transform( 0.173531, -0.0225389, -0.984571, -0.984564, -0.0271562, -0.172908, -0.0228403, 0.999376, -0.0269037, 0.0639887, 0.0197096, 0.0274862 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.R" @@ -1921,11 +1921,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 23 ) [node name="Physical Bone DEF-upper_armR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="18"] -transform = Transform( 0.255176, 0.188134, 0.948414, 0.966777, -0.0649089, -0.247241, 0.0150449, 0.979999, -0.198445, -0.30317, 1.48342, -0.0669074 ) +transform = Transform( 0.255179, 0.188121, 0.948416, 0.966776, -0.064894, -0.247247, 0.0150329, 0.980004, -0.198428, -0.303168, 1.48342, -0.0669154 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.135961, -0.0294877, 0.188866 ) -body_offset = Transform( 0.170734, 0.0684526, -0.982936, -0.984563, -0.0271563, -0.172908, -0.0385296, 0.997287, 0.0627604, 0.210875, -0.102006, 0.0123158 ) +body_offset = Transform( 0.170734, 0.0684526, -0.982936, -0.984563, -0.0271564, -0.172908, -0.0385297, 0.997288, 0.0627604, 0.210875, -0.102006, 0.0123158 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.R.001" @@ -1940,11 +1940,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 24 ) [node name="Physical Bone DEF-forearmR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="19"] -transform = Transform( -0.324149, 0.388581, 0.862514, 0.0256143, 0.915015, -0.402607, -0.94566, -0.108416, -0.306554, -0.594883, 1.27418, -0.304548 ) +transform = Transform( -0.324136, 0.388585, 0.862517, 0.0256003, 0.915011, -0.402615, -0.945665, -0.108425, -0.306536, -0.594879, 1.27418, -0.304557 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.281133, 0.0330793, 0.306957 ) -body_offset = Transform( 0.168269, -0.117585, -0.978702, -0.971694, 0.147226, -0.184753, 0.165818, 0.982089, -0.0894827, 0.351615, -0.221334, 0.0415974 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.281133, 0.0330792, 0.306957 ) +body_offset = Transform( 0.168269, -0.117585, -0.978702, -0.971694, 0.147226, -0.184753, 0.165818, 0.982089, -0.0894827, 0.351615, -0.221334, 0.0415975 ) mass = 0.2 weight = 1.96 bone_name = "DEF-forearm.R" @@ -1959,11 +1959,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 25 ) [node name="Physical Bone DEF-forearmR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="20"] -transform = Transform( -0.333205, 0.501736, 0.798271, 0.0586591, 0.856044, -0.513562, -0.941029, -0.124294, -0.31467, -0.690577, 1.3892, -0.258445 ) +transform = Transform( -0.333192, 0.50174, 0.798273, 0.0586451, 0.85604, -0.51357, -0.941034, -0.124301, -0.31465, -0.690573, 1.38919, -0.258456 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.408037, 0.0523076, 0.413421 ) -body_offset = Transform( 0.162665, -0.150164, -0.975188, -0.971694, 0.147232, -0.184753, 0.17132, 0.977637, -0.121963, 0.477391, -0.327808, 0.0691891 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.408037, 0.0523081, 0.413421 ) +body_offset = Transform( 0.162665, -0.150164, -0.975187, -0.971693, 0.147232, -0.184753, 0.17132, 0.977636, -0.121963, 0.477391, -0.327808, 0.0691886 ) mass = 0.2 weight = 1.96 bone_name = "DEF-forearm.R.001" @@ -1978,11 +1978,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 26 ) [node name="Physical Bone DEF-handR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="21"] -transform = Transform( 0.449583, -0.520402, 0.725991, 0.0454672, -0.798381, -0.600442, 0.892089, 0.302953, -0.33527, -0.771198, 1.57063, -0.132821 ) +transform = Transform( 0.449571, -0.52041, 0.725993, 0.04548, -0.798375, -0.60045, 0.892095, 0.302959, -0.335251, -0.771195, 1.57064, -0.132837 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.47603, 0.0401629, 0.568056 ) -body_offset = Transform( -0.180758, 0.289088, -0.940082, 0.894712, 0.445273, -0.0351025, 0.408448, -0.84745, -0.339135, 0.608455, -0.423853, 0.0322504 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.476029, 0.0401629, 0.568056 ) +body_offset = Transform( -0.180758, 0.289088, -0.940082, 0.894713, 0.445273, -0.0351025, 0.408448, -0.847451, -0.339135, 0.608455, -0.423853, 0.0322503 ) mass = 0.2 weight = 1.96 bone_name = "DEF-hand.R" @@ -1997,11 +1997,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 27 ) [node name="Physical Bone DEF-pelvisL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="22"] -transform = Transform( 0.00471018, -0.612602, -0.790373, -0.596177, 0.632841, -0.494052, 0.80284, 0.473532, -0.362235, 0.0437692, 0.955348, -0.00753662 ) +transform = Transform( 0.0047103, -0.612603, -0.790373, -0.596177, 0.632841, -0.494052, 0.80284, 0.473532, -0.362235, 0.0437694, 0.955348, -0.00753687 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256165, -0.00774504, 0.0612284 ) -body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.3113e-06, 0.341802, -0.939768, -0.510354, 0.808171, 0.293934, 0.0150632, 0.0601878, -0.0248113 ) +joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256163, -0.00774483, 0.0612285 ) +body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.2815e-06, 0.341802, -0.939769, -0.510354, 0.808172, 0.293934, 0.015063, 0.0601878, -0.0248114 ) mass = 0.2 weight = 1.96 bone_name = "DEF-pelvis.L" @@ -2020,11 +2020,11 @@ shape = SubResource( 28 ) transform = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, 0.563556, -0.554985, 0.497014 ) [node name="Physical Bone DEF-thighL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="23"] -transform = Transform( 0.764121, -0.644631, -0.0239385, 0.047948, 0.0197511, 0.998653, -0.643289, -0.76424, 0.046001, 0.0947185, 0.864726, 0.00857808 ) +transform = Transform( 0.764121, -0.644631, -0.0239385, 0.047948, 0.0197511, 0.998654, -0.64329, -0.76424, 0.046001, 0.0947185, 0.864726, 0.00857805 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( -0.891998, 0.0445849, 0.449835, 0.443382, -0.107527, 0.889859, 0.0880437, 0.993203, 0.0761457, 0.0171899, 0.0202692, 0.127212 ) -body_offset = Transform( 0.999825, -7.34329e-05, -0.0187145, -0.018714, -0.00737221, -0.999796, -6.63102e-05, 0.999973, -0.0073728, -0.0148047, 0.127657, -0.0193296 ) +body_offset = Transform( 0.999825, -7.34329e-05, -0.0187145, -0.018714, -0.00737224, -0.999797, -6.55651e-05, 0.999973, -0.00737283, -0.0148047, 0.127657, -0.0193296 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.L" @@ -2039,11 +2039,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 29 ) [node name="Physical Bone DEF-thighL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="24"] -transform = Transform( 0.624818, -0.780507, -0.0203281, 0.0497913, 0.0138495, 0.998664, -0.77918, -0.624996, 0.0475149, 0.104408, 0.619176, -0.00378863 ) +transform = Transform( 0.624818, -0.780507, -0.0203281, 0.0497912, 0.0138494, 0.998664, -0.77918, -0.624996, 0.0475148, 0.104408, 0.619177, -0.00378867 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0125871, 0.0184555, 0.127263 ) -body_offset = Transform( 0.980896, -0.193791, -0.0169299, -0.0187131, -0.00737244, -0.999798, 0.193626, 0.981016, -0.010858, -0.00661556, 0.127609, -0.0191605 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.012587, 0.0184554, 0.127262 ) +body_offset = Transform( 0.980896, -0.193791, -0.0169299, -0.0187131, -0.00737244, -0.999798, 0.193626, 0.981016, -0.010858, -0.00661552, 0.127608, -0.0191605 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.L.001" @@ -2058,11 +2058,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 30 ) [node name="Physical Bone DEF-shinL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="25"] -transform = Transform( 0.46243, -0.885303, 0.0489506, 0.0701837, 0.0915832, 0.993316, -0.883874, -0.455905, 0.104484, 0.104811, 0.39217, -0.0225354 ) +transform = Transform( 0.46243, -0.885303, 0.0489506, 0.0701836, 0.0915831, 0.993316, -0.883874, -0.455905, 0.104484, 0.104811, 0.39217, -0.0225354 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, 0.00799454, 0.0169022, 0.107753 ) -body_offset = Transform( 0.924809, -0.38043, 0.000888005, -0.0179299, -0.0459184, -0.998779, 0.380008, 0.923667, -0.049287, -0.001059, 0.108541, -0.0133392 ) +joint_offset = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, 0.00799453, 0.0169022, 0.107753 ) +body_offset = Transform( 0.924809, -0.38043, 0.000888072, -0.0179299, -0.0459183, -0.998779, 0.380008, 0.923667, -0.0492869, -0.001059, 0.108541, -0.0133392 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.L" @@ -2080,11 +2080,11 @@ shape = SubResource( 31 ) transform = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, -0.232341, 0.117743, -2.98023e-07 ) [node name="Physical Bone DEF-shinL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="26"] -transform = Transform( 0.60872, -0.79227, 0.0420484, 0.0614676, 0.0999338, 0.993093, -0.791001, -0.601934, 0.10953, 0.093809, 0.179461, -0.0448079 ) +transform = Transform( 0.608719, -0.79227, 0.0420484, 0.0614675, 0.0999338, 0.993093, -0.791002, -0.601934, 0.10953, 0.093809, 0.179461, -0.0448079 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00415534, 0.00706931, 0.108013 ) -body_offset = Transform( 0.976433, -0.215684, -0.0076112, -0.017929, -0.0459189, -0.998784, 0.215075, 0.975383, -0.0487037, -0.00171056, 0.108281, -0.00252835 ) +body_offset = Transform( 0.976433, -0.215684, -0.0076112, -0.017929, -0.0459189, -0.998784, 0.215075, 0.975384, -0.0487037, -0.00171056, 0.108281, -0.00252836 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.L.001" @@ -2099,11 +2099,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 32 ) [node name="Physical Bone DEF-footL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="27"] -transform = Transform( 0.999832, -0.00786052, -0.0166132, 0.000571073, -0.890193, 0.455585, -0.0183687, -0.455517, -0.890038, 0.0905655, 0.0411757, -0.00541021 ) +transform = Transform( 0.999833, -0.00786063, -0.0166134, 0.000571053, -0.890193, 0.455585, -0.0183689, -0.455516, -0.890038, 0.0905655, 0.0411759, -0.00541021 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, 0.0021034, -0.00670607, 0.0590938 ) -body_offset = Transform( 0.999841, -0.00681403, -0.0164766, -0.0160937, 0.0528659, -0.998472, 0.00767451, 0.998578, 0.0527471, -0.0011751, 0.0593919, 0.00356337 ) +body_offset = Transform( 0.999842, -0.00681403, -0.0164766, -0.0160937, 0.0528664, -0.998472, 0.00767451, 0.998578, 0.0527474, -0.0011751, 0.0593918, 0.00356336 ) mass = 0.2 weight = 1.96 bone_name = "DEF-foot.L" @@ -2119,11 +2119,11 @@ transform = Transform( 1, 5.54792e-10, 0, 2.03727e-10, 0.866025, 0.5, 5.82077e-1 shape = SubResource( 33 ) [node name="Physical Bone DEF-pelvisR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="28"] -transform = Transform( 0.00470551, 0.6126, 0.790378, 0.596173, 0.632848, -0.49405, -0.802842, 0.473529, -0.362237, -0.0437709, 0.955349, -0.00753507 ) +transform = Transform( 0.00470542, 0.6126, 0.790378, 0.596173, 0.632848, -0.49405, -0.802842, 0.473529, -0.362237, -0.043771, 0.955349, -0.00753499 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -0.8156, -0.578522, 0.010392, 0.463688, -0.642753, 0.609805, -0.346106, 0.502175, 0.792484, 0.025617, -0.00774525, 0.0612306 ) -body_offset = Transform( 0.859968, -0.479611, -0.174439, -8.9407e-08, 0.341807, -0.939771, 0.510348, 0.808175, 0.29394, -0.0150635, 0.0601901, -0.0248122 ) +joint_offset = Transform( -0.8156, -0.578522, 0.010392, 0.463688, -0.642753, 0.609805, -0.346106, 0.502175, 0.792484, 0.0256171, -0.0077453, 0.0612305 ) +body_offset = Transform( 0.859968, -0.479611, -0.174439, -1.19209e-07, 0.341807, -0.939771, 0.510348, 0.808175, 0.29394, -0.0150636, 0.0601901, -0.0248122 ) mass = 0.2 weight = 1.96 bone_name = "DEF-pelvis.R" @@ -2139,11 +2139,11 @@ transform = Transform( 1, -5.96046e-08, -5.96046e-08, -2.98023e-08, 1, 2.23517e- shape = SubResource( 28 ) [node name="Physical Bone DEF-thighR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="29"] -transform = Transform( 0.764122, 0.644624, 0.0239384, -0.0479474, 0.0197504, 0.998654, 0.643288, -0.76424, 0.0460004, -0.0947186, 0.864726, 0.00857806 ) +transform = Transform( 0.764122, 0.644624, 0.0239384, -0.0479474, 0.0197504, 0.998654, 0.643288, -0.76424, 0.0460004, -0.0947187, 0.864726, 0.00857805 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -0.891998, -0.0445846, -0.449834, -0.44338, -0.107527, 0.88986, -0.0880449, 0.993202, 0.0761441, -0.0171897, 0.0202693, 0.127212 ) -body_offset = Transform( 0.999825, 7.06017e-05, 0.0187139, 0.0187139, -0.00737302, -0.999797, 6.61612e-05, 0.999973, -0.0073728, 0.0148046, 0.127657, -0.0193297 ) +joint_offset = Transform( -0.891998, -0.0445846, -0.449834, -0.44338, -0.107527, 0.88986, -0.0880449, 0.993202, 0.0761441, -0.0171896, 0.0202693, 0.127212 ) +body_offset = Transform( 0.999825, 7.07507e-05, 0.0187139, 0.0187139, -0.00737301, -0.999797, 6.61612e-05, 0.999974, -0.0073728, 0.0148045, 0.127657, -0.0193297 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.R" @@ -2158,11 +2158,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 34 ) [node name="Physical Bone DEF-thighR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="30"] -transform = Transform( 0.624823, 0.7805, 0.020329, -0.0497905, 0.0138477, 0.998664, 0.779177, -0.624997, 0.0475148, -0.104408, 0.619176, -0.00378878 ) +transform = Transform( 0.624823, 0.7805, 0.020329, -0.0497906, 0.0138477, 0.998664, 0.779177, -0.624997, 0.0475148, -0.104408, 0.619175, -0.00378878 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012587, 0.0184553, 0.127263 ) -body_offset = Transform( 0.980897, 0.193788, 0.0169305, 0.0187132, -0.00737202, -0.999798, -0.193624, 0.981016, -0.0108578, 0.00661546, 0.127609, -0.0191603 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012587, 0.0184553, 0.127264 ) +body_offset = Transform( 0.980897, 0.193789, 0.0169305, 0.0187133, -0.007372, -0.999798, -0.193624, 0.981016, -0.0108578, 0.00661548, 0.127609, -0.0191603 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.R.001" @@ -2177,11 +2177,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 35 ) [node name="Physical Bone DEF-shinR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="31"] -transform = Transform( 0.462432, 0.885301, -0.0489501, -0.0701828, 0.091582, 0.993321, 0.883873, -0.455904, 0.104484, -0.104812, 0.392171, -0.0225349 ) +transform = Transform( 0.462432, 0.885301, -0.04895, -0.0701827, 0.0915819, 0.99332, 0.883872, -0.455904, 0.104484, -0.104812, 0.39217, -0.0225349 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -4.09782e-08, -0.5, 0.866026, -7.45058e-09, 0.866025, 0.5, -1, 2.23517e-08, -3.72529e-08, -0.00799466, 0.0169024, 0.107752 ) -body_offset = Transform( 0.924809, 0.380431, -0.000888214, 0.0179297, -0.0459179, -0.998784, -0.380009, 0.923669, -0.0492865, 0.00105903, 0.10854, -0.0133396 ) +joint_offset = Transform( -4.09782e-08, -0.5, 0.866026, -7.45058e-09, 0.866025, 0.5, -1, 2.23517e-08, -3.72529e-08, -0.00799466, 0.0169025, 0.107752 ) +body_offset = Transform( 0.924809, 0.380431, -0.000888184, 0.0179296, -0.0459179, -0.998783, -0.380008, 0.923669, -0.0492865, 0.00105901, 0.10854, -0.0133396 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.R" @@ -2196,11 +2196,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 36 ) [node name="Physical Bone DEF-shinR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="32"] -transform = Transform( 0.608722, 0.792267, -0.0420471, -0.0614678, 0.0999327, 0.993093, 0.790999, -0.60193, 0.109531, -0.0938094, 0.179461, -0.0448077 ) +transform = Transform( 0.608722, 0.792267, -0.042047, -0.0614678, 0.0999327, 0.993094, 0.791, -0.60193, 0.109531, -0.0938094, 0.179461, -0.0448077 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00415543, 0.00706955, 0.108013 ) -body_offset = Transform( 0.976433, 0.215686, 0.00761274, 0.0179301, -0.0459185, -0.998784, -0.215074, 0.975383, -0.0487037, 0.00171041, 0.108281, -0.0025286 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00415546, 0.00706958, 0.108013 ) +body_offset = Transform( 0.976433, 0.215686, 0.00761274, 0.0179301, -0.0459186, -0.998785, -0.215074, 0.975383, -0.0487037, 0.00171044, 0.108281, -0.00252862 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.R.001" @@ -2215,11 +2215,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 37 ) [node name="Physical Bone DEF-footR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="33"] -transform = Transform( 0.99983, 0.00785487, 0.0166099, -0.000575344, -0.890193, 0.455584, 0.0183699, -0.455516, -0.890036, -0.090565, 0.0411761, -0.00540996 ) +transform = Transform( 0.99983, 0.00785478, 0.0166098, -0.000575311, -0.890194, 0.455584, 0.0183697, -0.455515, -0.890036, -0.090565, 0.0411759, -0.00540993 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, -0.00210394, -0.00670601, 0.0590941 ) -body_offset = Transform( 0.999841, 0.00681143, 0.0164742, 0.0160919, 0.0528659, -0.998472, -0.0076722, 0.998578, 0.0527477, 0.00117575, 0.0593922, 0.00356326 ) +joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, -0.00210394, -0.00670594, 0.0590941 ) +body_offset = Transform( 0.999842, 0.00681143, 0.0164742, 0.0160919, 0.0528663, -0.998472, -0.00767221, 0.998579, 0.0527478, 0.00117575, 0.0593922, 0.00356318 ) mass = 0.2 weight = 1.96 bone_name = "DEF-foot.R" diff --git a/scenes/characters/player/player.tscn b/scenes/characters/player/player.tscn index 10c884b0a..f0285fc2c 100644 --- a/scenes/characters/player/player.tscn +++ b/scenes/characters/player/player.tscn @@ -7877,6 +7877,9 @@ transform = Transform( -1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, -1.2 [node name="rig_deform" parent="FPSCamera/MainCharOnlyArmsGameRig" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00435042, 0 ) +[node name="Body" parent="FPSCamera/MainCharOnlyArmsGameRig/rig_deform/Skeleton" index="0"] +layers = 2 + [node name="InnerShirtLP" parent="FPSCamera/MainCharOnlyArmsGameRig/rig_deform/Skeleton" index="1"] layers = 2 material/0 = ExtResource( 14 ) diff --git a/scenes/characters/player/player_gun_reload_shells.gd b/scenes/characters/player/player_gun_reload_shells.gd index d8276e1ba..169552827 100644 --- a/scenes/characters/player/player_gun_reload_shells.gd +++ b/scenes/characters/player/player_gun_reload_shells.gd @@ -1,16 +1,17 @@ tool extends Node -func clear_shotgun_shells(): +func clear_shotgun_shells() -> void: for current_first_shells in $"%ShellSpawnPosition".get_children(): current_first_shells.queue_free() -func spawn_bullet_shells(bullet_shell, spawn_position : Vector3, spawn_rotation : Vector3): +func spawn_bullet_shells(bullet_shell, spawn_position : Vector3, spawn_rotation : Vector3) -> void: var new_gun_shell = bullet_shell.instance() as RigidBody - for current_first_shells in $"%ShellSpawnPosition".get_children(): - current_first_shells.queue_free() - + var guns_shell_mesh = new_gun_shell.get_node("MeshInstance") as MeshInstance + clear_shotgun_shells() + + $"%ShellSpawnPosition".add_child(new_gun_shell) + new_gun_shell.translation = spawn_position new_gun_shell.rotation_degrees = spawn_rotation - $"%ShellSpawnPosition".add_child(new_gun_shell) diff --git a/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/shell_reload_effects.gd b/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/shell_reload_effects.gd index 2cae65b00..614eb536c 100644 --- a/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/shell_reload_effects.gd +++ b/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/shell_reload_effects.gd @@ -12,7 +12,7 @@ onready var shell_position_1 = $"%ShellPosition1" onready var shell_position_2 = $"%ShellPosition2" -func expell_shotgun_shells(): +func expell_shotgun_shells() -> void: all_shell_positions.append(shell_position_1) all_shell_positions.append(shell_position_2) @@ -44,7 +44,7 @@ func expell_shotgun_shells(): second_shell.apply_impulse(impulse_position_2, owner.owner_character.global_transform.basis.z * 3) -func add_shells_to_slot(): +func add_shells_to_slot() -> void: var added_new_shells = shotgun_shell.instance() added_new_shells.translation = Vector3(0.001, -0.035, 0) added_new_shells.rotation_degrees = Vector3(0, 0, -82.59) @@ -53,17 +53,16 @@ func add_shells_to_slot(): shells_positions.add_child(added_new_shells) -func clear_all_slots(): +func clear_all_slots() -> void: var added_new_shells = shotgun_shell.instance() for shells_positions in all_shell_positions: for bullet_shells in shells_positions.get_children(): bullet_shells.queue_free() -func player_add_shell(): - +func player_add_shell() -> void: owner.owner_character.player_gun_reload_shells.spawn_bullet_shells(shotgun_shell, Vector3(), Vector3()) -func player_clear_shell(): +func player_clear_shell() -> void: owner.owner_character.player_gun_reload_shells.clear_shotgun_shells() diff --git a/scenes/objects/pickable_items/tiny/ammo/shotgun_shells/12-gauge_shotgun_shell.tscn b/scenes/objects/pickable_items/tiny/ammo/shotgun_shells/12-gauge_shotgun_shell.tscn index 624f7c268..6c1a93e60 100644 --- a/scenes/objects/pickable_items/tiny/ammo/shotgun_shells/12-gauge_shotgun_shell.tscn +++ b/scenes/objects/pickable_items/tiny/ammo/shotgun_shells/12-gauge_shotgun_shell.tscn @@ -25,14 +25,12 @@ height = 0.055 radius = 0.01 [node name="12-GaugeShotgunShell" instance=ExtResource( 1 )] -collision_mask = 65 mass = 1.0 can_sleep = false item_drop_sound = ExtResource( 4 ) item_data = ExtResource( 2 ) [node name="MeshInstance" parent="." index="0"] -layers = 2 mesh = SubResource( 1 ) script = null diff --git a/scenes/objects/pickable_items/tiny/tiny_item.gd b/scenes/objects/pickable_items/tiny/tiny_item.gd index d76d664d5..d0b7220ad 100644 --- a/scenes/objects/pickable_items/tiny/tiny_item.gd +++ b/scenes/objects/pickable_items/tiny/tiny_item.gd @@ -1,7 +1,13 @@ -tool + class_name TinyItem extends PickableItem export var item_data : Resource export var amount : int = 1 + +func _ready() -> void: + var player_character : Character = get_parent().owner as Character + if player_character: + if "Player" in player_character.name: + get_node("MeshInstance").layers = 2 From 7bbdddb3a4e1785a7026bd9fa9738be09c48887b Mon Sep 17 00:00:00 2001 From: Ayomide Abdulazeez <109722734+Ayomideabdulazeez@users.noreply.github.com> Date: Sat, 6 Jan 2024 11:24:30 +0100 Subject: [PATCH 09/21] Cleaned up tiny_item.gd --- scenes/objects/pickable_items/tiny/tiny_item.gd | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/scenes/objects/pickable_items/tiny/tiny_item.gd b/scenes/objects/pickable_items/tiny/tiny_item.gd index d0b7220ad..bf6c0ced8 100644 --- a/scenes/objects/pickable_items/tiny/tiny_item.gd +++ b/scenes/objects/pickable_items/tiny/tiny_item.gd @@ -6,8 +6,5 @@ extends PickableItem export var item_data : Resource export var amount : int = 1 -func _ready() -> void: - var player_character : Character = get_parent().owner as Character - if player_character: - if "Player" in player_character.name: - get_node("MeshInstance").layers = 2 +onready var mesh_instance = $MeshInstance + From 5a48f522b07844de22dc08b3bf537fbdfecee4bc Mon Sep 17 00:00:00 2001 From: Ayomide Abdulazeez <109722734+Ayomideabdulazeez@users.noreply.github.com> Date: Sat, 6 Jan 2024 12:26:22 +0100 Subject: [PATCH 10/21] Fixed a shell rendering issue --- .../cultists/duplicate_neophyte.tscn | 2328 ----------------- scenes/characters/cultists/neophyte.tscn | 151 +- scenes/characters/player/player.tscn | 8 +- .../objects/pickable_items/tiny/tiny_item.gd | 8 +- 4 files changed, 86 insertions(+), 2409 deletions(-) delete mode 100644 scenes/characters/cultists/duplicate_neophyte.tscn diff --git a/scenes/characters/cultists/duplicate_neophyte.tscn b/scenes/characters/cultists/duplicate_neophyte.tscn deleted file mode 100644 index 7061edfba..000000000 --- a/scenes/characters/cultists/duplicate_neophyte.tscn +++ /dev/null @@ -1,2328 +0,0 @@ -[gd_scene load_steps=61 format=2] - -[ext_resource path="res://scenes/characters/character.tscn" type="PackedScene" id=1] -[ext_resource path="res://core/ai/check_nodes/bt_gun_cooldown.gd" type="Script" id=2] -[ext_resource path="res://core/ai/action_nodes/bt_shoot.gd" type="Script" id=3] -[ext_resource path="res://scenes/characters/body.gd" type="Script" id=4] -[ext_resource path="res://scenes/sensors/direct_player_sight/direct_player_sight.tscn" type="PackedScene" id=5] -[ext_resource path="res://core/ai/behavior_tree.gd" type="Script" id=6] -[ext_resource path="res://core/ai/action_nodes/bt_select_random_target.gd" type="Script" id=7] -[ext_resource path="res://core/ai/flow_nodes/bt_selector.gd" type="Script" id=8] -[ext_resource path="res://core/ai/flow_nodes/bt_sequence.gd" type="Script" id=9] -[ext_resource path="res://core/ai/action_nodes/bt_wait_random.gd" type="Script" id=10] -[ext_resource path="res://core/ai/check_nodes/bt_player_sensor.gd" type="Script" id=11] -[ext_resource path="res://core/ai/check_nodes/bt_approach_distance.gd" type="Script" id=13] -[ext_resource path="res://core/ai/action_nodes/bt_look_at_target.gd" type="Script" id=14] -[ext_resource path="res://resources/models/characters/cultists/cultist_neophyte/Material_003.material" type="Material" id=15] -[ext_resource path="res://scenes/sensors/sound_listener.tscn" type="PackedScene" id=16] -[ext_resource path="res://core/ai/check_nodes/bt_sound_listener.gd" type="Script" id=17] -[ext_resource path="res://scenes/characters/cultists/cultist.gd" type="Script" id=18] -[ext_resource path="res://core/ai/check_nodes/bt_inventory_has_ammo.gd" type="Script" id=19] -[ext_resource path="res://core/ai/check_nodes/bt_gun_has_ammo.gd" type="Script" id=20] -[ext_resource path="res://core/ai/action_nodes/bt_reload_gun.gd" type="Script" id=21] -[ext_resource path="res://core/ai/check_nodes/bt_collision_sensor.gd" type="Script" id=22] -[ext_resource path="res://scenes/sensors/touch_sensor.tscn" type="PackedScene" id=23] -[ext_resource path="res://scenes/characters/cultists/always_on_skeleton_IK.gd" 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157, 71, 66, 148, 65, 148, 65, 142, 58, 0, 9, 92, 60, 22, 246, 52, 63, 255, 24, 85, 62, 116, 166, 209, 19, 161, 59, 35, 59, 160, 165, 159, 157, 71, 66, 148, 65, 148, 65, 142, 58, 10, 9, 92, 60, 62, 124, 53, 63, 100, 103, 117, 62, 35, 15, 34, 18, 146, 59, 60, 59, 160, 165, 159, 157, 79, 66, 147, 65, 147, 65, 136, 58, 229, 74, 24, 59, 194, 123, 53, 63, 96, 103, 117, 62, 221, 15, 24, 25, 143, 59, 67, 59, 160, 165, 159, 157, 79, 66, 147, 65, 147, 65, 136, 58, 234, 51, 168, 187, 0, 85, 53, 63, 55, 37, 108, 62, 165, 6, 7, 23, 140, 59, 75, 59, 160, 165, 159, 157, 77, 66, 147, 65, 147, 65, 138, 58, 234, 51, 168, 187, 188, 27, 53, 63, 43, 91, 94, 62, 133, 223, 248, 22, 137, 59, 85, 59, 160, 165, 159, 157, 73, 66, 148, 65, 148, 65, 140, 58 ), -"array_index_data": PoolByteArray( 0, 0, 104, 42, 239, 14, 0, 0, 236, 14, 104, 42, 239, 14, 152, 20, 241, 1, 239, 14, 104, 42, 152, 20, 104, 42, 248, 3, 152, 20, 104, 42, 63, 20, 248, 3, 236, 14, 63, 20, 104, 42, 236, 14, 196, 1, 63, 20, 0, 0, 105, 42, 236, 14, 0, 0, 237, 14, 105, 42, 236, 14, 62, 20, 196, 1, 236, 14, 105, 42, 62, 20, 105, 42, 190, 3, 62, 20, 105, 42, 106, 19, 190, 3, 237, 14, 106, 19, 105, 42, 237, 14, 85, 1, 106, 19, 0, 0, 106, 42, 237, 14, 0, 0, 238, 14, 106, 42, 237, 14, 108, 19, 85, 1, 237, 14, 106, 42, 108, 19, 106, 42, 209, 3, 108, 19, 106, 42, 86, 20, 209, 3, 238, 14, 86, 20, 106, 42, 238, 14, 208, 1, 86, 20, 0, 0, 107, 42, 238, 14, 0, 0, 239, 14, 107, 42, 238, 14, 87, 20, 208, 1, 238, 14, 107, 42, 87, 20, 107, 42, 8, 4, 87, 20, 107, 42, 153, 20, 8, 4, 239, 14, 153, 20, 107, 42, 239, 14, 241, 1, 153, 20, 1, 0, 108, 42, 243, 14, 1, 0, 240, 14, 108, 42, 243, 14, 38, 19, 50, 1, 243, 14, 108, 42, 38, 19, 108, 42, 58, 4, 38, 19, 108, 42, 173, 21, 58, 4, 240, 14, 173, 21, 108, 42, 240, 14, 134, 2, 173, 21, 1, 0, 109, 42, 240, 14, 1, 0, 241, 14, 109, 42, 240, 14, 172, 21, 134, 2, 240, 14, 109, 42, 172, 21, 109, 42, 59, 4, 172, 21, 109, 42, 48, 19, 59, 4, 241, 14, 48, 19, 109, 42, 241, 14, 55, 1, 48, 19, 1, 0, 110, 42, 241, 14, 1, 0, 242, 14, 110, 42, 241, 14, 50, 19, 55, 1, 241, 14, 110, 42, 50, 19, 110, 42, 190, 3, 50, 19, 110, 42, 45, 19, 190, 3, 242, 14, 45, 19, 110, 42, 242, 14, 53, 1, 45, 19, 1, 0, 111, 42, 242, 14, 1, 0, 243, 14, 111, 42, 242, 14, 44, 19, 53, 1, 242, 14, 111, 42, 44, 19, 111, 42, 186, 3, 44, 19, 111, 42, 39, 19, 186, 3, 243, 14, 39, 19, 111, 42, 243, 14, 50, 1, 39, 19, 2, 0, 112, 42, 247, 14, 2, 0, 244, 14, 112, 42, 247, 14, 52, 19, 57, 1, 247, 14, 112, 42, 52, 19, 112, 42, 225, 3, 52, 19, 112, 42, 225, 19, 225, 3, 244, 14, 225, 19, 112, 42, 244, 14, 149, 1, 225, 19, 2, 0, 113, 42, 244, 14, 2, 0, 245, 14, 113, 42, 244, 14, 224, 19, 149, 1, 244, 14, 113, 42, 224, 19, 113, 42, 226, 3, 224, 19, 113, 42, 58, 19, 226, 3, 245, 14, 58, 19, 113, 42, 245, 14, 61, 1, 58, 19, 2, 0, 114, 42, 245, 14, 2, 0, 246, 14, 114, 42, 245, 14, 59, 19, 61, 1, 245, 14, 114, 42, 59, 19, 114, 42, 212, 3, 59, 19, 114, 42, 104, 19, 212, 3, 246, 14, 104, 19, 114, 42, 246, 14, 84, 1, 104, 19, 2, 0, 115, 42, 246, 14, 2, 0, 247, 14, 115, 42, 246, 14, 105, 19, 84, 1, 246, 14, 115, 42, 105, 19, 115, 42, 187, 3, 105, 19, 115, 42, 53, 19, 187, 3, 247, 14, 53, 19, 115, 42, 247, 14, 57, 1, 53, 19, 3, 0, 116, 42, 251, 14, 3, 0, 248, 14, 116, 42, 251, 14, 148, 20, 239, 1, 251, 14, 116, 42, 148, 20, 116, 42, 17, 4, 148, 20, 116, 42, 103, 20, 17, 4, 248, 14, 103, 20, 116, 42, 248, 14, 216, 1, 103, 20, 3, 0, 117, 42, 248, 14, 3, 0, 249, 14, 117, 42, 248, 14, 102, 20, 216, 1, 248, 14, 117, 42, 102, 20, 117, 42, 244, 3, 102, 20, 117, 42, 62, 19, 244, 3, 249, 14, 62, 19, 117, 42, 249, 14, 63, 1, 62, 19, 3, 0, 118, 42, 249, 14, 3, 0, 250, 14, 118, 42, 249, 14, 63, 19, 63, 1, 249, 14, 118, 42, 63, 19, 118, 42, 193, 3, 63, 19, 118, 42, 64, 20, 193, 3, 250, 14, 64, 20, 118, 42, 250, 14, 197, 1, 64, 20, 3, 0, 119, 42, 250, 14, 3, 0, 251, 14, 119, 42, 250, 14, 65, 20, 197, 1, 250, 14, 119, 42, 65, 20, 119, 42, 249, 3, 65, 20, 119, 42, 150, 20, 249, 3, 251, 14, 150, 20, 119, 42, 251, 14, 239, 1, 150, 20, 4, 0, 120, 42, 255, 14, 4, 0, 252, 14, 120, 42, 255, 14, 170, 21, 133, 2, 255, 14, 120, 42, 170, 21, 120, 42, 91, 4, 170, 21, 120, 42, 107, 21, 91, 4, 252, 14, 107, 21, 120, 42, 252, 14, 97, 2, 107, 21, 4, 0, 121, 42, 252, 14, 4, 0, 253, 14, 121, 42, 252, 14, 106, 21, 97, 2, 252, 14, 121, 42, 106, 21, 121, 42, 243, 3, 106, 21, 121, 42, 45, 20, 243, 3, 253, 14, 45, 20, 121, 42, 253, 14, 187, 1, 45, 20, 4, 0, 122, 42, 253, 14, 4, 0, 254, 14, 122, 42, 253, 14, 44, 20, 187, 1, 253, 14, 122, 42, 44, 20, 122, 42, 194, 3, 44, 20, 122, 42, 55, 19, 194, 3, 254, 14, 55, 19, 122, 42, 254, 14, 58, 1, 55, 19, 4, 0, 123, 42, 254, 14, 4, 0, 255, 14, 123, 42, 254, 14, 54, 19, 58, 1, 254, 14, 123, 42, 54, 19, 123, 42, 61, 4, 54, 19, 123, 42, 171, 21, 61, 4, 255, 14, 171, 21, 123, 42, 255, 14, 133, 2, 171, 21, 5, 0, 124, 42, 3, 15, 5, 0, 0, 15, 124, 42, 3, 15, 168, 21, 132, 2, 3, 15, 124, 42, 168, 21, 124, 42, 61, 4, 168, 21, 124, 42, 54, 19, 61, 4, 0, 15, 54, 19, 124, 42, 0, 15, 58, 1, 54, 19, 5, 0, 125, 42, 0, 15, 5, 0, 1, 15, 125, 42, 0, 15, 55, 19, 58, 1, 0, 15, 125, 42, 55, 19, 125, 42, 194, 3, 55, 19, 125, 42, 71, 19, 194, 3, 1, 15, 71, 19, 125, 42, 1, 15, 67, 1, 71, 19, 5, 0, 126, 42, 1, 15, 5, 0, 2, 15, 126, 42, 1, 15, 70, 19, 67, 1, 1, 15, 126, 42, 70, 19, 126, 42, 199, 3, 70, 19, 126, 42, 67, 19, 199, 3, 2, 15, 67, 19, 126, 42, 2, 15, 65, 1, 67, 19, 5, 0, 127, 42, 2, 15, 5, 0, 3, 15, 127, 42, 2, 15, 65, 19, 65, 1, 2, 15, 127, 42, 65, 19, 127, 42, 63, 4, 65, 19, 127, 42, 169, 21, 63, 4, 3, 15, 169, 21, 127, 42, 3, 15, 132, 2, 169, 21, 6, 0, 128, 42, 7, 15, 6, 0, 4, 15, 128, 42, 7, 15, 144, 20, 237, 1, 7, 15, 128, 42, 144, 20, 128, 42, 249, 3, 144, 20, 128, 42, 65, 20, 249, 3, 4, 15, 65, 20, 128, 42, 4, 15, 197, 1, 65, 20, 6, 0, 129, 42, 4, 15, 6, 0, 5, 15, 129, 42, 4, 15, 64, 20, 197, 1, 4, 15, 129, 42, 64, 20, 129, 42, 193, 3, 64, 20, 129, 42, 73, 19, 193, 3, 5, 15, 73, 19, 129, 42, 5, 15, 68, 1, 73, 19, 6, 0, 130, 42, 5, 15, 6, 0, 6, 15, 130, 42, 5, 15, 72, 19, 68, 1, 5, 15, 130, 42, 72, 19, 130, 42, 196, 3, 72, 19, 130, 42, 68, 20, 196, 3, 6, 15, 68, 20, 130, 42, 6, 15, 199, 1, 68, 20, 6, 0, 131, 42, 6, 15, 6, 0, 7, 15, 131, 42, 6, 15, 70, 20, 199, 1, 6, 15, 131, 42, 70, 20, 131, 42, 253, 3, 70, 20, 131, 42, 146, 20, 253, 3, 7, 15, 146, 20, 131, 42, 7, 15, 237, 1, 146, 20, 7, 0, 132, 42, 11, 15, 7, 0, 8, 15, 132, 42, 11, 15, 142, 20, 236, 1, 11, 15, 132, 42, 142, 20, 132, 42, 14, 4, 142, 20, 132, 42, 99, 20, 14, 4, 8, 15, 99, 20, 132, 42, 8, 15, 214, 1, 99, 20, 7, 0, 133, 42, 8, 15, 7, 0, 9, 15, 133, 42, 8, 15, 98, 20, 214, 1, 8, 15, 133, 42, 98, 20, 133, 42, 237, 3, 98, 20, 133, 42, 90, 19, 237, 3, 9, 15, 90, 19, 133, 42, 9, 15, 77, 1, 90, 19, 7, 0, 134, 42, 9, 15, 7, 0, 10, 15, 134, 42, 9, 15, 91, 19, 77, 1, 9, 15, 134, 42, 91, 19, 134, 42, 204, 3, 91, 19, 134, 42, 80, 20, 204, 3, 10, 15, 80, 20, 134, 42, 10, 15, 205, 1, 80, 20, 7, 0, 135, 42, 10, 15, 7, 0, 11, 15, 135, 42, 10, 15, 81, 20, 205, 1, 10, 15, 135, 42, 81, 20, 135, 42, 5, 4, 81, 20, 135, 42, 143, 20, 5, 4, 11, 15, 143, 20, 135, 42, 11, 15, 236, 1, 143, 20, 8, 0, 136, 42, 15, 15, 8, 0, 12, 15, 136, 42, 15, 15, 140, 20, 235, 1, 15, 15, 136, 42, 140, 20, 136, 42, 10, 4, 140, 20, 136, 42, 91, 20, 10, 4, 12, 15, 91, 20, 136, 42, 12, 15, 210, 1, 91, 20, 8, 0, 137, 42, 12, 15, 8, 0, 13, 15, 137, 42, 12, 15, 90, 20, 210, 1, 12, 15, 137, 42, 90, 20, 137, 42, 233, 3, 90, 20, 137, 42, 82, 19, 233, 3, 13, 15, 82, 19, 137, 42, 13, 15, 73, 1, 82, 19, 8, 0, 138, 42, 13, 15, 8, 0, 14, 15, 138, 42, 13, 15, 83, 19, 73, 1, 13, 15, 138, 42, 83, 19, 138, 42, 201, 3, 83, 19, 138, 42, 76, 20, 201, 3, 14, 15, 76, 20, 138, 42, 14, 15, 203, 1, 76, 20, 8, 0, 139, 42, 14, 15, 8, 0, 15, 15, 139, 42, 14, 15, 77, 20, 203, 1, 14, 15, 139, 42, 77, 20, 139, 42, 3, 4, 77, 20, 139, 42, 141, 20, 3, 4, 15, 15, 141, 20, 139, 42, 15, 15, 235, 1, 141, 20, 9, 0, 140, 42, 19, 15, 9, 0, 16, 15, 140, 42, 19, 15, 164, 21, 130, 2, 19, 15, 140, 42, 164, 21, 140, 42, 83, 4, 164, 21, 140, 42, 99, 21, 83, 4, 16, 15, 99, 21, 140, 42, 16, 15, 93, 2, 99, 21, 9, 0, 141, 42, 16, 15, 9, 0, 17, 15, 141, 42, 16, 15, 98, 21, 93, 2, 16, 15, 141, 42, 98, 21, 141, 42, 234, 3, 98, 21, 141, 42, 245, 19, 234, 3, 17, 15, 245, 19, 141, 42, 17, 15, 159, 1, 245, 19, 9, 0, 142, 42, 17, 15, 9, 0, 18, 15, 142, 42, 17, 15, 244, 19, 159, 1, 17, 15, 142, 42, 244, 19, 142, 42, 202, 3, 244, 19, 142, 42, 77, 19, 202, 3, 18, 15, 77, 19, 142, 42, 18, 15, 70, 1, 77, 19, 9, 0, 143, 42, 18, 15, 9, 0, 19, 15, 143, 42, 18, 15, 76, 19, 70, 1, 18, 15, 143, 42, 76, 19, 143, 42, 67, 4, 76, 19, 143, 42, 166, 21, 67, 4, 19, 15, 166, 21, 143, 42, 19, 15, 130, 2, 166, 21, 10, 0, 144, 42, 23, 15, 10, 0, 20, 15, 144, 42, 23, 15, 160, 21, 128, 2, 23, 15, 144, 42, 160, 21, 144, 42, 87, 4, 160, 21, 144, 42, 103, 21, 87, 4, 20, 15, 103, 21, 144, 42, 20, 15, 95, 2, 103, 21, 10, 0, 145, 42, 20, 15, 10, 0, 21, 15, 145, 42, 20, 15, 102, 21, 95, 2, 20, 15, 145, 42, 102, 21, 145, 42, 238, 3, 102, 21, 145, 42, 21, 20, 238, 3, 21, 15, 21, 20, 145, 42, 21, 15, 175, 1, 21, 20, 10, 0, 146, 42, 21, 15, 10, 0, 22, 15, 146, 42, 21, 15, 20, 20, 175, 1, 21, 15, 146, 42, 20, 20, 146, 42, 205, 3, 20, 20, 146, 42, 87, 19, 205, 3, 22, 15, 87, 19, 146, 42, 22, 15, 75, 1, 87, 19, 10, 0, 147, 42, 22, 15, 10, 0, 23, 15, 147, 42, 22, 15, 86, 19, 75, 1, 22, 15, 147, 42, 86, 19, 147, 42, 69, 4, 86, 19, 147, 42, 162, 21, 69, 4, 23, 15, 162, 21, 147, 42, 23, 15, 128, 2, 162, 21, 11, 0, 148, 42, 27, 15, 11, 0, 24, 15, 148, 42, 27, 15, 157, 21, 127, 2, 27, 15, 148, 42, 157, 21, 148, 42, 80, 4, 157, 21, 148, 42, 95, 21, 80, 4, 24, 15, 95, 21, 148, 42, 24, 15, 91, 2, 95, 21, 11, 0, 149, 42, 24, 15, 11, 0, 25, 15, 149, 42, 24, 15, 94, 21, 91, 2, 24, 15, 149, 42, 94, 21, 149, 42, 225, 3, 94, 21, 149, 42, 52, 19, 225, 3, 25, 15, 52, 19, 149, 42, 25, 15, 57, 1, 52, 19, 11, 0, 150, 42, 25, 15, 11, 0, 26, 15, 150, 42, 25, 15, 53, 19, 57, 1, 25, 15, 150, 42, 53, 19, 150, 42, 187, 3, 53, 19, 150, 42, 86, 21, 187, 3, 26, 15, 86, 21, 150, 42, 26, 15, 87, 2, 86, 21, 11, 0, 151, 42, 26, 15, 11, 0, 27, 15, 151, 42, 26, 15, 87, 21, 87, 2, 26, 15, 151, 42, 87, 21, 151, 42, 72, 4, 87, 21, 151, 42, 159, 21, 72, 4, 27, 15, 159, 21, 151, 42, 27, 15, 127, 2, 159, 21, 13, 0, 152, 42, 33, 15, 13, 0, 28, 15, 152, 42, 33, 15, 153, 21, 125, 2, 33, 15, 152, 42, 153, 21, 152, 42, 72, 4, 153, 21, 152, 42, 87, 21, 72, 4, 28, 15, 87, 21, 152, 42, 28, 15, 87, 2, 87, 21, 13, 0, 153, 42, 28, 15, 13, 0, 30, 15, 153, 42, 28, 15, 86, 21, 87, 2, 28, 15, 153, 42, 86, 21, 153, 42, 187, 3, 86, 21, 153, 42, 124, 19, 187, 3, 30, 15, 124, 19, 153, 42, 30, 15, 97, 1, 124, 19, 12, 0, 154, 42, 29, 15, 12, 0, 31, 15, 154, 42, 29, 15, 125, 19, 96, 1, 29, 15, 154, 42, 125, 19, 154, 42, 213, 3, 125, 19, 154, 42, 88, 21, 213, 3, 31, 15, 88, 21, 154, 42, 31, 15, 88, 2, 88, 21, 12, 0, 155, 42, 31, 15, 12, 0, 32, 15, 155, 42, 31, 15, 89, 21, 88, 2, 31, 15, 155, 42, 89, 21, 155, 42, 74, 4, 89, 21, 155, 42, 155, 21, 74, 4, 32, 15, 155, 21, 155, 42, 32, 15, 123, 2, 155, 21, 14, 0, 156, 42, 37, 15, 14, 0, 34, 15, 156, 42, 37, 15, 66, 21, 77, 2, 37, 15, 156, 42, 66, 21, 156, 42, 51, 4, 66, 21, 156, 42, 31, 21, 51, 4, 34, 15, 31, 21, 156, 42, 34, 15, 58, 2, 31, 21, 14, 0, 157, 42, 34, 15, 14, 0, 35, 15, 157, 42, 34, 15, 30, 21, 58, 2, 34, 15, 157, 42, 30, 21, 157, 42, 227, 3, 30, 21, 157, 42, 215, 19, 227, 3, 35, 15, 215, 19, 157, 42, 35, 15, 144, 1, 215, 19, 14, 0, 158, 42, 35, 15, 14, 0, 36, 15, 158, 42, 35, 15, 214, 19, 144, 1, 35, 15, 158, 42, 214, 19, 158, 42, 195, 3, 214, 19, 158, 42, 16, 21, 195, 3, 36, 15, 16, 21, 158, 42, 36, 15, 51, 2, 16, 21, 14, 0, 159, 42, 36, 15, 14, 0, 37, 15, 159, 42, 36, 15, 17, 21, 51, 2, 36, 15, 159, 42, 17, 21, 159, 42, 44, 4, 17, 21, 159, 42, 67, 21, 44, 4, 37, 15, 67, 21, 159, 42, 37, 15, 77, 2, 67, 21, 15, 0, 160, 42, 41, 15, 15, 0, 38, 15, 160, 42, 41, 15, 151, 19, 112, 1, 41, 15, 160, 42, 151, 19, 160, 42, 216, 3, 151, 19, 160, 42, 121, 19, 216, 3, 38, 15, 121, 19, 160, 42, 38, 15, 94, 1, 121, 19, 15, 0, 161, 42, 38, 15, 15, 0, 39, 15, 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-radius = 0.06 -height = 0.16 - -[sub_resource type="CapsuleShape" id=34] -radius = 0.08 -height = 0.192911 - -[sub_resource type="CapsuleShape" id=35] -radius = 0.08 -height = 0.192911 - -[sub_resource type="CapsuleShape" id=36] -radius = 0.06 -height = 0.162729 - -[sub_resource type="CapsuleShape" id=37] -radius = 0.06 -height = 0.162729 - -[node name="Cultist" instance=ExtResource( 1 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) -script = ExtResource( 18 ) -max_health = 40 -move_speed = 1.5 -acceleration = 5.0 -mass = 70.0 - -[node name="NavigationAgent" type="NavigationAgent" parent="." index="0"] -unique_name_in_owner = true -avoidance_enabled = true -radius = 0.5 -neighbor_dist = 5.0 - -[node name="IKLookTarget" type="Position3D" parent="." index="1"] -unique_name_in_owner = true -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, -2 ) - -[node name="CollisionShape" parent="." index="2"] -transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.947582, -0.158151 ) -shape = SubResource( 6 ) - -[node name="MainHandEquipmentRoot" parent="." index="5"] -unique_name_in_owner = false -transform = Transform( 1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0.2, 1.2, -0.3 ) - -[node name="BehaviorTree" type="Node" parent="." index="7"] -unique_name_in_owner = true -script = ExtResource( 6 ) -bt_root = NodePath("BTSelector") - -[node name="BTSelector" type="Node" parent="BehaviorTree" index="0"] -script = ExtResource( 8 ) - -[node name="BTSequenceActive" type="Node" parent="BehaviorTree/BTSelector" index="0"] -script = ExtResource( 9 ) - -[node name="BTSelectorSensor" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive" index="0"] -script = ExtResource( 8 ) - -[node name="BTCollisionSensor2" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor" index="0"] -script = ExtResource( 22 ) -sensor = NodePath("../../../../../Body/TouchSensor") - -[node name="BTPlayerSensor" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor" index="1"] -script = ExtResource( 11 ) -sensor = NodePath("../../../../../Body/DirectPlayerSight") - -[node name="BTSoundListener" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor" index="2"] -script = ExtResource( 17 ) -direct_player_sight = NodePath("../../../../../Body/DirectPlayerSight") -listener = NodePath("../../../../../Body/SoundListener") - -[node name="BTSequence" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive" index="1"] -script = ExtResource( 9 ) - -[node name="BTSelectorAmmo" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence" index="0"] -script = ExtResource( 8 ) - -[node name="BTGunHasAmmo" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTSelectorAmmo" index="0"] -script = ExtResource( 20 ) - -[node name="BTInventoryHasAmmo" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTSelectorAmmo" index="1"] -script = ExtResource( 19 ) - -[node name="BTReloadGun" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTSelectorAmmo" index="2"] -script = ExtResource( 21 ) - -[node name="BTEquipNextWeapon" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTSelectorAmmo" index="3"] -script = ExtResource( 28 ) - -[node name="BTSelector" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence" index="1"] -script = ExtResource( 8 ) - -[node name="BTApproachRandom_Distance" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTSelector" index="0"] -script = ExtResource( 13 ) -listener = NodePath("../../../../../../Body/SoundListener") - -[node name="BTGoToTargetWithAgent" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTSelector" index="1"] -script = ExtResource( 29 ) - -[node name="BTLookAtTarget3" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence" index="2"] -script = ExtResource( 14 ) - -[node name="BTGunCooldown" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence" index="3"] -script = ExtResource( 2 ) - -[node name="BTWaitRandom3" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence" index="4"] -script = ExtResource( 10 ) -max_time = 1.6 -min_time = 0.8 - -[node name="BTShoot" type="Node" parent="BehaviorTree/BTSelector/BTSequenceActive/BTSequence" index="5"] -script = ExtResource( 3 ) - -[node name="BT_Sequence_Idle" type="Node" parent="BehaviorTree/BTSelector" index="1"] -script = ExtResource( 9 ) - -[node name="BTLookAtTarget4" type="Node" parent="BehaviorTree/BTSelector/BT_Sequence_Idle" index="0"] -script = ExtResource( 14 ) - -[node name="BTSelector" type="Node" parent="BehaviorTree/BTSelector/BT_Sequence_Idle" index="1"] -script = ExtResource( 8 ) - -[node name="BTGoToTargetWithAgent" type="Node" parent="BehaviorTree/BTSelector/BT_Sequence_Idle/BTSelector" index="0"] -script = ExtResource( 29 ) - -[node name="BTSelectRandomTarget" type="Node" parent="BehaviorTree/BTSelector/BT_Sequence_Idle/BTSelector" index="1"] -script = ExtResource( 7 ) - -[node name="BTWaitRandom" type="Node" parent="BehaviorTree/BTSelector/BT_Sequence_Idle" index="2"] -script = ExtResource( 10 ) -max_time = 10.0 -min_time = 5.0 - -[node name="BTSelectRandomTarget" type="Node" parent="BehaviorTree/BTSelector/BT_Sequence_Idle" index="3"] -script = ExtResource( 7 ) - -[node name="Body" parent="." index="8"] -script = ExtResource( 4 ) - -[node name="TouchSensor" parent="Body" index="0" instance=ExtResource( 23 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.0237128 ) -character = NodePath("../..") - -[node name="DirectPlayerSight" parent="Body" index="1" instance=ExtResource( 5 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6969, 0 ) -character = NodePath("../..") - -[node name="SoundListener" parent="Body" index="2" instance=ExtResource( 16 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.60308, 0 ) - -[node name="CultistNeophyteNoCape" type="Spatial" parent="Body" index="5"] -transform = Transform( -1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0 ) - -[node name="rig_deform" type="Spatial" parent="Body/CultistNeophyteNoCape" index="0"] - -[node name="Skeleton" type="Skeleton" parent="Body/CultistNeophyteNoCape/rig_deform" index="0"] -unique_name_in_owner = true -bones/0/name = "DEF-spine" -bones/0/parent = -1 -bones/0/rest = Transform( 1, 0, 0, 0, 0.96494, -0.262472, 0, 0.262472, 0.96494, 3.66817e-08, 0.935468, -0.0539494 ) -bones/0/enabled = true -bones/0/bound_children = [ ] -bones/1/name = "DEF-spine.001" -bones/1/parent = 0 -bones/1/rest = Transform( 1, -3.37508e-14, 2.38426e-07, -3.22314e-08, 0.99082, 0.135184, -2.36238e-07, -0.135184, 0.990821, 0, 0.141497, -1.11759e-08 ) -bones/1/enabled = true -bones/1/bound_children = [ ] -bones/2/name = "DEF-spine.002" -bones/2/parent = 1 -bones/2/rest = Transform( 1, 3.88221e-08, -2.35237e-07, 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1.37883e-12, -2.48251e-11, 0.0558951, 0.998437, 4.18774e-10, -0.998437, 0.0558951, -1.14729e-09, 0.0215074, 0.109272 ) -bones/17/enabled = true -bones/17/bound_children = [ ] -bones/18/name = "DEF-nose.002" -bones/18/parent = 6 -bones/18/rest = Transform( 1, 3.30042e-10, 5.92669e-12, -2.09287e-10, 0.620034, 0.784575, 2.55268e-10, -0.784575, 0.620034, -1.15657e-09, 0.0337739, 0.131365 ) -bones/18/enabled = true -bones/18/bound_children = [ ] -bones/19/name = "DEF-nose.003" -bones/19/parent = 6 -bones/19/rest = Transform( 1, 4.20771e-10, -3.85858e-13, 9.9583e-12, -0.02275, 0.999741, 4.20654e-10, -0.999741, -0.02275, -1.15411e-09, 0.0384148, 0.125493 ) -bones/19/enabled = true -bones/19/bound_children = [ ] -bones/20/name = "DEF-nose.L.001" -bones/20/parent = 6 -bones/20/rest = Transform( -0.883593, -0.465024, -0.0549245, 0.114186, -0.327734, 0.937844, -0.45412, 0.822401, 0.342682, 0.0102848, 0.0410223, 0.113176 ) -bones/20/enabled = true -bones/20/bound_children = [ ] -bones/21/name = 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-bones/169/enabled = true -bones/169/bound_children = [ ] -bones/170/name = "DEF-toe.R" -bones/170/parent = 169 -bones/170/rest = Transform( -0.999999, 0.000497607, 0.00124301, -0.000195103, 0.864308, -0.502964, -0.00132462, -0.502964, -0.864307, -7.62248e-09, 0.162717, -1.98488e-08 ) -bones/170/enabled = true -bones/170/bound_children = [ ] - -[node name="Cube012" type="MeshInstance" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="0"] -mesh = SubResource( 7 ) -skin = SubResource( 8 ) - -[node name="MainHandAttachment" type="BoneAttachment" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="1"] -transform = Transform( -0.914199, 0.145022, 0.378429, 0.325453, -0.293723, 0.898781, 0.241496, 0.944826, 0.221324, -0.165683, 1.21913, 0.113553 ) -bone_name = "DEF-hand.R" - -[node name="MainHandEquipmentRoot" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/MainHandAttachment" index="0"] -unique_name_in_owner = true -transform = Transform( 0.911451, 0.38004, 0.157573, 0.282335, -0.299215, -0.911464, -0.299242, 0.875241, -0.380018, -0.0145411, 0.0607631, 0.0300332 ) - -[node name="AlwaysOnSkeletonIK" type="SkeletonIK" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="2"] -unique_name_in_owner = true -process_priority = 1 -root_bone = "DEF-spine.006" -tip_bone = "DEF-chin" -interpolation = 0.011 -override_tip_basis = false -target_node = NodePath("../../../../../IKLookTarget") -max_iterations = 1 -script = ExtResource( 24 ) -IK_enabled = true - -[node name="Physical Bone DEF-spine" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="3"] -transform = Transform( 1, -1.56319e-13, -4.26326e-14, 7.53119e-14, -0.262472, -0.964939, -8.52651e-14, 0.964939, -0.262472, 2.94985e-09, 0.993766, -0.00970236 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87095e-09, -0.0273941, 0.0678677 ) -body_offset = Transform( 1, -1.77636e-13, -5.86198e-14, 3.37508e-14, 1.49012e-07, -0.999999, -8.52651e-14, 0.999999, 1.49012e-07, 1.87095e-09, 0.0678676, 0.0273941 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-spine" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine" index="0"] -transform = Transform( 1, 6.39488e-14, -2.66454e-14, 0, 0.999999, 0, 0, 0, 0.999999, -3.25963e-09, 0.0317827, -0.0321044 ) -shape = SubResource( 9 ) - -[node name="Physical Bone DEF-spine001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="4"] -transform = Transform( 1, 2.38426e-07, 1.17003e-09, 3.20647e-08, -0.129618, -0.99156, -2.36264e-07, 0.991561, -0.129618, -3.93563e-08, 1.1252, 0.0174734 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.68296e-08, -0.0271, 0.0571869 ) -body_offset = Transform( 1, 8.2423e-13, 1.16996e-09, 1.16999e-09, 8.9407e-08, -0.999996, -2.27374e-13, 0.999996, 1.04308e-07, -4.68965e-08, 0.0571867, 0.0270999 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-spine.001" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine001" index="0"] -transform = Transform( 1, 2.13163e-14, -2.66454e-15, 0, 1, 2.23517e-08, 0, -2.23517e-08, 1, -1.86265e-09, 0.0347331, -0.00430322 ) -shape = SubResource( 10 ) - -[node name="Physical Bone DEF-spine002" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="5"] -transform = Transform( 0.943568, -0.326458, -0.0557182, -0.0500735, 0.0256762, -0.998416, 0.327371, 0.944864, 0.00788073, -0.00466807, 1.26723, 0.023713 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.76035e-08, -0.0260867, 0.0690639 ) -body_offset = Transform( 1, 1.49012e-07, 2.44472e-08, 1.81608e-08, 0.000279715, -1, -2.68221e-07, 1, 0.000279733, 2.98023e-08, 0.0690712, 0.0260674 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-spine.002" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine002" index="0"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.25963e-09, 0.0368584, 0.00117314 ) -shape = SubResource( 11 ) - -[node name="Physical Bone DEF-spine003" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="6"] -transform = Transform( 0.728206, -0.678986, -0.0932362, -0.0800302, 0.0508663, -0.995494, 0.68067, 0.732387, -0.0172979, -0.00152281, 1.43646, 0.0188314 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.3208e-08, -0.0260704, 0.0779712 ) -body_offset = Transform( 1, 3.57628e-07, 1.30385e-08, -9.31323e-10, 0.000279709, -1, -2.98023e-08, 1, 0.00027974, -1.49012e-08, 0.0779785, 0.0260486 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-spine.003" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine003" index="0"] -transform = Transform( 1, -7.10543e-15, 2.22045e-16, 0, 1, 9.31323e-09, 1.33227e-15, -9.31323e-09, 1, 0, -0.00143842, 0.0503429 ) -shape = SubResource( 12 ) - -[node name="Physical Bone DEF-spine004" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="7"] -transform = Transform( 0.92527, -0.329492, -0.187911, -0.0681487, 0.342937, -0.936883, 0.373138, 0.879676, 0.294855, 0.0207653, 1.55582, 0.0170547 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.70418e-08, -0.0223387, 0.0139309 ) -body_offset = Transform( 1, -5.96046e-08, -4.02331e-06, -4.03821e-06, 0.000283182, -1, 2.38419e-07, 1, 0.000283509, 1.11759e-07, 0.0139372, 0.0223348 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-spine.004" 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0.033154, 0.0272461 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-spine.005" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine005" index="0"] -shape = SubResource( 14 ) - -[node name="CollisionShape2" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-spine005" index="1"] -transform = Transform( 1, 1.98952e-13, 1.81188e-13, -1.13687e-13, 1, -1.49012e-08, 1.1724e-13, 1.49012e-08, 1, 2.10479e-07, 0.0201133, -0.116033 ) -shape = SubResource( 15 ) - -[node name="Physical Bone DEF-shoulderL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="9"] -transform = Transform( -0.549574, 0.371665, -0.748232, 0.376358, 0.909719, 0.175442, 0.745878, -0.185186, -0.639836, 0.0238224, 1.46456, 0.135001 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182289, 0.0163801, 0.0784026 ) -body_offset = Transform( 0.934014, -0.355164, -0.0386023, 5.16474e-05, 0.108187, -0.994141, 0.357252, 0.928532, 0.101066, 0.0258702, 0.0761721, -0.016621 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-shoulder.L" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shoulderL" index="0"] -shape = SubResource( 16 ) - -[node name="Physical Bone DEF-upper_armL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="10"] -transform = Transform( -0.464072, -0.859276, -0.215129, -0.836307, 0.50507, -0.213289, 0.291928, 0.0809316, -0.95301, 0.143283, 1.4316, 0.181494 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0089309, -0.0254918, 0.067149 ) -body_offset = Transform( 0.167197, -0.0199374, 0.985722, 0.985725, 0.0232912, -0.166727, -0.0196353, 0.99953, 0.023547, -0.0652052, 0.0205927, 0.0237233 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-upper_arm.L" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-upper_armL" index="0"] -shape = SubResource( 17 ) - -[node name="Physical Bone DEF-upper_armL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="11"] -transform = Transform( -0.547786, -0.512102, -0.661568, -0.774159, 0.610066, 0.16878, 0.317168, 0.604619, -0.730638, 0.278723, 1.38434, 0.287659 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220638, 0.189777 ) -body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232913, -0.166725, 0.00225194, 0.988466, 0.151404, -0.211117, -0.102037, -0.00723016 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-upper_arm.L.001" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-upper_armL001" index="0"] -shape = SubResource( 18 ) - -[node name="Physical Bone DEF-forearmL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="12"] -transform = Transform( -0.503801, 0.0396512, -0.862909, 0.0287061, 0.999163, 0.0291527, 0.863343, -0.0100846, -0.504517, 0.427683, 1.1184, 0.155968 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.281509, 0.0478516, 0.304602 ) -body_offset = Transform( 0.164289, -0.00444387, 0.986402, 0.94157, 0.298787, -0.155475, -0.294033, 0.95431, 0.0532719, -0.346496, -0.232, 0.0208809 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-forearm.L" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-forearmL" index="0"] -shape = SubResource( 19 ) - -[node name="Physical Bone DEF-forearmL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="13"] -transform = Transform( -0.622588, 0.604262, -0.497242, 0.210859, 0.741451, 0.637015, 0.753607, 0.291751, -0.589032, 0.387668, 0.811099, 0.275079 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.404484, 0.0868721, 0.414896 ) -body_offset = Transform( 0.138879, 0.0761378, 0.987376, 0.94157, 0.298788, -0.155475, -0.306853, 0.951277, -0.0301931, -0.472447, -0.3423, 0.0540045 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-forearm.L.001" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-forearmL001" index="0"] -shape = SubResource( 20 ) - -[node name="Physical Bone DEF-handL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="14"] -transform = Transform( 0.426698, -0.658351, -0.620083, 0.0713071, -0.659008, 0.748748, -0.901581, -0.363703, -0.234253, 0.489266, 0.871732, 0.162017 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.49041, -0.012842, 0.563334 ) -body_offset = Transform( -0.174778, -0.27773, 0.944626, -0.890979, 0.452943, -0.031681, -0.419063, -0.847176, -0.326615, -0.62142, -0.413281, -0.0323981 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-hand.L" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-handL" index="0"] -shape = SubResource( 21 ) - -[node name="Physical Bone DEF-shoulderR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="15"] -transform = Transform( 0.871546, 0.381762, 0.30768, -0.415476, 0.908238, 0.0499846, -0.260361, -0.171397, 0.950182, -0.0899446, 1.47786, -0.0220584 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0182289, 0.0163802, 0.0784024 ) -body_offset = Transform( 0.934006, 0.355168, 0.0386025, -5.13494e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258701, 0.0761715, -0.0166208 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-shoulder.R" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shoulderR" index="0"] -shape = SubResource( 22 ) - -[node name="Physical Bone DEF-upper_armR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="16"] -transform = Transform( 0.25859, -0.0166074, 0.965844, 0.965434, 0.0382474, -0.257823, -0.0326601, 0.99913, 0.0259239, -0.169896, 1.45033, -0.111393 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00892908, -0.0254913, 0.0671489 ) -body_offset = Transform( 0.173531, -0.0225389, -0.98457, -0.984563, -0.0271562, -0.172908, -0.0228403, 0.999376, -0.0269037, 0.0639888, 0.0197096, 0.0274859 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-upper_arm.R" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-upper_armR" index="0"] -shape = SubResource( 23 ) - -[node name="Physical Bone DEF-upper_armR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="17"] -transform = Transform( 0.255179, 0.18812, 0.948416, 0.966776, -0.0648935, -0.247247, 0.015033, 0.980001, -0.198428, -0.303168, 1.48342, -0.0669154 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.13596, -0.0294877, 0.188867 ) -body_offset = Transform( 0.170734, 0.0684531, -0.982936, -0.984563, -0.0271564, -0.172908, -0.0385296, 0.997285, 0.0627601, 0.210875, -0.102006, 0.0123158 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-upper_arm.R.001" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-upper_armR001" index="0"] -shape = SubResource( 24 ) - -[node name="Physical Bone DEF-forearmR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="18"] -transform = Transform( -0.324136, 0.388585, 0.862517, 0.0256004, 0.915011, -0.402614, -0.945665, -0.108425, -0.306536, -0.594879, 1.27418, -0.304557 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.281133, 0.0330794, 0.306957 ) -body_offset = Transform( 0.168269, -0.117585, -0.978702, -0.971694, 0.147226, -0.184753, 0.165818, 0.982089, -0.0894827, 0.351615, -0.221334, 0.0415974 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-forearm.R" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-forearmR" index="0"] -shape = SubResource( 25 ) - -[node name="Physical Bone DEF-forearmR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="19"] -transform = Transform( -0.333192, 0.501741, 0.798273, 0.0586452, 0.85604, -0.51357, -0.941034, -0.124301, -0.31465, -0.690573, 1.38919, -0.258456 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.408037, 0.0523077, 0.413421 ) -body_offset = Transform( 0.162665, -0.150164, -0.975188, -0.971694, 0.147232, -0.184753, 0.17132, 0.977636, -0.121963, 0.477391, -0.327808, 0.069189 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-forearm.R.001" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-forearmR001" index="0"] -shape = SubResource( 26 ) - -[node name="Physical Bone DEF-handR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="20"] -transform = Transform( 0.44957, -0.520409, 0.725993, 0.0454798, -0.798374, -0.60045, 0.892094, 0.302959, -0.335251, -0.771195, 1.57064, -0.132837 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.476029, 0.0401634, 0.568056 ) -body_offset = Transform( -0.180758, 0.289088, -0.940082, 0.894712, 0.445273, -0.0351025, 0.408448, -0.84745, -0.339135, 0.608455, -0.423853, 0.0322508 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-hand.R" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-handR" index="0"] -shape = SubResource( 27 ) - -[node name="Physical Bone DEF-pelvisL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="21"] -transform = Transform( 0.0047103, -0.612602, -0.790373, -0.596177, 0.632841, -0.494052, 0.80284, 0.473532, -0.362235, 0.0437694, 0.955348, -0.00753671 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256165, -0.00774491, 0.0612285 ) -body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.16229e-06, 0.341802, -0.939768, -0.510354, 0.808171, 0.293934, 0.0150632, 0.0601878, -0.0248114 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-pelvis.L" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape2" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-pelvisL" index="0"] -transform = Transform( 0.999999, 8.9407e-08, -2.98023e-08, -2.98023e-07, 1, 7.45058e-08, 2.68221e-07, 1.49012e-08, 1, 0.0525507, 0.000394523, -0.0600359 ) -shape = SubResource( 28 ) - -[node name="Position3D" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-pelvisL" index="1"] -transform = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, 0.563556, -0.554985, 0.497014 ) - -[node name="Physical Bone DEF-thighL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="22"] -transform = Transform( 0.764121, -0.644631, -0.0239385, 0.0479479, 0.0197511, 0.998654, -0.643289, -0.76424, 0.0460009, 0.0947185, 0.864726, 0.00857803 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( -0.891998, 0.0445849, 0.449835, 0.443382, -0.107527, 0.889859, 0.0880437, 0.993203, 0.0761457, 0.0171899, 0.0202692, 0.127212 ) -body_offset = Transform( 0.999825, -7.31647e-05, -0.0187145, -0.018714, -0.00737222, -0.999796, -6.62506e-05, 0.999973, -0.00737279, -0.0148047, 0.127657, -0.0193296 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-thigh.L" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-thighL" index="0"] -shape = SubResource( 29 ) - -[node name="Physical Bone DEF-thighL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="23"] -transform = Transform( 0.624818, -0.780506, -0.0203281, 0.0497912, 0.0138494, 0.998664, -0.77918, -0.624995, 0.0475148, 0.104408, 0.619176, -0.00378865 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0125871, 0.0184555, 0.127263 ) -body_offset = Transform( 0.980896, -0.193791, -0.0169299, -0.0187131, -0.0073724, -0.999798, 0.193626, 0.981015, -0.010858, -0.00661556, 0.127609, -0.0191605 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-thigh.L.001" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 15.0 -joint_constraints/angular_limit_lower = -15.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-thighL001" index="0"] -shape = SubResource( 30 ) - -[node name="Physical Bone DEF-shinL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="24"] -transform = Transform( 0.46243, -0.885303, 0.0489506, 0.0701836, 0.0915832, 0.993316, -0.883874, -0.455905, 0.104484, 0.104811, 0.392169, -0.0225354 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, 0.00799459, 0.0169022, 0.107753 ) -body_offset = Transform( 0.924809, -0.38043, 0.000888012, -0.0179299, -0.0459184, -0.998779, 0.380008, 0.923667, -0.049287, -0.00105905, 0.108541, -0.0133392 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-shin.L" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 120.0 -joint_constraints/angular_limit_lower = 0.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinL" index="0"] -shape = SubResource( 31 ) - -[node name="Position3D" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinL" index="1"] -transform = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, -0.232341, 0.117743, -2.98023e-07 ) - -[node name="Physical Bone DEF-shinL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="25"] -transform = Transform( 0.608719, -0.79227, 0.0420484, 0.0614676, 0.0999338, 0.993093, -0.791001, -0.601934, 0.10953, 0.093809, 0.179461, -0.0448079 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00415535, 0.00706931, 0.108013 ) -body_offset = Transform( 0.976433, -0.215684, -0.00761119, -0.017929, -0.0459189, -0.998784, 0.215075, 0.975383, -0.0487037, -0.00171057, 0.108281, -0.00252835 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-shin.L.001" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 15.0 -joint_constraints/angular_limit_lower = -15.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinL001" index="0"] -shape = SubResource( 32 ) - -[node name="Physical Bone DEF-footL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="26"] -transform = Transform( 0.999832, -0.00786063, -0.0166134, 0.000571047, -0.890192, 0.455585, -0.0183689, -0.455517, -0.890038, 0.0905655, 0.0411759, -0.00541019 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, 0.0021034, -0.00670606, 0.0590938 ) -body_offset = Transform( 0.999841, -0.00681403, -0.0164766, -0.0160937, 0.0528658, -0.998472, 0.00767451, 0.998578, 0.0527473, -0.0011751, 0.0593919, 0.00356334 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-foot.L" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 30.0 -joint_constraints/angular_limit_lower = -30.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="FootCollision" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-footL" index="0"] -transform = Transform( 1, 5.54792e-10, 0, 2.03727e-10, 0.866025, 0.5, 5.82077e-11, -0.5, 0.866025, -2.12342e-06, -0.00815087, -0.0204362 ) -shape = SubResource( 33 ) - -[node name="Physical Bone DEF-pelvisR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="27"] -transform = Transform( 0.0047053, 0.612601, 0.790378, 0.596173, 0.632848, -0.49405, -0.802842, 0.473529, -0.362238, -0.0437711, 0.955348, -0.00753488 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( -0.8156, -0.578522, 0.010392, 0.463688, -0.642753, 0.609805, -0.346106, 0.502175, 0.792484, 0.0256173, -0.0077451, 0.0612306 ) -body_offset = Transform( 0.859968, -0.479611, -0.174439, 1.19209e-07, 0.341807, -0.939771, 0.510348, 0.808175, 0.29394, -0.0150637, 0.06019, -0.0248125 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-pelvis.R" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-pelvisR" index="0"] -transform = Transform( 1, -5.96046e-08, -5.96046e-08, -2.98023e-08, 1, 2.23517e-07, 0, -2.98023e-08, 1, -0.0525453, 0.000690818, -0.05965 ) -shape = SubResource( 28 ) - -[node name="Physical Bone DEF-thighR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="28"] -transform = Transform( 0.764122, 0.644624, 0.0239384, -0.0479474, 0.0197504, 0.998654, 0.643288, -0.76424, 0.0460004, -0.0947187, 0.864726, 0.00857806 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( -0.891998, -0.0445846, -0.449834, -0.44338, -0.107527, 0.88986, -0.0880449, 0.993202, 0.0761441, -0.0171896, 0.0202693, 0.127212 ) -body_offset = Transform( 0.999825, 7.06315e-05, 0.0187139, 0.0187139, -0.007373, -0.999797, 6.61016e-05, 0.999973, -0.00737281, 0.0148046, 0.127657, -0.0193297 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-thigh.R" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 1.0 -joint_constraints/angular_limit_lower = -1.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-thighR" index="0"] -shape = SubResource( 34 ) - -[node name="Physical Bone DEF-thighR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="29"] -transform = Transform( 0.624823, 0.7805, 0.020329, -0.0497905, 0.0138477, 0.998664, 0.779177, -0.624997, 0.0475148, -0.104408, 0.619176, -0.00378881 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0125869, 0.0184553, 0.127263 ) -body_offset = Transform( 0.980897, 0.193788, 0.0169305, 0.0187132, -0.00737201, -0.999798, -0.193624, 0.981016, -0.0108578, 0.00661542, 0.127609, -0.0191603 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-thigh.R.001" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 5.0 -joint_constraints/angular_limit_lower = -5.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-thighR001" index="0"] -shape = SubResource( 35 ) - -[node name="Physical Bone DEF-shinR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="30"] -transform = Transform( 0.462432, 0.885301, -0.04895, -0.0701827, 0.0915819, 0.99332, 0.883873, -0.455904, 0.104484, -0.104812, 0.39217, -0.0225349 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( -4.09782e-08, -0.5, 0.866026, -7.45058e-09, 0.866025, 0.5, -1, 2.23517e-08, -3.72529e-08, -0.00799464, 0.0169025, 0.107752 ) -body_offset = Transform( 0.924809, 0.380431, -0.000888221, 0.0179297, -0.0459179, -0.998784, -0.380009, 0.923669, -0.0492865, 0.001059, 0.10854, -0.0133396 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-shin.R" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 120.0 -joint_constraints/angular_limit_lower = 0.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinR" index="0"] -shape = SubResource( 36 ) - -[node name="Physical Bone DEF-shinR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="31"] -transform = Transform( 0.608722, 0.792267, -0.042047, -0.0614678, 0.0999326, 0.993094, 0.790999, -0.60193, 0.109531, -0.0938094, 0.179461, -0.0448077 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00415545, 0.00706955, 0.108013 ) -body_offset = Transform( 0.976433, 0.215686, 0.00761275, 0.0179301, -0.0459185, -0.998784, -0.215074, 0.975383, -0.0487037, 0.00171044, 0.108281, -0.0025286 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-shin.R.001" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 5.0 -joint_constraints/angular_limit_lower = -5.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="CollisionShape" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-shinR001" index="0"] -shape = SubResource( 37 ) - -[node name="Physical Bone DEF-footR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="32"] -transform = Transform( 0.99983, 0.00785478, 0.0166098, -0.00057532, -0.890193, 0.455584, 0.0183697, -0.455515, -0.890036, -0.090565, 0.0411758, -0.00540996 ) -collision_layer = 32 -joint_type = 3 -joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, -0.00210393, -0.00670598, 0.0590941 ) -body_offset = Transform( 0.999841, 0.00681143, 0.0164742, 0.0160919, 0.052866, -0.998472, -0.0076722, 0.998578, 0.0527475, 0.00117575, 0.0593922, 0.00356324 ) -mass = 0.2 -weight = 1.96 -bone_name = "DEF-foot.R" -joint_constraints/angular_limit_enabled = true -joint_constraints/angular_limit_upper = 30.0 -joint_constraints/angular_limit_lower = -30.0 -joint_constraints/angular_limit_bias = 0.3 -joint_constraints/angular_limit_softness = 0.9 -joint_constraints/angular_limit_relaxation = 1.0 - -[node name="FootCollision" type="CollisionShape" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/Physical Bone DEF-footR" index="0"] -transform = Transform( 1, 5.54792e-10, 0, 2.03727e-10, 0.866025, 0.5, 5.82077e-11, -0.5, 0.866025, -2.12342e-06, -0.00815087, -0.0204362 ) -shape = SubResource( 33 ) - -[node name="IKBaseTarget" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform" index="1"] -unique_name_in_owner = true -transform = Transform( 0.999997, 0, 1.74845e-07, 0, 1, 0, -1.74845e-07, 0, 0.999997, 0, 1.6, 2 ) - -[node name="Hitbox" parent="." index="9" groups=["CHARACTER"]] -visible = true -collision_layer = 8 -collision_mask = 64 -monitoring = true - -[node name="CollisionShape" parent="Hitbox" index="0"] -visible = false - -[node name="Speech" parent="Audio" index="0"] -unit_db = 10.0 -max_db = 6.0 -max_distance = 12.0 - -[node name="AnimationPlayer" parent="." index="19"] -root_node = NodePath("../Body/CultistNeophyteNoCape") -reset_on_save = false -anims/crouch_walk_forward_left-loop = ExtResource( 26 ) - -[node name="AnimationTree" parent="." index="20"] -active = true -parameters/ShotgunTransitions/current = 0 - -[node name="DemoIK" type="Node" parent="." index="22"] -script = ExtResource( 25 ) - -[connection signal="character_died" from="." to="BehaviorTree" method="_on_character_died"] -[connection signal="character_detected" from="BehaviorTree/BTSelector/BTSequenceActive/BTSelectorSensor/BTPlayerSensor" to="Audio" method="_on_BT_Player_Sensor_character_detected"] -[connection signal="fighting" from="BehaviorTree/BTSelector/BTSequenceActive/BTSequence/BTShoot" to="Audio" method="_on_BT_Shoot_fighting"] -[connection signal="character_idled" from="BehaviorTree/BTSelector/BT_Sequence_Idle/BTWaitRandom" to="Audio" method="_on_BT_Wait_Random_character_idled"] diff --git a/scenes/characters/cultists/neophyte.tscn b/scenes/characters/cultists/neophyte.tscn index 232fdfdd8..2fc5a64e4 100644 --- a/scenes/characters/cultists/neophyte.tscn +++ b/scenes/characters/cultists/neophyte.tscn @@ -1321,7 +1321,7 @@ bones/113/name = "DEF-hand.L" bones/113/parent = 112 bones/113/rest = Transform( 0.999953, 0.0093688, 0.00264029, -0.00972873, 0.970664, 0.240242, -0.000312057, -0.240256, 0.970709, 5.86588e-08, 0.130595, -1.10595e-08 ) bones/113/enabled = true -bones/113/bound_children = [ ] +bones/113/bound_children = [ NodePath("OffHandAttachement") ] bones/114/name = "DEF-f_index.01.L" bones/114/parent = 113 bones/114/rest = Transform( -0.392449, 0.0601783, 0.917803, 0.133676, 0.990994, -0.00781816, -0.910008, 0.11962, -0.396959, -0.00848527, 0.0784882, 0.0396803 ) @@ -1441,7 +1441,7 @@ bones/137/name = "DEF-hand.R" bones/137/parent = 136 bones/137/rest = Transform( 0.999953, -0.0093688, -0.00264029, 0.00972873, 0.970664, 0.240242, 0.000312057, -0.240256, 0.970709, -4.74829e-08, 0.130595, -3.60887e-09 ) bones/137/enabled = true -bones/137/bound_children = [ ] +bones/137/bound_children = [ NodePath("MainHandAttachment") ] bones/138/name = "DEF-f_index.01.R" bones/138/parent = 137 bones/138/rest = Transform( -0.392449, -0.0601783, -0.917803, -0.133676, 0.990994, -0.00781816, 0.910008, 0.11962, -0.396959, 0.00848536, 0.0784882, 0.0396803 ) @@ -1613,7 +1613,7 @@ mesh = SubResource( 7 ) skin = SubResource( 8 ) [node name="MainHandAttachment" type="BoneAttachment" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="1"] -transform = Transform( -0.914199, 0.145022, 0.378429, 0.325453, -0.293723, 0.898781, 0.241496, 0.944826, 0.221324, -0.165683, 1.21913, 0.113553 ) +transform = Transform( -0.913901, 0.14709, 0.378351, 0.324317, -0.295983, 0.89845, 0.244138, 0.943801, 0.222796, -0.165384, 1.21875, 0.113816 ) bone_name = "DEF-hand.R" [node name="MainHandEquipmentRoot" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/MainHandAttachment" index="0"] @@ -1621,7 +1621,7 @@ unique_name_in_owner = true transform = Transform( 0.852791, 0.454859, 0.256616, 0.439197, -0.358752, -0.823653, -0.282584, 0.815107, -0.505714, 0.0170594, 0.0889183, -0.0337591 ) [node name="OffHandAttachement" type="BoneAttachment" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="2"] -transform = Transform( -0.47748, -0.658727, 0.581456, 0.877851, -0.385747, 0.283863, 0.0373061, 0.645971, 0.762451, -0.0608506, 1.26702, 0.476869 ) +transform = Transform( -0.476886, -0.659408, 0.581172, 0.878275, -0.383703, 0.285319, 0.0348546, 0.646493, 0.762124, -0.0609042, 1.2676, 0.47681 ) bone_name = "DEF-hand.L" [node name="OffHandEquipmentRoot" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/OffHandAttachement" index="0"] @@ -1647,11 +1647,11 @@ script = ExtResource( 24 ) IK_enabled = true [node name="Physical Bone DEF-spine" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="4"] -transform = Transform( 1, -1.42109e-13, -2.4869e-14, 9.10404e-14, -0.262471, -0.964939, -9.23706e-14, 0.964939, -0.262471, 2.94985e-09, 0.993767, -0.00970218 ) +transform = Transform( 1, -1.49214e-13, -4.61853e-14, 7.42547e-14, -0.262471, -0.964939, -8.52651e-14, 0.964939, -0.262471, 3.85527e-08, 0.993766, -0.00970217 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87095e-09, -0.0273942, 0.067868 ) -body_offset = Transform( 1, -1.56319e-13, -4.26326e-14, 4.61853e-14, 4.17233e-07, -0.999999, -9.9476e-14, 0.999999, 4.17233e-07, 1.87095e-09, 0.067868, 0.0273942 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87095e-09, -0.0273943, 0.0678681 ) +body_offset = Transform( 1, -1.56319e-13, -4.26326e-14, 4.79616e-14, 4.47035e-07, -0.999999, -1.06581e-13, 0.999999, 4.47035e-07, 1.87095e-09, 0.0678681, 0.0273942 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine" @@ -1667,11 +1667,11 @@ transform = Transform( 1, 6.39488e-14, -2.66454e-14, 0, 0.999999, 0, 0, 0, 0.999 shape = SubResource( 9 ) [node name="Physical Bone DEF-spine001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="5"] -transform = Transform( 1, 2.38426e-07, 1.17005e-09, 3.20647e-08, -0.129618, -0.99156, -2.36264e-07, 0.991561, -0.129617, -3.93563e-08, 1.1252, 0.0174735 ) +transform = Transform( 1, 2.38426e-07, 1.17004e-09, 3.20646e-08, -0.129618, -0.99156, -2.36264e-07, 0.991561, -0.129617, -3.75346e-09, 1.1252, 0.0174734 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.68296e-08, -0.0271001, 0.0571869 ) -body_offset = Transform( 1, 7.38964e-13, 1.16995e-09, 1.16999e-09, 2.5332e-07, -0.999996, -2.27374e-13, 0.999996, 2.23517e-07, -4.68965e-08, 0.0571867, 0.0271 ) +body_offset = Transform( 1, 7.10543e-13, 1.16995e-09, 1.16999e-09, 2.83122e-07, -0.999996, -2.13163e-13, 0.999996, 2.38419e-07, -4.68965e-08, 0.0571867, 0.0271 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.001" @@ -1687,11 +1687,11 @@ transform = Transform( 1, 2.13163e-14, -2.66454e-15, 0, 1, 2.23517e-08, 0, -2.23 shape = SubResource( 10 ) [node name="Physical Bone DEF-spine002" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="6"] -transform = Transform( 0.943568, -0.326458, -0.0557182, -0.0500735, 0.0256762, -0.998416, 0.327371, 0.944864, 0.00788075, -0.00466807, 1.26723, 0.023713 ) +transform = Transform( 1, 1.19216e-07, 3.39932e-08, 1.16662e-09, 0.0338434, -0.999427, -2.98238e-07, 0.999428, 0.0338438, 2.9234e-08, 1.26752, 0.0233432 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.21264e-09, -0.0260867, 0.0690646 ) -body_offset = Transform( 1, 1.19209e-07, 3.39933e-08, 1.11759e-08, 0.000279721, -1, -2.98023e-07, 1, 0.000279748, -7.45058e-09, 0.0690719, 0.0260674 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.21262e-09, -0.0260867, 0.0690646 ) +body_offset = Transform( 1, 1.19209e-07, 3.39933e-08, 1.11759e-08, 0.000279725, -1, -2.98023e-07, 1, 0.000279751, -7.45058e-09, 0.0690719, 0.0260674 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.002" @@ -1707,11 +1707,11 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.25963e-09, 0.0368584, 0.001 shape = SubResource( 11 ) [node name="Physical Bone DEF-spine003" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="7"] -transform = Transform( 0.728206, -0.678986, -0.0932362, -0.0800302, 0.0508662, -0.995494, 0.68067, 0.732387, -0.0172979, -0.00152283, 1.43646, 0.0188314 ) +transform = Transform( 1, 7.45066e-07, 1.49011e-08, -1.82907e-09, 0.0304118, -0.999537, -2.97685e-08, 0.999537, 0.0304122, -2.29206e-08, 1.4364, 0.0179205 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.78668e-08, -0.0260704, 0.0779713 ) -body_offset = Transform( 1, 7.45058e-07, 1.49012e-08, -9.31323e-10, 0.000279705, -1, -2.98023e-08, 0.999999, 0.000279727, -5.96046e-08, 0.0779786, 0.0260486 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.78667e-08, -0.0260704, 0.0779712 ) +body_offset = Transform( 1, 7.45058e-07, 1.49012e-08, -9.31323e-10, 0.000279702, -1, -2.98023e-08, 0.999999, 0.000279726, -5.96046e-08, 0.0779785, 0.0260486 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.003" @@ -1727,11 +1727,11 @@ transform = Transform( 1, -7.10543e-15, 2.22045e-16, 0, 1, 9.31323e-09, 1.33227e shape = SubResource( 12 ) [node name="Physical Bone DEF-spine004" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="8"] -transform = Transform( 0.925269, -0.329492, -0.187911, -0.0681487, 0.342936, -0.936883, 0.373138, 0.879676, 0.294855, 0.0207654, 1.55582, 0.0170545 ) +transform = Transform( 0.999999, 2.07234e-07, -3.98793e-06, -3.78457e-06, 0.328971, -0.94434, 1.508e-06, 0.94434, 0.328972, 1.61213e-07, 1.55649, 0.00537006 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.43446e-08, -0.0223386, 0.0139312 ) -body_offset = Transform( 0.999999, -2.98023e-08, -3.98606e-06, -4.06802e-06, 0.000283122, -1, 4.17233e-07, 0.999999, 0.00028339, 1.19209e-07, 0.0139375, 0.0223346 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.43444e-08, -0.0223385, 0.0139312 ) +body_offset = Transform( 0.999999, -2.98023e-08, -3.98606e-06, -4.06802e-06, 0.000283092, -1, 4.17233e-07, 0.999999, 0.00028336, 1.19209e-07, 0.0139375, 0.0223345 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.004" @@ -1746,11 +1746,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 13 ) [node name="Physical Bone DEF-spine005" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="9"] -transform = Transform( 0.909557, -0.415314, 0.0148116, -0.0765392, -0.202442, -0.976297, 0.408469, 0.886866, -0.215921, 0.01996, 1.59319, 0.0230168 ) +transform = Transform( 1, 9.638e-08, 1.94236e-06, 1.92397e-06, -0.220919, -0.975291, 6.2506e-08, 0.975292, -0.220919, -1.44515e-09, 1.59379, 0.0118021 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.35684e-08, -0.0272553, 0.0331469 ) -body_offset = Transform( 1, -1.49012e-07, 1.93715e-06, 1.885e-06, 0.000277147, -0.999999, -1.19209e-07, 0.999999, 0.000276923, -4.47035e-08, 0.0331544, 0.0272461 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.35685e-08, -0.0272553, 0.033147 ) +body_offset = Transform( 1, -1.49012e-07, 1.93715e-06, 1.885e-06, 0.000277132, -0.999999, -1.19209e-07, 0.999999, 0.000276938, -4.47035e-08, 0.0331545, 0.0272461 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.005" @@ -1769,11 +1769,11 @@ transform = Transform( 1, 1.98952e-13, 1.81188e-13, -1.13687e-13, 1, -1.49012e-0 shape = SubResource( 15 ) [node name="Physical Bone DEF-shoulderL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="10"] -transform = Transform( -0.549574, 0.371665, -0.748232, 0.376358, 0.909719, 0.175442, 0.745877, -0.185186, -0.639836, 0.0238224, 1.46456, 0.135001 ) +transform = Transform( 0.488836, -0.0938749, -0.86732, 0.358424, 0.928024, 0.101572, 0.795349, -0.360522, 0.487298, 0.0955805, 1.47017, 0.0490488 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182288, 0.0163802, 0.0784027 ) -body_offset = Transform( 0.934013, -0.355164, -0.0386026, 5.12898e-05, 0.108187, -0.994141, 0.357251, 0.928532, 0.101066, 0.0258702, 0.0761722, -0.0166211 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182288, 0.0163803, 0.0784028 ) +body_offset = Transform( 0.934013, -0.355164, -0.0386027, 5.12302e-05, 0.108187, -0.994141, 0.357251, 0.928532, 0.101066, 0.0258702, 0.0761722, -0.0166212 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shoulder.L" @@ -1788,11 +1788,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 16 ) [node name="Physical Bone DEF-upper_armL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="11"] -transform = Transform( -0.464073, -0.859276, -0.215129, -0.836307, 0.50507, -0.213289, 0.291929, 0.0809318, -0.953011, 0.143283, 1.4316, 0.181494 ) +transform = Transform( 0.958458, 0.200765, -0.2026, -0.219515, 0.0656851, -0.973395, -0.182116, 0.977436, 0.107028, 0.205958, 1.49234, -0.00999194 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00893015, -0.0254915, 0.0671489 ) -body_offset = Transform( 0.167197, -0.0199374, 0.985722, 0.985726, 0.0232913, -0.166727, -0.0196353, 0.999531, 0.023547, -0.0652053, 0.020592, 0.023723 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0089302, -0.0254915, 0.0671488 ) +body_offset = Transform( 0.167197, -0.0199374, 0.985722, 0.985726, 0.0232913, -0.166727, -0.0196353, 0.999531, 0.023547, -0.0652052, 0.020592, 0.023723 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.L" @@ -1807,11 +1807,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 17 ) [node name="Physical Bone DEF-upper_armL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="12"] -transform = Transform( -0.547786, -0.512102, -0.661568, -0.774159, 0.610065, 0.16878, 0.317168, 0.604618, -0.730639, 0.278723, 1.38434, 0.287659 ) +transform = Transform( 0.962282, 0.204439, -0.179459, -0.219612, 0.194523, -0.955992, -0.160534, 0.959352, 0.232085, 0.23094, 1.63514, -0.0528118 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220641, 0.189776 ) -body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232913, -0.166725, 0.00225204, 0.988465, 0.151404, -0.211117, -0.102037, -0.00722986 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220642, 0.189777 ) +body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232913, -0.166725, 0.00225206, 0.988465, 0.151404, -0.211117, -0.102037, -0.00722986 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.L.001" @@ -1826,10 +1826,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 18 ) [node name="Physical Bone DEF-forearmL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="13"] -transform = Transform( -0.503801, 0.0396511, -0.862908, 0.028706, 0.999163, 0.0291528, 0.863343, -0.0100842, -0.504517, 0.427683, 1.1184, 0.155968 ) +transform = Transform( 0.958234, 0.200597, -0.203833, -0.218314, 0.0526883, -0.974454, -0.184733, 0.978256, 0.0942819, 0.250806, 1.76755, -0.101008 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.281509, 0.0478519, 0.304602 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.281509, 0.0478519, 0.304601 ) body_offset = Transform( 0.164289, -0.0044439, 0.986401, 0.94157, 0.298787, -0.155475, -0.294033, 0.954309, 0.0532719, -0.346495, -0.232, 0.0208807 ) mass = 0.2 weight = 1.96 @@ -1845,10 +1845,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 19 ) [node name="Physical Bone DEF-forearmL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="14"] -transform = Transform( -0.622587, 0.604262, -0.497241, 0.210859, 0.741451, 0.637015, 0.753607, 0.291751, -0.589032, 0.387667, 0.811099, 0.275079 ) +transform = Transform( 0.960662, 0.197318, -0.195432, -0.193775, -0.0278668, -0.980647, -0.198945, 0.979944, 0.0114659, 0.273234, 1.89446, -0.0733585 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.404484, 0.0868724, 0.414896 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.404484, 0.0868726, 0.414896 ) body_offset = Transform( 0.138879, 0.0761377, 0.987375, 0.941569, 0.298788, -0.155475, -0.306853, 0.951277, -0.0301928, -0.472447, -0.3423, 0.0540041 ) mass = 0.2 weight = 1.96 @@ -1864,10 +1864,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 20 ) [node name="Physical Bone DEF-handL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="15"] -transform = Transform( 0.426698, -0.658351, -0.620083, 0.0713071, -0.659008, 0.748747, -0.901581, -0.363703, -0.234253, 0.489265, 0.871732, 0.162018 ) +transform = Transform( -0.930213, 0.34385, -0.128352, 0.208599, 0.207567, -0.95572, -0.301982, -0.915796, -0.264808, 0.348193, 2.04514, -0.0610798 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.490409, -0.0128419, 0.563334 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.49041, -0.0128421, 0.563334 ) body_offset = Transform( -0.174778, -0.27773, 0.944625, -0.890979, 0.452943, -0.031681, -0.419062, -0.847176, -0.326616, -0.621419, -0.413281, -0.0323977 ) mass = 0.2 weight = 1.96 @@ -1883,11 +1883,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 21 ) [node name="Physical Bone DEF-shoulderR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="16"] -transform = Transform( 0.871546, 0.381762, 0.30768, -0.415476, 0.908238, 0.0499846, -0.260361, -0.171397, 0.950183, -0.0899445, 1.47786, -0.0220584 ) +transform = Transform( 0.488833, 0.0938781, 0.867316, -0.358433, 0.928022, 0.101571, -0.795343, -0.360525, 0.487295, -0.0955796, 1.47017, 0.0490491 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0182289, 0.0163802, 0.0784023 ) -body_offset = Transform( 0.934006, 0.355168, 0.0386026, -5.16772e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258701, 0.0761714, -0.0166208 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0182288, 0.0163803, 0.0784023 ) +body_offset = Transform( 0.934006, 0.355168, 0.0386027, -5.16772e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258701, 0.0761714, -0.0166209 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shoulder.R" @@ -1902,10 +1902,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 22 ) [node name="Physical Bone DEF-upper_armR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="17"] -transform = Transform( 0.25859, -0.0166073, 0.965844, 0.965435, 0.0382474, -0.257823, -0.0326601, 0.999129, 0.0259239, -0.169896, 1.45033, -0.111393 ) +transform = Transform( 0.964562, -0.14929, 0.217561, 0.223774, 0.0259589, -0.974295, 0.139805, 0.988452, 0.0584467, -0.205705, 1.49135, -0.00607078 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00892911, -0.0254916, 0.0671488 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00892913, -0.0254916, 0.0671488 ) body_offset = Transform( 0.173531, -0.0225389, -0.984571, -0.984564, -0.0271562, -0.172908, -0.0228403, 0.999376, -0.0269037, 0.0639887, 0.0197096, 0.0274862 ) mass = 0.2 weight = 1.96 @@ -1921,10 +1921,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 23 ) [node name="Physical Bone DEF-upper_armR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="18"] -transform = Transform( 0.255179, 0.188121, 0.948416, 0.966776, -0.064894, -0.247247, 0.0150329, 0.980004, -0.198428, -0.303168, 1.48342, -0.0669154 ) +transform = Transform( 0.967462, -0.152872, 0.20161, 0.220244, 0.116626, -0.968447, 0.124534, 0.981344, 0.146501, -0.234423, 1.63582, -0.033589 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.135961, -0.0294877, 0.188866 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.135961, -0.0294876, 0.188866 ) body_offset = Transform( 0.170734, 0.0684526, -0.982936, -0.984563, -0.0271564, -0.172908, -0.0385297, 0.997288, 0.0627604, 0.210875, -0.102006, 0.0123158 ) mass = 0.2 weight = 1.96 @@ -1940,7 +1940,7 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 24 ) [node name="Physical Bone DEF-forearmR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="19"] -transform = Transform( -0.324136, 0.388585, 0.862517, 0.0256003, 0.915011, -0.402615, -0.945665, -0.108425, -0.306536, -0.594879, 1.27418, -0.304557 ) +transform = Transform( 0.975024, -0.041721, 0.218145, 0.215416, -0.0614674, -0.974585, 0.0540732, 0.997238, -0.050944, -0.25954, 1.77354, -0.0796313 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.281133, 0.0330792, 0.306957 ) @@ -1959,10 +1959,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 25 ) [node name="Physical Bone DEF-forearmR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="20"] -transform = Transform( -0.333192, 0.50174, 0.798273, 0.0586451, 0.85604, -0.51357, -0.941034, -0.124301, -0.31465, -0.690573, 1.38919, -0.258456 ) +transform = Transform( 0.975829, -0.0407276, 0.214703, 0.210172, -0.0942382, -0.973111, 0.0598638, 0.994716, -0.0833992, -0.286322, 1.89978, -0.0570674 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.408037, 0.0523081, 0.413421 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.408038, 0.0523083, 0.413421 ) body_offset = Transform( 0.162665, -0.150164, -0.975187, -0.971693, 0.147232, -0.184753, 0.17132, 0.977636, -0.121963, 0.477391, -0.327808, 0.0691886 ) mass = 0.2 weight = 1.96 @@ -1978,10 +1978,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 26 ) [node name="Physical Bone DEF-handR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="21"] -transform = Transform( 0.449571, -0.52041, 0.725993, 0.04548, -0.798375, -0.60045, 0.892095, 0.302959, -0.335251, -0.771195, 1.57064, -0.132837 ) +transform = Transform( -0.93209, -0.336844, 0.133247, -0.215309, 0.219348, -0.951593, 0.291314, -0.915662, -0.276977, -0.34612, 2.03603, 0.00504026 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.476029, 0.0401629, 0.568056 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.476029, 0.0401627, 0.568056 ) body_offset = Transform( -0.180758, 0.289088, -0.940082, 0.894713, 0.445273, -0.0351025, 0.408448, -0.847451, -0.339135, 0.608455, -0.423853, 0.0322503 ) mass = 0.2 weight = 1.96 @@ -1997,11 +1997,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 27 ) [node name="Physical Bone DEF-pelvisL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="22"] -transform = Transform( 0.0047103, -0.612603, -0.790373, -0.596177, 0.632841, -0.494052, 0.80284, 0.473532, -0.362235, 0.0437694, 0.955348, -0.00753687 ) +transform = Transform( 0.0047103, -0.612603, -0.790373, -0.596177, 0.632841, -0.494053, 0.80284, 0.473531, -0.362235, 0.0437694, 0.955347, -0.00753684 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256163, -0.00774483, 0.0612285 ) -body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.2815e-06, 0.341802, -0.939769, -0.510354, 0.808172, 0.293934, 0.015063, 0.0601878, -0.0248114 ) +joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256163, -0.00774478, 0.0612284 ) +body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.3113e-06, 0.341802, -0.939769, -0.510354, 0.808172, 0.293934, 0.015063, 0.0601877, -0.0248114 ) mass = 0.2 weight = 1.96 bone_name = "DEF-pelvis.L" @@ -2020,7 +2020,7 @@ shape = SubResource( 28 ) transform = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, 0.563556, -0.554985, 0.497014 ) [node name="Physical Bone DEF-thighL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="23"] -transform = Transform( 0.764121, -0.644631, -0.0239385, 0.047948, 0.0197511, 0.998654, -0.64329, -0.76424, 0.046001, 0.0947185, 0.864726, 0.00857805 ) +transform = Transform( 0.764175, -0.644665, -0.0211283, 0.0479463, 0.0241086, 0.998558, -0.643225, -0.764086, 0.0493325, 0.0943608, 0.864649, 0.00814998 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( -0.891998, 0.0445849, 0.449835, 0.443382, -0.107527, 0.889859, 0.0880437, 0.993203, 0.0761457, 0.0171899, 0.0202692, 0.127212 ) @@ -2039,10 +2039,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 29 ) [node name="Physical Bone DEF-thighL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="24"] -transform = Transform( 0.624818, -0.780507, -0.0203281, 0.0497912, 0.0138494, 0.998664, -0.77918, -0.624996, 0.0475148, 0.104408, 0.619177, -0.00378867 ) +transform = Transform( 0.624862, -0.78054, -0.0175178, 0.0506337, 0.0181243, 0.998553, -0.779091, -0.624845, 0.0508459, 0.103359, 0.619116, -0.00503635 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.012587, 0.0184554, 0.127262 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.012587, 0.0184555, 0.127262 ) body_offset = Transform( 0.980896, -0.193791, -0.0169299, -0.0187131, -0.00737244, -0.999798, 0.193626, 0.981016, -0.010858, -0.00661552, 0.127608, -0.0191605 ) mass = 0.2 weight = 1.96 @@ -2058,10 +2058,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 30 ) [node name="Physical Bone DEF-shinL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="25"] -transform = Transform( 0.46243, -0.885303, 0.0489506, 0.0701836, 0.0915831, 0.993316, -0.883874, -0.455905, 0.104484, 0.104811, 0.39217, -0.0225354 ) +transform = Transform( 0.462352, -0.885516, 0.0457234, 0.0682857, 0.0869721, 0.993862, -0.884063, -0.456394, 0.100679, 0.103781, 0.392234, -0.0237554 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, 0.00799453, 0.0169022, 0.107753 ) +joint_offset = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, 0.00799454, 0.0169022, 0.107753 ) body_offset = Transform( 0.924809, -0.38043, 0.000888072, -0.0179299, -0.0459183, -0.998779, 0.380008, 0.923667, -0.0492869, -0.001059, 0.108541, -0.0133392 ) mass = 0.2 weight = 1.96 @@ -2080,11 +2080,11 @@ shape = SubResource( 31 ) transform = Transform( -5.25266e-07, 0.40273, 0.915319, -2.11596e-06, 0.91532, -0.402731, -1, -1.05053e-06, -8.94535e-07, -0.232341, 0.117743, -2.98023e-07 ) [node name="Physical Bone DEF-shinL001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="26"] -transform = Transform( 0.608719, -0.79227, 0.0420484, 0.0614675, 0.0999338, 0.993093, -0.791002, -0.601934, 0.10953, 0.093809, 0.179461, -0.0448079 ) +transform = Transform( 0.608115, -0.792898, 0.0388498, 0.0604322, 0.0950344, 0.993638, -0.791546, -0.601902, 0.105707, 0.0934716, 0.179408, -0.0452134 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00415534, 0.00706931, 0.108013 ) -body_offset = Transform( 0.976433, -0.215684, -0.0076112, -0.017929, -0.0459189, -0.998784, 0.215075, 0.975384, -0.0487037, -0.00171056, 0.108281, -0.00252836 ) +body_offset = Transform( 0.976433, -0.215684, -0.00761121, -0.017929, -0.0459189, -0.998784, 0.215075, 0.975384, -0.0487037, -0.00171056, 0.108281, -0.00252836 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.L.001" @@ -2099,10 +2099,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 32 ) [node name="Physical Bone DEF-footL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="27"] -transform = Transform( 0.999833, -0.00786063, -0.0166134, 0.000571053, -0.890193, 0.455585, -0.0183689, -0.455516, -0.890038, 0.0905655, 0.0411759, -0.00541021 ) +transform = Transform( 0.999835, -0.007804, -0.0165293, 0.000604399, -0.889662, 0.45662, -0.0182676, -0.456553, -0.889509, 0.0905637, 0.0410202, -0.00544985 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, 0.0021034, -0.00670607, 0.0590938 ) +joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, 0.0021034, -0.00670609, 0.0590937 ) body_offset = Transform( 0.999842, -0.00681403, -0.0164766, -0.0160937, 0.0528664, -0.998472, 0.00767451, 0.998578, 0.0527474, -0.0011751, 0.0593918, 0.00356336 ) mass = 0.2 weight = 1.96 @@ -2119,11 +2119,11 @@ transform = Transform( 1, 5.54792e-10, 0, 2.03727e-10, 0.866025, 0.5, 5.82077e-1 shape = SubResource( 33 ) [node name="Physical Bone DEF-pelvisR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="28"] -transform = Transform( 0.00470542, 0.6126, 0.790378, 0.596173, 0.632848, -0.49405, -0.802842, 0.473529, -0.362237, -0.043771, 0.955349, -0.00753499 ) +transform = Transform( 0.00470539, 0.612601, 0.790378, 0.596173, 0.632848, -0.49405, -0.802843, 0.473529, -0.362237, -0.043771, 0.955348, -0.00753505 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -0.8156, -0.578522, 0.010392, 0.463688, -0.642753, 0.609805, -0.346106, 0.502175, 0.792484, 0.0256171, -0.0077453, 0.0612305 ) -body_offset = Transform( 0.859968, -0.479611, -0.174439, -1.19209e-07, 0.341807, -0.939771, 0.510348, 0.808175, 0.29394, -0.0150636, 0.0601901, -0.0248122 ) +joint_offset = Transform( -0.8156, -0.578522, 0.010392, 0.463688, -0.642753, 0.609805, -0.346106, 0.502175, 0.792484, 0.0256171, -0.00774531, 0.0612305 ) +body_offset = Transform( 0.859968, -0.479611, -0.174439, -1.49012e-07, 0.341807, -0.939771, 0.510348, 0.808175, 0.29394, -0.0150636, 0.0601901, -0.0248122 ) mass = 0.2 weight = 1.96 bone_name = "DEF-pelvis.R" @@ -2139,11 +2139,11 @@ transform = Transform( 1, -5.96046e-08, -5.96046e-08, -2.98023e-08, 1, 2.23517e- shape = SubResource( 28 ) [node name="Physical Bone DEF-thighR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="29"] -transform = Transform( 0.764122, 0.644624, 0.0239384, -0.0479474, 0.0197504, 0.998654, 0.643288, -0.76424, 0.0460004, -0.0947187, 0.864726, 0.00857805 ) +transform = Transform( 0.764176, 0.644659, 0.0211283, -0.047946, 0.024108, 0.998559, 0.643224, -0.764087, 0.0493321, -0.0943609, 0.86465, 0.00814992 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( -0.891998, -0.0445846, -0.449834, -0.44338, -0.107527, 0.88986, -0.0880449, 0.993202, 0.0761441, -0.0171896, 0.0202693, 0.127212 ) -body_offset = Transform( 0.999825, 7.07507e-05, 0.0187139, 0.0187139, -0.00737301, -0.999797, 6.61612e-05, 0.999974, -0.0073728, 0.0148045, 0.127657, -0.0193297 ) +body_offset = Transform( 0.999825, 7.07209e-05, 0.0187139, 0.0187139, -0.00737301, -0.999797, 6.61016e-05, 0.999974, -0.0073728, 0.0148045, 0.127657, -0.0193297 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.R" @@ -2158,11 +2158,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 34 ) [node name="Physical Bone DEF-thighR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="30"] -transform = Transform( 0.624823, 0.7805, 0.020329, -0.0497906, 0.0138477, 0.998664, 0.779177, -0.624997, 0.0475148, -0.104408, 0.619175, -0.00378878 ) +transform = Transform( 0.624866, 0.780534, 0.0175187, -0.0506332, 0.0181226, 0.998553, 0.779088, -0.624845, 0.050846, -0.103359, 0.619116, -0.00503653 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012587, 0.0184553, 0.127264 ) -body_offset = Transform( 0.980897, 0.193789, 0.0169305, 0.0187133, -0.007372, -0.999798, -0.193624, 0.981016, -0.0108578, 0.00661548, 0.127609, -0.0191603 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012587, 0.0184553, 0.127263 ) +body_offset = Transform( 0.980897, 0.193789, 0.0169305, 0.0187133, -0.007372, -0.999798, -0.193624, 0.981016, -0.0108578, 0.00661549, 0.127609, -0.0191603 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.R.001" @@ -2177,10 +2177,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 35 ) [node name="Physical Bone DEF-shinR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="31"] -transform = Transform( 0.462432, 0.885301, -0.04895, -0.0701827, 0.0915819, 0.99332, 0.883872, -0.455904, 0.104484, -0.104812, 0.39217, -0.0225349 ) +transform = Transform( 0.462354, 0.885515, -0.0457228, -0.0682847, 0.0869708, 0.993866, 0.884062, -0.456392, 0.100679, -0.103781, 0.392235, -0.023755 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( -4.09782e-08, -0.5, 0.866026, -7.45058e-09, 0.866025, 0.5, -1, 2.23517e-08, -3.72529e-08, -0.00799466, 0.0169025, 0.107752 ) +joint_offset = Transform( -4.09782e-08, -0.5, 0.866026, -7.45058e-09, 0.866025, 0.5, -1, 2.23517e-08, -3.72529e-08, -0.00799465, 0.0169025, 0.107752 ) body_offset = Transform( 0.924809, 0.380431, -0.000888184, 0.0179296, -0.0459179, -0.998783, -0.380008, 0.923669, -0.0492865, 0.00105901, 0.10854, -0.0133396 ) mass = 0.2 weight = 1.96 @@ -2196,11 +2196,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 36 ) [node name="Physical Bone DEF-shinR001" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="32"] -transform = Transform( 0.608722, 0.792267, -0.042047, -0.0614678, 0.0999327, 0.993094, 0.791, -0.60193, 0.109531, -0.0938094, 0.179461, -0.0448077 ) +transform = Transform( 0.608117, 0.792895, -0.0388483, -0.0604324, 0.0950329, 0.993639, 0.791544, -0.601898, 0.105708, -0.093472, 0.179408, -0.0452133 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00415546, 0.00706958, 0.108013 ) -body_offset = Transform( 0.976433, 0.215686, 0.00761274, 0.0179301, -0.0459186, -0.998785, -0.215074, 0.975383, -0.0487037, 0.00171044, 0.108281, -0.00252862 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00415545, 0.00706957, 0.108013 ) +body_offset = Transform( 0.976433, 0.215686, 0.00761274, 0.0179301, -0.0459186, -0.998785, -0.215074, 0.975383, -0.0487037, 0.00171044, 0.108281, -0.00252863 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shin.R.001" @@ -2215,10 +2215,10 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 37 ) [node name="Physical Bone DEF-footR" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="33"] -transform = Transform( 0.99983, 0.00785478, 0.0166098, -0.000575311, -0.890194, 0.455584, 0.0183697, -0.455515, -0.890036, -0.090565, 0.0411759, -0.00540993 ) +transform = Transform( 0.999833, 0.00779921, 0.016526, -0.000607895, -0.889663, 0.456619, 0.0182692, -0.456552, -0.889507, -0.0905632, 0.0410204, -0.00544952 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, -0.00210394, -0.00670594, 0.0590941 ) +joint_offset = Transform( 0, 0, 1, 0, -1, 0, 1, 0, 0, -0.00210393, -0.00670594, 0.0590941 ) body_offset = Transform( 0.999842, 0.00681143, 0.0164742, 0.0160919, 0.0528663, -0.998472, -0.00767221, 0.998579, 0.0527478, 0.00117575, 0.0593922, 0.00356318 ) mass = 0.2 weight = 1.96 @@ -2427,6 +2427,5 @@ script = ExtResource( 35 ) [connection signal="character_reloaded" from="BTRoot/SEL_Behaviors/SEQ_Interest/SEL_Action/SEQ_ApproachAndShoot/SEQ_ShouldShoot/SEL_Reload/ReloadAmmo" to="Audio" method="play_reload_sound"] [connection signal="character_idled" from="BTRoot/SEL_Behaviors/SEQ_Interest/SEL_Action/SEQ_ApproachAndShoot/SEQ_ShouldShoot/WaitRandom2" to="Audio" method="play_idle_sound"] [connection signal="character_idled" from="BTRoot/SEL_Behaviors/SEQ_Idle/WaitRandom" to="Audio" method="play_idle_sound"] -[connection signal="event" from="Sensors/SoundSensor" to="BTRoot/SEL_Behaviors/SEQ_Interest/InterestMachine" method="set_event"] [connection signal="event" from="Sensors/VisualSensor" to="BTRoot/SEL_Behaviors/SEQ_Interest/InterestMachine" method="set_event"] [connection signal="event" from="Sensors/TouchSensor" to="BTRoot/SEL_Behaviors/SEQ_Interest/InterestMachine" method="set_event"] diff --git a/scenes/characters/player/player.tscn b/scenes/characters/player/player.tscn index f0285fc2c..03fdb2bf8 100644 --- a/scenes/characters/player/player.tscn +++ b/scenes/characters/player/player.tscn @@ -7837,11 +7837,11 @@ anims/webley_reload = ExtResource( 27 ) script = ExtResource( 30 ) _cam_path = NodePath("../FPSCamera") -[node name="GunReloadShells" type="Node" parent="PlayerAnimations" index="0"] +[node name="GunReloadShells" type="Node" parent="." index="25"] unique_name_in_owner = true script = ExtResource( 28 ) -[node name="AnimationTree" parent="." index="26"] +[node name="AnimationTree" parent="." index="27"] tree_root = SubResource( 365 ) anim_player = NodePath("../PlayerAnimationPlayer") active = true @@ -7864,7 +7864,7 @@ parameters/SmallAds/blend_amount = 0.0 parameters/Weapon_states/current = 4 "parameters/Webley revolver/active" = false -[node name="FPSCamera" type="Camera" parent="." index="27"] +[node name="FPSCamera" type="Camera" parent="." index="28"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55, 0 ) cull_mask = 1048573 current = true @@ -7989,7 +7989,7 @@ unique_name_in_owner = true unique_name_in_owner = true transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.08, 0 ) -[node name="KinestheticSense" type="OmniLight" parent="." index="29"] +[node name="KinestheticSense" type="OmniLight" parent="." index="30"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.992437, 0.151953 ) layers = 512 light_color = Color( 0, 0.647059, 1, 1 ) diff --git a/scenes/objects/pickable_items/tiny/tiny_item.gd b/scenes/objects/pickable_items/tiny/tiny_item.gd index bf6c0ced8..898c51dc8 100644 --- a/scenes/objects/pickable_items/tiny/tiny_item.gd +++ b/scenes/objects/pickable_items/tiny/tiny_item.gd @@ -6,5 +6,11 @@ extends PickableItem export var item_data : Resource export var amount : int = 1 -onready var mesh_instance = $MeshInstance +func _ready(): + if $MeshInstance: + if get_parent().owner: + if get_parent().owner is GunItem: + print("The Parent is: ", get_parent().owner) + if get_parent().owner.owner_character.is_in_group("Player"): + $MeshInstance.layers = 1 | 2 From e00bdb129e51325f6fe2b030ea076e64404ce927 Mon Sep 17 00:00:00 2001 From: Chris Date: Sat, 6 Jan 2024 04:31:07 -0800 Subject: [PATCH 11/21] Fixed kicking cultists --- scenes/characters/character.gd | 4 ++-- scenes/characters/player/player.gd | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/scenes/characters/character.gd b/scenes/characters/character.gd index f83fb8f6d..462e0c4d7 100644 --- a/scenes/characters/character.gd +++ b/scenes/characters/character.gd @@ -295,8 +295,8 @@ func kick(): elif kick_object.is_in_group("CHARACTER"): kick_object.get_parent().damage(kick_damage, kick_damage_type , kick_object) - $"../Audio/Movement".stream = item_drop_sound_flesh - $"../Audio/Movement".play() + $"Audio/Movement".stream = item_drop_sound_flesh + $"Audio/Movement".play() elif (kick_object is RigidBody or kick_object.is_in_group("IGNITE")): if kick_object is Area: diff --git a/scenes/characters/player/player.gd b/scenes/characters/player/player.gd index 97750fdfb..88fe5e0d6 100644 --- a/scenes/characters/player/player.gd +++ b/scenes/characters/player/player.gd @@ -45,7 +45,7 @@ func _process(_delta: float) -> void: noise_level = 8 $Audio/NoiseTimer.start() - if light_level > 0.001: # Light detection by cultists is (currently) 0.01, so this is when darker still. + if light_level > 0.001: # Light detection by cultists is (currently about) 0.02, so this is when darker still. # $KinestheticSense.visible = false $KinestheticSense/Tween.interpolate_property($KinestheticSense, "light_energy", $KinestheticSense.light_energy, 0.0, 1.0) $KinestheticSense/Tween.start() From f265f9c01cb9372ee2d3a9b1edee3f3462351cc3 Mon Sep 17 00:00:00 2001 From: Chris Date: Sat, 6 Jan 2024 06:14:00 -0800 Subject: [PATCH 12/21] Hearing level tweak, visual acuity about how player sees own skin --- scenes/characters/player/player.gd | 2 +- scenes/characters/player/player.tscn | 3 ++- .../equipment/containers/jug_medieval.tscn | 25 +++++++++++-------- scenes/sensors/sound_sensor.gd | 2 +- scenes/sensors/visual_sensor.gd | 4 ++- 5 files changed, 22 insertions(+), 14 deletions(-) diff --git a/scenes/characters/player/player.gd b/scenes/characters/player/player.gd index 88fe5e0d6..c1b398b86 100644 --- a/scenes/characters/player/player.gd +++ b/scenes/characters/player/player.gd @@ -45,7 +45,7 @@ func _process(_delta: float) -> void: noise_level = 8 $Audio/NoiseTimer.start() - if light_level > 0.001: # Light detection by cultists is (currently about) 0.02, so this is when darker still. + if light_level > 0.001: # $KinestheticSense.visible = false $KinestheticSense/Tween.interpolate_property($KinestheticSense, "light_energy", $KinestheticSense.light_energy, 0.0, 1.0) $KinestheticSense/Tween.start() diff --git a/scenes/characters/player/player.tscn b/scenes/characters/player/player.tscn index 70cfe8012..01bdec255 100644 --- a/scenes/characters/player/player.tscn +++ b/scenes/characters/player/player.tscn @@ -7815,7 +7815,6 @@ transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.03 [node name="Feet" parent="Legs" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) cast_to = Vector3( 0, -1, 0 ) -collide_with_areas = true [node name="PlayerAnimationPlayer" parent="." index="23" instance=ExtResource( 24 )] anims/Hip_Idle = SubResource( 429 ) @@ -7879,6 +7878,8 @@ transform = Transform( -1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, -1.2 [node name="rig_deform" parent="FPSCamera/MainCharOnlyArmsGameRig" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00435042, 0 ) +layers = 2 + [node name="InnerShirtLP" parent="FPSCamera/MainCharOnlyArmsGameRig/rig_deform/Skeleton" index="1"] layers = 2 material/0 = ExtResource( 14 ) diff --git a/scenes/objects/pickable_items/equipment/containers/jug_medieval.tscn b/scenes/objects/pickable_items/equipment/containers/jug_medieval.tscn index 4fb4e961b..0b35cd119 100644 --- a/scenes/objects/pickable_items/equipment/containers/jug_medieval.tscn +++ b/scenes/objects/pickable_items/equipment/containers/jug_medieval.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=6 format=2] +[gd_scene load_steps=7 format=2] [ext_resource path="res://resources/models/items/containers/dining/vessels/trn_Jug_001.material" type="Material" id=1] [ext_resource path="res://scenes/objects/pickable_items/equipment/containers/_container_item.tscn" type="PackedScene" id=2] @@ -20,18 +20,18 @@ surfaces/0 = { "vertex_count": 1554 } -[sub_resource type="ConvexPolygonShape" id=2] -points = PoolVector3Array( 0.306775, -0.00513801, 0.26405, -0.100876, -0.0123373, 0.00584433, -0.0996283, -0.0479765, 0.0144022, -0.151729, 0.00912624, 0.394548, 0.00128796, 0.135999, 0.0942275, -0.0120033, -0.117059, 0.381915, 0.0219787, 0.115638, 0.391827, 0.0857913, -0.0815545, 0.0192914, 0.280454, -0.0277187, 0.38669, 0.0788657, 0.0789416, 0.0108777, 0.023007, -0.137768, 0.130249, 0.310349, 0.0245123, 0.334424, -0.106221, 0.0945265, 0.136017, -0.0764779, -0.118139, 0.136541, 0.272922, -0.0351884, 0.162704, 0.219173, 0.0369707, 0.0948208, -0.0431319, 0.109671, 0.393861, -0.0347317, 0.101385, 0.00822546, -0.0934906, -0.0841515, 0.393935, -0.0271373, -0.104062, 0.00916092, 0.0652896, 0.124081, 0.132137, -0.136692, -0.026702, 0.128226, 0.0435315, -0.111131, 0.390819, 0.310349, -0.0277187, 0.326963, -0.12109, 0.0519612, 0.071502, 0.250756, 0.00195239, 0.393449, -0.127447, -0.0620504, 0.136061, 0.106714, -0.0329879, 0.0115776, -0.055495, 0.12931, 0.122206, 0.310349, 0.0245123, 0.274618, -0.136548, 0.0450618, 0.393886, 0.058282, -0.12851, 0.131477, -0.0553226, -0.132348, 0.136502, -0.132756, -0.0474468, 0.390473, 0.205553, -0.00509786, 0.0733071, 0.0511145, -0.115991, 0.0544883, 0.302864, 0.0245123, 0.364268, 0.0511282, 0.105797, 0.0268333, -0.0774856, 0.0801376, 0.0152464, -0.0915193, -0.0974406, 0.079323, -0.136129, 0.0306254, 0.128413, 0.263549, 0.00192415, 0.136103, 0.218493, -0.0399902, 0.0953303, -0.00499328, 0.134712, 0.172037, 0.0369107, 0.134724, 0.130166, 0.0141871, 0.102574, 0.00601077, -0.0963773, 0.0789822, 0.389324, -0.00569304, -0.132006, 0.0732161, -0.122066, 0.00195962, 0.0421113, 0.0295391, -0.103787, 0.00967254, -0.151388, -0.0123168, 0.39426, -0.0411983, -0.111114, 0.390788, -0.127389, 0.0588542, 0.121789, -0.0720542, -0.0770533, 0.00589097, -0.0200148, -0.139385, 0.136517, -0.100798, 0.0307223, 0.00592925, 0.106419, 0.0363556, 0.0135725, 0.23673, 0.0361449, 0.124549, 0.302864, -0.0277187, 0.244774, -0.0484234, -0.118299, 0.0586185, -0.119825, -0.0548016, 0.0723151, -0.092185, 0.0946359, 0.0717667, 0.0511923, 0.119379, 0.0686731, -0.113336, -0.0834505, 0.136025 ) +[sub_resource type="CylinderShape" id=2] +height = 0.375 +radius = 0.15 + +[sub_resource type="BoxShape" id=3] +extents = Vector3( 0.1, 0.03, 0.18 ) [node name="JugMedieval" instance=ExtResource( 2 )] mass = 1.0 item_drop_sound = ExtResource( 3 ) item_size = 0 item_name = "Ceramic Jug" -normal_pos_path = NodePath("") -throw_pos_path = NodePath("") -throw_logic = false -can_spin = false [node name="MeshInstance" parent="." index="0"] transform = Transform( 0.5, 0, 0, 0, -2.18557e-08, 0.5, 0, -0.5, -2.18557e-08, 0, -0.107584, 0 ) @@ -41,8 +41,13 @@ __meta__ = { } [node name="CollisionShape" parent="." index="1"] -transform = Transform( 0.5, 0, 0, 0, -2.18557e-08, 0.5, 0, -0.5, -2.18557e-08, 0, -0.107584, 0 ) +transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.0073195, 0 ) shape = SubResource( 2 ) +disabled = true + +[node name="CollisionShape2" type="CollisionShape" parent="." index="2"] +transform = Transform( 0.5, 0, 0, 0, -2.18557e-08, 0.5, 0, -0.5, -2.18557e-08, 0.100291, -0.00241254, 0 ) +shape = SubResource( 3 ) -[node name="HoldPosition" parent="." index="2"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.279472, 0.144326, 0 ) +[node name="HoldPosition" parent="." index="3"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.126872, 0.0263171, 0 ) diff --git a/scenes/sensors/sound_sensor.gd b/scenes/sensors/sound_sensor.gd index 52518fa4f..043dca0bd 100644 --- a/scenes/sensors/sound_sensor.gd +++ b/scenes/sensors/sound_sensor.gd @@ -8,7 +8,7 @@ const WALL_NAMES := ["wall_xp", "wall_zp", "wall_xn", "wall_zn", "ceiling", "gro export var check_frame_interval := 10 -export var hearing_sensitivity := 6.0 +export var hearing_sensitivity := 5.0 var sound_sources := [] diff --git a/scenes/sensors/visual_sensor.gd b/scenes/sensors/visual_sensor.gd index d604a8183..3c933cdb2 100644 --- a/scenes/sensors/visual_sensor.gd +++ b/scenes/sensors/visual_sensor.gd @@ -12,6 +12,8 @@ signal light_detected(light, position) export var light_source_interest := 75 export var player_interest := 300 +export var light_sensitivity_level := 0.003 + export var _ik_target: NodePath var ik_target: Spatial @@ -141,7 +143,7 @@ func process_player_detection(character: Character) -> bool: func can_see_player(character: Character) -> Player: var player := get_player() - if is_instance_valid(player) and player.light_level > 0.02: + if is_instance_valid(player) and player.light_level > light_sensitivity_level: var target := player.global_transform.origin # target.y = global_transform.origin.y target.y += 0.5 From 0fb029047a6838669ebdcc10b64a0b7a8261a13d Mon Sep 17 00:00:00 2001 From: Chris Date: Sat, 6 Jan 2024 09:43:05 -0800 Subject: [PATCH 13/21] Kick stam, layers, emitter, throw dam, waits, ignites, hold, playr death --- core/ai/bt_root.gd | 33 +++++---- core/ai/flow_nodes/bt_selector.gd | 3 +- .../check_nodes/bt_interest_machine.gd | 16 ++--- .../misc_nodes/action_nodes/bt_is_player.gd | 2 +- scenes/characters/character.gd | 4 +- scenes/characters/cultists/demo_ik.gd | 14 ++-- scenes/characters/cultists/neophyte.tscn | 4 ++ scenes/characters/player/player.gd | 8 +-- scenes/characters/player/player.tscn | 1 + scenes/characters/player/player_controller.gd | 4 +- scenes/characters/player/player_death.gd | 1 + .../disposable_lights/torch/torch.tscn | 2 +- .../comet_shard/comet_shard.tscn | 2 +- .../bullseye_lantern/bullseye_lantern.tscn | 6 +- .../light-sources/candelabra/candelabra.tscn | 70 ++++++++++++++++--- .../candlestick/candlestick.tscn | 4 +- .../objects/pickable_items/pickable_item.gd | 9 ++- scenes/sensors/character_sense.gd | 2 +- .../sarco_lids_item_list.tres | 2 +- 19 files changed, 131 insertions(+), 56 deletions(-) diff --git a/core/ai/bt_root.gd b/core/ai/bt_root.gd index 4dd206449..4eec422d6 100644 --- a/core/ai/bt_root.gd +++ b/core/ai/bt_root.gd @@ -1,24 +1,36 @@ class_name BTRoot extends BTSequence -onready var character: Character = owner signal pre_tick() signal post_tick() var tick_delta : float = 0.1 +onready var character: Character = owner + + +func _ready() -> void: + ._ready() + _setup_ai_tree() + var timer = Timer.new() + timer.one_shot = false + timer.wait_time = tick_delta + timer.connect("timeout", self, "run_tick") + add_child(timer) + timer.start() + + func run_tick(): emit_signal("pre_tick") tick(character.character_state) emit_signal("post_tick") -# Delete mind, cancelling further planning and speech. -func _on_character_died() -> void: - queue_free() + func _setup_ai_tree() -> void: _setup_node(self) + func _setup_node(node : BTNode) -> void: connect("pre_tick", node, "pre_tick") connect("post_tick", node, "post_tick") @@ -27,12 +39,7 @@ func _setup_node(node : BTNode) -> void: if child is BTNode: _setup_node(child) -func _ready() -> void: - ._ready() - _setup_ai_tree() - var timer = Timer.new() - timer.one_shot = false - timer.wait_time = tick_delta - timer.connect("timeout", self, "run_tick") - add_child(timer) - timer.start() + +# Delete mind, cancelling further planning and speech. +func _on_character_died() -> void: + queue_free() diff --git a/core/ai/flow_nodes/bt_selector.gd b/core/ai/flow_nodes/bt_selector.gd index 005e77f61..8cf3e9b5e 100644 --- a/core/ai/flow_nodes/bt_selector.gd +++ b/core/ai/flow_nodes/bt_selector.gd @@ -10,7 +10,8 @@ func _tick(state : CharacterState) -> int: if status != BTResult.FAILED: return status return BTResult.FAILED -# + + #func _tick(_state : CharacterState, root : BTNode) -> int: # var result = BTResult.OK # for child in self.child_nodes_bt: diff --git a/core/ai/interest_nodes/check_nodes/bt_interest_machine.gd b/core/ai/interest_nodes/check_nodes/bt_interest_machine.gd index ace6a22a9..32f01212c 100644 --- a/core/ai/interest_nodes/check_nodes/bt_interest_machine.gd +++ b/core/ai/interest_nodes/check_nodes/bt_interest_machine.gd @@ -14,17 +14,17 @@ var events := {} class Event: - var emissor: CharacterSense = null + var emitter: CharacterSense = null var position := Vector3.ZERO var interest := 0.0 var object: Object var time := 0.0 - func _init(_interest: int, _position: Vector3, _object: Object, _emissor: CharacterSense) -> void: + func _init(_interest: int, _position: Vector3, _object: Object, _emitter: CharacterSense) -> void: interest = _interest position = _position - emissor = _emissor + emitter = _emitter object = _object time = 0.0 @@ -43,9 +43,9 @@ class Event: return str({"interest": interest, "position": position, "object": object.name}) -func set_event(interest: int, position: Vector3, object: Object, emissor: CharacterSense) -> void: +func set_event(interest: int, position: Vector3, object: Object, emitter: CharacterSense) -> void: if !events.has(object) or (events.has(object) and events[object].interest < ( interest * detection_threshold)): - if interest > detection_threshold and (emissor is TouchSensor or emissor is VisualSensor) and object is Player: + if interest > detection_threshold and (emitter is TouchSensor or emitter is VisualSensor) and object is Player: emit_signal("player_detected", object, position) else: emit_signal("indirect_event_detected") @@ -56,8 +56,8 @@ func set_event(interest: int, position: Vector3, object: Object, emissor: Charac # print("Overriding event") events[object].set_interest_level(interest) events[object].position = position - events[object].emissor = emissor - else: events[object] = Event.new(interest, position, object, emissor) + events[object].emitter = emitter + else: events[object] = Event.new(interest, position, object, emitter) func remove_event(object: Object) -> void: @@ -87,7 +87,7 @@ func _tick(state: CharacterState) -> int: if is_instance_valid(most_interesting): state.target_position = most_interesting.position state.target = most_interesting -# prints("Set new position", state.target.position , state.target.interest, state.target.emissor.name, state.target.object.name) +# prints("Set new position", state.target.position , state.target.interest, state.target.emitter.name, state.target.object.name) return BTResult.OK state.target = null diff --git a/core/ai/misc_nodes/action_nodes/bt_is_player.gd b/core/ai/misc_nodes/action_nodes/bt_is_player.gd index 465cb4cde..ddca4c76d 100644 --- a/core/ai/misc_nodes/action_nodes/bt_is_player.gd +++ b/core/ai/misc_nodes/action_nodes/bt_is_player.gd @@ -3,6 +3,6 @@ class_name BTIsPlayer extends BTCheck func _tick(state: CharacterState) -> int: if is_instance_valid(state.target): - if state.target.object is Player and state.target.emissor is VisualSensor and state.target.interest > 200: + if state.target.object is Player and state.target.emitter is VisualSensor and state.target.interest > 200: return BTResult.OK return BTResult.FAILED diff --git a/scenes/characters/character.gd b/scenes/characters/character.gd index 462e0c4d7..25d8196d5 100644 --- a/scenes/characters/character.gd +++ b/scenes/characters/character.gd @@ -284,12 +284,14 @@ func _physics_process(delta : float): func kick(): prints("Kick timer stopped:", kick_timer.is_stopped()) prints("legcast colliding:", legcast.is_colliding()) - if kick_timer.is_stopped() and legcast.is_colliding(): + if kick_timer.is_stopped() and legcast.is_colliding() and stamina > 50: var kick_object = legcast.get_collider() if is_instance_valid(_camera): _camera.add_stress(0.5) kick_timer.start() + stamina -= 50 + if kick_object is DoorInteractable and is_grabbing == false: kick_object.emit_signal("kicked", legcast.get_collision_point(), -global_transform.basis.z, kick_damage) diff --git a/scenes/characters/cultists/demo_ik.gd b/scenes/characters/cultists/demo_ik.gd index 5371d74ef..f4aa43a77 100644 --- a/scenes/characters/cultists/demo_ik.gd +++ b/scenes/characters/cultists/demo_ik.gd @@ -22,6 +22,7 @@ var last_level_switched_on = false onready var ik_look_target = $"%IKLookTarget" onready var always_on_skeleton_ik = $"%AlwaysOnSkeletonIK" onready var ik_base_target = $"%IKBaseTarget" +onready var bt_root = $"../BTRoot" func _ready(): @@ -55,8 +56,8 @@ func _unhandled_input(event): func handle_demo_ik_state(): match demo_state: DemoState.NONE: - if is_instance_valid($"%BehaviorTree"): - $"%BehaviorTree".set_process(true) + if is_instance_valid(bt_root): + bt_root.set_process(true) if tween is SceneTreeTween: tween.kill() tween = null @@ -70,8 +71,9 @@ func handle_demo_ik_state(): (owner as Character).character_state.target_position = GameManager.game.player.global_translation DemoState.STOPPED: (owner as Character).character_state.move_direction = Vector3.ZERO - if is_instance_valid($"%BehaviorTree"): - $"%BehaviorTree".set_process(false) + if is_instance_valid(bt_root): + # this no longer freezes cultists after recent Jan2024 rework of AI + bt_root.set_process(false) DemoState.TURN_HEAD: if tween is SceneTreeTween: tween.kill() @@ -79,8 +81,8 @@ func handle_demo_ik_state(): tween.tween_property(always_on_skeleton_ik, "interpolation", 1.0, tween_duration) tween.parallel().tween_property(self, "tween_value", 1.0, tween_duration).from(0.0) DemoState.TURN_HEAD_ALLOW_MOVE: # For final level, when have Shard - if is_instance_valid($"%BehaviorTree"): - $"%BehaviorTree".set_process(true) + if is_instance_valid(bt_root): + bt_root.set_process(true) if tween is SceneTreeTween: tween.kill() tween = get_tree().create_tween() diff --git a/scenes/characters/cultists/neophyte.tscn b/scenes/characters/cultists/neophyte.tscn index feb473090..8fb1e3885 100644 --- a/scenes/characters/cultists/neophyte.tscn +++ b/scenes/characters/cultists/neophyte.tscn @@ -2278,6 +2278,8 @@ script = ExtResource( 2 ) [node name="WaitRandom2" type="Node" parent="BTRoot/SEL_Behaviors/SEQ_Interest/SEL_Action/SEQ_ApproachAndShoot/SEQ_ShouldShoot" index="6"] script = ExtResource( 10 ) +max_time = 1.55 +min_time = 0.75 [node name="Shoot" type="Node" parent="BTRoot/SEL_Behaviors/SEQ_Interest/SEL_Action/SEQ_ApproachAndShoot/SEQ_ShouldShoot" index="7"] script = ExtResource( 14 ) @@ -2316,6 +2318,8 @@ script = ExtResource( 11 ) [node name="WaitRandom" type="Node" parent="BTRoot/SEL_Behaviors/SEQ_Idle" index="2"] script = ExtResource( 10 ) +max_time = 15.0 +min_time = 5.0 [node name="SelectRandomTarget" type="Node" parent="BTRoot/SEL_Behaviors/SEQ_Idle" index="3"] script = ExtResource( 11 ) diff --git a/scenes/characters/player/player.gd b/scenes/characters/player/player.gd index c1b398b86..120d87b4f 100644 --- a/scenes/characters/player/player.gd +++ b/scenes/characters/player/player.gd @@ -31,10 +31,10 @@ func _ready(): offhand_orig_origin = offhand_equipment_root.transform.origin # Add initial equipment to player - inventory.add_item(spyglass_resource.instance()) - inventory.add_item(light2_resource.instance()) - print("player.gd added oil lantern") - inventory.set_mainhand_slot(2) +# inventory.add_item(spyglass_resource.instance()) +# inventory.add_item(light2_resource.instance()) +# print("player.gd added oil lantern") +# inventory.set_mainhand_slot(2)s inventory.add_item(light_resource.instance()) print("player.gd added candle") diff --git a/scenes/characters/player/player.tscn b/scenes/characters/player/player.tscn index 01bdec255..352d4b646 100644 --- a/scenes/characters/player/player.tscn +++ b/scenes/characters/player/player.tscn @@ -7878,6 +7878,7 @@ transform = Transform( -1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, -1.2 [node name="rig_deform" parent="FPSCamera/MainCharOnlyArmsGameRig" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00435042, 0 ) +[node name="Body" parent="FPSCamera/MainCharOnlyArmsGameRig/rig_deform/Skeleton" index="0"] layers = 2 [node name="InnerShirtLP" parent="FPSCamera/MainCharOnlyArmsGameRig/rig_deform/Skeleton" index="1"] diff --git a/scenes/characters/player/player_controller.gd b/scenes/characters/player/player_controller.gd index c6cfa5a49..09e35a23c 100644 --- a/scenes/characters/player/player_controller.gd +++ b/scenes/characters/player/player_controller.gd @@ -653,9 +653,9 @@ func update_throw_state(throw_item : EquipmentItem, delta : float): character.inventory.drop_offhand_item() if throw_item.item_size == GlobalConsts.ItemSize.SIZE_SMALL: - throw_strength = 20 * throw_item.mass - else: throw_strength = 30 * throw_item.mass + else: + throw_strength = 40 * throw_item.mass # At this point, the item is still equipped, so we wait until # it exits the tree and is re inserted in the world diff --git a/scenes/characters/player/player_death.gd b/scenes/characters/player/player_death.gd index 36f0892fe..f9baebc92 100644 --- a/scenes/characters/player/player_death.gd +++ b/scenes/characters/player/player_death.gd @@ -24,6 +24,7 @@ func _on_Player_character_died(): yield(get_tree().create_timer(1.5), "timeout") # Darkness for 1.5 seconds $BW.show() is_bw = true + $"../HitEffect".visible = false _player_arms.visible = false _gun_cam.cull_mask = 0 _white_effect_rect.hide() diff --git a/scenes/objects/pickable_items/equipment/consumable/disposable_lights/torch/torch.tscn b/scenes/objects/pickable_items/equipment/consumable/disposable_lights/torch/torch.tscn index 9b9376d93..66e4dddc5 100644 --- a/scenes/objects/pickable_items/equipment/consumable/disposable_lights/torch/torch.tscn +++ b/scenes/objects/pickable_items/equipment/consumable/disposable_lights/torch/torch.tscn @@ -186,8 +186,8 @@ __meta__ = { "_editor_description_": "" } item_drop_sound = ExtResource( 7 ) -item_name = "Torch" can_spin = true +item_name = "Torch" life_percentage_lose = 0.2 prob_going_out = 0.1 diff --git a/scenes/objects/pickable_items/equipment/strange_devices/comet_shard/comet_shard.tscn b/scenes/objects/pickable_items/equipment/strange_devices/comet_shard/comet_shard.tscn index 9bded0d5d..2bb9ef9f0 100644 --- a/scenes/objects/pickable_items/equipment/strange_devices/comet_shard/comet_shard.tscn +++ b/scenes/objects/pickable_items/equipment/strange_devices/comet_shard/comet_shard.tscn @@ -99,7 +99,7 @@ transform = Transform( 3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0 ) shape = SubResource( 2 ) [node name="HoldPosition" parent="." index="2"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.149, -0.003, -0.045 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.149, 0.0496406, -0.045 ) [node name="OmniLight" type="OmniLight" parent="." index="3"] light_color = Color( 0.835294, 0.0196078, 0.647059, 1 ) diff --git a/scenes/objects/pickable_items/equipment/tool/light-sources/bullseye_lantern/bullseye_lantern.tscn b/scenes/objects/pickable_items/equipment/tool/light-sources/bullseye_lantern/bullseye_lantern.tscn index 55e7db92c..d97660253 100644 --- a/scenes/objects/pickable_items/equipment/tool/light-sources/bullseye_lantern/bullseye_lantern.tscn +++ b/scenes/objects/pickable_items/equipment/tool/light-sources/bullseye_lantern/bullseye_lantern.tscn @@ -115,15 +115,11 @@ tracks/2/keys = { } [sub_resource type="BoxShape" id=9] -extents = Vector3( 0.08, 0.08, 0.08 ) +extents = Vector3( 0.0562816, 0.0545644, 0.0550197 ) [node name="BullseyeLantern" instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0271944, 0 ) item_name = "Bullseye Lantern" -normal_pos_path = NodePath("") -throw_pos_path = NodePath("") -throw_logic = false -can_spin = false is_oil_based = true life_percentage_lose = 0.5 prob_going_out = 0.5 diff --git a/scenes/objects/pickable_items/equipment/tool/light-sources/candelabra/candelabra.tscn b/scenes/objects/pickable_items/equipment/tool/light-sources/candelabra/candelabra.tscn index 3e71cbe16..84f0641f9 100644 --- a/scenes/objects/pickable_items/equipment/tool/light-sources/candelabra/candelabra.tscn +++ b/scenes/objects/pickable_items/equipment/tool/light-sources/candelabra/candelabra.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=20 format=2] +[gd_scene load_steps=27 format=2] [ext_resource path="res://resources/sounds/light-sources/strike-match/508261__aerolus__match.mp3" type="AudioStream" id=1] [ext_resource path="res://resources/models/items/tools/light_sources/candelabra/trn_Candelabra_001.material" type="Material" id=2] @@ -9,7 +9,9 @@ [ext_resource path="res://resources/sounds/light-sources/blow-out/242867__reitanna__blowing-out-candle.ogg" type="AudioStream" id=7] [ext_resource path="res://resources/sounds/impacts/metal_and_gun/266345__ephisus__metal-thud.ogg" type="AudioStream" id=8] [ext_resource path="res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/flame.gd" type="Script" id=9] -[ext_resource path="res://resources/shaders/candle/flame.material" type="Material" id=10] +[ext_resource path="res://resources/shaders/candle/flame.gdshader" type="Shader" id=10] +[ext_resource path="res://resources/models/items/consumables/light_sources/candle/trn_CandleFlame.png" type="Texture" id=11] +[ext_resource path="res://resources/models/items/consumables/light_sources/candle/flame.webp" type="Texture" id=12] [ext_resource path="res://scenes/objects/pickable_items/equipment/tool/_tool_item.tscn" type="PackedScene" id=56] [sub_resource type="ArrayMesh" id=1] @@ -54,8 +56,60 @@ surfaces/0 = { [sub_resource type="QuadMesh" id=127] size = Vector2( 0.033, 0.1 ) +[sub_resource type="OpenSimplexNoise" id=9] +seed = 13245 +period = 56.6 +persistence = 1.0 + +[sub_resource type="NoiseTexture" id=10] +seamless = true +bump_strength = 19.9 +noise = SubResource( 9 ) + +[sub_resource type="ShaderMaterial" id=129] +shader = ExtResource( 10 ) +shader_param/noise_seed = 575.583 +shader_param/top_offset = Vector3( 0, 0, 0 ) +shader_param/model_height_range = Vector2( -1, 1 ) +shader_param/noise_scale = 0.079 +shader_param/timescale = 1.0 +shader_param/scale = 1.0 +shader_param/uv1_scale = Vector3( 1, 1, 1 ) +shader_param/uv1_offset = Vector3( 0, 0, 0 ) +shader_param/noise = SubResource( 10 ) +shader_param/texture_albedo = ExtResource( 12 ) +shader_param/gradient = ExtResource( 11 ) + +[sub_resource type="ShaderMaterial" id=130] +shader = ExtResource( 10 ) +shader_param/noise_seed = 958.832 +shader_param/top_offset = Vector3( 0, 0, 0 ) +shader_param/model_height_range = Vector2( -1, 1 ) +shader_param/noise_scale = 0.079 +shader_param/timescale = 1.0 +shader_param/scale = 1.0 +shader_param/uv1_scale = Vector3( 1, 1, 1 ) +shader_param/uv1_offset = Vector3( 0, 0, 0 ) +shader_param/noise = SubResource( 10 ) +shader_param/texture_albedo = ExtResource( 12 ) +shader_param/gradient = ExtResource( 11 ) + +[sub_resource type="ShaderMaterial" id=131] +shader = ExtResource( 10 ) +shader_param/noise_seed = 301.898 +shader_param/top_offset = Vector3( 0, 0, 0 ) +shader_param/model_height_range = Vector2( -1, 1 ) +shader_param/noise_scale = 0.079 +shader_param/timescale = 1.0 +shader_param/scale = 1.0 +shader_param/uv1_scale = Vector3( 1, 1, 1 ) +shader_param/uv1_offset = Vector3( 0, 0, 0 ) +shader_param/noise = SubResource( 10 ) +shader_param/texture_albedo = ExtResource( 12 ) +shader_param/gradient = ExtResource( 11 ) + [sub_resource type="BoxShape" id=89] -extents = Vector3( 0.27, 0.05, 0.05 ) +extents = Vector3( 0.149251, 0.05, 0.05 ) [sub_resource type="Animation" id=50] length = 0.001 @@ -143,7 +197,7 @@ script = ExtResource( 5 ) transform = Transform( 1, 0, 0, 0, 1, -3.80135e-28, 0, -5.36862e-28, 1, 0, 0, 0 ) cast_shadow = 0 mesh = SubResource( 127 ) -material/0 = ExtResource( 10 ) +material/0 = SubResource( 129 ) script = ExtResource( 9 ) __meta__ = { "_editor_description_": "" @@ -176,7 +230,7 @@ script = ExtResource( 5 ) transform = Transform( 1, 0, 0, 0, 1, -3.80135e-28, 0, -5.36862e-28, 1, 0, 0, 0 ) cast_shadow = 0 mesh = SubResource( 127 ) -material/0 = ExtResource( 10 ) +material/0 = SubResource( 130 ) script = ExtResource( 9 ) __meta__ = { "_editor_description_": "" @@ -201,17 +255,17 @@ script = ExtResource( 5 ) transform = Transform( 1, 0, 0, 0, 1, -3.80135e-28, 0, -5.36862e-28, 1, 0, 0, 0 ) cast_shadow = 0 mesh = SubResource( 127 ) -material/0 = ExtResource( 10 ) +material/0 = SubResource( 131 ) script = ExtResource( 9 ) __meta__ = { "_editor_description_": "" } [node name="Ignite" type="Area" parent="." index="9" groups=["IGNITE"]] -transform = Transform( -4.37114e-08, -1, -4.37114e-08, 0, -4.37114e-08, 1, -1, 4.37114e-08, 1.91069e-15, -0.00712366, 0.455051, -0.00613392 ) +transform = Transform( -4.37114e-08, -1, -4.37114e-08, 0, -4.37114e-08, 1, -1, 4.37114e-08, 1.91069e-15, -0.00712366, 0.203776, -0.00613392 ) [node name="CollisionShape" type="CollisionShape" parent="Ignite" index="0"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.051268, 0 ) +transform = Transform( 1, 0, 0, 0, 1, 8.35189e-23, 0, 8.35188e-23, 1, 1.86265e-09, -0.0100397, -0.0584511 ) shape = SubResource( 89 ) [node name="LightSound" type="AudioStreamPlayer3D" parent="." index="10"] diff --git a/scenes/objects/pickable_items/equipment/tool/light-sources/candlestick/candlestick.tscn b/scenes/objects/pickable_items/equipment/tool/light-sources/candlestick/candlestick.tscn index 4ee8ae5e2..22e3e2676 100644 --- a/scenes/objects/pickable_items/equipment/tool/light-sources/candlestick/candlestick.tscn +++ b/scenes/objects/pickable_items/equipment/tool/light-sources/candlestick/candlestick.tscn @@ -73,7 +73,7 @@ noise = SubResource( 9 ) [sub_resource type="ShaderMaterial" id=57] shader = ExtResource( 13 ) -shader_param/noise_seed = 746.694 +shader_param/noise_seed = 640.455 shader_param/top_offset = Vector3( 0, 0, 0 ) shader_param/model_height_range = Vector2( -1, 1 ) shader_param/noise_scale = 0.079 @@ -118,7 +118,7 @@ tracks/0/keys = { } [sub_resource type="BoxShape" id=53] -extents = Vector3( 0.0642877, 0.0986133, 0.0627713 ) +extents = Vector3( 0.0509815, 0.0598058, 0.045033 ) [node name="Candlestick" instance=ExtResource( 21 )] mass = 1.0 diff --git a/scenes/objects/pickable_items/pickable_item.gd b/scenes/objects/pickable_items/pickable_item.gd index 4d87f44b3..43dd0eadf 100644 --- a/scenes/objects/pickable_items/pickable_item.gd +++ b/scenes/objects/pickable_items/pickable_item.gd @@ -164,7 +164,9 @@ func throw_damage(delta): for body_found in bodies: if body_found.is_in_group("CHARACTER"): var item_damage_by_momentum = int(abs(initial_linear_velocity)) * mass * 0.3 - var item_damage + var item_damage = 1 + + # TODO: deal with can_spin items that aren't melee items like torch if can_spin or thrown_point_first: item_damage = melee_throw_damage() print(item_damage, " damage calculated in pickable_item") @@ -172,6 +174,11 @@ func throw_damage(delta): print("Item thrown is NOT a melee item") item_damage = item_damage_by_momentum print(item_damage, " damage calculated") + + # Handle bad case (like torches apparently) + if item_damage == null: + item_damage = 1 + print("Damage inflicted on: ", body_found.name, " is: ", item_damage) body_found.damage(item_damage, melee_damage_type, body_found) has_thrown = false diff --git a/scenes/sensors/character_sense.gd b/scenes/sensors/character_sense.gd index d41962c26..a62834a74 100644 --- a/scenes/sensors/character_sense.gd +++ b/scenes/sensors/character_sense.gd @@ -1,6 +1,6 @@ tool class_name CharacterSense extends Area -signal event(interest, position, object, emissor) +signal event(interest, position, object, emitter) func tick(_character: Character, _delta: float) -> int: return OK \ No newline at end of file diff --git a/scenes/worlds/procedural_world/sarco_lids_item_list.tres b/scenes/worlds/procedural_world/sarco_lids_item_list.tres index 3d2b9cab7..5cc2a56e3 100644 --- a/scenes/worlds/procedural_world/sarco_lids_item_list.tres +++ b/scenes/worlds/procedural_world/sarco_lids_item_list.tres @@ -4,7 +4,7 @@ [resource] script = ExtResource( 1 ) -_paths = [ "res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle.tscn", "res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle_short.tscn", "res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle_tall.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/bullseye_lantern/bullseye_lantern.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/candelabra/candelabra.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/candle_lantern/candle_lantern.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/candlestick/candlestick.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/omnidirectional_lantern/omni_lantern.tscn", "res://scenes/objects/pickable_items/equipment/containers/bottle_long_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/bottle_short_medieval1.tscn", "res://scenes/objects/pickable_items/tiny/spyglass/spyglass.tscn", "res://scenes/objects/pickable_items/equipment/containers/bowl_ceramic_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/jug_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/plate_ceramic_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/tankard_medieval.tscn", "res://scenes/objects/pickable_items/equipment/consumable/medical/bandage.tscn", "res://scenes/objects/pickable_items/equipment/consumable/medical/syringe.tscn", "res://scenes/objects/pickable_items/equipment/consumable/medical/doctor_bag.tscn", "res://scenes/objects/pickable_items/equipment/consumable/bomb/dynamite/dynamite.tscn", "res://scenes/objects/pickable_items/equipment/consumable/bomb/grenade/grenade.tscn", "res://scenes/objects/pickable_items/equipment/melee/crowbar/crowbar.tscn", "res://scenes/objects/pickable_items/equipment/melee/dagger/dagger.tscn", "res://scenes/objects/pickable_items/equipment/melee/hatchet/hatchet.tscn", "", "res://scenes/objects/pickable_items/equipment/melee/mace/mace.tscn", "res://scenes/objects/pickable_items/equipment/melee/sap/sap.tscn", "", "res://scenes/objects/pickable_items/tiny/ammo/martini-henry/martini-henry_box.tscn", "res://scenes/objects/pickable_items/tiny/ammo/shotgun_shells/12-gauge_box.tscn", "res://scenes/objects/pickable_items/tiny/ammo/webley/webley_box.tscn", "res://scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/sawed-off_shotgun.tscn", "res://scenes/objects/pickable_items/equipment/ranged/double-barrel_shotgun/double-barrel_shotgun.tscn", "res://scenes/objects/pickable_items/equipment/ranged/khyber_pass_martini/khyber_pass_martini.tscn", "", "", "res://scenes/objects/pickable_items/equipment/ranged/webley_revolver/webley.tscn" ] +_paths = [ "res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle.tscn", "res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle_short.tscn", "res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle_tall.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/bullseye_lantern/bullseye_lantern.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/candelabra/candelabra.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/candle_lantern/candle_lantern.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/candlestick/candlestick.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/omnidirectional_lantern/omni_lantern.tscn", "res://scenes/objects/pickable_items/equipment/containers/bottle_long_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/bottle_short_medieval1.tscn", "res://scenes/objects/pickable_items/tiny/spyglass/spyglass.tscn", "res://scenes/objects/pickable_items/equipment/containers/bowl_ceramic_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/jug_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/plate_ceramic_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/tankard_medieval.tscn", "res://scenes/objects/pickable_items/equipment/consumable/medical/bandage.tscn", "res://scenes/objects/pickable_items/equipment/consumable/medical/syringe.tscn", "res://scenes/objects/pickable_items/equipment/consumable/medical/doctor_bag.tscn", "res://scenes/objects/pickable_items/equipment/consumable/bomb/dynamite/dynamite.tscn", "res://scenes/objects/pickable_items/equipment/consumable/bomb/grenade/grenade.tscn", "", "res://scenes/objects/pickable_items/equipment/melee/dagger/dagger.tscn", "res://scenes/objects/pickable_items/equipment/melee/hatchet/hatchet.tscn", "", "res://scenes/objects/pickable_items/equipment/melee/mace/mace.tscn", "res://scenes/objects/pickable_items/equipment/melee/sap/sap.tscn", "", "res://scenes/objects/pickable_items/tiny/ammo/martini-henry/martini-henry_box.tscn", "res://scenes/objects/pickable_items/tiny/ammo/shotgun_shells/12-gauge_box.tscn", "res://scenes/objects/pickable_items/tiny/ammo/webley/webley_box.tscn", "res://scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/sawed-off_shotgun.tscn", "res://scenes/objects/pickable_items/equipment/ranged/double-barrel_shotgun/double-barrel_shotgun.tscn", "res://scenes/objects/pickable_items/equipment/ranged/khyber_pass_martini/khyber_pass_martini.tscn", "", "", "res://scenes/objects/pickable_items/equipment/ranged/webley_revolver/webley.tscn" ] _weights = [ 1000, 1000, 1000, 5, 25, 25, 50, 10, 10, 10, 1, 10, 10, 10, 10, 10, 5, 5, 5, 1, 5, 10, 10, 10, 5, 10, 1, 2, 3, 1, 1, 5, 1, 1, 3, 2 ] _min_amounts = [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ] _max_amounts = [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ] From a6421f1ec64a9d08c69932c98a1e31b43c1d042a Mon Sep 17 00:00:00 2001 From: Chris Date: Sat, 6 Jan 2024 10:05:55 -0800 Subject: [PATCH 14/21] Dead cultists tell no tales --- scenes/characters/character.gd | 3 +++ 1 file changed, 3 insertions(+) diff --git a/scenes/characters/character.gd b/scenes/characters/character.gd index 25d8196d5..118035bc2 100644 --- a/scenes/characters/character.gd +++ b/scenes/characters/character.gd @@ -334,6 +334,9 @@ func damage(value : int, type : int, on_hitbox : Hitbox): # self.queue_free() skeleton.physical_bones_start_simulation() # This ragdolls + if is_instance_valid($Audio/Speech): + $Audio/Speech.unit_db = -80 + $Audio/Speech.stop() func heal(amount): From e8eeeabddc314a98490ecd909f258e5fd8d30e88 Mon Sep 17 00:00:00 2001 From: Chris Date: Sun, 7 Jan 2024 00:57:48 -0800 Subject: [PATCH 15/21] Codestyle, omnilantern hold pos, gun raycast standardize, --- core/ai/character_state.gd | 2 - core/ai/flow_nodes/bt_selector.gd | 1 - scenes/characters/character.gd | 78 +++++++++---------- scenes/characters/cultists/neophyte.tscn | 54 ++++++------- scenes/characters/inventory.gd | 4 +- scenes/characters/player/player.gd | 1 + scenes/characters/player/player.tscn | 2 +- scenes/characters/player/player_controller.gd | 10 +-- .../disposable_lights/candle/candle.tscn | 70 ++++++++--------- .../equipment/melee/melee_item.gd | 6 +- .../sawed-off_shotgun.tscn | 3 +- .../double-barrel_shotgun.tscn | 2 +- .../equipment/ranged/gun_item.gd | 9 ++- .../khyber_pass_martini.tscn | 1 + .../lee-metford_rifle/lee-metford_rifle.tscn | 2 +- .../martini_henry_rifle.tscn | 4 +- .../ranged/webley_revolver/webley.tscn | 4 +- .../omnidirectional_lantern/omni_lantern.tscn | 2 +- .../objects/pickable_items/tiny/tiny_item.gd | 3 +- scenes/sensors/sound_sensor.gd | 8 +- scenes/sensors/visual_sensor.gd | 16 ++-- 21 files changed, 137 insertions(+), 145 deletions(-) diff --git a/core/ai/character_state.gd b/core/ai/character_state.gd index 7b8fce592..82f14cd00 100644 --- a/core/ai/character_state.gd +++ b/core/ai/character_state.gd @@ -6,13 +6,11 @@ var interest_machine var character var target - var move_direction := Vector3.ZERO setget set_move_direction var face_direction := Vector3.FORWARD setget set_face_direction var target_position := Vector3.ZERO setget set_target_position var interaction_target : Node = null - var path := [] setget , get_path var path_needs_update := false diff --git a/core/ai/flow_nodes/bt_selector.gd b/core/ai/flow_nodes/bt_selector.gd index 8cf3e9b5e..99fe922b1 100644 --- a/core/ai/flow_nodes/bt_selector.gd +++ b/core/ai/flow_nodes/bt_selector.gd @@ -1,6 +1,5 @@ class_name BTSelector, "res://core/ai/phold_icons/selector.svg" extends BTControlFlow - # If and when a node is a SUCCESS, end Selector. diff --git a/scenes/characters/character.gd b/scenes/characters/character.gd index 680dfb658..f180886b2 100644 --- a/scenes/characters/character.gd +++ b/scenes/characters/character.gd @@ -106,34 +106,6 @@ var light_level : float = 0.0 var velocity : Vector3 = Vector3.ZERO var _current_velocity : Vector3 = Vector3.ZERO -onready var character_state := CharacterState.new(self) - -onready var skeleton = $"%Skeleton" -onready var inventory = $Inventory -onready var mainhand_equipment_root = $"%MainHandEquipmentRoot" -onready var offhand_equipment_root = $"%OffHandEquipmentRoot" -onready var belt_position = $"%BeltPosition" - -onready var drop_position_node = $Body/DropPosition as Spatial -onready var throw_position_node = $"%ThrowPosition" as Spatial - -onready var character_body = $Body # Don't name this just plain 'body' unless you want bugs with collisions -onready var animation_tree = $"%AnimationTree" -onready var additional_animations = $AdditionalAnimations - -onready var _camera = get_node("FPSCamera") -onready var _collider = get_node("CollisionShape") -onready var _crouch_collider = get_node("CollisionShape2") -onready var _surface_detector = get_node("SurfaceDetector") -onready var _sound_emitter = get_node("SoundEmitter") -onready var _audio_player = get_node("Audio") -onready var _character_hitbox = get_node("CanStandChecker") -onready var _ground_checker = $"%GroundChecker" -onready var legcast : RayCast = get_node(_legcast) as RayCast -onready var _speech_player = get_node("Audio/Speech") - -onready var item_drop_sound_flesh : AudioStream = load("res://resources/sounds/impacts/blade_to_flesh/blade_to_flesh.wav") - var stamina := 600.0 #var current_control_mode_index = 0 @@ -184,6 +156,34 @@ var noise_level : float = 0 # Noise detectable by characters; is a float for s var is_reloading = false +onready var character_state := CharacterState.new(self) + +onready var skeleton = $"%Skeleton" +onready var inventory = $Inventory +onready var mainhand_equipment_root = $"%MainHandEquipmentRoot" +onready var offhand_equipment_root = $"%OffHandEquipmentRoot" +onready var belt_position = $"%BeltPosition" + +onready var drop_position_node = $Body/DropPosition as Spatial +onready var throw_position_node = $"%ThrowPosition" as Spatial + +onready var character_body = $Body # Don't name this just plain 'body' unless you want bugs with collisions +onready var animation_tree = $"%AnimationTree" +onready var additional_animations = $AdditionalAnimations + +onready var _camera = get_node("FPSCamera") +onready var _collider = get_node("CollisionShape") +onready var _crouch_collider = get_node("CollisionShape2") +onready var _surface_detector = get_node("SurfaceDetector") +onready var _sound_emitter = get_node("SoundEmitter") +onready var _audio_player = get_node("Audio") +onready var _character_hitbox = get_node("CanStandChecker") +onready var _ground_checker = $"%GroundChecker" +onready var legcast : RayCast = get_node(_legcast) as RayCast +onready var _speech_player = get_node("Audio/Speech") + +onready var item_drop_sound_flesh : AudioStream = load("res://resources/sounds/impacts/blade_to_flesh/blade_to_flesh.wav") + func _ready(): _type_damage_multiplier.resize(AttackTypes.Types._COUNT) @@ -214,21 +214,21 @@ func _physics_process(delta : float): if _collider.disabled: _collider.set_deferred("disabled", false) _crouch_collider.set_deferred("disabled", true) - + var from = mainhand_equipment_root.transform.origin.y mainhand_equipment_root.transform.origin.y = lerp(from, equipment_orig_pos, 0.08) - + from = offhand_equipment_root.transform.origin.y offhand_equipment_root.transform.origin.y = lerp(from, equipment_orig_pos, 0.08) var d1 = mainhand_equipment_root.transform.origin.y - equipment_orig_pos if d1 > -0.04: mainhand_equipment_root.transform.origin.y = equipment_orig_pos offhand_equipment_root.transform.origin.y = equipment_orig_pos - + match state: State.STATE_WALKING: _walk(delta) - + State.STATE_CROUCHING: if !do_crouch and is_player_crouch_toggle: if do_sprint or (is_crouching and can_stand): @@ -236,37 +236,37 @@ func _physics_process(delta : float): wanna_stand = true state = State.STATE_WALKING return - + is_crouching = true _crouch(delta) _walk(delta, 0.75) - + State.STATE_CLAMBERING_RISE: var pos = global_transform.origin var clamber_target = Vector3(pos.x, clamber_destination.y, pos.z) # Clamber speed affected by encumbrance var clamber_speed = default_clamber_speed / (1 + inventory.encumbrance) global_transform.origin = lerp(pos, clamber_target, clamber_speed) - + var d = pos - clamber_target if d.length() < 0.1: state = State.STATE_CLAMBERING_LEDGE return - + State.STATE_CLAMBERING_LEDGE: #_audio_player.play_clamber_sound(false) var pos = global_transform.origin # Clamber speed affected by encumbrance var clamber_speed = default_clamber_speed / (1 + inventory.encumbrance) global_transform.origin = lerp(pos, clamber_destination, clamber_speed) - + var d = global_transform.origin - clamber_destination if d.length() < 0.1: is_clambering = false global_transform.origin = clamber_destination if clamberable_obj and clamberable_obj is RigidBody: # Altered to allow statics clamberable_obj.mode = 0 - + if is_crouching: state = State.STATE_CROUCHING return @@ -280,7 +280,6 @@ func _physics_process(delta : float): # state.linear_velocity = state.linear_velocity.normalized() * min(state.linear_velocity.length(), move_speed) - func kick(): prints("Kick timer stopped:", kick_timer.is_stopped()) prints("legcast colliding:", legcast.is_colliding()) @@ -313,7 +312,6 @@ func kick(): kick_object.play_drop_sound(10, false) - func damage(value : int, type : int, on_hitbox : Hitbox): if self._alive: self.current_health -= self._type_damage_multiplier[type] * value diff --git a/scenes/characters/cultists/neophyte.tscn b/scenes/characters/cultists/neophyte.tscn index 2fc5a64e4..78a3ac250 100644 --- a/scenes/characters/cultists/neophyte.tscn +++ b/scenes/characters/cultists/neophyte.tscn @@ -719,11 +719,13 @@ acceleration = 5.0 mass = 70.0 [node name="DebugVisualizers@Spatial@TargetPosition" type="MeshInstance" parent="." index="0"] +visible = false mesh = SubResource( 41 ) skeleton = NodePath("../..") script = ExtResource( 31 ) [node name="DebugVisualizers@Spatial@Path" type="ImmediateGeometry" parent="." index="1"] +visible = false material_override = SubResource( 42 ) script = ExtResource( 34 ) @@ -1321,7 +1323,7 @@ bones/113/name = "DEF-hand.L" bones/113/parent = 112 bones/113/rest = Transform( 0.999953, 0.0093688, 0.00264029, -0.00972873, 0.970664, 0.240242, -0.000312057, -0.240256, 0.970709, 5.86588e-08, 0.130595, -1.10595e-08 ) bones/113/enabled = true -bones/113/bound_children = [ NodePath("OffHandAttachement") ] +bones/113/bound_children = [ ] bones/114/name = "DEF-f_index.01.L" bones/114/parent = 113 bones/114/rest = Transform( -0.392449, 0.0601783, 0.917803, 0.133676, 0.990994, -0.00781816, -0.910008, 0.11962, -0.396959, -0.00848527, 0.0784882, 0.0396803 ) @@ -1441,7 +1443,7 @@ bones/137/name = "DEF-hand.R" bones/137/parent = 136 bones/137/rest = Transform( 0.999953, -0.0093688, -0.00264029, 0.00972873, 0.970664, 0.240242, 0.000312057, -0.240256, 0.970709, -4.74829e-08, 0.130595, -3.60887e-09 ) bones/137/enabled = true -bones/137/bound_children = [ NodePath("MainHandAttachment") ] +bones/137/bound_children = [ ] bones/138/name = "DEF-f_index.01.R" bones/138/parent = 137 bones/138/rest = Transform( -0.392449, -0.0601783, -0.917803, -0.133676, 0.990994, -0.00781816, 0.910008, 0.11962, -0.396959, 0.00848536, 0.0784882, 0.0396803 ) @@ -1613,7 +1615,7 @@ mesh = SubResource( 7 ) skin = SubResource( 8 ) [node name="MainHandAttachment" type="BoneAttachment" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="1"] -transform = Transform( -0.913901, 0.14709, 0.378351, 0.324317, -0.295983, 0.89845, 0.244138, 0.943801, 0.222796, -0.165384, 1.21875, 0.113816 ) +transform = Transform( -0.914199, 0.145022, 0.378429, 0.325453, -0.293723, 0.898781, 0.241496, 0.944826, 0.221324, -0.165683, 1.21913, 0.113553 ) bone_name = "DEF-hand.R" [node name="MainHandEquipmentRoot" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/MainHandAttachment" index="0"] @@ -1621,7 +1623,7 @@ unique_name_in_owner = true transform = Transform( 0.852791, 0.454859, 0.256616, 0.439197, -0.358752, -0.823653, -0.282584, 0.815107, -0.505714, 0.0170594, 0.0889183, -0.0337591 ) [node name="OffHandAttachement" type="BoneAttachment" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="2"] -transform = Transform( -0.476886, -0.659408, 0.581172, 0.878275, -0.383703, 0.285319, 0.0348546, 0.646493, 0.762124, -0.0609042, 1.2676, 0.47681 ) +transform = Transform( -0.47748, -0.658727, 0.581456, 0.877851, -0.385747, 0.283863, 0.0373061, 0.645971, 0.762451, -0.0608506, 1.26702, 0.476869 ) bone_name = "DEF-hand.L" [node name="OffHandEquipmentRoot" type="Position3D" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton/OffHandAttachement" index="0"] @@ -1647,11 +1649,11 @@ script = ExtResource( 24 ) IK_enabled = true [node name="Physical Bone DEF-spine" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="4"] -transform = Transform( 1, -1.49214e-13, -4.61853e-14, 7.42547e-14, -0.262471, -0.964939, -8.52651e-14, 0.964939, -0.262471, 3.85527e-08, 0.993766, -0.00970217 ) +transform = Transform( 1, -1.49214e-13, -4.79616e-14, 7.76829e-14, -0.262471, -0.964939, -8.52651e-14, 0.964939, -0.262471, 3.85527e-08, 0.993766, -0.00970216 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87095e-09, -0.0273943, 0.0678681 ) -body_offset = Transform( 1, -1.56319e-13, -4.26326e-14, 4.79616e-14, 4.47035e-07, -0.999999, -1.06581e-13, 0.999999, 4.47035e-07, 1.87095e-09, 0.0678681, 0.0273942 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87095e-09, -0.0273943, 0.0678682 ) +body_offset = Transform( 1, -1.56319e-13, -4.44089e-14, 5.15143e-14, 4.47035e-07, -0.999999, -1.06581e-13, 0.999999, 4.47035e-07, 1.87095e-09, 0.0678681, 0.0273942 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine" @@ -1671,7 +1673,7 @@ transform = Transform( 1, 2.38426e-07, 1.17004e-09, 3.20646e-08, -0.129618, -0.9 collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.68296e-08, -0.0271001, 0.0571869 ) -body_offset = Transform( 1, 7.10543e-13, 1.16995e-09, 1.16999e-09, 2.83122e-07, -0.999996, -2.13163e-13, 0.999996, 2.38419e-07, -4.68965e-08, 0.0571867, 0.0271 ) +body_offset = Transform( 1, 6.82121e-13, 1.16995e-09, 1.16999e-09, 3.12924e-07, -0.999996, -2.13163e-13, 0.999996, 2.5332e-07, -4.68965e-08, 0.0571867, 0.0271 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.001" @@ -1691,7 +1693,7 @@ transform = Transform( 1, 1.19216e-07, 3.39932e-08, 1.16662e-09, 0.0338434, -0.9 collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.21262e-09, -0.0260867, 0.0690646 ) -body_offset = Transform( 1, 1.19209e-07, 3.39933e-08, 1.11759e-08, 0.000279725, -1, -2.98023e-07, 1, 0.000279751, -7.45058e-09, 0.0690719, 0.0260674 ) +body_offset = Transform( 1, 1.19209e-07, 3.39933e-08, 1.11759e-08, 0.000279728, -1, -2.98023e-07, 1, 0.000279754, -7.45058e-09, 0.0690719, 0.0260674 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.002" @@ -1710,8 +1712,8 @@ shape = SubResource( 11 ) transform = Transform( 1, 7.45066e-07, 1.49011e-08, -1.82907e-09, 0.0304118, -0.999537, -2.97685e-08, 0.999537, 0.0304122, -2.29206e-08, 1.4364, 0.0179205 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.78667e-08, -0.0260704, 0.0779712 ) -body_offset = Transform( 1, 7.45058e-07, 1.49012e-08, -9.31323e-10, 0.000279702, -1, -2.98023e-08, 0.999999, 0.000279726, -5.96046e-08, 0.0779785, 0.0260486 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.78667e-08, -0.0260704, 0.0779711 ) +body_offset = Transform( 1, 7.45058e-07, 1.49012e-08, -9.31323e-10, 0.0002797, -1, -2.98023e-08, 0.999999, 0.000279726, -5.96046e-08, 0.0779784, 0.0260486 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.003" @@ -1727,11 +1729,11 @@ transform = Transform( 1, -7.10543e-15, 2.22045e-16, 0, 1, 9.31323e-09, 1.33227e shape = SubResource( 12 ) [node name="Physical Bone DEF-spine004" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="8"] -transform = Transform( 0.999999, 2.07234e-07, -3.98793e-06, -3.78457e-06, 0.328971, -0.94434, 1.508e-06, 0.94434, 0.328972, 1.61213e-07, 1.55649, 0.00537006 ) +transform = Transform( 0.999999, 2.07234e-07, -3.98793e-06, -3.78457e-06, 0.328971, -0.94434, 1.508e-06, 0.94434, 0.328972, 1.61213e-07, 1.55649, 0.00536995 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.43444e-08, -0.0223385, 0.0139312 ) -body_offset = Transform( 0.999999, -2.98023e-08, -3.98606e-06, -4.06802e-06, 0.000283092, -1, 4.17233e-07, 0.999999, 0.00028336, 1.19209e-07, 0.0139375, 0.0223345 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.43444e-08, -0.0223384, 0.0139312 ) +body_offset = Transform( 0.999999, -2.98023e-08, -3.98606e-06, -4.06802e-06, 0.000283062, -1, 4.17233e-07, 0.999999, 0.00028336, 1.19209e-07, 0.0139375, 0.0223344 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.004" @@ -1746,11 +1748,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 13 ) [node name="Physical Bone DEF-spine005" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="9"] -transform = Transform( 1, 9.638e-08, 1.94236e-06, 1.92397e-06, -0.220919, -0.975291, 6.2506e-08, 0.975292, -0.220919, -1.44515e-09, 1.59379, 0.0118021 ) +transform = Transform( 1, 9.638e-08, 1.94236e-06, 1.92397e-06, -0.220919, -0.975291, 6.2506e-08, 0.975292, -0.220919, -1.44517e-09, 1.59379, 0.0118021 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.35685e-08, -0.0272553, 0.033147 ) -body_offset = Transform( 1, -1.49012e-07, 1.93715e-06, 1.885e-06, 0.000277132, -0.999999, -1.19209e-07, 0.999999, 0.000276938, -4.47035e-08, 0.0331545, 0.0272461 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.35687e-08, -0.0272553, 0.0331471 ) +body_offset = Transform( 1, -1.49012e-07, 1.93715e-06, 1.885e-06, 0.000277117, -0.999999, -1.19209e-07, 0.999999, 0.000276953, -4.47035e-08, 0.0331546, 0.0272461 ) mass = 0.2 weight = 1.96 bone_name = "DEF-spine.005" @@ -1773,7 +1775,7 @@ transform = Transform( 0.488836, -0.0938749, -0.86732, 0.358424, 0.928024, 0.101 collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0182288, 0.0163803, 0.0784028 ) -body_offset = Transform( 0.934013, -0.355164, -0.0386027, 5.12302e-05, 0.108187, -0.994141, 0.357251, 0.928532, 0.101066, 0.0258702, 0.0761722, -0.0166212 ) +body_offset = Transform( 0.934013, -0.355164, -0.0386028, 5.12004e-05, 0.108187, -0.994141, 0.357251, 0.928532, 0.101066, 0.0258702, 0.0761722, -0.0166212 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shoulder.L" @@ -1788,7 +1790,7 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 16 ) [node name="Physical Bone DEF-upper_armL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="11"] -transform = Transform( 0.958458, 0.200765, -0.2026, -0.219515, 0.0656851, -0.973395, -0.182116, 0.977436, 0.107028, 0.205958, 1.49234, -0.00999194 ) +transform = Transform( 0.958458, 0.200765, -0.2026, -0.219515, 0.0656851, -0.973395, -0.182116, 0.977436, 0.107028, 0.205958, 1.49234, -0.00999193 ) collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0089302, -0.0254915, 0.0671488 ) @@ -1811,7 +1813,7 @@ transform = Transform( 0.962282, 0.204439, -0.179459, -0.219612, 0.194523, -0.95 collision_layer = 32 joint_type = 3 joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.136135, -0.0220642, 0.189777 ) -body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232913, -0.166725, 0.00225206, 0.988465, 0.151404, -0.211117, -0.102037, -0.00722986 ) +body_offset = Transform( 0.168329, -0.149619, 0.974305, 0.985722, 0.0232913, -0.166725, 0.00225209, 0.988465, 0.151404, -0.211117, -0.102037, -0.00722986 ) mass = 0.2 weight = 1.96 bone_name = "DEF-upper_arm.L.001" @@ -1886,8 +1888,8 @@ shape = SubResource( 21 ) transform = Transform( 0.488833, 0.0938781, 0.867316, -0.358433, 0.928022, 0.101571, -0.795343, -0.360525, 0.487295, -0.0955796, 1.47017, 0.0490491 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0182288, 0.0163803, 0.0784023 ) -body_offset = Transform( 0.934006, 0.355168, 0.0386027, -5.16772e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258701, 0.0761714, -0.0166209 ) +joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0182288, 0.0163804, 0.0784023 ) +body_offset = Transform( 0.934006, 0.355168, 0.0386028, -5.16772e-05, 0.108186, -0.994136, -0.35726, 0.92853, 0.101065, -0.0258701, 0.0761714, -0.016621 ) mass = 0.2 weight = 1.96 bone_name = "DEF-shoulder.R" @@ -1997,11 +1999,11 @@ joint_constraints/angular_limit_relaxation = 1.0 shape = SubResource( 27 ) [node name="Physical Bone DEF-pelvisL" type="PhysicalBone" parent="Body/CultistNeophyteNoCape/rig_deform/Skeleton" index="22"] -transform = Transform( 0.0047103, -0.612603, -0.790373, -0.596177, 0.632841, -0.494053, 0.80284, 0.473531, -0.362235, 0.0437694, 0.955347, -0.00753684 ) +transform = Transform( 0.00471021, -0.612603, -0.790373, -0.596177, 0.632841, -0.494053, 0.80284, 0.473531, -0.362235, 0.0437694, 0.955347, -0.00753687 ) collision_layer = 32 joint_type = 3 -joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256163, -0.00774478, 0.0612284 ) -body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.3113e-06, 0.341802, -0.939769, -0.510354, 0.808172, 0.293934, 0.015063, 0.0601877, -0.0248114 ) +joint_offset = Transform( 0.815599, 0.578524, 0.010397, 0.463692, -0.642751, -0.609803, -0.346104, 0.502175, -0.792486, -0.0256164, -0.00774471, 0.0612284 ) +body_offset = Transform( 0.859965, 0.479616, 0.17444, -1.37091e-06, 0.341802, -0.939769, -0.510354, 0.808172, 0.293934, 0.015063, 0.0601876, -0.0248114 ) mass = 0.2 weight = 1.96 bone_name = "DEF-pelvis.L" @@ -2143,7 +2145,7 @@ transform = Transform( 0.764176, 0.644659, 0.0211283, -0.047946, 0.024108, 0.998 collision_layer = 32 joint_type = 3 joint_offset = Transform( -0.891998, -0.0445846, -0.449834, -0.44338, -0.107527, 0.88986, -0.0880449, 0.993202, 0.0761441, -0.0171896, 0.0202693, 0.127212 ) -body_offset = Transform( 0.999825, 7.07209e-05, 0.0187139, 0.0187139, -0.00737301, -0.999797, 6.61016e-05, 0.999974, -0.0073728, 0.0148045, 0.127657, -0.0193297 ) +body_offset = Transform( 0.999825, 7.06613e-05, 0.0187139, 0.0187139, -0.00737301, -0.999797, 6.61016e-05, 0.999974, -0.0073728, 0.0148045, 0.127657, -0.0193297 ) mass = 0.2 weight = 1.96 bone_name = "DEF-thigh.R" diff --git a/scenes/characters/inventory.gd b/scenes/characters/inventory.gd index cfff06041..0d8982f09 100644 --- a/scenes/characters/inventory.gd +++ b/scenes/characters/inventory.gd @@ -48,11 +48,11 @@ var current_offhand_equipment : EquipmentItem = null # Are we currently in the middle of swapping hands? var are_swapping : bool = false +var encumbrance : float = 0 # Is a float to allow easy division + # Where to drop items from onready var Animations : AnimationPlayer = $"%AdditionalAnimations" as AnimationPlayer -var encumbrance : float = 0 # Is a float to allow easy division - func _ready(): hotbar.resize(HOTBAR_SIZE) diff --git a/scenes/characters/player/player.gd b/scenes/characters/player/player.gd index 5bd488833..f2424c6f2 100644 --- a/scenes/characters/player/player.gd +++ b/scenes/characters/player/player.gd @@ -40,6 +40,7 @@ func _ready(): func _process(_delta: float) -> void: + # TODO: This should probably be in character.gd if is_reloading == true: if noise_level < 8: noise_level = 8 diff --git a/scenes/characters/player/player.tscn b/scenes/characters/player/player.tscn index 03fdb2bf8..70b21f301 100644 --- a/scenes/characters/player/player.tscn +++ b/scenes/characters/player/player.tscn @@ -7551,7 +7551,7 @@ radius = 0.25 [sub_resource type="QuadMesh" id=371] size = Vector2( 2, 2 ) -[node name="Player" groups=["Player"] instance=ExtResource( 1 )] +[node name="Player" groups=["PLAYER"] instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) collision_layer = 2 script = ExtResource( 2 ) diff --git a/scenes/characters/player/player_controller.gd b/scenes/characters/player/player_controller.gd index 09e35a23c..c9d3ededf 100644 --- a/scenes/characters/player/player_controller.gd +++ b/scenes/characters/player/player_controller.gd @@ -5,7 +5,6 @@ signal is_moving(is_player_moving) var is_player_moving : bool = false -onready var character = get_parent() export var max_placement_distance = 1.5 export var hold_time_to_place = 0.4 export var throw_strength : float = 20 @@ -29,8 +28,6 @@ var target_placement_position : Vector3 = Vector3.ZERO #export var _aimcast : NodePath #onready var aimcast : RayCast = get_node(_aimcast) as RayCast - - enum ItemSelection { ITEM_MAINHAND, ITEM_OFFHAND, @@ -59,6 +56,7 @@ var velocity : Vector3 = Vector3.ZERO var _clamber_m = null +onready var character = get_parent() export var _cam_path : NodePath onready var _camera : ShakeCamera = get_node(_cam_path) #export var _gun_cam_path : NodePath @@ -153,7 +151,7 @@ func _physics_process(delta : float): throw_item = null current_grab_object = current_control_mode.get_grab_target() - ### TODO: many of these shouldn't be here, shouldn't be checked every _physics_process + ### TODO: many of these shouldn't be here and probably shouldn't be checked every _physics_process (moved in _input()?) _walk(delta) _crouch() _handle_grab_input(delta) @@ -297,7 +295,6 @@ func _check_movement_key(delta): func _crouch() -> void: -# if owner.is_player_crouch_toggle: if GameSettings.crouch_hold_enabled: if Input.is_action_pressed("player|crouch"): if owner.do_sprint: @@ -518,7 +515,6 @@ func _handle_inventory(delta : float): owner.noise_level = 10 throw_state = ThrowState.IDLE - # Start timer to check if want to reload or unload if Input.is_action_just_pressed("player|reload"): if character.inventory.get_mainhand_item(): @@ -765,7 +761,7 @@ func _set_screen_filter_to(filter_value: int = -1) -> void: ) if current_screen_filter == GameManager.ScreenFilter.DEBUG_LIGHT: print("Screen Filter: DEBUG_LIGHT") -# GameManager.game.level.toggle_directional_light() +# GameManager.game.level.toggle_directional_light() # At one point, this lagged everything _screen_filter.visible = false _debug_light.visible = true diff --git a/scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle.tscn b/scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle.tscn index 44a830ca3..e2382da14 100644 --- a/scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle.tscn +++ b/scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle.tscn @@ -55,33 +55,6 @@ radius = 0.025 [sub_resource type="BoxShape" id=56] extents = Vector3( 0.028, 0.06, 0.028 ) -[sub_resource type="QuadMesh" id=53] -size = Vector2( 0.033, 0.1 ) - -[sub_resource type="OpenSimplexNoise" id=9] -seed = 13245 -period = 56.6 -persistence = 1.0 - -[sub_resource type="NoiseTexture" id=10] -seamless = true -bump_strength = 19.9 -noise = SubResource( 9 ) - -[sub_resource type="ShaderMaterial" id=58] -shader = ExtResource( 13 ) -shader_param/noise_seed = 416.176 -shader_param/top_offset = Vector3( 0, 0, 0 ) -shader_param/model_height_range = Vector2( -1, 1 ) -shader_param/noise_scale = 0.079 -shader_param/timescale = 1.0 -shader_param/scale = 1.0 -shader_param/uv1_scale = Vector3( 1, 1, 1 ) -shader_param/uv1_offset = Vector3( 0, 0, 0 ) -shader_param/noise = SubResource( 10 ) -shader_param/texture_albedo = ExtResource( 12 ) -shader_param/gradient = ExtResource( 11 ) - [sub_resource type="Animation" id=54] length = 0.001 tracks/0/type = "value" @@ -114,6 +87,33 @@ tracks/0/keys = { "values": [ 0.3, 0.31, 0.28, 0.32 ] } +[sub_resource type="QuadMesh" id=53] +size = Vector2( 0.033, 0.1 ) + +[sub_resource type="OpenSimplexNoise" id=9] +seed = 13245 +period = 56.6 +persistence = 1.0 + +[sub_resource type="NoiseTexture" id=10] +seamless = true +bump_strength = 19.9 +noise = SubResource( 9 ) + +[sub_resource type="ShaderMaterial" id=58] +shader = ExtResource( 13 ) +shader_param/noise_seed = 538.216 +shader_param/top_offset = Vector3( 0, 0, 0 ) +shader_param/model_height_range = Vector2( -1, 1 ) +shader_param/noise_scale = 0.079 +shader_param/timescale = 1.0 +shader_param/scale = 1.0 +shader_param/uv1_scale = Vector3( 1, 1, 1 ) +shader_param/uv1_offset = Vector3( 0, 0, 0 ) +shader_param/noise = SubResource( 10 ) +shader_param/texture_albedo = ExtResource( 12 ) +shader_param/gradient = ExtResource( 11 ) + [sub_resource type="BoxShape" id=57] extents = Vector3( 0.02, 0.02, 0.02 ) @@ -148,7 +148,12 @@ __meta__ = { "_editor_description_": "" } -[node name="FireOrigin" type="Position3D" parent="." index="5"] +[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="5"] +autoplay = "flicker" +anims/RESET = SubResource( 54 ) +anims/flicker = SubResource( 55 ) + +[node name="FireOrigin" type="Position3D" parent="." index="6"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00428984, 0.0887242, -0.00277551 ) script = ExtResource( 2 ) @@ -179,21 +184,16 @@ priority = 50.0 script = ExtResource( 1 ) parent_item_path = NodePath("../../../..") -[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="5"] -autoplay = "flicker" -anims/RESET = SubResource( 54 ) -anims/flicker = SubResource( 55 ) - [node name="Burning" parent="Sounds" index="2"] stream = null -[node name="Ignite" parent="." index="9" groups=["IGNITE"]] +[node name="Ignite" parent="." index="8" groups=["IGNITE"]] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0757755, 0 ) [node name="CollisionShape" parent="Ignite" index="0"] shape = SubResource( 57 ) -[node name="PlacementAnchor" parent="." index="10"] +[node name="PlacementAnchor" parent="." index="9"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0629706, 0 ) [connection signal="item_state_changed" from="." to="." method="_item_state_changed"] diff --git a/scenes/objects/pickable_items/equipment/melee/melee_item.gd b/scenes/objects/pickable_items/equipment/melee/melee_item.gd index b2b6889bd..91b9a8c88 100644 --- a/scenes/objects/pickable_items/equipment/melee/melee_item.gd +++ b/scenes/objects/pickable_items/equipment/melee/melee_item.gd @@ -26,8 +26,6 @@ export var secondary_damage2 = 0 export var melee_attack_speed : float = 1.0 export var cooldown = 0.01 -onready var melee_hitbox = $Hitbox as Area - #export var element_path : NodePath #onready var collision_and_mesh = get_node(element_path) @@ -36,6 +34,8 @@ var did_a_thrust = false var did_a_cut = false var on_cooldown = false +onready var melee_hitbox = $Hitbox as Area + onready var character = get_parent() @@ -66,7 +66,7 @@ func attack_thrust(): # melee_anim.play("polearm_thrust_from_right") # $Sounds/Thrust.play() # yield(melee_anim, "animation_finished") -## character.stamina -= 30 # this is bugged with halberd +# character.stamina -= 30 # this is bugged with halberd # can_hit = false # melee_anim.queue("polearm_recovery_from_right") diff --git a/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/sawed-off_shotgun.tscn b/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/sawed-off_shotgun.tscn index 6cfda0a83..4b85daee9 100644 --- a/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/sawed-off_shotgun.tscn +++ b/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/sawed-off_shotgun.tscn @@ -320,10 +320,9 @@ tracks/5/keys = { [node name="SawedOffShotgun" instance=ExtResource( 7 )] mass = 3.0 +can_spin = true item_size = 0 item_name = "Sawed-off shotgun" -throw_logic = true -can_spin = true ammo_types = [ ExtResource( 4 ) ] ammunition_capacity = 2 reload_amount = 2 diff --git a/scenes/objects/pickable_items/equipment/ranged/double-barrel_shotgun/double-barrel_shotgun.tscn b/scenes/objects/pickable_items/equipment/ranged/double-barrel_shotgun/double-barrel_shotgun.tscn index a7433a881..735adb298 100644 --- a/scenes/objects/pickable_items/equipment/ranged/double-barrel_shotgun/double-barrel_shotgun.tscn +++ b/scenes/objects/pickable_items/equipment/ranged/double-barrel_shotgun/double-barrel_shotgun.tscn @@ -453,7 +453,7 @@ transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -0.0 shape = SubResource( 378 ) [node name="RayCast" parent="." index="6"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000195906, 0.0165546, 0.0842745 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000195906, 0.0237, 0.0842745 ) visible = true [node name="Sounds" type="Spatial" parent="." index="7"] diff --git a/scenes/objects/pickable_items/equipment/ranged/gun_item.gd b/scenes/objects/pickable_items/equipment/ranged/gun_item.gd index 69b821ca5..d765ec9a3 100644 --- a/scenes/objects/pickable_items/equipment/ranged/gun_item.gd +++ b/scenes/objects/pickable_items/equipment/ranged/gun_item.gd @@ -55,6 +55,7 @@ onready var animation_player = $"%AnimationPlayer" onready var player = get_node(player_path) onready var mesh = get_node(mesh_path) + func _ready(): # print(get_parent().name) # if get_parent().name == "MainHandEquipmentRoot": @@ -75,7 +76,7 @@ func _physics_process(delta): return if (not is_instance_valid(owner_character)) or (not "character_state" in owner_character): return - if owner_character.is_in_group("Player"): + if owner_character.is_in_group("PLAYER"): return var owner_state : CharacterState = owner_character.character_state as CharacterState if not is_instance_valid(owner_state): @@ -116,13 +117,13 @@ func set_range(value : Vector2): func shoot(): print("shoot") var ammo_type = current_ammo_type as AmmunitionData - + # The reason it's MINUS damage_offset (thus louder) is more of the powder is exploding outside the barrel noise_level = ammo_type.damage - damage_offset # damage_offset is a negative so this is a addition operation - + var max_dispersion_radians : float = deg2rad(dispersion_offset_degrees + ammo_type.dispersion) / 2.0 var total_damage : int = damage_offset + ammo_type.damage - + var raycast_range = raycast.cast_to.length() raycast.clear_exceptions() raycast.add_exception(owner_character) diff --git a/scenes/objects/pickable_items/equipment/ranged/khyber_pass_martini/khyber_pass_martini.tscn b/scenes/objects/pickable_items/equipment/ranged/khyber_pass_martini/khyber_pass_martini.tscn index f58572f1f..6f4b5365d 100644 --- a/scenes/objects/pickable_items/equipment/ranged/khyber_pass_martini/khyber_pass_martini.tscn +++ b/scenes/objects/pickable_items/equipment/ranged/khyber_pass_martini/khyber_pass_martini.tscn @@ -203,6 +203,7 @@ shape = SubResource( 6 ) [node name="RayCast" parent="." index="6"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0363873, -0.0374446 ) +visible = true [node name="Sounds" type="Spatial" parent="." index="7"] diff --git a/scenes/objects/pickable_items/equipment/ranged/lee-metford_rifle/lee-metford_rifle.tscn b/scenes/objects/pickable_items/equipment/ranged/lee-metford_rifle/lee-metford_rifle.tscn index 0f68aee2e..bbd74b273 100644 --- a/scenes/objects/pickable_items/equipment/ranged/lee-metford_rifle/lee-metford_rifle.tscn +++ b/scenes/objects/pickable_items/equipment/ranged/lee-metford_rifle/lee-metford_rifle.tscn @@ -295,7 +295,6 @@ item_name = "Lee-Metford rifle" ammo_types = [ ExtResource( 3 ) ] ammunition_capacity = 10 reload_amount = 1 -reload_time = 2.0 handling = 25.0 ads_hold_position = Vector3( 0.078, 0.037, -0.322 ) ads_hold_rotation = Vector3( -2.752, -23.514, 13.292 ) @@ -384,6 +383,7 @@ shape = SubResource( 375 ) [node name="RayCast" parent="." index="6"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00202578, 0.0666256 ) +visible = true [node name="Sounds" type="Spatial" parent="." index="7"] diff --git a/scenes/objects/pickable_items/equipment/ranged/martini_henry_rifle/martini_henry_rifle.tscn b/scenes/objects/pickable_items/equipment/ranged/martini_henry_rifle/martini_henry_rifle.tscn index 21fdcf85d..c8a6a9df9 100644 --- a/scenes/objects/pickable_items/equipment/ranged/martini_henry_rifle/martini_henry_rifle.tscn +++ b/scenes/objects/pickable_items/equipment/ranged/martini_henry_rifle/martini_henry_rifle.tscn @@ -114,7 +114,6 @@ item_name = "Martini-Henry rifle" ammo_types = [ ExtResource( 2 ) ] ammunition_capacity = 1 reload_amount = 1 -reload_time = 2.0 cooldown = 0.1 handling = 13.0 ads_hold_position = Vector3( 0.067, -0.081, 0.261 ) @@ -204,7 +203,8 @@ material/0 = ExtResource( 6 ) script = ExtResource( 4 ) [node name="RayCast" parent="." index="6"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0403607, 0.140579 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0352297, 0.140579 ) +visible = true [node name="Sounds" type="Spatial" parent="." index="7"] diff --git a/scenes/objects/pickable_items/equipment/ranged/webley_revolver/webley.tscn b/scenes/objects/pickable_items/equipment/ranged/webley_revolver/webley.tscn index 2df225ec2..96c3876a1 100644 --- a/scenes/objects/pickable_items/equipment/ranged/webley_revolver/webley.tscn +++ b/scenes/objects/pickable_items/equipment/ranged/webley_revolver/webley.tscn @@ -783,7 +783,8 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0460132, -0.0354128 ) visible = false [node name="RayCast" parent="." index="6"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0481794, -0.0297382 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0281493, -0.0297382 ) +visible = true [node name="Sounds" type="Spatial" parent="." index="7"] @@ -807,7 +808,6 @@ bus = "Effects" [node name="HoldPosition" parent="." index="8"] transform = Transform( 0.990265, -0.138034, -0.0179346, 0.139175, 0.984048, 0.11081, 0.00235294, -0.112227, 0.99368, -0.02, 0.031, -0.081 ) -visible = false [node name="AnimationPlayer" type="AnimationPlayer" parent="." index="9"] unique_name_in_owner = true diff --git a/scenes/objects/pickable_items/equipment/tool/light-sources/omnidirectional_lantern/omni_lantern.tscn b/scenes/objects/pickable_items/equipment/tool/light-sources/omnidirectional_lantern/omni_lantern.tscn index bfed0ec1d..b85c12352 100644 --- a/scenes/objects/pickable_items/equipment/tool/light-sources/omnidirectional_lantern/omni_lantern.tscn +++ b/scenes/objects/pickable_items/equipment/tool/light-sources/omnidirectional_lantern/omni_lantern.tscn @@ -136,7 +136,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0527362, 0 ) shape = SubResource( 8 ) [node name="HoldPosition" parent="." index="4"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.315746, -0.0179318 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.269326, -0.0179318 ) [node name="Durability" type="Timer" parent="." index="5"] wait_time = 30000.0 diff --git a/scenes/objects/pickable_items/tiny/tiny_item.gd b/scenes/objects/pickable_items/tiny/tiny_item.gd index 898c51dc8..408fa6787 100644 --- a/scenes/objects/pickable_items/tiny/tiny_item.gd +++ b/scenes/objects/pickable_items/tiny/tiny_item.gd @@ -1,4 +1,3 @@ - class_name TinyItem extends PickableItem @@ -12,5 +11,5 @@ func _ready(): if get_parent().owner: if get_parent().owner is GunItem: print("The Parent is: ", get_parent().owner) - if get_parent().owner.owner_character.is_in_group("Player"): + if get_parent().owner.owner_character.is_in_group("PLAYER"): $MeshInstance.layers = 1 | 2 diff --git a/scenes/sensors/sound_sensor.gd b/scenes/sensors/sound_sensor.gd index 043dca0bd..fb6b4090b 100644 --- a/scenes/sensors/sound_sensor.gd +++ b/scenes/sensors/sound_sensor.gd @@ -3,10 +3,8 @@ class_name SoundSensor extends CharacterSense signal sound_detected(source, interest) - const WALL_NAMES := ["wall_xp", "wall_zp", "wall_xn", "wall_zn", "ceiling", "ground"] - export var check_frame_interval := 10 export var hearing_sensitivity := 5.0 @@ -46,7 +44,7 @@ func check_for_sounds() -> void: func get_interest_level(source: Spatial) -> int: if !(source is Character or source is PickableItem or source is LargeObjectDropSound): return 0 if !source.noise_level: return 0 - + var interest := source.noise_level as int var walls_in_between := get_walls_in_between(source.global_transform.origin) if walls_in_between: interest /= walls_in_between @@ -54,7 +52,7 @@ func get_interest_level(source: Spatial) -> int: var distance := global_transform.origin.distance_to(source.global_transform.origin) if source is BombItem and interest >= 80: interest += 100 if distance < 1.0: interest += 100 - + return interest if interest >= hearing_sensitivity else 0 @@ -66,5 +64,5 @@ func get_walls_in_between(target_position : Vector3) -> int: shape_params.transform = Transform(global_transform).looking_at(-to_local(target_position), Vector3.UP) shape_params.collision_mask = 1 << 0 shape_params.set_shape(shape) - + return get_world().direct_space_state.intersect_shape(shape_params).size() diff --git a/scenes/sensors/visual_sensor.gd b/scenes/sensors/visual_sensor.gd index 3c933cdb2..973882b38 100644 --- a/scenes/sensors/visual_sensor.gd +++ b/scenes/sensors/visual_sensor.gd @@ -1,6 +1,5 @@ tool class_name VisualSensor extends CharacterSense - # Whatever you do, for the love of Cthulhu, please don't set Mask 1 for the DirectSightArea # You will lag so hard # Don't remove this comment :) @@ -23,11 +22,12 @@ var ik_target: Spatial export var distance := 32.0 setget set_distance export var fov := 120.0 setget set_fov -onready var _collision_shape := CollisionShape.new() -onready var _mesh_instance := MeshInstance.new() +var line_of_sight : bool = false + var _mesh : CylinderMesh = CylinderMesh.new() -var line_of_sight : bool = false +onready var _collision_shape := CollisionShape.new() +onready var _mesh_instance := MeshInstance.new() func add_area_nodes() -> void: @@ -79,7 +79,7 @@ func get_aabb() -> AABB: func _ready() -> void: ik_target = get_node(_ik_target) - + add_area_nodes() connect_signals() set_collision_layers() @@ -183,7 +183,7 @@ func get_overlapping_lights() -> Array: func process_light_detection(_character: Character) -> bool: # [ Evil hack in case of `on_light_entered` misbehaving ] light_sources = get_overlapping_lights() - + if !light_sources.empty(): var light_area := check_light() # print(light_area) @@ -223,7 +223,7 @@ func check_light() -> PlayerLightArea: if !is_instance_valid(player_light_area) or !(player_light_area is PlayerLightArea): return null - + if !(player_light_area.parent_item is CandelabraItem or player_light_area.parent_item is CandleItem or player_light_area.parent_item is LanternItem @@ -231,7 +231,7 @@ func check_light() -> PlayerLightArea: return null if !player_light_area.parent_item.is_lit: return null - + # Get valid position on a grid inside the intersection area between the enemy's fov area and player's light area. var point := get_position_in_grid(get_aabb().intersection(player_light_area.get_aabb())) if player_light_area.check_point(point) and check_point(point): return player_light_area.parent_item.owner_character From 1524139cce3218b13226d12ad7f445870a57dd57 Mon Sep 17 00:00:00 2001 From: Chris Date: Sun, 7 Jan 2024 01:27:47 -0800 Subject: [PATCH 16/21] Fixed last level spawning --- scenes/characters/character.gd | 4 ++++ scenes/worlds/procedural_world/character_spawner.gd | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/scenes/characters/character.gd b/scenes/characters/character.gd index f180886b2..2e2c37506 100644 --- a/scenes/characters/character.gd +++ b/scenes/characters/character.gd @@ -335,6 +335,10 @@ func damage(value : int, type : int, on_hitbox : Hitbox): if is_instance_valid($Audio/Speech): $Audio/Speech.unit_db = -80 $Audio/Speech.stop() + # This is to make the infinite spawner on DLvl -5 work + # If in the future, they can somehow come back alive, change this or readd them to the group + if is_in_group("CULTIST"): + remove_from_group("CULTIST") func heal(amount): diff --git a/scenes/worlds/procedural_world/character_spawner.gd b/scenes/worlds/procedural_world/character_spawner.gd index d869298d8..978901b35 100644 --- a/scenes/worlds/procedural_world/character_spawner.gd +++ b/scenes/worlds/procedural_world/character_spawner.gd @@ -42,7 +42,7 @@ const ENEMY_GROUP : String = "CULTIST" export(Array, Dictionary) var character_loadout : Array export var continuous_spawn_level : int = -5 -export var continuous_spawn_max : int = 5 +export var continuous_spawn_max : int = 7 # too many more than 5 can lag the game var data : WorldData From 84f8e0c1ef3b20dbea7af408b61fd074410ed072 Mon Sep 17 00:00:00 2001 From: Chris Date: Sun, 7 Jan 2024 01:37:55 -0800 Subject: [PATCH 17/21] Disable broken side recoil --- scenes/characters/player/fps_control_mode.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scenes/characters/player/fps_control_mode.gd b/scenes/characters/player/fps_control_mode.gd index 2b32b50ab..5af7e30c3 100644 --- a/scenes/characters/player/fps_control_mode.gd +++ b/scenes/characters/player/fps_control_mode.gd @@ -134,7 +134,7 @@ func crosshair_indicators(): # Called from gun_item to add recoil func recoil(item, damage, handling): - side_recoil = rand_range(-1, 1) +# side_recoil = rand_range(-5, 5) # var recoil = rand_range(250 - item.handling, 500 - item.handling) # up_recoil += recoil * delta # up_recoil += 1 @@ -149,7 +149,7 @@ func update(delta): if up_recoil > 0: ### Recoil # Horizontal recoil - pitch_yaw.y = lerp(pitch_yaw.y, deg2rad(side_recoil), delta) +# pitch_yaw.y = lerp(pitch_yaw.y, deg2rad(side_recoil), delta) # TODO: fix this, currently based on global rotation for some reason # Vertical recoil # if up_recoil >= 35: From 316c4c6af7f045347f8404200b4aebb0772ecf15 Mon Sep 17 00:00:00 2001 From: Chris Date: Sun, 7 Jan 2024 03:44:56 -0800 Subject: [PATCH 18/21] SttngsMnu thinner, -inf-roll, explosives, -RClick interact, better touch --- scenes/characters/cultists/neophyte.tscn | 2 +- scenes/characters/player/player_controller.gd | 8 +++++- scenes/effects/explosion/explosions.gd | 6 ++--- .../equipment/consumable/bomb/_bomb.tscn | 5 +--- .../equipment/consumable/bomb/bomb.gd | 18 +++++++------ .../consumable/bomb/dynamite/dynamite.tscn | 2 +- .../consumable/bomb/grenade/grenade.tscn | 2 +- .../candlestick/candlestick.tscn | 25 ++++++++++--------- .../omnidirectional_lantern/omni_lantern.tscn | 4 +-- scenes/ui/settings_menu.tscn | 19 +++++++------- 10 files changed, 49 insertions(+), 42 deletions(-) diff --git a/scenes/characters/cultists/neophyte.tscn b/scenes/characters/cultists/neophyte.tscn index fa50229be..727923264 100644 --- a/scenes/characters/cultists/neophyte.tscn +++ b/scenes/characters/cultists/neophyte.tscn @@ -734,7 +734,7 @@ script = ExtResource( 34 ) visible = false [node name="CollisionShape" parent="." index="3"] -transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.947582, -0.158151 ) +transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.948, 0 ) shape = SubResource( 6 ) [node name="IKLookTarget" type="Position3D" parent="." index="4"] diff --git a/scenes/characters/player/player_controller.gd b/scenes/characters/player/player_controller.gd index c9d3ededf..57c587393 100644 --- a/scenes/characters/player/player_controller.gd +++ b/scenes/characters/player/player_controller.gd @@ -549,7 +549,7 @@ func _handle_inventory(delta : float): update_throw_state(throw_item, delta) - if Input.is_action_just_released("player|interact") or Input.is_action_just_released("playerhand|main_use_secondary"): + if Input.is_action_just_released("player|interact"): # Later, when we have RigidBody doors, add this back for convenience and deal with edge cases with ADS and melee: or Input.is_action_just_released("playerhand|main_use_secondary"): if !(wanna_grab or is_grabbing or interaction_handled): if interaction_target != null: if interaction_target is PickableItem: # and character.inventory.current_mainhand_slot != 10: @@ -634,6 +634,12 @@ func update_throw_state(throw_item : EquipmentItem, delta : float): # Always test Left-Clicking twice with a bomb in main hand after changing anything here. Bomb throws are an edge case of throw as they don't have to happen with the usual throw keys. elif throw_state == ThrowState.SHOULD_THROW: print("Should throw") + if throw_item: # This is a lit bomb that has already set itself as throw_item + if throw_item == character.inventory.get_mainhand_item(): + throw_item_hand = ItemSelection.ITEM_MAINHAND + else: + throw_item_hand = ItemSelection.ITEM_OFFHAND + if !throw_item: # If the throw item hasn't already been selected, which should be all cases except use_primary of a lit bomb. if throw_item_hand == ItemSelection.ITEM_MAINHAND: throw_item = character.inventory.get_mainhand_item() diff --git a/scenes/effects/explosion/explosions.gd b/scenes/effects/explosion/explosions.gd index 25a36f7fa..c126d65e6 100644 --- a/scenes/effects/explosion/explosions.gd +++ b/scenes/effects/explosion/explosions.gd @@ -38,13 +38,13 @@ func _on_Bomb_explosion(): var body = intersection.collider as RigidBody body.apply_impulse( intersection.position - body.global_translation, - global_translation.direction_to(intersection.position)*scaled_damage*IMPULSE_MULTIPLIER + global_translation.direction_to(intersection.position)*scaled_damage * IMPULSE_MULTIPLIER ) # If the body has a hitbox, apply damage elif intersection.collider is Hitbox: -# print("Bomb area intersected with hitbox") + print("Bomb area intersected with Hitbox") var object = intersection.collider.owner if is_instance_valid(object) and object.has_method("damage"): -# print("Bomb exploded and detect a character with damage() method") object.damage(floor(scaled_damage), owner.damage_type, intersection.collider) + print("Bomb exploded and detected a character, ",object, " with damage() method for ", scaled_damage) diff --git a/scenes/objects/pickable_items/equipment/consumable/bomb/_bomb.tscn b/scenes/objects/pickable_items/equipment/consumable/bomb/_bomb.tscn index bfe93d3b8..6a1dc0dce 100644 --- a/scenes/objects/pickable_items/equipment/consumable/bomb/_bomb.tscn +++ b/scenes/objects/pickable_items/equipment/consumable/bomb/_bomb.tscn @@ -7,11 +7,8 @@ [node name="BombItem" instance=ExtResource( 3 )] mass = 0.5 script = ExtResource( 1 ) -item_name = "Bomb" -normal_pos_path = NodePath("") -throw_pos_path = NodePath("") -throw_logic = false can_spin = true +item_name = "Bomb" radius = 5 bomb_damage = 0.0 damage_type = 0 diff --git a/scenes/objects/pickable_items/equipment/consumable/bomb/bomb.gd b/scenes/objects/pickable_items/equipment/consumable/bomb/bomb.gd index 0e2c9cfc7..cd7922a12 100644 --- a/scenes/objects/pickable_items/equipment/consumable/bomb/bomb.gd +++ b/scenes/objects/pickable_items/equipment/consumable/bomb/bomb.gd @@ -59,15 +59,17 @@ func _on_Countdown_timeout(): $MeshInstance.visible = false $Explosion._on_Bomb_explosion() countdown_started = true - # If it blows up in hand - if owner_character.is_in_group("CHARACTER") and item_state == GlobalConsts.ItemState.EQUIPPED: -# print("Bomb blew up in ", owner_character, "'s hand for ", fragments / 4 * bomb_damage, " damage.") - owner_character.damage(bomb_damage, damage_type, owner_character) - throwing = true - # Camera shake, untested - if owner_character.is_in_group("PLAYER") and $Explosion/BlastRadius.get_overlapping_bodies(owner_character): - owner_character.fps_camera.add_stress(0.5) # Eventually maybe based on distance from explosion + if is_instance_valid(owner_character): + # If it blows up in hand + if owner_character.is_in_group("CHARACTER") and item_state == GlobalConsts.ItemState.EQUIPPED: + # print("Bomb blew up in ", owner_character, "'s hand for ", fragments / 4 * bomb_damage, " damage.") + owner_character.damage(bomb_damage, damage_type, owner_character) + throwing = true + + # Camera shake, untested + if owner_character.is_in_group("PLAYER") and $Explosion/BlastRadius.get_overlapping_bodies().has(owner_character): + owner_character.fps_camera.add_stress(0.5) # Eventually maybe based on distance from explosion func _on_FlashTimer_timeout(): diff --git a/scenes/objects/pickable_items/equipment/consumable/bomb/dynamite/dynamite.tscn b/scenes/objects/pickable_items/equipment/consumable/bomb/dynamite/dynamite.tscn index 8652480ed..a8be8b514 100644 --- a/scenes/objects/pickable_items/equipment/consumable/bomb/dynamite/dynamite.tscn +++ b/scenes/objects/pickable_items/equipment/consumable/bomb/dynamite/dynamite.tscn @@ -137,7 +137,7 @@ __meta__ = { } [node name="Fuse" type="Particles" parent="." index="6"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.14717, 0 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00700194, 0.117903, 0 ) emitting = false amount = 20 randomness = 0.16 diff --git a/scenes/objects/pickable_items/equipment/consumable/bomb/grenade/grenade.tscn b/scenes/objects/pickable_items/equipment/consumable/bomb/grenade/grenade.tscn index 16bca2674..153a739c9 100644 --- a/scenes/objects/pickable_items/equipment/consumable/bomb/grenade/grenade.tscn +++ b/scenes/objects/pickable_items/equipment/consumable/bomb/grenade/grenade.tscn @@ -172,7 +172,7 @@ __meta__ = { } [node name="Fuse" type="Particles" parent="." index="7"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.181839, 0 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.131587, 0 ) emitting = false amount = 20 randomness = 0.16 diff --git a/scenes/objects/pickable_items/equipment/tool/light-sources/candlestick/candlestick.tscn b/scenes/objects/pickable_items/equipment/tool/light-sources/candlestick/candlestick.tscn index 22e3e2676..63cb4b5e1 100644 --- a/scenes/objects/pickable_items/equipment/tool/light-sources/candlestick/candlestick.tscn +++ b/scenes/objects/pickable_items/equipment/tool/light-sources/candlestick/candlestick.tscn @@ -32,11 +32,12 @@ surfaces/0 = { "vertex_count": 4483 } -[sub_resource type="ConvexPolygonShape" id=54] -points = PoolVector3Array( -0.0652245, -0.00737256, 0.00584511, 0.122249, 0.0109181, 0.584145, 0.122249, -0.0112235, 0.584145, -0.122555, -0.0112235, 0.584145, -0.0112235, 0.122249, 0.576717, 0.00725175, -0.122555, 0.576717, 0.0702978, 0.010966, 0.00564262, 0.0369177, -0.0631988, 0.00935674, -0.0372231, 0.0628933, 0.00935674, 0.088845, 0.088845, 0.584145, -0.0483419, -0.0557703, 0.00935674, -0.0891505, 0.088845, 0.584145, 0.0294892, 0.0665836, 0.00935674, -0.081722, -0.0928647, 0.584145, 0.088845, -0.0891505, 0.584145, -0.0668891, 0.0294892, 0.00935674, 0.0665836, -0.0297947, 0.00935674, -0.0149617, -0.0706033, 0.00935674, 0.0480604, 0.114821, 0.584145, -0.0483419, -0.115126, 0.584145, -0.115102, 0.0480604, 0.584145, -0.115102, -0.0483658, 0.584145, -0.0522894, 0.0102476, 0.590936, 0.0628933, 0.0369177, 0.00935674, 0.114821, 0.0480604, 0.576717, -0.0706033, -0.0149617, 0.00935674, 0.0480604, -0.115126, 0.584145, -0.0483419, 0.114821, 0.584145, 0.114821, -0.0483658, 0.584145, -0.018676, 0.0702978, 0.00935674, 0.0146562, -0.0706033, 0.00935674, -0.122555, 0.00725175, 0.576717, 0.0183705, 0.0702978, 0.00935674, 0.0102476, -0.0522894, 0.590936, -0.0631988, -0.0372231, 0.00935674, 0.0554648, -0.0483419, 0.00935674, 0.0480364, 0.0554648, 0.00935674, -0.0557703, 0.0480364, 0.00935674, 0.0109181, 0.122249, 0.576717, 0.0702978, -0.018676, 0.00935674, -0.0891505, -0.0854602, 0.576717, -0.0706033, 0.0146562, 0.00935674, -0.0112235, -0.122555, 0.584145, -0.0297947, -0.0668891, 0.00935674, -0.00738114, 0.0649964, 0.00549038, 0.00706882, -0.0652403, 0.00577269, 0.0702978, 0.0183705, 0.00935674, 0.0480604, 0.114821, 0.576717, 0.0412232, 0.0343161, 0.588614, 0.122249, -0.0112235, 0.576717, 0.122249, 0.0109181, 0.576717, -0.107698, -0.0594846, 0.576717, -0.081722, -0.0928647, 0.576717, -0.0631988, 0.0369177, 0.00935674, 0.0628933, -0.0372231, 0.00935674, -0.0483419, 0.0554648, 0.00935674, 0.0554648, 0.0480364, 0.00935674, 0.0480364, -0.0557703, 0.00935674, 0.111106, 0.0554648, 0.584145, 0.0294892, -0.0668891, 0.00935674, -0.0668891, -0.0297947, 0.00935674, -0.0372231, -0.0631988, 0.00935674, 0.0136489, 0.0515977, 0.588812, 0.0702978, -0.0112715, 0.00564262 ) - [sub_resource type="BoxShape" id=56] -extents = Vector3( 0.05, 0.2, 0.05 ) +extents = Vector3( 0.04, 0.17, 0.04 ) + +[sub_resource type="CylinderShape" id=57] +height = 0.0288221 +radius = 0.07 [sub_resource type="CylinderShape" id=44] height = 0.115571 @@ -71,9 +72,9 @@ seamless = true bump_strength = 19.9 noise = SubResource( 9 ) -[sub_resource type="ShaderMaterial" id=57] +[sub_resource type="ShaderMaterial" id=58] shader = ExtResource( 13 ) -shader_param/noise_seed = 640.455 +shader_param/noise_seed = 920.136 shader_param/top_offset = Vector3( 0, 0, 0 ) shader_param/model_height_range = Vector2( -1, 1 ) shader_param/noise_scale = 0.079 @@ -137,13 +138,13 @@ mesh = SubResource( 1 ) material/0 = ExtResource( 2 ) [node name="CollisionShape" parent="." index="1"] -transform = Transform( 0.6, 0, 0, 0, -2.62268e-08, 0.6, 0, -0.6, -2.62268e-08, 0, -0.205339, 0 ) -shape = SubResource( 54 ) - -[node name="CollisionShapeStopRolling" type="CollisionShape" parent="." index="2"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0049645, -1.77636e-15 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0335266, 0 ) shape = SubResource( 56 ) +[node name="CollisionShape2" type="CollisionShape" parent="." index="2"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.129315, 0 ) +shape = SubResource( 57 ) + [node name="CollisionShapeCandle1" type="CollisionShape" parent="." index="3"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.202301, -1.77636e-15 ) shape = SubResource( 44 ) @@ -175,7 +176,7 @@ script = ExtResource( 5 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00139325, -0.00322887, -9.63585e-16 ) cast_shadow = 0 mesh = SubResource( 55 ) -material/0 = SubResource( 57 ) +material/0 = SubResource( 58 ) script = ExtResource( 10 ) __meta__ = { "_editor_description_": "" diff --git a/scenes/objects/pickable_items/equipment/tool/light-sources/omnidirectional_lantern/omni_lantern.tscn b/scenes/objects/pickable_items/equipment/tool/light-sources/omnidirectional_lantern/omni_lantern.tscn index b85c12352..e106cb6bd 100644 --- a/scenes/objects/pickable_items/equipment/tool/light-sources/omnidirectional_lantern/omni_lantern.tscn +++ b/scenes/objects/pickable_items/equipment/tool/light-sources/omnidirectional_lantern/omni_lantern.tscn @@ -55,7 +55,7 @@ bind/2/pose = Transform( 1, -3.20246e-06, 3.89414e-07, 3.32167e-06, 1, 3.20247e- points = PoolVector3Array( -0.0718348, 0.00281033, -0.00074853, -0.0674972, 0.00281033, -0.025391, -0.0708912, 0.00253339, -0.00074853, -0.0666099, 0.00253339, 0.0235744, -0.0674972, 0.00281033, 0.0238939, -0.060005, 0.345659, -0.000276238, -0.0549773, 0.00281033, -0.0470608, -0.0542591, 0.00253339, -0.0464496, -0.0666099, 0.00253339, -0.0250576, -0.0542591, 0.00253339, 0.0449525, -0.0549914, 0.00281033, 0.0455637, -0.058822, 0.34558, 0.00176572, -0.0570053, 0.360178, 0.00183517, -0.0581601, 0.360455, -0.000206783, -0.0570053, 0.360218, -0.00224875, -0.058822, 0.34558, -0.0023182, -0.0358102, 0.00281033, -0.0631465, -0.0353455, 0.00253339, -0.0623269, -0.0353455, 0.00253339, 0.0608298, -0.0358243, 0.00281033, 0.0616494, -0.0526677, 0.374144, 0.00190463, -0.053738, 0.374658, -0.000137329, -0.0526677, 0.374144, -0.00217929, -0.0123055, 0.00281033, -0.0716894, -0.0121365, 0.00253339, -0.0707726, -0.0121365, 0.00253339, 0.0692755, -0.0123055, 0.00281033, 0.0702201, -0.00575686, 0.0686423, 0.0635802, -0.00584136, 0.280974, 0.030631, -0.0446544, 0.384786, 0.0019463, -0.0453867, 0.385775, -9.5658e-05, -0.0446544, 0.384826, -0.00213762, -0.00584136, 0.280974, -0.031503, 0.0124948, 0.00281033, -0.0716894, 0.0123258, 0.00253339, -0.0707726, 0.0123258, 0.00253339, 0.0692755, 0.0124948, 0.00281033, 0.0702201, -0.00194034, 0.0677719, 0.0646498, 0.00511529, 0.280974, 0.030631, -0.00315149, 0.405517, 0.00201575, -0.0129674, 0.402589, 0.00200187, -0.0135026, 0.403657, -4.0099e-05, -0.0129674, 0.402589, -0.00208206, -0.00315149, 0.405517, -0.00208206, 0.00511529, 0.280974, -0.031503, 0.0359995, 0.00281033, -0.0631465, 0.0522514, 0.36817, -0.00223486, 0.0355348, 0.00253339, -0.0623269, 0.0355348, 0.00253339, 0.0608298, 0.0360136, 0.00281033, 0.0616494, 0.00593212, 0.0686423, 0.0635802, 0.00211559, 0.0677719, 0.0646498, 0.0522514, 0.36817, 0.00186296, 0.0457169, 0.379762, 0.00190463, 0.0162973, 0.400294, 0.00198798, 0.00697426, 0.404725, 0.00200187, -0.00327824, 0.406704, -2.62037e-05, 0.00728409, 0.405873, -4.0099e-05, 0.00697426, 0.404725, -0.00208206, 0.0162973, 0.400294, -0.00209595, 0.0457169, 0.379801, -0.00217929, 0.0551666, 0.00281033, -0.0470608, 0.0558004, 0.354639, -0.00229042, 0.0533499, 0.368605, -0.000179008, 0.0569693, 0.354798, -0.000248462, 0.0544484, 0.00253339, -0.0464496, 0.0544484, 0.00253339, 0.0449525, 0.0551807, 0.00281033, 0.0455637, 0.0558004, 0.3546, 0.0017935, 0.0466182, 0.380553, -0.000123441, 0.0169169, 0.401284, -5.39869e-05, 0.0676865, 0.00281033, -0.025391, 0.0569974, 0.341267, -0.00235987, 0.0581804, 0.341307, -0.000317916, 0.0570115, 0.341267, 0.00172405, 0.0667993, 0.00253339, -0.0250576, 0.0667993, 0.00253339, 0.0235744, 0.0676865, 0.00281033, 0.0238939, 0.0720382, 0.00281033, -0.00074853, 0.0710805, 0.00253339, -0.00074853 ) [sub_resource type="BoxShape" id=8] -extents = Vector3( 0.06, 0.06, 0.06 ) +extents = Vector3( 0.07, 0.144745, 0.07 ) [sub_resource type="Animation" id=4] length = 0.001 @@ -132,7 +132,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.126955, 0 ) shape = SubResource( 7 ) [node name="CollisionShapeAntiRoll" type="CollisionShape" parent="." index="3"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0527362, 0 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0199867, 0 ) shape = SubResource( 8 ) [node name="HoldPosition" parent="." index="4"] diff --git a/scenes/ui/settings_menu.tscn b/scenes/ui/settings_menu.tscn index 8fd524754..a43c1fc7f 100644 --- a/scenes/ui/settings_menu.tscn +++ b/scenes/ui/settings_menu.tscn @@ -4,7 +4,6 @@ [ext_resource path="res://scenes/ui/settings_ui/settings_ui.tscn" type="PackedScene" id=2] [ext_resource path="res://scenes/ui/settings_ui/settings_editors/reset_keybindings.gd" type="Script" id=3] - [sub_resource type="StyleBoxFlat" id=1] bg_color = Color( 0.2, 0.2, 0.2, 0.784314 ) corner_radius_top_left = 8 @@ -13,8 +12,10 @@ corner_radius_bottom_right = 8 corner_radius_bottom_left = 8 [node name="SettingsMenu" type="MarginContainer"] -anchor_right = 1.0 +anchor_left = 0.2 +anchor_right = 0.8 anchor_bottom = 1.0 +rect_min_size = Vector2( 768, 768 ) custom_constants/margin_right = 64 custom_constants/margin_top = 32 custom_constants/margin_left = 64 @@ -24,12 +25,12 @@ script = ExtResource( 1 ) [node name="PanelContainer" type="PanelContainer" parent="."] margin_left = 64.0 margin_top = 32.0 -margin_right = 1856.0 +margin_right = 1088.0 margin_bottom = 1048.0 custom_styles/panel = SubResource( 1 ) [node name="MarginContainer" type="MarginContainer" parent="PanelContainer"] -margin_right = 1792.0 +margin_right = 1024.0 margin_bottom = 1016.0 grow_horizontal = 2 size_flags_horizontal = 3 @@ -42,13 +43,13 @@ custom_constants/margin_bottom = 16 [node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer"] margin_left = 32.0 margin_top = 16.0 -margin_right = 1760.0 +margin_right = 992.0 margin_bottom = 1000.0 rect_min_size = Vector2( 240, 0 ) scroll_horizontal_enabled = false [node name="MarginContainer" type="MarginContainer" parent="PanelContainer/MarginContainer/ScrollContainer"] -margin_right = 1728.0 +margin_right = 960.0 margin_bottom = 984.0 size_flags_horizontal = 3 size_flags_vertical = 3 @@ -60,7 +61,7 @@ unique_name_in_owner = true anchor_right = 0.0 anchor_bottom = 0.0 margin_left = 16.0 -margin_right = 1712.0 +margin_right = 944.0 margin_bottom = 984.0 size_flags_horizontal = 3 @@ -69,7 +70,7 @@ visible = false self_modulate = Color( 1, 1, 1, 0.87451 ) margin_left = 64.0 margin_top = 32.0 -margin_right = 1856.0 +margin_right = 1088.0 margin_bottom = 1048.0 [node name="Label" type="Label" parent="ChangeKeyPanel"] @@ -84,7 +85,7 @@ visible = false self_modulate = Color( 1, 1, 1, 0.87451 ) margin_left = 64.0 margin_top = 32.0 -margin_right = 1856.0 +margin_right = 1088.0 margin_bottom = 1048.0 script = ExtResource( 3 ) From 02fa32dcd8f65bed5df4d659662fc1ec232882af Mon Sep 17 00:00:00 2001 From: Chris Date: Sun, 7 Jan 2024 04:09:58 -0800 Subject: [PATCH 19/21] Touch sensor fix and blindfighting logic --- .../check_nodes/bt_interest_machine.gd | 10 ++++------ scenes/characters/cultists/bt_line_of_sight.gd | 6 ++++-- scenes/characters/cultists/neophyte.tscn | 3 ++- scenes/sensors/touch_sensor.gd | 17 +++++++++++------ 4 files changed, 21 insertions(+), 15 deletions(-) diff --git a/core/ai/interest_nodes/check_nodes/bt_interest_machine.gd b/core/ai/interest_nodes/check_nodes/bt_interest_machine.gd index 32f01212c..a2242b2cd 100644 --- a/core/ai/interest_nodes/check_nodes/bt_interest_machine.gd +++ b/core/ai/interest_nodes/check_nodes/bt_interest_machine.gd @@ -4,12 +4,10 @@ class_name BTInterestMachine extends BTCheck signal player_detected(player, position) signal indirect_event_detected() - export var detection_threshold := 0.8 export var attention_span := 5.0 export var decay_rate := 2.0 - var events := {} @@ -20,7 +18,7 @@ class Event: var object: Object var time := 0.0 - + func _init(_interest: int, _position: Vector3, _object: Object, _emitter: CharacterSense) -> void: interest = _interest position = _position @@ -48,7 +46,7 @@ func set_event(interest: int, position: Vector3, object: Object, emitter: Charac if interest > detection_threshold and (emitter is TouchSensor or emitter is VisualSensor) and object is Player: emit_signal("player_detected", object, position) else: emit_signal("indirect_event_detected") - + if events.has(object): # prints("Has object", events[object].interest, interest) @@ -62,7 +60,7 @@ func set_event(interest: int, position: Vector3, object: Object, emitter: Charac func remove_event(object: Object) -> void: if events.has(object): events.erase(object) - + func _process(delta: float) -> void: for event in events.values(): if event.tick(delta, self): @@ -83,7 +81,7 @@ func get_most_interesting() -> Event: func _tick(state: CharacterState) -> int: var most_interesting := get_most_interesting() state.interest_machine = self - + if is_instance_valid(most_interesting): state.target_position = most_interesting.position state.target = most_interesting diff --git a/scenes/characters/cultists/bt_line_of_sight.gd b/scenes/characters/cultists/bt_line_of_sight.gd index aee957342..21f46c3a6 100644 --- a/scenes/characters/cultists/bt_line_of_sight.gd +++ b/scenes/characters/cultists/bt_line_of_sight.gd @@ -2,9 +2,11 @@ extends BTCheck export(NodePath) onready var visual_sensor = get_node(visual_sensor) as VisualSensor +export(NodePath) onready var touch_sensor = get_node(touch_sensor) as TouchSensor func tick(state: CharacterState) -> int: - if visual_sensor.line_of_sight: - return OK + if is_instance_valid(visual_sensor) and is_instance_valid(touch_sensor): + if visual_sensor.line_of_sight or touch_sensor.player_touching: + return OK return FAILED diff --git a/scenes/characters/cultists/neophyte.tscn b/scenes/characters/cultists/neophyte.tscn index 727923264..eac4ced8b 100644 --- a/scenes/characters/cultists/neophyte.tscn +++ b/scenes/characters/cultists/neophyte.tscn @@ -2284,6 +2284,7 @@ script = ExtResource( 22 ) [node name="BTLineOfSight" type="Node" parent="BTRoot/SEL_Behaviors/SEQ_Interest/SEL_Action/SEQ_ApproachAndShoot/SEQ_ShouldShoot" index="1"] script = ExtResource( 29 ) visual_sensor = NodePath("../../../../../../../Sensors/VisualSensor") +touch_sensor = NodePath("../../../../../../../Sensors/TouchSensor") [node name="EquipWeapon (does nothing\?)" type="Node" parent="BTRoot/SEL_Behaviors/SEQ_Interest/SEL_Action/SEQ_ApproachAndShoot/SEQ_ShouldShoot" index="2"] script = ExtResource( 7 ) @@ -2378,7 +2379,6 @@ _ik_target = NodePath("../../IKLookTarget") collision_layer = 0 collision_mask = 2 script = ExtResource( 5 ) -touch_interest = 300 [node name="CollisionShape" type="CollisionShape" parent="Sensors/TouchSensor" index="0"] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1, 0 ) @@ -2434,4 +2434,5 @@ script = ExtResource( 36 ) [connection signal="character_idled" from="BTRoot/SEL_Behaviors/SEQ_Interest/SEL_Action/SEQ_ApproachAndShoot/SEQ_ShouldShoot/WaitRandom2" to="Audio" method="play_idle_sound"] [connection signal="character_idled" from="BTRoot/SEL_Behaviors/SEQ_Idle/WaitRandom" to="Audio" method="play_idle_sound"] [connection signal="event" from="Sensors/VisualSensor" to="BTRoot/SEL_Behaviors/SEQ_Interest/InterestMachine" method="set_event"] +[connection signal="body_entered" from="Sensors/TouchSensor" to="Sensors/TouchSensor" method="on_body_entered"] [connection signal="event" from="Sensors/TouchSensor" to="BTRoot/SEL_Behaviors/SEQ_Interest/InterestMachine" method="set_event"] diff --git a/scenes/sensors/touch_sensor.gd b/scenes/sensors/touch_sensor.gd index 9b38c1aad..33ca4c15f 100644 --- a/scenes/sensors/touch_sensor.gd +++ b/scenes/sensors/touch_sensor.gd @@ -1,15 +1,17 @@ tool class_name TouchSensor extends CharacterSense - # Kinesthetic sense. Bumping up against something. -export var touch_interest := 500 +export var touch_interest := 300 + +var player_touching = false -func _ready() -> void: - connect("area_entered", self, "on_body_entered") - connect("area_exited", self, "on_body_exited") +# +#func _ready() -> void: +# connect("area_entered", self, "on_body_entered") +# connect("area_exited", self, "on_body_exited") func on_body_entered(body: Spatial) -> void: @@ -22,7 +24,10 @@ func on_body_entered(body: Spatial) -> void: body, self ) + player_touching = true + print("Touch detected by Player") func on_body_exited(_body: Spatial) -> void: - pass + if _body is Player: + player_touching = false From 5cdbadbe77b8aadf9764e27dfe2de5039ff3903a Mon Sep 17 00:00:00 2001 From: Chris Date: Sun, 7 Jan 2024 20:35:59 -0800 Subject: [PATCH 20/21] Melee fixes --- .../models/items/melee/sap/M_Sap.material | 4 +-- .../items/melee/sap/T_Sap_Base_color.png | 4 +-- .../sap/T_Sap_Metallic-T_Sap_Roughness.png | 2 +- resources/models/items/melee/sap/sap.gltf | 2 +- scenes/characters/player/player.gd | 2 +- scenes/effects/hit_effect.tscn | 2 +- .../cavalry_sabre/cavalry_sabre_item.tscn | 5 +++- .../equipment/melee/hatchet/hatchet.tscn | 5 ++-- .../equipment/melee/knife_old/knife_old.tscn | 6 +++-- .../equipment/melee/melee_item.gd | 13 ++++++---- .../equipment/melee/sap/sap.tscn | 26 +++++++++++++++---- .../double-barrel_sawed_shotgun/effects.gd | 1 + .../ranged/double-barrel_shotgun/effects.gd | 1 + .../ranged/khyber_pass_martini/effects.gd | 1 + .../ranged/lee-metford_rifle/effects.gd | 1 + .../ranged/martini_henry_rifle/effects.gd | 1 + .../ranged/webley_revolver/effects.gd | 1 + scenes/sensors/character_sense.gd | 4 ++- .../light_detection/light_area/light_area.gd | 1 + scenes/sensors/visual_sensor.gd | 2 +- .../procedural_world/initial_loot_list.tres | 4 +-- .../sarco_fountain_item_list.tres | 4 +-- 22 files changed, 63 insertions(+), 29 deletions(-) diff --git a/resources/models/items/melee/sap/M_Sap.material b/resources/models/items/melee/sap/M_Sap.material index 3ba17f612..9e6cc3252 100644 --- a/resources/models/items/melee/sap/M_Sap.material +++ b/resources/models/items/melee/sap/M_Sap.material @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:97484f428287070dca896adf2cab36f93252eaae8a100cab8c3d97ac879eef5b -size 2055 +oid sha256:f44a3da3973733d4c291d784d687d0d0de0bce30b5c2e642d85ed4901ddd0844 +size 2011 diff --git a/resources/models/items/melee/sap/T_Sap_Base_color.png b/resources/models/items/melee/sap/T_Sap_Base_color.png index 57ea1d7e1..05269f8f0 100644 --- a/resources/models/items/melee/sap/T_Sap_Base_color.png +++ b/resources/models/items/melee/sap/T_Sap_Base_color.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:acb312a5ba7d85acbdc7a8ea6d20ad211020617b4b0a615e9b103d0a7d8bcbd2 -size 1147897 +oid sha256:a3c839e0e068de8c1f32b7ababb68c381f35b64bac1e01c8f47599c09e385fe2 +size 1097758 diff --git a/resources/models/items/melee/sap/T_Sap_Metallic-T_Sap_Roughness.png b/resources/models/items/melee/sap/T_Sap_Metallic-T_Sap_Roughness.png index da1bef5aa..c8f5556d1 100644 --- a/resources/models/items/melee/sap/T_Sap_Metallic-T_Sap_Roughness.png +++ b/resources/models/items/melee/sap/T_Sap_Metallic-T_Sap_Roughness.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ee5280443b1409ec8b8d76e1107ffb432b0c0195c4ebcd9bc8511c3db29bc8f8 +oid sha256:546476f99faecff15d78945c4bb46ef2640c612fc3f4cac22b7e1163513c7596 size 828295 diff --git a/resources/models/items/melee/sap/sap.gltf b/resources/models/items/melee/sap/sap.gltf index b7d217e66..15ce100c4 100644 --- a/resources/models/items/melee/sap/sap.gltf +++ b/resources/models/items/melee/sap/sap.gltf @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:aadabcca2740b7c3215981da5c03fdc602bacfcffda9f4cbf52d50767e7d125f +oid sha256:7b1be685373c3c122e2818c0d91679598305d58f2ee7ecbc53f07058bf5bfe8d size 2264 diff --git a/scenes/characters/player/player.gd b/scenes/characters/player/player.gd index f2424c6f2..6d653d63e 100644 --- a/scenes/characters/player/player.gd +++ b/scenes/characters/player/player.gd @@ -46,7 +46,7 @@ func _process(_delta: float) -> void: noise_level = 8 $Audio/NoiseTimer.start() - if light_level > 0.001: + if light_level > 0.003: # Maybe ensure this is the same as the detection light-level as another way for the player to know when they're in darkness # $KinestheticSense.visible = false $KinestheticSense/Tween.interpolate_property($KinestheticSense, "light_energy", $KinestheticSense.light_energy, 0.0, 1.0) $KinestheticSense/Tween.start() diff --git a/scenes/effects/hit_effect.tscn b/scenes/effects/hit_effect.tscn index 2392c651b..fecd43318 100644 --- a/scenes/effects/hit_effect.tscn +++ b/scenes/effects/hit_effect.tscn @@ -12,7 +12,7 @@ params_billboard_mode = 3 particles_anim_h_frames = 8 particles_anim_v_frames = 8 particles_anim_loop = true -albedo_color = Color( 1, 0, 0, 1 ) +albedo_color = Color( 0.254902, 0.105882, 0.105882, 1 ) albedo_texture = ExtResource( 2 ) [sub_resource type="Curve" id=2] diff --git a/scenes/objects/pickable_items/equipment/melee/cavalry_sabre/cavalry_sabre_item.tscn b/scenes/objects/pickable_items/equipment/melee/cavalry_sabre/cavalry_sabre_item.tscn index bf8af6d1e..f6334ad4b 100644 --- a/scenes/objects/pickable_items/equipment/melee/cavalry_sabre/cavalry_sabre_item.tscn +++ b/scenes/objects/pickable_items/equipment/melee/cavalry_sabre/cavalry_sabre_item.tscn @@ -50,7 +50,7 @@ transform = Transform( -1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0.08 shape = SubResource( 4 ) [node name="Hitbox" parent="." index="2"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.345196, 0 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.477986, 0 ) [node name="CollisionShape" parent="Hitbox" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) @@ -74,3 +74,6 @@ __meta__ = { [node name="FleshCut" parent="Sounds" index="6"] stream = ExtResource( 8 ) + +[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"] +[connection signal="hit" from="Hitbox" to="." method="_on_Hitbox_hit"] diff --git a/scenes/objects/pickable_items/equipment/melee/hatchet/hatchet.tscn b/scenes/objects/pickable_items/equipment/melee/hatchet/hatchet.tscn index 10ac5a844..5c6f2baa4 100644 --- a/scenes/objects/pickable_items/equipment/melee/hatchet/hatchet.tscn +++ b/scenes/objects/pickable_items/equipment/melee/hatchet/hatchet.tscn @@ -35,7 +35,7 @@ points = PoolVector3Array( -0.000309041, -0.130521, 0.328649, -0.00234327, -0.12 points = PoolVector3Array( -0.0062981, 0.0191671, 0.270313, -0.00036866, -0.0297065, 0.228602, -0.00550141, -0.0261319, 0.211864, 0.0114956, 0.0290618, 0.0883993, -0.0142112, 0.011259, 0.0883993, 0.0134739, 0.00533107, 0.270313, 0.0114956, -0.000584041, 0.0883993, -0.0122302, -0.0243148, 0.268318, -0.0062981, 0.0330222, 0.104247, 0.0134739, -0.0164067, 0.260412, -0.0122302, -0.00257065, 0.0904114, -0.0122302, 0.011259, 0.270313, 0.00556349, 0.0191671, 0.270313, -0.0122302, 0.027088, 0.0883993, 0.00556349, -0.00652471, 0.0883993, 0.00512386, -0.0298176, 0.259895, 0.0134739, 0.0191671, 0.0883993, -0.0142112, -0.00850493, 0.270313, 0.00556349, 0.0330222, 0.104247, 0.00492003, -0.0269253, 0.212837, 0.0134739, -0.0144264, 0.270313, 0.0134739, -0.000584041, 0.1082, -0.00431981, -0.00652471, 0.0883993, 0.0114956, 0.0132392, 0.270313, 0.00985673, -0.0209016, 0.216833, -0.0142112, 0.015213, 0.100294, -0.00397559, -0.0257776, 0.199204, -0.0122302, 0.027088, 0.102271, 0.0114956, 0.0290618, 0.0983176, -0.00573438, -0.0291336, 0.258072, 0.00528477, -0.0288093, 0.266039, -0.0142112, 0.00533107, 0.118083, 0.00498461, -0.0236964, 0.188274, -0.010252, 0.015213, 0.270313, -0.0142112, -0.00454449, 0.270313, 0.0114956, -0.00257065, 0.0963411, -0.00562578, -0.028536, 0.230192, -0.0122302, -0.0223409, 0.270313, -0.0142112, -0.0104724, 0.264365, 0.0134739, 0.0191671, 0.112153, 0.0134739, 0.00533107, 0.0883993, 0.00753635, -0.00652471, 0.0943645, 0.0104305, -0.0220966, 0.262147, 0.00951735, 0.0310356, 0.0963411, -0.0062981, -0.00652471, 0.092388, -0.00887413, -0.0225799, 0.215077, 0.00487592, -0.0284538, 0.226553, 0.00832976, -0.0248313, 0.24024, -0.00591522, -0.0282704, 0.264439, -0.0122302, -0.000584041, 0.0883993 ) [sub_resource type="CylinderShape" id=3] -height = 0.181495 +height = 0.117199 radius = 0.118034 [node name="Hatchet" instance=ExtResource( 17 )] @@ -79,9 +79,10 @@ shape = SubResource( 7 ) [node name="Hitbox" parent="." index="5"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0943692, -0.0389023 ) +collision_mask = 589 [node name="CollisionShape" parent="Hitbox" index="0"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0059844, 0 ) shape = SubResource( 3 ) [node name="CooldownTimer" parent="." index="6"] diff --git a/scenes/objects/pickable_items/equipment/melee/knife_old/knife_old.tscn b/scenes/objects/pickable_items/equipment/melee/knife_old/knife_old.tscn index c18d0d8c5..40d7bd6c1 100644 --- a/scenes/objects/pickable_items/equipment/melee/knife_old/knife_old.tscn +++ b/scenes/objects/pickable_items/equipment/melee/knife_old/knife_old.tscn @@ -29,12 +29,11 @@ radius = 0.0555477 [node name="OldKnife" instance=ExtResource( 14 )] item_drop_sound = ExtResource( 1 ) +can_spin = true item_size = 0 item_name = "Knife" normal_pos_path = NodePath("NormalPosition") throw_pos_path = NodePath("ThrowPosition") -throw_logic = true -can_spin = true weapon_type = 1 primary_damage_type1 = 2 primary_damage1 = 20 @@ -77,3 +76,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.217718, 0 ) [node name="FleshCut" parent="Sounds" index="6"] stream = ExtResource( 8 ) + +[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"] +[connection signal="hit" from="Hitbox" to="." method="_on_Hitbox_hit"] diff --git a/scenes/objects/pickable_items/equipment/melee/melee_item.gd b/scenes/objects/pickable_items/equipment/melee/melee_item.gd index 91b9a8c88..f1d4abaf8 100644 --- a/scenes/objects/pickable_items/equipment/melee/melee_item.gd +++ b/scenes/objects/pickable_items/equipment/melee/melee_item.gd @@ -153,6 +153,8 @@ func _on_Hitbox_hit(other): func _on_Hitbox_body_entered(body): + print(body, " hit by", self) + # This is so slashing damage doesn't impulse objects as much if primary_damage_type1 == 0: primary_damage1 / 2 elif primary_damage_type2 == 0: @@ -163,8 +165,9 @@ func _on_Hitbox_body_entered(body): secondary_damage2 / 2 # This pushes the hit object if it's a RigidBody - if body is RigidBody and can_hit == true: - body.apply_central_impulse(-character.global_transform.basis.z * primary_damage1) - body.apply_central_impulse(-character.global_transform.basis.z * primary_damage2) - body.apply_central_impulse(-character.global_transform.basis.z * secondary_damage1) - body.apply_central_impulse(-character.global_transform.basis.z * secondary_damage2) +# if body is RigidBody and can_hit == true: + # TODO: fix this, it's always pointing one direction possible because base character scene doesn't rotate? +# body.apply_central_impulse(-character.global_transform.basis.z * primary_damage1) +# body.apply_central_impulse(-character.global_transform.basis.z * primary_damage2) +# body.apply_central_impulse(-character.global_transform.basis.z * secondary_damage1) +# body.apply_central_impulse(-character.global_transform.basis.z * secondary_damage2) diff --git a/scenes/objects/pickable_items/equipment/melee/sap/sap.tscn b/scenes/objects/pickable_items/equipment/melee/sap/sap.tscn index 38f0b3c6a..aa5344584 100644 --- a/scenes/objects/pickable_items/equipment/melee/sap/sap.tscn +++ b/scenes/objects/pickable_items/equipment/melee/sap/sap.tscn @@ -1,14 +1,30 @@ -[gd_scene load_steps=11 format=2] +[gd_scene load_steps=14 format=2] [ext_resource path="res://resources/sounds/throwing/607856__department64__whipstick-29.ogg" type="AudioStream" id=1] [ext_resource path="res://resources/sounds/impacts/metal_and_gun/653370__triqystudio__dullthud.wav" type="AudioStream" id=2] -[ext_resource path="res://resources/models/items/melee/sap/M_Sap.material" type="Material" id=3] +[ext_resource path="res://resources/models/items/melee/sap/T_Sap_Normal_OpenGL.png" type="Texture" id=3] [ext_resource path="res://resources/sounds/melee/wider_object/59992__qubodup__swosh-sword-swing.mp3" type="AudioStream" id=4] +[ext_resource path="res://resources/models/items/melee/sap/T_Sap_Base_color.png" type="Texture" id=5] +[ext_resource path="res://resources/models/items/melee/sap/T_Sap_Metallic-T_Sap_Roughness.png" type="Texture" id=6] [ext_resource path="res://resources/sounds/melee/wider_object/solid_flesh_hit/362782__taure__pistol-whip2.ogg" type="AudioStream" id=9] [ext_resource path="res://resources/sounds/melee/wider_object/solid_flesh_hit/362782__taure__pistol-whip1.ogg" type="AudioStream" id=10] [ext_resource path="res://scenes/objects/pickable_items/equipment/melee/_melee_item.tscn" type="PackedScene" id=17] -[sub_resource type="ArrayMesh" id=4] +[sub_resource type="SpatialMaterial" id=1] +resource_name = "M_Sap" +vertex_color_use_as_albedo = true +params_cull_mode = 2 +albedo_texture = ExtResource( 5 ) +metallic = 1.0 +metallic_texture = ExtResource( 6 ) +metallic_texture_channel = 2 +roughness_texture = ExtResource( 6 ) +roughness_texture_channel = 1 +normal_enabled = true +normal_scale = 1.0 +normal_texture = ExtResource( 3 ) + +[sub_resource type="ArrayMesh" id=2] resource_name = "sap_SM_Sap" surfaces/0 = { "aabb": AABB( -0.098021, -0.00791919, -0.0362662, 0.187452, 0.0295587, 0.0725324 ), @@ -17,7 +33,7 @@ surfaces/0 = { "blend_shape_data": [ ], "format": 2194711, "index_count": 16152, -"material": ExtResource( 3 ), +"material": SubResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 3080 @@ -45,7 +61,7 @@ melee_attack_speed = 1.5 [node name="MeshInstance" parent="." index="0"] transform = Transform( -2.21425e-08, 0.506561, -0.862204, -1, -4.37114e-08, 0, -3.76881e-08, 0.862204, 0.506561, 0, -0.0416767, 0 ) -mesh = SubResource( 4 ) +mesh = SubResource( 2 ) skeleton = NodePath("") __meta__ = { "_editor_description_": "" diff --git a/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/effects.gd b/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/effects.gd index 692a8c479..a75caa59b 100644 --- a/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/effects.gd +++ b/scenes/objects/pickable_items/equipment/ranged/double-barrel_sawed_shotgun/effects.gd @@ -3,6 +3,7 @@ extends Effect func _on_ShotgunItem_target_hit(target, position, direction, normal): var effect = hit_effect.instance() + # TODO: set material_override, albedo_color ff0000 if character effect.set_orientation(position, normal) var world_scene if is_instance_valid(GameManager.game): diff --git a/scenes/objects/pickable_items/equipment/ranged/double-barrel_shotgun/effects.gd b/scenes/objects/pickable_items/equipment/ranged/double-barrel_shotgun/effects.gd index 126f29f6d..48e020266 100644 --- a/scenes/objects/pickable_items/equipment/ranged/double-barrel_shotgun/effects.gd +++ b/scenes/objects/pickable_items/equipment/ranged/double-barrel_shotgun/effects.gd @@ -3,6 +3,7 @@ extends Effect func _on_GunItem_target_hit(target, position, direction, normal): var effect = hit_effect.instance() + # TODO: set material_override, albedo_color ff0000 if character effect.set_orientation(position, normal) var world_scene if is_instance_valid(GameManager.game): diff --git a/scenes/objects/pickable_items/equipment/ranged/khyber_pass_martini/effects.gd b/scenes/objects/pickable_items/equipment/ranged/khyber_pass_martini/effects.gd index e4d16571b..56f7baeca 100644 --- a/scenes/objects/pickable_items/equipment/ranged/khyber_pass_martini/effects.gd +++ b/scenes/objects/pickable_items/equipment/ranged/khyber_pass_martini/effects.gd @@ -3,6 +3,7 @@ extends Effect func _on_GunItem_target_hit(target, position, direction, normal): var effect = hit_effect.instance() + # TODO: set material_override, albedo_color ff0000 if character effect.set_orientation(position, normal) var world_scene if is_instance_valid(GameManager.game): diff --git a/scenes/objects/pickable_items/equipment/ranged/lee-metford_rifle/effects.gd b/scenes/objects/pickable_items/equipment/ranged/lee-metford_rifle/effects.gd index 126f29f6d..48e020266 100644 --- a/scenes/objects/pickable_items/equipment/ranged/lee-metford_rifle/effects.gd +++ b/scenes/objects/pickable_items/equipment/ranged/lee-metford_rifle/effects.gd @@ -3,6 +3,7 @@ extends Effect func _on_GunItem_target_hit(target, position, direction, normal): var effect = hit_effect.instance() + # TODO: set material_override, albedo_color ff0000 if character effect.set_orientation(position, normal) var world_scene if is_instance_valid(GameManager.game): diff --git a/scenes/objects/pickable_items/equipment/ranged/martini_henry_rifle/effects.gd b/scenes/objects/pickable_items/equipment/ranged/martini_henry_rifle/effects.gd index 126f29f6d..48e020266 100644 --- a/scenes/objects/pickable_items/equipment/ranged/martini_henry_rifle/effects.gd +++ b/scenes/objects/pickable_items/equipment/ranged/martini_henry_rifle/effects.gd @@ -3,6 +3,7 @@ extends Effect func _on_GunItem_target_hit(target, position, direction, normal): var effect = hit_effect.instance() + # TODO: set material_override, albedo_color ff0000 if character effect.set_orientation(position, normal) var world_scene if is_instance_valid(GameManager.game): diff --git a/scenes/objects/pickable_items/equipment/ranged/webley_revolver/effects.gd b/scenes/objects/pickable_items/equipment/ranged/webley_revolver/effects.gd index 58922cdb9..aafcfa635 100644 --- a/scenes/objects/pickable_items/equipment/ranged/webley_revolver/effects.gd +++ b/scenes/objects/pickable_items/equipment/ranged/webley_revolver/effects.gd @@ -3,6 +3,7 @@ extends Effect func _on_RevolverItem_target_hit(target, position, direction, normal): var effect = hit_effect.instance() + # TODO: set material_override, albedo_color ff0000 if character effect.set_orientation(position, normal) var world_scene if is_instance_valid(GameManager.game): diff --git a/scenes/sensors/character_sense.gd b/scenes/sensors/character_sense.gd index a62834a74..fb6be7011 100644 --- a/scenes/sensors/character_sense.gd +++ b/scenes/sensors/character_sense.gd @@ -1,6 +1,8 @@ tool class_name CharacterSense extends Area + signal event(interest, position, object, emitter) + func tick(_character: Character, _delta: float) -> int: - return OK \ No newline at end of file + return OK diff --git a/scenes/sensors/light_detection/light_area/light_area.gd b/scenes/sensors/light_detection/light_area/light_area.gd index 258a8fec1..fa34c8272 100644 --- a/scenes/sensors/light_detection/light_area/light_area.gd +++ b/scenes/sensors/light_detection/light_area/light_area.gd @@ -11,6 +11,7 @@ func _init() -> void: collision_mask = 1 << 10 priority = 50 + func _ready() -> void: if !collision_shape.is_inside_tree(): add_child(collision_shape) diff --git a/scenes/sensors/visual_sensor.gd b/scenes/sensors/visual_sensor.gd index 973882b38..bd38e0f61 100644 --- a/scenes/sensors/visual_sensor.gd +++ b/scenes/sensors/visual_sensor.gd @@ -186,7 +186,6 @@ func process_light_detection(_character: Character) -> bool: if !light_sources.empty(): var light_area := check_light() -# print(light_area) if is_instance_valid(light_area): emit_signal\ ( @@ -202,6 +201,7 @@ func process_light_detection(_character: Character) -> bool: light_area, self ) + print(light_area, " light area detected") return true return false diff --git a/scenes/worlds/procedural_world/initial_loot_list.tres b/scenes/worlds/procedural_world/initial_loot_list.tres index 1cf6e1367..1955cb55f 100644 --- a/scenes/worlds/procedural_world/initial_loot_list.tres +++ b/scenes/worlds/procedural_world/initial_loot_list.tres @@ -4,7 +4,7 @@ [resource] script = ExtResource( 1 ) -_paths = [ "", "res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/torch/torch.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/candlestick/candlestick.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/candelabra/candelabra.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/candle_lantern/candle_lantern.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/omnidirectional_lantern/omni_lantern.tscn", "", "", "res://scenes/objects/pickable_items/equipment/containers/tankard_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/bottle_long_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/bottle_short_medieval1.tscn", "res://scenes/objects/pickable_items/equipment/containers/bowl_ceramic_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/jug_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/plate_ceramic_medieval.tscn", "res://scenes/objects/pickable_items/tiny/ammo/martini-henry/martini-henry_box.tscn", "", "", "", "res://scenes/objects/pickable_items/equipment/consumable/medical/bandage.tscn", "res://scenes/objects/pickable_items/equipment/consumable/medical/syringe.tscn", "", "", "res://scenes/objects/pickable_items/equipment/melee/sap/sap.tscn", "res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle_short.tscn", "res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle_tall.tscn", "res://scenes/objects/pickable_items/equipment/components/bricks/brick16.tscn", "res://scenes/objects/pickable_items/equipment/components/bricks/brick17.tscn", "res://scenes/objects/pickable_items/equipment/components/bricks/brick20.tscn", "", "", "res://scenes/objects/pickable_items/tiny/ammo/martini-henry/martini-henry_casing.tscn", "res://scenes/objects/pickable_items/tiny/ammo/martini-henry/martini-henry_round.tscn", "res://scenes/objects/pickable_items/tiny/ammo/shotgun_shells/12-gauge_shotgun_shell.tscn", "res://scenes/objects/pickable_items/tiny/ammo/webley/webley_casing.tscn", "res://scenes/objects/pickable_items/tiny/ammo/webley/webley_round.tscn" ] -_weights = [ 1000, 250, 50, 25, 25, 10, 5, 5, 30, 30, 30, 30, 30, 30, 5, 1000, 5, 1, 10, 5, 1, 1, 1, 1000, 1000, 1000, 1000, 1000, 1, 1, 1, 1, 1, 1, 1 ] +_paths = [ "", "res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/torch/torch.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/candlestick/candlestick.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/candelabra/candelabra.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/candle_lantern/candle_lantern.tscn", "res://scenes/objects/pickable_items/equipment/tool/light-sources/omnidirectional_lantern/omni_lantern.tscn", "", "", "res://scenes/objects/pickable_items/equipment/containers/tankard_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/bottle_long_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/bottle_short_medieval1.tscn", "res://scenes/objects/pickable_items/equipment/containers/bowl_ceramic_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/jug_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/plate_ceramic_medieval.tscn", "res://scenes/objects/pickable_items/tiny/ammo/martini-henry/martini-henry_box.tscn", "", "", "", "res://scenes/objects/pickable_items/equipment/consumable/medical/bandage.tscn", "res://scenes/objects/pickable_items/equipment/consumable/medical/syringe.tscn", "", "res://scenes/objects/pickable_items/equipment/melee/knife_old/knife_old.tscn", "res://scenes/objects/pickable_items/equipment/melee/sap/sap.tscn", "res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle_short.tscn", "res://scenes/objects/pickable_items/equipment/consumable/disposable_lights/candle/candle_tall.tscn", "res://scenes/objects/pickable_items/equipment/components/bricks/brick16.tscn", "res://scenes/objects/pickable_items/equipment/components/bricks/brick17.tscn", "res://scenes/objects/pickable_items/equipment/components/bricks/brick20.tscn", "", "", "res://scenes/objects/pickable_items/tiny/ammo/martini-henry/martini-henry_casing.tscn", "res://scenes/objects/pickable_items/tiny/ammo/martini-henry/martini-henry_round.tscn", "res://scenes/objects/pickable_items/tiny/ammo/shotgun_shells/12-gauge_shotgun_shell.tscn", "res://scenes/objects/pickable_items/tiny/ammo/webley/webley_casing.tscn", "res://scenes/objects/pickable_items/tiny/ammo/webley/webley_round.tscn" ] +_weights = [ 1000, 250, 50, 25, 25, 10, 5, 5, 30, 30, 30, 30, 30, 30, 5, 1000, 5, 1, 10, 5, 1, 10, 1, 1000, 1000, 1000, 1000, 1000, 1, 1, 1, 1, 1, 1, 1 ] _min_amounts = [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ] _max_amounts = [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1 ] diff --git a/scenes/worlds/procedural_world/sarco_fountain_item_list.tres b/scenes/worlds/procedural_world/sarco_fountain_item_list.tres index 1d240f6b5..fea4d9147 100644 --- a/scenes/worlds/procedural_world/sarco_fountain_item_list.tres +++ b/scenes/worlds/procedural_world/sarco_fountain_item_list.tres @@ -4,7 +4,7 @@ [resource] script = ExtResource( 1 ) -_paths = [ "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/jawbone.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_collarbone.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_floating_rib1.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_floating_rib2.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_foot.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_hand.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_lower_arm1.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_lower_arm2.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_lower_leg1.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_lower_leg2.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_shoulder.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_upper_arm.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_upper_leg.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/pelvis.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/ribcage.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_collarbone.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_floating_rib1.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_floating_rib2.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_foot.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_hand.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_lower_arm1.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_lower_arm2.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_lower_leg1.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_lower_leg2.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_shoulder.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_upper_arm.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_upper_leg.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/skull.tscn", "res://scenes/objects/pickable_items/equipment/containers/bottle_long_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/bottle_short_medieval1.tscn", "res://scenes/objects/pickable_items/equipment/containers/bowl_ceramic_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/jug_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/plate_ceramic_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/tankard_medieval.tscn", "res://scenes/objects/pickable_items/equipment/melee/hatchet/hatchet.tscn", "res://scenes/objects/pickable_items/equipment/melee/dagger/dagger.tscn", "", "res://scenes/objects/pickable_items/equipment/melee/mace/mace.tscn" ] -_weights = [ 10, 10, 10, 10, 1, 10, 1, 1, 1, 1, 10, 10, 10, 10, 5, 10, 10, 10, 1, 10, 1, 1, 1, 1, 10, 10, 10, 5, 10, 10, 10, 10, 10, 10, 1, 5, 5, 5 ] +_paths = [ "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/jawbone.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_collarbone.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_floating_rib1.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_floating_rib2.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_foot.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_hand.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_lower_arm1.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_lower_arm2.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_lower_leg1.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_lower_leg2.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_shoulder.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_upper_arm.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/l_upper_leg.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/pelvis.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/ribcage.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_collarbone.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_floating_rib1.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_floating_rib2.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_foot.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_hand.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_lower_arm1.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_lower_arm2.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_lower_leg1.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_lower_leg2.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_shoulder.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_upper_arm.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/r_upper_leg.tscn", "res://scenes/objects/pickable_items/equipment/components/bones_and_bodies/human_skeleton/skull.tscn", "res://scenes/objects/pickable_items/equipment/containers/bottle_long_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/bottle_short_medieval1.tscn", "res://scenes/objects/pickable_items/equipment/containers/bowl_ceramic_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/jug_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/plate_ceramic_medieval.tscn", "res://scenes/objects/pickable_items/equipment/containers/tankard_medieval.tscn", "res://scenes/objects/pickable_items/equipment/melee/hatchet/hatchet.tscn", "res://scenes/objects/pickable_items/equipment/melee/dagger/dagger.tscn", "res://scenes/objects/pickable_items/equipment/melee/knife_old/knife_old.tscn", "res://scenes/objects/pickable_items/equipment/melee/mace/mace.tscn" ] +_weights = [ 10, 10, 10, 10, 1, 10, 1, 1, 1, 1, 10, 10, 10, 10, 5, 10, 10, 10, 1, 10, 1, 1, 1, 1, 10, 10, 10, 5, 10, 10, 10, 10, 10, 10, 1, 5, 10, 5 ] _min_amounts = [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ] _max_amounts = [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ] From f7d81fefd1e687a1ee657f65567a262cac9b266c Mon Sep 17 00:00:00 2001 From: Mooses2k Date: Sun, 7 Jan 2024 13:13:13 -0800 Subject: [PATCH 21/21] Fix grab throwing of large objects, thinner start game menu --- scenes/characters/player/player_controller.gd | 10 +++++++- scenes/ui/start_game_menu.tscn | 23 ++++++++++--------- 2 files changed, 21 insertions(+), 12 deletions(-) diff --git a/scenes/characters/player/player_controller.gd b/scenes/characters/player/player_controller.gd index 57c587393..4a5ac16b4 100644 --- a/scenes/characters/player/player_controller.gd +++ b/scenes/characters/player/player_controller.gd @@ -344,7 +344,7 @@ func _handle_grab_input(delta : float): grab_object.set_item_state(GlobalConsts.ItemState.DAMAGING) # This allows dropped items to hit cultists wanna_grab = false interaction_handled = true - camera_movement_resistance = 1.0 + camera_movement_resistance = 1.0 # In case of a grab-throw, make sure the camera turning still isn't slowed func handle_grab(delta : float): @@ -589,7 +589,12 @@ func drop_grabable(): print("Grab broken by throw") interaction_handled = true + # TODO: This duplicates code in update_throw_state(); fix that throw_strength = 20 * grab_object.mass + print(throw_strength, " is throw_strength before 55 cap") + if throw_strength > 55: + throw_strength = 55 + throw_impulse_and_damage(grab_object) wanna_grab = false @@ -658,6 +663,9 @@ func update_throw_state(throw_item : EquipmentItem, delta : float): throw_strength = 30 * throw_item.mass else: throw_strength = 40 * throw_item.mass + print(throw_strength, " is throw_strength before 55 cap") + if throw_strength > 55: + throw_strength = 55 # At this point, the item is still equipped, so we wait until # it exits the tree and is re inserted in the world diff --git a/scenes/ui/start_game_menu.tscn b/scenes/ui/start_game_menu.tscn index 918aa930e..5d09dba7d 100644 --- a/scenes/ui/start_game_menu.tscn +++ b/scenes/ui/start_game_menu.tscn @@ -7,7 +7,8 @@ [ext_resource path="res://resources/sounds/death_sound.wav" type="AudioStream" id=5] [node name="StartGameMenu" type="MarginContainer"] -anchor_right = 1.0 +anchor_left = 0.2 +anchor_right = 0.8 anchor_bottom = 1.0 custom_constants/margin_right = 128 custom_constants/margin_top = 64 @@ -18,7 +19,7 @@ script = ExtResource( 1 ) [node name="HBoxContainer" type="HBoxContainer" parent="."] margin_left = 128.0 margin_top = 64.0 -margin_right = 1792.0 +margin_right = 1024.0 margin_bottom = 1016.0 [node name="ScrollContainer" type="ScrollContainer" parent="HBoxContainer"] @@ -38,14 +39,14 @@ size_flags_horizontal = 3 custom_constants/separation = 16 [node name="Column4" type="VBoxContainer" parent="HBoxContainer"] -margin_right = 1664.0 +margin_right = 896.0 margin_bottom = 952.0 size_flags_horizontal = 3 alignment = 2 [node name="Pre-AlphaNotice" type="Label" parent="HBoxContainer/Column4"] margin_top = 692.0 -margin_right = 1664.0 +margin_right = 896.0 margin_bottom = 791.0 text = "This is a very early pre-alpha of the first part of the underground. Most systems are not in place and art assets do not represent final quality. @@ -57,41 +58,41 @@ align = 1 [node name="Spacer" type="Label" parent="HBoxContainer/Column4"] margin_top = 795.0 -margin_right = 1664.0 +margin_right = 896.0 margin_bottom = 809.0 align = 1 [node name="StartGame" type="Button" parent="HBoxContainer/Column4"] unique_name_in_owner = true margin_top = 813.0 -margin_right = 1664.0 +margin_right = 896.0 margin_bottom = 868.0 rect_min_size = Vector2( 0, 55 ) text = "Start Game" [node name="Spacer2" type="Label" parent="HBoxContainer/Column4"] margin_top = 872.0 -margin_right = 1664.0 +margin_right = 896.0 margin_bottom = 886.0 align = 1 [node name="ShowDebugOptions" type="Button" parent="HBoxContainer/Column4"] unique_name_in_owner = true margin_top = 890.0 -margin_right = 1664.0 +margin_right = 896.0 margin_bottom = 910.0 text = "Debug/Cheat Options" [node name="Spacer3" type="Label" parent="HBoxContainer/Column4"] margin_top = 914.0 -margin_right = 1664.0 +margin_right = 896.0 margin_bottom = 928.0 align = 1 [node name="ReturnButton" type="Button" parent="HBoxContainer/Column4"] unique_name_in_owner = true margin_top = 932.0 -margin_right = 1664.0 +margin_right = 896.0 margin_bottom = 952.0 text = "Back" @@ -105,7 +106,7 @@ anchor_right = 0.0 anchor_bottom = 0.0 margin_left = 128.0 margin_top = 64.0 -margin_right = 1792.0 +margin_right = 1024.0 margin_bottom = 1016.0 [node name="Timer" type="Timer" parent="."]